1858:
544:
303:
tools created for these purposes led to dedicated machinima post-production utilities, such as David "CRT" Wright's
Keygrip and Keygrip2. The rise of machinima was enabled by the choice of developers such as Id to release easily accessible code and tools to alter it. Even as more advanced tools were
335:
Multiple shareware level editors were created for the game. A programmer frustrated with the game's QuakeEd level editor released his own version for free and was later offered a job by Id's John
Carmack. Robert Duffy modified the game's editing tool into a package called QeRadiant. Another example
298:
created programs to alter the game's demo files, which contained records of the game's user input and events. The actors would control their characters live—creating the demo file—and editors would "re-cam" by revisiting the scene from a new point of view or swapping between pre-selected camera
177:
programming language to make their own mods and content. The accessibility of QuakeC led to a new paradigm of mod creations. Most player creations were team-based games, as players appreciated their strategic and cooperative elements. Among the first successful mods were
79:
to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as
138:
too added better graphics in a fully 3D world but became known for its
Internet-based, long-distance multiplayer. It popularized consumer graphics cards with its implementation of 3D rendering under
1013:
Richens, Paul; Trinder, Michael (1999). "Exploiting the internet to improve collaboration between users and design team: The case of the new
Computer Laboratory at the University of Cambridge".
237:
referred to this time as the "Silver Age of FPS modding" for the modder attention to hyper-realistic and polished detail in creating game assets that bordered the production quality of
482:
engine-based games. It has the ability to edit maps, and can import, export, manipulate and convert models, sounds, textures and various other game assets.
134:
added new graphical detail to its first-person shooter predecessors (wall textures, varied environments) and local, networked multiplayer, but in 1996,
142:
technology, and its dedicated developer tools encouraged users to create their own modifications, spawning a "healthy mod scene". Around the time of
96:
through the 1990s, video game developers were known vigilantly protect their intellectual property through copyrights, patents, and general secrecy.
451:-based method to construct new maps, in which monsters, items and lights can be placed, or any of the on-board prefabs. It was originally sold on a
974:
1295:
188:. The mod community and their websites, such as PlanetQuake Featured Mods, became a place for aspiring game programmers and artists to train.
1261:
1240:
1219:
1198:
1175:
1154:
1030:
939:
360:
level editor tools (Q3Radiant) to community programmers, who added new features and released the result as the
Windows- and Linux-compatible
304:
produced, players opted to their own homegrown tools and retain the "Quake movie"-style production as their own user-generated process.
286:
The art of using video games to create narrative videos rather than gameplay rose from the "Quake movie" community and became known as
1582:
870:
992:
1534:
233:
spurred its modding community and led to unforeseen innovations, such as animated movies performed by players during gameplay.
1146:
Law and Order in
Virtual Worlds: Exploring Avatars, Their Ownership and Rights: Exploring Avatars, Their Ownership and Rights
92:
Player modifications, or mods, change a game's art or gameplay to create alternative or entirely new games. From the age of
1883:
1893:
1359:
1288:
372:
53:
in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the
1658:
238:
773:
754:
226:, which they posted on their website. The producer's forceful response to a fan effort coined the term "Foxed".
1792:
1589:
1506:
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655:
443:
120:
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66:
851:
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778:
549:
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160:
126:
49:
44:
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76:
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1705:
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1055:
1018:
567:
474:
468:
223:
975:"Educational use of 3d virtual environments: primary teachers visiting a romanesque castle"
218:
mod named "Alien Quake" replaced characters, levels, and sounds with replacements from the
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1672:
1418:
1403:
1366:
1336:
562:
351:
205:
1644:
996:
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1408:
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1304:
110:
69:
multiplayer, early games were team- and strategy-based and led to prominent mods like
1877:
1442:
1388:
184:
170:
114:
was hacked to swap content into the game, and decided to help rather than hinder the
71:
1067:
423:, and was developed by Lithium Software. Among the supported games are the original
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1755:
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1575:
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557:
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245:
115:
101:
62:
54:
37:
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1022:
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105:
97:
33:
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1807:
1343:
539:
1776:
1771:
1720:
1651:
1637:
1433:
287:
281:
254:
81:
699:
520:
model editing tool, can be used to convert traditional 3d model files into
17:
1842:
1837:
1463:
1329:
437:
431:
315:
260:
1747:
1541:
1352:
229:
Id's choice to create and share an editor and scripting language with
1802:
1630:
1513:
456:
452:
174:
139:
955:
513:
file in order to edit the quakec files that control entity behavior.
774:"Quake Renaissance: how to start playing the original Quake today"
361:
337:
93:
1695:
1277:
1273:
871:"Quetoo, a free and open source FPS is looking to get on Steam"
222:
film franchise. Its developers received a takedown notice from
149:
release, these user modifications became known as just "mods".
660:
332:
is a free software reimplementation of the game's deathmatch.
200:
team was invited to create its sequel for Valve's first game,
1089:
601:
599:
364:. A public beta test ran in January 2001. It became one of
852:"PC Game Mods - From Smurfs to Counter-Strike and Beyond!"
371:
most used level editors and was later released under the
455:, but the source code was eventually released under the
118:
of those who would modify their later games, including
1167:
Online Worlds: Convergence of the Real and the
Virtual
586:
584:
582:
979:
Recent
Research Developments in Learning Technologies
498:
PakExpl – Used for opening the .pak files that carry
1820:
1785:
1746:
1739:
1686:
1613:
1551:
1496:
1487:
1432:
1376:
1314:
356:In 2000, Id transferred maintenance control of the
1008:
1006:
928:Maria-Isabel, Sanchez-Segura (November 30, 2004).
61:, including the QuakeC programming language and a
36:'s open stance towards game modifications, their
755:"A People's History of the FPS, Part 2: The Mod"
57:, Id included dedicated modification tools into
905:
903:
1289:
1164:Bainbridge, William Sims (December 8, 2009).
654:Plagge, Kallie; et al. (June 27, 2016).
502:model, sound, and level data, as well as the
8:
894:
837:
825:
740:
617:
605:
1743:
1493:
1296:
1282:
1274:
674:
1232:Virtual Nation: The Internet in Australia
1170:. Springer Science & Business Media.
629:
1208:Clarke, Andy; Mitchell, Grethe (2007).
1191:Game Mods: Design, Theory and Criticism
1046:Richens, Paul (2000). "Playing games".
578:
244:There have been two attempts to create
192:recruited its first employees from the
75:, whose developers were later hired by
728:
716:
686:
641:
590:
531:.pak archives. Comes bundled with qME.
478:is a free and open-source program for
204:—itself built on modifications of the
27:Modding in the Quake video game series
934:. Idea Group Inc (IGI). p. 326.
931:Developing Future Interactive Systems
268:, was started in 2000 and the second
7:
956:"GPL GtkRadiant - Blue's News Story"
656:"IGN's Top 10 FPS Games of All Time"
65:. As a game that popularized online
43:became a popular subject for player
995:. December 28, 2011. Archived from
911:"On GTKRadiant - Blue's News Story"
753:Yang, Robert (September 20, 2012).
516:qME 3.1 – The final version of the
491:Trenchbroom 2.0 – A map editor for
25:
1111:Pearson, Craig (March 12, 2013).
1857:
1856:
1535:X-Men: The Ravages of Apocalypse
1187:"Between a Mod and a Hard Place"
542:
527:qPAK – Another tool for opening
108:were instead excited when their
1583:Loki's Minions Capture the Flag
1143:Angela, Adrian (May 31, 2010).
869:Dawe, Liam (February 8, 2017).
772:Yang, Robert (August 5, 2021).
214:In 1997, a "total conversion"
1:
1113:"Make Quake With TrenchBroom"
850:Dyer, Andy (March 18, 2016).
509:fteqccgui – Used to open the
1185:Christiansen, Peter (2012).
169:players, who could download
1360:Enemy Territory: Quake Wars
1023:10.1007/978-1-4615-5047-1_3
272:, was established in 2019.
1910:
1189:. In Erik Champion (ed.).
1060:10.1076/digc.11.3.156.8864
466:
373:GNU General Public License
349:
313:
279:
196:modding community, as the
165:Modding was made easy for
158:
1851:
1256:. John Wiley & Sons.
1082:"Qoole Source Repository"
800:neozeed (June 24, 2018).
1793:Fast inverse square root
1590:Thirty Flights of Loving
1253:Quake 4 Mods For Dummies
1250:Guilfoyle, Erik (2006).
993:"The Official Qoole FAQ"
328:by Chaotic Dream Group.
1862:Category:Quake (series)
1624:Challenge ProMode Arena
1229:Goggin, Gerard (2004).
320:Among the most popular
999:on September 20, 2004.
973:Gonçalves, N. (2005).
1015:Computers in Building
962:. February 18, 2006.
759:Rock, Paper, Shotgun
235:Rock, Paper, Shotgun
67:first-person shooter
1884:Quake (series) mods
1604:UFO: Alien Invasion
1478:The Seal of Nehahra
1457:Operation Bayshield
1214:. Intellect Books.
495:engine-based games.
1894:Video game modding
1211:Videogames and Art
1118:Rock Paper Shotgun
1048:Digital Creativity
1017:. pp. 31–47.
917:. January 3, 2001.
779:Rock Paper Shotgun
550:Video games portal
161:Quake (video game)
1871:
1870:
1816:
1815:
1682:
1681:
1450:Diary of a Camper
1263:978-0-470-07260-8
1242:978-0-86840-503-2
1221:978-1-84150-142-0
1200:978-1-300-54061-8
1177:978-1-84882-825-4
1156:978-1-61520-796-1
1032:978-1-4613-7294-3
941:978-1-59140-413-2
895:Christiansen 2012
838:Christiansen 2012
826:Christiansen 2012
741:Christiansen 2012
704:The Gamer's Guide
644:, pp. 134–5.
618:Christiansen 2012
606:Christiansen 2012
391:Qoole, short for
16:(Redirected from
1901:
1860:
1859:
1798:Quake Army Knife
1744:
1494:
1471:Quake done Quick
1298:
1291:
1284:
1275:
1267:
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1225:
1204:
1181:
1160:
1130:
1129:
1127:
1125:
1108:
1102:
1101:
1099:
1097:
1088:. Archived from
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1001:
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989:
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568:Quake Army Knife
552:
547:
546:
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469:Quake Army Knife
370:
326:Chaos Deathmatch
224:20th Century Fox
180:Capture the Flag
148:
21:
1909:
1908:
1904:
1903:
1902:
1900:
1899:
1898:
1874:
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1812:
1781:
1735:
1688:
1678:
1673:World of Padman
1609:
1547:
1483:
1428:
1419:Timothee Besset
1404:Jennell Jaquays
1372:
1310:
1302:
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1095:
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1092:on June 3, 2014
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771:
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752:
751:
747:
739:
735:
727:
723:
715:
711:
700:"QuakeC - Mods"
698:
697:
693:
685:
681:
675:Bainbridge 2009
673:
669:
653:
652:
648:
640:
636:
628:
624:
616:
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604:
597:
589:
580:
576:
563:Timothee Besset
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541:
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488:
471:
465:
389:
384:
368:
358:Quake III Arena
354:
352:Quake III Arena
348:
318:
312:
284:
278:
163:
157:
146:
90:
47:beginning with
28:
23:
22:
15:
12:
11:
5:
1907:
1905:
1897:
1896:
1891:
1889:Quake (series)
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1617:
1611:
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1607:
1600:
1593:
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1579:
1572:
1565:
1562:Action Quake 2
1557:
1555:
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1510:
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1453:
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1438:
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1427:
1426:
1421:
1416:
1411:
1409:Sandy Petersen
1406:
1401:
1396:
1391:
1386:
1384:American McGee
1380:
1378:
1374:
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1371:
1370:
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1303:
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1300:
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1247:
1241:
1235:. UNSW Press.
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1205:
1199:
1182:
1176:
1161:
1155:
1149:. IGI Global.
1139:
1137:
1134:
1132:
1131:
1103:
1086:www.volved.com
1073:
1054:(3): 156–160.
1038:
1031:
1002:
984:
965:
947:
940:
920:
899:
887:
861:
842:
840:, p. 160.
830:
828:, p. 152.
818:
792:
764:
745:
743:, p. 161.
733:
731:, p. 137.
721:
719:, p. 135.
709:
691:
689:, p. 134.
679:
667:
646:
634:
630:Guilfoyle 2006
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467:Main article:
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385:
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350:Main article:
347:
342:
314:Main article:
311:
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280:Main article:
277:
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248:game data for
159:Main article:
156:
151:
111:Wolfenstein 3D
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1528:Team Fortress
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1443:Blahbalicious
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1397:
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1389:Graeme Devine
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1135:
1124:September 17,
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924:
921:
916:
912:
906:
904:
900:
897:, p. 14.
896:
891:
888:
876:
875:GamingOnLinux
872:
865:
862:
857:
853:
846:
843:
839:
834:
831:
827:
822:
819:
807:
806:Virtually Fun
803:
802:"Open Quartz"
796:
793:
781:
780:
775:
768:
765:
760:
756:
749:
746:
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960:Blue's News
915:Blue's News
880:February 7,
811:February 8,
785:February 8,
729:Goggin 2004
717:Goggin 2004
687:Goggin 2004
642:Goggin 2004
591:Angela 2010
486:Other tools
417:video games
266:Open Quartz
252:similar to
209:game engine
106:John Romero
98:Id Software
34:id Software
1878:Categories
1833:Soundtrack
1808:QuakeWorld
1740:Technology
1136:References
981:: 427–431.
362:GtkRadiant
270:LibreQuake
88:Background
18:GtkRadiant
1777:id Tech 4
1772:id Tech 3
1711:KillCreek
1652:Tremulous
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1615:Quake III
1434:Machinima
1367:Champions
1337:III Arena
511:progs.dat
504:progs.dat
444:Half-Life
345:Quake III
324:mods was
288:machinima
282:Machinima
276:Machinima
255:OpenArena
202:Half-Life
100:founders
82:machinima
32:Based on
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1838:QuakeCon
1765:Quake II
1706:Fatal1ty
1553:Quake II
1464:Quad God
1068:26555811
536:See also
438:Hexen II
432:Quake II
403:riented
322:Quake II
316:Quake II
309:Quake II
296:Quake II
261:Freedoom
207:Quake II
173:and the
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522:Quake's
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426:Quake I
1803:QuakeC
1767:engine
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41:series
1786:Other
1757:Quake
1721:Sujoy
1716:rapha
1498:Quake
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1064:S2CID
574:Notes
529:Quake
518:Quake
506:file.
493:Quake
480:Quake
475:QuArK
463:QuArK
449:brush
407:evel
395:uake
387:Qoole
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1696:av3k
1489:Mods
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