Knowledge (XXG)

Quake modding

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tools created for these purposes led to dedicated machinima post-production utilities, such as David "CRT" Wright's Keygrip and Keygrip2. The rise of machinima was enabled by the choice of developers such as Id to release easily accessible code and tools to alter it. Even as more advanced tools were
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Multiple shareware level editors were created for the game. A programmer frustrated with the game's QuakeEd level editor released his own version for free and was later offered a job by Id's John Carmack. Robert Duffy modified the game's editing tool into a package called QeRadiant. Another example
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created programs to alter the game's demo files, which contained records of the game's user input and events. The actors would control their characters live—creating the demo file—and editors would "re-cam" by revisiting the scene from a new point of view or swapping between pre-selected camera
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programming language to make their own mods and content. The accessibility of QuakeC led to a new paradigm of mod creations. Most player creations were team-based games, as players appreciated their strategic and cooperative elements. Among the first successful mods were
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to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as
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too added better graphics in a fully 3D world but became known for its Internet-based, long-distance multiplayer. It popularized consumer graphics cards with its implementation of 3D rendering under
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Richens, Paul; Trinder, Michael (1999). "Exploiting the internet to improve collaboration between users and design team: The case of the new Computer Laboratory at the University of Cambridge".
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referred to this time as the "Silver Age of FPS modding" for the modder attention to hyper-realistic and polished detail in creating game assets that bordered the production quality of
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engine-based games. It has the ability to edit maps, and can import, export, manipulate and convert models, sounds, textures and various other game assets.
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added new graphical detail to its first-person shooter predecessors (wall textures, varied environments) and local, networked multiplayer, but in 1996,
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technology, and its dedicated developer tools encouraged users to create their own modifications, spawning a "healthy mod scene". Around the time of
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through the 1990s, video game developers were known vigilantly protect their intellectual property through copyrights, patents, and general secrecy.
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level editor tools (Q3Radiant) to community programmers, who added new features and released the result as the Windows- and Linux-compatible
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produced, players opted to their own homegrown tools and retain the "Quake movie"-style production as their own user-generated process.
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The art of using video games to create narrative videos rather than gameplay rose from the "Quake movie" community and became known as
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spurred its modding community and led to unforeseen innovations, such as animated movies performed by players during gameplay.
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Law and Order in Virtual Worlds: Exploring Avatars, Their Ownership and Rights: Exploring Avatars, Their Ownership and Rights
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Player modifications, or mods, change a game's art or gameplay to create alternative or entirely new games. From the age of
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in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the
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mod named "Alien Quake" replaced characters, levels, and sounds with replacements from the
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multiplayer, early games were team- and strategy-based and led to prominent mods like
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was hacked to swap content into the game, and decided to help rather than hinder the
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model editing tool, can be used to convert traditional 3d model files into
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Id's choice to create and share an editor and scripting language with
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file in order to edit the quakec files that control entity behavior.
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film franchise. Its developers received a takedown notice from
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release, these user modifications became known as just "mods".
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is a free software reimplementation of the game's deathmatch.
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team was invited to create its sequel for Valve's first game,
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most used level editors and was later released under the
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of those who would modify their later games, including
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Online Worlds: Convergence of the Real and the Virtual
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Recent Research Developments in Learning Technologies
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PakExpl – Used for opening the .pak files that carry
1820: 1785: 1746: 1739: 1686: 1613: 1551: 1496: 1487: 1432: 1376: 1314: 356:In 2000, Id transferred maintenance control of the 1008: 1006: 928:Maria-Isabel, Sanchez-Segura (November 30, 2004). 61:, including the QuakeC programming language and a 36:'s open stance towards game modifications, their 755:"A People's History of the FPS, Part 2: The Mod" 57:, Id included dedicated modification tools into 905: 903: 1289: 1164:Bainbridge, William Sims (December 8, 2009). 654:Plagge, Kallie; et al. (June 27, 2016). 502:model, sound, and level data, as well as the 8: 894: 837: 825: 740: 617: 605: 1743: 1493: 1296: 1282: 1274: 674: 1232:Virtual Nation: The Internet in Australia 1170:. Springer Science & Business Media. 629: 1208:Clarke, Andy; Mitchell, Grethe (2007). 1191:Game Mods: Design, Theory and Criticism 1046:Richens, Paul (2000). "Playing games". 578: 244:There have been two attempts to create 192:recruited its first employees from the 75:, whose developers were later hired by 728: 716: 686: 641: 590: 531:.pak archives. Comes bundled with qME. 478:is a free and open-source program for 204:—itself built on modifications of the 27:Modding in the Quake video game series 934:. Idea Group Inc (IGI). p. 326. 931:Developing Future Interactive Systems 268:, was started in 2000 and the second 7: 956:"GPL GtkRadiant - Blue's News Story" 656:"IGN's Top 10 FPS Games of All Time" 65:. As a game that popularized online 43:became a popular subject for player 995:. December 28, 2011. Archived from 911:"On GTKRadiant - Blue's News Story" 753:Yang, Robert (September 20, 2012). 516:qME 3.1 – The final version of the 491:Trenchbroom 2.0 – A map editor for 25: 1111:Pearson, Craig (March 12, 2013). 1857: 1856: 1535:X-Men: The Ravages of Apocalypse 1187:"Between a Mod and a Hard Place" 542: 527:qPAK – Another tool for opening 108:were instead excited when their 1583:Loki's Minions Capture the Flag 1143:Angela, Adrian (May 31, 2010). 869:Dawe, Liam (February 8, 2017). 772:Yang, Robert (August 5, 2021). 214:In 1997, a "total conversion" 1: 1113:"Make Quake With TrenchBroom" 850:Dyer, Andy (March 18, 2016). 509:fteqccgui – Used to open the 1185:Christiansen, Peter (2012). 169:players, who could download 1360:Enemy Territory: Quake Wars 1023:10.1007/978-1-4615-5047-1_3 272:, was established in 2019. 1910: 1189:. In Erik Champion (ed.). 1060:10.1076/digc.11.3.156.8864 466: 373:GNU General Public License 349: 313: 279: 196:modding community, as the 165:Modding was made easy for 158: 1851: 1256:. John Wiley & Sons. 1082:"Qoole Source Repository" 800:neozeed (June 24, 2018). 1793:Fast inverse square root 1590:Thirty Flights of Loving 1253:Quake 4 Mods For Dummies 1250:Guilfoyle, Erik (2006). 993:"The Official Qoole FAQ" 328:by Chaotic Dream Group. 1862:Category:Quake (series) 1624:Challenge ProMode Arena 1229:Goggin, Gerard (2004). 320:Among the most popular 999:on September 20, 2004. 973:Gonçalves, N. (2005). 1015:Computers in Building 962:. February 18, 2006. 759:Rock, Paper, Shotgun 235:Rock, Paper, Shotgun 67:first-person shooter 1884:Quake (series) mods 1604:UFO: Alien Invasion 1478:The Seal of Nehahra 1457:Operation Bayshield 1214:. Intellect Books. 495:engine-based games. 1894:Video game modding 1211:Videogames and Art 1118:Rock Paper Shotgun 1048:Digital Creativity 1017:. pp. 31–47. 917:. January 3, 2001. 779:Rock Paper Shotgun 550:Video games portal 161:Quake (video game) 1871: 1870: 1816: 1815: 1682: 1681: 1450:Diary of a Camper 1263:978-0-470-07260-8 1242:978-0-86840-503-2 1221:978-1-84150-142-0 1200:978-1-300-54061-8 1177:978-1-84882-825-4 1156:978-1-61520-796-1 1032:978-1-4613-7294-3 941:978-1-59140-413-2 895:Christiansen 2012 838:Christiansen 2012 826:Christiansen 2012 741:Christiansen 2012 704:The Gamer's Guide 644:, pp. 134–5. 618:Christiansen 2012 606:Christiansen 2012 391:Qoole, short for 16:(Redirected from 1901: 1860: 1859: 1798:Quake Army Knife 1744: 1494: 1471:Quake done Quick 1298: 1291: 1284: 1275: 1267: 1246: 1225: 1204: 1181: 1160: 1130: 1129: 1127: 1125: 1108: 1102: 1101: 1099: 1097: 1088:. 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IGI Global. 1139: 1137: 1134: 1132: 1131: 1103: 1086:www.volved.com 1073: 1054:(3): 156–160. 1038: 1031: 1002: 984: 965: 947: 940: 920: 899: 887: 861: 842: 840:, p. 160. 830: 828:, p. 152. 818: 792: 764: 745: 743:, p. 161. 733: 731:, p. 137. 721: 719:, p. 135. 709: 691: 689:, p. 134. 679: 667: 646: 634: 630:Guilfoyle 2006 622: 610: 595: 577: 575: 572: 571: 570: 565: 560: 554: 553: 537: 534: 533: 532: 525: 514: 507: 496: 487: 484: 467:Main article: 464: 461: 388: 385: 383: 377: 350:Main article: 347: 342: 314:Main article: 311: 306: 280:Main article: 277: 274: 248:game data for 159:Main article: 156: 151: 111:Wolfenstein 3D 89: 86: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 1906: 1895: 1892: 1890: 1887: 1885: 1882: 1881: 1879: 1864: 1863: 1854: 1853: 1850: 1844: 1841: 1839: 1836: 1834: 1831: 1829: 1826: 1825: 1823: 1819: 1809: 1806: 1804: 1801: 1799: 1796: 1794: 1791: 1790: 1788: 1784: 1778: 1775: 1773: 1770: 1768: 1766: 1762: 1760: 1758: 1754: 1753: 1751: 1749: 1745: 1742: 1738: 1732: 1729: 1727: 1724: 1722: 1719: 1717: 1714: 1712: 1709: 1707: 1704: 1702: 1699: 1697: 1694: 1693: 1691: 1687:Professional 1685: 1675: 1674: 1670: 1668: 1667: 1663: 1661: 1660: 1656: 1654: 1653: 1649: 1647: 1646: 1642: 1640: 1639: 1635: 1633: 1632: 1628: 1626: 1625: 1621: 1620: 1618: 1616: 1612: 1606: 1605: 1601: 1599: 1598: 1594: 1592: 1591: 1587: 1585: 1584: 1580: 1578: 1577: 1573: 1571: 1570: 1566: 1564: 1563: 1559: 1558: 1556: 1554: 1550: 1544: 1543: 1539: 1537: 1536: 1532: 1530: 1529: 1528:Team Fortress 1525: 1523: 1522: 1518: 1516: 1515: 1511: 1509: 1508: 1504: 1503: 1501: 1499: 1495: 1492: 1490: 1486: 1480: 1479: 1475: 1473: 1472: 1468: 1466: 1465: 1461: 1459: 1458: 1454: 1452: 1451: 1447: 1445: 1444: 1443:Blahbalicious 1440: 1439: 1437: 1435: 1431: 1425: 1422: 1420: 1417: 1415: 1412: 1410: 1407: 1405: 1402: 1400: 1397: 1395: 1392: 1390: 1389:Graeme Devine 1387: 1385: 1382: 1381: 1379: 1375: 1369: 1368: 1364: 1362: 1361: 1357: 1355: 1354: 1350: 1346: 1345: 1341: 1340: 1339: 1338: 1334: 1332: 1331: 1327: 1325: 1324: 1320: 1319: 1317: 1313: 1309: 1307: 1299: 1294: 1292: 1287: 1285: 1280: 1279: 1276: 1272: 1265: 1259: 1255: 1254: 1248: 1244: 1238: 1234: 1233: 1227: 1223: 1217: 1213: 1212: 1206: 1202: 1196: 1192: 1188: 1183: 1179: 1173: 1169: 1168: 1162: 1158: 1152: 1148: 1147: 1141: 1140: 1135: 1124:September 17, 1120: 1119: 1114: 1107: 1104: 1091: 1087: 1083: 1077: 1074: 1069: 1065: 1061: 1057: 1053: 1049: 1042: 1039: 1034: 1028: 1024: 1020: 1016: 1009: 1007: 1003: 998: 994: 988: 985: 980: 976: 969: 966: 961: 957: 951: 948: 943: 937: 933: 932: 924: 921: 916: 912: 906: 904: 900: 897:, p. 14. 896: 891: 888: 876: 875:GamingOnLinux 872: 865: 862: 857: 853: 846: 843: 839: 834: 831: 827: 822: 819: 807: 806:Virtually Fun 803: 802:"Open Quartz" 796: 793: 781: 780: 775: 768: 765: 760: 756: 749: 746: 742: 737: 734: 730: 725: 722: 718: 713: 710: 705: 701: 695: 692: 688: 683: 680: 677:, p. 21. 676: 671: 668: 663: 662: 657: 650: 647: 643: 638: 635: 632:, p. 10. 631: 626: 623: 620:, p. 35. 619: 614: 611: 608:, p. 36. 607: 602: 600: 596: 593:, p. 93. 592: 587: 585: 583: 579: 573: 569: 566: 564: 561: 559: 556: 555: 551: 540: 535: 530: 526: 523: 519: 515: 512: 508: 505: 501: 497: 494: 490: 489: 485: 483: 481: 477: 476: 470: 462: 460: 458: 454: 450: 446: 445: 440: 439: 434: 433: 428: 427: 422: 419:based on the 418: 414: 410: 406: 402: 398: 394: 386: 381: 378: 376: 374: 367: 363: 359: 353: 346: 343: 341: 339: 333: 331: 327: 323: 317: 310: 307: 305: 302: 297: 293: 290:. 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Index

GtkRadiant
id Software
Quake series
mods
Quake
hacker ethic
level editor
first-person shooter
Team Fortress
Valve
machinima
Atari
Id Software
John Carmack
John Romero
Wolfenstein 3D
hacker ethic
Doom
Quake
OpenGL
Quake (video game)
level editors
QuakeC
Team Fortress
Valve
Quake II game engine
20th Century Fox
AAA
free content
OpenArena

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