207:, and many other subjects are detailed, along with advice for game-masters should they wish to implement such things into their games. Because GURPS is meant to be open-ended for the game-master to develop their own setting, many possibilities are left open for their interpretation, such as potential social and political ramifications of these advancements. How does the general public react to extreme modification? What religious concerns does it bring up? How does humanity deal with the population increase caused by anti-aging treatments?
211:
leaves the answers to these questions up to the game-masters, allowing them to weave such elements into their stories as much or as little as they desire. This is also the first 4th edition book to make significant changes to the page layout introduced with the 4th edition, most noticeably with a
155:
sourcebook gives them a resource to use should they wish to incorporate elements of biotechnology into their games. The books contain rules and advice for creating a wide variety of possible characters, scenarios, storylines, and campaigns that are influenced by either real-world theories and
128:
in the game. The first edition of the book was written for GURPS Third
Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of
285:
29:
168:. The second edition was written by both Pulver and David Morgan-Mar. David Pulver has written a number of books for GURPS in both its third and fourth editions. Morgan-Mar is a regular contributor to
195:. In addition to new and supplemental rules for the game, the book goes into great detail discussing what the world would (potentially) be like if biotechnology were to continue to advance.
588:
337:#48. Kushner comments: "Overall the book is very clear and easy to use. The majority of the text has comments by various individuals which make it easier to read. The art is all done by
319:
fourth edition. The second edition, published in 2006, was also produced by Steve
Jackson Games. The first edition had two print runs, which the second edition is still on its first.
593:
304:, as a 144-page book. The first edition of GURPS Bio-Tech was written in 1997, and published by Steve Jackson Games, the creators of GURPS, the
457:
243:
512:
187:
includes a detailed introduction into biotechnology, speaking about both its practices in a real-world sense, and its applications in
47:
473:
151:
is a game where players and game-masters can, and are encouraged to, create whatever characters and settings they choose. The
404:
583:
578:
156:
practices of biotechnology, or the science fiction of advanced genetic alteration, enhancement, and augmentation.
254:
498:
573:
238:
301:
173:
62:
129:
biotechnology for the players and game-master alike. The second edition contains two outlines for
338:
284:
28:
453:
176:' online game and hobby magazine, and has co-written several books for GURPS Fourth Edition.
568:
232:
200:
169:
130:
188:
165:
88:
533:
548:
562:
543:
369:
350:
260:
125:
42:
477:
297:
51:
538:
249:
142:
528:
227:
196:
121:
141:) but is primarily focused on providing rules and examples of devices that
341:, so even if you don't like his art, it still has a uniform feel to it."
305:
204:
192:
399:
333:
553:
283:
148:
117:
98:
315:(2006) was one of several technology-focused books published for
549:
Errata for first edition, second printing, for GURPS 3rd edition
544:
Errata for first edition, first printing, for GURPS 3rd edition
199:
treatments, human (and nonhuman) augmentation and enhancement,
474:"Nominees - Academy of Adventure Gaming Arts and Design"
223:
draws inspiration from a varied collection of sources.
353:
397:
Kusnher, Joe (June 1998). "Review: GURPS Bio-Tech".
164:The first edition of GURPS Bio-Tech was written by
94:
84:
68:
58:
41:
529:Homepage for second edition, for GURPS 4th edition
539:Homepage for first edition, for GURPS 3rd edition
589:Role-playing game supplements introduced in 1997
534:Errata for second edition, for GURPS 4th edition
594:Science fiction role-playing game supplements
8:
145:could adapt for use in their own campaigns.
19:
433:Morgan-Mar, David and David Pulver (2006).
120:, the Generic Universal Role Playing Game,
392:
390:
388:
386:
27:
288:GURPS Bio-Tech Second Edition Front Cover
265:Biomimicry: Innovation Inspired by Nature
382:
18:
499:"Backstab Magazine (French) Issue 08"
437:. Austin, Texas: Steve Jackson Games.
422:. Austin, Texas: Steve Jackson Games.
16:Tabletop role-playing game supplement
7:
452:. Mongoose Publishing. p. 112.
513:"Inquest Gamer Partial Collection"
124:that covers the implementation of
14:
327:Joe Kushner reviewed the first
212:return to a two column layout.
1:
308:card game, and many others.
448:Shannon Appelcline (2011).
405:Alderac Entertainment Group
610:
244:The Persistence of Vision
76:edition) October, 2006 (2
36:First Edition Front Cover
26:
255:The Island of Dr. Moreau
450:Designers & Dragons
418:Pulver, David (1997).
289:
292:The first edition of
287:
302:Steve Jackson Games
300:, and published by
280:Publication history
174:Steve Jackson Games
135:Alexander Athanatos
63:Steve Jackson Games
23:
290:
160:Author Information
54:, David Morgan-Mar
584:GURPS 4th edition
579:GURPS 3rd edition
459:978-1-907702-58-7
131:campaign settings
109:
108:
104:
79:
75:
601:
554:Pyramid magazine
517:
516:
509:
503:
502:
495:
489:
488:
486:
485:
476:. Archived from
470:
464:
463:
445:
439:
438:
430:
424:
423:
415:
409:
408:
394:
275:and many others.
201:chemical warfare
170:Pyramid Magazine
102:
77:
73:
31:
24:
609:
608:
604:
603:
602:
600:
599:
598:
559:
558:
525:
520:
511:
510:
506:
497:
496:
492:
483:
481:
472:
471:
467:
460:
447:
446:
442:
432:
431:
427:
417:
416:
412:
396:
395:
384:
380:
359:
347:
325:
296:was written by
282:
218:
189:science fiction
182:
166:David L. Pulver
162:
89:Science fiction
37:
17:
12:
11:
5:
607:
605:
597:
596:
591:
586:
581:
576:
571:
561:
560:
557:
556:
551:
546:
541:
536:
531:
524:
523:External links
521:
519:
518:
504:
490:
465:
458:
440:
435:GURPS Bio-Tech
425:
420:GURPS Bio-Tech
410:
381:
379:
376:
375:
374:
366:
358:
355:
346:
343:
329:GURPS Bio-Tech
324:
321:
313:GURPS Bio-Tech
294:GURPS Bio-Tech
281:
278:
277:
276:
273:
267:
258:
247:
236:
221:GURPS Bio-Tech
217:
214:
209:GURPS Bio-Tech
185:GURPS Bio-Tech
181:
178:
161:
158:
153:GURPS Bio-Tech
113:GURPS Bio-Tech
107:
106:
96:
92:
91:
86:
82:
81:
70:
66:
65:
60:
56:
55:
45:
39:
38:
34:GURPS Bio-Tech
32:
21:GURPS Bio-Tech
15:
13:
10:
9:
6:
4:
3:
2:
606:
595:
592:
590:
587:
585:
582:
580:
577:
575:
572:
570:
567:
566:
564:
555:
552:
550:
547:
545:
542:
540:
537:
535:
532:
530:
527:
526:
522:
514:
508:
505:
500:
494:
491:
480:on 2007-05-29
479:
475:
469:
466:
461:
455:
451:
444:
441:
436:
429:
426:
421:
414:
411:
406:
402:
401:
393:
391:
389:
387:
383:
377:
372:
371:
370:InQuest Gamer
367:
364:
361:
360:
356:
354:
352:
351:Origins Award
344:
342:
340:
336:
335:
330:
322:
320:
318:
314:
309:
307:
303:
299:
295:
286:
279:
274:
272:
269:Thomas Lee's
268:
266:
262:
261:Janine Benyus
259:
257:
256:
251:
248:
246:
245:
240:
237:
235:
234:
229:
226:
225:
224:
222:
215:
213:
210:
206:
202:
198:
194:
190:
186:
179:
177:
175:
171:
167:
159:
157:
154:
150:
146:
144:
140:
136:
132:
127:
126:biotechnology
123:
119:
115:
114:
100:
97:
93:
90:
87:
83:
71:
67:
64:
61:
57:
53:
49:
48:Steve Jackson
46:
44:
40:
35:
30:
25:
22:
507:
493:
482:. Retrieved
478:the original
468:
449:
443:
434:
428:
419:
413:
398:
368:
362:
348:
332:
328:
326:
316:
312:
310:
298:David Pulver
293:
291:
270:
264:
253:
242:
231:
220:
219:
208:
184:
183:
163:
152:
147:
143:Game Masters
138:
134:
112:
111:
110:
52:David Pulver
33:
20:
574:GURPS books
271:Gene Future
250:H. G. Wells
239:John Varley
216:Inspiration
69:Publication
563:Categories
484:2007-08-24
378:References
349:It was an
228:David Brin
197:Anti-aging
122:sourcebook
59:Publishers
339:Dan Smith
323:Reception
233:Otherness
43:Designers
363:Backstab
306:Munchkin
139:Draconis
80:edition)
569:Biopunk
357:Reviews
205:cloning
193:fantasy
180:Content
105:edition
95:Systems
72:1997 (1
456:
403:(48).
400:Shadis
345:Awards
334:Shadis
311:A new
85:Genres
407:: 83.
317:GURPS
149:GURPS
118:GURPS
116:is a
99:GURPS
454:ISBN
191:and
137:and
373:#36
331:in
241:'s
230:'s
565::
385:^
365:#8
263:'
252:'
203:,
172:,
103:th
78:nd
74:st
50:,
515:.
501:.
487:.
462:.
133:(
101:4
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.