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196:. A fascinating section of technological spells allows post-industrial mages to expel radioactive breath, create sentient computers, and speak with lawn mowers. Though everything's in
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has around four hundred new spells and introduces two new
Colleges, Gate and Tech. It also doubles the number of elixirs available to the alchemist.
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supplement. Animal, Elemental, Gate, Necromantic, and Sound are among the nearly two dozen categories; sample effects include
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magazine #210 (October 1994). Swan comments: "This imaginative collection of spells for the
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game adds hundreds of options to the already lengthy list in the
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Most of its contents are also included in the fourth edition of
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supplement. Its contents were merged into the 4th edition.
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231:(#210).
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