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At each site, the Global Game Jam runs continuously for 48 hours in each time zone, beginning at 5:00 PM on the start date, and ending at 5:00 PM two days later. The recommended schedule includes a short planning and team creation period, followed by development time until 3:00 PM on the final day.
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At the beginning of the event participants are given a theme, such as “Extinction” in the 2011 Jam. Participants are asked to create a game that in some way relates to this theme. Additionally, participants are given a list of “achievements”, also referred to as diversifiers. These are designed to
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Education SIG to bring together the elements of creativity, collaboration and experimentation. At each site, participants gather to develop ideas, form small groups, create new, creative, innovative games, and present them to their peers and the global community, all in a limited time span. As of
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Participants in the Global Game Jam are of all skill levels and in various fields. Everyone from professional game developers to educators to artists and designers is welcome to participate. Once the jam begins, participants come up with game ideas, before pitching those ideas to each other and
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The 2012 Game Jam ran
January 27–29 with over 10,684 participants in 242 locations (47 countries). 2209 games were created. According to a March 2 press release, the Global Game Jam is recognized as the largest in the world by the Guinness Book of World Records.
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of their creators, while the Global Game Jam retains the ability to use any game as promotional material. As a part of this and as part of the license, every game is archived, along with source code for many digital games, on Global Game Jam's website.
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Groups wishing to host a jam site must fulfill certain requirements. Their location must have
Internet access for everyone involved, access to development resources such as an
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In
January 2019, GGJ generated teams in 860 sites in 113 countries, who over the course of one weekend created 9,010 games. The Global Game Jam carries a registered trademark.
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The 2021 GGJ was held
January 27 - January 31 with 28,825 registered participants at 585 sites in 104 countries. 6,383 games were made. (Online only due to COVID-19 pandemic)
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and
Zuraida Buter. 2022 staff members are Executive Director Tim Cullings, Director of Operations Charly Harbord, and Senior Director of Communications Tarja Porkka-Kontturi
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In
January 2022, GGJ lasted 10 days and nights and was the longest jam in organization's 14-year history. 33,000 jammers registered at 680 sites in 100 countries.
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The first Global Game Jam was held from
January 30 – February 1, 2009, at 53 locations across the globe. During the jam, 1650 participants created 370 games.
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The 2015 GGJ took place from 23 to 25 January with 28,837 participants in 518 registered jam sites in 518 locations (78 countries). 5438 games were created.
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The last few hours are set aside for teams to present their creation to each other. However, sites are not required to follow this schedule.
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The 2022 GGJ was held
January 20 - January 30 with 33,000 registered participants at 680 sites in 100 countries. 5,860 games were made.
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The 2020 GGJ was held
January 31 - February 1 with 48,753 participants in 118 countries. 9601 games were made at 934 locations.
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The 2013 Game Jam was held
January 25–27 with 16,705 participants in 319 locations (63 countries). 3248 games were created.
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The 2011 Game Jam, which ran January 28–30, gathered 6500 participants at 169 sites who created over 1500 games total.
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The 2019 GGJ was held January 25–27 with 47,009 participants in 113 countries. 9,010 games were made at 860 locations.
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The 2018 GGJ was held January 26–28 with 42,811 participants in 108 countries. 8,606 games were made at 803 locations.
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The 2014 GGJ was held January 24–26 with 23,198 participants in 488 locations (72 countries). 4290 games were created.
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The second Jam expanded further in 2010, increasing to 138 sites and resulting in 900 games made by 4300 creators.
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2010 - "Deception" (plus extra time-zone-specific themes, including "The rain in Spain falls mainly on the plain")
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2013, GGJ is managed by Global Game Jam Incorporated. Current and past board directors include the founders
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http://www.gamasutra.com/view/news/32750/Global_Game_Jam_Sees_Biggest_Year_Yet_With_6500_Participants.php
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Alexander, Lee. “Global Game Jam Sees Biggest Year Yet With 6,500 Participants.” 1/25/2011.
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Whitacre, Andrew. “GAMBIT Game Lab to build new video games in 48-hour marathon.” 1/5/2010.
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716:"Global Game Jam Sets Guinness World Record™ for Being The Largest Game Jam in the World"
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drive creative development by adding a unique or limiting factor to their game's design.
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The 2017 GGJ was held January 20–22 with over 36,401 participants in 95 countries.
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The 2016 GGJ was held January 29–31 with over 36,164 participants in 93 countries.
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http://www.gamasutra.com/view/feature/3943/global_game_jam_2009_a_worldwide_.php
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492:"Global Game Jam welcomes Charly Harbord as our new Director of Operations"
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http://2013.globalgamejam.org/news/2013/02/04/global-game-jam-2013-numbers
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Jacobs, Steve. “Global Game Jam 2009: A Worldwide Report.” p1. 2/25/2009.
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2009 - "As long as we have each other, we will never run out of problems"
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Non Commercial Share Alike 3.0 free license, therefore they remain the
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2014 - "We don't see things as they are, we see them as we are."
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2008, with first Game Jam held January 30–February 1, 2009
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576:"Game Jam: Saving The Australian Games Industry In 48 Hours"
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and tools are available to assist in formatting, such as
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http://web.mit.edu/newsoffice/2010/gambit-game-jam.html
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An image from the Global Game Jam in Los Angeles 2015
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183:Director of Communications: Tarja Porkka-Kontturi
517:"GGJ Welcomes its New Director of Communications"
604:http://www.globalgamejam.org/basic-questions#ggj
293:forming teams to work together on a project.
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381:GGJ theme of year 2012, an Ouroboros figure.
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38:, which are uninformative and vulnerable to
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53:and maintains a consistent citation style.
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444:All games produced are created under the
267:International Game Developers Association
95:Learn how and when to remove this message
954:"The theme for Global Game Jam 2019 is…"
924:"The theme for Global Game Jam 2018 is…"
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185:Director of Operations: Charly Harbord
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1134:Recurring events established in 2009
751:. February 16, 2014. Archived from
45:Please consider converting them to
960:. January 25, 2019. Archived from
930:. January 26, 2018. Archived from
882:. January 24, 2014. Archived from
781:. January 30, 2015. Archived from
557:"Time to go home... GGJ19 roundup"
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1129:Organizations established in 2009
1014:GGJ 2022 Keynote and Theme Reveal
655:. 20 January 2014. Archived from
574:Serrels, Mark (2 February 2011).
181:Executive Director: Tim Cullings
653:Official Global Game Jam Website
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420:2019 - "What home means to you"
775:"GGJ 2015: The Official Stats"
649:"Global Game Jam Diversifiers"
49:to ensure the article remains
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990:. 2020-01-31. Archived from
984:"The theme for GGJ 2020 is…"
545:https://twitter.com/tarja_pk
523:. 2021-05-24. Archived from
141:non-profit charity 501(c)(3)
408:2015 - "What do we do now?"
402:2013 - Sound of a Heartbeat
257:) is an annual distributed
150:San Luis Obispo, California
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906:"Twitch Jams 2015 #GGJ15"
745:"GGJ 2014 by the Numbers"
226:https://globalgamejam.org
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426:2021 - "Lost and Found"
16:Non-profit organization
1124:Video game development
435:2024 - "Make Me Laugh"
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1056:GGJ 2024 Theme Reveal
1035:GGJ 2023 Theme Reveal
785:on September 16, 2017
755:on September 16, 2017
480:. September 13, 2013.
450:intellectual property
440:Intellectual property
417:2018 - "Transmission"
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196:Global Game Jam, Inc.
613:Retrieved 2/14/2011.
1080:creativecommons.org
964:on January 14, 2022
886:on January 14, 2022
563:. January 29, 2019.
395:2012 - An image of
392:2011 - "Extinction"
191:Parent organization
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934:on August 28, 2018
836:. October 9, 2013.
659:on 24 January 2014
609:2012-09-02 at the
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297:Event organization
261:. Inspired by the
243:Video games portal
720:www.gamasutra.com
631:"Global Game Jam"
602:Basic Questions.
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1083:. Retrieved
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498:. 2022-09-12
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373:Event themes
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288:Participants
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272:Elonka Dunin
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213:Volunteers
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146:Headquarters
122:Abbreviation
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71:Citation bot
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1085:February 8,
910:GameDev.net
585:23 December
325:Past events
85:August 2022
1113:Categories
1062:2024-01-27
1041:2023-01-30
1020:2022-01-17
998:2020-02-01
531:2022-09-18
502:2022-09-18
457:References
177:Key people
51:verifiable
1119:Game jams
938:April 17,
830:"History"
397:Ouroboros
167:President
130:Formation
36:bare URLs
968:June 10,
663:19 April
607:Archived
259:game jam
40:link rot
474:"About"
222:Website
203:Staff
580:kotaku
171:JC Lau
60:reFill
217:1000+
34:uses
1087:2011
970:2019
940:2018
892:2019
791:2017
761:2017
665:2016
587:2017
249:The
138:Type
68:and
311:IDE
255:GGJ
125:GGJ
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