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Grandia Xtreme

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332:: the militaristic and resourceful Humans; the pointy-eared Arcadians, characterized by their magic; and the tribal, beast-like Hazmans. At the beginning of the game, the three races have co-existed in an uneasy alliance for several years, but a natural disaster known as the "Elemental Disorder" occurs and threatens them. In response, the Humans focus their Nortis Army into researching the cause of the disturbances. Representatives from the other races gather to help but tensions and distrust arise along with the possibility of the disasters having been created artificially. 959: 249: 532:
titles and had no technical issues working with the PlayStation 2 hardware. However, he was perplexed at first due to not being specialized in the militaristic aspects of the game's plot; in particular, he had difficulties completing the opening "Theme of Xtreme", and could not find any inspiration
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series, which are traditional role-playing video games with battles that occur within dungeons or during scripted situations. Combat takes place on a three-dimensional battlefield where the characters move around, striking enemies as they get near them. The Battle Gauge displays icons representing
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note omitted to musically convey the wrongness associated with "causing pain and spilling blood in the name of a Holy War", as witnessed in the plot of the game. Iwadare felt that giving people the chance to contemplate this was what he was most proud of concerning the score. The ending theme was
316:-based problems. "Geo Gates" transport the player back to the city, the only place with a save point in the armory. Some gates are one-way, and can only be used to return to Locca, not leaving an opportunity to return. After using these gates, players are required to begin the dungeon again. 563:
by Kaori Kawasumi. One of the battle themes of the game, "Combat 2", was not included on the album as Iwadare thought it was not one of his favorites and felt it was not perfect. He stated that if a second volume of the album is ever released, he would agree to include the track.
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characters and enemies currently in battle. The icons move along the Battle Gauge at a rate which corresponds to their "speed" rating. Once an icon reaches the top of the circle, the character is allowed to either attack, use items, defend, or flee the battle.
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to make it more accessible to casual gamers. They nevertheless kept and enhanced mainstays such as the combat and magic systems, as well as the "enchantment" aspect of the story. To design the characters of the game, Enix and Game Arts selected
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after his father's death, but has not developed a proper work ethic. Evann is thrown into a series of events that will lead him to discover the cause of the Elemental Disorder, the military's real intentions, and hidden truths behind the ruins.
543:, after all", Iwadare managed to compose the track. He tried to imbue it with a feeling of camaraderie and to make it a "song of support for everyone who it". The track "Quan Li" was composed with the same melodic 417:. While previous installments in the series were traditional role-playing video games, the developers took the new title in a different direction and designed it more as an 1907: 1489: 1435: 375:-wielding knight from Arcadia. All eight characters are eventually led to combine their forces in an attempt to put an end to the problems facing their world. 1897: 1406: 555:
The soundtrack for the game was published in Japan by Two Five Records on March 1, 2002. In place of the game's ending theme, the album features its vocal
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in August 2001 and in playable form at the World Hobby Fair of Tokyo in January 2002. A video of the game was also featured in an issue of
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in about half a year, with a focus on battle and dungeon music and an overall theme of friendship. The composer used the looped streaming
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An "aggressive" marketing campaign was planned to push the game and the series as a "brand for the future, not a one shot deal".
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for it for two months. After getting advice from one of the development staff member and realizing the game is "still
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of the game and "expan awareness of the franchise". The company also partnered with gaming website RPGFan for a
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Seven characters join Evann as playable characters: Carmyne, a sergeant of the Nortis Army who fights with a
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in May 2002, and was released on September 30, 2002. Enix America partnered with Versus Books to publish a
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99.2 million, or 15% of the company. The game was the first title Game Arts developed exclusively for the
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and dislikes taking orders, but revels in giving them; Brandol, a brave but gentle soldier who wields a
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who can activate the technology present in certain ruins of the world. He has trained himself to use a
1763: 1731: 51: 39: 1517: 1862: 481: 232: 88: 218: 112: 1296:"Enix and Versus Books Enter Exclusive Publishing Agreement for 'Grandia Xtreme' Strategy Guide" 1382: 1328: 1022: 560: 525: 406: 76: 1872: 1607: 1485: 1431: 521: 480:
The voice acting for the English-language version was directed by WorldLink Technologies in
159: 93: 455: 444: 1141: 28: 1784: 505: 427: 329: 81: 958: 1851: 548: 544: 422: 414: 215: 146: 120: 1303: 1274: 1108: 1666: 1636: 1521: 1245: 1219: 1193: 1167: 1082: 1053: 993: 856: 462: 1831: 1821: 1745: 556: 485: 372: 356: 248: 228: 65: 1738: 1548: 1105:"Grandia Xtreme promises to be an excellent action/RPG adventure for PS2 fans" 997: 866: 432: 352: 1585: 1349: 1801: 493: 489: 470: 390: 207: 44: 454:. The game was released in Japan on January 31, 2002 in either regular or 1611: 904: 1816: 1715: 892: 466: 449: 385: 273: in this section. Unsourced material may be challenged and removed. 223: 104: 992:
received mixed reviews from critics. It received a score of 71.12% on
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was officially announced on June 1, 2001 with the tentative name of
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and working with the Nortis Army; Titto, a young and timid Arcadian
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did Lutina. The North American version was showcased at the
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contest to win free copies of the game and strategy guide.
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Players progress by going through dungeons and completing
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Versus Books Official Perfect Guide for Grandia Xtreme
436:. Development for the game spanned roughly 18 months. 304:
plays very similarly to the rest of the games in the
1372: 1370: 1368: 1366: 1794: 1755: 1723: 1659:"The Top 10 Most Challenging PS2 Games of All Time" 1570:. Weekly Famitsu. No.915 Pt.2. Pg.72. 30 June 2006. 584: 576: 170: 158: 129: 111: 99: 87: 75: 50: 38: 21: 1136:Eric Malenfant; Eve C.; Nicole Kirk (2002-06-03). 1131: 1129: 1127: 1125: 552:further based on the feeling of love for mankind. 469:depicting the protagonist Evann. Customers who 335:The player takes on the role of Evann, a young 195: 189: 1699: 1377:Lucy Rzeminski; James McCawley (2002-11-18). 8: 1401: 1399: 928: 877: 488:voiced the antagonist Colonel Kroitz, while 484:, with large involvement from Enix America. 947:7th "Most Challenging PS2 Game of All Time" 1706: 1692: 1684: 1545:"Grandia Xtreme for PlayStation 2 Reviews" 1050:"Enix and Game Arts Team Up for Grandia X" 927: 876: 841: 813:"Rein-car-nation" (sung by Kaori Kawasumi) 27: 18: 1608:"Grandia Xtreme for PlayStation 2 Review" 289:Learn how and when to remove this message 1079:"Grandia Xtreme -- Stuff You Can't Have" 567: 1072: 1070: 1009: 819: 1908:Video games scored by Noriyuki Iwadare 1164:"TGS 2001: Grandia Xtreme Impressions" 520:The score of the game was composed by 33:North American PlayStation 2 cover art 1539: 1537: 1512: 1510: 1492:. CocoeBiz. p. 4. Archived from 1461:"Grandia Xtreme Original Soundtracks" 1438:. CocoeBiz. p. 1. Archived from 820: 227:series. It was released by publisher 7: 1407:"Grandia Xtreme Original Soundtrack" 881: 846: 458:, the latter including as bonuses a 443:was showcased with a trailer at the 271:adding citations to reliable sources 1898:Turn-based role-playing video games 1635:. IGN. pp. 1–2. Archived from 1140:. RPGFan. p. 1. Archived from 837: 570:Grandia Xtreme Original Soundtracks 1518:"Grandia Xtreme for PlayStation 2" 1350:"RPGFan's Grandia Xtreme Giveaway" 1138:"Enix Interview With Justin Lucas" 547:as the ending theme, but with the 363:; Ulk, an aged Hazman wielding an 14: 1463:. Chudah's Corner. Archived from 957: 247: 1606:Gallant, Matthew (2002-10-15). 1582:"Famitsuu Rates Grandia Xtreme" 1103:Michael Lafferty (2002-05-30). 258:needs additional citations for 235:in Japan on December 17, 2014. 1903:Video games developed in Japan 577: 1: 1631:Dunham, Jeremy (2002-09-30). 1348:Stephen Harris (2002-10-07). 1188:Anoop Gantayat (2002-01-25). 1048:Anoop Gantayat (2001-06-01). 780:"Crack in the Earth" (大地の裂け目) 736:"Illusory Grasslands" (幻想の草原) 681:"Eye of the Firestorm" (炎雲の目) 559:, "Rein-car-nation", sung in 1379:"Noriyuki Iwadare Interview" 1302:. 2002-05-14. Archived from 1273:. 2002-05-14. Archived from 714:"Top of the Tailwind" (逆風の頂) 703:"Source of the Waves" (波頭の源) 430:, the character designer of 409:in Game Arts for a total of 1837:GungHo Online Entertainment 1812:Sony Computer Entertainment 1216:"New Grandia Xtreme Videos" 1028:Sony Computer Entertainment 397:. The game, later retitled 196: 1934: 1568:プレイステーション2 - グランディアエクストリーム 1409:. CocoeBiz. Archived from 1190:"Hands On: Grandia Xtreme" 1162:David Smith (2001-10-12). 1107:. GameZone. Archived from 405:as they had just invested 221:. The game is part of the 1918:Single-player video games 1888:PlayStation Network games 936: 933: 885: 882: 850: 847: 809: 798: 787: 776: 765: 754: 743: 732: 721: 710: 699: 688: 677: 666: 659:"Spirits Run Wild" (精霊暴走) 655: 644: 633: 622: 611: 600: 589: 581: 473:the game also received a 401:, was to be published by 383:A new installment in the 190: 26: 1893:Role-playing video games 1657:IGN Staff (2005-04-27). 1584:. RPGFan. Archived from 1381:. RPGFan. Archived from 1240:IGN Staff (2002-08-06). 1214:IGN Staff (2002-01-10). 1077:IGN Staff (2001-12-10). 802:"Combat 5 -Last Battle-" 670:"The Mole's Nest" (土竜の巣) 419:action role-playing game 1633:"Grandia Xtreme Review" 502:Los Angeles, California 465:and a small "Geo Gate" 324:The fictional world of 204:role-playing video game 1580:C., Eve (2002-02-01). 528:format as in previous 328:is populated by three 1248:on September 29, 2011 1244:. IGN. Archived from 1242:"Enix Taps the Force" 1218:. IGN. Archived from 1192:. IGN. Archived from 1166:. IGN. Archived from 1081:. IGN. Archived from 1052:. IGN. Archived from 197:Gurandeia Ekusutorīmu 626:"Upper Class" (上流階級) 477:miniature tote bag. 389:series developed by 355:and has a knack for 267:improve this article 1883:PlayStation 3 games 1878:PlayStation 2 games 930: 879: 844: 573: 482:Seattle, Washington 233:PlayStation Network 1669:on January 8, 2007 1222:on August 31, 2011 1196:on August 31, 2011 1170:on August 31, 2011 1085:on August 31, 2011 969:. You can help by 842: 791:"Quan Li" (クァン・リー) 747:"Dark Ruins" (闇遺跡) 568: 219:video game console 151:September 30, 2002 1868:Square Enix games 1845: 1844: 1771:Parallel Trippers 1298:(Press release). 1269:(Press release). 1023:PlayStation Store 987: 986: 951: 950: 926: 925: 875: 874: 830: 829: 615:"Escarle" (エスカーレ) 593:"Theme of Xtreme" 299: 298: 291: 210:and published by 180: 179: 1925: 1858:2002 video games 1708: 1701: 1694: 1685: 1678: 1677: 1675: 1674: 1665:. 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Index


Developer(s)
Game Arts
Publisher(s)
Enix
Square Enix
Artist(s)
Kamui Fujiwara
Composer(s)
Noriyuki Iwadare
Grandia
Platform(s)
PlayStation 2
JP
NA
Genre(s)
Role-playing
Single-player
role-playing video game
Game Arts
Enix
PlayStation 2
video game console
Grandia
Square Enix
PlayStation Network

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