Knowledge (XXG)

Ghost Master

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Ghostbreakers are the most dangerous mortals, from a supernatural perspective. They are able to detect and banish ghosts at a much faster speed than the other "special" mortals mentioned previously. They are also able to field special wards, which prevent the player from fielding, or benching, ghosts
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Mortals also have a terror level and a madness level, with certain limits to each. When a human's terror bar is raised to a certain level, they flee; this is the objective of most of the in-game levels. The madness bar is filled only by the use of certain powers. When a mortal's madness bar reaches a
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Each level also has "Restless Spirits," haunters bound to a certain location in some levels; usually, there is a backstory as to why they are there. The player can use the haunters on their team as well as the bound spirit to free them using a certain move or combination of moves. For example, in the
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The game ends with a cliffhanger, with the Ghostbreakers bringing in a bomb that would completely erase supernatural presence in the city where the game takes place. Because of the lack of a sequel, a bonus level was released for fans, which provided some closure. However, the bonus level is only
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Once the objective(s) for a level has been completed, the game rates the player's performance. Many factors are considered, including time, amount of impact on the mortals, and how many mortals fled. If the player is able to complete the mission fairly quickly, there is a
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renegade ghosts. Because a Ghost Master cannot directly interfere in the world of mortals, the Ghost Master is given a team of subordinate ghosts to do so. When not haunting, the Ghost Master is responsible for the training of the ghosts under their command.
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fears which are linked to certain ghost's powers. Scaring a mortal with a power that targets their individual fear is particularly effective. These are usually unknown at the beginning of each level, but some ghosts have the ability to expose these fears.
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certain point, they go insane, which is visible in that they now just roam the area of the scenario in a frenzy and are unable to be scared or maddened any more. The fear bar reduces as time progresses in the game, but the belief and madness bars do not.
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released for the game. In the level, the Ghostbreakers attack the HQ of ghost master, an old, abandoned mansion where the player has to defeat the Ghostbreakers in order to win the game. The bonus content was released in place of a sequel.
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have a belief level, which partially determines the effectiveness of a ghost's powers upon them. The belief bar is raised slightly with every scare, and particular powers are able to raise belief better than others. Every mortal also has
435:. The player assumes the role of a Ghost Master, a bureaucratic spirit tasked to perform certain duties. While the bulk of a Ghost Master's duties consist of hauntings, a Ghost Master may also be "called in" to increase belief in the 560:
ghosts that are fielded. Banished ghosts are no longer usable during that level, but are returned after the mission is complete. Also, a large score penalty is levied on players who allow ghosts to be banished.
473:". This numerical resource dictates which abilities a ghost can use. When a human becomes frightened, Plasm is generated. With more Plasm, stronger abilities (and more ghosts) can be fielded at any one time. 466:") it can be bound to. For example, a ghost who died during a robbery could only be bound to a "Murder Fetter," whereas a water spirit can only be bound to a bath, sink, or a simple puddle of water. 1693: 462:
game. The player first chooses the ghosts to field in the level. The player cannot field every ghost in every place. Each ghost has one or two types of objects (or "
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The game consists of 15 levels. In most levels, the primary goal is to scare all the mortals (humans) and cause them to flee the area in fear or succumb to madness.
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added to the final score. This score determines the amount of "Gold Plasm" given to the player, which is used to add more spells to ghosts' arsenals.
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The PC and PlayStation 2 versions received "generally favorable reviews", while the Xbox version received "mixed" reviews, according to the
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first level the restless spirit Weatherwitch is bound to a vacuum cleaner that the player must destroy in order to free her.
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available for the UK version of the game and was not released for the retail US version.
1047: 1020:, a video game where the player controls an evil genius who is bent on world domination. 1002: 653: 605: 529: 498: 409: 247: 93: 1627: 1155: 1096: 741: 648: 600: 420: 413: 389: 379: 354: 280: 242: 1244: 1124: 533: 436: 1601: 1399: 961: 612: 553: 1618: 1607: 1101: 723: 440: 501:
release of the game. The bonus level "Class of Spook'em high" is the only
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for their 2003 "Best Strategy Game" award, which ultimately went to
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the best computer game of August 2003. The staff of
385: 369: 256: 218: 208: 189: 167: 148: 123: 113: 103: 67: 48: 31: 544:Somewhere between average humans and ghosts are 667: 423:developed by British studio Sick Puppies for 8: 1341:"Ghost Master: The Gravenville Chronicles". 1324:"Ghost Master: The Gravenville Chronicles". 827: 765: 629: 1694:Video games developed in the United Kingdom 1184:"Ghost Master Review for PC on GamePro.com" 1159:. No. 127. p. 174. Archived from 1078:Edge staff (August 2003). "Ghost Master". 1028:, a similar 1993 comedy-horror video game. 637: 628: 589: 580: 37: 28: 1614:Ghost Master: The Gravenville Chronicles 1419: 1417: 405:Ghost Master: The Gravenville Chronicles 1452: 1450: 1389: 1387: 1038: 1277:from the original on January 20, 2009 634: 586: 565:trapped underneath them. Only if the 7: 1243:Harker, Carla (September 15, 2003). 1123:Reed, Kristan (September 17, 2004). 633: 585: 1296:Adams, David (September 11, 2003). 669: 576: 556:. These humans have the ability to 493:The bonus level is included in the 1327:Official UK PlayStation 2 Magazine 900:PlayStation Official Magazine – UK 427:. The game was later published on 14: 1182:Jango Fatt (September 25, 2003). 829: 767: 569:are destroyed do the wards fail. 312: 1095:Taylor, Martin (June 13, 2003). 1046:Ardai, Charles (November 2003). 848: 843: 838: 833: 828: 786: 781: 776: 771: 766: 688: 683: 678: 673: 668: 1674:Video games about mental health 1500:s Month in Review: August 2003" 1215:Todd, Brett (August 26, 2003). 1358:Chan, Norman (December 2003). 1269:Tha Wiz (September 11, 2003). 1: 1564:s Best of 2003 Award Winners" 1395:"Ghost Master for PC Reviews" 1347:. No. 37. November 2004. 1149:Mason, Lisa (November 2003). 519:Mortal defenses and abilities 21:Ghost master (disambiguation) 1271:"Ghost Master - PC - Review" 469:Another limiting factor is " 1555:Staff (December 24, 2003). 1523:Staff (December 24, 2003). 1151:"Ghostmaster [sic]" 1059:. No. 232. p. 144 1025:Haunting Starring Polterguy 1710: 18: 16:Puzzle strategy video game 1344:Official Xbox Magazine UK 652: 647: 642: 604: 599: 594: 36: 1689:Empire Interactive games 1669:Video games about ghosts 60:Spiral House (PS2, Xbox) 1644:Feral Interactive games 1245:"GameSpy: Ghost Master" 918:Official Xbox Magazine 1468:on September 13, 2008 1435:on September 13, 2008 1298:"Ghost Master Review" 1217:"Ghost Master Review" 1056:Computer Gaming World 662:Computer Gaming World 567:electrical generators 458:plays similarly to a 439:, avenge deaths, and 1664:Strategy video games 1639:Classic Mac OS games 1529:Best of 2003 Awards" 1368:: 96. Archived from 1330:(52). November 2004. 1196:on February 14, 2005 503:downloadable content 19:For other uses, see 1654:PlayStation 2 games 1576:on August 31, 2004. 1541:on August 31, 2004. 1491:(August 28, 2003). 1097:"Ghost Master (PC)" 631: 583: 43:Macintosh cover art 1659:Puzzle video games 958:review aggregation 581: 460:real-time strategy 77:Empire Interactive 1512:on March 1, 2004. 1372:on March 15, 2006 953: 952: 627: 626: 433:Feral Interactive 395: 394: 359:December 21, 2006 228:Microsoft Windows 88:Feral Interactive 1701: 1634:2003 video games 1578: 1577: 1572:. Archived from 1563: 1549: 1543: 1542: 1537:. Archived from 1520: 1514: 1513: 1508:. Archived from 1499: 1484: 1478: 1477: 1475: 1473: 1464:. Archived from 1454: 1445: 1444: 1442: 1440: 1431:. 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Index

Ghost master (disambiguation)

Developer(s)
Publisher(s)
Empire Interactive
Sega
Feral Interactive
Strategy First
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Platform(s)
Microsoft Windows
Mac OS
Mac OS X
PlayStation 2
Xbox
EU
NA
JP
EU
NA
Genre(s)
Puzzle
strategy
Single-player

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