Knowledge (XXG)

Friday Night at the ER

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measure team performance. After a brief stretch break, participants reconvene for a debriefing. The debrief is facilitated by the program leader with a structured progression of discussion questions, reflection exercises, didactic presentation, and group tasks to bring to light key lessons of the experience, its relevance to the group and how participants will put lessons into practice after the program.
29: 311:. Players’ management tasks include determining staffing levels, accepting internal patient transfers, and remaining open to additional patients or diverting new ambulance arrivals. Among the other details of the gameplay are “events” that occur (e.g., a doctor is late, a room is being renovated, a staff member goes home sick), requiring reaction and management by players. 318:
Consequences of player decisions in the gameplay are both local and systemic. The structure of the game board, role assignments and the accounting system influence players to focus on department performance; yet as the game progresses it becomes evident that the more one tries to optimize a part, the
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depicts a hospital based in the United States, it has been adopted and widely used as a team-learning tool both within the healthcare field and beyond, finding use across diverse industries including other service organizations, manufacturing companies, government agencies, and academic institutions.
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During the gameplay, players keep track of certain data on paperwork forms at each department. Following the gameplay, individuals at each table contribute to calculating a team score that reflects the quality of service they delivered and financial performance. Teams scores are displayed to provide
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The structure of the program may be varied. For example, the gameplay's 24-hour simulation may be conducted in two 12-hour segments with a short debrief or planning meeting in between segments. Another variation has groups playing in separate rooms with a slightly different instruction or game-board
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During the debrief, participants are guided to focus on collaboration, innovation and data-driven decision-making as key strategies necessary for successful system performance. These three strategies are examined and they are shown to be interdependent. Participants see that these three strategies
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Demand rates in the gameplay, by hour, from mid-day Friday to mid-day Saturday, represent the typical pattern seen in hospitals. Emergency arrivals ramp up during Friday night (a time when people more often engage in risky behaviors that lead to emergencies); while arrivals to other departments in
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Participants in a group (from 4 to 200 people) are assembled at tables equipped with game boards and associated materials. A program leader or coordinator provides verbal instructions; then participants play the game on their own for approximately one hour. The gameplay is followed by scoring to
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has found use for a broader range of learning objectives within diverse organizations. Demonstrating the universality of systems principles, the game is in use by service organizations, manufacturing companies, government agencies, academic institutions and others in at least 30 countries.
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At each four-person table, players each manage one of four departments in a hospital: Emergency, Surgery, Critical Care, and Step Down. The gameboard hospital is consolidated and simplified (relative to reality) to enable players to progress through a simulated 24 hours in just one hour.
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While these three strategies are not new ideas to most participants, the question is posed in the debrief, “Why, then, don’t we routinely put these strategies into day-to-day practice?”—as they demonstrated in the gameplay and as seen in the real world? An axiom from the field of
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Sanko, Jill S.; Gattamorta, Karina; Young, Judith; Durham, Carol F.; Sherwood, Gwen; Dolansky, Mary (March 31, 2020). "A Multisite Study Demonstrates Positive Impacts to Systems Thinking Using a Table-top Simulation Experience".
213:, loosely based on that case, to teach management principles and the practice of systems thinking within healthcare and other organizations. The game development process included a computer-based simulation model (using the 302:
Each department contains spaces in which patients are treated by staff, and game cards determine new patient arrivals as well as “ready to exit” indicators for patients. The game board may be seen as a hybrid version of a
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The game simulates the challenge of managing a hospital during a 24-hour period. Players perform distinct functions, but they come to realize that they also depend on one another. While the game was designed to teach
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study that included a simulation model of patient flow. A high-leverage intervention to resolve the problem required collaboration across departments to share nursing staff during times of peak emergency demand.
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the hospital decrease as the weekend begins. A portion of Emergency arrivals flow through to other departments, so players experience the ripple effect of demand and the challenge of interdepartmental hand-offs.
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structure in each room so that behavior and results can be compared. In addition to variations in the gameplay, the structure and content of the debrief may be designed to teach either a narrow or broad purpose.
347:, “structure drives behavior,” is presented and participants are led through an exercise in which they examine how various structures within their organization may (unintentionally) inhibit desired behaviors. 143:. Its initial purpose was to broadly teach people to think systemically, collaborating across functional boundaries to achieve system goals. The game's design objectives were: 1168: 942:
Bacon, Cynthia Thornton; Trent, Peggy; McCoy, Thomas P. (November 2018). "Enhancing Systems Thinking for Undergraduate Nursing Students Using Friday Night at the ER".
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with presentation slides to support key points. The debrief includes team reflection exercises, guided group discussion, didactic presentation and group tasks.
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game. Played on game boards at tables with four players per board, each gameplay session is followed by a detailed debriefing in which participants relate the
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Cady, Phil (2021). "Applied systems thinking: The impact of system optimization strategies on financial and quality performance in a team-based simulation".
910: 267: 28: 623: 503: 573: 539: 1238: 274:. They concluded that it is a useful teaching strategy for complex problem solving and application of systems thinking concepts. 217:), populated with time-of-day, day-of-week hospital arrival rates, and other data from public and private sources. The game was 1298: 339:
produce excellent performance in the gameplay, and that the same applies to their real-world endeavors within organizations.
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to promote an understanding of key systems principles in a way that enables people to gain insight about their relevance.
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Each session includes 1.5 hours of game play followed by approximately 1.5 to 2 hours of debrief and discussion.
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Schneider, Sandra; Zwemer, Frank; Doniger, Andrew; Dick, Robbin; Czaprinski, Tim; Davis, Eric (November 2001).
390: 174:, demonstrates effective team learning about the behavior of complex systems through an experiential activity. 1133:
Young, DNP, RN, CNE, Judith (January 2018). "Using a Role-Play Simulation Game to Promote Systems Thinking".
1313: 140: 869: 1104: 711:. Health Research and Educational Trust of New Jersey Healthcare Education Seminar. Princeton, New Jersey. 401: 188: 171: 1162: 409: 378: 109: 468:
Insight about the underlying structure in organizations that drives behavior and motivation for change
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game was developed in 1992 by Breakthrough Learning, Inc., a consulting and training firm based in
1070: 1278: 1225: 967: 370: 308: 1009: 201:, where a persistent problem of decreasing capacity for emergency patients was resolved using a 1030: 671:
1992 National Forum on Quality Improvement in Health Care, Institute for Healthcare Improvement
1270: 1217: 1150: 959: 885: 850: 805: 761: 670: 619: 569: 535: 499: 417: 1262: 1207: 1199: 1142: 951: 840: 394: 366: 121: 728:. Systems Thinking in Action Conference, Pegasus Communications. San Francisco, California. 344: 304: 202: 197:
has its origins in a business case that took place in 1990 at San Jose Medical Center, in
777:"Review: Activating the Fifth Discipline: Volume 1: "Mental Models and Systems Thinking"" 528: 471:
Personal insight about the effectiveness of one's management and communication practices
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to create an experiential learning tool that would engage people in a learning process;
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published results of research in which students were assessed before and after using
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Gardner, Bette (2019). "Developing Essential Leadership Skills through Simulation".
971: 745:. 2006 Congress on Healthcare Management, American College of Healthcare Executives. 290:
The program generally requires 3.5 to 4 hours to complete the gameplay and debrief.
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The Integration of Systems Thinking and TQM - The Next Step in Quality Improvement
1203: 1146: 955: 613: 563: 493: 124:, it has served diverse learning objectives across many industries and cultures. 1051: 178: 708:
Systems Thinking: A New Approach to Quality Improvement and Healthcare Delivery
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the presence of mental models and their impact on behavior and decision-making
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the need to collaborate, to share responsibility for organization performance
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Managing The Rapids, Stories from the Forefront of the Learning Organization
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experience to their own work and gain insights for performance improvement.
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Quality and Safety Education for Nurses (QSEN): The Key is Systems Thinking
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to simulate and illustrate dynamics that are common to complex systems; and
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Guiding principles for working together; improved ability to work together
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A standard debrief to teach applied systems thinking is described in the
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benchmarks and to enable participants to relate behavior to performance.
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was released with modernized and upgraded game and support materials.
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Leadership development, strategic planning or team-building retreat
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Rochester, New York: A Decade of Emergency Department Overcrowding
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Numerous variations to the standard debrief have been reported.
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In 1992, healthcare management consultant Bette Gardner created
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and popularized systems thinking as a discipline essential to
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Applied Systems Thinking with the Friday Night at the ER Game
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1993 Organizational Development Network National Conference
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with groups and presented at conferences starting in 1992.
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Improved competence in applying a newly learned discipline
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An early meeting of a new, cross-functional project team
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For any team that needs to improve performance, ages 16+
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Dolansky, Mary A.; Moore, Shirley M. (September 2013).
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the role of information and feedback in decision-making
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Friday Night at the ER: A Systems Thinking Simulation
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has been used for training in at least 30 countries.
1239:"What a Board Game Reveals about Fighting COVID-19" 684:Gardner, Bette; Reynolds, Joyce (17 October 1993). 91: 81: 73: 65: 57: 49: 41: 739:Ryba, Rhoda; Spreadbury, Barbara (27 March 2006). 646:Gardner, Bette; Harmer, Chet (16 September 1992). 595:Gardner, Bette; DeMello, Steve (July/August 1993). 527: 1090:. Johns Hopkins Bloomberg School of Public Health 1105:"Changing Organizational Culture through Gaming" 333:Friday Night at the ER Guide for Program Leaders 615:An Introduction to Systems Thinking with iThink 498:. Crown Business Publishing. pp. 541–542. 1135:The Journal of Continuing Education in Nursing 1054:Management Simulation: Friday Night at the ER© 1107:. University of North Carolina at Chapel Hill 1086:Warshanna-Sparklin, Salma (9 November 2015). 362:Prepare groups for a major change initiative. 8: 1167:: CS1 maint: multiple names: authors list ( 1071:"Friday Night at the ER® A simulation that…" 839:(11). Blackwell Publishing Ltd.: 1044–1050. 725:Friday Night at the ER: A Team Learning Game 359:Improve collaboration across business units. 69:75 minutes game play + 90 minutes debriefing 19: 268:University of North Carolina at Greensboro 232:, a PC-based multimedia education program 1211: 844: 916:. Friday Night at the ER. Archived from 878:The Online Journal of Issues in Nursing 764:). The Learning Circle/Arthur Andersen. 666:Friday Night at the ER: A Learning Game 484: 215:IThink simulation modelling environment 1160: 319:worse the system as a whole performs. 18: 1008:Tomczak, Aleksandra (5 August 2013). 884:(3). American Nurses Association: 1. 443:Orientation program for new employees 7: 612:Richmond, Barry (15 November 2004). 400:Clarify success factors and support 365:Introduce principles and methods of 228:was published in electronic form in 722:Gardner, Bette (16 November 1994). 663:Gardner, Bette (December 7, 1992). 454:New or heightened awareness about: 266:surveys. In 2018, educators at the 1033:Board Game: Fright Night At The ER 846:10.1111/j.1553-2712.2001.tb01113.x 397:and other improvement disciplines. 14: 1103:O'Connor, Megan (22 April 2015). 562:O'Reilly, Kellie Wardman (1995). 170:A predecessor learning game, the 85:No healthcare knowledge is needed 989:"Friday Night at the ER website" 254:Reports of the effectiveness of 27: 1178:Organization Development Review 802:Activating the Fifth Discipline 758:Activating The Fifth Discipline 247:In 2014, an updated version of 230:Activating the Fifth Discipline 87:A program leader is recommended 16:Experiential team-learning game 705:Gardner, Bette (11 May 1994). 495:The Fifth Discipline Fieldbook 447:Examples of outcomes include: 440:A training or education course 430:Examples of settings include: 1: 96:http://fridaynightattheer.com 1204:10.1097/NNE.0000000000000817 1147:10.3928/00220124-20180102-04 995:. Breakthrough Learning, Inc 956:10.3928/01484834-20181022-11 944:Journal of Nursing Education 694:. San Francisco, California. 1255:Healthcare Management Forum 1029:Umbehr, Josh (6 Feb 2008). 833:Academic Emergency Medicine 157:Since its initial release, 53:4 per board, 4 to 200 total 1340: 1128:(4): 10–12. December 2017. 568:. Pegasus Communications. 262:surveys, testimonials and 110:experiential team-learning 1122:Medical Training Magazine 775:McHale, Jo (2 Sep 1999). 600:Healthcare Forum Journal, 26: 1267:10.1177/0840470420950378 1088:"Friday Night at the ER" 526:Senge, Peter M. (1990). 492:Senge, Peter M. (1994). 391:Total Quality Management 756:Peter M. Senge (1997). 385:, Process Improvement, 166:History and development 141:Morgan Hill, California 1014:animated presentation" 1012:Friday Night at the ER 993:Friday Night at the ER 534:. Doubleday/Currency. 402:leadership development 272:Friday Night at the ER 256:Friday Night at the ER 249:Friday Night at the ER 242:Friday Night at the ER 237:Friday Night at the ER 226:Friday Night at the ER 211:Friday Night at the ER 195:Friday Night at the ER 189:learning organizations 172:Beer Distribution Game 159:Friday Night at the ER 137:Friday Night at the ER 105:Friday Night at the ER 61:5-10 minutes per board 34:Friday Night at the ER 21:Friday Night at the ER 1299:Experiential learning 618:. isee systems, inc. 410:customer satisfaction 379:Theory of Constraints 258:are largely based on 45:Experiential learning 1324:Management education 530:The Fifth Discipline 294:Gameplay and scoring 199:San Jose, California 184:The Fifth Discipline 1319:Leadership training 673:. Orlando, Florida. 414:conflict management 371:Balanced Scorecards 23: 309:process-flow chart 1237:Taylor, Shannon. 1016:. House of Skills 418:change management 404:in areas such as 278:Program structure 101: 100: 1331: 1309:Systems thinking 1304:Simulation games 1286: 1249: 1247: 1245: 1233: 1215: 1185: 1172: 1166: 1158: 1129: 1116: 1114: 1112: 1099: 1097: 1095: 1082: 1080: 1078: 1066: 1064: 1062: 1046: 1044: 1042: 1025: 1023: 1021: 1004: 1002: 1000: 976: 975: 939: 933: 932: 930: 928: 922: 915: 907: 901: 900: 898: 896: 865: 859: 858: 848: 820: 814: 813: 798: 792: 791: 789: 787: 772: 766: 765: 753: 747: 746: 736: 730: 729: 719: 713: 712: 702: 696: 695: 681: 675: 674: 660: 654: 653: 643: 637: 636: 634: 632: 609: 603: 593: 587: 586: 584: 582: 559: 553: 552: 550: 548: 533: 523: 517: 516: 514: 512: 489: 367:Systems Thinking 122:systems thinking 31: 24: 1339: 1338: 1334: 1333: 1332: 1330: 1329: 1328: 1289: 1288: 1252: 1243: 1241: 1236: 1188: 1175: 1159: 1132: 1119: 1110: 1108: 1102: 1093: 1091: 1085: 1076: 1074: 1069: 1060: 1058: 1049: 1040: 1038: 1028: 1019: 1017: 1007: 998: 996: 987: 985: 980: 979: 950:(11): 687–689. 941: 940: 936: 926: 924: 920: 913: 909: 908: 904: 894: 892: 867: 866: 862: 822: 821: 817: 800: 799: 795: 785: 783: 774: 773: 769: 755: 754: 750: 738: 737: 733: 721: 720: 716: 704: 703: 699: 683: 682: 678: 662: 661: 657: 645: 644: 640: 630: 628: 626: 611: 610: 606: 594: 590: 580: 578: 576: 561: 560: 556: 546: 544: 542: 525: 524: 520: 510: 508: 506: 491: 490: 486: 481: 356: 345:system dynamics 329: 296: 280: 203:system dynamics 168: 133: 86: 37: 17: 12: 11: 5: 1337: 1335: 1327: 1326: 1321: 1316: 1314:Systems theory 1311: 1306: 1301: 1291: 1290: 1192:Nurse Educator 1050:Linden, Russ. 984: 983:External links 981: 978: 977: 934: 923:on 13 May 2015 902: 860: 815: 793: 767: 748: 731: 714: 697: 676: 655: 638: 625:978-0970492104 624: 604: 588: 574: 554: 540: 518: 505:978-0385472562 504: 483: 482: 480: 477: 476: 475: 472: 469: 466: 465: 464: 461: 458: 452: 445: 444: 441: 438: 435: 428: 427: 421: 398: 363: 360: 355: 352: 328: 325: 295: 292: 279: 276: 167: 164: 155: 154: 151: 148: 132: 129: 99: 98: 93: 89: 88: 83: 79: 78: 75: 71: 70: 67: 63: 62: 59: 55: 54: 51: 47: 46: 43: 39: 38: 32: 15: 13: 10: 9: 6: 4: 3: 2: 1336: 1325: 1322: 1320: 1317: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1296: 1294: 1287: 1284: 1280: 1276: 1272: 1268: 1264: 1260: 1256: 1250: 1240: 1234: 1231: 1227: 1223: 1219: 1214: 1209: 1205: 1201: 1197: 1193: 1186: 1183: 1179: 1173: 1170: 1164: 1156: 1152: 1148: 1144: 1140: 1136: 1130: 1127: 1123: 1117: 1106: 1100: 1089: 1083: 1072: 1067: 1057: 1055: 1047: 1036: 1034: 1026: 1015: 1013: 1005: 994: 990: 982: 973: 969: 965: 961: 957: 953: 949: 945: 938: 935: 919: 912: 906: 903: 891: 887: 883: 879: 875: 873: 864: 861: 856: 852: 847: 842: 838: 834: 830: 828: 819: 816: 811: 807: 803: 797: 794: 782: 778: 771: 768: 763: 759: 752: 749: 744: 741: 735: 732: 727: 724: 718: 715: 710: 707: 701: 698: 693: 689: 686: 680: 677: 672: 668: 665: 659: 656: 651: 648: 642: 639: 627: 621: 617: 616: 608: 605: 601: 598: 592: 589: 577: 575:1-883-82308-0 571: 567: 566: 558: 555: 543: 541:0-385-26094-6 537: 532: 531: 522: 519: 507: 501: 497: 496: 488: 485: 478: 473: 470: 467: 462: 459: 456: 455: 453: 450: 449: 448: 442: 439: 436: 433: 432: 431: 425: 424:Team building 422: 419: 415: 411: 407: 403: 399: 396: 392: 388: 384: 380: 376: 372: 368: 364: 361: 358: 357: 353: 351: 348: 346: 340: 336: 334: 326: 324: 320: 316: 312: 310: 306: 300: 293: 291: 288: 284: 277: 275: 273: 269: 265: 261: 257: 252: 250: 245: 243: 238: 233: 231: 227: 222: 220: 216: 212: 207: 204: 200: 196: 192: 190: 186: 185: 180: 175: 173: 165: 163: 160: 152: 149: 146: 145: 144: 142: 138: 130: 128: 125: 123: 117: 115: 111: 107: 106: 97: 94: 90: 84: 80: 76: 72: 68: 64: 60: 56: 52: 48: 44: 40: 35: 30: 25: 22: 1261:(1): 29–33. 1258: 1254: 1251: 1242:. 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Index


http://fridaynightattheer.com
experiential team-learning
simulation
systems thinking
Morgan Hill, California
Beer Distribution Game
Peter Senge
The Fifth Discipline
learning organizations
San Jose, California
system dynamics
IThink simulation modelling environment
pilot tested
Likert
Net Promoter
University of North Carolina at Greensboro
stock-flow
process-flow chart
system dynamics
Systems Thinking
Balanced Scorecards
Lean
Theory of Constraints
Kaizen
Six Sigma
Total Quality Management
Agile
leadership development
teamwork

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