322:
736:
306:
34:
314:
373:, GeForce provided up to a 50% or greater improvement in frame rate in some games (ones specifically written to take advantage of the hardware T&L) when coupled with a very-low-budget CPU. The later release and widespread adoption of GeForce 2 MX/4 MX cards with the same feature set meant unusually long support for the GeForce 256, until approximately 2006, in games such as
348:
The integration of the transform and lighting hardware into the GPU itself set the GeForce 256 apart from older 3D accelerators that relied on the CPU to perform these calculations (also known as software transform and lighting). This reduction of 3D graphics solution complexity brought the cost
336:
The "256" in its name stems from the "256-bit QuadPipe
Rendering Engine", a term describing the four 64-bit pixel pipelines of the NV10 chip. In single-textured games NV10 could put out 4 pixels per cycle, while a two-textured scenario would limit this to 2 multitextured pixels per cycle,
427:
As CPUs became faster, the GeForce 256 demonstrated that the disadvantage of hardware T&L is that, if a CPU is fast enough, it can perform T&L functions faster than the GPU, thus making the GPU a hindrance to rendering performance. This changed the way the graphics market functioned,
403:
and other competing graphics-card companies pointed out that a fast CPU could more than make up for the lack of a T&L unit. Software support for hardware T&L was not commonplace until several years after the release of the first GeForce. Early drivers were buggy and slow, while 3dfx cards
423:
The GeForce 256 was also quite expensive for the time and didn't offer tangible advantages over competitors' products outside of 3D acceleration. For example, its GUI and video playback acceleration were not significantly better than that offered by competition or even older Nvidia products.
395:. Benchmarks using low-budget CPUs like the Celeron 300A would give favourable results for the GeForce 256, but benchmarks done with some CPUs such as the Pentium II 300 would give better results with some older graphics cards like the
333:", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second".
321:
384:
Without broad application support at the time, critics pointed out that the T&L technology had little real-world value. Initially, it was only somewhat beneficial in certain situations in a few OpenGL-based 3D
273:. There are two versions of the GeForce 256 – the SDR version released in October 1999 and the DDR version released in mid-December 1999 – each with a different type of
1928:
349:
of such hardware to a new low and made it accessible to cheap consumer graphics cards instead of being limited to the previous expensive professionally oriented niche designed for
357:. The Quadro line uses the same silicon chips as the GeForce cards, but has different driver support and certifications tailored to the unique requirements of CAD applications.
2260:
1099:
782:
The drivers for
Windows 2000/XP may be installed on later versions of Windows such as Windows Vista and 7; however, they do not support desktop compositing or the
449:
440:
as a functional unit of the NV10 chip, this first-generation unit would be succeeded by Nvidia's HDVP (High-Definition Video
Processor) in GeForce 2 GTS.
1135:
381:, the latter of which featured a Direct3D 7-compatible path, using a subset of Direct3D 9 to target the fixed-function pipeline of these GPUs.
1365:
1344:
836:
1222:
2265:
353:(CAD). NV10's T&L engine also allowed Nvidia to enter the CAD market with dedicated cards for the first time, with a product called
337:
as the chip still had only one TMU per pipeline, just as TNT2. In terms of rendering features, GeForce 256 also added support for
172:
1858:
1317:
270:
29:
2187:
1788:
228:" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (
424:
Additionally, some GeForce cards were plagued with poor analog signal circuitry, which caused display output to be blurry.
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934:
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1211:
350:
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2017:
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1093:
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encouraging shorter graphics-card lifetimes and placing less emphasis on the CPU for gaming.
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was also on the market, did hardware T&L become a widely utilized feature in games.
2074:
1965:
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710:
465:
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support for the majority of games. Only after the GeForce 256 was replaced by the
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108:
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33:
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28:
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766:
Windows 2000 & 32-bit
Windows XP: 71.89 released on April 14, 2005;
2202:
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804:
396:
366:
225:
151:
1911:
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1299:
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Windows 9x & Windows Me: 71.84 released on March 11, 2005;
1379:
1374:
604:
143:
732:
NVIDIA has ceased driver support for the GeForce 256 series.
1276:
NVIDIA: GeForce 256 – The World's First GPU from web archive
365:
Compared to previous high-end 3D game accelerators, such as
1281:
ForceWare 71.84 drivers, Final
Windows 9x/ME driver release
1082:"High-Tech And Vertex Juggling – NVIDIA's New GeForce3 GPU"
1295:
329:
GeForce 256 was marketed as "the world's first 'GPU', or
1286:
ForceWare 71.89 drivers, Final
Windows XP driver release
1080:
February 2001, Thomas Pabst 27 (February 27, 2001).
2170:
2125:
2083:
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91:
83:
51:
1194:"History of the Modern Graphics Processor, Part 2"
1136:"ActiveWin.Com: NVIDIA GeForce 4 Ti 4600 – Review"
1013:"nVidia unveils new computer graphics accelerator"
885:"History of the Modern Graphics Processor, Part 2"
1063:"NVIDIA GeForce 256 Part 1: To buy or not to buy"
450:Comparison of Nvidia graphics processing units
1311:
759:Product Support List Windows 95/98/Me – 71.84
236:, offloading host geometry calculations to a
8:
776:Product Support List Windows XP/2000 – 71.84
21:
1098:: CS1 maint: numeric names: authors list (
2122:
2111:
1897:
1886:
1614:
1603:
1361:
1354:
1334:
1318:
1304:
1296:
471:
1212:"4x AGP GeForce 256 Graphics Accelerator"
837:List of Nvidia graphics processing units
848:
703:
601:
596:
587:
578:
573:
568:
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558:
248:video. It offered a notable leap in 3D
2261:Computer-related introductions in 1999
1091:
1056:
1054:
404:enjoyed efficient, high-speed, mature
240:(T&L) engine, and adding hardware
20:
7:
1228:from the original on January 7, 2024
786:effects of these operating systems.
252:performance and was the first fully
232:) by increasing the number of fixed
285:, while the later DDR version uses
14:
1033:"Graphics Processing Unit (GPU)"
883:Singer, Graham (April 3, 2013).
32:
27:
856:IGN staff (December 13, 1999).
343:dot-product (Dot3) bump mapping
238:hardware transform and lighting
1768:(framebuffer in system memory)
1248:"NVIDIA GeForce 256 DDR Specs"
1:
1114:"Nvidia Workstation Products"
416:, and ATI's T&L-equipped
277:memory. The SDR version uses
259:The chip was manufactured by
456:Celsius (microarchitecture)
436:The GeForce 256 introduced
256:-compliant 3D accelerator.
220:is the original release in
2287:
2266:Nvidia graphics processors
453:
447:
2121:
2110:
1973:RSX 'Reality Synthesizer'
1896:
1885:
1613:
1608:Software and technologies
1602:
1353:
1333:
1291:techPowerUp! GPU Database
739:VisionTek GeForce 256 DDR
670:
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629:
626:
623:
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535:
530:
477:
474:
209:
26:
1173:www.orpheuscomputing.com
960:"NVIDIA GeForce 256 DDR"
910:"NVIDIA GeForce 256 SDR"
832:Graphics processing unit
461:All models are made via
375:Star Wars: Empire at War
339:cube environment mapping
331:Graphics Processing Unit
1760:Scalable Link Interface
1726:(variable refresh rate)
1618:Multimedia acceleration
985:"HY5DV651622 Datasheet"
325:Die shot of an NV10 GPU
1782:GPU microarchitectures
1774:(live video upscaling)
1772:Video Super Resolution
1692:(ray tracing platform)
1522:Unified shaders &
935:"K4S161622D Datasheet"
740:
371:Nvidia RIVA TNT2 Ultra
326:
318:
310:
309:GeForce 256 (NV10) GPU
70:; 24 years ago
57:; 24 years ago
2213:Mellanox Technologies
738:
715:texture mapping units
489:Transistors (million)
454:Further information:
387:first-person shooters
351:computer-aided design
324:
316:
308:
1358:Fixed pixel pipeline
864:on September 1, 2000
728:Discontinued support
46:: Nvidia GeForce 256
1696:Nvidia System Tools
1061:Shimpi, Anand Lal.
1039:. December 17, 2009
939:Samsung Electronics
719:render output units
468:fabrication process
438:motion compensation
432:Motion compensation
361:Product comparisons
317:Quadro (NV10GL) GPU
291:Hyundai Electronics
283:Samsung Electronics
242:motion compensation
102:Fabrication process
23:
1703:(video decode API)
1656:(shading language)
1569:& tensor cores
1166:"Technology brief"
1021:. August 31, 1999.
741:
397:3dfx Voodoo 2
327:
319:
311:
2248:
2247:
2244:
2243:
2240:
2239:
2138:Chris Malachowsky
2106:
2105:
2102:
2101:
2018:Shield Android TV
1881:
1880:
1877:
1876:
1672:(ray tracing API)
1598:
1597:
1594:
1593:
1408:
1407:
1348:
1140:www.activewin.com
1067:www.anandtech.com
700:
699:
367:3dfx Voodoo3 3500
214:
213:
75:December 13, 1999
68:December 13, 1999
2278:
2198:Cumulus Networks
2193:Bright Computing
2178:3dfx Interactive
2123:
2112:
1993:
1981:
1969:
1898:
1887:
1718:Nvidia 3D Vision
1684:Nvidia Omniverse
1665:Nvidia GameWorks
1639:(video decoding)
1633:(video decoding)
1627:(video encoding)
1615:
1604:
1362:
1355:
1342:
1335:
1320:
1313:
1306:
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1260:
1258:
1244:
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1235:
1233:
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1208:
1202:
1201:
1190:
1184:
1183:
1181:
1179:
1170:
1162:
1156:
1155:
1153:
1151:
1142:. Archived from
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1126:
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1123:
1121:
1110:
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1103:
1097:
1089:
1077:
1071:
1070:
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924:
922:
920:
906:
900:
899:
897:
895:
880:
874:
873:
871:
869:
860:. Archived from
853:
721:
708:
684:
679:GeForce 256 DDR
632:
618:
613:GeForce 256 SDR
472:
379:Half-Life 2
199:GeForce 2 series
78:
76:
71:
65:
63:
62:October 11, 1999
58:
55:October 11, 1999
36:
31:
24:
2286:
2285:
2281:
2280:
2279:
2277:
2276:
2275:
2251:
2250:
2249:
2236:
2166:
2160:Ranga Jayaraman
2157:Debora Shoquist
2117:
2098:
2079:
2061:
2027:
2008:Shield Portable
1996:
1990:Nintendo Switch
1987:
1975:
1963:
1946:
1923:
1892:
1873:
1777:
1750:(module/socket)
1744:(module/socket)
1738:(multi-monitor)
1736:Nvidia Surround
1732:(GPU switching)
1706:
1642:
1609:
1590:
1561:
1517:
1475:Unified shaders
1469:
1428:
1404:
1403:
1384:
1349:
1329:
1324:
1272:
1267:
1266:
1256:
1254:
1246:
1245:
1241:
1231:
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1205:
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1177:
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1159:
1149:
1147:
1146:on May 21, 2013
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711:Pixel pipelines
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490:
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392:Quake III Arena
389:, most notably
363:
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234:pixel pipelines
138:GeForce 256 DDR
130:GeForce 256 SDR
74:
72:
69:
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61:
59:
56:
47:
42:
19:
12:
11:
5:
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2271:Graphics cards
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2165:
2164:
2163:Jonah M. Alben
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2145:
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2135:
2133:Jen-Hsun Huang
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2075:Project Denver
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1891:Other products
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1270:External links
1268:
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1239:
1219:vgamuseum.info
1203:
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1157:
1127:
1105:
1086:Tom's Hardware
1072:
1050:
1037:www.nvidia.com
1024:
1004:
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964:VideoCardz.net
951:
926:
914:VideoCardz.net
901:
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847:
846:
844:
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840:
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834:
829:
822:
819:
818:
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815:S3 Savage 2000
812:
807:
802:
800:Rage Fury MAXX
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518:Memory clock (
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448:Main article:
445:
444:Specifications
442:
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414:GeForce 2
362:
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205:Support status
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2218:Mental Images
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18:GPU by Nvidia
16:
2223:PortalPlayer
2171:Acquisitions
2143:Curtis Priem
2035:and embedded
1985:Tegra NX-SoC
1937:Nvidia Tesla
1859:Ada Lovelace
1711:Technologies
1413:
1345:List of GPUs
1255:. Retrieved
1251:
1242:
1230:. Retrieved
1218:
1206:
1197:
1188:
1176:. Retrieved
1172:
1160:
1148:. Retrieved
1144:the original
1139:
1130:
1118:. Retrieved
1116:. Nvidia.com
1108:
1085:
1075:
1066:
1041:. Retrieved
1036:
1027:
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1007:
995:. Retrieved
979:
967:. Retrieved
963:
954:
942:. Retrieved
929:
917:. Retrieved
913:
904:
892:. Retrieved
888:
878:
866:. Retrieved
862:the original
851:
805:3dfx Voodoo3
796:ATI Rage 128
781:
731:
706:
683:Dec 13, 1999
617:Oct 11, 1999
509:Core clock (
435:
426:
422:
390:
383:
364:
347:
335:
328:
301:Architecture
289:memory from
281:memory from
258:
217:
215:
169:OpenGL 1.2.1
157:Direct3D 7.0
92:Architecture
52:Release date
43:
38:
15:
2023:GeForce Now
1917:Quadro Plex
1903:Workstation
1762:(multi-GPU)
1720:(stereo 3D)
1567:Ray tracing
1532:GeForce 600
1414:GeForce 256
1366:Pre-GeForce
1252:TechPowerUp
810:Matrox G400
790:Competitors
603:Bus width (
589:Bandwidth (
575:MVertices/s
553:TDP (Watts)
527:Core config
466:220 nm
265:220 nm
218:GeForce 256
210:Unsupported
185:Predecessor
109:220 nm
22:GeForce 256
2255:Categories
2153:Bill Dally
2148:David Kirk
2126:Key people
1954:components
1789:Fahrenheit
1766:TurboCache
1756:(protocol)
1690:Nvidia RTX
1576:GeForce 20
1257:August 30,
1232:August 30,
1120:October 2,
868:October 1,
843:References
263:using its
254:Direct3D 7
2084:Computer
1901:Graphics
1864:Blackwell
1637:PureVideo
1483:GeForce 8
1446:GeForce 3
1043:March 24,
570:MTexels/s
565:MPixels/s
503:interface
483:Code name
406:Glide API
287:DDR SDRAM
279:SDR SDRAM
250:PC gaming
230:RIVA TNT2
195:Successor
189:RIVA TNT2
127:Mid-range
2086:chipsets
1647:Software
1394:RIVA TNT
1389:RIVA 128
1223:Archived
1198:TechSpot
1094:cite web
997:July 10,
969:July 10,
944:July 10,
919:July 10,
894:July 21,
889:TechSpot
821:See also
768:Download
751:Download
598:Bus type
532:Fillrate
295:SK Hynix
135:High-end
84:Codename
2203:DeepMap
2116:Company
2042:GoForce
1952:Console
1829:Maxwell
1804:Rankine
1794:Celsius
1440:shaders
1340:GeForce
1150:July 2,
536:Memory
478:Launch
408:and/or
271:process
226:GeForce
180:History
173:T&L
152:DirectX
146:support
96:Celsius
73: (
60: (
2233:Stexar
2230:MediaQ
2227:Exluna
2094:nForce
2052:Jetson
1854:Hopper
1849:Ampere
1844:Turing
1834:Pascal
1824:Kepler
1799:Kelvin
1754:NVLink
1434:Vertex
1412:
1327:Nvidia
690:4.800
662:2.656
642:4:4:4
633:, PCI
631:AGP 4x
580:Size (
542:MFLOPS
475:Model
418:Radeon
410:MiniGL
355:Quadro
246:MPEG-2
222:Nvidia
164:OpenGL
66:(SDR)
44:Bottom
41:: Logo
2208:Icera
2183:Ageia
2057:Tegra
2047:Drive
1929:GPGPU
1905:cards
1869:Rubin
1839:Volta
1819:Fermi
1814:Tesla
1809:Curie
1701:VDPAU
1676:PhysX
1670:OptiX
1631:NVDEC
1625:NVENC
1438:pixel
1226:(PDF)
1215:(PDF)
1169:(PDF)
1018:CNNfn
992:Hynix
988:(PDF)
621:NV10
293:(now
275:SDRAM
121:Cards
79:(DDR)
2067:CPUs
2033:SoCs
1966:Xbox
1961:NV2A
1660:CUDA
1542:800M
1524:NUMA
1451:4 Ti
1436:and
1424:4 MX
1399:TNT2
1259:2024
1234:2024
1180:2020
1152:2013
1122:2007
1100:link
1045:2016
999:2019
971:2019
946:2019
921:2019
896:2019
870:2020
798:and
784:Aero
693:DDR
687:150
671:960
668:128
665:SDR
651:480
648:480
645:480
639:166
636:120
627:139
546:FP32
463:TSMC
401:3dfx
369:and
341:and
268:CMOS
261:TSMC
244:for
224:'s "
216:The
113:CMOS
106:TSMC
87:NV10
2188:ULi
1942:DGX
1748:SXM
1742:MXM
1547:900
1537:700
1513:500
1508:400
1503:300
1498:200
1493:100
1380:NV2
1375:NV1
696:12
674:13
659:64
624:17
605:bit
593:/s)
520:MHz
511:MHz
500:Bus
377:or
297:).
144:API
39:Top
2257::
1654:Cg
1586:40
1581:30
1557:16
1552:10
1456:FX
1250:.
1221:.
1217:.
1196:.
1171:.
1138:.
1096:}}
1092:{{
1084:.
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1053:^
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717::
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657:32
654:0
591:GB
582:MB
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