581:: "Dear GunZ Players, We regret to inform you that unfortunately GunZ will be closing on May 31st, 2013. This decision was not taken lightly and only decided on after thorough discussion with Aeria's internal teams and MAIET. We apologize for these unfortunate circumstances. We know this is sad news and can be frustrating. The closure of a game is always hardest for us at Aeria as we recognize the community's dedication towards the game but regrettably games can't last forever."
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items could have been dropped depending on the monster killed. Players ran through these to obtain an item randomly selected from the possibilities of that monster. The items obtained depended on the monster that the chest came from. By sacrificing certain items in combination, players could enter a
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Players could make the quests tougher and more profitable by using special quest items to increase the quest level that could be bought from the in-game store or obtained during a quest. Quest items in-game were stored in glowing chests that spawned where the monster that it came from died; certain
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In Quest mode, players, in a group of up to 4 members, went through parts of a map for a certain number of stages, which were determined by the quest level. In each stage, players were required to kill 18 to 44 creatures, and the game ended when every member of the player team died or completed all
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In the first week of May 2013 (1st on the forums and on the homepage), Aeria announced that the game would be cancelled on May 31, and that the forums would be deleted in June. They stated that only AP purchased during those final four weeks would be refunded, and that AP purchased in prior
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A significant and unique part of the gameplay was the movement system. Players could run on walls, perform flips off of them, and do quick mid-air dodges in any horizontal direction. Advanced movement and combat techniques were commonly referred to as "K-Style" or Korean style; a variety of
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subsequently went live on
November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007. Quest mode was updated on February 14, 2007. New sounds and voice narrations were added to the game on May 9, 2007.
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quest. Boss items were obtained through pages and other boss quests, and pages were obtained through the in-game shop. The quest system was designed to reduce the amount of time needed to prepare for boss raids that are typical in many other online games.
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page 11 Operational
Example 0195: "The example is described with reference to an on-line game known as GunZ - The Duel" (MAIET Entertainment, Korea), but the characteristics of the example are equally applicable to many other
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business model for purchasing premium in-game items. The game allowed players to perform exaggerated, gravity-defying action moves, including wall running, stunning, tumbling, and blocking bullets with swords, in the style of
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techniques fell under this category. These usually exploited the game's animation and weapon switch systems through a series of animation cancellations to allow the player to perform another action rapidly after the first.
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was to be created more inline with what the creators had originally planned for the original game. In March 2009, MAIET pushed back the date of release from 2009 to 2011, citing "new materials".
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A player is congratulated for killing multiple players in a short amount of time
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of the stages. Quests could take place in the Prison, Mansion, or
Dungeon map.
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months/years used to build characters would not be refunded to players.
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445:"Interview - GunZ: The Duel's Wook Kim Talks About NHN's New Smash Hit"
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Official
Gazette of the United States Patent and Trademark Office
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a 55% review score. MMOHuts gave the game a 3.6 out of 5.
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The game was managed on an international gaming portal by
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Commercial video games with freely available source code
552:"Play the Best MMO, Browser, and Mobile Games for Free"
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666:Prevention of cheating in on-line interaction
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399:signed a contract to release the sequel for
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323:games until management shifted to the
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713:Video games developed in South Korea
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311:ended on November 17, 2006. ijji
506:Altay, Omer (28 December 2009).
480:. August 5, 2008. Archived from
451:. August 5, 2008. Archived from
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592:"Gunz The Duel Reviews for PC"
77:Aeria Games and Entertainment,
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327:gaming portal in March 2012.
82:Aeria Games and Entertainment
474:"Interview: GunZ β The Duel"
723:Windows-only freeware games
635:"GunZ 2 Release Date Issue"
508:"GunZ The Duel Game Review"
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572:GunZ Service Announcement
307:The closed beta for ijji
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26:
526:"ijji GunZ announcement"
228:, originally created by
119:June 2005 (Beta Edition)
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743:Level Up! Games games
708:Third-person shooters
405:GunZ: The Second Duel
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377:PC Gamer UK awarded
180:Third-person shooter
698:MAIET Entertainment
641:on October 20, 2009
234:MAIET Entertainment
54:MAIET Entertainment
42:MAIET Entertainment
577:2013-06-05 at the
357:. You can help by
338:Critical reception
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738:Aeria Games games
484:on August 9, 2008
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703:Online games
643:. Retrieved
639:the original
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618:. Retrieved
614:the original
610:"GunZ 2 FAQ"
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49:Publisher(s)
37:Developer(s)
478:MMOFury.com
449:MMOFury.com
325:Aeria Games
191:multiplayer
105:Platform(s)
682:Categories
620:2008-09-12
558:2013-10-23
459:2008-08-05
432:References
645:April 13,
488:August 5,
426:Netmarble
403:, titled
243:, with a
218:, was an
166:June 2006
157:July 2006
130:June 2003
67:Netmarble
661:page 982
596:GameFAQs
575:Archived
415:See also
260:Gameplay
175:Genre(s)
669:games."
512:MMOHuts
303:History
239:It was
232:-based
189:Online
186:Mode(s)
116:Release
536:May 6,
391:GunZ 2
385:Sequel
220:online
210:κ±΄μ¦ μ¨λΌμΈ
206:Korean
95:Engine
657:2007
397:MAIET
293:'
254:anime
693:Ijji
647:2009
538:2007
490:2008
421:ijji
401:GunZ
379:Gunz
321:ijji
313:GunZ
309:GunZ
290:GunZ
271:boss
252:and
215:GunZ
361:.
162:IND
126:KOR
62:KOR
684::
594:.
510:.
498:^
476:.
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153:BR
144:EU
135:NA
86:BR
73:NA
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.