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325:. Also, the small amount of new material - a system for limiting the power of wizards, flow charts that show the prerequisites for spells from all colleges - barely justifies a second edition; owners of the first edition can put their money away. These are nitpicks though, irrelevant to the overall impact. A dazzling performance by a virtuoso designer,
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system, an effective expansion of the game's original fantasy magic rules with added features and wise campaign-design guidance. As a FRPG magic supplement, it boasts exceptional virtues in systems and conceptions. As a generic supplement, however, it lacks the distinctive charm and atmosphere of a
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gave high marks to the second edition, saying " Jackson made a few design choices that may not be to everyone's liking. In order to pack in as many spells as possible, he occasionally skimps on descriptions. Nor does he dictate how much detail the spell provides. The magical-item rules make it
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3rd edition. The book is very detailed, and the spell rules enable the player to custom-design a character's magical abilities, although this can take a fair amount of time and effort. The book includes an extensive spell list.
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specific fantasy campaign setting. As a source book for enriching the magical elements in your FRPG campaign, it is useful—perhaps inspirational—regardless of the system you use."
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to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of
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350:, there's no need to buy this one unless your copy is worn out. If you don't have it, and you want to use magic in
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is a supplement of magic rules for use in fantasy milieus, an expansion and replacement of the rules in 1st edition
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This 240-page hardcover book with full color illustrations covers the third edition source books GURPS Magic and
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was published in 2004. The first two editions received positive reviews in game periodicals including
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already and are happy with it, stick with it. If you missed it the first time around,
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thought the book was not needed by those who already had the previously published
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204:(pictured in 2006) was one of the designers of the first edition of the book.
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a 4 out of 5 overall, commenting, "If you already have the first edition of
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and adds additional material. It is the latest version of GURPS Magic.
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269:. He gave it an average rating of 3 out of 5, saying, "If you use
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that provides in depth coverage of magic in the context of
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Heroic Worlds: A History and Guide to Role-Playing Games
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difficult to create off-the-wall oddities favored by
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630:Role-playing game supplements introduced in 1989
302:Five years later, in the June 1994 edition of
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560:"GURPS Magic | Article | RPGGeek"
16:Source book for the GURPS role-playing game
124:, provides alternative forms of magic for
577:GURPS Magic catalogue page at sjgames.com
294:game is an excellent supplement for the
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424:. Prometheus Books. pp. 391–392.
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610:Fantasy role-playing game supplements
524:(September 1994). "Capsule Reviews".
496:(June 1994). "Role-playing Reviews".
468:(July 1989). "Role-playing Reviews".
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172:, entirely revised for use with the
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67:1994 (2nd ed; for 3rd edition GURPS)
64:1989 (1st ed; for 3rd edition GURPS)
448:(June 1989). "GURPS supplements".
332:In the September 1994 edition of
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290:was impressed, commenting, "The
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1:
243:, and was first published by
31:GURPS Magic 3rd edition cover
280:In the July 1989 edition of
255:In the June 1989 edition of
247:in 1989 as a 112-page book.
342:gave the second edition of
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582:Review of 4th edition book
211:was originally written by
591:Review of 4th edition PDF
454:. No. 6. p. 43.
381:GamesMaster International
101:is a source book for the
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504:Lake Geneva, Wisconsin
476:Lake Geneva, Wisconsin
277:is a worthwhile buy."
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384:(Issue 5 - Dec 1990)
46:, Daniel U. Thibault
451:Games International
395:List of GURPS books
258:Games International
245:Steve Jackson Games
193:Publication history
135:Games International
112:Steve Jackson Games
55:Steve Jackson Games
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546:"Casus Belli #076"
329:is a knock-out."
239:, with a cover by
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225:Steffan O'Sullivan
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371:Casus Belli
348:GURPS Magic
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288:Ken Rolston
275:GURPS Magic
261:(Issue 6),
241:Guy Burchak
209:GURPS Magic
164:GURPS Magic
126:gamemasters
98:GURPS Magic
61:Publication
20:GURPS Magic
604:Categories
532:White Wolf
527:White Wolf
494:Swan, Rick
401:References
335:White Wolf
147:White Wolf
51:Publishers
357:Basic Set
308:Rick Swan
251:Reception
121:Basic Set
38:Designers
534:: 65–66.
510:: 84–85.
502:(#206).
482:: 61–63.
474:(#147).
420:(1991).
389:See also
313:AD&D
154:Contents
595:rpg.net
586:rpg.net
548:. 1993.
364:Reviews
85:Systems
79:Fantasy
530:(49).
499:Dragon
471:Dragon
428:
304:Dragon
283:Dragon
235:, and
144:, and
141:Dragon
75:Genres
352:GURPS
296:GURPS
215:with
174:GURPS
130:GURPS
116:GURPS
110:from
104:GURPS
89:GURPS
426:ISBN
321:and
593:at
584:at
508:TSR
480:TSR
374:#76
360:."
606::
506::
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409:^
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434:.
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