Knowledge (XXG)

Dungeons & Dragons: Heroes

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341:. After defeating the Yrthak the heroes take the Gem of Nature, which opens the portal to the Forge. This is a hot and fiery level full of clockwork soldiers and workers (with some Fire Elementals and Fire giants as well). The four fight their way to a red dragon and defeat it. They claim the Gem of Fire and open the portal to the Frostbound. Upon arriving, the heroes come to a sorceress who wants some Ice Golems dead. Working their way through barbarians, frost wolves and killing the Ice Golems, the heroes make their way to the Frost Worm's Lair; and they kill the Frost Worm and take the Gem of Ice, which opens the portal to Bone Necropolis. The heroes discover that Rik is missing, and Lidda supposes that he got wise to the situation and moved on. After fighting many undead in the Bone Necropolis, the four come across the Bone Bridge and defeat many more undead foes. In the Bone Temple, the heroes come up against very powerful creatures. The heroes are tested, but come out victorious. In the inner sanctum the four come across a Lich, which they defeat with their upgraded ancestral weapons and claim the Gem of Death. 318:
Planar Gems and entrusted a beholder to protect it. Beholders are long-lived, and this one still protects it to this day. Kaedin became more powerful and malevolent with the four Planar Gems, and conquered town after town. The Kingdom of Baele called for its best and brightest, and four souls answered the call (your characters in the game). They traveled to Kaedin's castle and killed him. As Kaedin died, he cast a final spell that killed the four heroes. With Kaedin dead, the heroes were buried with full honors and the Gems were banished to the planes where they remain. Castle Baele was built over the site of the four portals and Kaedin's body is thrown into an unmarked grave.
333:, the halfling rogue). She gives the heroes the key to the Great Hall in exchange for killing all of the Trolls in the marketplace, and the heroes go there. After clearing out the Great Hall, the heroes return to Rik and he tells them that they must collect the four Scepters to open the portals to the first plane. After clearing out the Treasury, Barracks, Church of Pelor and the Dungeons, the four return to Rick with the four scepters. 345:
the first time. He flees further into the castle, where the four find him in another tower and fight him until he leaves a second time. Upon fighting him the third time, he uses the Gems to call upon the power stored in them. Because the four actually possess the real Gems, they can defeat Kaedin and destroy the Gems leaving Baele in peace, and the heroes help to rebuild the Castle and help the surrounding communities.
390:: orphaned at the age of 5, this rogue was left in the care of the Seven Stars Crew, a feared gang of rogues. She was trained, and then helped a wizard of some renown to attain some amulets. 10 years later she found out that the same wizard had destroyed her village. Kaedin was his name, and she left for Baele to exact revenge. 150 years later, her conviction to kill the wizard is still as strong as ever. 381:: he was raised in mountain halls, and trained as a Cleric of Moradin. He went to Baele seeking a drink after clearing out some evil dwarves and heard about an evil wizard named Kaedin conquering town after town. He decided it was Moradin's Will to kill this wizard. 150 years later, Moradin's Clerics raised him from the dead to seek out Kaedin and kill him again. 449:, where they announced that the game would only be released for the Xbox, and that the PlayStation 2 and GameCube versions were cancelled. The game was once again delayed, this time for a fall release. It was finally released in North America on September 16, 2003, in Europe on November 14, 2003, and in Australia on November 21, 2003. 363:: he is from Castle Baele originally, after losing his father in the Far North on the island of Axion. He arrived in Baele as Kaedin rose to power, and helped defeat the wizard the first time (and losing his life in the process). 150 years after, he was resurrected by the dwarven clerics to battle Kaedin again. 40: 325:
Upon arriving at Castle Baele, the four travel to the shoppe and chat with Rik, the shopkeeper. He informs the four that they need to get the Planar Gems. Although, you need to attain certain keys first. The four head to the Dragon's Tankard to talk with the rogues (of which one is Lidda, featured in
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Upon returning to the Shoppe, the heroes find they now must travel to Kaedin's flying castle. The heroes find out that Rik is actually Kaedin. He laughs and mocks the four, as they decide to follow him and end this once and for all. They fight many beasts and pull many levers until they face Kaedin
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One hundred and fifty years before the present, the wizard Kaedin had opened four portals leading to different planes of existence. He harnessed power of the four planes to create "Planar Gems", each with the same power as the planes they came from. He then created a fifth Gem to control the four
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After attaining the scepters, the four kill the beholder guarding the Gem of Winds (the fifth Gem Kaedin made) and take it back to Rik. He explains how to open the first portal, and the heroes go to the Wilds and kill the Yuan-Ti. They fight to the top of the trees and then to a bluff where they
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One hundred and fifty years later, a group of evil clerics sought to channel the dead wizard's power, but Kaedin revived and killed them all. Now a group of good clerics revives the four heroes to go after Kaedin. The four go through the crypts and fight the Bulette. After heading out into the
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until after any current combat or action sequences complete. The game has four difficulty levels: easy, normal, hard, and nightmare, the latter of which can only be played after completing the game on the hard setting. The game also features a large variety of monsters from the
372:: raised in Baele, this elf trained with the staff and magic. She accepted the call to kill Kaedin when the head of her Guild called: "If your power be equal to Kaedin, bring yourself forward". 150 years later she steps forward again to kill Kaedin once and for all. 394:
Each hero has a unique ancestral weapon which lost its power when Kaedin placed a curse upon it. Throughout the game, players collect Soul Shards to upgrade the weapon's power. Heroes all have some unique abilities which can be leveled up as the game progresses.
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universe and is playable solo or with up to four players. Players take on the role of four reincarnated heroes brought back to life to fight their former nemesis, a wizard named Kaedin.
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swamps, They find a shadowy rogue who gives you information on the castle and whom to contact there. At the end of the swamps, they enter Castle Baele.
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for a Fall 2002 release window, although no developer was announced for this project. The title was originally scheduled for release in March 2003.
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wasn't a "terribly" deep or rich experience, but for mindless arcade hacking, it was a "pretty" good choice for Xbox owners.
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noted in April that pre-orders and listings for the PlayStation 2 version were removed from various game store websites like
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Up to four players can play, each of whom can control one of four characters: a
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Iwasaki, Scott (November 10, 2003). "D&D fans will be pleased".
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series and rated it with a score of 6.6/10 (fair). According to
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GameSpy 702:Eurogamer 458:Reception 453:Reception 410:prior to 337:fight an 279:levels up 110:Artist(s) 1777:Greyhawk 1705:Dark Sun 1589:Gold Box 1436:Hillsfar 995:Gold Box 809:June 28, 778:June 28, 744:April 3, 708:April 3, 680:April 3, 499:GameSpot 438:GameStop 420:GameCube 385:Halfling 303:yuan-tis 266:, and a 261:halfling 241:Gameplay 180:Genre(s) 104:Will Gee 1922:Tactics 1806:Eberron 1655:Mystara 1360:(2002) 940:Dungeon 839:D&D 511:GameSpy 447:E3 2003 412:E3 2002 361:Fighter 271:fighter 191:Mode(s) 141:Release 1887:Slayer 1823:Online 1794:Heroes 1492:Online 1264:series 1182:series 1156:(2002) 1134:(1991) 1119:series 1093:(1991) 516:Heroes 490:72/100 379:Cleric 370:Wizard 339:Yrthak 305:, and 275:levels 257:wizard 250:cleric 1592:games 1555:games 998:games 733:Atari 470:Score 443:Atari 388:Rogue 376:Dwarf 358:Human 268:human 264:rogue 252:, an 247:dwarf 211:is a 849:2012 811:2018 780:2018 746:2024 710:2024 682:2024 424:Xbox 422:and 326:the 313:Plot 259:, a 229:Xbox 135:Xbox 947:DND 933:dnd 870:at 669:IGN 480:74% 445:at 432:IGN 367:Elf 254:elf 217:RPG 1940:: 1335:II 1279:II 802:. 796:. 771:. 765:. 754:^ 730:. 699:. 666:. 538:^ 526:. 514:, 418:, 309:. 301:, 197:, 167:AU 158:EU 149:NA 1395:2 1251:3 905:e 898:t 891:v 851:. 813:. 782:. 748:. 728:" 724:" 712:. 684:. 664:" 660:" 648:. 606:. 592:. 564:. 169:: 160:: 151:: 20:)

Index

Frost worm

Glenn Fabry
Developer(s)
Atari Interactive Hunt Valley Studio
Publisher(s)
Atari Interactive
Producer(s)
Designer(s)
Brenda Brathwaite
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Xbox
NA
EU
AU
Genre(s)
Hack and slash
Single-player
multiplayer
hack and slash
RPG
Atari Interactive
Hunt Valley
Xbox
Dungeons & Dragons
dwarf
cleric

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