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corrupt, bloodthirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings (hence why paladins are excluded). Slavery is commonplace, gladiatorial duels provide entertainment for the elite, and death permeates the culture. As rain falls only once per decade in some areas, water is more precious than gold. Due to the scarcity of natural resources, few wizards have access to books made of paper pages and hard covers; instead, they record their spells with string patterns and complex knots. Metal is also rare, affecting both the economy and the quality of equipment. The ceramic coin, made from clay and glazed in various colors, is the primary medium of exchange, worth about a hundredth of a gold piece. Due to a scarcity of metal, weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian, and are prone to breaking. Only a single dragon exists in all of Athas, a monstrosity whose appearance heralds disasters of catastrophic proportions.
933:. Over the course of the adventure modules and the novels the metaplot advances radically, changing the Tyr Region with Rikus, Agis, Neeva, Tithian, and Sadira (from the novels), or the player characters at the center of the changes. Borys the Dragon is killed by Rikus and Sadira. Sadira becomes the first sun-wizard through the use of the Pristine Tower, putting her at a level of power equal to the sorcerer-kings. Tithian uses the Dark Lens to free Rajaat, believing he will be transformed into a sorcerer-king as a reward. Several sorcerer-kings are lost or destroyed during the ensuing battle with Rajaat. Andropinis is imprisoned in the Black while Tectuktitlay is killed. Rajaat is ultimately vanquished by Sadira using the Dark Lens as a focus for a spell that burns away Rajaat's shadow, the source of his tremendous power. This spell also causes a tremendous earthquake creating the Great Rift, a passage to the previously unknown Crimson Savannah and the alien Kreen Empire.
834:, rebelled against their creator and used one of Rajaat's talismans, the Dark Lens, to imprison him in a shadow realm known as the Black. With Rajaat imprisoned, the former Champions renamed themselves Sorcerer-Kings and despotically divided up the surviving city-states among themselves. His escape would spell doom for all of them, so the former Champions selected Borys as Rajaat's warden. As warden, Borys would need to be transformed into a true dragon, a creature nearly unheard of in the setting, in order to be able to cast the spells required to maintain Rajaat's prison. The ritual that transformed Borys into a dragon caused him to go mad and embark on a century-long defiling rampage. The defiling during the Cleansing War had been substantial, but Borys's rampage was the tipping point that turned Athas into a hellish desert.
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The fourth edition metaplot describes three ages: the Green Age, the Red Age, and the Desert Age or the Age of the
Sorcerer-Kings. As with the original metaplot, the Green Age is earliest visible sign of civilization but suggests that rare tales tell of an earlier age, possibly the Blue Age. The end of the Green Age is described similarly to the original metaplot. The Green Age gave way to the more recent Red Age, a time of profound war and strife that left the world a blasted, desolate waste. Game play begins during the Desert Age, similarly to 2nd edition, with the world a barren wasteland and its few remaining habitable places being lorded over by the sorcerer-kings. Sorcerer-king Kalak of Tyr has been assassinated and the liberation of Tyr has sparked a glimmer of hope and renewal in the Tyr Region.
804:, would bring about sweeping changes to Athas. Rajaat discovered magic eight thousand years before the current age. Seeking more power he took possession of the Pristine Tower. Here he mastered this new force and developed two distinct ways; one that preserved nature, known as preserving, and one that exploited it, known as defiling. He taught preserving magic to the public but secretly selected 15 human students with a potential for both psionics and magic for a darker purpose. Using the power of the Pristine Tower to harness the energy of the yellow sun, he transformed these 15 into his
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Altaruk and Tyr across the
Tablelands (Urik, Gulg, Nibenay, and many wilderness locations) to confront an ancient primordial awakening in the Sea of Silt. Chapters consisting of three linked adventures each were released at the D&DXP, Origins, and Gen Con gaming conventions. A total of seven chapters (21 rounds of four-hour play) were released, providing a single continuous story taking player characters from 3rd through 9th level (11th level at completion). Though the campaign concluded in January 2013 at Winter Fantasy, adventures can be requested from Baldman Games.
1505:, unusual nature of magic, and focus on survival skills have altered the scope and theme of some classes and lead the addition of new classes. Bards, for example, are as likely to be skilled at assassination or poisons as they are with entertainment. Athasian clerics, rather than worship a given deity, pact with elementals. They also do not organize into churches, collect followers, and are allowed to carry edged weapons. There are also significant setting distinctions between
1857:(21st level and above) that sees itself as the secret monitors of psionic balance on Athas. By and large, crimes committed using psionics are punished as they would be if they were committed normally. Mind reading, controlling the actions of others, spying on others using by psionic means are all outlawed, and summoning extraplanar beings are all outlawed. The only exception to these laws is for court officials who are allowed to use psionics in the due process of law.
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away the brown tide but also changed the planet. The sun changed from blue to yellow. The endless sea receded, revealing a verdant world of plant life. The halflings' civilization came to an end and most of them withdrew from the world and spiraled into savagery. The last of the nature-masters transformed themselves into new races, becoming humans, demihumans, and other humanoids that repopulated the world and built new civilizations.
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of the characters, races, and setting details from the previous editions were changed or removed. A new rules element was the addition of Themes (Athasian
Minstrel, Dune Trader, Elemental Priest, etc.). Each PC gained one theme that together with race and class helped define the character. Themes grant an initial power and additional powers could be chosen instead of normally available class powers.
572:(1991). The sorcerer-king Kalak is dead and Tyr is a free city-state but the future of Athas beyond that is up to the players. Game designer Richard Baker said the design team wanted the game to begin when Athas had the most possibilities for adventure and offer a version of the setting where the Prism Pentad storyline would be possible but not mandatory.
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there are many arcane classes, so defiling became an at-will power applicable when using daily arcane powers. Elemental priests became a new Shaman build, the
Animist Shaman. Elemental worship is tied to the Primal power source, because the Divine power source (which includes clerics and paladins) is unavailable to player characters by default.
1789:, or in 4th edition, the Elemental Chaos. Divine spell casters, such as elemental clerics or druids, are allied to one of these planes and are able to draw energy from them for their specialized spells. The only spheres accessible to Athasian clerics are those corresponding to the elemental planes (earth, air, fire, and water), the
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of nature itself. The age came to an end by accident. The halflings of the great city of Tyr'agi tried to increase the sea's fecundity in order to produce more creatures and plants. The experiment failed, however, instead choking the sea with a toxic brown tide that spread across the waters, killing everything it touched.
1811:, casters who directly serve and derive their powers from the sorcerer-kings, were treated as a specialized form of cleric. In 4th edition the templar class shifted away from being a divine caster to an arcane caster, though not all templars are skilled in magic. Many templars are not clerics at all but
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A side-bar briefly describes the true history of Athas, which differs slightly from the original. First, the gods were destroyed or driven away from Athas by malevolent elementals known as primordials. The loss of true gods created a fault in the world that allowed for the potential for arcane magic,
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described Athas as "the swords and sorcery equivalent of Mad Max: a desert world where water, steel and kindness are in short supply, where magic destroys the environment and the kings and queens are exclusively evil. Elves are untrustworthy merchants and halflings are cannibals. New PC races include
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In 2009, Wizards of the Coast announced the return of Dark Sun as the 2010 campaign setting, in addition a two source books and an adventure for the new campaign setting. The setting was a "reimagining" of the 2nd edition setting, returning to the time immediately after Tyr became a free state. Some
2009:
In place of the higher dice for ability scores, the abilities of all of the player character races have been improved. Each (including humans) has an additional bonus to one or more ability scores, an innate psionic power, and often other bonuses. Every race has a level adjustment, meaning that a PC
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Given the prevalence of psionics the people of Athas have developed laws to govern their use. Each of the major city-states in the setting have organizations that teach or regulate psionics in that region. Additionally, the Order is a secret psionic organization composed of supremely powerful psions
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boxed set released in 1995 begins at this point with the destabilization of the Tyr Region's political power structure. The wake of the creation of the
Cerulean Storm and the earthquake that caused the Great Rift results in powerful storms and destructive aftershocks. The Wanderer discovers the lost
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begins with the Edenic Blue Age when Athas was once covered with a vast body of life-giving water under a blue sun. Halflings ruled Athas during this time, building a powerful civilization. They were nature-masters and life-shapers, able to produce anything they needed by manipulating the principles
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released in 1991 presented the base setting details wherein the Tyr Region is on the verge of revolution against the sorcerer-kings. A five-book fiction series, the Prism Pentad, written by
Denning and edited by Lowder, was released beginning in 1991, in coordination with the boxed set. Set a decade
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that would use this ruleset, the working title of which was "War World". The team envisioned a post-apocalyptic world full of exotic monsters and no hallmark fantasy creatures whatsoever. TSR worried about this concept, wondering how to market a product that lacked any familiar elements. Eventually,
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The 4th edition Dark Sun books greatly change the setting, and the 4th edition races were added as well, including
Tieflings, Dragonborn, and Eladrin. Mechanical differences abound, but reflect the 4th edition rules. For example, in 2nd edition, defilers were a separate wizard class. In 4th edition
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that often do not exist in other fantasy worlds. Arcane spell casters are largely reviled, while divine magic is accepted though it sometimes presents an ideological challenge to the sorcerer-king's rule. Psionics are broadly accepted and celebrated, with virtually all living things possessing some
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were originally monsters. Some of the hallmark fantasy races were each given different twists to make them more suitable to the settings darker themes. Athasian elves are not benevolent forest dwellers but hostile tribal nomads with savage dispositions and a deep distrust of outsiders. Halfings are
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claims that the Green Age began approximately 14,000 years before the setting's starting period. Desperate to save themselves and Athas from the brown tide, the halflings built the
Pristine Tower, a powerful talisman that could harness the energies of the sun. The light of the Pristine Tower burned
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Arcane magic draws its power from the life force of plants or living creatures, with the potential to cause tremendous harm to the environment. As a result, wizards and other arcane casters are despised and must practice in secret. Psionics are extremely common with nearly every living thing having
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world through the non-epic levels. The Athas.org version also condensed the metaplot information and presented a much broader view, allowing players an opportunity to create campaigns in virtually any era of Athas, even as far back as the Blue Age. Athas.org was also given permission to convert and
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that presented rules for 3rd edition. This version took place three hundred years after the last published setting details and sought to return the setting's metaplot to something closer to the original boxed set. This version also provided rules and setting details for the new third edition player
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supplement. They have access to many of the same rogue skills as thieves, but to a lesser extent. In addition, they had several abilities unique to traders, including the cultivation of extensive networks of useful contacts. In 3rd edition they were a prestige class. In the 4th edition setting the
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The fourth edition setting presents a much abridged and somewhat different backstory that alludes to the original metaplot but doesn't explicitly reference it. Little is known in-game about the history of Athas and what is known is largely myth, legend, and/or the propaganda of the sorcerer-kings.
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pioneered the matching of fiction and adventure modules to engender and advance metaplots. The original 1991 boxed set begins at the end of the Brown Age (the Age of the
Sorcerer-Kings) with the former Champions of Rajaat now tyrannically ruling over the few pockets of civilization left in the Tyr
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Rajaat's ultimate desire was to exterminate all races except the halflings and return Athas to the splendor of the Blue Age. About 3,500 years before the current age, Rajaat assigned each of his
Champions a race to exterminate and the ensuing years of struggle were known as the Cleansing Wars. The
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Reviewers of the fourth edition release of the setting were largely favorable. Christopher W. Richeson of RPG.net gave the setting an excellent rating, saying that update did an "excellent job of incorporating 4E's mythology without losing the harsh feel of the original setting". EN World gave the
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Arcane magic in Dark Sun differs substantially from more traditional fantasy campaign settings in that it draws from the life force of the planet or living beings. Arcane spellcasters may cast spells in a manner that preserves nature, known as preservers, or in a manner that destroys it, known as
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boxed set as part of the rogue class, and again in the 3rd edition rules. Athasian bards differed from their counterparts on other worlds in that they are as likely to deal in poisons, assassination, and blackmail as they are in entertainment or lore. The original Athasian bard. does not have the
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In May 2004, David Noonan wrote a brief update for the setting for the 3rd edition rules. The setting picked three hundred years after the second edition and the events of the Prism Pentad. The guide outlined some of the important events that had taken place since then, and largely focused on the
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The original Dark Sun product line was one of TSR's most popular releases in the 1990s with an enduring fan following. In the 1990s, fans formed multiple mailing lists, fan sites, and discussion boards concerning the setting. These fan sites grew to such a size and scale during the 1990s that TSR
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commented: "There's plenty of atmosphere in Dark Sun and, despite the seeming uniformity of the geography, a great deal of imagination has gone into detailing its various regions". The reviewer also observed: "Life on Athas is particularly tough and short. Never mind the monsters; failing to take
381:'s imagery: "I pretty much designed the look and feel of the Dark Sun campaign. I was doing paintings before they were even writing about the setting. I'd do a painting or a sketch, and the designers wrote those characters and ideas into the story. I was very involved in the development process".
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Convention, Wizards of the Coast and Baldman Games launched an organized play campaign set in Dark Sun. The campaign used the 4th edition rules and time frame. PCs played the role of Veiled Alliance members fighting against a secret organization named The True. Later adventures took players from
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were rumored to have been near completion to the point that early versions were reportedly given to some GMs at the 1997 Gen Con Game Fair before the line ended. Prior to the line's cancellation, designer Kevin Melka claimed that another halfling product, a book on the dwarves, and a book on the
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held the "Glory and Blood" Dark Sun Arenas, featuring seven separate arena encounters held in each city-state. Each arena was of varying difficulty and players gathered glory. Winning six of seven adventures resulted in sufficient glory for a cloth map of the Tyr region, not currently available
962:, who resurrected himself after being slain by the other Sorcerer-Kings for attempting to become a dragon like Borys, sweeps in and transforms most of the riotous inhabitants into undead. He now rules the city-state where the living walk side by side with undead zombies and skeletons. In Draj,
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The most notable fourth edition change expanded character building by introducing themes. Themes were a third way to define a player character identity through archetypes or careers allowing them to more clearly describe their place or role within the world. Some variant classes central to the
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Athas is a devastated world, the result of magic run amok. Most of Athas is an empty desert, interrupted by a handful of corrupt city states controlled by power-mad sorcerer-kings and their spell-wielding lackeys. The brutal climate and the oppressive rule of the sorcerer-kings have created a
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The former halfling center of Tyr'agi was renamed Tyr and the other great cities of the Tyr region, such as Ebe, Bodach and Giustenal, were built during this period. Due to mutations caused by the power of the Pristine Tower, the new people of Athas discovered they were gifted with myriad
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source material seems to suggest that there weren't ever any gods involved with Athas, while the 4th edition setting leaves the option open, more explicitly stating that the gods were destroyed or driven away by malevolent elemental spirits. Clerics and druids instead draw power from the
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largely cannibals living in shaman-ruled settlements in the jungles beyond civilization. Other standard fantasy races such as ogres, kobolds, or trolls, for example, are all assumed to have been destroyed during the Cleansing Wars or simply passed from the world in previous ages.
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by Bill Slavicsek in 1995 to include the developments of the setting since the initial 1991 release. Additional source books further detailed the setting. These included in-depth looks at certain aspects of the setting including certain classes, such as gladiators, clerics, and
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templars, but manages to learn enough to transform himself into a true sorcerer-king. He takes control of Draj and begins to demand regular blood sacrifices in his temples. Balic has also fallen into chaos after the disappearance and reappearance of their sorcerer-king
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who have pacted with their sorcerer-king. They are entirely dependent on their patrons for their magical abilities. Besides their cleric-like abilities, templars also have special abilities that allow them to govern and control the population of their city-states.
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Athasian elves are swift-running herders, traders, thieves, and raiders and are considered untrustworthy by most other Athasians for their duplicitous ways. Elves in this setting prefer to live in the moment and attempt to avoid hard work or drudgery as much as
808:. Besides their native psionic powers and defiling magic, they were imbued with immortality and the ability to draw magical energy from living creatures through the use of obsidian orbs. The process of creating the Champions turned the sun from yellow to red.
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gave the initial release 4.5 stars out of five. He warned that it would take "a skilled DM to handle the subtleties of the setting, not to mention the psionics rules and the fine points of the new races and character classes, but it is worth the effort. The
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which Rajaat discovers; the remainder of the metaplot up to the modern era is similar to 2nd edition. The Tyr Region remains the only bastion of civilization on Athas but is tyrannically ruled by the sorcerer-kings. No mention is made of the events of the
1320:
Half-giants are magically generated human-giant hybrids created by the sorcerer-kings as slave soldiers. More intelligent than their counterparts in other worlds, but with a tendency to change personalities over time. Half-giants can only mate with other
587:
previous editions, such as gladiators, templars, and elemental priests, were introduced as themes. Themes proved very popular and were widely adopted in other settings. The scale of Athas was reduced slightly but the geography was largely unchanged.
1241:
Athasian dwarves are similar to dwarves in other settings but usually have little to no hair, and are gifted artisans of stone and metal. In previous editions dwarves could not practice arcane magic but this restriction was omitted in 4th edition.
717:
is played on the fictional planet Athas. Novels and source books largely take place in the Tyr Region, though other areas are described for play. The exact landmass configuration of the planet or the existence of other continents is unknown.
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setting a B+ rating saying that the source book was readable, and introduced innovative new mechanics to the game. The reviewer was critical of the source book, feeling it to be "incomplete" in both content and art work in comparison to the
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Insider web site. The first two excerpts covered basic information on the setting, which is similar to that of previous versions. A series of articles continued to provide glimpses into the setting prior to the release in August.
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unbridled use of defiling magic unleashed by Rajaat and his Champions during the wars desolated the land, turning much of it into a savage, desert wasteland under a burning crimson sun. The non-existence of many of the typical
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proved more successful—all characters and creatures were psionic to a greater or lesser degree—but designers regretted the extra time involved in attaching these rules to practically every living thing in the campaign world.
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with relative ease. Dark Sun's Inner Planes have different paraelementals based on natural phenomena: rain lay between air and water; sun between air and fire; magma between fire and earth; and silt between earth and water.
1355:
Halflings are the oldest race on Athas with a culture dating back to the distant past. They are now known for being savage (often cannibalistic) tribal people, and revere nature. They largely live in isolated tribes in the
991:
campaign setting for the 3.5 rules. This edition picks up the metaplot two years after the Wanderer's discovery of the Last Sea. Following prophesied signs, Dregoth takes to the surface and makes his bid for true divinity.
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cosmology, but retains its traditional cosmological isolation. The Feywild, known as the Lands Within the Winds, is largely absent with its few remaining access points being jealously guarded by the remains of the
729:
Athas has no deities and no formal religions other than the cults created by the sorcerer-kings. There is some contention within the source material as to whether or not there were ever deities in the setting. The
1429:
Intelligent, reptiloids dwelling in the Hinterlands west of the Ringing Mountains. Pterrans have a shamanistic culture and believe themselves to be the planet's chosen children. They were not included in the 4e
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The struggles would have continued to completion had the Champions not discovered that Rajaat's true plans did not include their survival. Approximately 2,000 years before the current age, the Champions, led by
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Templars are mystic servants of the sorcerer-kings. In previous editions they were a specialized priest class, but in 4th edition they are a character theme that practices some sort of arcane magic. Many are
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druids that mysteriously emerged during the Green Age who opposed Rajaat and the sorcerer-kings, and seek to restore vitality to Athas. The pyreen are a non-player race in previous editions but appear as an
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Tyr remains free from sorcerer-king rule and has managed to defend its walls from multiple assaults from Urik. The city-state is now ruled by a council of nobles and preserver mages from the Veiled Alliance.
561:
This version was heralded as a return of the feel of the original 1991 boxed set taking the setting back before the events of the Prism Pentad. The metaplot's timeline is set back to just after the original
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ability to cast spells. In 4th edition, the Athasian Minstrel is offered as a character theme and it is suggested that many Athasian Minstrels are bards, but a setting-specific bard class is not outlined.
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Order were part of his official proposals for 1997. An invasion of the Kreen Empire was also being considered, according to Melka, along with the mystery of the Messenger and a product on the Silt Sea.
1557:
adaptation they suffer an even greater stigma than wizards. Warlocks, sorcerers, and artificers are standard classes available for play in the 4th edition setting. Other arcane spell casters such as
2062:, running for two weeks in May and June 2010, was devoted to a Dark Sun campaign using pre-generated Dark Sun characters. Throughout July and August, excerpts were published as free content on the
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Intelligent bird-people living in small tribes in the rocky badlands and mountains. Aarakocra were not included as a playable race in 4e but are mentioned as dwelling in the hinterlands of Athas.
554:. The setting was chosen because designer James Wyatt felt that the setting's grittier, action oriented feel was a good fit for the fourth edition rules and because the setting demonstrated that
1829:"transforms the stodgy Dark Sun cleric into the setting's most intriguing character". With the 4th edition setting the elemental cleric became a background rather than a class in and of itself.
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2006:#111). Two of the authors of the Paizo materials, Chris Flipse and Jon Sederquist, are on the Athas.org "overcouncil", and are responsible for much of the development of the Athas.org rules.
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defilers. However, any arcane caster may choose to defile at any time. Defiling exploits the environment, draining the life from the surrounding area and turning it into a sterile wasteland.
1228:
Created by the sorcerer-king Dregoth in the city-state Giustinal, most were destroyed along with their city-state. They are now a race of refugees living on the fringes of Athasian society.
925:
At the point the source material lays out for play the beginning of the Age of Heroes when the sorcerer-king's hold on the Tyr Region has recently been challenged with the assassination of
609:
Possibly the most significant change to the setting was the alteration to its cosmology. In previous editions, Athas had a setting specific cosmology that was isolated from the rest of the
432:
boxed set released in 1995 updated the setting to reconcile the events and characters introduced since the initial 1991 release, and gave more details on the world outside the Tyr Region.
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Genasi, or half-elementals, are the rare offspring of humans and elementals living in the wastes on the Isle of the Sea of Silt. They revere nature and hate sorcerer-kings and defilers.
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906:, released a few months later, which presented the setting after the events of the modules and novels. Some advances in the metaplot were controversial among fans as releases such as
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filed legal paper work against them for infringing on their copyright. TSR eventually relented after fan outcry and established a formal fan site dedicated to Dark Sun fan creations.
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enough water on a desert crossing can be fatal". The reviewer concluded that "if blood in the sand is the bag you're into, you'll find plenty to enjoy under the Dark Sun". Writing in
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powers are a cornerstone of the setting, with nearly every living thing having some psionic abilities. Psionic ability is about as common in Dark Sun as arcane magic is in other
229:
differs further in that the game has no deities, arcane magic is reviled for causing the planet's current ecological fragility, and psionics are extremely common. The artwork of
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Clerics and other divine spellcasters were particularly affected by the setting; the lack of true gods meant that divine spellcasters were radically different from the standard
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is accessible via the Gray but the realm is largely empty in proximity to Athas with the connections to other realms lost. As with previous editions, Athas sits close to the
754:
extensive metaplot spans several fictional ages into its past and is described by a narrator called the Wanderer who presents an in-game account of Athas's history in their
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being specifically mentioned as not being present, there is very little information as to whether or not the other 4th editions classes should be included in the setting.
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s popularity endured long after the setting was no longer supported, with a lively online community developing around it. Only third-party material was produced for the
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as opposed to divine magic. Clerics technically still used divine magic mechanics but under the same limited auspices that marked the previous editions of the setting.
896:(1992). This trend continued with the adventure modules tying directly into Denning's fiction and vice versa. The culmination of the tangled metaplot was summarized in
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As classes changed in subsequent editions these were also reconciled with the setting. Available classes are not defined in the 4th edition campaign setting. Besides
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There are no gods in Athas so clerics gain their powers by making pacts with elementals (earth, fire, water, air) or paraelemental (sun, silt, magma, rain) of the
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Muls are dwarven-human hybrids bred by the sorcerer-kings as a race of slave soldiers. They are larger and stronger than humans, possessed of tremendous endurance.
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to the international stage with a multi-million-dollar awareness campaign, it is difficult not to read the campaign setting as a grim warning ... 30 years later,
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Region. These city-states tightly control the few remaining reservoirs of fresh water, the food supply, and other precious resources such as obsidian or iron.
1083:. The Gray in this edition is the realm of the dead where undead creatures and necromancers draw their power. The Gray, however, is thinner in regards to the
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for good-aligned characters, both of which also have psionic powers. Avangion have been ranked among the strongest creatures in the game by Scott Baird from
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magazine (2004). In Athas, elans were created by the psionic society known as The Order. Elans were included in 4th edition in the supplement Psionic Power.
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Psionics are an important part of the setting. Psions and psionic classes of various types were always available depending on the edition. These included:
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counterpart. Rich Baker reported that the design team wanted the campaign setting to mesh closely with the new core rules and source material, such as the
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s designers presented a savage, magic-ravaged desert world where resources are scarce and survival is a daily struggle. The traditional fantasy races and
1800:. Some ostensibly divine spell casters, such as templars, became arcane spell casters. Others, such as shamans, clerics, and druids, cast spells using
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Dark Sun races were distinctly different from those found in other campaign settings as the designers purposefully went against type. For example, the
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1978:. Both rules were official versions approved and sanctioned by Wizards of the Coast that provided two different possible versions of the setting.
758:. According to this account the planet progressed through several ages roughly corresponding to the color of the sun and the state of the planet.
583:, than previous editions had. Effort was made, however, to ensure that these more generic elements stayed true to the unique feel of the setting.
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Dark Sun was not supported with a published rulebook for third edition, but compatible rules for the 3.5 edition appeared in several places; the
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2089:(featuring weekly one-to-two-hour adventures at gaming stores) was based in Dark Sun and provided players with 15 weeks of Dark Sun encounters.
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of the core game rules, but with some changes to bring them in line with the game's unique themes. For example, the commonplace development of
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1565:, or were not included until the Paizo later version of the setting in 2004. In 4th edition any arcane caster was ostensibly available if the
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166:, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. The product line began with the original
4185:
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presented another update to the setting for 3.5 in 2008. It was a rules-only conversion that provided everything needed to play in the
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described the setting: "Using the desert as a metaphor for struggle and despair, this presents a truly alien setting, bizarre even by
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3331:
1938:; the races native to Athas, such as elves or thri-kreen; and more detailed setting information, such as the city-state of Tyr, the
1770:
In previous editions, defilers and preservers were a separate class. In 4th edition, defiling and preserving is a matter of choice.
694:
is perhaps TSR's most obviously political product. Coming as it did in 1991, a year after activists brought the 20th anniversary of
5386:
5209:
5204:
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4513:
4508:
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1044:, but Athas, with very few exceptions, is entirely cut off from the rest of the universe. While it retains its connections to the
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powers. Soon a high standard of living was achieved for those dwelling in the cities supported by wonders created with psionics.
789:
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272:
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1998:
magazine #110 provide an alternative interpretation of the setting for the 3.5 edition (the rules for defiler wizards appear in
5925:
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5239:
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5459:
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5409:
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5404:
5249:
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5166:
5146:
5129:
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3169:
3144:
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2354:
2177:
2121:
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1935:
1929:, released in 1992, featured rules for epic level character advancement for Dark Sun. The basic source material was later
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The idea of the divine spell caster changed significantly during the 4th edition of the setting with the introduction of
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stopped supporting the game line. The line included the original boxed set with rulebook authored by Timothy Brown and
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counterparts. The designers credited this reversion as a pivotal change that launched the project in a new direction.
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established a trend of game products produced under the direction of a single artist. The setting was also the first
356:). The majority of project members were new to TSR, though not necessarily to the industry (Winter having worked at
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campaign settings, and unlike arcane magic, is accepted and revered appearing in every strata of Athasian society.
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1893:
world, and would split the original psionicist character class into a number of different psionics-using classes.
1290:
Former humans changed into a race of powerful psions. Elans were introduced in the updated setting description in
958:
The city-state of Raam is on the verge of collapse after the death of its sorcerer-queen. The psionic dragon-lich
5598:
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4308:
3424:
2348:
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Dune Traders were a new character class specific to the 2nd edition Dark Sun setting, introduced in the separate
31:
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4543:
2679:
4115:
1860:
The original Dark Sun boxed set did not contain rules for psionics, but rather drew on a separate supplement:
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Savage warriors bred by an elemental cult to create half-human half-bull soldiers to fight the sorcerer kings.
3950:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (And the Next Campaign Setting is ...)"
3651:
672:
describes the world as a good candidate for television adaptation, "a richly imagined world" with "traces of
606:. The new fourth edition races were given Athasian twists in a similar manner to the original fantasy races.
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2873:
2719:
2326:
2302:
2047:
1925:
1915:
The majority of resources for the setting were released between its first appearance in 1991 and 1996, when
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mixed with Jedi-like powers and a healthy side of murderous human-sized praying mantises". John Baichtal of
397:
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Numerous novels have been based in the Dark Sun setting. Notable authors writing in the world of Athas are
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The Lost Cistern of Aravek for fourth-level pregenerated PCs was provided on August 21 for the Worldwide
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game standards. From dragons to spell-casting, from character classes to gold pieces, this ties familiar
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5702:
4715:
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187:
5716:
4422:
4054:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (Eight Characteristics of Athas)"
1878:
published in 1995 included psionic rules as part of the core boxed set, which were intended to replace
702:
still feels relevant as a cautionary fable about unchecked power and a disregard for the environment."
590:
The edition change created other notable differences including templars as warlocks, the dray becoming
150:
2525:
1954:
supplement included rules for general desert conditions. In 2004, Paizo published several articles in
1067:
and contains a mysterious realm of absolute nothingness called the Hollow that serves as a prison for
6002:
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included information and rules for how 20th level wizards can transform into 21st level dragons, or
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the adopted son of the deceased Sorcerer-King Tectuktitlay was installed largely as a figurehead by
922:
elements, such as the lifeshaping magics of the halflings, that had previously only been hinted at.
5811:
5371:
4888:
4741:
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2503:
173:
4083:
4028:"Dungeons & Dragons Roleplaying Game Official Home Page - Product (Marauders of the Dune Sea)"
4002:"Dungeons & Dragons Roleplaying Game Official Home Page - Product (Dark Sun Creature Catalog)"
3976:"Dungeons & Dragons Roleplaying Game Official Home Page - Product (Dark Sun Campaign Setting)"
3537:
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941:
halflings of the Jagged Cliff, as well as the psionic utopians of the Mind Lords of the Last Sea.
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5509:
5454:
5124:
4145:
3489:
2932:
2613:
2564:
2439:
1994:
1962:
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counterparts. Without proper deities, clerics derive their powers from such as the forces of the
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Thri-Kreen are a race of predatory, six-limbed, humanoid sized insect people resembling mantises.
1400:
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magazine, brought to Athas as soldiers by the sorcerer-king Andropinus when he returned from the
1153:
501:
421:
374:
168:
5321:
2277:
decided not to release the Mystic on its own because the class would not be needed "until we do
1063:
and two other transitive planes: the Gray and the Black. The Black is roughly equivalent to the
4321:
3401:
1021:
setting was Athas' cosmological isolation, something that broke with the rest of the canonical
683:
muls (half-dwarves) and thri-kreen (insect men) add to the setting's uniqueness. It's a riot!"
348:
declined to join the conceptual team (though Cook would write the first two adventure modules:
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5836:
5331:
4736:
4288:
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3148:
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2036:
2035:. He also indicated that a preview of Dark Sun would be available as an adventure at the 2010
1988:
1975:
1956:
1075:
in that it surrounds Athas, forming a massive buffer between the prime material plane and the
494:
486:
449:
The Dark Sun game line ended abruptly in late 1996. When TSR released its product schedule in
207:
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5855:
5779:
4837:
4795:
4178:
4098:"The Wizards Community > Dungeons and Dragons > Forum > D&D Encounter Season 2"
2181:
1342:. They are shunned and held with suspicion and hostility from both sides of their parentage.
1263:
and abhor arcane magic. Eladrin are not well known on Athas and most regard them as legends.
855:
800:
Among the new races was a rare and powerful race known as the pyreens. One of their number,
711:
678:
660:
482:
305:
198:
155:
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5995:
5414:
5351:
4619:
4174:
4170:
3152:
3003:
2261:
Dark Sun and Athas have been mentioned by developers of the fifth edition of the game. At
1939:
1116:
and the planet has a special connection to these planes. These planes are accessible from
1056:
is nearly impossible. The reason for the cosmological isolation is never fully explained.
919:
668:
4229:
3953:
3936:
2010:
of the race counts as a PC of higher level than he actually is for purposes of balance.
1108:, known as the Gray on Athas, acts as a barrier between Athas and the other planes. The
363:
Steve Winter suggested the idea of a desert landscape. His inspiration drew partly from
6019:
5605:
5336:
4649:
4523:
4355:
3381:
2670:
Crawford, J.; Dillon, D.; Petrisor, B; Taymoor, R, and Schneider, F. (March 14, 2020).
2322:
2249:
1790:
1566:
396:
conventions into knots". He said that Athas "shares the post-apocalyptic desolation of
370:
3007:
304:, its mass-combat ruleset, in 1989. In 1990 the company began pre-production on a new
6047:
6024:
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4685:
4664:
4659:
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4609:
3923:
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1823:
felt that while "clerics got the shaft in the original Dark Sun set", the supplement
412:
333:
234:
177:
54:
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3173:
5723:
5695:
5361:
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4359:
2554:
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2079:
1920:
1786:
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1045:
867:
602:, and the exclusion of races from previous editions: elans, maenads, pterrans, and
365:
341:
337:
329:
300:
203:
63:
2042:
convention. This full adventure previewed new material from the campaign setting.
493:
created an updated version of the setting for Paizo in 2004 that was published in
5730:
5078:
5073:
5036:
5009:
4809:
4644:
4634:
4624:
4604:
4166:
3656:
3064:
2775:"Dark Sun When Does all this Psionics Talk Mean We're Finally Getting Athas 5e?"
2336:
2312:
1668:
1532:
1041:
618:
378:
321:
309:
elves, dwarves, and dragons returned but in warped variations of their standard
230:
4142:"Dungeons & Dragons Roleplaying Game Official Home Page - Event (Game Day)"
453:#236 (December 1996) no Dark Sun products were included. The final release was
5514:
5316:
4979:
4599:
4589:
4564:
3893:
3636:
3207:
2806:
Johnson, Harold; Winter, Steve; Adkinson, Peter; Stark, Ed; and Peter Archer.
2316:
1455:
1180:
1161:
1037:
614:
402:
4390:
439:
soon stopped its further inclusion in Dark Sun products. The tie-in with the
5911:
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5527:
5346:
5326:
5186:
5066:
4986:
4928:
4867:
3757:
3743:
3652:"Dungeons & Dragons: 10 Most Powerful (And 10 Weakest) Monsters, Ranked"
3271:"Five Fantasy Epics That Would Have Made for Better TV Than Game of Thrones"
2851:
2837:
1916:
1820:
1210:
1184:
1165:
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643:
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385:
295:
271:
has been mentioned by developers, most notably Mike Mearls, and appeared in
73:
4844:
2265:
in 2018, Mike Mearls mentioned that there was talk about bringing back the
853:. During this era TSR began to expand metaplots in other settings, such as
46:
2900:
1259:
attempting to save what remains of their decaying homeland. They excel at
558:
games could go beyond the tropes and themes of standard medieval fantasy.
5429:
5176:
5161:
4972:
4881:
4874:
4858:
4851:
4309:"Will 'Dungeons & Dragons' Bring Back the Dark Sun Campaign Setting?"
4119:
2262:
1527:
1438:
846:
595:
575:
The fourth edition setting strayed far less from the core rules than its
238:
192:
163:
2078:
The Dark Sun adventure entitled Bloodsand Arena was held on June 19 for
2074:, there were several other adventures provided before the full release:
485:
and the fans at Athas.org kept the setting alive through the use of the
5539:
5444:
5341:
5056:
5051:
5002:
4935:
4823:
4720:
4467:
2092:
1250:
1132:
Athas is home to several of the standard high fantasy races, including
1101:
599:
97:
1640:. In 4th Edition, clerics and other divine classes are not available.
621:. Fourth edition instead presented Athas squarely within the standard
344:. With the exception of Denning and Kirchoff, design veterans such as
17:
5366:
4919:
2359:
1966:
magazine that brought Dark Sun in line with the third edition rules.
1302:
3405:
3404:; Fernandes, Bruno; Flipse, Chris; Sederqvist, Jon (Oracle) (2003).
2954:
1974:
published unrelated source materials in 2007 for Dark Sun under the
225:
were altered or omitted to better suit the setting's darker themes.
3795:
2269:
class, a psionic class featured in a play test article released in
1447:
who wander the wastes raiding, stealing, and killing for survival.
5532:
5466:
5356:
5061:
5046:
5041:
4705:
1653:
Druids gain their powers by serving the natural spirits of Athas.
1554:
2978:"And the Next Campaign Setting is ...Big News from Gen Con Indy!"
1152:, as well as a handful of new or exotic fictional races, such as
1120:
and vice versa. Contained deep within the Elemental Chaos is the
5139:
2339:
and artist Peter Bergting, based on the campaign setting called
2086:
5570:
5106:
4767:
4434:
4394:
1866:. These were later expanded in the setting-specific sourcebook
5449:
5156:
3511:
2052:
477:
Dark Sun was not officially supported by the third edition of
158:
set in the fictional, post-apocalyptic desert world of Athas.
2031:
first communicated various likely changes to the setting via
2808:
30 Years of Adventure: A Celebration of Dungeons and Dragons
625:
cosmology, though it was still difficult to access or exit.
3249:"Review: Dark Sun Campaign Setting by Wizards of the Coast"
377:. The Dark Sun setting drew much of its makeup from artist
955:
city-states and the fate of the remaining sorcerer-kings.
127:
Game accessories, novels, comics, role-playing video games
1475:
Pyreen or peace-bringers are an ancient race of nomadic,
821:
races, such as trolls and goblins, is due to these wars.
2752:(Podcast). No. 14–16. Misdirected Mark Productiions
1095:
The 4th edition setting places Athas clearly within the
316:
Contributors to this project at its beginnings included
135:
1059:
The cosmology for the original setting consists of the
2346:
Three video games are also set in the Dark Sun world:
666:
Looking back at the setting, Chris Wilson writing for
2116:
The Dark Sun books were released on August 17, 2010:
1168:. Subsequent resources introduced more races such as
4384:
3582:"Defilers and Preservers: The Wizards of Athas (2e)"
3326:. Cambridge, Massachusetts: MIT Press. p. 225.
1968:
1889:
would make psionics more common as an option in any
1392:. They were not included in the 4th edition setting.
613:
universe, making it nearly impossible to access via
523:
release two unpublished second edition sourcebooks,
6012:
5869:
5821:
5789:
5676:
5615:
5581:
5495:
5385:
5304:
5278:
5195:
5117:
5019:
4778:
4729:
4678:
4557:
4501:
4445:
2777:. shambazzlegames.com. July 5, 2020. Archived from
2027:Wizards of the Coast promoted the setting heavily.
1992:magazine #319 (May 2004) and a parallel feature in
876:novels brought sweeping changes to the metaplot of
515:
176:in 1991, originally ran until 1996, and was one of
131:
123:
103:
93:
83:
69:
53:
1698:Specialized warriors who fight for entertainment.
1384:they were introduced in the 2004 setting brief in
1255:Egotistical, isolationist refugees from the dying
3202:Ramshaw, Cliff (February 1996). "Games Reviews".
2810:. Wizards of the Coast, Inc, 2004, pages 130-138.
987:In 2008, Athas.org released a new edition of the
27:Dungeons & Dragons fictional campaign setting
3631:Comford, David (October 1996). "Games Reviews".
435:Following the setting's release, poor sales for
3386:Dark Sun Campaign Setting: Expanded And Revised
2285:was also mentioned in a revised version of the
1875:Dark Sun Campaign Setting, Expanded and Revised
1380:Maenad are not native to Athas. Along with the
186:deviated from the feudalistic backdrops of its
4192:, February 11, 2011. Retrieved April 30, 2011.
4030:. Wizards.com. August 17, 2010. Archived from
4004:. Wizards.com. August 17, 2010. Archived from
3978:. Wizards.com. August 17, 2010. Archived from
3738:
3736:
2923:
2921:
2867:
2865:
2863:
2861:
2832:
2830:
2828:
2826:
2824:
2822:
2820:
2818:
2816:
4406:
4236:, February 4, 2011. Retrieved April 30, 2011.
2549:
2547:
2211:set released on June 15 was Dark Sun themed:
1523:Defilers and Preservers: The Wizards of Athas
902:(1995) in preparation for the release of the
594:, the introduction of new core races such as
531:(2005), which was based on TSR's unpublished
8:
4293:: CS1 maint: multiple names: authors list (
3603:
3601:
3599:
3531:
3529:
2700:: CS1 maint: multiple names: authors list (
2665:
2663:
39:
5805:Dungeon Master Option: High-Level Campaigns
4080:"The Wizards Community > WotC_RichBaker"
2589:"Digital Dark Sun: History of Athas Online"
2390:"Dark Sun: James Wyatt Spotlight Interview"
1619:Brutes had the same game statistics as the
1369:Humans are the most populous race on Athas.
416:game, and other after-the-holocaust RPGs".
5680:
5578:
5567:
5114:
5103:
4775:
4764:
4442:
4431:
4413:
4399:
4391:
4387:—The official home of the Dark Sun website
4247:""Ashes of Athas Adventure Now Available""
3815:
3813:
3560:
3558:
3298:"D&D Dark Sun Revamp Honors a Classic"
3197:
3195:
3193:
3191:
3033:
3031:
3029:
3027:
3025:
2840:(September 1992). "Role-playing Reviews".
2802:
2800:
2798:
2796:
2713:
2711:
2643:"Awakened Mystic – Dungeons & Dragons"
2614:"D&D Dark Sun Revamp Honors a Classic"
2608:
2606:
2582:
2580:
2578:
2384:
2382:
2380:
1443:Tieflings are the offspring of humans and
45:
3567:Defilers and Presrevers: Wizards of Athas
3477:
3475:
3473:
3324:Monsters, Aliens, and Holes in the Ground
2459:
2457:
2433:
2431:
2429:
2427:
2425:
2423:
2421:
2419:
2417:
2415:
688:Monsters, Aliens, and Holes in the Ground
6069:Dungeons & Dragons campaign settings
3377:
3375:
3373:
3371:
3369:
3367:
3365:
3363:
3140:
3138:
3136:
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3118:
3116:
3114:
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3110:
3108:
3106:
3104:
3102:
2769:
2767:
2720:"Dungeons & Dragons Teases Dark Sun"
2637:
2635:
1903:List of Dark Sun modules and sourcebooks
1571:
1195:
1071:. The Gray is roughly equivalent to the
190:pseudo-medieval contemporaries, such as
3847:
3845:
3843:
3841:
3839:
3722:
3720:
3718:
3610:"DSS2 Earth, Air, Fire, and Water (2e)"
3396:
3394:
3361:
3359:
3357:
3355:
3353:
3351:
3349:
3347:
3345:
3343:
3100:
3098:
3096:
3094:
3092:
3090:
3088:
3086:
3084:
3082:
2739:
2737:
2376:
931:Rikus, Agis, Neeva, Tithian, and Sadira
880:and were also closely tied to playable
726:at least a modicum of psionic ability.
663:source books released two years prior.
546:In 2010, Wizards of the Coast released
4286:
3708:
3706:
3704:
3702:
3425:"Windriders of the Jagged Cliffs (2e)"
2980:. Wizards of the Coast. Archived from
2693:
2070:In addition to the first adventure at
38:
5759:Player's Option: Combat & Tactics
3746:(June 1994). "Role-playing Reviews".
3223:"Review of Dark Sun Campaign Setting"
2899:Appelcline, Shannon (December 1996).
1793:planes (silt, sun, rain, and magma).
1553:are almost unheard of, though in the
257:rules, but a new official edition of
7:
5766:Player's Option: Skills & Powers
4270:"Psionics and the Mystic – Take Two"
2718:Hoffer, Christian (April 18, 2010).
2494:Appelcline, Shannon (June 6, 2014).
849:was advanced through its novels and
690:, RPG historian Stu Horvath noted, "
633:A reviewer for the British magazine
237:setting to come with an established
5773:Player's Option: Spells & Magic
3159:. Wizards of the Coast, Inc., 2010.
279:for the fifth edition of the game.
3538:"An Elementary Look at the Planes"
3296:Baichtal, John (August 30, 2010).
2744:Adducci, Robert (August 8, 2018).
2557:(October 1999). "Profiles: Brom".
2273:. Mearls noted that, at the time,
1942:, and the different slave tribes.
1673:dune trader is a character theme.
1036:contemporaries are accessible via
25:
5738:Forgotten Realms Campaign Setting
4324:Irvine's "Dark Sun" Shines Bright
3948:Carroll, Bart (August 14, 2009).
3452:"Mind Lords of the Last Sea (2e)"
2874:"Psionic Artifacts of Athas (2e)"
2396:. August 14, 2009. Archived from
2055:series of Wizards of the Coast's
2002:#315, and additional monsters in
1497:were largely consistent with the
1493:Similar to the races, Dark Sun's
4202:Dukes, Matt (February 8, 2011).
3796:"An Interview with Troy Denning"
3773:"Dark Sun Campaign Setting (4e)"
3247:Neuroglyph (September 8, 2010).
3039:"Dark Sun Campaign Setting (4e)"
2526:"You Got Science in My Fantasy!"
1334:Half-elves are the offspring of
489:issued by Wizards of the Coast.
6059:Dark fantasy role-playing games
5926:Expedition to the Demonweb Pits
5919:Expedition to the Barrier Peaks
4253:. April 2, 2013. Archived from
4206:. Critical Hits. Archived from
3514:. athas.org. September 11, 2009
1910:Advanced Dungeons & Dragons
915:Windriders of the Jagged Cliffs
426:after the first boxed set, the
298:released the second edition of
289:Advanced Dungeons & Dragons
3794:Anondson, Eric (August 2001).
2364:Dark Sun Online: Crimson Sands
2218:Dungeon Tiles: Desert of Athas
1880:The Complete Psionics Handbook
1863:The Complete Psionics Handbook
1597:were included in the original
904:revised and expanded boxed set
1:
5954:The Lost Caverns of Tsojcanth
4204:""DDXP 2011 Recap Part Deux""
4144:. Wizards.com. Archived from
4056:. Wizards.com. Archived from
3952:. Wizards.com. Archived from
3869:. wizards.com. Archived from
3865:Heiret, Rob (April 8, 2010).
3650:Baird, Scott (May 20, 2018).
3008:"Dark Sun out of Development"
2957:. athas.org. February 5, 2008
2933:"Dark Sun: Player's Handbook"
2355:Dark Sun: Wake of the Ravager
825:The Age of the Sorcerer-Kings
261:was released in 2010 for the
202:, in favor of a composite of
180:'s most successful releases.
5989:The Temple of Elemental Evil
5487:List of 3rd edition monsters
5482:List of 2nd edition monsters
4179:"D&D Experience Podcast"
2325:released a five-issue comic
1885:The 3rd and 4th editions of
1578:Editions as a playable class
1205:Editions as a playable race
1017:One of the hallmarks of the
929:in a slave rebellion led by
5947:The Keep on the Borderlands
5933:The Gates of Firestorm Peak
5270:List of alternative classes
3822:"The Will and the Way (2e)"
3728:Earth, Air, Fire, And Water
3412:. Athas.org. pp. 9–14.
2746:"Bone, Stone, and Obsidian"
2672:"Psionic Options Revisited"
1826:Earth, Air, Fire, and Water
1484:in the 4th edition setting.
1079:and so cutting it off from
918:explicitly introduced more
6085:
5982:The Ruins of Undermountain
2496:"Beyond Feudalism: Part 2"
2300:
1900:
909:Mind Lords of the Last Sea
550:for the fourth edition of
455:Psionic Artifacts of Athas
442:Complete Psionics Handbook
87:October 1991 (2nd Edition)
29:
5683:
5577:
5566:
5113:
5102:
4774:
4763:
4747:System Reference Document
4441:
4430:
3683:Dark Sun Campaign Setting
3483:"The Dark Sun's DM Guide"
3221:Christopher W. Richeson.
3157:Dark Sun Campaign Setting
2440:"Dark Sun Boxed Set (2e)"
2349:Dark Sun: Shattered Lands
2186:Dark Sun Creature Catalog
2156:Marauders of the Dune Sea
2130:Dark Sun Campaign Setting
1087:, bringing access to the
529:Terrors of the Dead Lands
463:Secrets of the Dead Lands
457:(1996) though two books,
89:August 2010 (4th Edition)
44:
32:Dark Sun (disambiguation)
5689:Arms and Equipment Guide
4328:. comicbookresources.com
4268:Mearls, M; Crawford, J.
4230:"The D&D Experience"
3681:; Denning, Troy (1991).
1981:
533:Secrets of the Deadlands
508:character races such as
5885:modules and sourcebooks
4994:Masque of the Red Death
4769:Geography and cosmology
2303:List of Dark Sun novels
2248:In January 2011 at the
2244:Ashes of Athas Campaign
2216:Peter Lee (June 2010).
2033:his Blog at wizards.com
899:Beyond The Prism Pentad
651:setting is that good".
275:playtest materials for
172:released for D&D's
162:featured an innovative
5798:Wrath of the Immortals
5717:Deities & Demigods
5624:Dungeons & Dragons
5599:Dungeon Master's Guide
5430:Illithid (mind flayer)
5387:Creatures and monsters
4493:Sources and influences
4423:Dungeons & Dragons
4350:Dungeons & Dragons
3892:Raddu (June 6, 2015).
3754:Lake Geneva, Wisconsin
3458:. Wizards of the Coast
3431:. Wizards of the Coast
3010:. Wizards of the Coast
2906:. Wizards of the Coast
2901:"Dragon Magazine (2e)"
2880:. Wizards of the Coast
2848:Lake Geneva, Wisconsin
1807:In previous editions,
996:Fourth edition changes
540:Dungeons & Dragons
479:Dungeons & Dragons
471:Dungeons & Dragons
277:Dungeons & Dragons
151:Dungeons & Dragons
5710:Book of Vile Darkness
5703:Book of Exalted Deeds
5108:Characters and beings
4716:Strategic Simulations
3851:L. Richard Baker III
3820:Appelcline, Shannon.
3775:. D&Dclassics.com
3771:Appelcline, Shannon.
3712:Core Rule Book (2003)
3608:Appelcline, Shannon.
3580:Appelcline, Shannon.
3536:Appelcline, Shannon.
3456:Dungeon Masters Guild
3450:Appelcline, Shannon.
3429:Dungeon Masters Guild
3423:Appelcline, Shannon.
3322:Horvath, Stu (2023).
3174:"Dark Sun dragonborn"
3041:. D&Dclassics.com
2878:Dungeon Masters Guild
2872:Appelcline, Shannon.
2475:on September 24, 2008
2442:. D&Dclassics.com
2438:Appelcline, Shannon.
2289:rules released in an
2085:The second season of
2019:Lead up and promotion
1986:A special feature in
1725:other psionic classes
1023:Dungeons & Dragon
945:Third edition changes
6003:White Plume Mountain
5961:Queen of the Spiders
5905:Desert of Desolation
5752:Manual of the Planes
4896:Magic: The Gathering
4691:Wizards of the Coast
4251:Baldman Games forums
4183:Wizards of the Coast
4122:on December 17, 2012
4034:on November 11, 2009
4008:on November 11, 2009
3982:on November 11, 2009
3920:Wizards of the Coast
3853:The Will And The Way
3402:Nutall, Peter (Brax)
3176:. Athas.org (repost)
3067:. Athas.org (repost)
2984:on November 10, 2015
2935:. dragonmagazine.com
2569:Wizards of the Coast
2530:Wizards of the Coast
2469:Wizards of the Coast
2465:"The History of TSR"
2394:Wizards of the Coast
2275:Wizards of the Coast
2222:Wizards of the Coast
2190:Wizards of the Coast
2160:Wizards of the Coast
2134:Wizards of the Coast
2100:through other means.
1931:expanded and revised
1869:The Will And The Way
1316:Half-giant (Goliath)
1061:prime material plane
1028:s universe. Many of
938:Revised and Expanded
556:Dungeons and Dragons
429:Expanded And Revised
212:Dying Earth subgenre
78:Wizards of the Coast
30:For other uses, see
5812:Epic Level Handbook
5455:Reptilian humanoids
5372:Strahd von Zarovich
5021:Planes of existence
4889:Kingdoms of Kalamar
4742:Game System License
4362:on January 26, 2011
4116:"Gen Con Indy 2012"
3726:Shane Lacy Hensley
2750:misdirectedmark.com
1833:Arcane spellcasters
1777:Divine spellcasters
1511:divine spellcasters
1507:arcane spellcasters
566:s first adventure,
373:and the fiction of
41:
6064:Deserts in fiction
5891:Against the Giants
5616:Classic boxed sets
5510:Corellon Larethian
5497:Deities and powers
5305:Notable characters
5118:Races and lineages
4453:Adventurers League
4257:on April 20, 2013.
4148:on October 1, 2009
3956:on August 17, 2009
3926:on August 18, 2000
3570:. TSR, Inc., 1996.
3388:. TSR, Inc., 1995.
3149:Schwalb, Robert J.
2565:Renton, Washington
2506:on August 16, 2014
2250:D&D Experience
2087:D&D Encounters
1723:, and potentially
1257:Lands Within Winds
893:DSQ1: Road to Urik
812:The Cleansing Wars
781:Wanderer's Journal
768:Wanderer's Journal
756:Wanderer's Journal
422:Dark Sun Boxed Set
375:Clark Ashton Smith
169:Dark Sun Boxed Set
6041:
6040:
6037:
6036:
6033:
6032:
5940:The Isle of Dread
5865:
5864:
5822:Psionics Handbook
5592:Player's Handbook
5562:
5561:
5558:
5557:
5332:Volothamp Geddarm
5098:
5097:
5094:
5093:
4780:Campaign settings
4759:
4758:
4755:
4754:
4737:Open Game License
4210:on April 14, 2011
4086:on June 17, 2013.
3855:. TSR, Inc, 1994.
3730:. TSR, Inc, 1993.
3637:Future Publishing
3612:. dndclassics.com
3584:. dndclassics.com
3208:Future Publishing
3065:"Dark Sun Sprint"
2682:on April 22, 2020
2620:. August 30, 2010
2587:Adducci, Robert.
2335:(2011) by writer
2231:978-0-7869-5398-1
2207:In addition, the
2199:978-0-7869-5494-0
2169:978-0-7869-5495-7
2143:978-0-7869-5493-3
2126:Robert J. Schwalb
1976:open game license
1774:
1773:
1495:character classes
1467:
1466:
1224:Dragonborn (dray)
1050:Transitive Planes
882:adventure modules
851:adventure modules
796:The Time of Magic
686:In his 2023 book
581:Player's Handbook
525:Dregoth Ascending
487:Open Game License
459:Dregoth Ascending
223:character classes
208:planetary romance
141:
140:
16:(Redirected from
6076:
5975:Red Hand of Doom
5790:High-level rules
5780:Unearthed Arcana
5681:
5667:Rules Cyclopedia
5579:
5568:
5115:
5104:
4838:Forgotten Realms
4796:Council of Wyrms
4776:
4765:
4696:Grenadier Models
4483:Related products
4443:
4432:
4415:
4408:
4401:
4392:
4372:
4371:
4369:
4367:
4358:. Archived from
4344:
4338:
4337:
4335:
4333:
4318:
4312:
4305:
4299:
4298:
4292:
4284:
4282:
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4155:
4153:
4138:
4132:
4131:
4129:
4127:
4118:. Archived from
4112:
4106:
4105:
4104:on July 1, 2013.
4100:. Archived from
4094:
4088:
4087:
4082:. Archived from
4076:
4070:
4069:
4067:
4065:
4060:on July 13, 2010
4050:
4044:
4043:
4041:
4039:
4024:
4018:
4017:
4015:
4013:
3998:
3992:
3991:
3989:
3987:
3972:
3966:
3965:
3963:
3961:
3945:
3939:
3935:
3933:
3931:
3922:. Archived from
3916:"Sandstorm (3e)"
3912:
3906:
3905:
3903:
3901:
3889:
3883:
3882:
3880:
3878:
3873:on June 24, 2015
3862:
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3849:
3834:
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3831:
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3808:
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3553:
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3548:
3533:
3524:
3523:
3521:
3519:
3508:
3502:
3501:
3499:
3497:
3490:Dungeon Magazine
3487:
3479:
3468:
3467:
3465:
3463:
3447:
3441:
3440:
3438:
3436:
3420:
3414:
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3379:
3338:
3337:
3319:
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3308:
3293:
3287:
3286:
3284:
3282:
3277:. April 20, 2015
3267:
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3258:
3256:
3244:
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3212:
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3199:
3186:
3185:
3183:
3181:
3166:
3160:
3153:Thompson, Rodney
3142:
3077:
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3074:
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3057:
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2869:
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2811:
2804:
2791:
2790:
2788:
2786:
2781:on July 12, 2020
2771:
2762:
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2759:
2757:
2741:
2732:
2731:
2729:
2727:
2715:
2706:
2705:
2699:
2691:
2689:
2687:
2678:. Archived from
2667:
2658:
2657:
2655:
2653:
2639:
2630:
2629:
2627:
2625:
2610:
2601:
2600:
2598:
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2584:
2573:
2572:
2551:
2542:
2541:
2539:
2537:
2522:
2516:
2515:
2513:
2511:
2502:. Archived from
2491:
2485:
2484:
2482:
2480:
2471:. Archived from
2461:
2452:
2451:
2449:
2447:
2435:
2410:
2409:
2407:
2405:
2400:on June 10, 2015
2386:
2358:(1994), and the
2291:Unearthed Arcana
2271:Unearthed Arcana
2235:
2203:
2182:Bruce R. Cordell
2173:
2147:
1982:Paizo's Dark Sun
1973:
1970:
1727:included in 4e.
1572:
1518:psionic talent.
1196:
1065:Plane of Shadows
1048:, access to the
1027:
856:Forgotten Realms
747:History of Athas
712:campaign setting
661:Forgotten Realms
483:Paizo Publishing
346:David "Zeb" Cook
306:campaign setting
249:
241:out of the box.
220:
199:Forgotten Realms
156:campaign setting
60:Timothy B. Brown
49:
42:
21:
6084:
6083:
6079:
6078:
6077:
6075:
6074:
6073:
6044:
6043:
6042:
6029:
6020:D&D Insider
6008:
5996:Tomb of Horrors
5872:
5861:
5817:
5785:
5672:
5611:
5573:
5554:
5491:
5415:Gelatinous cube
5381:
5352:Raistlin Majere
5322:Drizzt Do'Urden
5300:
5279:Character lists
5274:
5191:
5109:
5090:
5028:Material Plane
5015:
4770:
4751:
4725:
4674:
4620:Robert J. Kuntz
4553:
4497:
4473:Popular culture
4437:
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4375:
4365:
4363:
4346:
4345:
4341:
4331:
4329:
4320:
4319:
4315:
4311:, July 8, 2020.
4307:Comicbook.com,
4306:
4302:
4285:
4278:
4276:
4274:dnd.wizards.com
4267:
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4262:
4245:
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4171:Jeremy Crawford
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3400:
3399:
3392:
3382:Slavicsek, Bill
3380:
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3306:
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3013:
3011:
3004:Rodney Thompson
3002:
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2735:
2725:
2723:
2722:. comicbook.com
2717:
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2676:dnd.wizards.com
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2647:dnd.wizards.com
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2555:Kenson, Stephen
2553:
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2500:dnd.wizards.com
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2184:(August 2010).
2176:
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2154:(August 2010).
2150:
2144:
2128:(August 2010).
2120:
2114:
2021:
2016:
1984:
1967:
1948:
1940:Veiled Alliance
1913:
1905:
1899:
1844:
1835:
1779:
1713:psychic warrior
1503:psionic ability
1491:
1472:
1194:
1176:, and maenads.
1130:
1114:Elemental Chaos
1025:
1015:
998:
985:
952:
947:
920:science fiction
845:second edition
840:
827:
814:
798:
777:
764:
749:
741:Elemental Chaos
708:
631:
544:
475:
293:
285:
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148:is an original
113:
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6025:D&D Beyond
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2532:. May 28, 2015
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4665:Skip Williams
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4660:Margaret Weis
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4640:Chris Perkins
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4458:Controversies
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4234:Critical Hits
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3896:. wizards.com
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3251:. Enworld.org
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512:and maenads.
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419:The original
417:
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413:Twilight 2000
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19:
6013:Online tools
6001:
5994:
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5959:
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5724:Draconomicon
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5696:Battlesystem
5694:
5687:
5666:
5659:
5652:
5645:
5638:
5631:
5623:
5604:
5597:
5590:
5572:Publications
5520:
5362:Mordenkainen
5079:Outer Planes
5074:Inner Planes
5008:
5001:
4992:
4985:
4978:
4971:
4966:Nentir Vale​
4964:
4957:Hollow World
4955:
4950:Savage Coast
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4817:Dragon Fist​
4815:
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4794:
4787:
4701:Judges Guild
4670:Steve Winter
4595:Ed Greenwood
4570:Dave Arneson
4488:Retro-clones
4421:
4364:. Retrieved
4360:the original
4349:
4342:
4330:. Retrieved
4323:
4316:
4303:
4277:. Retrieved
4273:
4263:
4255:the original
4250:
4241:
4233:
4228:Chris Sims,
4224:
4212:. Retrieved
4208:the original
4197:
4187:
4182:
4162:
4150:. Retrieved
4146:the original
4136:
4124:. Retrieved
4120:the original
4110:
4102:the original
4092:
4084:the original
4074:
4062:. Retrieved
4058:the original
4048:
4036:. Retrieved
4032:the original
4022:
4010:. Retrieved
4006:the original
3996:
3984:. Retrieved
3980:the original
3970:
3958:. Retrieved
3954:the original
3943:
3928:. Retrieved
3924:the original
3910:
3898:. Retrieved
3887:
3875:. Retrieved
3871:the original
3860:
3852:
3826:. Retrieved
3800:. Retrieved
3789:
3777:. Retrieved
3766:
3747:
3727:
3685:. TSR, Inc.
3682:
3673:
3661:. Retrieved
3655:
3645:
3632:
3626:
3614:. Retrieved
3586:. Retrieved
3575:
3565:
3564:Rea, Nicky.
3545:. Retrieved
3541:
3516:. Retrieved
3506:
3494:. Retrieved
3460:. Retrieved
3455:
3445:
3433:. Retrieved
3428:
3418:
3409:
3406:
3385:
3323:
3317:
3305:. Retrieved
3301:
3291:
3279:. Retrieved
3274:
3265:
3253:. Retrieved
3242:
3230:. Retrieved
3226:
3216:
3203:
3178:. Retrieved
3164:
3156:
3069:. Retrieved
3055:
3043:. Retrieved
3012:. Retrieved
2998:
2986:. Retrieved
2982:the original
2971:
2959:. Retrieved
2955:"Dark Sun 3"
2949:
2937:. Retrieved
2931:(May 2004).
2908:. Retrieved
2894:
2882:. Retrieved
2877:
2841:
2807:
2783:. Retrieved
2779:the original
2754:. Retrieved
2749:
2724:. Retrieved
2684:. Retrieved
2680:the original
2675:
2650:. Retrieved
2646:
2622:. Retrieved
2618:Geeekdad.com
2617:
2593:. Retrieved
2558:
2534:. Retrieved
2520:
2508:. Retrieved
2504:the original
2499:
2489:
2477:. Retrieved
2473:the original
2444:. Retrieved
2402:. Retrieved
2398:the original
2362:
2353:
2347:
2345:
2341:Ianto's Tomb
2340:
2330:
2321:
2309:Troy Denning
2306:
2290:
2282:
2278:
2270:
2260:
2247:
2238:
2217:
2206:
2185:
2155:
2129:
2115:
2104:
2080:Free RPG Day
2071:
2069:
2063:
2056:
2048:Penny Arcade
2046:
2044:
2037:
2026:
2022:
2008:
2003:
1999:
1993:
1987:
1985:
1961:
1955:
1951:
1949:
1926:Dragon Kings
1924:
1921:Troy Denning
1914:
1909:
1908:2nd edition
1890:
1886:
1884:
1879:
1873:
1867:
1861:
1859:
1855:
1850:
1845:
1836:
1824:
1818:
1806:
1802:primal magic
1798:primal magic
1795:
1787:Inner Planes
1782:
1780:
1667:
1659:Dune Traders
1638:Inner Planes
1598:
1581:Description
1569:allowed it.
1545:
1538:
1531:
1521:
1520:
1492:
1482:epic destiny
1390:Outer Planes
1385:
1321:half-giants.
1291:
1178:
1160:, pterrans,
1131:
1094:
1089:Inner Planes
1081:Outer Planes
1077:Astral Plane
1058:
1054:Outer Planes
1046:Inner Planes
1042:spelljamming
1033:
1029:
1022:
1018:
1016:
1007:Prism Pentad
1003:
999:
988:
986:
977:
968:Tectuktitlay
957:
953:
937:
935:
927:Kalak of Tyr
924:
914:
908:
898:
892:
887:DS1: Freedom
886:
877:
873:Prism Pentad
872:
868:Troy Denning
866:
860:
854:
842:
841:
832:Borys of Ebe
828:
818:
815:
799:
786:
780:
778:
767:
765:
762:The Blue Age
755:
751:
750:
737:Inner Planes
731:
728:
724:
720:
714:
709:
699:
691:
687:
685:
677:
673:
667:
665:
657:
653:
648:
639:
634:
632:
622:
615:other planes
610:
608:
589:
585:
580:
576:
574:
567:
563:
560:
555:
551:
547:
545:
539:
532:
528:
524:
519:
514:
502:
495:
491:David Noonan
478:
476:
470:
462:
458:
454:
450:
448:
440:
437:Battlesystem
436:
434:
427:
420:
418:
411:
401:
393:
389:
383:
364:
362:
354:Road to Urik
353:
349:
342:Steve Winter
338:James Lowder
330:Troy Denning
315:
310:
301:Battlesystem
299:
294:
288:
276:
268:
267:
258:
254:
244:
243:
226:
215:
204:dark fantasy
197:
191:
188:Tolkienesque
183:
182:
167:
159:
149:
144:
143:
142:
115:
108:
64:Troy Denning
36:
5912:Dragonlance
5840:3rd edition
5832:2nd edition
5731:Fiend Folio
5677:Supplements
5286:Dragonlance
5037:Abeir-Toril
5010:Spelljammer
4810:Dragonlance
4645:Jon Pickens
4635:Tom Moldvay
4625:Mike Mearls
4605:Rob Heinsoo
4575:Keith Baker
4478:Film series
4366:January 22,
4167:Mike Mearls
3798:. athas.org
3657:Screen Rant
3307:October 19,
3281:January 17,
2591:. athas.org
2337:Alex Irvine
2313:Simon Hawke
2257:5th Edition
2045:The fourth
2014:4th edition
1946:3rd edition
1669:Dune Trader
1548:3rd edition
1533:Screen Rant
1515:psionicists
1202:Description
1158:half-giants
890:(1991) and
715:of Dark Sun
527:(2005) and
322:Gerald Brom
283:Development
174:2nd edition
118:4th Edition
111:2nd Edition
84:Publication
6048:Categories
5626:(original)
5515:Eilistraee
5317:Catti-brie
5125:Dragonborn
4980:Planescape
4913:Strixhaven
4789:Birthright
4711:Ral Partha
4600:Jeff Grubb
4590:Monte Cook
4585:David Cook
4565:Gary Gygax
4544:Miniatures
4539:Magic item
4509:Adventures
4152:October 8,
4126:August 24,
4064:October 8,
4038:October 8,
4012:October 8,
3986:October 8,
3960:October 8,
3930:August 20,
3894:"Psionics"
3867:"Psionics"
3744:Swan, Rick
3588:August 29,
3492:. May 2004
3462:August 29,
3435:August 29,
3408:Dark Sun 3
3255:August 27,
3232:August 27,
3170:Rich Baker
3061:Rich Baker
2988:August 27,
2910:August 30,
2884:August 30,
2838:Swan, Rick
2479:August 20,
2371:References
2317:Lynn Abbey
2301:See also:
2029:Rich Baker
1621:barbarians
1456:Thri-Kreen
1181:thri-kreen
1162:thri-Kreen
1142:half-elves
1110:Astral Sea
1106:Shadowfell
1104:on Athas.
1097:World Axis
973:Andropinis
843:Dark Sun's
752:Dark Sun's
642:magazine,
619:spacelanes
592:dragonborn
318:Rich Baker
210:, and the
154:(D&D)
124:Media type
70:Publishers
5968:Ravenloft
5898:Dead Gods
5660:Immortals
5646:Companion
5528:Tharizdun
5395:Beholders
5347:Lord Soth
5327:Elminster
5296:Ravenloft
5210:Barbarian
5205:Artificer
5187:Warforged
5157:Half-orcs
5067:Underdark
4987:Ravenloft
4943:Blackmoor
4929:Mahasarpa
4868:Ghostwalk
4679:Companies
4519:Attribute
4514:Alignment
4385:Athas.org
4214:April 30,
4181:at 2:02,
3663:March 16,
2293:article.
2097:PAX Prime
2072:D&DXP
1952:Sandstorm
1821:Rick Swan
1717:soulknife
1691:Gladiator
1608:Barbarian
1559:sorcerers
1551:sorcerers
1528:avangions
1433:2nd, 3rd
1395:3rd only
1297:3rd, 4th
1277:possible.
1231:2nd, 4th
1218:2nd, 3rd
1211:Aarakocra
1185:aarakocra
1166:aarakocra
1146:halflings
1118:the World
1013:Cosmology
983:Athas.org
806:Champions
706:The world
696:Earth Day
644:Rick Swan
629:Reception
604:aarakocra
596:tieflings
564:Dark Sun'
516:Athas.org
403:Aftermath
386:Rick Swan
326:Tim Brown
74:TSR, Inc.
55:Designers
6054:Dark Sun
5881:List of
5856:Complete
5850:Expanded
5830:AD&D
5521:Greyhawk
5477:Vampires
5291:Greyhawk
5255:Sorcerer
5177:Tiefling
5162:Halfling
5152:Half-elf
5032:Aebrynis
4973:Pelinore
4882:Jakandor
4875:Greyhawk
4859:Kara-Tur
4852:Al-Qadim
4831:Exandria
4803:Dark Sun
4730:Licenses
4655:Jim Ward
4558:Creators
4549:Psionics
4502:Gameplay
4463:Editions
4332:June 28,
4289:cite web
4190:Podcast"
3900:June 23,
3877:June 23,
3828:June 24,
3779:June 11,
3752:(#206).
3616:June 24,
3547:June 28,
3512:"Events"
3210:: 64–65.
3180:June 25,
3071:June 25,
3045:June 25,
3014:June 17,
2961:June 17,
2854:: 65–66.
2846:(#185).
2696:cite web
2595:June 25,
2563:(#264).
2536:June 28,
2446:June 24,
2367:(1996).
2352:(1993),
2332:Dark Sun
2287:psionics
2283:Dark Sun
2279:Dark Sun
2263:Gary Con
2107:Gameday.
1897:Editions
1842:Psionics
1813:warlocks
1809:templars
1755:warlocks
1633:2nd, 3rd
1599:AD&D
1563:warlocks
1541:paladins
1439:Tiefling
1430:setting.
1414:Minotaur
1356:jungles.
1351:Halfling
1330:Half-elf
1261:psionics
1034:AD&D
1030:Dark Sun
1019:Dark Sun
989:Dark Sun
884:such as
878:Dark Sun
861:Dark Sun
847:metaplot
838:Metaplot
732:AD&D
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692:Dark Sun
649:Dark Sun
577:AD&D
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520:Dark Sun
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5883:Eberron
5873:modules
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5845:D&D
5838:D&D
5540:Moradin
5523:deities
5505:Bahamut
5460:Kobolds
5445:Owlbear
5425:Goblins
5410:Dragons
5400:Centaur
5377:Wulfgar
5342:Iggwilv
5260:Warlock
5240:Paladin
5230:Fighter
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5057:Mystara
5052:Eberron
5003:Rokugan
4936:Mystara
4906:Ravnica
4824:Eberron
4721:WizKids
4468:Gen Con
4446:General
4279:July 8,
4188:D&D
3937:Alt URL
3802:June 9,
3518:May 31,
3496:June 8,
3227:Rpg.net
2939:June 6,
2785:July 8,
2756:July 9,
2726:July 8,
2686:July 8,
2652:July 8,
2624:June 9,
2510:June 6,
2404:June 9,
2112:Release
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2093:Gen Con
2064:D&D
2060:podcast
2057:D&D
2038:D&D
2004:Dungeon
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1963:Dungeon
1891:D&D
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1679:Fighter
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1426:Pterran
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1138:dwarves
1102:eladrin
960:Dregoth
819:D&D
790:psionic
623:D&D
611:D&D
600:eladrin
569:Freedom
552:D&D
503:Dungeon
350:Freedom
255:D&D
132:Website
116:D&D
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5653:Master
5639:Expert
5550:Tiamat
5545:Mystra
5472:Trolls
5467:Slaadi
5420:Giants
5405:Devils
5367:Tenser
5265:Wizard
5245:Ranger
5220:Cleric
5182:Triton
5172:Kender
4920:Theros
4900:planes
4845:Faerûn
4436:Basics
3749:Dragon
3689:
3635:(11).
3633:Arcane
3330:
3204:Arcane
2843:Dragon
2571:: 112.
2560:Dragon
2360:MMORPG
2315:, and
2267:Mystic
2228:
2196:
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2000:Dragon
1989:Dragon
1957:Dragon
1936:psions
1872:. The
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1733:Ranger
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1561:, and
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1470:Others
1445:demons
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5632:Basic
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5440:Mimic
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5312:Alias
5250:Rogue
5225:Druid
5167:Human
5147:Gnome
5130:Dwarf
5084:Sigil
5062:Oerth
5047:Krynn
5042:Athas
4706:Paizo
4534:Magic
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3639:: 76.
3486:(PDF)
3302:Wired
3206:(3).
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2297:Media
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1365:Human
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1128:Races
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5853:and
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5435:Lich
5235:Monk
5215:Bard
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