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296:. The game is played over eight turns, with the first three turns referred to as "Age I", the next three as "Age II", and the final two turns as "Age III". At the start of each turn, players must place their colonists in any number of event boxes, taking turns until every player has placed their colonists. Afterwards, each event box is resolved in a prescribed order. The turn ends with each player collecting
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board are discovered, players may continue to assign colonists to
Discovery, except that a separate Discovery Card deck is used. Cards in the Discovery Card deck represent regions outside of the Americas that have been discovered, but no colonists are assigned there should a discovery attempt succeed. Players may only make one discovery attempt per turn.
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players tie for the second most, all tied players do not receive any points. At the end of the game, points are also awarded for the player's final-turn income, discovery tiles and discovery cards earned by the player over the course of the game, as well as for certain capital buildings which award points. Players playing with the
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Upgrade pack version also exists for owners of Age of
Empires III: The Age of Discovery and Glenn Drover's Empires: Builder Expansion. Metal coins edition includes GDE:AOD, 100 metal replicas of gold and silver doubloons, free Ottoman Board, 4 Capital Buildings. Deluxe Edition BUNDLE includes GDE:AOD
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funding campaign. The board game was published after receiving $ 207,936 from 1527 pledges, with lifetime funding reaching the 24 Stretch Goals (up to 210K Ottoman Empire player board) at $ 241,958. The $ 250K goal item (EAOD World
Variant map), which fell short of the funding goal, is included with
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symbols), the region is considered discovered, and the player may place one colonist in the newly discovered region. Should the discovery fail, however, any colonists committed to the discovery are lost. Discovery of regions award the player a certain amount of money. Once all nine regions of the
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and 3 Player
Expansions (Denmark, Prussia and Ottoman Boards & Pieces), World Map Variant Tiles (17 Trade Goods - 4 Types and 10 Capitals, 4 Bonus Capital Buildings, 3 Double-sided Player Reference Guides, 1 Additional 50 page (double-sided) Score Pad, 100 Metal Coins instead of Plastic Coins.
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The
Americas are divided into nine regions, each of which being associated with a particular trade good (there are also two trade goods not associated with any region). At the start of the game, only one of the nine regions are discovered, and discovery tiles are placed face-down in each of the
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based on the number of colonists in each region. For each region, the player with the most colonists is awarded six points, while the player with the second most is awarded two points. If two players tie for the most, both players are awarded two points. If more players tie for the most, or
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expansion. Changes include the addition of
Builder specialist type, 20 new capital buildings, a rules sheet with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game);
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against another player in any one region, which is free, or declare a full-scale war against another player, which costs money but applies for every region where both players have colonists. When battling in a region, each soldier in a colony eliminates one opposing
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may be deployed to defend colonies. There are four types of specialists, and only five specialists (one of each, plus one additional one) may be trained at any given turn (though the second specialist of a particular type requires an additional monetary cost). The
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326:. Trade goods provide a fixed income for each player, awarded at the end of each turn, by arranging them in sets. Sets may be freely rearranged to optimize the amount of money earned.
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With the exception of colonists that are sent to the
Colonist Dock or are on Discovery, colonists are returned to a player's supply at the end of the turn.
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Deluxe editions of the game include Plague Promo
Capital Buildings cards (Age 1 Plague Building, Age 2 Plague Building, Age 3 Plague Building).
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229:. The game may be played by up to five players, though pieces for a sixth player were available in limited supply, and are included in the
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adds
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series. It was originally published in 2007 by
Tropical Games, and is currently distributed by Drover's own publishing company,
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may also choose to purchase victory points for money at the end of each age. The player with the most victory points wins.
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incorporation of Mint and Overpopulation, expand the game to support 6 players with complete set of purple colonists.
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as the identity of the sixth player). Though the nations are otherwise undifferentiated in the base game, the
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269:(the identity of the sixth nation for the limited-release sixth player pieces were not stated, though the
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Tropical Games Announces the Launch of its First Board Game: Age of Empires III: The Age of Discovery
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It is an expansion of Glenn Drover's Empires: The Age of Discovery with four new Capital Buildings:
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Glenn Drover's Empires: The Age of Discovery - Bonus Capital Buildings
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Glenn Drover's Empires: The Age of Discovery - Bonus Capital Buildings
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Glenn Drover's Empires: The Age of Discovery - Bonus Capital Buildings
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if they have the most colonists there. Merchant ships count as "
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Glenn Drover's Empires: The Age of Discovery - Builder Expansion
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Like the video game, each player takes on the role of a major
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708:"Age of Empires III is reborn as Empires: Age of Discovery"
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The first game in the series is based on the video game
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763:Glenn Drover's Empires: The Age of Discovery
552:following the loss of the naming rights to the
421:for Historical Board Game of the Year of 2007.
55:"Glenn Drover's Empires: The Age of Discovery"
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376:adds a fifth type of specialist to the game.
303:Events are resolved in the following order:
216:Glenn Drover's Empires: The Age of Discovery
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120:Glenn Drover's Empires: The Age of Discovery
123:is the first of the Glenn Drover's Empires
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288:Each player begins with a small supply of
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431:Glenn Drover's Empires: Builder Expansion
425:Glenn Drover's Empires: Builder Expansion
396:At the end of the each age, players earn
106:Learn how and when to remove this message
1033:Age of Empires III: The Age of Discovery
781:Glenn Drover's Empires: Age of Discovery
497:Glenn Drover's Empires: Age of Discovery
491:Glenn Drover's Empires: Age of Discovery
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131:Age of Empires III: The Age of Discovery
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645:Conquest of the Aztec Empire - Age I
44:adding citations to reliable sources
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562:along with its capital buildings.
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1026:Age of Mythology: The Boardgame
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332:, which allows players to earn
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1085:Board games introduced in 2007
577:The game was started out as a
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245:power attempting to discover
207:, and was originally titled
127:, created by Glenn Drover.
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734:Eagle-Gryphon Games page:
560:Empires: Builder Expansion
558:series. The game included
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1080:Board games about history
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683:"The 2007 Origins Awards"
651:Colony in India - Age III
450:Sean Brown, Paul Niemeyer
187:2007-05-14 (AOE3 edition)
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213:before being renamed to
654:Independence - Age III
1100:Origins Award winners
965:Age of Empires Online
285:eight other regions.
871:II: The Age of Kings
648:Spice Trade - Age II
609:Cyril Van Der Haegen
548:It is a redesign of
516:Cyril Van Der Haegen
40:improve this article
908:The Asian Dynasties
618:Eagle-Gryphon Games
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525:Eagle-Gryphon Games
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417:board game won the
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915:Definitive Edition
894:Age of Empires III
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847:Main series
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579:Kickstarter
573:Development
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361:Specialists
320:Trade Goods
292:as well as
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718:2018-10-18
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66:newspapers
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482:It is an
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409:Reception
389:colonist.
350:Discovery
298:resources
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1053:Category
840:PC games
754:Archived
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687:Archived
685:. 2007.
263:Portugal
243:European
237:Gameplay
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381:Warfare
369:soldier
365:captain
267:Holland
251:England
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