771:. However, decades after the end of the Butlerian Jihad, Emperor Jules revokes the monopoly in order to curry political favor, resulting in several rival foldspace companies springing up, such as Celestial Transport and EsconTran. These new companies, however, are unable to provide 100% safe transportation due to their lack of Navigators, the creation process of whom is a proprietary secret tightly held by VenHold. Director Josef Venport ruthlessly crushes the competition and even executes a rival CEO. Josef Venport's desire for restoring his family's monopoly and thirst for knowledge put him in conflict with the Butlerians, a radical religious sect that follows the teachings of the late Rayna Butler under the leadership of Manford Torondo. Realizing that the weak Emperor Salvador Corrino is unwilling to crush the Butlerians, Venport lures him out to Arrakis and has him eaten by a sandworm. Unfortunately for him, Salvador's sabotaged ship manages to return to Salusa Secundus and report the truth to the newly-crowned Emperor Roderick, Salvador's brother. Roderick swears vengeance on Venport. Just then, Torondo gets his hands on a cache of atomics, which he uses to obliterate VenHold's main planet. Eventually, imperial forces track down Venport's secret laboratory and invade. Norma offers Josef a chance to survive by becoming a Navigator. She then folds space to the bridge of the imperial flagship and strikes a deal with the Emperor, agreeing to dissolve VenHold in exchange for Roderick sparing her and all her Navigators, and also establishing the Spacing Guild.
758:, which allows a ship to fold space, traveling great distances instantaneously. Her future husband, entrepreneur Aurelius Venport, begins mass-producing the ships which are eventually known as heighliners. The technique proves to be unsafe, however, as one in ten flights ends in the ship's destruction due to navigational difficulties. Desperate for a solution, Norma consumes increasing amounts of melange to improve her thinking and concentration. Full immersion in a tank of spice gas deforms her body, but ultimately bestows on her the prescient ability to plot a safe path for a heighliner through foldspace. As the first Navigator, Norma begins a training program to produce enough Navigators to pilot a fleet of heighliners. Over 80 years later, she puts the creation of the Spacing Guild in motion through her descendant, Josef Venport.
863:) from their homeworlds to Arrakis. The Guild also uses its Navigators to pilot their NIAB ("Navigator in a Boat") Tanks, a hover tank that projects a single electrical bolt, and NIAP ("Navigators in a Plane") Flyers, an aerial version of the NIAB Tank, although without any weapons of its own. The NIAB Tank also has the ability to fold-space for short distances on the battlefield. One mission in the game involves the three House attacking each other on a Guild heighliner. The Guild forces in the game can also deploy a unit called the Maker, an infantry unit somewhat resembling both a Navigator and a small sandworm, armed with an electrical weapon. Later in the game, the Spacing Guild attempts to seize control of the universe by building an "Emperor Worm".
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destruction of Dune and the sandworms on that planet, and the strict control by the Bene
Gesserit, who maintain a monopoly over the largest stockpiles of melange. The prescient rule of Leto II that lasted 3,500 years has shown the universe the perils of prescience, namely that the entire universe can be locked into the vision of a single entity, giving that entity absolute power. The Guild, facing obsolescence and suspicion, couples itself with Ix in decline; Navigators continue to exist, but their importance in the universe is severely diminished. As Paul Atreides notes in
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contract with the Guild to be removed "to a place of safety outside the System". Some Houses in danger of ruin or defeat have "become renegade Houses, taking family atomics and shields and fleeing beyond the
Imperium". The Guild controls a "sanctuary planet" (or planets) known as Tupile, intended for such "defeated Houses of the Imperium ... Location(s) known only to the Guild and maintained inviolate under the Guild Peace".
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435:. With their endless need for melange, the Spacing Guild has a vested interest in breaking Paul's stranglehold over the spice supply. Edric's involvement also protects the conspirators from discovery, as his prescience hides the activities of himself and those around him from other prescients, like Paul. The plot ultimately fails, and Edric and Mohiam are executed by
877:
210:. Essentially apolitical, the Guild is primarily concerned with the flow of commerce and preservation of the economy that supports them. Although their ability to dictate the terms of and fees for all transport gives them influence in the political arena, they do not pursue political goals beyond their economic ones.
357:(1965), the Spacing Guild enjoys a profitable monopoly on interstellar travel and commerce. Though powerful, the Spacing Guild has never actively tried to openly seize power over all of humanity and rule directly, instead sharing power with the Emperor and the Great Houses, and influencing events from the shadows.
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concludes that the Guild does this out of a belief that any political empire is finite, ending sooner or later. The only way to guarantee their continual existence is to be a "parasite", propping up one imperial dynasty until it collapses, then simply switching to support the next one. At the end of
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several millennia before. These compilers eliminate the need for the
Navigators, and the strategic disadvantage that this aspect of melange dependency has become, because the Navigators' abilities are slowly being compromised by the severe reductions in the availability of spice resulting from the
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notes that "Navigators were forever bathed in the orange gas of melange, their features often fogged by the vapors," that they possess a "tiny v of a mouth" and "ugly flap of nose" and that "Mouth and nose appeared small on a
Navigator's gigantic face with its pulsing temples." She also notes that
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series, the
Spacing Guild has begun replacing its Navigators with the more cost-effective Ixian navigation devices and cutting off the Navigators' supply of melange. More and more Navigators are dying from withdrawal of the spice—including Ardrae, "one of the oldest remaining Navigators"—and many
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and plummeting into the atmosphere to its destruction. Affected by the tainted melange, D'murr misguides his ship out of the known universe and collapses. As his spice supply is replaced with genuine melange, D'murr uses the last of his strength to return the ship safely to
Junction, home of the
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to "fold space" and thereby travel great distances across the universe instantaneously. Navigators are able to use a limited form of prescience to safely navigate interstellar space. Navigators are humans who mutated through the consumption of and exposure to massive amounts of the drug melange.
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and offering protection to the dissenting theologians who created this book. Nonetheless, in the same appendix, Herbert held that the Guild members themselves were atheists, and only promoted this move to promote a stable societal order from which they could profit. Houses of the
Imperium may
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To enable their prescience, Guild
Navigators not only consume large quantities of the spice, but are also continuously immersed in highly concentrated amounts of orange spice gas. This level of extreme and extended exposure causes their bodies to atrophy and mutate over time, their heads and
377:. Paul has learned the extent of the Guild's dependence on spice, and that without it they are "blind" and unable to navigate interstellar travel. The Guild is forced to side with Paul, threatening to strand the Emperor and his troops on Arrakis if he does not relinquish the throne.
293:(1969), is called a "humanoid fish," and described in his tank of spice gas as "an elongated figure, vaguely humanoid with finned feet and hugely fanned membranous hands—a fish in a strange sea." The Navigators' "elongated and repositioned limbs and organs" are noted in
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We don't see the
Navigators in this first part... I tried to keep all the space-travelling as mysterious as possible, like almost bringing some kind of mysticism or sacred relationship with that part of the movie. Everything involving space is just evocated and very
794:, the Navigator's mutation affects his entire body, and he resembles a giant newt or worm with a heavily deformed head, V-shaped mouth and vestigial limbs. The Navigator is not shown to have the blue-in-blue eyes of a spice addict. The 2000 miniseries
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infiltrators are behind the plan, plotting their own takeover of the universe. Waff works in secret, hidden on Edrik's own heighliner, on genetically engineering his "advanced" sandworms. He accomplishes this by altering the
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develop technology that the Ixians and the
Administrative faction of the Spacing Guild refer to as "compilers". These compilers perform calculations very similar to computers, nearly violating the prohibitions against
767:(2012), this company, now called "Venport Holdings" or even "VenHold", evolves into the Guild of the later novels. VenHold originally has the monopoly on foldspace travel, granted to Aurelius Venport by
696:, who seizes the valuable optimized melange. He incapacitates Edrik by damaging his tank and releasing its spice gas, soon destroying the entire heighliner to rid himself of the Navigator altogether.
740:. The flawed spice disrupts and confuses D'murr's thoughts, feelings and prescience. Disastrously, the first heighliner emerges from foldspace at the wrong point, striking the defensive shields of
258:
extremities elongating, and causing them to become vaguely aquatic in appearance. The first external sign of melange-induced metabolic change is visible in the eyes, as the drug tints the
801:
portrays the Navigator as a withered figure with a humanoid head, blue-in-blue eyes and arms which have mutated into wings with elongated webbed fingers. The 2003 sequel miniseries
384:, Herbert wrote that the Guild, along with the Bene Gesserit order, had been responsible for the standardization of religion in the universe by promoting the adoption of the
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to a dark shade of blue, called "blue-in-blue" or "the Eyes of Ibad," "a total blue so dark as to be almost black." This is a common side effect in all spice addicts.
516:(1985), are set 5,000 years after the reign of Paul Atreides, a period that includes 3,500 years of Leto II's reign and 1,500 years following his death. The warlike
331:(2005), Edric is described as surviving without spice gas once a hole is opened in his tank, though his prescient abilities are practically useless in this state.
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2199:
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Control of these Navigators gives the Spacing Guild its monopoly on interstellar travel and banking, making the organization a balance of power against the
851:(2001). It has its own private army with which it can back up its demands. The Guild uses its heighliners to transport troops of the three player Houses (
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wonders if they are mutated to the point of no longer appearing human. At the end of the novel, two self-identified Guild Navigators accompanying Emperor
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navigation technology that would not require Navigators. Seeking an alternative source of spice to break the Bene Gesserit monopoly, Edrik meets with
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484:, making the Guild completely dependent on him. He also notes in the novel that though history has attributed the design of the first Guild ship to
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notes that the Guild is "as jealous of its privacy as it is of its monopoly," and that not even their own agents ever see Navigators. Leto's son
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I got a call from an estate attorney who asked me what I wanted to do with two safety deposit boxes of my dad's ... in them were the notes to
550:, it was the Spacing Guild's obsession with the "safe path" that led them "ever into stagnation", and brought on their eventual obsolescence.
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fears his kind's obsolescence when the Spacing Guild itself (pressured by a shortage of melange) begins funding the development of superior
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presents Edric as a sleek, golden humanoid with an elongated head and limbs, and feathery appendages. Though Navigators are not present in
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688:. Adapting to their new environment, these "seaworms" quickly flourish, eventually producing a highly concentrated form of spice, dubbed "
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833:, Adam Felman opined that the limited inclusion of the Guild in Villeneuve's film helped prevent the story from becoming convoluted.
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818:, Guild representatives are depicted as humanoids in white, cloaked space suits with opaque helmet visors. Villeneuve explained:
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later offers Edrik something better in exchange for sanctuary—the genetic knowledge for the Guild to create their own, optimized
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456:(1985), a "very powerful" Navigator is described as "one of the Edrics", suggesting a possible breeding plan or use of
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are described as "fat" but not otherwise non-human. The Guild Navigator Edric, introduced in the first chapter of
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prequel trilogy (2002–2004) by Brian Herbert and Anderson, unappreciated scientist Norma Cenva creates the
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John C. Smith analyzes the concept of the Guild in the essay "Navigators and the Spacing Guild" in
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defect and disappear into space rather than allow the devices on their ships. All are unaware that
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585:(2007), which complete the original series and wrap up storylines that began with Frank Herbert's
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prequel trilogy (1999–2001) by Brian Herbert and Anderson, set immediately before the events of
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1761:: An Unauthorized Exploration into the Real Science Behind Frank Herbert's Fictional Universe
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stage and creating an aquatic form of the worms, which are then released into the oceans of
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960:(1965), Herbert uses the term "Guildsman" alternately for both Navigators and Guild agents.
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series, enormous starships called heighliners employ a scientific phenomenon known as the
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Spoiler Interview: Denis Villeneuve on the Ending, Paul's Dreams, and What's Coming in
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Frank Herbert refers to the Navigators alternately as "Guild Steersmen" beginning with
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Herbert, Frank (1965). "Appendix III: Report on Bene Gesserit Motives and Purposes".
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After consolidating its hold on the space travel industry during the events of
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of the Navigator's voice with its simultaneous mechtranslation into impersonal
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their mutated voices require translation devices, describing "the singsong
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has secured complete control over of the scarce melange reserves through
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engages in a conspiracy to dethrone Emperor Paul Atreides, joined by the
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Fictional organization in the Dune franchise created by Frank Herbert
624:(a secret believed lost when the Bene Tleilax were destroyed by the
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Smith, John C. (2008). "Navigators and the Spacing Guild". In
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1066:: 10 Biggest Differences Between the 2021 and 1984 Versions"
718:. D'murr, a human native of the technology-producing planet
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uses to secretly test the synthetic melange created by the
728:(2001), D'murr is piloting one of two heighliners which
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Mutated Guild Navigator suspended in a tank filled with
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The power of the Guild is balanced against that of the
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Herbert, Frank (1965). "Terminology of the Imperium".
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Edrik in his spice tank, as depicted on the cover of
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gas, accompanied by Guild agents, as depicted in the
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Author Brian Herbert on Flipping the Myth of Jihad"
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628:). However, Uxtal is in the forced service of the
1463:Herbert, Brian; Anderson, Kevin J. (2002–2004).
1429:Herbert, Brian; Anderson, Kevin J. (1999–2001).
206:as well as of the assembled noble Houses of the
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131:Controls a monopoly on space travel and banking
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956:(1969). It may also be noted that starting in
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1763:. Psychology of Popular Culture. Dallas, TX:
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179:(also called "the spice") to achieve limited
8:
1587:: Those Weren't Guild Navigators on Caladan"
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898:. There might be a discussion about this on
373:, the only source of the all-important drug
1446:Herbert, Brian; Anderson, Kevin J. (2001).
1361:Herbert, Brian; Anderson, Kevin J. (2007).
1344:Herbert, Brian; Anderson, Kevin J. (2006).
1060:Pierce-Bohen, Kayleena (October 30, 2021).
321:In an unused passage by Frank Herbert from
199:across interstellar space instantaneously.
187:that allows them to successfully navigate "
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1958:
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1517:Is Better (and Weirder) than You Remember"
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841:The Spacing Guild is a sub-faction in the
506:The fifth and sixth novels of the series,
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1038:
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1032:
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918:Learn how and when to remove this message
1581:Butler, Mary Anne (November 19, 2021).
1318:from the original on September 21, 2009
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647:he creates of deceased Tleilaxu Master
1480:Michel, Lincoln (September 21, 2021).
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528:, the old Spacing Guild complex above
231:and the assembled noble Houses of the
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2648:Fictional elements introduced in 1965
1287:from the original on October 17, 2014
1251:from the original on October 24, 2015
1179:
1177:
1175:
488:, it was actually Venport's mistress
7:
1682:Schnieders, Daniel (July 28, 2022).
1486:Kept Science Fiction Cinema Strange"
1233:Itzkoff, Dave (September 24, 2006).
1306:Neuman, Clayton (August 17, 2009).
745:Guild headquarters, before dying.
541:" that were imposed following the
25:
1712:Kapalka, Jason (September 2001).
1545:Travis, Ben (November 16, 2021).
427:, and Paul's embittered consort,
2615:
2614:
2242:Frank Herbert's Children of Dune
1190:Movie Doesn't Include the Guild"
875:
2643:Dune (franchise) organizations
1184:Felman, Adam (April 3, 2022).
1:
1611:Dingo, Star (June 21, 2001).
1283:. July 23, 2007. p. 40.
443:on orders from Paul's sister
573:released two sequel novels,
191:" and safely guide enormous
1186:"Why It's a Good Thing the
666:and finale of the original
269:In the original 1965 novel
2669:
1714:"The Emperor Has No Clue (
1414:Herbert; Anderson (2007).
1399:Herbert; Anderson (2007).
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1832:
1733:. pp. 86–87, 109–115
47:
37:
2292:Emperor: Battle for Dune
1716:Emperor: Battle for Dune
1686:Emperor: Battle for Dune
1655:Emperor: Battle for Dune
1615:Emperor: Battle For Dune
848:Emperor: Battle for Dune
639:that destroy the planet
362:the novel, Paul deposes
2653:Fictional organizations
2354:National Lampoon's Doon
1216:Herbert, Frank (1981).
1137:Herbert, Frank (1985).
1113:Herbert, Frank (1984).
1043:Herbert, Frank (1969).
1002:Herbert, Frank (1965).
520:have seized control of
115:In-universe information
1235:"Across the Universe:
825:
662:(2007), the sequel to
565:, Frank Herbert's son
405:(1969), the Navigator
369:by seizing control of
254:
141:is an organization in
2346:The Dune Encyclopedia
1726:Computer Gaming World
558:After publishing six
532:. The technocrats of
386:Orange Catholic Bible
246:
2299:Frank Herbert's Dune
2234:Frank Herbert's Dune
2029:The Battle of Corrin
888:confusing or unclear
655:to produce melange.
2392:The Science of Dune
2146:The Heir of Caladan
2138:The Lady of Caladan
2130:The Duke of Caladan
2021:The Machine Crusade
2013:The Butlerian Jihad
1883:God Emperor of Dune
1759:The Science of Dune
1633:on December 5, 2004
1449:Dune: House Corrino
1418:. pp. 217–218.
1219:God Emperor of Dune
933:The Science of Dune
896:clarify the section
780:Film and television
482:hydraulic despotism
478:God Emperor Leto II
473:God Emperor of Dune
465:God Emperor of Dune
380:In 'Appendix A' of
161:interstellar travel
2557:Gaius Helen Mohiam
2537:Vladimir Harkonnen
2107:Navigators of Dune
2091:Sisterhood of Dune
1899:Chapterhouse: Dune
1692:Games for Learning
1661:The Gamers' Temple
1523:. October 26, 2021
1244:The New York Times
1140:Chapterhouse: Dune
843:real-time strategy
764:Sisterhood of Dune
616:, the last of the
514:Chapterhouse: Dune
501:Chapterhouse: Dune
425:Gaius Helen Mohiam
302:Chapterhouse: Dune
277:Duke Leto Atreides
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2400:Jodorowsky's Dune
2368:Songs of Muad'Dib
2329:Role-playing game
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2060:The Winds of Dune
1942:Sandworms of Dune
1919:Kevin J. Anderson
1842:Kevin J. Anderson
1778:978-1-933771-28-1
1754:Grazier, Kevin R.
1627:IDG Entertainment
1416:Sandworms of Dune
1401:Sandworms of Dune
1382:978-0-7653-1293-8
1364:Sandworms of Dune
1280:Publishers Weekly
1273:Sandworms of Dune
1160:Kevin J. Anderson
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927:
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660:Sandworms of Dune
591:Chapterhouse Dune
582:Sandworms of Dune
571:Kevin J. Anderson
539:thinking machines
492:who designed it.
453:Chapterhouse Dune
155:that possesses a
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43:franchise element
16:(Redirected from
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2384:The Road to Dune
2068:Princess of Dune
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1891:Heretics of Dune
1875:Children of Dune
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788:'s 1984 film
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769:Serena Butler
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421:Bene Gesserit
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167:(alternately
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143:Frank Herbert
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2052:Paul of Dune
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2019:
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1867:Dune Messiah
1865:
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1747:
1735:. Retrieved
1724:
1715:
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1695:. Retrieved
1691:
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1665:. Retrieved
1660:
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1647:
1635:. Retrieved
1631:the original
1620:
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1594:. Retrieved
1590:
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1564:. Retrieved
1558:
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1525:. Retrieved
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1495:. Retrieved
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1320:. Retrieved
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1289:. Retrieved
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1253:. Retrieved
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1199:. Retrieved
1193:
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1075:. Retrieved
1069:
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1046:Dune Messiah
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1020:
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957:
954:Dune Messiah
953:
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894:Please help
885:
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828:
827:Writing for
826:
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738:Project Amal
723:
716:D'murr Pilru
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637:Obliterators
622:axlotl tanks
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189:folded space
185:precognition
183:, a form of
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123:Organization
80:
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38:
2527:Feyd-Rautha
2363:(1985–2022)
2195:soundtracks
1767:. pp.
1697:October 21,
1667:October 26,
1596:October 26,
1566:October 19,
1527:October 26,
1497:October 26,
1291:October 22,
1255:October 22,
1201:October 25,
1195:Screen Rant
1077:October 26,
1071:Screen Rant
845:video game
830:Screen Rant
823:mysterious.
786:David Lynch
673:Face Dancer
579:(2006) and
569:and author
512:(1984) and
490:Norma Cenva
414:Face Dancer
239:Description
197:heighliners
60:David Lynch
2637:Categories
2593:Technology
2489:Characters
2408:Head-Space
2319:Board game
2306:Spice Wars
2226:Television
2215:soundtrack
2180:soundtrack
1731:Ziff Davis
1371:. p.
968:References
908:April 2024
890:to readers
775:Depictions
742:Wallach IX
690:ultraspice
593:he dubbed
367:Shaddam IV
312:ululations
285:Shaddam IV
214:Navigators
181:prescience
95:Created by
2474:Sardaukar
2324:Card game
2285:Dune 2000
2200:accolades
1737:April 26,
1637:April 26,
1369:Tor Books
857:Harkonnen
736:in their
682:sandtrout
653:sandworms
335:Plotlines
233:Landsraad
208:Landsraad
193:starships
173:Steersmen
169:Guildsmen
2621:Category
2598:Glossary
2588:Sandworm
2566:Elements
2428:Universe
2313:Imperium
2250:Prophecy
2208:Part Two
1954:Prequels
1909:" (1985)
1718:Review)"
1553:Part Two
1322:June 16,
1316:Archived
1285:Archived
1249:Archived
1162:(2005).
936:(2008).
867:Analysis
853:Atreides
734:Tleilaxu
700:Prequels
524:Junction
476:(1981),
411:Tleilaxu
157:monopoly
153:universe
128:Function
2573:Arrakis
2469:Mentats
2278:Dune II
2211:(2024)
2191:(2021)
2176:(1984)
2120:Caladan
2003:Legends
1964:Prelude
1926:Sequels
1769:151–166
1756:(ed.).
1657:Review"
1622:GamePro
1591:NerdBot
1583:"Daily
1491:Tor.com
1314:. AMC.
1275:Review"
1239:Babies"
886:may be
748:In the
686:Buzzell
680:of the
664:Hunters
641:Richese
633:Hellica
554:Sequels
441:Stilgar
417:Scytale
375:melange
371:Arrakis
307:Lucilla
218:In the
195:called
177:melange
68:(1984).
2459:Fremen
2411:(2016)
2403:(2013)
2395:(2007)
2387:(2005)
2379:(2003)
2371:(1992)
2357:(1984)
2349:(1984)
2253:(2024)
2245:(2003)
2237:(2000)
2149:(2022)
2141:(2021)
2133:(2020)
2110:(2016)
2102:(2014)
2094:(2012)
2071:(2023)
2063:(2009)
2055:(2008)
2042:Heroes
2032:(2004)
2024:(2003)
2016:(2002)
1993:(2001)
1985:(2000)
1977:(1999)
1945:(2007)
1937:(2006)
1902:(1985)
1894:(1984)
1886:(1981)
1878:(1976)
1870:(1969)
1862:(1965)
1775:
1560:Empire
1379:
1330:Dune 7
694:Khrone
595:Dune 7
458:gholas
437:Fremen
419:, the
316:Galach
260:sclera
253:(2006)
2583:Spice
2512:Chani
2415:Lego
2338:Other
2262:Games
2165:Films
1721:(PDF)
940:Notes
861:Ordos
837:Games
645:ghola
614:Uxtal
610:Ixian
606:Edrik
530:Gammu
439:naib
407:Edric
105:Genre
62:film
56:spice
2417:Dune
2271:Dune
2188:Dune
2173:Dune
1859:Dune
1825:Dune
1773:ISBN
1739:2022
1699:2022
1669:2022
1639:2022
1598:2022
1585:Dune
1568:2022
1549:Dune
1529:2022
1515:Dune
1499:2022
1484:Dune
1377:ISBN
1324:2020
1293:2022
1257:2022
1237:Dune
1203:2022
1188:Dune
1097:Dune
1079:2022
1064:Dune
1021:Dune
1005:Dune
958:Dune
859:and
815:Dune
798:Dune
791:Dune
712:Dune
704:The
668:Dune
649:Waff
561:Dune
548:Dune
499:and
382:Dune
354:Dune
346:Dune
281:Paul
272:Dune
264:iris
262:and
220:Dune
151:Dune
137:The
120:Type
87:1965
82:Dune
65:Dune
40:Dune
1822:'s
1373:180
784:In
678:DNA
658:In
600:In
470:In
450:In
431:of
399:In
351:In
318:."
171:or
159:on
145:'s
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1192:.
1174:^
1158:;
1125:^
1105:^
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1029:^
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855:,
720:Ix
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534:Ix
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305:,
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