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Gradius III

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demanding moments of the game the PlayStation 2 is able to maintain normal operating speed in situations that would normally introduce "slowdown" (half-speed operation) on the original hardware. To recreate this gameplay characteristic, KCET implemented an optional "WAIT LEVEL" regulator that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate). While the PS2 version doesn't have the option to continue as the Super NES version, it features the possibility to select any stage the player has cleared.
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Unlike the original arcade version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "Arcade" can be unlocked by inputting a code (quickly tapping the "A" button 16 times in 1 second) on the options screen, however, it is
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in North America in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and crystal/"cube rush" stages. The cell stage is also swapped to being the final stage instead of the sixth
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power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits. As the PlayStation 2 hardware is more capable than the game's original arcade hardware, in certain technically
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to battle the onslaughts of the Bacterion Empire. There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls. Though the level is completely devoid of any
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introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.
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give the game score 7.0 out of 10 for Virtual Console and criticizing the game for its high difficulty. On release, the Super Famicom version of the game was scored a 33 out of 40 by a panel of four reviewers at
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and numerous previous games. A prime example of its diversity is the "Final Battle" track, which contains numerous variations on the "Crystal World" and "Boss Battle" tracks in
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is one of the most durable side-scrolling shooters. It wasn't a breakthrough when it came out in 1991, but it did approximate the great arcade shooters pretty well."
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Super Gamer reviewed the SNES version and gave an overall score of 78% stating: "Gradius III incorporates all of the features that make for a great arcade game!"
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enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of
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for the system in North America. The arcade version would never see the light of day in the West until it was included alongside
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simply the same game at a harder difficulty, and not an accurate port of the arcade version. This port was also released for
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gave the game a C and remarked that it was similar to previous Gradius games, and thus not worth investing 50 dollars for.
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45th in its Top 100 SNES Games. They praised the visuals, the environments and bosses saying: "A true sight to behold."
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stage like in the arcade version, it is also given a whole new layout and soundtrack. It also introduces a boss called
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which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in
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The "Gradius III Symphonic Poetry" track was released by Kukeiha Club on June 5, 1990, and contains many
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mode, which gives the player the freedom to create a weapon array from all included setups and adds the
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A soundtrack containing the original music as well as arranged tracks, was released by Konami on the
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on their January 15, 1990 issue as being the third most-successful table arcade unit of the month.
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in Japan and other parts of Asia on December 11, 1989. It is the third game in the
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on April 23, 2007, in North America, and in September 2007 in Europe and Japan.
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gave the game a score 8.5 out of 10 for impressive graphics and game-play.
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is known by fans as being considerably more difficult than its successors.
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Gradius III 46th on their "The Best Super Nintendo Games of All Time."
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does not include a continuation feature; if the player loses their
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Like the Japanese versions of previous games in the series,
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in Japan in 1990 and North America in 1991, and served as a
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label on February 21, 1990, composed and performed by
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Show Special" 724: 58:adding citations to reliable sources 844:Gradius III: Densetsu kara Shinwa e 715: 430:Super Nintendo Entertainment System 428:series. The game was ported to the 1103:. No.362. Pg.32. 24 November 1995. 560:version of the game that uses the 25: 1440:Gradius: The Interstellar Assault 1394:Nemesis 3: The Eve of Destruction 1691: 1679: 1667: 1640: 1639: 684: 34: 1197:Knight, Rich (April 30, 2018). 1145:from the original on 2016-06-05 1059:from the original on 2012-03-05 966:from the original on 2016-08-16 941:from the original on 2020-11-25 472:The original arcade version of 45:needs additional citations for 1774:Video games set in outer space 1754:Video games developed in Japan 960:"KICA-1001 | GRADIUS III" 418:, originally released for the 1: 1097:"30 Point Plus - グラディウスIII". 1033:(in Japanese). No. 372. 882:Openshaw, Mary (March 1990). 442:in a two-in-one compilation ( 1037:15 January 1990. p. 25. 631:together for release on the 615:Gradius II: Gofer's Ambition 929:Orland, Kyle (2019-05-10). 856: 1800: 1612:DreamMix TV World Fighters 1010:"Gradius III Review Score" 901:Kelly, Sean (March 1990). 1784:Hamster Corporation games 1729:Single-player video games 1635: 1319: 1264:Killer List of Videogames 850: 787:s The Feature Creature, " 728: 725: 598:Gradius Arcade Soundtrack 142: 1135:"The latest video games" 1123:. June 1996. p. 70. 665:was later ported to the 621:In 2000, Konami bundled 480:The player pilots the 1619:Konami Wai Wai Sokoban 1100:Shūkan Famicom Tsūshin 477: 1779:Arcade Archives games 1764:Virtual Console games 1734:Nintendo Switch games 1035:Amusement Press, Inc. 562:SA-1 enhancement chip 539:was released for the 471: 149:Japanese arcade flyer 1568:Konami Wai Wai World 1164:"Gradius III Review" 796:Entertainment Weekly 667:PlayStation Portable 458:PlayStation Portable 444:Gradius III & IV 319:PlayStation Portable 217:PlayStation Portable 54:improve this article 1739:PlayStation 4 games 1724:Gradius video games 1589:Konami Krazy Racers 1515:Gradius Deluxe Pack 1078:"Gradius III (WII)" 851:グラディウスIII -伝説から神話ヘ- 722: 669:in 2006 as part of 601:on April 24, 2002. 581:Konami Kukeiha Club 182:Hiroyasu Machiguchi 1749:Video game sequels 1719:Arcade video games 1522:Gradius III and IV 1176:Paragon Publishing 1085:2011-07-11 at the 841:Known in Japan as 720: 696:. You can help by 671:Gradius Collection 640:Gradius III and IV 636:video game console 478: 453:Gradius Collection 348:September 15, 2006 1655: 1654: 1626:Super Bomberman R 1456: 1455: 913:Dennis Publishing 743: 742: 714: 713: 608:tracks from both 591:as well as other 513:game will be over 412:scrolling shooter 403: 402: 378:Scrolling shooter 314:November 24, 2000 305:November 13, 2000 271:December 21, 1990 246:December 11, 1989 229:December 11, 1989 130: 129: 122: 104: 16:(Redirected from 1791: 1714:1989 video games 1696: 1695: 1694: 1684: 1683: 1672: 1671: 1670: 1663: 1643: 1642: 1337: 1304: 1297: 1290: 1281: 1234: 1233: 1232: 1231: 1219: 1213: 1212: 1210: 1209: 1194: 1188: 1187: 1185: 1183: 1160: 1154: 1153: 1151: 1150: 1131: 1125: 1124: 1110: 1104: 1095: 1089: 1081: 1074: 1068: 1067: 1065: 1064: 1045: 1039: 1038: 1024: 1018: 1017: 1012:. Archived from 1006: 1000: 999: 997: 996: 987:. 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VGMdb. 805:In 2018, 717:Reception 705:July 2014 677:Reception 656:Reduce II 545:Super NES 482:Vic Viper 209:Super NES 110:July 2014 18:Gradius 3 1646:Category 1575:Parodius 1561:Moai-kun 1540:Scramble 1425:Handheld 1143:Archived 1083:Archived 1057:Archived 964:Archived 939:Archived 766:GameSpot 652:R-Option 648:F-Option 464:Gameplay 456:for the 373:Genre(s) 260:SFC/SNES 1660:Portals 1547:Falsion 1532:Related 1433:Nemesis 1312:Gradius 1262:at the 1203:Complex 1116:GamePro 820:Gradius 809:ranked 807:Complex 781:GamePro 750:listed 593:Gradius 558:romhack 531:Release 491:Gradius 425:Gradius 420:arcades 384:Mode(s) 223:Release 192:Gradius 94:scholar 1340:Arcade 1139:EW.com 888:RePlay 818:rated 550:Beacon 511:, the 416:Konami 235:Arcade 205:Arcade 187:Series 172:Konami 161:Konami 96:  89:  82:  75:  67:  1698:Japan 1686:1980s 1170:(2). 829:Notes 785:' 729:Score 638:, as 583:with 509:lives 101:JSTOR 87:books 1379:Home 1184:2021 908:Zero 654:and 625:and 494:and 73:news 1273:at 1251:at 1121:IDG 1053:IGN 823:III 815:IGN 762:IGN 700:. 56:by 1710:: 1201:. 1174:: 1166:. 1141:. 1137:. 1051:. 937:. 933:. 921:^ 905:. 886:. 854:, 775:. 650:, 618:. 460:. 357:AU 344:EU 335:NA 326:JP 310:EU 301:NA 292:JP 276:NA 267:JP 251:AS 242:JP 215:, 211:, 207:, 1662:: 1303:e 1296:t 1289:v 1211:. 1186:. 1152:. 1080:. 1066:. 998:. 973:. 948:. 848:( 707:) 703:( 359:: 346:: 337:: 328:: 312:: 303:: 294:: 278:: 269:: 253:: 244:: 123:) 117:( 112:) 108:( 98:· 91:· 84:· 77:· 50:. 20:)

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Gradius 3

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Developer(s)
Konami
Publisher(s)
Director(s)
Gradius
Platform(s)
Arcade
Super NES
PlayStation 2
PlayStation Portable
JP
AS
JP
NA
JP
NA
EU

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