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GeForce 256

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322: 736: 306: 34: 314: 373:, GeForce provided up to a 50% or greater improvement in frame rate in some games (ones specifically written to take advantage of the hardware T&L) when coupled with a very-low-budget CPU. The later release and widespread adoption of GeForce 2 MX/4 MX cards with the same feature set meant unusually long support for the GeForce 256, until approximately 2006, in games such as 348:
The integration of the transform and lighting hardware into the GPU itself set the GeForce 256 apart from older 3D accelerators that relied on the CPU to perform these calculations (also known as software transform and lighting). This reduction of 3D graphics solution complexity brought the cost
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The "256" in its name stems from the "256-bit QuadPipe Rendering Engine", a term describing the four 64-bit pixel pipelines of the NV10 chip. In single-textured games NV10 could put out 4 pixels per cycle, while a two-textured scenario would limit this to 2 multitextured pixels per cycle,
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As CPUs became faster, the GeForce 256 demonstrated that the disadvantage of hardware T&L is that, if a CPU is fast enough, it can perform T&L functions faster than the GPU, thus making the GPU a hindrance to rendering performance. This changed the way the graphics market functioned,
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and other competing graphics-card companies pointed out that a fast CPU could more than make up for the lack of a T&L unit. Software support for hardware T&L was not commonplace until several years after the release of the first GeForce. Early drivers were buggy and slow, while 3dfx cards
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The GeForce 256 was also quite expensive for the time and didn't offer tangible advantages over competitors' products outside of 3D acceleration. For example, its GUI and video playback acceleration were not significantly better than that offered by competition or even older Nvidia products.
395:. Benchmarks using low-budget CPUs like the Celeron 300A would give favourable results for the GeForce 256, but benchmarks done with some CPUs such as the Pentium II 300 would give better results with some older graphics cards like the 333:", a term Nvidia defined at the time as "a single-chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second". 321: 384:
Without broad application support at the time, critics pointed out that the T&L technology had little real-world value. Initially, it was only somewhat beneficial in certain situations in a few OpenGL-based 3D
273:. There are two versions of the GeForce 256 – the SDR version released in October 1999 and the DDR version released in mid-December 1999 – each with a different type of 1928: 349:
of such hardware to a new low and made it accessible to cheap consumer graphics cards instead of being limited to the previous expensive professionally oriented niche designed for
357:. The Quadro line uses the same silicon chips as the GeForce cards, but has different driver support and certifications tailored to the unique requirements of CAD applications. 2260: 1099: 782:
The drivers for Windows 2000/XP may be installed on later versions of Windows such as Windows Vista and 7; however, they do not support desktop compositing or the
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as a functional unit of the NV10 chip, this first-generation unit would be succeeded by Nvidia's HDVP (High-Definition Video Processor) in GeForce 2 GTS.
1135: 381:, the latter of which featured a Direct3D 7-compatible path, using a subset of Direct3D 9 to target the fixed-function pipeline of these GPUs. 1365: 1344: 836: 1222: 2265: 353:(CAD). NV10's T&L engine also allowed Nvidia to enter the CAD market with dedicated cards for the first time, with a product called 337:
as the chip still had only one TMU per pipeline, just as TNT2. In terms of rendering features, GeForce 256 also added support for
172: 1858: 1317: 270: 29: 2187: 1788: 228:" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor ( 424:
Additionally, some GeForce cards were plagued with poor analog signal circuitry, which caused display output to be blurry.
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encouraging shorter graphics-card lifetimes and placing less emphasis on the CPU for gaming.
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was also on the market, did hardware T&L become a widely utilized feature in games.
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support for the majority of games. Only after the GeForce 256 was replaced by the
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Windows 2000 & 32-bit Windows XP: 71.89 released on April 14, 2005;
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Windows 9x & Windows Me: 71.84 released on March 11, 2005;
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NVIDIA has ceased driver support for the GeForce 256 series.
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NVIDIA: GeForce 256 – The World's First GPU from web archive
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Compared to previous high-end 3D game accelerators, such as
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ForceWare 71.84 drivers, Final Windows 9x/ME driver release
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GeForce 256 was marketed as "the world's first 'GPU', or
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ForceWare 71.89 drivers, Final Windows XP driver release
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February 2001, Thomas Pabst 27 (February 27, 2001).
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It offered a notable leap in 3D 2261:Computer-related introductions in 1999 1091: 1056: 1054: 404:enjoyed efficient, high-speed, mature 240:(T&L) engine, and adding hardware 20: 7: 1228:from the original on January 7, 2024 786:effects of these operating systems. 252:performance and was the first fully 232:) by increasing the number of fixed 285:, while the later DDR version uses 14: 1033:"Graphics Processing Unit (GPU)" 883:Singer, Graham (April 3, 2013). 32: 27: 856:IGN staff (December 13, 1999). 343:dot-product (Dot3) bump mapping 238:hardware transform and lighting 1768:(framebuffer in system memory) 1248:"NVIDIA GeForce 256 DDR Specs" 1: 1114:"Nvidia Workstation Products" 416:, and ATI's T&L-equipped 277:memory. The SDR version uses 259:The chip was manufactured by 456:Celsius (microarchitecture) 436:The GeForce 256 introduced 256:-compliant 3D accelerator. 220:is the original release in 2287: 2266:Nvidia graphics processors 453: 447: 2121: 2110: 1973:RSX 'Reality Synthesizer' 1896: 1885: 1613: 1608:Software and technologies 1602: 1353: 1333: 1291:techPowerUp! GPU Database 739:VisionTek GeForce 256 DDR 670: 667: 656: 653: 650: 647: 644: 641: 635: 629: 626: 623: 620: 535: 530: 477: 474: 209: 26: 1173:www.orpheuscomputing.com 960:"NVIDIA GeForce 256 DDR" 910:"NVIDIA GeForce 256 SDR" 832:Graphics processing unit 461:All models are made via 375:Star Wars: Empire at War 339:cube environment mapping 331:Graphics Processing Unit 1760:Scalable Link Interface 1726:(variable refresh rate) 1618:Multimedia acceleration 985:"HY5DV651622 Datasheet" 325:Die shot of an NV10 GPU 1782:GPU microarchitectures 1774:(live video upscaling) 1772:Video Super Resolution 1692:(ray tracing platform) 1522:Unified shaders & 935:"K4S161622D Datasheet" 740: 371:Nvidia RIVA TNT2 Ultra 326: 318: 310: 309:GeForce 256 (NV10) GPU 70:; 24 years ago 57:; 24 years ago 2213:Mellanox Technologies 738: 715:texture mapping units 489:Transistors (million) 454:Further information: 387:first-person shooters 351:computer-aided design 324: 316: 308: 1358:Fixed pixel pipeline 864:on September 1, 2000 728:Discontinued support 46:: Nvidia GeForce 256 1696:Nvidia System Tools 1061:Shimpi, Anand Lal. 1039:. December 17, 2009 939:Samsung Electronics 719:render output units 468:fabrication process 438:motion compensation 432:Motion compensation 361:Product comparisons 317:Quadro (NV10GL) GPU 291:Hyundai Electronics 283:Samsung Electronics 242:motion compensation 102:Fabrication process 23: 1703:(video decode API) 1656:(shading language) 1569:& tensor cores 1166:"Technology brief" 1021:. August 31, 1999. 741: 397:3dfx Voodoo 2 327: 319: 311: 2248: 2247: 2244: 2243: 2240: 2239: 2138:Chris Malachowsky 2106: 2105: 2102: 2101: 2018:Shield Android TV 1881: 1880: 1877: 1876: 1672:(ray tracing API) 1598: 1597: 1594: 1593: 1408: 1407: 1348: 1140:www.activewin.com 1067:www.anandtech.com 700: 699: 367:3dfx Voodoo3 3500 214: 213: 75:December 13, 1999 68:December 13, 1999 2278: 2198:Cumulus Networks 2193:Bright Computing 2178:3dfx Interactive 2123: 2112: 1993: 1981: 1969: 1898: 1887: 1718:Nvidia 3D Vision 1684:Nvidia Omniverse 1665:Nvidia GameWorks 1639:(video decoding) 1633:(video decoding) 1627:(video encoding) 1615: 1604: 1362: 1355: 1342: 1335: 1320: 1313: 1306: 1297: 1263: 1262: 1260: 1258: 1244: 1238: 1237: 1235: 1233: 1227: 1216: 1208: 1202: 1201: 1190: 1184: 1183: 1181: 1179: 1170: 1162: 1156: 1155: 1153: 1151: 1142:. 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Archived from 853: 721: 708: 684: 679:GeForce 256 DDR 632: 618: 613:GeForce 256 SDR 472: 379:Half-Life 2 199:GeForce 2 series 78: 76: 71: 65: 63: 62:October 11, 1999 58: 55:October 11, 1999 36: 31: 24: 2286: 2285: 2281: 2280: 2279: 2277: 2276: 2275: 2251: 2250: 2249: 2236: 2166: 2160:Ranga Jayaraman 2157:Debora Shoquist 2117: 2098: 2079: 2061: 2027: 2008:Shield Portable 1996: 1990:Nintendo Switch 1987: 1975: 1963: 1946: 1923: 1892: 1873: 1777: 1750:(module/socket) 1744:(module/socket) 1738:(multi-monitor) 1736:Nvidia Surround 1732:(GPU switching) 1706: 1642: 1609: 1590: 1561: 1517: 1475:Unified shaders 1469: 1428: 1404: 1403: 1384: 1349: 1329: 1324: 1272: 1267: 1266: 1256: 1254: 1246: 1245: 1241: 1231: 1229: 1225: 1214: 1210: 1209: 1205: 1192: 1191: 1187: 1177: 1175: 1168: 1164: 1163: 1159: 1149: 1147: 1146:on May 21, 2013 1134: 1133: 1129: 1119: 1117: 1112: 1111: 1107: 1090: 1079: 1078: 1074: 1060: 1059: 1052: 1042: 1040: 1031: 1030: 1026: 1011: 1010: 1006: 996: 994: 987: 983: 982: 978: 968: 966: 958: 957: 953: 943: 941: 933: 932: 928: 918: 916: 908: 907: 903: 893: 891: 882: 881: 877: 867: 865: 855: 854: 850: 845: 823: 792: 746: 730: 725: 724: 711:Pixel pipelines 709: 705: 682: 658: 630: 616: 608: 599: 594: 585: 576: 571: 566: 561: 554: 549: 544: 528: 523: 514: 505: 495: 490: 485: 458: 452: 446: 434: 392:Quake III Arena 389:, most notably 363: 303: 234:pixel pipelines 138:GeForce 256 DDR 130:GeForce 256 SDR 74: 72: 69: 67: 61: 59: 56: 47: 42: 19: 12: 11: 5: 2284: 2282: 2274: 2273: 2271:Graphics cards 2268: 2263: 2253: 2252: 2246: 2245: 2242: 2241: 2238: 2237: 2235: 2234: 2231: 2228: 2225: 2220: 2215: 2210: 2205: 2200: 2195: 2190: 2185: 2180: 2174: 2172: 2168: 2167: 2165: 2164: 2163:Jonah M. 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Retrieved 862:the original 851: 805:3dfx Voodoo3 796:ATI Rage 128 781: 731: 706: 683:Dec 13, 1999 617:Oct 11, 1999 509:Core clock ( 435: 426: 422: 390: 383: 364: 347: 335: 328: 301:Architecture 289:memory from 281:memory from 258: 217: 215: 169:OpenGL 1.2.1 157:Direct3D 7.0 92:Architecture 52:Release date 43: 38: 15: 2023:GeForce Now 1917:Quadro Plex 1903:Workstation 1762:(multi-GPU) 1720:(stereo 3D) 1567:Ray tracing 1532:GeForce 600 1414:GeForce 256 1366:Pre-GeForce 1252:TechPowerUp 810:Matrox G400 790:Competitors 603:Bus width ( 589:Bandwidth ( 575:MVertices/s 553:TDP (Watts) 527:Core config 466:220 nm 265:220 nm 218:GeForce 256 210:Unsupported 185:Predecessor 109:220 nm 22:GeForce 256 2255:Categories 2153:Bill Dally 2148:David Kirk 2126:Key people 1954:components 1789:Fahrenheit 1766:TurboCache 1756:(protocol) 1690:Nvidia RTX 1576:GeForce 20 1257:August 30, 1232:August 30, 1120:October 2, 868:October 1, 843:References 263:using its 254:Direct3D 7 2084:Computer 1901:Graphics 1864:Blackwell 1637:PureVideo 1483:GeForce 8 1446:GeForce 3 1043:March 24, 570:MTexels/s 565:MPixels/s 503:interface 483:Code name 406:Glide API 287:DDR SDRAM 279:SDR SDRAM 250:PC gaming 230:RIVA TNT2 195:Successor 189:RIVA TNT2 127:Mid-range 2086:chipsets 1647:Software 1394:RIVA TNT 1389:RIVA 128 1223:Archived 1198:TechSpot 1094:cite web 997:July 10, 969:July 10, 944:July 10, 919:July 10, 894:July 21, 889:TechSpot 821:See also 768:Download 751:Download 598:Bus type 532:Fillrate 295:SK Hynix 135:High-end 84:Codename 2203:DeepMap 2116:Company 2042:GoForce 1952:Console 1829:Maxwell 1804:Rankine 1794:Celsius 1440:shaders 1340:GeForce 1150:July 2, 536:Memory 478:Launch 408:and/or 271:process 226:GeForce 180:History 173:T&L 152:DirectX 146:support 96:Celsius 73: ( 60: ( 2233:Stexar 2230:MediaQ 2227:Exluna 2094:nForce 2052:Jetson 1854:Hopper 1849:Ampere 1844:Turing 1834:Pascal 1824:Kepler 1799:Kelvin 1754:NVLink 1434:Vertex 1412:  1327:Nvidia 690:4.800 662:2.656 642:4:4:4 633:, PCI 631:AGP 4x 580:Size ( 542:MFLOPS 475:Model 418:Radeon 410:MiniGL 355:Quadro 246:MPEG-2 222:Nvidia 164:OpenGL 66:(SDR) 44:Bottom 41:: Logo 2208:Icera 2183:Ageia 2057:Tegra 2047:Drive 1929:GPGPU 1905:cards 1869:Rubin 1839:Volta 1819:Fermi 1814:Tesla 1809:Curie 1701:VDPAU 1676:PhysX 1670:OptiX 1631:NVDEC 1625:NVENC 1438:pixel 1226:(PDF) 1215:(PDF) 1169:(PDF) 1018:CNNfn 992:Hynix 988:(PDF) 621:NV10 293:(now 275:SDRAM 121:Cards 79:(DDR) 2067:CPUs 2033:SoCs 1966:Xbox 1961:NV2A 1660:CUDA 1542:800M 1524:NUMA 1451:4 Ti 1436:and 1424:4 MX 1399:TNT2 1259:2024 1234:2024 1180:2020 1152:2013 1122:2007 1100:link 1045:2016 999:2019 971:2019 946:2019 921:2019 896:2019 870:2020 798:and 784:Aero 693:DDR 687:150 671:960 668:128 665:SDR 651:480 648:480 645:480 639:166 636:120 627:139 546:FP32 463:TSMC 401:3dfx 369:and 341:and 268:CMOS 261:TSMC 244:for 224:'s " 216:The 113:CMOS 106:TSMC 87:NV10 2188:ULi 1942:DGX 1748:SXM 1742:MXM 1547:900 1537:700 1513:500 1508:400 1503:300 1498:200 1493:100 1380:NV2 1375:NV1 696:12 674:13 659:64 624:17 605:bit 593:/s) 520:MHz 511:MHz 500:Bus 377:or 297:). 144:API 39:Top 2257:: 1654:Cg 1586:40 1581:30 1557:16 1552:10 1456:FX 1250:. 1221:. 1217:. 1196:. 1171:. 1138:. 1096:}} 1092:{{ 1084:. 1065:. 1053:^ 1035:. 1015:. 990:. 962:. 937:. 912:. 887:. 717:: 713:: 657:32 654:0 591:GB 582:MB 399:. 345:. 1992:) 1988:( 1980:) 1976:( 1968:) 1964:( 1488:9 1466:7 1461:6 1419:2 1347:) 1343:( 1319:e 1312:t 1305:v 1261:. 1236:. 1200:. 1182:. 1154:. 1124:. 1102:) 1088:. 1069:. 1047:. 1001:. 973:. 948:. 923:. 898:. 872:. 778:. 770:. 761:. 753:; 607:) 584:) 548:) 522:) 513:) 175:) 171:( 115:) 111:( 77:) 64:)

Index



Celsius
TSMC
220 nm
CMOS
Cards
API
DirectX
Direct3D 7.0
OpenGL
OpenGL 1.2.1
T&L
RIVA TNT2
GeForce 2 series
Nvidia
GeForce
RIVA TNT2
pixel pipelines
hardware transform and lighting
motion compensation
MPEG-2
PC gaming
Direct3D 7
TSMC
220 nm
CMOS
process
SDRAM
SDR SDRAM

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