Knowledge (XXG)

The Stanley Parable

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personality. Wreden stated that the first scene where the player can make a choice—in which The Narrator states Stanley went through the left door while the player can elect to also choose the right door—was designed carefully to make sure players did not see anything wrong with the moment, wanting the choice to be made by the player of their own agency and thinking. Pugh additionally noted The Narrator's bias in constructing a story played a role in the game's development in terms of the office's visual appearance, stating that the lack of various usual office-based objects would be the result of the narrator not considering to include unimportant functional items. Davey Wreden stated that the game was about the relationship between the player and The Narrator, with Wreden saying that "I don't think it's a power struggle between you and me, but I also don't think it's really a power struggle between Stanley and the narrator. Ultimately, these things are trying to understand one another, but they're having great difficulty doing so." He additionally noted that the potential for reconciliation between the player and The Narrator was always there, but entirely dependent on how players choose to play the game. According to Wreden, the split between those who elect to follow The Narrator's advice and those who do not was around a "fifty-fifty split."
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excessive amount of time replaying the game. The shortness of the game would also allow him to introduce ridiculous and nonsensical endings, such as "and then everything was happy!", that would otherwise insult the player as a poor reward for completing a long game. Most of the ideas he had envisioned for the game were included, though some had to be dropped due to his inability to figure out how to work with them within the Source engine. In one case, Wreden wanted to include a point where the player would have to press buttons as the narration and screen prompts would have said, but could not figure out how to bind keyboard input to do this, but left the element in there as a "broken" puzzle; he later was praised for this, as to players, this gave the impression of lacking control during the stage of narration. Despite the success of completing the game, Wreden considered the overall project "grueling" and stifling of his career ambition, noting that his efforts became more intense once he started learning of other players' interest in the title.
894:, noting how The Narrator's constantly shifting role shifted from being a background element to the primary focus of the game as the player progressed. Donaldson analyzes the game's "Broom Closet Ending," likening The Narrator's response to the player in that scene as helping to emphasize The Narrator recognizing his own futility in the story and The Narrator's own status of just being pre-recorded voice lines for the player to follow to progress the game's narrative. Another ending, in which The Narrator reacts to Stanley discovering a wall listing every line of dialogue uttered by The Narrator in a playthrough, was analyzed for how The Narrator attempted to reclaim control of his narrative after discovering his own lack of freedom in the story of the game. They noted that despite The Narrator himself not being a "real" person, it helped highlight the game's themes of agency and how The Narrator began to think about his own role in the video game. 1249:
further stated that by building the game around the single ethical question of the entire game being constructed prior to the player's arrival, the player is not merely playing the game, but experimenting with it in an attempt to test their own agency against the game's ethos. It analyzed one ending, in which Stanley is locked in a room with a bomb that will explode once the timer reaches zero with no way to disarm it, due to how it characterized the game's ethos, noting how it punished players for thinking outside of the box and caused players to question the game's true purpose. Another part of the game, known as "The Baby Game," in which Stanley must press a button repeatedly to stop a baby from walking into an incinerator, was also analyzed for the ethical question of whether the player's choices to save the baby had any actual meaning, or whether the player was being manipulated the whole time. The game has been analyzed by the book
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stated how while the game attempted to create a "playful" atmosphere in how it approached its narrative, it also "turned a critical eye on play itself," analyzing it as a "deeply ironic game" that punctuated and satirized how games are seen as a form of escapism. They further stated that while the game's medium criticized the structure of video games as a whole, it also encouraged further intimacy with the concept in how it presented its narrative. The game was additionally analyzed in the context of its narrative versus its story, due to the game's active illusion of choice and free will that make the story otherwise inaccessible. It stated that despite its encouragement to participate in the construction of the story, the game was still restricted by the foundation it was built on, noting how players could only continue on the plan given to them by the games' creators.
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show the game's own self-awareness of its narrativity and how the story itself follows a linear path that cannot be altered, even by those who seem to be in control within the game's narrative. It further analyzed the game's own interactivity, noting the game's own self-imposed divide between Stanley's identity and the player's allowed the game to weave the real world and the fictional one into the same narrative. It analyzed the game's "Freedom" ending, in which Stanley disables the mind control facility and walks outside to freedom. The book analyzed the game's own self-irony in how the Narrator directly tells Stanley how to feel in the situation, and how, in order to "free" Stanley, the player must relinquish control, thus disabling the player's own freedom of choice and making them unable to free as a consequence.
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Narrator notes that Stanley traveled through the leftmost door, but this has not yet occurred. The Narrator takes the player's choices into account, reacting with new narration or attempts to return the player back to the target path if he is contradicted. For example, if the player were to follow the Narrator's directions and pass through the leftmost door, the story of the missing employees proceeds. Alternatively, the player can choose the rightmost door, causing the Narrator to adjust his story. In this case, he will urge the player to return to the "proper" path, although the player can continuously disobey the Narrator, resulting in other adjustments to the story. In some instances, the Narrator breaks the
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play-testers confused and annoyed with no understanding of that section without including the prior monologues. Wreden stated "the best way to convey what our game is about is through an additional piece of content, completely separate from the main game, that carries the style and tone of the main game without actually spoiling it." This includes a section modeled after a waiting room, which was one of the first elements designed for the demo. According to Wreden, "It catalyzed this sense that even very mundane tasks like sitting in a waiting room are fun if they're not what you're ‘supposed' to be doing".
45: 510:, started to approach this void, giving reason for the player to stop and think about the narration instead of simply going through the motions. Though his initial intent was a personal project simply to try to make such a game that asked the questions about why people play video games, Wreden found that there were other gamers that had been considering the same type of questions. He set out to make a game that would be the subject of discussion for players after they completed it. According to Wreden, his 5394: 583:
for beat", his discussions with Pugh led to them deciding to alter existing material and add more, an "interpolation" of the original game, and creating a stand-alone title. The remake includes the six endings from the original, as well as updating the game with several newly created endings. Brighting returned to voice the Narrator in the remake, as Wreden considered his performance "half the reason this game has been successful". Additionally, a custom soundtrack was created for the remake, composed by
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most major triple-A titles at the time made many assumptions about the player's experience and fitted that within the game, and rarely provided answers for "what if" questions that the player may consider. Wreden believed that recent games with more engaging or thought-provoking stories, including the
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considered that the game "offers ... a look at, not a critique of ... the nature of narrative construction" that can be a factor in other video games. The remake won the Audience Award and was nominated in the categories of "Excellence in Narrative" and "Excellence in Audio" along with being named as
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noted that while the game purportedly gives the player choice, many of these end up lacking an effect, as "to feel like you're in more control than you are". Brighting's voice work was considered a strong element, providing the right dry British wit to the complex narration. The game was listed as an
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praised the game and its narrative, as well as the expansion of content from the original game. Using the example of a bucket, which the player can carry with them to expand their choices within the game, Livingston noted how the game was able to make the player feel emotionally attached to a "joke"
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for drawing attention to how the game itself is presented, noting that due to how the game's narrative is perceived, it touches on the connection between fiction and reality. The "Confusion" ending where the Narrator and Stanley encounter the wall featuring all of the Narrator's dialogue was used to
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to promote the 2013 remake. These editions included some rerecorded lines directed at these players; Wreden considered that based on the higher-than-average viewership for these videos that this helped towards marketing of the game, and that the demo received similar coverage as the full title. This
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by British actor Kevan Brighting. As the story progresses, the player is confronted with diverging pathways. The player may contradict The Narrator's directions, which if disobeyed, will be incorporated into the story. Depending on the choices made, the player will encounter different endings before
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Greenlight service, where independent developers can solicit votes from other players in order to have Valve subsequently offer the title through Steam. In October 2012, the game was successfully approved by Valve to be included on Steam upon the game's completion. Although Wreden originally called
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additionally analyzed how The Narrator was a homodiegetic narrator who posed as a heterodiegetic one, stating The Narrator's unique presence played with players' assumptions about how narrators functioned. The Narrator's speech was stated to help "establish the game's self-reflexivity" and its own
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for his work. Pugh had heard of the mod through word of mouth, and after being impressed with playing it, saw that Wreden was looking for help for improving the mod. The two collaborated each day for two years for the revamped mod. Though initially Wreden wanted to recreate the original game "beat
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for the game was "Mess with the player's head in every way possible, throwing them off-guard, or pretending there's an answer and then kinda whisking it away from in front of them." Wreden decided to use an "unconventional narrator" in order to work with the idea of what would happen if the player
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The Narrator presents the story to the player. He explains that the protagonist Stanley is employee 427 in an office building. Stanley is tasked to monitor data coming from a computer screen and press buttons appropriately without question. One day, the screen monitoring data goes blank, which has
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analyzed the game as an example of a game "that speaks to other games." They noted that the game's lack of agency for the player in conjunction with its many branching pathways characterized the game as one that had significant tension between the will of the game and the will of the player. They
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responded positively to The Narrator's role, stating that "Most games put the player in the role of a listener, sitting cross-legged on the rug while the developer spins them a yarn... The Stanley Parable, however, is more like playing improv theater with a robot comedian who was programmed to be
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In play-testing the newer version, Pugh found that players did not respond well to having a preconceived idea of where the divergent points in the game took place, as represented by a flowchart early in the game, and this was taken out. However, Pugh also found that without some visual cues as to
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about three years prior, after considering the typical storytelling narratives within video games, and thinking of what would happen if the player would go against that narration; he also saw this as a means towards his planned career as a game developer. As a video game player, Wreden found that
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analyzed how the game attempted to make the player stop and question their reasons for playing the game, something most other games attempted to prevent, noting how while this would be assumed to stop the flow of the game, it instead encouraged it due to the game's self-reflexive nature. It also
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Wreden reported that more than 100,000 sales were made within the first three days of being available; this was far more revenue than he was expecting, considering that sales from these three days would be enough to allow him to live comfortably and become a full-time developer for the next five
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William Pugh, one of the creators of the game, collaborated with Wreden on The Narrator's script, with one of them adding an element that would then be tweaked and expanded upon by the other. One would also make changes to the environment, which another would then use to flesh out The Narrator's
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expands on the game's endings further, including further routes, new environments, and alternate endings. Players can select an option stating they've played the game before in order to access the new content quicker, as otherwise it takes several resets before the content becomes available. The
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was later released for the game shortly after its release to replace imagery used in a 1950s-style instructional video that some players found racially offensive, with Wreden writing "e always wanted the game to be something that could be played by anyone of any age. If a person would feel less
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was all Wreden's work. Wreden used an audition process to find a narrator, and found Brighting's submission to be ideal for the game. Brighting had provided his voice in a single pass. Wreden wanted to keep the game short so as to allow players to experience all the endings without spending an
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At this stage, the story splits off in numerous possibilities, based on the player's choices. When the player comes to an area where a choice is possible, the player can opt to follow the Narrator's directions or perform the opposing action. The initial decision is a set of two open doors. The
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praised the game's inherent charm, noting that despite the game's own deconstruction of its formula, it was bolstered by an inherent love for it. She praised the game's humor, new accessibility features and content, as well as the new content's critique on the gaming industry, hype, and game
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features entirely original content, which was developed to give the player the flavor of the game, using similar concepts of misconceptions and non-linear storytelling that would be present in the final game. The developers found that using a section of the game, taken out of context, left
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In the original 2011 mod, there were six different endings. Wreden stated it would take about an hour for the player to experience them all. The 2013 remake added more than ten endings, altered some pre-existing endings and the respective routes to trigger them, as well as several
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mod was acclaimed by journalists as a thought-provoking game, praising it for being a highly experimental game that only took a short amount of time for the player to experience. Many journalists encouraged players to experience the game themselves, desiring to avoid
638:, he later opted to drop the distinguishing title, affirming that he believed the remake is the "definitive" version of the game. The macOS version (requiring 10.8 or later) was later released on December 19, 2013, expanding to support for Linux on September 9, 2015. 591:
where divergent paths occurred, they would often miss these choices, and so added elements like colors to highlight that a choice was available at these points. In the original modification, one route has the player travel to sections modeled after elements in
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The Narrator describes Stanley's arrival at a choice between two doors, the first point in the game where the player can choose to disobey The Narrator's decisions. The Narrator's manner of speaking and adaptation to the narrative have been significantly
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The "Mind Control Facility" in both the 2011 mod (top) and the 2013 remake (bottom). The mod's environment was primarily created by Wreden using default models in the Source engine, but Pugh helped to significantly improve the game's assets for the
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Technically speaking, the first choice in the game is choosing whether or not to lock Stanley's office door, in which locking it results in a unique ending, but the choice between the two doors is the first one that is obviously presented to the
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is being shown the game by a novelist and video game reviewer who is writing his biography, where the puzzling nature of the game's ability to contradict narrative elements was used as a metaphor for the current politics in the show's fiction.
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under the Galactic Cafe studio name. The remake recreated many of the original mod's choices while adding new areas and story pathways, as well as overhauling the game's graphics entirely. It was announced and approved via
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Within two weeks of its release, the mod was downloaded more than 90,000 times. Responses of most players were positive, and Wreden became "an overnight internet sensation among hardcore gamers."
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s demo as one of the top six demos in video games, citing how it is "an entirely standalone exercise designed to prepare for the unique player and narrator relationship that forms the core of
4214: 3325: 522:, Wreden relied heavily on information and help from wikis and forums on the Source Development Kit, teaching himself the fundamentals. Outside of Kevan Brighting's voice-over contributions, 447:
which can be used to alter the game's various endings. Another potential route added has the Narrator guide Stanley to a new area called the Memory Zone, which recounts all the praise that
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Both the original mod and its two remakes received critical acclaim and commercial success. Reviewers praised the game's narrative and commentary on player choice and decision-making.
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stating that "That's really the genius of Ultra Deluxe: it gets you to laugh at a joke and then slowly makes you realize how much truth lies within that joke." Sam Machkovech of
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perspective, and can travel and interact with certain elements of the environment, such as pressing buttons or opening doors, but has no combat or other action-based controls.
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similarly praised the game, responding positively to the added content and port-specific additions, but criticized frame rate issues present in certain ports. Jordan Ramée of
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on July 31, 2011 a few weeks prior to his graduation from college. After graduating, Wreden had left for Australia with intent to open a video game-themed bar similar to the
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was released on 27 April 2022. It is currently available on consoles, in addition to previously supported platforms, and includes additional content and improved graphics.
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similarly praised the game, citing the fourth wall breaking nature of much of the game's new content, as well as the humor and choices offered to the player in the game.
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comfortable showing the game to their children then I've got no problem helping fix that!" Following the remake, Wreden began developing his next title,
455:(referred to as "Pressurized Gas" in the console versions) user reviews that are critical of the game, which leads the Narrator to further distress that 3576: 3912: 2637: 6034: 5999: 4410: 4312: 2704: 1176: 4344: 4204: 3745: 3679: 3315: 3293: 3603: 3549: 3522: 3492: 3465: 5160: 5109: 4972: 4752: 2403: 4140: 4009: 3935: 2932: 5212: 4497: 3712: 412:
never happened before. Stanley, unclear on what to do, begins to explore the building and discovers that the workplace is completely abandoned.
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to support consoles. Additional content was added to this version as well. In November 2019, the studios announced their decision to delay
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effectively helped generate media buzz equal to two game titles for the next two months of work it took to create the specialized demo.
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announced that the game would be further delayed and would be released in early 2022. Wreden has gone on to state that the script for
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praised the game, and responded positively to the new content and how it critiqued the gaming industry as a whole. Noelle Warner of
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in less than a year. The game's demo was received similarly well, and Wreden considered it a key part in the full game's success.
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Wreden and Pugh announced that the remake would be released on Steam on October 17, 2013, and accompanied the announcement with a
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that would affect the player's experience, and to offer discussions about the game within their sites' forums. Ben Kuchera of
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service, to create an exclusive, custom-designed, physical release of the game. This limited collector's edition included a
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s new content is longer than the script of the entire original game. The section of the game that featured
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was not good enough. Once all new content is completed, which includes a route in which Stanley discovers "
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Awards. The game was nominated for "Best Story", "Best Debut Game", and "Game Innovation" awards for the
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that the game had sold more than 100,000 copies on Steam within the first 24 hours of being available.
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listed Wreden in its 2013 "30 Under 30" leaders in the field of games for the success and marketing of
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The Narrator has additionally been the subject of analysis. Scott Donaldson, as part of the book
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player as Stanley discovers a new area of the game proclaiming "new content", which contains a
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is a joint release by Galactic Cafe and Pugh's Crows Crows Crows. The game was ported to the
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The 2022 expansion has also received critical acclaim from reviewers. As of April 2024, at
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was announced. It was planned for release in 2019 for existing platforms and for consoles.
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In May 2014, an announcer pack featuring the voice of the Narrator was released for the
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key, and various collectibles including an "Adventure Tie" and "Existential Mousepad".
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self-awareness in regards to its story. Players of the game noted that The Narrator's
732:, the 2013 remake was made available for free for a limited time in March 2020 on the 44: 5883: 5811: 4813: 4047: 3707: 3124: 2870: 2609: 2094:"The Stanley Parable: Ultra Deluxe - 12 Best Endings, Ranked (& How To Get Them)" 1660: 1362: 982: 787: 783: 774: 694: 668: 530:
Wreden initially tested the game with a friend before posting the mod to the website
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Colby, Richard; Johnson, Matthew S. S.; Colby, Rebekah Shultz (January 27, 2021).
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The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
3030:"Watch Dogs and the Stanley Parable are currently free on the Epic Games Store" 2737: 1246:
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
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through Steam, with owners of the 2013 remake on Steam receiving a discount on
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Ten Things Video Games Can Teach Us: (about life, philosophy and everything)
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Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
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Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist
970: 851: 768: 756: 690: 599: 322: 5366:"'Severance' is the sci-fi thriller every office worker needs — here's why" 5110:"Review: Stanley Parable: Ultra Deluxe is a mandatory game for comedy fans" 4973:"Review: Stanley Parable: Ultra Deluxe is a mandatory game for comedy fans" 4867: 4757: 4014: 3806: 3740: 3386: 3175: 3096: 2970: 2408: 1434: 1338: 1017: 994: 791: 650: 642: 535: 506: 58: 5806: 4781:"The Stanley Parable: Ultra Deluxe Review: Far more than a console port" 2461:"The Stanley Parable [Official Sountrack], by Yiannis Ioannides" 614:. These routes were included after getting approval from their creators 5068: 4809:"The Stanley Parable: Ultra Deluxe - A Mind-Bending Mess Of Wonderment" 3949: 3199: 1587: 799: 574:
Shortly after the release of the original mod, Wreden was contacted by
356: 208: 4205:"2014 Independent Games Festival announces Main Competition finalists" 3316:"2013 Independent Games Festival announces Main Competition finalists" 2042:"'The Stanley Parable: Ultra Deluxe' Review: Self-Referentiality R Us" 5405: 5161:"The Stanley Parable: Ultra Deluxe Review - A Sequel In All But Name" 4753:"The Stanley Parable: Ultra Deluxe Review - A Sequel In All But Name" 4080: 3945: 3524:
Fictionality, Factuality, and Reflexivity Across Discourses and Media
3152:"The Stanley Parable: Ultra Deluxe will actually come out early 2022" 3061:"2 free PC games you cannot miss: Watch Dogs and The Stanley Parable" 2699: 2328: 1832: 1726: – Another video game also made by Davey Wreden, the creator of 1647: 1251:
Fictionality, Factuality, and Reflexivity Across Discourses and Media
1110: 907:
Fictionality, Factuality, and Reflexivity Across Discourses and Media
444: 343: 5300:"How House of Cards broke new ground for video games in pop culture" 4434:"The Stanley Parable update in the works to remove offensive images" 3120:"The Stanley Parable: Ultra Deluxe Finally Launches Early Next Year" 2866:"The Stanley Parable Has Sold More Than 100,000 Copies Since Launch" 1974: 603:
world, and another where the player briefly revisits the opening of
4498:"The Stanley Parable designer's new heist game is out now for free" 2404:"Breaking Out of the Routine: Player Agency in The Stanley Parable" 1904:"Brilliant Indie Game The Stanley Parable Will Mess With Your Head" 842:
Grand Prize and "Excellence in Narrative" award at the 15th Annual
342:
by Wreden. Together with Pugh, Wreden later released a stand-alone
4372: 4282: 4244: 4112: 1124: 1119: 911: 861: 807: 803: 562: 553: 531: 387: 364: 360: 218: 5387: 2292:"Davey Wreden & William Pugh: Life After The Stanley Parable" 1760: – a 2023 visual novel with a similar design and premise to 1104:
The 2013 remake has received critical acclaim from reviewers. At
4173:"Papers, Please takes the grand prize at 16th annual IGF Awards" 3349:"IndieCade 2012 winners announced, Unmanned takes the top prize" 213: 5414: 3251:"A tragedy, not a challenge: understanding The Stanley Parable" 2378:"The Stanley Parable: a power struggle between player and game" 1864:"The Stanley Parable Endings Guide: the Definitive Ending Tree" 1828:"The Stanley Parable Turns Video Game Storytelling On Its Head" 625:
To distribute the new version, the team initially considered a
5410: 5217: 4785: 4405: 3773: 3602:
Webber, Jordan Erica; Griliopoulos, Daniel (August 17, 2017).
3382:"People are horny for Stanley Parable's narrator now, I guess" 2214:"The Man Behind The Deconstructionist Mod The Stanley Parable" 1749: – a 2D art game released in 2009 with similar themes to 1350: 1201: 1006: 915: 679:
Personalized versions of the demos were created by Wreden for
5829: 3977:"The Stanley Parable review – choose your own adventure" 3494:
Time and Space in Video Games: A Cognitive-Formalist Approach
899:
Time and Space in Video Games: A Cognitive-Formalist Approach
3436:
Banks, Jamie; Meija, Robert; Adams, Aubrie (June 23, 2017).
3410:"Guided by voices: Behind the scenes of The Stanley Parable" 4305:"D.I.C.E. Awards By Video Game Details The Stanley Parable" 1940:"The Stanley Parable expands again in Ultra Deluxe edition" 1633:
won in the category "Freedom Tower Award for Best Remake".
1151:
a finalist for the Seumas McNally Grand Prize for the 2014
653:
game CD, the official soundtrack, an instruction manual, a
5920:
Impact of the COVID-19 pandemic on the video game industry
4465:"The Stanley Parable creator reveals The Beginner's Guide" 2799:"The Stanley Parable's super clever demo hits Steam today" 2545:"Postal Dad: Stanliest Gnome – 21 New Games Greenlit" 1579:
the game holds a 90/100 score based on 16 critic reviews.
542:
and leading towards a completely new title in the future.
610:
before being trapped in the original 2011 mod version of
4559:
Digital Media and Textuality: From Creation to Archiving
3551:
Digital Media and Textuality: From Creation to Archiving
5333:"Watch indie games star in House of Cards season three" 3440:. Rowman and Littlefield Publishers. pp. 136–138. 3215:"Interview: The Stanley Parable developer Davey Wreden" 2181:"Interview: The Stanley Parable developer Davey Wreden" 2068:"The Stanley Parable: Ultra Deluxe - All Endings Guide" 2664:"The Stanley Parable Goes Physical Thanks To Indiebox" 5795: 4010:"'The Stanley Parable' simply has to be experienced" 2832:"Vertical Slice Demos Provide a Clear-Cut Advantage" 2512:"Stanley Clicked "YES": The Stanley Parable Returns" 2352:"The Impossible Architecture Of The Stanley Parable" 5646: 5619: 5612: 5505: 5455: 5448: 5135:"The Stanley Parable: Ultra Deluxe Review - Review" 4837:"The Stanley Parable: Ultra Deluxe (Switch) Review" 2899:"A postmortem on the launch of the Stanley Parable" 2243: 2241: 2239: 874:The Narrator has proven to be a popular fixture of 332:was originally released on 31 July 2011, as a free 285: 269: 227: 199: 172: 148: 129: 119: 109: 86: 76: 66: 37: 3491:Igarzábal, Federico Alvarez (September 30, 2019). 1654:The Narrator appears as an optional announcer for 355:in 2012, and was released on 17 October 2013, for 4532:Against Flow: Video Games and the Flowing Subject 3633:"The Stanley Parable for PC Reviews - Metacritic" 2761:"The Stanley Parable: The demo that's not a demo" 1259:Against Flow: Video Games and the Flowing Subject 728:with a mid-2020 release. To generate interest in 2285: 2283: 2281: 2279: 2277: 1686:appearing throughout the season—where President 739:The game was further delayed to 2021 due to the 5246:"Dota 2 getting Stanley Parable announcer pack" 4368:"The Stanley Parable has sold 1 million copies" 2792: 2790: 2788: 778:. The game was released on April 27, 2022, for 392:The game begins in a mysteriously empty office. 4279:National Academy of Video Game Trade Reviewers 1975:"The Stanley Parable: Ultra Deluxe: Press Kit" 1071: 471:Davey Wreden, 22 years old at the time of the 359:. Later updates to the game added support for 5426: 3839:"The Stanley Parable Review: The Soul of Wit" 3627: 3625: 2695:"The Perfect Box Art For The Stanley Parable" 1517: 1454: 1368: 1140:Some critics focused on the game's themes of 901:believed the Narrator to be the main crux of 890:analyzed The Narrator's role in the story of 641:In August 2016, Galactic Cafe partnered with 8: 4556:Maduro, Daniela Côrtes (December 31, 2017). 3548:Maduro, Daniela Côrtes (December 31, 2017). 2250:"Behind the scenes with The Stanley Parable" 2174: 2172: 2170: 2168: 2166: 2164: 2162: 2160: 2158: 2156: 1857: 1855: 1311: 1187:", "Outstanding Innovation in Gaming", and " 955: 587:, Yiannis Ioannides, and Christiaan Bakker. 5187:"Review: The Stanley Parable: Ultra Deluxe" 4999:"Review: The Stanley Parable: Ultra Deluxe" 4725:"Review: The Stanley Parable: Ultra Deluxe" 2605:"The Stanley Parable Now Available For Mac" 712:, an expanded edition of the game entitled 451:had gotten, but soon finds an area full of 6010:Video games developed in the United States 5616: 5452: 5433: 5419: 5411: 5392: 5084:"The Stanley Parable: Ultra Deluxe review" 5082:Livingston, Christopher (April 27, 2022). 4947:"The Stanley Parable: Ultra Deluxe Review" 4863:"The Stanley Parable: Ultra Deluxe Review" 4861:Livingston, Christopher (April 27, 2022). 4313:Academy of Interactive Arts & Sciences 3244: 3242: 3240: 3169:Livingston, Christopher (March 30, 2022). 2013:"The Stanley Parable: Ultra Deluxe Review" 1310: 1279: 1177:Academy of Interactive Arts & Sciences 954: 929: 850:received the Special Recognition award at 518:With no prior experience working with the 43: 34: 2859: 2857: 1821: 1819: 1817: 743:. In December 2021, the game's publisher 420:when reacting to the player's decisions. 1815: 1813: 1811: 1809: 1807: 1805: 1803: 1801: 1799: 1797: 629:scheme, but later sought the use of the 5842: 5802: 4432:McWhertor, Michael (October 23, 2013). 4237:"BAFTA Video Game Awards - Nominations" 3915:from the original on September 15, 2016 3408:Matulef, Jeffrey (September 24, 2013). 2931:Correia, Alexa Rae (October 21, 2013). 2376:Farokhmanesh, Megan (August 29, 2013). 1897: 1895: 1893: 1891: 1889: 1793: 1773: 239: 4380:from the original on February 21, 2016 4255:from the original on February 22, 2014 3975:Hargreaves, Roger (October 21, 2013). 3956:from the original on November 15, 2013 3903:Cunningham, James (October 17, 2013). 3701:Marchiafava, Jeff (October 22, 2013). 3668:Donlan, Christian (October 17, 2013). 3527:. Walter de Gruyter GmbH & Co KG. 3361:from the original on February 28, 2016 2978:from the original on November 27, 2019 2557:from the original on February 22, 2016 2524:from the original on February 22, 2016 2440:The Blake Robinson Synthetic Orchestra 2122: 2120: 2118: 2116: 2114: 2092:Duine, Jason Tyler Van (May 8, 2022). 5364:Francisco, Eric (February 24, 2022). 5225:from the original on January 18, 2023 4496:Matulef, Jeffrey (December 4, 2015). 4217:from the original on February 9, 2014 4120:from the original on November 1, 2014 4008:Anderson, Daniel (October 18, 2013). 3649:from the original on December 9, 2019 3516: 3514: 3459: 3457: 3347:Matulef, Jeffrey (October 12, 2012). 3296:from the original on December 2, 2015 3190:Crows Crows Crows (April 27, 2022). 2926: 2924: 2811:from the original on February 1, 2016 2724: 2722: 2141:from the original on January 11, 2013 2066:Modica, Ruby Lee Axel (May 4, 2022). 1985:from the original on December 7, 2018 1952:from the original on December 7, 2018 1717:List of video games derived from mods 7: 5211:Bankhurst, Adam (January 17, 2023). 4529:Soderman, Braxton (April 27, 2021). 4477:from the original on October 1, 2015 4463:Matulef, Jeffrey (October 1, 2015). 4366:Hillier, Brenna (October 21, 2014). 3837:Kollar, Phillip (October 17, 2013). 3767:MacDonald, Keza (October 18, 2013). 3748:from the original on January 9, 2016 3575:Waszkiewicz, Agata (March 5, 2024). 3118:Stewart, Marcus (December 2, 2021). 2964:Talbot, Carrie (November 27, 2019). 2543:Grayson, Nathan (October 16, 2012). 2416:from the original on August 29, 2015 2350:Warr, Philippa (November 21, 2014). 2262:from the original on August 21, 2016 2035: 2033: 2006: 2004: 2002: 2000: 1969: 1967: 1938:O'Conner, Alice (December 6, 2018). 1933: 1931: 1840:from the original on August 24, 2016 1582:On the day following the release of 1315: 1284: 959: 934: 814:for the first two weeks of release. 428:, and other choice-related aspects. 5258:from the original on March 21, 2016 5244:Sarkar, Samit (November 18, 2013). 5024:"The Stanley Parable: Ultra Deluxe" 4510:from the original on April 27, 2018 4444:from the original on August 1, 2016 4401:"6 of the Greatest Game Demos Ever" 4281:. February 17, 2014. Archived from 4153:from the original on April 27, 2018 4088:from the original on August 4, 2016 4055:from the original on April 17, 2016 3851:from the original on March 21, 2016 3781:from the original on March 22, 2016 3734:Petit, Carolyn (October 17, 2013). 3213:Mattas, Jeff (September 27, 2011). 3090:O'Conner, James (August 18, 2020). 3071:from the original on March 23, 2020 3040:from the original on March 23, 2020 2707:from the original on August 6, 2016 2674:from the original on April 27, 2019 2510:Walker, John (September 13, 2012). 2224:from the original on March 24, 2020 2179:Matias, Jeff (September 27, 2011). 1902:Schreier, Jason (August 16, 2011). 1737: – a 2015 game reminiscent of 1271: 1073: 925: 888:100 Greatest Video Game Characters, 475:'s release, was inspired to create 306:designed and written by developers 5925:Independent Games Festival winners 5742:Insurgency: Modern Infantry Combat 5345:from the original on March 4, 2016 5312:from the original on March 7, 2016 5108:Machkovech, Sam (April 27, 2022). 4971:Machkovech, Sam (April 27, 2022). 4917:Tailby, Stephen (April 27, 2022). 4413:from the original on March 4, 2016 4185:from the original on March 4, 2016 4139:Raze, Ashton (November 12, 2013). 3989:from the original on March 4, 2016 3934:Raze, Ashton (November 12, 2013). 3884:from the original on April 5, 2016 3872:"Game Review: The Stanley Parable" 3870:Riccio, Aaron (October 17, 2013). 3818:from the original on March 8, 2016 3682:from the original on March 3, 2016 3438:100 Greatest Video Game Characters 3328:from the original on March 3, 2016 3225:from the original on March 5, 2016 3009:from the original on March 1, 2020 2945:from the original on March 4, 2016 2897:Wreden, Davey (October 20, 2013). 2864:Hillard, Kyle (October 20, 2013). 2773:from the original on March 3, 2016 2603:Futter, Mike (December 19, 2013). 2584:from the original on March 4, 2016 2486:"Volume 427, by Christiaan Bakker" 2402:Petit, Carolyn (August 20, 2013). 2304:from the original on July 29, 2016 2193:from the original on March 5, 2016 2127:Yang, Robert (November 11, 2011). 1916:from the original on March 6, 2016 1874:from the original on March 1, 2020 1862:Fenner, James (October 27, 2013). 1519: 1456: 1370: 326:the game resets to the beginning. 25: 5910:Fiction with unreliable narrators 4691:The Stanley Parable: Ultra Deluxe 4656:The Stanley Parable: Ultra Deluxe 4621:The Stanley Parable: Ultra Deluxe 4586:The Stanley Parable: Ultra Deluxe 4333:Kuchera, Ben (October 21, 2013). 3800:Savage, Phil (October 25, 2013). 3380:Taylor, Mollie (April 11, 2023). 3282:Rossignol, Jim (August 4, 2011). 3263:from the original on May 14, 2016 2830:Thew, Geoff (February 14, 2014). 1826:Hamilton, Kirk (August 9, 2011). 1670:appeared during episode 7 of the 1586:, Crows Crows Crows announced on 1584:The Stanley Parable: Ultra Deluxe 1189:Outstanding Character Performance 714:The Stanley Parable: Ultra Deluxe 515:elected to disobey the narrator. 433:The Stanley Parable: Ultra Deluxe 374:The Stanley Parable: Ultra Deluxe 368: 317:In the game, the player guides a 6035:Xbox Series X and Series S games 6000:Video games about the paranormal 5862: 5845: 5817: 5805: 5298:Rivera, Joshua (March 4, 2015). 4751:Ramée, Jordan (April 27, 2022). 4399:Reilly, Luke (August 11, 2014). 4074:Ewalt, David (January 6, 2014). 4041:Kieser, Joe (October 23, 2013). 3249:Kuchera, Ben (August 11, 2011). 2730:"The Stanley Parable | IndieBox" 2636:Dawe, Liam (September 9, 2015). 2576:Wreden, Dave (August 13, 2013). 1563: 1558: 1553: 1548: 1543: 1538: 1533: 1528: 1523: 1518: 1500: 1495: 1490: 1485: 1480: 1475: 1470: 1465: 1460: 1455: 1414: 1409: 1404: 1399: 1394: 1389: 1384: 1379: 1374: 1369: 1092: 1087: 1082: 1077: 1072: 5770:Pirates, Vikings and Knights II 5331:Phillips, Tom (March 2, 2015). 4889:O'Reilly, PJ (April 27, 2022). 4108:"BAFTA Breakthrough Brits 2014" 3059:Broida, Rick (March 19, 2020). 3028:Thubron, Rob (March 20, 2020). 2797:Tach, Dave (October 10, 2013). 2759:Rose, Mike (October 10, 2013). 2290:Walker, John (March 28, 2014). 2248:Rose, Mike (October 17, 2013). 2212:Finch, Greg (August 12, 2011). 1643:multiplayer online battle arena 1136:, during the "Confusion" ending 883:much, much funnier than you." 4807:Olney, Alex (April 27, 2022). 4723:Warner, Noelle (May 7, 2022). 3284:"So, Yes: The Stanley Parable" 2662:Maria, Alex (August 5, 2016). 2040:Riccio, Aaron (May 15, 2022). 1703:series, took inspiration from 1195:years. The game had sold over 1: 6015:Video games with commentaries 6005:Video games about video games 5638:Half-Life 2: Capture the Flag 5277:Carter, Chris (May 6, 2014). 4945:Marks, Tom (April 27, 2022). 4779:Marks, Tom (April 27, 2022). 3905:"Review: The Stanley Parable" 3521:Fülöp, Erika (June 8, 2021). 2129:"Level with Me, Davey Wreden" 2011:Marks, Tom (April 27, 2022). 1658:in the 2014 game compilation 1236:, released in December 2015. 1185:Downloadable Game of the Year 1165:Performance in a Comedy, Lead 1157:2014 BAFTA Video Games Awards 766:now features levels based on 636:The Stanley Parable: HD Remix 363:on 19 December 2013, and for 5915:First-person adventure games 4835:Culafi, Alex (May 5, 2022). 4141:"The Stanley Parable review" 3936:"The Stanley Parable review" 3802:"The Stanley Parable review" 3769:"The Stanley Parable review" 3736:"The Stanley Parable review" 3670:"The Stanley Parable review" 3608:. Little, Brown Book Group. 3578:Metagames: Games about Games 1173:17th Annual D.I.C.E. Awards 1134:Computerspielemuseum Berlin 6051: 5980:Self-reflexive video games 5905:Fiction about mind control 5900:Existentialist video games 5546:Thinking with Time Machine 4693:for Xbox Series X Reviews" 4658:for PlayStation 5 Reviews" 4076:"2013 30 Under 30 - Games" 1680:—with other games such as 1593:Christopher Livingston of 1153:Independent Games Festival 844:Independent Games Festival 838:honorable mention for the 569:Game Developers Conference 5990:Source (game engine) mods 5985:Single-player video games 5950:Metafictional video games 1741:, created by William Pugh 1319: 1316: 1288: 1285: 963: 960: 938: 935: 567:William Pugh at the 2015 42: 5496:Research and Development 3581:. Taylor & Francis. 1746:Every Day the Same Dream 673:The Stanley Parable Demo 662:The Stanley Parable Demo 634:the stand-alone version 367:on 9 September 2015. An 321:named Stanley alongside 5664:Team Fortress 2 Classic 5279:"Review: Sportsfriends" 5995:Steam Greenlight games 4275:"NAVGTR Awards (2013)" 1868:Guardian Liberty Voice 1656:Johann Sebastian Joust 1205:'s Luke Reilly listed 1137: 871: 571: 560: 393: 302:is a 2013 story-based 5975:Satirical video games 5955:Nintendo Switch games 5834:at Knowledge (XXG)'s 5482:Hunt Down the Freeman 5475:Entropy : Zero 2 5139:Nintendo World Report 4841:Nintendo World Report 4562:. transcript Verlag. 4248:. February 12, 2014. 3703:"The Stanley Parable" 3554:. transcript Verlag. 3497:. transcript Verlag. 2740:on September 20, 2016 2324:"The Stanley Parable" 1611:Nintendo World Report 1425:Nintendo World Report 1132:remake on display at 1128: 868: 566: 557: 461:The Stanley Parable 2 391: 384:Gameplay and synopsis 5784:Zombie Panic! Source 5763:No More Room in Hell 5561:The Beginner's Guide 5305:Entertainment Weekly 3645:. October 17, 2013. 2878:on November 16, 2015 2578:"About that name..." 2356:Rock, Paper, Shotgun 1723:The Beginner's Guide 1627:New York Game Awards 1227:The Beginner's Guide 1191:" for the Narrator. 1167:(Kevan Brighting as 710:The Game Awards 2018 5965:PlayStation 5 games 5960:PlayStation 4 games 5832:The Stanley Parable 5596:The Stanley Parable 5539:Portal Stories: Mel 5401:The Stanley Parable 4588:for Switch Reviews" 4347:on December 6, 2013 4340:Penny Arcade Report 4213:. January 7, 2014. 3941:The Daily Telegraph 3470:. Springer Nature. 3324:. January 7, 2013. 3158:. December 4, 2021. 3132:on December 2, 2021 2909:on February 9, 2015 2734:www.theindiebox.com 1762:The Stanley Parable 1751:The Stanley Parable 1739:The Stanley Parable 1728:The Stanley Parable 1705:The Stanley Parable 1668:The Stanley Parable 1313: 1282: 1214:The Stanley Parable 1207:The Stanley Parable 1181:The Stanley Parable 1161:Writing in a Comedy 1130:The Stanley Parable 1116:The Stanley Parable 1066:The Daily Telegraph 957: 932: 903:The Stanley Parable 892:The Stanley Parable 876:The Stanley Parable 848:The Stanley Parable 826:The Stanley Parable 612:The Stanley Parable 540:The Stanley Parable 524:The Stanley Parable 477:The Stanley Parable 457:The Stanley Parable 449:The Stanley Parable 398:The Stanley Parable 330:The Stanley Parable 299:The Stanley Parable 51:The Stanley Parable 38:The Stanley Parable 6020:Walking simulators 5532:Portal: Revolution 5051:(April 28, 2022). 4181:. March 19, 2014. 3289:Rock Paper Shotgun 2297:Rock Paper Shotgun 2134:Rock Paper Shotgun 1979:stanleyparable.com 1945:Rock Paper Shotgun 1637:In popular culture 1280: 1197:one million copies 1138: 930: 927:Reception (Remake) 872: 818:Critical reception 572: 561: 394: 319:silent protagonist 5935:IndieCade winners 5793: 5792: 5749:Jailbreak: Source 5728:GoldenEye: Source 5673: 5672: 5555: 5554: 5049:Crows Crows Crows 4569:978-3-8394-4091-9 4542:978-0-262-36248-1 4022:on March 10, 2016 3615:978-1-4721-3792-0 3588:978-1-003-86126-3 3561:978-3-8394-4091-9 3534:978-3-11-072215-4 3504:978-3-8394-4713-0 3477:978-3-030-63311-0 2490:Christiaan Bakker 2465:Yiannis Ioannides 1757:Slay the Princess 1572: 1571: 1309: 1308: 1144:. Ashton Raze of 1101: 1100: 953: 952: 866: 798:, in addition to 745:Crows Crows Crows 741:COVID-19 pandemic 722:Unity game engine 627:pay what you want 404:The player has a 295: 294: 276:Interactive story 165:Christiaan Bakker 162:Yiannis Ioannides 16:(Redirected from 6042: 5970:Postmodern works 5890:2011 video games 5875: 5867: 5866: 5865: 5858: 5850: 5849: 5848: 5838: 5822: 5821: 5820: 5810: 5809: 5801: 5714:Fistful of Frags 5657:Fortress Forever 5617: 5453: 5435: 5428: 5421: 5412: 5396: 5391: 5390: 5388:Official website 5374: 5373: 5361: 5355: 5354: 5352: 5350: 5328: 5322: 5321: 5319: 5317: 5295: 5289: 5288: 5274: 5268: 5267: 5265: 5263: 5241: 5235: 5234: 5232: 5230: 5208: 5202: 5201: 5199: 5197: 5185:Warner, Noelle. 5182: 5176: 5175: 5173: 5171: 5156: 5150: 5149: 5147: 5145: 5131: 5125: 5124: 5122: 5120: 5105: 5099: 5098: 5096: 5094: 5079: 5073: 5072: 5066: 5064: 5045: 5039: 5038: 5036: 5034: 5020: 5014: 5013: 5011: 5009: 4997:Warner, Noelle. 4994: 4988: 4987: 4985: 4983: 4968: 4962: 4961: 4959: 4957: 4942: 4936: 4935: 4933: 4931: 4914: 4908: 4907: 4905: 4903: 4886: 4880: 4879: 4877: 4875: 4858: 4852: 4851: 4849: 4847: 4832: 4826: 4825: 4823: 4821: 4804: 4798: 4797: 4795: 4793: 4776: 4770: 4769: 4767: 4765: 4748: 4742: 4741: 4739: 4737: 4720: 4714: 4713: 4711: 4709: 4685: 4679: 4678: 4676: 4674: 4650: 4644: 4643: 4641: 4639: 4615: 4609: 4608: 4606: 4604: 4580: 4574: 4573: 4553: 4547: 4546: 4526: 4520: 4519: 4517: 4515: 4493: 4487: 4486: 4484: 4482: 4460: 4454: 4453: 4451: 4449: 4429: 4423: 4422: 4420: 4418: 4396: 4390: 4389: 4387: 4385: 4363: 4357: 4356: 4354: 4352: 4343:. Archived from 4330: 4324: 4323: 4321: 4319: 4301: 4295: 4294: 4292: 4290: 4271: 4265: 4264: 4262: 4260: 4254: 4241: 4233: 4227: 4226: 4224: 4222: 4201: 4195: 4194: 4192: 4190: 4169: 4163: 4162: 4160: 4158: 4136: 4130: 4129: 4127: 4125: 4104: 4098: 4097: 4095: 4093: 4071: 4065: 4064: 4062: 4060: 4038: 4032: 4031: 4029: 4027: 4018:. Archived from 4005: 3999: 3998: 3996: 3994: 3972: 3966: 3965: 3963: 3961: 3931: 3925: 3924: 3922: 3920: 3900: 3894: 3893: 3891: 3889: 3867: 3861: 3860: 3858: 3856: 3834: 3828: 3827: 3825: 3823: 3797: 3791: 3790: 3788: 3786: 3764: 3758: 3757: 3755: 3753: 3731: 3725: 3724: 3722: 3720: 3715:on March 3, 2016 3711:. Archived from 3698: 3692: 3691: 3689: 3687: 3665: 3659: 3658: 3656: 3654: 3629: 3620: 3619: 3599: 3593: 3592: 3572: 3566: 3565: 3545: 3539: 3538: 3518: 3509: 3508: 3488: 3482: 3481: 3461: 3452: 3451: 3433: 3427: 3426: 3424: 3422: 3405: 3399: 3398: 3396: 3394: 3377: 3371: 3370: 3368: 3366: 3344: 3338: 3337: 3335: 3333: 3312: 3306: 3305: 3303: 3301: 3279: 3273: 3272: 3270: 3268: 3246: 3235: 3234: 3232: 3230: 3210: 3204: 3203: 3187: 3181: 3180: 3166: 3160: 3159: 3148: 3142: 3141: 3139: 3137: 3128:. Archived from 3115: 3109: 3108: 3106: 3104: 3087: 3081: 3080: 3078: 3076: 3056: 3050: 3049: 3047: 3045: 3025: 3019: 3018: 3016: 3014: 2994: 2988: 2987: 2985: 2983: 2961: 2955: 2954: 2952: 2950: 2928: 2919: 2918: 2916: 2914: 2905:. Archived from 2894: 2888: 2887: 2885: 2883: 2874:. Archived from 2861: 2852: 2851: 2849: 2847: 2842:on March 4, 2016 2838:. Archived from 2827: 2821: 2820: 2818: 2816: 2794: 2783: 2782: 2780: 2778: 2756: 2750: 2749: 2747: 2745: 2736:. Archived from 2726: 2717: 2716: 2714: 2712: 2690: 2684: 2683: 2681: 2679: 2659: 2653: 2652: 2650: 2648: 2633: 2627: 2626: 2624: 2622: 2617:on March 4, 2016 2613:. 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1458: 1419: 1418: 1417: 1413: 1412: 1408: 1407: 1403: 1402: 1398: 1397: 1393: 1392: 1388: 1387: 1383: 1382: 1378: 1377: 1373: 1372: 1314: 1283: 1211: 1097: 1096: 1095: 1091: 1090: 1086: 1085: 1081: 1080: 1076: 1075: 958: 933: 867: 753: 734:Epic Games Store 647:subscription box 622:, respectively. 483:Metal Gear Solid 369:expanded edition 353:Steam Greenlight 262:9 September 2015 254:19 December 2013 236: 125:Andrea Jörgensen 53:, featuring the 47: 35: 21: 6050: 6049: 6045: 6044: 6043: 6041: 6040: 6039: 5880: 5879: 5878: 5868: 5863: 5861: 5851: 5846: 5844: 5841: 5837:sister projects 5836: 5828: 5818: 5816: 5804: 5796: 5794: 5789: 5707:Eternal Silence 5686:Dota Auto Chess 5679:Age of Chivalry 5669: 5642: 5608: 5603:Weekday Warrior 5551: 5525:Portal Reloaded 5501: 5444: 5439: 5386: 5385: 5382: 5377: 5363: 5362: 5358: 5348: 5346: 5330: 5329: 5325: 5315: 5313: 5297: 5296: 5292: 5276: 5275: 5271: 5261: 5259: 5243: 5242: 5238: 5228: 5226: 5210: 5209: 5205: 5195: 5193: 5184: 5183: 5179: 5169: 5167: 5159:Ramée, Jordan. 5158: 5157: 5153: 5143: 5141: 5133: 5132: 5128: 5118: 5116: 5107: 5106: 5102: 5092: 5090: 5081: 5080: 5076: 5062: 5060: 5047: 5046: 5042: 5032: 5030: 5022: 5021: 5017: 5007: 5005: 4996: 4995: 4991: 4981: 4979: 4970: 4969: 4965: 4955: 4953: 4944: 4943: 4939: 4929: 4927: 4916: 4915: 4911: 4901: 4899: 4888: 4887: 4883: 4873: 4871: 4860: 4859: 4855: 4845: 4843: 4834: 4833: 4829: 4819: 4817: 4806: 4805: 4801: 4791: 4789: 4778: 4777: 4773: 4763: 4761: 4750: 4749: 4745: 4735: 4733: 4722: 4721: 4717: 4707: 4705: 4687: 4686: 4682: 4672: 4670: 4652: 4651: 4647: 4637: 4635: 4623:for PC Reviews" 4617: 4616: 4612: 4602: 4600: 4582: 4581: 4577: 4570: 4555: 4554: 4550: 4543: 4528: 4527: 4523: 4513: 4511: 4495: 4494: 4490: 4480: 4478: 4462: 4461: 4457: 4447: 4445: 4431: 4430: 4426: 4416: 4414: 4398: 4397: 4393: 4383: 4381: 4365: 4364: 4360: 4350: 4348: 4332: 4331: 4327: 4317: 4315: 4309:interactive.org 4303: 4302: 4298: 4288: 4286: 4285:on July 3, 2017 4273: 4272: 4268: 4258: 4256: 4252: 4239: 4235: 4234: 4230: 4220: 4218: 4203: 4202: 4198: 4188: 4186: 4171: 4170: 4166: 4156: 4154: 4138: 4137: 4133: 4123: 4121: 4106: 4105: 4101: 4091: 4089: 4073: 4072: 4068: 4058: 4056: 4040: 4039: 4035: 4025: 4023: 4007: 4006: 4002: 3992: 3990: 3974: 3973: 3969: 3959: 3957: 3933: 3932: 3928: 3918: 3916: 3902: 3901: 3897: 3887: 3885: 3869: 3868: 3864: 3854: 3852: 3836: 3835: 3831: 3821: 3819: 3799: 3798: 3794: 3784: 3782: 3766: 3765: 3761: 3751: 3749: 3733: 3732: 3728: 3718: 3716: 3700: 3699: 3695: 3685: 3683: 3667: 3666: 3662: 3652: 3650: 3643:CBS Interactive 3631: 3630: 3623: 3616: 3601: 3600: 3596: 3589: 3574: 3573: 3569: 3562: 3547: 3546: 3542: 3535: 3520: 3519: 3512: 3505: 3490: 3489: 3485: 3478: 3463: 3462: 3455: 3448: 3435: 3434: 3430: 3420: 3418: 3407: 3406: 3402: 3392: 3390: 3379: 3378: 3374: 3364: 3362: 3346: 3345: 3341: 3331: 3329: 3314: 3313: 3309: 3299: 3297: 3281: 3280: 3276: 3266: 3264: 3248: 3247: 3238: 3228: 3226: 3212: 3211: 3207: 3189: 3188: 3184: 3168: 3167: 3163: 3150: 3149: 3145: 3135: 3133: 3117: 3116: 3112: 3102: 3100: 3089: 3088: 3084: 3074: 3072: 3058: 3057: 3053: 3043: 3041: 3027: 3026: 3022: 3012: 3010: 2997:Gardner, Matt. 2996: 2995: 2991: 2981: 2979: 2963: 2962: 2958: 2948: 2946: 2930: 2929: 2922: 2912: 2910: 2896: 2895: 2891: 2881: 2879: 2863: 2862: 2855: 2845: 2843: 2829: 2828: 2824: 2814: 2812: 2796: 2795: 2786: 2776: 2774: 2758: 2757: 2753: 2743: 2741: 2728: 2727: 2720: 2710: 2708: 2692: 2691: 2687: 2677: 2675: 2661: 2660: 2656: 2646: 2644: 2635: 2634: 2630: 2620: 2618: 2602: 2601: 2597: 2587: 2585: 2575: 2574: 2570: 2560: 2558: 2542: 2541: 2537: 2527: 2525: 2509: 2508: 2504: 2494: 2492: 2484: 2483: 2479: 2469: 2467: 2459: 2458: 2454: 2444: 2442: 2434: 2433: 2429: 2419: 2417: 2401: 2400: 2396: 2386: 2384: 2375: 2374: 2370: 2360: 2358: 2349: 2348: 2344: 2334: 2332: 2322: 2321: 2317: 2307: 2305: 2289: 2288: 2275: 2265: 2263: 2247: 2246: 2237: 2227: 2225: 2211: 2210: 2206: 2196: 2194: 2178: 2177: 2154: 2144: 2142: 2126: 2125: 2112: 2102: 2100: 2091: 2090: 2086: 2076: 2074: 2065: 2064: 2060: 2050: 2048: 2039: 2038: 2031: 2021: 2019: 2010: 2009: 1998: 1988: 1986: 1973: 1972: 1965: 1955: 1953: 1937: 1936: 1929: 1919: 1917: 1901: 1900: 1887: 1877: 1875: 1861: 1860: 1853: 1843: 1841: 1825: 1824: 1795: 1791: 1786: 1785: 1779: 1775: 1770: 1713: 1688:Frank Underwood 1683:Monument Valley 1639: 1609:Alex Culafi of 1573: 1564: 1559: 1554: 1549: 1544: 1539: 1534: 1529: 1524: 1501: 1496: 1491: 1486: 1481: 1476: 1471: 1466: 1461: 1415: 1410: 1405: 1400: 1395: 1390: 1385: 1380: 1375: 1304: 1302: 1300: 1281:Aggregate score 1278: 1270: 1242: 1209: 1102: 1093: 1088: 1083: 1078: 931:Aggregate score 928: 924: 862: 860: 820: 796:Xbox Series X/S 780:Nintendo Switch 751: 706: 665: 552: 512:design document 469: 437: 402: 386: 265: 246:17 October 2013 238: 237: 235:17 October 2013 234: 223: 195: 184: 168: 144: 105: 62: 33: 32:2013 video game 28: 27:2013 video game 23: 22: 15: 12: 11: 5: 6048: 6046: 6038: 6037: 6032: 6030:Xbox One games 6027: 6022: 6017: 6012: 6007: 6002: 5997: 5992: 5987: 5982: 5977: 5972: 5967: 5962: 5957: 5952: 5947: 5942: 5937: 5932: 5927: 5922: 5917: 5912: 5907: 5902: 5897: 5892: 5882: 5881: 5877: 5876: 5874:from Wikiquote 5859: 5830: 5827: 5826: 5814: 5791: 5790: 5788: 5787: 5780: 5773: 5766: 5759: 5752: 5745: 5738: 5731: 5724: 5717: 5710: 5703: 5696: 5689: 5682: 5674: 5671: 5670: 5668: 5667: 5660: 5652: 5650: 5644: 5643: 5641: 5634: 5627: 5625: 5614: 5610: 5609: 5607: 5606: 5599: 5592: 5585: 5578: 5571: 5564: 5556: 5553: 5552: 5550: 5549: 5542: 5535: 5528: 5521: 5513: 5511: 5503: 5502: 5500: 5499: 5492: 5485: 5478: 5471: 5463: 5461: 5450: 5446: 5445: 5440: 5438: 5437: 5430: 5423: 5415: 5409: 5408: 5397: 5381: 5380:External links 5378: 5376: 5375: 5356: 5323: 5290: 5269: 5236: 5203: 5177: 5151: 5126: 5100: 5074: 5040: 5015: 4989: 4963: 4937: 4909: 4881: 4853: 4827: 4799: 4771: 4743: 4715: 4680: 4645: 4610: 4575: 4568: 4548: 4541: 4521: 4488: 4455: 4424: 4391: 4358: 4325: 4296: 4266: 4228: 4196: 4164: 4131: 4099: 4066: 4043:"I Choose You" 4033: 4000: 3967: 3926: 3909:Hardcore Gamer 3895: 3877:Slant Magazine 3862: 3829: 3792: 3759: 3726: 3693: 3660: 3621: 3614: 3594: 3587: 3567: 3560: 3540: 3533: 3510: 3503: 3483: 3476: 3453: 3447:978-1442278127 3446: 3428: 3400: 3372: 3339: 3307: 3274: 3236: 3205: 3198:) – via 3182: 3161: 3143: 3110: 3082: 3051: 3020: 2989: 2956: 2920: 2889: 2853: 2836:Hardcore Gamer 2822: 2784: 2751: 2718: 2685: 2654: 2628: 2595: 2568: 2535: 2502: 2477: 2452: 2427: 2394: 2368: 2342: 2315: 2273: 2235: 2204: 2152: 2110: 2084: 2058: 2046:Slant Magazine 2029: 1996: 1963: 1927: 1885: 1851: 1792: 1790: 1787: 1784: 1783: 1772: 1771: 1769: 1766: 1765: 1764: 1753: 1742: 1730: 1719: 1712: 1709: 1677:House of Cards 1638: 1635: 1600:Ars Technicana 1570: 1569: 1515: 1507: 1506: 1452: 1444: 1443: 1440: 1431: 1430: 1427: 1421: 1420: 1366: 1358: 1357: 1354: 1346: 1345: 1342: 1334: 1333: 1330: 1322: 1321: 1318: 1307: 1306: 1297: 1291: 1290: 1287: 1272: 1269: 1264: 1241: 1238: 1171:). During the 1142:existentialism 1099: 1098: 1069: 1061: 1060: 1057: 1055:Hardcore Gamer 1051: 1050: 1047: 1044:Slant Magazine 1039: 1038: 1035: 1027: 1026: 1023: 1014: 1013: 1010: 1002: 1001: 998: 990: 989: 986: 978: 977: 974: 966: 965: 962: 951: 950: 947: 941: 940: 937: 926: 923: 920: 859: 856: 840:Seumas McNally 819: 816: 705: 700: 664: 659: 616:Markus Persson 585:Blake Robinson 551: 548: 468: 465: 436: 430: 401: 395: 385: 382: 293: 292: 287: 283: 282: 273: 267: 266: 264: 263: 260: 255: 252: 247: 244: 233: 232: 231: 229: 225: 224: 222: 221: 216: 211: 205: 203: 197: 196: 194: 193: 178: 176: 170: 169: 167: 166: 163: 160: 158:Blake Robinson 154: 152: 146: 145: 143: 142: 139: 135: 133: 127: 126: 123: 117: 116: 115:Jesús Higueras 113: 107: 106: 104: 103: 98: 92: 90: 84: 83: 80: 74: 73: 70: 64: 63: 49:Cover art for 48: 40: 39: 31: 26: 24: 14: 13: 10: 9: 6: 4: 3: 2: 6047: 6036: 6033: 6031: 6028: 6026: 6025:Windows games 6023: 6021: 6018: 6016: 6013: 6011: 6008: 6006: 6003: 6001: 5998: 5996: 5993: 5991: 5988: 5986: 5983: 5981: 5978: 5976: 5973: 5971: 5968: 5966: 5963: 5961: 5958: 5956: 5953: 5951: 5948: 5946: 5943: 5941: 5938: 5936: 5933: 5931: 5928: 5926: 5923: 5921: 5918: 5916: 5913: 5911: 5908: 5906: 5903: 5901: 5898: 5896: 5893: 5891: 5888: 5887: 5885: 5873: 5872: 5860: 5856: 5855: 5843: 5839: 5833: 5825: 5815: 5813: 5808: 5803: 5799: 5786: 5785: 5781: 5779: 5778: 5774: 5772: 5771: 5767: 5765: 5764: 5760: 5758: 5757: 5753: 5751: 5750: 5746: 5744: 5743: 5739: 5737: 5736: 5732: 5730: 5729: 5725: 5723: 5722: 5718: 5716: 5715: 5711: 5709: 5708: 5704: 5702: 5701: 5697: 5695: 5694: 5690: 5688: 5687: 5683: 5681: 5680: 5676: 5675: 5666: 5665: 5661: 5659: 5658: 5654: 5653: 5651: 5649: 5648:Team Fortress 5645: 5640: 5639: 5635: 5633: 5632: 5628: 5626: 5624: 5623: 5618: 5615: 5611: 5605: 5604: 5600: 5598: 5597: 5593: 5591: 5590: 5586: 5584: 5583: 5579: 5577: 5576: 5572: 5570: 5569: 5565: 5563: 5562: 5558: 5557: 5548: 5547: 5543: 5541: 5540: 5536: 5534: 5533: 5529: 5527: 5526: 5522: 5520: 5519: 5515: 5514: 5512: 5510: 5509: 5504: 5498: 5497: 5493: 5491: 5490: 5486: 5484: 5483: 5479: 5477: 5476: 5472: 5470: 5469: 5465: 5464: 5462: 5460: 5459: 5454: 5451: 5449:Single-player 5447: 5443: 5436: 5431: 5429: 5424: 5422: 5417: 5416: 5413: 5407: 5403: 5402: 5398: 5395: 5389: 5384: 5383: 5379: 5371: 5367: 5360: 5357: 5344: 5340: 5339: 5334: 5327: 5324: 5311: 5307: 5306: 5301: 5294: 5291: 5286: 5285: 5280: 5273: 5270: 5257: 5253: 5252: 5247: 5240: 5237: 5224: 5220: 5219: 5214: 5207: 5204: 5192: 5188: 5181: 5178: 5166: 5162: 5155: 5152: 5140: 5136: 5130: 5127: 5115: 5111: 5104: 5101: 5089: 5085: 5078: 5075: 5070: 5058: 5054: 5050: 5044: 5041: 5029: 5025: 5019: 5016: 5004: 5000: 4993: 4990: 4978: 4974: 4967: 4964: 4952: 4948: 4941: 4938: 4926: 4925: 4920: 4913: 4910: 4898: 4897: 4892: 4885: 4882: 4870: 4869: 4864: 4857: 4854: 4842: 4838: 4831: 4828: 4816: 4815: 4814:Nintendo Life 4810: 4803: 4800: 4788: 4787: 4782: 4775: 4772: 4760: 4759: 4754: 4747: 4744: 4732: 4731: 4726: 4719: 4716: 4704: 4700: 4699: 4694: 4692: 4684: 4681: 4669: 4665: 4664: 4659: 4657: 4649: 4646: 4634: 4630: 4629: 4624: 4622: 4614: 4611: 4599: 4595: 4594: 4589: 4587: 4579: 4576: 4571: 4565: 4561: 4560: 4552: 4549: 4544: 4538: 4535:. MIT Press. 4534: 4533: 4525: 4522: 4509: 4505: 4504: 4499: 4492: 4489: 4476: 4472: 4471: 4466: 4459: 4456: 4443: 4439: 4435: 4428: 4425: 4412: 4408: 4407: 4402: 4395: 4392: 4379: 4375: 4374: 4369: 4362: 4359: 4346: 4342: 4341: 4336: 4329: 4326: 4314: 4310: 4306: 4300: 4297: 4284: 4280: 4276: 4270: 4267: 4251: 4247: 4246: 4238: 4232: 4229: 4216: 4212: 4211: 4206: 4200: 4197: 4184: 4180: 4179: 4174: 4168: 4165: 4152: 4148: 4147: 4146:The Telegraph 4142: 4135: 4132: 4119: 4115: 4114: 4109: 4103: 4100: 4087: 4083: 4082: 4077: 4070: 4067: 4054: 4050: 4049: 4048:The A.V. Club 4044: 4037: 4034: 4021: 4017: 4016: 4011: 4004: 4001: 3988: 3984: 3983: 3978: 3971: 3968: 3955: 3951: 3947: 3943: 3942: 3937: 3930: 3927: 3914: 3910: 3906: 3899: 3896: 3883: 3879: 3878: 3873: 3866: 3863: 3850: 3846: 3845: 3840: 3833: 3830: 3817: 3813: 3809: 3808: 3803: 3796: 3793: 3780: 3776: 3775: 3770: 3763: 3760: 3747: 3743: 3742: 3737: 3730: 3727: 3714: 3710: 3709: 3708:Game Informer 3704: 3697: 3694: 3681: 3677: 3676: 3671: 3664: 3661: 3648: 3644: 3640: 3639: 3634: 3628: 3626: 3622: 3617: 3611: 3607: 3606: 3598: 3595: 3590: 3584: 3580: 3579: 3571: 3568: 3563: 3557: 3553: 3552: 3544: 3541: 3536: 3530: 3526: 3525: 3517: 3515: 3511: 3506: 3500: 3496: 3495: 3487: 3484: 3479: 3473: 3469: 3468: 3460: 3458: 3454: 3449: 3443: 3439: 3432: 3429: 3417: 3416: 3411: 3404: 3401: 3389: 3388: 3383: 3376: 3373: 3360: 3356: 3355: 3350: 3343: 3340: 3327: 3323: 3322: 3317: 3311: 3308: 3295: 3291: 3290: 3285: 3278: 3275: 3262: 3258: 3257: 3252: 3245: 3243: 3241: 3237: 3224: 3220: 3216: 3209: 3206: 3201: 3197: 3193: 3186: 3183: 3178: 3177: 3172: 3165: 3162: 3157: 3153: 3147: 3144: 3131: 3127: 3126: 3125:Game Informer 3121: 3114: 3111: 3099: 3098: 3093: 3086: 3083: 3070: 3066: 3062: 3055: 3052: 3039: 3035: 3031: 3024: 3021: 3008: 3004: 3000: 2993: 2990: 2977: 2973: 2972: 2967: 2960: 2957: 2944: 2940: 2939: 2934: 2927: 2925: 2921: 2908: 2904: 2903:Galactic Cafe 2900: 2893: 2890: 2877: 2873: 2872: 2871:Game Informer 2867: 2860: 2858: 2854: 2841: 2837: 2833: 2826: 2823: 2810: 2806: 2805: 2800: 2793: 2791: 2789: 2785: 2772: 2768: 2767: 2762: 2755: 2752: 2739: 2735: 2731: 2725: 2723: 2719: 2706: 2702: 2701: 2696: 2693:Fahey, Mike. 2689: 2686: 2673: 2669: 2665: 2658: 2655: 2643: 2642:GamingOnLinux 2639: 2632: 2629: 2616: 2612: 2611: 2610:Game Informer 2606: 2599: 2596: 2583: 2580:Dave Wreden. 2579: 2572: 2569: 2556: 2552: 2551: 2546: 2539: 2536: 2523: 2519: 2518: 2513: 2506: 2503: 2491: 2487: 2481: 2478: 2466: 2462: 2456: 2453: 2441: 2437: 2431: 2428: 2415: 2411: 2410: 2405: 2398: 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Index

Galactic Cafe
A dark office desk. The phrase "The Stanley Parable" hovers above a square computer monitor. On the desk are a pencil sharpener, a telephone, and other items. A single lamp on the desk shines light onto it. The entire image is repeated within the computer monitor.
Droste effect
computer
Developer(s)
Publisher(s)
Designer(s)
Davey Wreden
William Pugh
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Blake Robinson
Engine
Source
Unity
Platform(s)
Windows
OS X
Linux
Genre(s)
Interactive story
adventure
Single-player
video game
Davey Wreden
William Pugh
silent protagonist
narration

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.