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Unlike the later 4E version, the 3E original included the Magery advantage and rules for casting spells in various mana zones (it is only possible to cast Magic in High Mana settings without Magery). It also included the 14 basic spells of Create Fire, Daze, Detect Magic, Fireball, Foolishness,
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People are allowed to make unmodified copies of the document and distribute as they please, as long as they don't charge any more than the cost of reproduction and don't incorporate it into another product.
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Haste, Ignite Fire, Lend Health, Lend
Strength, Light, Minor Healing, Shape Fire, Shield and Sleep. These magic options were removed in the following years' 4E version of Lite.
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270:Designers & Dragons
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318:related article is a
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252:References
240:March 2015
199:GURPS Lite
180:GURPS Lite
176:GURPS WWII
168:rulebook.
158:GURPS Lite
139:advantages
131:GURPS Lite
120:Characters
102:GURPS Lite
61:Publishers
55:Sean Punch
28:GURPS Lite
213:Reception
209:website.
205:from the
82:Universal
46:Designers
126:Contents
118:(mainly
87:Systems
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143:skills
79:Genres
314:This
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184:GURPS
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137:with
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39:Cover
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203:PDF
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.