245:. The gameworld system was radically changed in 2010 when they were split into two types: 'Fantasy Players' and 'Returning Stars.' Previously, as a gameworld progressed over time, 'real life' players gradually aged and retired to be replaced by generated players (or 'regens'). This remains the case with 'Fantasy Players' gameworlds, but for 'Returning Stars' the gameworld is reset sporadically back to the present day.
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managers to use their existing skill points after the reset. This move was met with great appreciation by the game's current subscribers. At the same time it was announced that the new version 1.4 would include youth academies and many more extras which its subscribers had been asking for many months.
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On 18 December 2009 Sports
Interactive announced that it would be extending the free time for its managers until the reset in March 2010. It was also announced following the outcry over lost skills that they would be implementing a new skills system into FML after the reset which would allow current
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Clubs could choose a football association based on the number of matches the user wants to play ("Casual" FAs for casual players and "Xtreme" ones for more dedicated managers) and which play times were most convenient. Each FA had its own ladder system with a premier league and several lower leagues
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Whilst the game was subscription-based, both major and minor updates were provided within the subscription paid by users. Subscriptions could be purchased online using debit/credit cards, or PayPal to play on a regular basis, or through boxed copies, which were released in the United
Kingdom on 23
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community as many managers were upset by the results from this decision which would include losing all progress made up until this date. SI in an attempt to make up for this action offered all current subscribers two months of free play time though this was met with relatively negative reactions.
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The first gameworld, launched on 4 November 2008 was
Cantona, and this was followed by 8 other worlds until the first Pro-Gameworld, Toms, was launched on 12 January 2009. Existing users were encouraged to join the first Pro-Gameworld by having the opportunity to transfer the skills that they had
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In order to manage the inflationary economics of the game, players were required to construct a stadium to accommodate several different fan bases to the club. These included die hards, devoted, families, glory hunters and corporates, each offering their own characteristics such as wealth and
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On 26 November 2009, vast changes to the existing game were announced by SI. The most controversial of these changes was the announcement of the resetting of all current game worlds to their initial states, which would commence on 1 March 2010 This announcement caused controversy amongst the
222:. Matchmaking for league fixtures was done through a "resolve by" system in which users have to finish a game by a certain deadline instead of having to meet online at a specific time. If a player could not meet the deadline, an AI "assistant manager" took over their team for that match.
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utilised a very similar database to that of
Football Manager 2009 like its offline counterpart, aging players retired and younger players were randomly generated in their place within each game world, creating an increasingly fictional environment as seasons progress.
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atmosphere. This took money out of club finances and was generally received negatively by players. The stadia and fan base profile had little impact on gameplay and had no impact on the appearance of stadia during gameplay.
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229:-like skill training system for users. Managers could improve their skills over time in coaching, physiotherapy, finance, scouting and infrastructure to become more specialised or to suit their style of play.
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gained to the new
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Users were assigned to a "Game World" of up to 1000 players and created their clubs and filled their squads with real players, similar to
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titles, whilst keeping the same match engine and many of their fundamental concepts.
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Football
Manager Live: How the ultimate management sim became an MMORPG
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356:"Football Manager Live | the No.1 Football Management MMO Game"
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with the player signing with the highest-bidding club. Whilst
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January 2009. The servers for the game shut down in May 2011.
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252:Gameworlds were named after real-life ex-players.
255:In June 2010 the 3D match engine, first seen in
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307:Football Manager Live – The Official Website
289:Football Manager Live – The Official Website
681:Video games developed in the United Kingdom
671:Inactive massively multiplayer online games
696:Products and services discontinued in 2011
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188:differed significantly from previous
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259:was added to Football Manager Live.
165:and released in November 2008 for
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159:massively multiplayer online game
145:Massively multiplayer online game
411:"Sports Interactive Community"
385:"Sports Interactive Community"
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241:There were 12 Gameworlds in
201:. Players were signed via a
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205:system similar to that of
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220:promotion and relegation
312:16 October 2007 at the
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225:The game also added a
218:which were linked via
446:Football Manager Live
335:21 April 2008 at the
257:Football Manager 2009
243:Football Manager Live
211:Football Manager Live
186:Football Manager Live
154:Football Manager Live
24:Football Manager Live
417:on 21 December 2009
391:on 30 November 2009
161:(MMO) developed by
263:Game restructuring
163:Sports Interactive
44:Sports Interactive
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485:Football Manager
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488:video games
421:25 December
395:26 November
75:Platform(s)
655:Categories
276:References
237:Gameworlds
135:simulation
97:(download)
333:Archived
310:Archived
292:Archived
181:Gameplay
171:Mac OS X
127:Genre(s)
103:Windows:
94:Windows:
84:Mac OS X
366:6 April
141:Mode(s)
90:Release
80:Windows
157:was a
132:Sports
62:Series
106:(DVD)
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541:2010
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527:Live
520:2008
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423:2009
397:2009
368:2009
207:eBay
169:and
56:Sega
448:FAQ
114:PAL
657::
376:^
339:,
320:^
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82:,
476:e
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462:v
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.