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Magic item (Dungeons & Dragons)

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122:, the lead designer on the project, "started this process by identifying the 'big six' magic items that took up the majority of characters' item slots: magic weapons; magic armor & shields; rings of protection; cloaks of resistance; amulets of natural armor; and ability-score boosters". Collins "identified the reasons that these items were particularly well-loved: they were cost effective, they could be improved, there was nothing else as good in their slots, they were simple, they didn't take time to activate they provided effects that were required for characters to stay competitive". With this in mind, the designers then pulled items from all the 3rd and 3.5 edition books and "after looking through about 2000 magic items, they looted the best 1000 or so". 1005:
catalogued every item they owned just to stay alive". The impact of hoarding items led to character encumbrance being "largely abandoned" at game tables over the various editions of the game since the bookkeeping became "too much of a hassle". Tresca also highlighted that enhancement values to basic stats became "exaggerated" over time: "magic armor bestowed a +1 bonus to armor class, magic weapons provided a +1 bonus to hit and damage, and so forth. These bonuses extend as high as +10 in some editions of Dungeons & Dragons".
464:, detailed on page 145. Such a girdle looks like an ordinary leather belt, but when worn immediately switches the wearer's sex to the opposite gender, then loses all power. Additionally, 10% of these items remove the sex of the wearer. The change causes no actual damage, but it is permanent. The Girdles are included in the first and the second editions of AD&D, their magic potent enough to be fiendishly difficult to reverse; even a 1147: 1085: 1044: 194:, in which there is only one of this item in existence. The categories of magic items in 5th edition are: Armor, Potions, Rings, Rods, Scrolls, Staffs, Wands, Weapons, and Wondrous Items (which acts as a miscellaneous category). Some items require attunement to be used, limiting the number of items a character can benefit from at once to 3 attunable items. 1254:. When functioning, these gemstones float in a circular pattern around their bearer's head, and grant various benefits based on their color and shape. In the original Jack Vance stories Ioun stones are highly prized by arch-magicians, and are acquired from a race known as the archveults, who mine them from remnants of dead stars (in his book 170:(4th edition's equivalent of non-combat spells), halves the time required to perform that ritual and allows it to be performed without a ritual book. After it has been expended, a ritual scroll crumbles to dust. Unlike the scrolls of previous editions, 4th edition's scrolls are not classified as magical items. 71:
In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers
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and "has been famous for decades as a nearly guaranteed way to derail a campaign. Any card drawn from the deck can abruptly kill, hamper, enrich, empower, or imprison a character. As it's remained mostly unchanged since its debut in 1975, the deck of many things provides an enduring snapshot of the
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The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot
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spell has even odds, though a deity can set things right. They appear to be absent from the third edition, though similar effects are mentioned as a possible curse outcome. Using a Girdle is the best-known if not only method to bring about such an effect. "Reverse user's gender" is also one of the
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The 5th edition Dungeon Master's Guide introduced the concept of Item Rarity, in which magic items are given a rating between Common, Uncommon, Rare, Very Rare, and Legendary to denote the frequency in which this item is expected to be found within the game. The only Common magic item to appear in
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combat but are also often overlooked. Tresca wrote, "be it mundane equipment the adventurer needs to survive or endless lists of magical items that give the character an advantage, equipment provides a means of artificially inflating a character's power level. As a result, adventurers obsessively
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and beams of starlight. When deployed, it creates an extradimensional space six feet in diameter by ten feet deep. Folding the cloth causes the entrance to this space to disappear, but items placed inside the hole remain there. Sufficient air is contained in the hole to support life for up to ten
381:. Harris opined that the item has "no strategy" as "it's just a spin of the wheel, either amazing riches or sudden, permanent death. The rational approach to that situation is to not draw, for no possible reward can make up for dying. But really, who in such a situation will fail to pull a card?" 100:
right up to the last product published in December of 1993". The books total more than 1500 pages across the four volumes and each volume contains over 1000 magic items. There was "no attempt to correct rule imbalances, edit entries, or even match game mechanics to one particular edition of the
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have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or
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also showed some early hallmarks of 4th edition design: items were marked levels and some items appeared at multiple strengths. It also introduced the idea of item sets, where items of a set would improve as more were collected, which would then reappear in the 4th edition book
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A number of academics of different disciplines have used the term bag of holding both metaphorically and literally for something which is "bigger than it appears from the outside". Levi Keach uses knowledge about the catastrophic interaction of a bag of holding with a
1014:'s 2014 "The 20 Most WTF Magical Items in Dungeons & Dragons" list and the author described them as "magical items that I will simply call 'Artifacts of Dickishness' " — the article highlights items such as the 2068:. Virtual, Augmented and Mixed Reality: Design and Development: 14th International Conference, VAMR 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26–July 1, 2022. 230:
This fictional bag is capable of containing objects larger than its own size. It appears to be a common cloth sack of about 2 by 4 feet (0.61 by 1.22 m) in size and opens into a nondimensional space or a
3874: 1391:"This prevents players from gaining any knowledge of these items, even if they happen to own or read a copy of this volume, and it also makes each artifact and relic distinct from campaign to campaign." from 235:, making the space larger inside than it is outside. The dimension that it leads to is known as the Astral Plane. This iconic item in the game is coveted by players because it mitigates encumbrance (the 395:, the disks were hidden in the ruined city Xak Tsaroth. They were guarded by the black dragon, Khisanth (Onyx). The Disks were found by the companions in the first book in the Chronicles series called 299:
made up of 22 cards; various positive or negative magical effects occur immediately when a card is pulled from the deck. Created by Rob Kuntz and Gary Gygax, this magic item was introduced in 1975's
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include the ones in the following table. They are generally unique and exist for a specific purpose. Less powerful or potent artifacts, or ones that are not unique, are generally called
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By reaching into this remarkable bag, a game character can pull out one of the small fuzzy items inside which then turn into some type of animal, depending on luck anything from a
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herself with a dragonlance, an evil goddess consistently causing strife in the novels. Huma's use of the artifact is presented in several differing versions within the franchise.
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Sturrock, Ian (2015). "Love for Dice: Love, Sex, Romance and Reward in Tabletop Role-Playing Games". In Enevold, Jessica; MacCallum-Stewart, Esther (eds.).
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on his home plane of radiance. Under 3.0/3.5 editions of the rules they are instead manufactured by spellcasters in the same manner as other magical items.
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contain the teachings of the "True Gods", in the Dragonlance campaign setting. They are described as thin disks of platinum bound together. After the
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originally appeared in a series of books written by Jack Vance. Collectively, these works are referred to as the Dying Earth novels. They include:
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must retrieve the Disks of Mishakal from the lair of Khisanth in the ruins of Xak Tsaroth. The characters must use the Disks to prevent
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are used. The powers and effects are selected by the DM from a set of lists, so that players cannot predict the artifact's powers.
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the Dungeon Master's Guide is the Potion of Healing, with an additional list of Common items appearing in the supplementary book
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Woo, Benjamin (2018). "The invisible Bag of Holding: Whiteness and Media Fandom". In Click, Melissa A.; Scott, Suzanne (eds.).
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novels: A left hand and left eye which are able to grant whoever replaces their existing hand and eye with them unusual powers.
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Margaret Weis; Hickman, Tracy (November 1999). "Book 2, volume 1, chapter 7, —Not destined to meet again in this world.".
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introduces a Girdle early on and brings it back much later, where it's used to good effect and later yet undone with a
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Hargenrader, Matthew P. (October 1991). "Bazaar of the Bizarre: Ioun stones: Where do you go if you want some more?".
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both include guidance on using the physical prop to build an adventure based on the cards the Dungeon Master pulls.
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Investigating the Role of Liminality in the Cultural Transition of the Late Eighth Millennium BC on Cyprus
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recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest.
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Robertson, Benjamin J. (2017). "From Fantasy to Franchise: DRAGONLANCE and the Privatization of Genre".
2062:"Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality" 586: 499: 114: 5098: 3804: 351:, which has 22 chapters themed after the original deck and includes both player and adventure options. 32: 2896: 2364: 94:
products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of
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random cursed item effects in the 3rd edition of D&D. One such item also makes an appearance in
343:(2023) named after the magic item; this box set included an expanded physical deck of 66 cards, the 335:(2011) box set which listed it as "a heroic-level artifact". The deck reappeared in the 5th Edition 5193: 4753: 4270: 4123: 3429: 1367: 1237: 598: 85: 2999: 5349: 5272: 4891: 4836: 4506: 2538: 1961: 1908: 1709: 1687: 1250: 865: 296: 4703: 3036:"Dungeons & Dragons: 20 Powerful Items That Are Impossible To Find (And Where To Find Them)" 2971: 2061: 1679: 506:, that causes attraction of a person of the other sex and is a rare mention of love in the game. 147:
Many magic items in this edition "have an enhancement value" which improves a character's basic
17: 315:(1979, 1989, 2000, 2003) over the years" and a physical version was published "as an insert in 5321: 5218: 4713: 4118: 3742: 3702: 3594: 3544: 3534: 3367: 3256: 3163: 3135: 3110: 2961: 2925: 2876: 2772: 2733: 2708: 2683: 2635: 2581: 2547: 2506: 2468: 2275: 2222: 2171: 2143: 2040: 1896: 1886: 1743: 1699: 1617: 1596: 1575: 1554: 1532: 1522: 1445: 1372: 1342: 1268: 976: 908: 874: 828: 794: 771: 720: 682: 614: 592: 317: 39: 3221: 5356: 5237: 5161: 4219: 4177: 3754: 2630: 2401:"D&D's Deck of Many Things is an experiment that failed, but the cards are pretty sweet" 2267: 2073: 1951: 1763: 1691: 1232: 688: 643: 471: 378: 240: 232: 217: 50:
powers. These items may act on their own or be the tools of the character possessing them.
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Dungeon Master's Guide: Essential Reference Information for Gamemastering Advanced D&D
1551:"Dungeons & Dragons Roleplaying Game Official Home Page - Article (Excerpts: Rituals)" 1362: 852: 441: 2298:"D&D's Deck of Many Things is the physical embodiment of an old-school dungeon crawl" 3477:"Dungeons & Dragons Pulls the Mysteries From One of Its Most Intriguing Magic Items" 2607: 377:(2020), called the deck "one of the most iconic D&D items" and "a potent slayer of" 5401: 4987: 4718: 4031: 3905: 3509: 2163: 1514: 5429: 5406: 5126: 4212: 4067: 4046: 4041: 4036: 4011: 3991: 3359: 3155: 2669: 2665: 2576: 1713: 1292: 971: 762: 696:(column series published across Dragon, Dungeon, and Dragon+ between 2005 and 2015), 509: 339:(2014) as a legendary magic item. It was then redesigned for the 5th Edition box set 248: 236: 191: 187: 1965: 5105: 5077: 4743: 4338: 4331: 4082: 4051: 3976: 3951: 3399: 3289: 2036: 1992: 1310: 1288: 899: 729: 711: 515: 417: 362:
Appelcline called it "one of D&D's most popular magic items". Thomas Wilde of
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Ritual scrolls are single use consumable items, each of which contains a specific
163:) at the same time. The body slots are neck, arms, feet, hands, head, and waist". 3619: 5112: 4460: 4455: 4418: 4391: 4191: 4026: 4016: 4006: 3986: 3738: 2369: 2077: 1695: 1296: 1277: 1146: 503: 475:, where it's among the first magical objects the player finds, but only takes a 272: 243:). Since its introduction, it and concepts like it have appeared in other media. 3675: 2842: 2817: 2792: 2168:
Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
329:(April 2010)", in 4th Edition before it was included as a physical item in the 4896: 4698: 4361: 3981: 3971: 3946: 3504: 3075: 2764: 2533: 2031:. In Donoghue, Daniel; Simpson, James; Watson, Nicholas; Wilson, Anna (eds.). 2026:"Prayer at Plough: Medieval Reading Practices and the Work of the Paternoster" 1900: 1245: 262: 209: 203: 51: 3772: 3548: 2639: 2585: 2279: 1536: 5293: 5279: 4909: 4728: 4708: 4568: 4448: 4368: 4310: 4249: 3514: 2679: 2544: 2502: 2464: 2196: 1851:"Gear We Love: Rough Rider bag takes you through even the toughest commutes" 1454: 1440: 285:
is presented in several different versions within the Dragonlance franchise.
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magazine that Ioun stones instead come from the Positive Material Plane.
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novels. In an earlier point in history of the setting, a character named
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minutes. If put inside a bag of holding, both items are destroyed by a
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Ioun stones (pronounced EYE-oon) are based on similar artifacts from
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campaign setting, these magical lances have a devastating effect on
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The Blue Crystal Staff is a magical item with healing powers in the
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in the game to distinguish a sub-population from the general public.
3743:"Substantial Powers, Active Affects: The Intentionality of Objects" 1272:#174 featured an article that included many dozens of new types of 1000:(2011), highlighted that both mundane and magical items are key to 4914: 4848: 4738: 4443: 4428: 4423: 4087: 2499:
Dungeons and Desktops: The History of Computer Role-Playing Games
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24th HCI International Conference, HCII 2022, Proceedings, Part I
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Tabletop Role-Playing Games and the Experience of Imagined Worlds
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Artifacts in the game are unique magic items with great power.
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Looting the Dungeon: The Quest for the Genre Fantasy Mega-Text
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earlier, far more lethal editions". John Harris, in the book
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Anderson, T., & Galley, S. (1985). The history of Zork.
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In the game, a portable hole is a circle of cloth made from
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noted that the deck is "one of the oldest magic items" in
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Release It! - Design and Deploy Production-Ready Software
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Dungeons and Dragons 4th Edition For Dummies, 2nd Edition
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of Persian mythology, later popularized in media through
686:#336, "Iggwilv's Legacy: The Lost Caverns of Tsojcanth" 430:. Dragonlances are a major factor in defeating the evil 27:
Object in Dungeons & Dragons that has magical powers
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novels, it was in the possession of the main character
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Knowledge Ltd: Toward a Social Logic of the Derivative
309:, highlighted that this item has appeared "in various 3185:"D&D: An Adventurer's Guide To Laeral Silverhand" 2138:
Cook, Monte; Williams, Skip; Tweet, Jonathan (2003).
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Debt to Society: Accounting for Life under Capitalism
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Cook, Monte; Williams, Skip; Tweet, Jonathan (2003).
2142:. Renton, Wash.: Wizards of the Coast. p. 259. 1742:. Renton, Wash.: Wizards of the Coast. p. 248. 1412:"Encyclopedia Magica, Vol. 1 (2e) – Product History" 407:
Advanced Dungeons & Dragons: Heroes of the Lance
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Shared Fantasy: Role-playing Games as Social Worlds
2335:"Madness at Gardmore Abbey (4e) - Product History" 3720:Hargenrader, Matthew P. "The Dragon's Bestiary" 3447:"Artifacts of the Ages | Dungeons & Dragons" 3134:. Lake Geneva, WI: TSR, Inc. pp. 115–116. 2060:Yao, Powen; Ye, Zhankai; Zyda, Michael (2022). 1479:"Magic Item Compendium (3.5) – Product History" 894:Vol. 3 (1995), Arms and Equipment Guide (2003) 325:It was listed as "a paragon-level artifact, in 3252:"In the Works: Tasha's Cauldron of Everything" 2033:The Practice and Politics of Reading, 650-1500 3788: 275:campaign setting. It plays a central role in 8: 5187:Dungeon Master Option: High-Level Campaigns 3530:The Evolution of Fantasy Role-Playing Games 3070: 3068: 3066: 3064: 3062: 3060: 2730:Lexikon der Zauberwelten – Gandalf & Co 1341:. University of Chicago Press. p. 16. 1072:Learn how and when to remove these messages 998:The Evolution of Fantasy Role-Playing Games 404:The player characters in the computer game 5062: 4960: 4949: 4496: 4485: 4157: 4146: 3824: 3813: 3795: 3781: 3773: 2771:. Lake Geneva, WI: TSR, Inc. p. 156. 2623:"Fantasy Roleplaying: Heroes of the Lance" 1913:: CS1 maint: location missing publisher ( 568: 1955: 1205:Learn how and when to remove this message 1187:Learn how and when to remove this message 1129:Learn how and when to remove this message 2759: 2757: 2755: 2753: 2751: 2749: 2492: 2490: 2488: 2486: 2484: 1231:were inspired by items appearing within 1109:Relevant discussion may be found on the 634:Axe of the Dwarvish Lords (module, 1999) 3475:Hoffer, Christian (December 21, 2020). 2869:Game Love: Essays on Play and Affection 2634:. No. 62. March 1989. p. 71. 2524: 2522: 1882:The Routledge Companion to Media Fandom 1329: 1309:The Carpet of Flying is based upon the 278:Dragonlance: Dragons of Autumn Twilight 3423: 3421: 3316:Hoffer, Christian (November 5, 2020). 3283: 3281: 3279: 3097: 3095: 3093: 3091: 3089: 3000:"D&D: Top 5 Most Iconic Artifacts" 2705:The Art of Warfare and Fantasy Writing 2604:"alternate HTML version of the review" 2377:from the original on December 31, 2023 2251: 2249: 2247: 1906: 1673: 1671: 1669: 1667: 1632: 1630: 890:(1993), Rod of Seven Parts boxed set, 5141:Player's Option: Combat & Tactics 3669: 3667: 3665: 3659:." (Hargenrader 1991, "Bazaar", p 90) 3441: 3439: 3427:Henson, Dale, and Doug Stewart, eds. 3385:Henson, Dale, and Doug Stewart, eds. 3302:Henson, Dale, and Doug Stewart, eds. 3215: 3213: 3211: 3209: 3030: 3028: 3026: 3024: 2994: 2992: 2990: 2988: 2394: 2392: 2291: 2289: 2101: 2099: 1443:(June 1995). "Role-playing Reviews". 7: 5148:Player's Option: Skills & Powers 3264:from the original on October 7, 2020 3222:"Demonomicon (4e) | Product History" 2497:Barton, Matt; Stacks, Shane (2019). 2363:Gilsdorf, Ethan (December 3, 2014). 1819:Austin, Patrick Lucas (2018-06-25). 1566: 1564: 1509: 1507: 1505: 1503: 1472: 1470: 1468: 1466: 1464: 1405: 1403: 1401: 1169:adding citations to reliable sources 458:first appeared in the original 1979 5155:Player's Option: Spells & Magic 3130:Henson, Dale; Doug Stewart (1994). 2897:"Wondrous Items :: d20srd.org" 2732:. Wissen Media Verlag. p. 62. 2728:Wienecke-Janz, Detlef, ed. (2002). 2459:Harris, John (September 10, 2020). 2084:from the original on April 28, 2023 1008:20 magic items were highlighted in 5436:Dungeons & Dragons magic items 2005:from the original on 23 April 2023 1972:from the original on 18 April 2023 1637:Canavan, Aidan-Paul (April 2011). 656:Volo's Guide to All Things Magical 46:is any object that is imbued with 25: 5120:Forgotten Realms Campaign Setting 3250:Chapman, Matt (August 26, 2020). 2646:from the original on May 15, 2013 2592:from the original on May 15, 2013 2229:. blogcritics.org. Archived from 2070:Springer International Publishing 1849:Caldwell, Serenity (2014-06-02). 1276:, as well as an article about an 1053:This section has multiple issues. 928:Open Grave: Secrets of the Undead 3576:from the original on May 1, 2021 2192:"Toonz to produce 'Dragonlance'" 1612:Crawford, Jeremy and Mike Mearls 1593:. Xanathar's Guide to Everything 1591:Crawford, Jeremy and Mike Mearls 1570:Crawford, Jeremy and Mike Mearls 1145: 1083: 1042: 533:A magic staff from the world of 456:girdle of femininity/masculinity 451:Girdle of femininity/masculinity 305:. Shannon Appelcline, author of 18:Girdle of Femininity/Masculinity 5308:Expedition to the Demonweb Pits 5301:Expedition to the Barrier Peaks 3682:from the original on 2011-12-30 3487:from the original on 2020-12-21 3457:from the original on 2021-05-14 3328:from the original on 2020-11-05 3232:from the original on 2021-11-20 3195:from the original on 2023-04-04 3046:from the original on 2020-11-09 3010:from the original on 2021-11-29 2936:from the original on 2018-06-15 2907:from the original on 2018-06-13 2849:from the original on 2021-10-21 2843:"Giant In the Playground Games" 2824:from the original on 2021-10-20 2818:"Giant In the Playground Games" 2799:from the original on 2021-10-21 2793:"Giant In the Playground Games" 2441:from the original on 2023-11-08 2411:from the original on 2024-02-03 2345:from the original on 2019-11-13 2308:from the original on 2023-12-04 2204:from the original on 2020-11-05 2120:from the original on 2020-07-02 2114:University of Nevada, Las Vegas 1861:from the original on 2020-08-10 1831:from the original on 2020-07-01 1720:from the original on 2020-07-03 1653:from the original on 2021-05-18 1489:from the original on 2023-04-18 1422:from the original on 2019-02-11 1156:needs additional citations for 1061:or discuss these issues on the 996:Michael J. Tresca, in the book 239:for the carrying capacity of a 78:Advanced Dungeons & Dragons 66:Advanced Dungeons & Dragons 3562:Bricken, Rob (June 26, 2014). 2703:Cebrián Salé, Ricardo (2016). 1616:. Wizards of the Coast. 2014. 1595:. Wizards of the Coast. 2017. 1574:. Wizards of the Coast. 2014. 964:Tasha's Cauldron of Everything 962:Vol. 4 (1995, under "Tooth"), 813:Tasha's Cauldron of Everything 703:Tasha's Cauldron of Everything 502:, the fictional version of an 414:from creating her evil empire. 184:Xanathar's Guide to Everything 1: 5336:The Lost Caverns of Tsojcanth 3676:"Literary Sources of D&D" 3183:Zambrano, J.R. (2022-02-13). 3132:Encyclopedia Magica, Volume 1 3109:. Lake Geneva, WI: TSR, Inc. 2024:Wagner, Kathryn Mogk (2022). 1020:Ring of Bureaucratic Wizardry 670:The Lost Caverns of Tsojcanth 422:The eponymous weapons of the 5371:The Temple of Elemental Evil 4869:List of 3rd edition monsters 4864:List of 2nd edition monsters 3260:(33). Wizards of the Coast. 3082:. Lake Geneva, WI: TSR, Inc. 2429:Wilde, Thomas (2023-10-19). 2399:Hall, Charlie (2024-01-29). 2296:Hall, Charlie (2023-10-19). 2140:Dungeon Master's Guide v.3.5 1740:Dungeon Master's Guide v.3.5 913:WGA4 – Vecna Lives! (1990), 776:WGA4 – Vecna Lives! (1990), 676:"Spellcraft: Demonomicon of 220:novels and campaign setting. 5329:The Keep on the Borderlands 5315:The Gates of Firestorm Peak 4652:List of alternative classes 3639:"The idea and name for the 3527:Tresca, Michael J. (2011). 2078:10.1007/978-3-031-05939-1_8 1991:Nygard, Michael T. (2018). 1696:10.1007/978-3-030-29127-3_5 1678:Mizer, Nicholas J. (2019). 1262:it had been conjectured in 587:Forgotten Realms: The Horde 5457: 5364:The Ruins of Undermountain 2567:South, Phil (March 1989). 1646:(Thesis). pp. 94–95. 646:: City of Splendors (1994) 398:Dragons of Autumn Twilight 5065: 4959: 4948: 4495: 4484: 4156: 4145: 4129:System Reference Document 3823: 3812: 3597:#371, January 2009, p.62. 3160:Axe of the Dwarvish Lords 2461:Exploring Roguelike Games 1808:. Doubleday. p. 194. 1804:Pratchett, Terry (2007). 1371:. Routledge. p. 80. 651:Netheril: Empire of Magic 607:Axe of the Dwarvish Lords 577: 574: 571: 375:Exploring Roguelike Games 353:Madness at Gardmore Abbey 332:Madness at Gardmore Abbey 5071:Arms and Equipment Guide 3408:Arms and Equipment Guide 3366:, Lake Geneva, WI: TSR, 3162:. Renton, WA: TSR, Inc. 2957:The Annotated Chronicles 2170:. Scribner. p. 80. 2106:Keach, Levi (May 2018). 1614:. Dungeon Master's Guide 1572:. Dungeon Master's Guide 1337:Fine, Gary Alan (1983). 1024:Brooch of Number Numbing 786:Mighty Servant of Leuk-o 5267:modules and sourcebooks 4376:Masque of the Red Death 4151:Geography and cosmology 2873:McFarland & Company 2541:: World Book of Ansalon 1999:The Pragmatic Bookshelf 1928:Nyong'o, Tavia (2018). 981:Monster Manual (1977), 849:Peaceful Periapt of Pax 357:The Book of Many Things 349:The Book of Many Things 341:The Deck of Many Things 312:Dungeon Master's Guides 307:Designers & Dragons 216:, a character from the 5180:Wrath of the Immortals 5099:Deities & Demigods 5006:Dungeons & Dragons 4981:Dungeon Master's Guide 4812:Illithid (mind flayer) 4769:Creatures and monsters 3875:Sources and influences 3805:Dungeons & Dragons 3610:Dungeons & Dragons 3364:The Rod of Seven Parts 3347:Dungeon Master's Guide 3078:; Brian Blume (1976). 2675:Dragonlance Adventures 1451:Lake Geneva, Wisconsin 1393:Dungeon Master's Guide 1319:and other adaptations. 1304:Folklore and mythology 1260:Dungeons & Dragons 1256:Rhialto the Marvellous 1002:Dungeons & Dragons 949:Dungeon Master's Guide 933:Dungeon Master's Guide 884:Dungeon Master's Guide 880:Dungeon Master's Guide 853:M5 Talons of the Night 834:Dungeon Master's Guide 800:Dungeon Master's Guide 726:Dungeon Master's Guide 694:Demonomicon of Iggwilv 621:Dungeon Master's Guide 485:The Order of the Stick 370:Dungeons & Dragons 337:Dungeon Master's Guide 302:Supplement I: Greyhawk 176:Dungeons & Dragons 142:Dungeons & Dragons 107:Dungeons & Dragons 33:Dungeons & Dragons 5092:Book of Vile Darkness 5085:Book of Exalted Deeds 4490:Characters and beings 4098:Strategic Simulations 3759:10.3366/dls.2012.0081 3657:Rhialto the Marvelous 3649:Eyes of the Overworld 3220:Appelcline, Shannon. 2333:Appelcline, Shannon. 1934:. By Miranda Joseph. 1686:. Cham, Switzerland: 1483:Dungeon Masters Guild 1477:Appelcline, Shannon. 1218:Other fantasy stories 1096:synthesis of material 923:Dungeon Masters Guide 479:to do away with. The 461:Dungeon Masters Guide 347:, and the sourcebook 127:Magic Item Compendium 115:Magic Item Compendium 112:The 3.5 edition book 5385:White Plume Mountain 5343:Queen of the Spiders 5287:Desert of Desolation 5134:Manual of the Planes 4278:Magic: The Gathering 4073:Wizards of the Coast 3616:Wizards of the Coast 3413:Wizards of the Coast 1957:10.1162/DRAM_r_00756 1943:TDR/The Drama Review 1690:. pp. 123–159. 1521:. pp. 257–274. 1165:improve this article 1016:Ring of Contrariness 940:Teeth of Dahlvar-Nar 541:obtained it. It the 345:Card Reference Guide 161:shield of protection 133:Adventurer's Vault 2 97:The Strategic Review 5194:Epic Level Handbook 4837:Reptilian humanoids 4754:Strahd von Zarovich 4403:Planes of existence 4271:Kingdoms of Kalamar 4124:Game System License 3430:Encyclopedia Magica 3387:Encyclopedia Magica 3304:Encyclopedia Magica 2501:(Second ed.). 2272:10.3828/extr.2017.9 1368:Dicing with Dragons 1316:1001 Arabian Nights 983:Encyclopedia Magica 960:Encyclopedia Magica 919:Encyclopedia Magica 892:Encyclopedia Magica 858:Encyclopedia Magica 842:Encyclopedia Magica 808:Encyclopedia Magica 755:Encyclopedia Magica 738:Encyclopedia Magica 730:WGA4 – Vecna Lives! 630:Encyclopedia Magica 599:Encyclopedia Magica 525:dimensional rupture 290:Deck of Many Things 198:Notable magic items 86:Encyclopedia Magica 5273:Against the Giants 4998:Classic boxed sets 4892:Corellon Larethian 4879:Deities and powers 4687:Notable characters 4500:Races and lineages 3835:Adventurers League 3724:#174. (TSR, 1991). 3433:Vol 4. (TSR, 1995) 3402:, Jeff Quick, and 3189:Bell of Lost Souls 3004:Bell of Lost Souls 2539:Tales of the Lance 2116:. pp. 78–79. 2001:. pp. 69–70. 1938:. By Randy Martin" 1788:The New Zork Times 1688:Palgrave Macmillan 1251:Dying Earth series 1106:to the main topic. 1100:verifiably mention 1094:possibly contains 866:Rod of Seven Parts 821:Orbs of Dragonkind 751:: UK3 The Gauntlet 268:Blue Crystal Staff 157:bracers of defense 5423: 5422: 5419: 5418: 5415: 5414: 5322:The Isle of Dread 5247: 5246: 5204:Psionics Handbook 4974:Player's Handbook 4944: 4943: 4940: 4939: 4714:Volothamp Geddarm 4480: 4479: 4476: 4475: 4162:Campaign settings 4141: 4140: 4137: 4136: 4119:Open Game License 3710:. pp. 90–94. 3674:DeVarque, Aardy. 3540:978-0-7864-6009-0 3389:Vol 3 (TSR, 1995) 3306:Vol 2 (TSR, 1995) 3107:Book of Artifacts 3080:Eldritch Wizardry 2882:978-0-7864-9693-8 2512:978-1-138-57464-9 2177:978-1-4516-4052-6 1892:978-1-138-63892-1 1705:978-3-030-29126-6 1622:978-0-7869-6562-5 1601:978-0-7869-6611-0 1580:978-0-7869-6562-5 1215: 1214: 1207: 1197: 1196: 1189: 1139: 1138: 1131: 1076: 989: 988: 977:Eldritch Wizardry 956:Book of Artifacts 915:Book of Artifacts 909:Eldritch Wizardry 888:Book of Artifacts 875:Eldritch Wizardry 838:Book of Artifacts 829:Eldritch Wizardry 804:Book of Artifacts 795:Eldritch Wizardry 778:Book of Artifacts 772:Eldritch Wizardry 734:Book of Artifacts 721:Eldritch Wizardry 626:Book of Artifacts 615:Eldritch Wizardry 593:Book of Artifacts 518:webs, strands of 384:Disks of Mishakal 379:player characters 40:role-playing game 16:(Redirected from 5448: 5357:Red Hand of Doom 5172:High-level rules 5162:Unearthed Arcana 5063: 5049:Rules Cyclopedia 4961: 4950: 4497: 4486: 4220:Forgotten Realms 4178:Council of Wyrms 4158: 4147: 4078:Grenadier Models 3865:Related products 3825: 3814: 3797: 3790: 3783: 3774: 3769: 3767: 3765: 3741:(October 2012). 3725: 3718: 3712: 3711: 3706:. 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Kuntz 3935: 3879: 3855:Popular culture 3819: 3808: 3801: 3763: 3761: 3747:Deleuze Studies 3739:Bryant, Levi R. 3737: 3734: 3732:Further reading 3729: 3728: 3719: 3715: 3703:Dragon Magazine 3699: 3698: 3694: 3685: 3683: 3673: 3672: 3663: 3645:The Dying Earth 3638: 3634: 3625: 3623: 3606: 3605: 3601: 3595:Dragon magazine 3593: 3589: 3579: 3577: 3561: 3560: 3556: 3541: 3526: 3525: 3521: 3503: 3499: 3490: 3488: 3474: 3473: 3469: 3460: 3458: 3451:dnd.wizards.com 3445: 3444: 3437: 3426: 3419: 3397: 3393: 3384: 3380: 3374: 3358: 3357: 3353: 3344: 3340: 3331: 3329: 3315: 3314: 3310: 3301: 3297: 3286: 3277: 3267: 3265: 3249: 3248: 3244: 3235: 3233: 3219: 3218: 3207: 3198: 3196: 3182: 3181: 3177: 3170: 3154: 3153: 3149: 3142: 3129: 3128: 3124: 3117: 3101: 3100: 3087: 3074: 3073: 3058: 3049: 3047: 3034: 3033: 3022: 3013: 3011: 2998: 2997: 2986: 2977: 2975: 2968: 2953: 2952: 2948: 2939: 2937: 2924: 2923: 2919: 2910: 2908: 2895: 2894: 2890: 2883: 2866: 2865: 2861: 2852: 2850: 2841: 2840: 2836: 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1603:. Pp 136–140. 1602: 1598: 1594: 1588: 1585: 1581: 1577: 1573: 1567: 1565: 1561: 1556: 1552: 1546: 1543: 1538: 1534: 1530: 1528:9781118052570 1524: 1520: 1516: 1510: 1508: 1506: 1504: 1500: 1488: 1484: 1480: 1473: 1471: 1469: 1467: 1465: 1461: 1456: 1452: 1448: 1447: 1442: 1436: 1433: 1421: 1417: 1413: 1410:Kulp, Kevin. 1406: 1404: 1402: 1398: 1394: 1388: 1385: 1380: 1378:0-7100-9466-3 1374: 1370: 1369: 1364: 1358: 1355: 1350: 1348:0-226-24944-1 1344: 1340: 1333: 1330: 1323: 1318: 1317: 1312: 1308: 1307: 1303: 1298: 1294: 1290: 1286: 1283: 1279: 1275: 1271: 1270: 1265: 1261: 1257: 1253: 1252: 1247: 1243: 1240: 1239: 1234: 1230: 1226: 1222: 1221: 1217: 1209: 1206: 1191: 1188: 1180: 1170: 1166: 1160: 1159: 1154:This section 1152: 1148: 1143: 1142: 1133: 1130: 1122: 1112: 1107: 1105: 1101: 1097: 1092:This section 1090: 1081: 1080: 1075: 1073: 1066: 1065: 1060: 1059: 1054: 1049: 1040: 1039: 1033: 1031: 1029: 1025: 1021: 1017: 1013: 1012: 1006: 1003: 999: 991: 984: 980: 978: 975: 973: 972:Wand of Orcus 970: 969: 965: 961: 957: 954: 951: 950: 945: 942: 939: 938: 934: 930: 929: 924: 920: 916: 912: 910: 906: 903: 901: 898: 897: 893: 889: 885: 881: 878: 876: 872: 869: 867: 864: 863: 859: 856: 854: 851: 848: 847: 843: 839: 835: 832: 830: 826: 823: 820: 819: 815: 814: 809: 805: 801: 798: 796: 792: 789: 787: 784: 783: 779: 775: 773: 769: 766: 764: 763:Hand of Vecna 761: 760: 756: 753: 750: 747: 744: 743: 739: 735: 731: 727: 724: 722: 718: 715: 713: 710: 709: 705: 704: 699: 695: 691: 690: 685: 684: 679: 675: 672: 671: 667: 664: 663: 660: 657: 654: 652: 648: 645: 642: 639: 638: 635: 631: 627: 623: 622: 618: 616: 612: 609: 606: 605: 601: 600: 595: 594: 590: 588: 585: 582: 581: 570: 567: 565: 561: 553: 548: 544: 540: 536: 532: 529: 526: 521: 517: 513: 511: 510:Portable hole 508: 505: 501: 497: 494: 491: 487: 486: 482: 478: 474: 473: 472:Baldur's Gate 467: 463: 462: 457: 453: 450: 447: 443: 439: 438: 433: 429: 425: 421: 419: 416: 413: 409: 408: 403: 400: 399: 394: 390: 387:The Disks of 386: 383: 380: 376: 371: 367: 366: 361: 358: 354: 350: 346: 342: 338: 334: 333: 328: 324: 321: 319: 314: 313: 308: 304: 303: 298: 294: 287: 284: 280: 279: 274: 270: 267: 264: 260: 256: 254:Bag of Tricks 253: 250: 249:portable hole 245: 242: 238: 237:game mechanic 234: 229: 222: 219: 215: 211: 207: 205: 202: 201: 197: 195: 193: 192:Wand of Orcus 189: 188:Hand of Vecna 185: 177: 173: 171: 169: 164: 162: 158: 152: 150: 143: 139: 137: 135: 134: 128: 123: 121: 117: 116: 108: 104: 102: 99: 98: 93: 89: 87: 79: 75: 73: 67: 63: 58: 56: 53: 49: 45: 41: 38: 35: 34: 19: 5395:Online tools 5383: 5376: 5369: 5362: 5355: 5348: 5341: 5334: 5327: 5320: 5313: 5306: 5299: 5292: 5285: 5278: 5271: 5264: 5236: 5230: 5226: 5219: 5211: 5192: 5185: 5178: 5160: 5153: 5146: 5139: 5132: 5125: 5118: 5111: 5106:Draconomicon 5104: 5097: 5090: 5083: 5078:Battlesystem 5076: 5069: 5048: 5041: 5034: 5027: 5020: 5013: 5005: 4986: 4979: 4972: 4954:Publications 4902: 4744:Mordenkainen 4461:Outer Planes 4456:Inner Planes 4390: 4383: 4374: 4367: 4360: 4353: 4348:Nentir Vale​ 4346: 4339:Hollow World 4337: 4332:Savage Coast 4330: 4323: 4316: 4309: 4300: 4293: 4286: 4276: 4269: 4262: 4255: 4248: 4239: 4232: 4225: 4218: 4211: 4204: 4199:Dragon Fist​ 4197: 4190: 4183: 4176: 4169: 4083:Judges Guild 4052:Steve Winter 3977:Ed Greenwood 3952:Dave Arneson 3920: 3870:Retro-clones 3803: 3764:February 18, 3762:. Retrieved 3750: 3746: 3721: 3716: 3701: 3695: 3684:. Retrieved 3656: 3653:Cugel’s Saga 3652: 3648: 3644: 3640: 3635: 3624:. Retrieved 3620:the original 3609: 3602: 3590: 3578:. Retrieved 3567: 3557: 3529: 3522: 3508: 3500: 3489:. Retrieved 3480: 3470: 3459:. Retrieved 3450: 3428: 3406: 3400:Jesse Decker 3394: 3386: 3381: 3363: 3354: 3346: 3341: 3330:. Retrieved 3321: 3311: 3303: 3298: 3290:Vecna Lives! 3288: 3266:. Retrieved 3255: 3245: 3234:. Retrieved 3226:DriveThruRPG 3225: 3197:. Retrieved 3188: 3178: 3159: 3150: 3131: 3125: 3106: 3079: 3048:. Retrieved 3039: 3012:. Retrieved 3003: 2976:. Retrieved 2972:the original 2956: 2949: 2938:. Retrieved 2929: 2920: 2909:. Retrieved 2900: 2891: 2868: 2862: 2851:. Retrieved 2837: 2826:. Retrieved 2812: 2801:. Retrieved 2787: 2768: 2729: 2723: 2704: 2698: 2682:p. 94. 2673: 2660: 2648:. Retrieved 2629: 2617: 2608:the original 2594:. Retrieved 2575: 2562: 2537: 2498: 2460: 2454: 2443:. Retrieved 2435:The Escapist 2434: 2424: 2413:. 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Index

Girdle of Femininity/Masculinity
Dungeons & Dragons
fantasy
role-playing game
magic
Magic items
Encyclopedia Magica
TSR
The Strategic Review
Magic Item Compendium
Andy Collins
Adventurer's Vault 2
stats
ritual
Xanathar's Guide to Everything
Hand of Vecna
Wand of Orcus
Aegis-fang
war hammer
Wulfgar
Forgotten Realms
pocket dimension
game mechanic
player character
portable hole
weasel
rhinoceros
Dragonlance
Dragonlance: Dragons of Autumn Twilight
Riverwind

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