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GURPS Magic

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198: 325:. Also, the small amount of new material - a system for limiting the power of wizards, flow charts that show the prerequisites for spells from all colleges - barely justifies a second edition; owners of the first edition can put their money away. These are nitpicks though, irrelevant to the overall impact. A dazzling performance by a virtuoso designer, 298:
system, an effective expansion of the game's original fantasy magic rules with added features and wise campaign-design guidance. As a FRPG magic supplement, it boasts exceptional virtues in systems and conceptions. As a generic supplement, however, it lacks the distinctive charm and atmosphere of a
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gave high marks to the second edition, saying " Jackson made a few design choices that may not be to everyone's liking. In order to pack in as many spells as possible, he occasionally skimps on descriptions. Nor does he dictate how much detail the spell provides. The magical-item rules make it
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3rd edition. The book is very detailed, and the spell rules enable the player to custom-design a character's magical abilities, although this can take a fair amount of time and effort. The book includes an extensive spell list.
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specific fantasy campaign setting. As a source book for enriching the magical elements in your FRPG campaign, it is useful—perhaps inspirational—regardless of the system you use."
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to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of
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is a supplement of magic rules for use in fantasy milieus, an expansion and replacement of the rules in 1st edition
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This 240-page hardcover book with full color illustrations covers the third edition source books GURPS Magic and
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was published in 2004. The first two editions received positive reviews in game periodicals including
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already and are happy with it, stick with it. If you missed it the first time around,
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thought the book was not needed by those who already had the previously published
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a 4 out of 5 overall, commenting, "If you already have the first edition of
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and adds additional material. It is the latest version of GURPS Magic.
78: 269:. He gave it an average rating of 3 out of 5, saying, "If you use 196: 103: 88: 114:
that provides in depth coverage of magic in the context of
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Heroic Worlds: A History and Guide to Role-Playing Games
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difficult to create off-the-wall oddities favored by
84: 74: 60: 50: 36: 594: 585: 630:Role-playing game supplements introduced in 1989 302:Five years later, in the June 1994 edition of 8: 19: 560:"GURPS Magic | Article | RPGGeek" 16:Source book for the GURPS role-playing game 124:, provides alternative forms of magic for 577:GURPS Magic catalogue page at sjgames.com 294:game is an excellent supplement for the 406: 424:. Prometheus Books. pp. 391–392. 18: 610:Fantasy role-playing game supplements 524:(September 1994). "Capsule Reviews". 496:(June 1994). "Role-playing Reviews". 468:(July 1989). "Role-playing Reviews". 7: 412: 410: 172:, entirely revised for use with the 70:2004 (3rd ed; for 4th edition GURPS) 67:1994 (2nd ed; for 3rd edition GURPS) 64:1989 (1st ed; for 3rd edition GURPS) 448:(June 1989). "GURPS supplements". 332:In the September 1994 edition of 14: 290:was impressed, commenting, "The 25: 1: 243:, and was first published by 31:GURPS Magic 3rd edition cover 280:In the July 1989 edition of 255:In the June 1989 edition of 247:in 1989 as a 112-page book. 342:gave the second edition of 646: 582:Review of 4th edition book 211:was originally written by 591:Review of 4th edition PDF 454:. No. 6. p. 43. 381:GamesMaster International 101:is a source book for the 24: 504:Lake Geneva, Wisconsin 476:Lake Geneva, Wisconsin 277:is a worthwhile buy." 205: 200: 384:(Issue 5 - Dec 1990) 46:, Daniel U. Thibault 451:Games International 395:List of GURPS books 258:Games International 245:Steve Jackson Games 193:Publication history 135:Games International 112:Steve Jackson Games 55:Steve Jackson Games 21: 546:"Casus Belli #076" 329:is a knock-out." 239:, with a cover by 237:Daniel U. Thibault 225:Steffan O'Sullivan 206: 620:GURPS 4th edition 615:GURPS 3rd edition 108:role-playing game 94: 93: 637: 564: 563: 556: 550: 549: 542: 536: 535: 522:Pulver, David L. 518: 512: 511: 490: 484: 483: 462: 456: 455: 442: 436: 435: 418:Schick, Lawrence 414: 315:mages, like the 29: 22: 645: 644: 640: 639: 638: 636: 635: 634: 600: 599: 573: 568: 567: 558: 557: 553: 544: 543: 539: 520: 519: 515: 492: 491: 487: 464: 463: 459: 444: 443: 439: 432: 416: 415: 408: 403: 391: 366: 340:David L. Pulver 253: 221:Walter Milliken 195: 183: 161: 156: 68: 65: 42:Steve Jackson, 32: 17: 12: 11: 5: 643: 641: 633: 632: 627: 622: 617: 612: 602: 601: 598: 597: 588: 579: 572: 571:External links 569: 566: 565: 551: 537: 513: 485: 457: 437: 430: 405: 404: 402: 399: 398: 397: 390: 387: 386: 385: 376: 375: 365: 362: 306:(Issue #206), 286:(Issue #147), 252: 249: 194: 191: 187:GURPS Grimoire 182: 181:Fourth edition 179: 160: 157: 155: 152: 92: 91: 86: 82: 81: 76: 72: 71: 62: 58: 57: 52: 48: 47: 40: 34: 33: 30: 15: 13: 10: 9: 6: 4: 3: 2: 642: 631: 628: 626: 623: 621: 618: 616: 613: 611: 608: 607: 605: 596: 592: 589: 587: 583: 580: 578: 575: 574: 570: 561: 555: 552: 547: 541: 538: 533: 529: 528: 523: 517: 514: 509: 505: 501: 500: 495: 489: 486: 481: 477: 473: 472: 467: 461: 458: 453: 452: 447: 446:Wallis, James 441: 438: 433: 431:0-87975-653-5 427: 423: 419: 413: 411: 407: 400: 396: 393: 392: 388: 383: 382: 378: 377: 373: 372: 368: 367: 363: 361: 359: 358: 353: 349: 345: 341: 338:(Issue #49), 337: 336: 330: 328: 324: 320: 319: 318:portable hole 314: 309: 305: 300: 297: 293: 289: 285: 284: 278: 276: 272: 271:GURPS Fantasy 268: 267:GURPS Fantasy 264: 260: 259: 250: 248: 246: 242: 238: 234: 230: 229:W. Dow Rieder 226: 222: 218: 214: 213:Steve Jackson 210: 203: 202:Steve Jackson 199: 192: 190: 188: 180: 178: 175: 171: 170: 169:GURPS Fantasy 165: 159:Third edition 158: 153: 151: 149: 148: 143: 142: 137: 136: 131: 127: 123: 122: 117: 113: 109: 106: 105: 100: 99: 90: 87: 83: 80: 77: 73: 69: 63: 59: 56: 53: 49: 45: 41: 39: 35: 28: 23: 554: 540: 525: 516: 497: 488: 469: 466:Rolston, Ken 460: 449: 440: 421: 379: 369: 355: 351: 347: 343: 333: 331: 326: 323:bag of beans 322: 316: 312: 303: 301: 295: 291: 281: 279: 274: 270: 266: 263:James Wallis 256: 254: 233:Brett Slocum 217:Marc Janssen 208: 207: 184: 173: 167: 163: 162: 145: 139: 133: 129: 119: 115: 102: 97: 96: 95: 66: 44:S. John Ross 625:GURPS books 371:Casus Belli 348:GURPS Magic 344:GURPS Magic 327:GURPS Magic 292:GURPS Magic 288:Ken Rolston 275:GURPS Magic 261:(Issue 6), 241:Guy Burchak 209:GURPS Magic 164:GURPS Magic 126:gamemasters 98:GURPS Magic 61:Publication 20:GURPS Magic 604:Categories 532:White Wolf 527:White Wolf 494:Swan, Rick 401:References 335:White Wolf 147:White Wolf 51:Publishers 357:Basic Set 308:Rick Swan 251:Reception 121:Basic Set 38:Designers 534:: 65–66. 510:: 84–85. 502:(#206). 482:: 61–63. 474:(#147). 420:(1991). 389:See also 313:AD&D 154:Contents 595:rpg.net 586:rpg.net 548:. 1993. 364:Reviews 85:Systems 79:Fantasy 530:(49). 499:Dragon 471:Dragon 428:  304:Dragon 283:Dragon 235:, and 144:, and 141:Dragon 75:Genres 352:GURPS 296:GURPS 215:with 174:GURPS 130:GURPS 116:GURPS 110:from 104:GURPS 89:GURPS 426:ISBN 321:and 593:at 584:at 508:TSR 480:TSR 374:#76 360:." 606:: 506:: 478:: 409:^ 231:, 227:, 223:, 219:, 150:. 138:, 562:. 434:.

Index


Designers
S. John Ross
Steve Jackson Games
Fantasy
GURPS
GURPS
role-playing game
Steve Jackson Games
Basic Set
gamemasters
Games International
Dragon
White Wolf
GURPS Fantasy
GURPS Grimoire

Steve Jackson
Steve Jackson
Marc Janssen
Walter Milliken
Steffan O'Sullivan
W. Dow Rieder
Brett Slocum
Daniel U. Thibault
Guy Burchak
Steve Jackson Games
Games International
James Wallis
Dragon

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