332:: the militaristic and resourceful Humans; the pointy-eared Arcadians, characterized by their magic; and the tribal, beast-like Hazmans. At the beginning of the game, the three races have co-existed in an uneasy alliance for several years, but a natural disaster known as the "Elemental Disorder" occurs and threatens them. In response, the Humans focus their Nortis Army into researching the cause of the disturbances. Representatives from the other races gather to help but tensions and distrust arise along with the possibility of the disasters having been created artificially.
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titles and had no technical issues working with the PlayStation 2 hardware. However, he was perplexed at first due to not being specialized in the militaristic aspects of the game's plot; in particular, he had difficulties completing the opening "Theme of Xtreme", and could not find any inspiration
308:
series, which are traditional role-playing video games with battles that occur within dungeons or during scripted situations. Combat takes place on a three-dimensional battlefield where the characters move around, striking enemies as they get near them. The Battle Gauge displays icons representing
551:
note omitted to musically convey the wrongness associated with "causing pain and spilling blood in the name of a Holy War", as witnessed in the plot of the game. Iwadare felt that giving people the chance to contemplate this was what he was most proud of concerning the score. The ending theme was
316:-based problems. "Geo Gates" transport the player back to the city, the only place with a save point in the armory. Some gates are one-way, and can only be used to return to Locca, not leaving an opportunity to return. After using these gates, players are required to begin the dungeon again.
563:
by Kaori
Kawasumi. One of the battle themes of the game, "Combat 2", was not included on the album as Iwadare thought it was not one of his favorites and felt it was not perfect. He stated that if a second volume of the album is ever released, he would agree to include the track.
29:
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characters and enemies currently in battle. The icons move along the Battle Gauge at a rate which corresponds to their "speed" rating. Once an icon reaches the top of the circle, the character is allowed to either attack, use items, defend, or flee the battle.
425:
to make it more accessible to casual gamers. They nevertheless kept and enhanced mainstays such as the combat and magic systems, as well as the "enchantment" aspect of the story. To design the characters of the game, Enix and Game Arts selected
343:
after his father's death, but has not developed a proper work ethic. Evann is thrown into a series of events that will lead him to discover the cause of the
Elemental Disorder, the military's real intentions, and hidden truths behind the ruins.
543:, after all", Iwadare managed to compose the track. He tried to imbue it with a feeling of camaraderie and to make it a "song of support for everyone who it". The track "Quan Li" was composed with the same melodic
417:. While previous installments in the series were traditional role-playing video games, the developers took the new title in a different direction and designed it more as an
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375:-wielding knight from Arcadia. All eight characters are eventually led to combine their forces in an attempt to put an end to the problems facing their world.
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The soundtrack for the game was published in Japan by Two Five
Records on March 1, 2002. In place of the game's ending theme, the album features its vocal
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in August 2001 and in playable form at the World Hobby Fair of Tokyo in
January 2002. A video of the game was also featured in an issue of
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in about half a year, with a focus on battle and dungeon music and an overall theme of friendship. The composer used the looped streaming
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An "aggressive" marketing campaign was planned to push the game and the series as a "brand for the future, not a one shot deal".
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for it for two months. After getting advice from one of the development staff member and realizing the game is "still
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of the game and "expan awareness of the franchise". The company also partnered with gaming website RPGFan for a
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1267:"Enix Combat Ready with Intense RPG Action in 'Grandia Extreme'—First Original Grandia Title for PlayStation 2"
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Seven characters join Evann as playable characters: Carmyne, a sergeant of the Nortis Army who fights with a
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203:
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in May 2002, and was released on
September 30, 2002. Enix America partnered with Versus Books to publish a
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99.2 million, or 15% of the company. The game was the first title Game Arts developed exclusively for the
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and dislikes taking orders, but revels in giving them; Brandol, a brave but gentle soldier who wields a
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who can activate the technology present in certain ruins of the world. He has trained himself to use a
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39:
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1296:"Enix and Versus Books Enter Exclusive Publishing Agreement for 'Grandia Xtreme' Strategy Guide"
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The voice acting for the
English-language version was directed by WorldLink Technologies in
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1105:"Grandia Xtreme promises to be an excellent action/RPG adventure for PS2 fans"
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454:. The game was released in Japan on January 31, 2002 in either regular or
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273: in this section. Unsourced material may be challenged and removed.
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received mixed reviews from critics. It received a score of 71.12% on
360:
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was officially announced on June 1, 2001 with the tentative name of
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and working with the Nortis Army; Titto, a young and timid
Arcadian
371:-user only comfortable around Jaid; and Jaid himself, an arrogant
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did Lutina. The North
American version was showcased at the
512:
contest to win free copies of the game and strategy guide.
1683:
1327:. Versus Books (published 2002-09-22). 22 September 2002.
312:
Players progress by going through dungeons and completing
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1325:
Versus Books
Official Perfect Guide for Grandia Xtreme
436:. Development for the game spanned roughly 18 months.
304:
plays very similarly to the rest of the games in the
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1723:
1659:"The Top 10 Most Challenging PS2 Games of All Time"
1570:. Weekly Famitsu. No.915 Pt.2. Pg.72. 30 June 2006.
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21:
1136:Eric Malenfant; Eve C.; Nicole Kirk (2002-06-03).
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552:further based on the feeling of love for mankind.
469:depicting the protagonist Evann. Customers who
335:The player takes on the role of Evann, a young
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189:
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1377:Lucy Rzeminski; James McCawley (2002-11-18).
8:
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877:
488:voiced the antagonist Colonel Kroitz, while
484:, with large involvement from Enix America.
947:7th "Most Challenging PS2 Game of All Time"
1706:
1692:
1684:
1545:"Grandia Xtreme for PlayStation 2 Reviews"
1050:"Enix and Game Arts Team Up for Grandia X"
927:
876:
841:
813:"Rein-car-nation" (sung by Kaori Kawasumi)
27:
18:
1608:"Grandia Xtreme for PlayStation 2 Review"
289:Learn how and when to remove this message
1079:"Grandia Xtreme -- Stuff You Can't Have"
567:
1072:
1070:
1009:
819:
1908:Video games scored by Noriyuki Iwadare
1164:"TGS 2001: Grandia Xtreme Impressions"
520:The score of the game was composed by
33:North American PlayStation 2 cover art
1539:
1537:
1512:
1510:
1492:. CocoeBiz. p. 4. Archived from
1461:"Grandia Xtreme Original Soundtracks"
1438:. CocoeBiz. p. 1. Archived from
820:
227:series. It was released by publisher
7:
1407:"Grandia Xtreme Original Soundtrack"
881:
846:
458:, the latter including as bonuses a
443:was showcased with a trailer at the
271:adding citations to reliable sources
1898:Turn-based role-playing video games
1635:. IGN. pp. 1–2. Archived from
1140:. RPGFan. p. 1. Archived from
837:
570:Grandia Xtreme Original Soundtracks
1518:"Grandia Xtreme for PlayStation 2"
1350:"RPGFan's Grandia Xtreme Giveaway"
1138:"Enix Interview With Justin Lucas"
547:as the ending theme, but with the
363:; Ulk, an aged Hazman wielding an
14:
1463:. Chudah's Corner. Archived from
957:
247:
1606:Gallant, Matthew (2002-10-15).
1582:"Famitsuu Rates Grandia Xtreme"
1103:Michael Lafferty (2002-05-30).
258:needs additional citations for
235:in Japan on December 17, 2014.
1903:Video games developed in Japan
577:
1:
1631:Dunham, Jeremy (2002-09-30).
1348:Stephen Harris (2002-10-07).
1188:Anoop Gantayat (2002-01-25).
1048:Anoop Gantayat (2001-06-01).
780:"Crack in the Earth" (大地の裂け目)
736:"Illusory Grasslands" (幻想の草原)
681:"Eye of the Firestorm" (炎雲の目)
559:, "Rein-car-nation", sung in
1379:"Noriyuki Iwadare Interview"
1302:. 2002-05-14. Archived from
1273:. 2002-05-14. Archived from
714:"Top of the Tailwind" (逆風の頂)
703:"Source of the Waves" (波頭の源)
430:, the character designer of
409:in Game Arts for a total of
1837:GungHo Online Entertainment
1812:Sony Computer Entertainment
1216:"New Grandia Xtreme Videos"
1028:Sony Computer Entertainment
397:. The game, later retitled
196:
1934:
1568:プレイステーション2 - グランディアエクストリーム
1409:. CocoeBiz. Archived from
1190:"Hands On: Grandia Xtreme"
1162:David Smith (2001-10-12).
1107:. GameZone. Archived from
405:as they had just invested
221:. The game is part of the
1918:Single-player video games
1888:PlayStation Network games
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798:
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732:
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699:
688:
677:
666:
659:"Spirits Run Wild" (精霊暴走)
655:
644:
633:
622:
611:
600:
589:
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473:the game also received a
401:, was to be published by
383:A new installment in the
190:
26:
1893:Role-playing video games
1657:IGN Staff (2005-04-27).
1584:. RPGFan. Archived from
1381:. RPGFan. Archived from
1240:IGN Staff (2002-08-06).
1214:IGN Staff (2002-01-10).
1077:IGN Staff (2001-12-10).
802:"Combat 5 -Last Battle-"
670:"The Mole's Nest" (土竜の巣)
419:action role-playing game
1633:"Grandia Xtreme Review"
502:Los Angeles, California
465:and a small "Geo Gate"
324:The fictional world of
204:role-playing video game
1580:C., Eve (2002-02-01).
528:format as in previous
328:is populated by three
1248:on September 29, 2011
1244:. IGN. Archived from
1242:"Enix Taps the Force"
1218:. IGN. Archived from
1192:. IGN. Archived from
1166:. IGN. Archived from
1081:. IGN. Archived from
1052:. IGN. Archived from
197:Gurandeia Ekusutorīmu
626:"Upper Class" (上流階級)
477:miniature tote bag.
389:series developed by
355:and has a knack for
267:improve this article
1883:PlayStation 3 games
1878:PlayStation 2 games
930:
879:
844:
573:
482:Seattle, Washington
233:PlayStation Network
1669:on January 8, 2007
1222:on August 31, 2011
1196:on August 31, 2011
1170:on August 31, 2011
1085:on August 31, 2011
969:. You can help by
842:
791:"Quan Li" (クァン・リー)
747:"Dark Ruins" (闇遺跡)
568:
219:video game console
151:September 30, 2002
1868:Square Enix games
1845:
1844:
1771:Parallel Trippers
1298:(Press release).
1269:(Press release).
1023:PlayStation Store
987:
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951:
950:
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875:
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830:
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615:"Escarle" (エスカーレ)
593:"Theme of Xtreme"
299:
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210:and published by
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1858:2002 video games
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1665:. Archived from
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1639:on June 20, 2011
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1018:"GRANDIA XTREME"
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843:Aggregate scores
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522:Noriyuki Iwadare
320:Plot and setting
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967:needs expansion
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758:"Kroitz" (グロイツ)
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456:limited edition
445:Tokyo Game Show
423:dungeon crawler
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996:and 68/100 on
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460:Grandia Xtreme
441:Grandia Xtreme
428:Kamui Fujiwara
399:Grandia Xtreme
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191:グランディア エクストリーム
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1588:on 2011-05-24
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604:"Rokka" (ロッカ)
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265:Please help
260:verification
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165:Role-playing
103:
52:Publisher(s)
40:Developer(s)
1832:Square Enix
1822:Hudson Soft
1724:Main series
1033:20 December
934:Publication
883:Publication
557:arrangement
486:Mark Hamill
471:pre-ordered
379:Development
357:engineering
229:Square Enix
113:Platform(s)
89:Composer(s)
66:Square Enix
1863:Enix games
1852:Categories
1673:2008-07-01
1643:2008-07-01
1617:2008-07-01
1592:2008-07-02
1554:2008-07-01
1549:Metacritic
1527:2008-07-01
1500:2008-07-02
1471:2008-07-01
1446:2008-07-02
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1200:2008-07-01
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1089:2008-07-01
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1004:References
998:Metacritic
867:Metacritic
848:Aggregator
769:"Combat 4"
725:"Combat 3"
692:"Combat 1"
433:Terranigma
353:long sword
202:is a 2002
1802:Game Arts
1756:Spin-offs
1490:"Mailbag"
1436:"Mailbag"
978:July 2008
839:Reception
834:Reception
494:Lisa Loeb
490:Dean Cain
395:Grandia X
391:Game Arts
279:July 2008
208:Game Arts
77:Artist(s)
45:Game Arts
1612:GameSpot
1352:. RPGFan
905:GameSpot
561:Japanese
239:Gameplay
214:for the
160:Genre(s)
62:(retail)
1873:Grandia
1817:Ubisoft
1795:Related
1732:Grandia
1716:Grandia
893:Famitsu
538:Grandia
530:Grandia
475:Grandia
467:diorama
450:Famitsu
407:capital
386:Grandia
306:Grandia
224:Grandia
171:Mode(s)
130:Release
105:Grandia
1785:Online
1778:Xtreme
1331:
922:7.5/10
910:6.2/10
871:68/100
861:71.12%
585:Length
361:dagger
337:ranger
314:puzzle
100:Series
937:Award
929:Award
898:33/40
886:Score
851:Score
826:74:38
582:Title
549:sharp
545:motif
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516:Music
373:staff
369:knife
349:saber
341:sword
330:races
68:(PSN)
1827:Enix
1329:ISBN
1300:Enix
1271:Enix
1035:2014
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510:quiz
403:Enix
231:for
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1663:IGN
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