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Shapers also followed
Barzahl. Zakary remained in Drypeak to provide a front for the experimentation and rogue serviles which lay beyond the tunnel. Barzahl moved further into the valleys to build settlements and run experiments. Repeated use of the canisters can render the user cold, detached and possibly mad. When Zakary saw this happening to Barzahl the pair argued, Zakary regretted his part in the deceit. This occurred a year before the arrival of Shanti and the apprentice, Zakary had lost contact with Barzahl since the argument. Zakary pledges his loyalty to the Shaper Council once more and asks for help from the apprentice in dealing with what lies beyond the guarded cave.
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gates of
Drypeak are found unmanned, much to Shanti's disgust, the Agent and her charge are also attacked by rogue Shaper creations. When the pair gain access to the colony, they find a dishevelled Zakary who informs them that both he and Barzahl were unsuccessful in revitalizing the colony, which remains a barren desert. He also states that Barzahl has died. Zakary and the population of Drypeak behave suspiciously. Shanti is shadowed by an armed guard against her will. She instructs the apprentice, who is not guarded, to explore Drypeak and beyond in order to discover the truth behind the colony and Barzahl's disappearance.
610:. He also highlighted that enchanted items look identical to their mundane counterparts and that highly evolved creatures are identical to their standard brethren. Newquist also disliked the ambient sounds, which make up the game's soundtrack, calling them "numerous, but repetitive". Gianfranco Berardi was more positive. He stated that "the graphics aren't exactly top-notch", but noted variation between different areas. He also said "the sound effects and ambience simply added to the involving storyline". CNET's editor described the sound effects as "merely adequate" and the graphics "less so".
368:. Developer Jeff Vogel described the game's production as "very relaxing", since the game engine was already completed from the previous game he was familiar with it and therefore could devote his time to creating the game itself. Due to the different reactions the player receives from the factions, depending on their actions and conversation choices, it required days to complete a single town. This was further increased from the original game, due to there being four factions instead of three. In an interview held during the development of
351:, believe that Shapers should treat them as equals. They had been working with the Barzites, but the Awakened's leader Learned Pinner rejected the Barzites' view that serviles need to be controlled. Trade and communications between Zakary's now Shaper Council loyalist Drypeak and the other three factions have ceased, replaced with spies and subterfuge. The player is free to decide which faction they wish to join, if any, and to explore the game world, reacting to the characters and situations they encounter.
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meaning highly illegal shaping is taking place in secret. Serviles, the
Shapers' slaves created from life essence, show abnormal intelligence and self-awareness. While still reeling from the revelation of what lies beyond Drypeak, the Shaper apprentice discovers that Shanti has disappeared during one of her escapes from her armed escorts, her necklace lay broken on the grass outside the tunnel. At this point, approximately a quarter of the way through the game, the player's choices expand considerably.
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independent from. The Takers, a faction of intelligent serviles who had originated on Sucia Island, were given powers by
Barzahl because they worked for him. In turn the Takers created powerful dragon-like beasts called drakons, taught the drakons how to create life themselves, and betrayed Barzahl. The Takers stand for the total destruction of the Shaper Council. The Awakened, the other servile faction in
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269:. Each of the three character classes has a particular playing style and can approach tasks in different ways. Guardians are fighters who excel in standard combat skills, especially hand-to-hand fighting. They are capable of shaping creations, but have little affinity for magic. Agents are the game's version of
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It was a place where
Shapers had learned incredible secrets about how to manipulate life. They had gained the ability to change creatures to do ... to do ... just about anything! The island had been Barred. Visiting was punishable by death. But some intruders had entered and were looting its secrets.
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They worked well for me. For a while. I gave them power. I gave them shaping skill. I made drayks to help them. They were useful, so I aided them. And then they turned on me. They took their powers and are going to use them against the
Shapers. They have been making drayks, and, from there, drakons.
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I was tired of being in this awful town. And I was scared of what he was doing. He was doing too much, making too much. He was growing much stronger, and it was changing him, making him erratic, angry, mad. This was about a year ago. We had an argument. He retreated to the northwest. I have not seen
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As bad as the situation seemed, it suddenly gets far, far worse. There has recently been a fight here. The blood on the grass is still damp. You are able to figure out who was involved. There is a broken necklace in the grass, snapped off someone's neck and crushed underfoot. You instantly recognize
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Players create a character from one of three character classes and explore the game's 84 locations, deciding whether to ally themselves with one of the four factions or remain neutral. The game's plot concerns an apprentice Shaper and an Agent (whose name is Shanti), both members of a secretive sect
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Using the
Geneforge to empower himself and his followers, the Barzites, Barzahl intends to bestow god-like abilities on himself and his followers within the city of Rising. Barzahl cut off contact with Drypeak, preparing to repel the inevitable assault of the Shaper Council, who they wish to remain
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An apprentice Shaper is sent on a training mission with a Shaper Agent named Shanti by the Shaper
Council. The pair are tasked with assessing the failed Shaper colony Drypeak and making contact with the pair of Shapers, Barzahl and Zakary, who were dispatched years ago to revitalize the colony. The
289:. As the player completes tasks and defeats enemies they receive experience, leading to increased levels and additional skill points. The player character's skill points can be used to increase their statistics. Canisters which increase skills or add new abilities are scattered throughout the game.
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The Shaper
Council. One day, soon, they will found out what we are doing up here. They will raise an army, and they will come to slaughter us all. Every one of us. Everything we do is aimed toward one goal: giving us independence from the Council. And that means we of the mountains must be united,
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Gianfranco
Berardi praised the plot, saying that it "isn't just good background noise like in most games". He added that he found the plot involving, and that it can cause the player to stop and think about their actions. Matt Peckham described the plot as "fantastic and original", and praised the
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game is set, where Barred Shaper technology had allowed Shapers to manipulate life in countless ways. Instead of destroying the Geneforge, the pair agreed to spirit away the technology and experiment in private. Several of the intelligent serviles who lived on Sucia were brought along; a number of
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After exploring a number of the game's locations, the apprentice gains access to a guarded tunnel and is astonished to discover what lies on the other side. Whereas the valley where Drypeak is located is a dustbowl devoid of vegetation, the lands on the other side of the tunnel are lush and green,
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perspective, movement through the game's environs is real-time, combat is turn-based. The game world is divided into 84 areas accessible through a world map. Clearing areas by defeating leaders or successfully traversing the terrain allows players to bypass those areas via the world map, reducing
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I made myself and my servants strong, and stronger, and stronger. We glow with the power within us. I had a vision, of perfection, of cities of gods in human form, served and mighty. I brought to me those who shared my vision. We remade Rising, began to make our new, mighty place. We christened
273:, and excel in spell casting and are capable of hand-to-hand combat. The Shaper is a summoner, capable of creating living creatures by using their own life essence. Shapers rely on their creations for protection. Players can also convince certain non-player characters to join them.
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There is green grass all around you. You can see trees in the distance. You hear birds and other wildlife. Supposedly, these mountains were barren, and no Shaper had succeeded in creating healthy life up here. This was totally wrong. But it's also illegal. It's completely
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of wizards who can create life by using their own life energy. They are sent on a mission to investigate a failing Shaper colony called Drypeak. When they arrive not all is well, the player becomes drawn into a four-way war which has been hidden from the outside world.
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309:", which has a chance of blocking incoming attacks. Also the spell "Dominate" which allows the player to take control of one of the enemies is replaced with "Wrack". The game engine itself, however, is essentially unchanged from the original
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A Shaper found them there, escaped, and let the Council know what was happening. Forces were sent to deal with the situation. Some people were taken off the island. Some were killed. And Barzahl and I were sent to help with the cleanup.
32:
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is an apprentice Shaper, a feared and secretive group who can create life. Players create a character from one of three character classes and explore the area surrounding Drypeak, a failing Shaper colony, solving quests and gaining
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We all came to this place together. While I ran Drypeak, Barzahl created settlements to the northwest and did his experiments. While I stayed here in the dust, providing a front for his activities, he bred creations and built
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When confronted with the apprentice's findings, Zakary confesses to being part of a plot to conceal illegal experiments from the Shaper Council. Both he and Barzahl were sent to Sucia Island, the location where the original
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A few dozen Shapers, Guardians, and so on, loyal to Barzahl. We also brought a few serviles from Sucia Island. Smart serviles, completely independent and rogue, who knew something of Sucia Island's secrets.
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Rogues, much more dangerous rogues than the ones that have been attacking Drypeak. I have sent my own creations to scout there. I have found that they are guarding a tunnel in the remotest section of their
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You finally come face to face with Zakary, the leader of the settlement of Drypeak. He is old and tired. He stands hunched over, and his skin is dry and wrinkled. His hands shake slightly.
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I am going to sneak out and investigate when I can, but I am being watched closely. You, on the other hand, are an apprentice. They do not take you seriously. You can go where I can't.
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I will be dead soon. But, before I am dead, I want to undo the harm I have helped create. I will be loyal to the Shapers in the end! I wish to crush the rogues. But I need your help.
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The mine is dark, and you think you can hear unpleasant hissing coming from within. It appears that the rogues you met outside Drypeak have taken up residence elsewhere too.
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First, Learned Pinner stopped recognizing my wisdom. The serviles don't realize that they still need us Shapers controlling them. The Awakened went back to their old ways.
604:
described them as "yesteryear" and "minimalist" respectively. Ken Newquist called the graphics "far from spectacular" and stated they were worse than older titles such as
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Drypeak is a hugely unsuccessful Shaper settlement. All of the Shapers' best efforts to create plants and animals that could thrive up here have resulted in failure.
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We of the Awakened want to make defenses for these valleys to make ourselves safe from the Shapers. Then we will contact them and deal with them, as equals.
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What I want to do is tear this gate down with my bare hands. This is an insult! To leave a gate abandoned like that? In a Shaper settlement?
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it ... you saw it enough times. It was Shanti's. Shanti must have sneaked out of Drypeak and come here ahead of you. Then she was attacked.
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597:' Ken Newquist stated the game is "a real find" for players who have been disappointed by lack of gameplay in expensive mainstream titles.
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offers a number of changes and additions over its predecessor. Three new creations are available to players: massive Drakons; telepathic
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585:'s staff member was more critical, describing the game as "complex enough to keep you interested, but not quite good enough to enjoy".
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travelling time. The game uses an auto-map, each area is completely darkened and is revealed as the player explores, similar to the
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Oddly, this servile is armed. It had a sword in one hand and a baton in the other when it died. Why would a servile be armed?
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to that of its predecessor, though extra dialogue was involved due to the presence of four factions rather than the three in
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571:'s reviewer stated that "graphics aside, Geneforge 2 is a terrific game" for players new to the RPG genre. The reviewer of
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Zakary pauses for a long time. The crime he is about to confess is enough for him to be sentenced to death. Instant death.
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Anyway, we were sent by the Shaper Council on a mission, like you were. We were sent to a place called ... Sucia Island.
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We sneaked some secrets out. Then we looked for a private place to do our research, to see how much power we could gain.
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game's replayability. Ken Newquist compared the game's setting to the pen and paper role-playing game
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The game's graphics and sound effects received a largely negative response, Matt Peckham of
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Then she leaves. As she does, you notice that Zakary exhales with relief. He was nervous.
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239:'s plot and replayability but criticized the game's graphics and ambient sound effects.
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is a role-playing game where the player's choice of answers during conversations with
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305:", which allowed the player to cause extra damage in melee combat, is replaced with "
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A Shaper explores a desert area with four creations, 2 "Battle Betas" and 2 "Vlish"
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The news, as you can see, is bleak. Barzahl is dead. The colony is still failing.
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affects how the player is regarded amongst the game's four factions. The
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received both positive and average review scores. Video game magazine
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The game's development was made more simple by the use of the same
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581:"is probably the best twenty-five bucks an RPG fiend can spend".
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was developed in tandem with another Spiderweb Software title,
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And giving their powers to the drakons too. This is terrible.
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are available, such as Kill and Aura of Flames. The skill "
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Well that was useless. These people are hiding something.
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praised the Spiderweb Software's titles and said that
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372:Vogel said "I'm really excited about the
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747:Berardi, Gianfranco (2004-01-25).
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593:as "an RPG of amazing quality".
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1550:from the original on 2008-09-23
853:from the original on 2010-06-07
824:from the original on 2010-12-23
798:from the original on 2008-01-03
722:from the original on 2009-05-24
818:"New creatures in Geneforge 2"
1:
751:. Game Tunnel. Archived from
847:"Stratosgroup.com Interview"
786:Newquist, Ken (2003-12-24).
710:Peckham, Matt (2003-12-31).
1886:Queen's Wish: The Conqueror
1384:Spiderweb Software (2003).
1363:Spiderweb Software (2003).
1341:Spiderweb Software (2003).
1319:Spiderweb Software (2003).
1297:Spiderweb Software (2003).
1276:Spiderweb Software (2003).
1254:Spiderweb Software (2003).
1232:Spiderweb Software (2003).
1211:Spiderweb Software (2003).
1190:Spiderweb Software (2003).
1168:Spiderweb Software (2003).
1147:Spiderweb Software (2003).
1126:Spiderweb Software (2003).
1104:Spiderweb Software (2003).
1083:Spiderweb Software (2003).
1061:Spiderweb Software (2003).
1040:Spiderweb Software (2003).
1018:Spiderweb Software (2003).
997:Spiderweb Software (2003).
976:Spiderweb Software (2003).
955:Spiderweb Software (2003).
934:Spiderweb Software (2003).
913:Spiderweb Software (2003).
892:Spiderweb Software (2003).
871:Spiderweb Software (2003).
637:"Product News: Geneforge 2"
1981:
1540:"Geneforge 2 (PC) reviews"
1412:. Just RPG. Archived from
1410:"Interviews - Geneforge 2"
276:The game is played in 45°
246:
1965:Single-player video games
410:
405:
154:October 19, 2003 (Online)
29:
1935:Spiderweb Software games
1930:Role-playing video games
287:real-time strategy games
212:role-playing video games
163:November 3, 2011 (Steam)
1471:- MAC Review - allgame"
1307:ourselves the Barzites.
574:Computer Games Magazine
517:Computer Games Magazine
1789:I: Escape from the Pit
1505:- PC Review - allgame"
820:. Spiderweb Software.
330:
1582:Geneforge 2 main page
845:Zaxxon (2003-04-10).
788:"Review: Geneforge 2"
328:
258:non-player characters
1515:on November 14, 2014
1481:on November 14, 2014
755:on November 15, 2009
749:"Geneforge 2 Review"
712:"Geneforge 2 Review"
1915:Fantasy video games
1752:Escape from the Pit
394:
1940:Video game sequels
1636:The Black Fortress
1618:Spiderweb Software
666:"Geneforge 2 (PC)"
392:
331:
249:Geneforge gameplay
216:Spiderweb Software
56:Spiderweb Software
45:Spiderweb Software
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1803:III: Ruined World
1796:II: Crystal Souls
1701:Blades of Avernum
1643:2: The Corruption
1442:"Geneforge 2 1.2"
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365:Blades of Avernum
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142:Microsoft Windows
115:Microsoft Windows
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1910:2003 video games
1759:2: Crystal Souls
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1511:. Archived from
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1477:. Archived from
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595:Inside Mac Games
547:Inside Mac Games
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1766:3: Ruined World
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1650:3: The Warborn
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1370:Learned Pinner
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1010:
989:
968:
947:
926:
905:
884:
863:
834:
808:
792:InsideMacGames
765:
732:
687:
657:
641:InsideMacGames
627:
625:
622:
557:
556:
553:
552:6.75 out of 10
550:
542:
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497:
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318:
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199:is the second
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94:
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58:
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54:
48:
47:
42:
36:
35:
27:
26:
18:
15:
13:
10:
9:
6:
4:
3:
2:
1977:
1966:
1963:
1961:
1960:Windows games
1958:
1956:
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1951:
1948:
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1928:
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1743:Remake series
1742:
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1672:First Trilogy
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1416:on 2010-11-25
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816:Vogel, Jeff.
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647:on 2009-05-24
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393:Review scores
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187:Single-player
185:
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137:July 25, 2003
134:
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109:
107:
103:
100:
99:
95:
91:
88:Andrew Hunter
87:
85:
81:
77:
75:
74:Programmer(s)
71:
68:
65:
63:
59:
55:
53:
49:
46:
43:
41:
37:
33:
28:
23:
1897:
1884:
1877:
1861:5: Overthrow
1859:
1854:4: Rebellion
1852:
1845:
1839:
1838:
1831:
1821:
1808:
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1794:
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1699:
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1671:
1661:
1648:
1641:
1634:
1625:
1571:
1552:. Retrieved
1519:December 15,
1517:. Retrieved
1513:the original
1502:
1495:
1485:December 15,
1483:. Retrieved
1479:the original
1468:
1461:
1450:. Retrieved
1448:. 2009-02-27
1418:. Retrieved
1414:the original
1390:
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1133:In-game text
1132:
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1127:
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1111:In-game text
1110:
1109:
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1099:
1090:In-game text
1089:
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1068:In-game text
1067:
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1047:In-game text
1046:
1045:
1041:
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1024:
1023:
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983:In-game text
982:
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940:
939:
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920:In-game text
919:
918:
914:
908:
899:In-game text
898:
897:
893:
887:
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876:
872:
866:
855:. Retrieved
826:. Retrieved
811:
800:. Retrieved
757:. Retrieved
753:the original
724:. Retrieved
678:. Retrieved
674:the original
660:
649:. Retrieved
645:the original
631:
615:
612:
605:
599:
590:
587:Indie gaming
578:
572:
566:
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545:
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500:
485:
418:
377:
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320:
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290:
275:
253:
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236:
230:
224:
220:
205:
195:
194:
193:
177:Role-playing
141:
124:
96:
52:Publisher(s)
40:Developer(s)
1925:MacOS games
1920:Indie games
1871:Other games
1572:Geneforge 2
1503:Geneforge 2
1469:Geneforge 2
1386:Geneforge 2
1365:Geneforge 2
1343:Geneforge 2
1321:Geneforge 2
1299:Geneforge 2
1278:Geneforge 2
1256:Geneforge 2
1234:Geneforge 2
1213:Geneforge 2
1192:Geneforge 2
1170:Geneforge 2
1149:Geneforge 2
1128:Geneforge 2
1106:Geneforge 2
1085:Geneforge 2
1063:Geneforge 2
1042:Geneforge 2
1020:Geneforge 2
999:Geneforge 2
978:Geneforge 2
957:Geneforge 2
936:Geneforge 2
915:Geneforge 2
894:Geneforge 2
873:Geneforge 2
617:Gamma World
591:Geneforge 2
579:Geneforge 2
563:Geneforge 2
398:Publication
378:Geneforge 3
370:Geneforge 2
360:Geneforge 2
355:Development
349:Geneforge 2
291:Geneforge 2
278:axonometric
254:Geneforge 2
237:Geneforge 2
227:game engine
214:created by
196:Geneforge 2
106:Platform(s)
62:Designer(s)
25:Geneforge 2
1904:Categories
1879:Nethergate
1554:2010-07-03
1544:Metacritic
1452:2010-07-03
1420:2010-07-03
1264:him since.
1071:forbidden.
857:2010-07-03
828:2010-07-03
802:2008-06-25
759:2010-07-03
726:2008-06-24
651:2008-03-18
624:References
540:3 out of 5
283:fog of war
267:experience
247:See also:
201:video game
78:Jeff Vogel
67:Jeff Vogel
1833:Geneforge
1822:Geneforge
1577:MobyGames
407:Macintosh
389:Reception
384:Reception
374:Geneforge
340:Geneforge
311:Geneforge
232:Geneforge
206:Geneforge
98:Geneforge
84:Artist(s)
1548:Archived
851:Archived
822:Archived
796:Archived
720:Archived
568:PC Gamer
502:PC Gamer
285:used in
243:Gameplay
172:Genre(s)
125:Mac OS X
111:Mac OS X
1741:Avernum
1662:Avernum
1509:Allgame
1475:Allgame
1391:Barzahl
1348:Barzahl
1326:Barzahl
1304:Barzahl
1242:cities.
1028:valley.
1025:Sharon:
1004:Shanti:
962:Shanti:
941:Zakary:
878:Shanti:
716:GameSpy
680:July 4,
602:GameSpy
487:GameSpy
420:AllGame
303:Anatomy
203:in the
183:Mode(s)
121:Release
1824:series
1780:series
1664:series
1628:series
1626:Avadon
1283:Zakary
1261:Zakary
1239:Zakary
1218:Zakary
1197:Zakary
1175:Zakary
1154:Zakary
299:spells
295:Gazers
271:rogues
208:series
93:Series
1778:Exile
401:Score
307:Parry
1521:2016
1487:2016
1446:CNET
682:2010
583:CNET
532:CNET
317:Plot
1575:at
670:IGN
555:N/A
537:N/A
525:80%
522:N/A
510:80%
507:N/A
495:85%
492:N/A
210:of
1906::
1546:.
1542:.
1529:^
1507:.
1473:.
1444:.
1429:^
1400:^
1388:.
1367:.
1345:.
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1280:.
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1236:.
1215:.
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1172:.
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1130:.
1108:.
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1044:.
1022:.
1001:.
980:.
959:.
938:.
917:.
896:.
875:.
837:^
794:.
790:.
768:^
735:^
718:.
714:.
690:^
668:.
639:.
412:PC
313:.
218:.
159:NA
150:NA
133:NA
113:,
1847:3
1840:2
1727:6
1720:5
1713:4
1692:3
1685:2
1678:1
1610:e
1603:t
1596:v
1557:.
1523:.
1501:"
1489:.
1467:"
1455:.
1423:.
860:.
831:.
805:.
762:.
729:.
684:.
654:.
161::
152::
135::
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