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demanding moments of the game the PlayStation 2 is able to maintain normal operating speed in situations that would normally introduce "slowdown" (half-speed operation) on the original hardware. To recreate this gameplay characteristic, KCET implemented an optional "WAIT LEVEL" regulator that can be adjusted from three levels at any point in the game, beginning from 0 to 2 (original rate). While the PS2 version doesn't have the option to continue as the Super NES version, it features the possibility to select any stage the player has cleared.
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Unlike the original arcade version, the Super NES port is the only one that allow players to continue when they lost all their lives. A harder difficulty called "Arcade" can be unlocked by inputting a code (quickly tapping the "A" button 16 times in 1 second) on the options screen, however, it is
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in North
America in 1991, with the option of reduced difficulty and additional armaments for the Vic Viper. It replicates the slowdown of its arcade counterpart and discards the pseudo-3D and crystal/"cube rush" stages. The cell stage is also swapped to being the final stage instead of the sixth
519:. At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly. The Asian (non-Japanese) arcade release lacks the beginner mode and retrospective introduction sequence, but reduces the difficulty overall.
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power-ups found in the Super NES port. The Reduce from the SNES port returns the player one step closer to the Vic Viper's original size when hit, giving it protection from two hits. As the PlayStation 2 hardware is more capable than the game's original arcade hardware, in certain technically
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to battle the onslaughts of the
Bacterion Empire. There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls. Though the level is completely devoid of any
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introduces the "Edit Mode"; players can mix and match missile, double, laser, shield and "special" ("!") power-ups into their own custom combination. Some of the weapons available in pre-defined schemes can not be used in custom schemes, and vice versa.
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give the game score 7.0 out of 10 for
Virtual Console and criticizing the game for its high difficulty. On release, the Super Famicom version of the game was scored a 33 out of 40 by a panel of four reviewers at
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587:. Additionally, several albums containing arrangements of the music from this game were released in the years to follow. Konami also released a soundtrack album containing music from
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and numerous previous games. A prime example of its diversity is the "Final Battle" track, which contains numerous variations on the "Crystal World" and "Boss Battle" tracks in
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is one of the most durable side-scrolling shooters. It wasn't a breakthrough when it came out in 1991, but it did approximate the great arcade shooters pretty well."
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Super Gamer reviewed the SNES version and gave an overall score of 78% stating: "Gradius III incorporates all of the features that make for a great arcade game!"
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enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of
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for the system in North
America. The arcade version would never see the light of day in the West until it was included alongside
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556:. The Super NES version of the game suffered from severe slowdown. In 2019 Brazilian computer engineer Vitor Vilela created a
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simply the same game at a harder difficulty, and not an accurate port of the arcade version. This port was also released for
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gave the game a C and remarked that it was similar to previous
Gradius games, and thus not worth investing 50 dollars for.
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45th in its Top 100 SNES Games. They praised the visuals, the environments and bosses saying: "A true sight to behold."
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stage like in the arcade version, it is also given a whole new layout and soundtrack. It also introduces a boss called
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which awaits the player at the end of the new high-speed stage, which is a counterpart of the high-speed stage in
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673:. This version keeps the tradition of not allowing the player to continue after exhausting all reserve ships.
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The "Gradius III Symphonic Poetry" track was released by
Kukeiha Club on June 5, 1990, and contains many
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mode, which gives the player the freedom to create a weapon array from all included setups and adds the
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A soundtrack containing the original music as well as arranged tracks, was released by Konami on the
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on their
January 15, 1990 issue as being the third most-successful table arcade unit of the month.
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in Japan and other parts of Asia on
December 11, 1989. It is the third game in the
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on April 23, 2007, in North
America, and in September 2007 in Europe and Japan.
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gave the game a score 8.5 out of 10 for impressive graphics and game-play.
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is known by fans as being considerably more difficult than its successors.
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Gradius III 46th on their "The Best Super
Nintendo Games of All Time."
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931:"28 years later, hacker fixes rampant slowdown on SNES' Gradius III"
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does not include a continuation feature; if the player loses their
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1027:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
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Like the Japanese versions of previous games in the series,
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in Japan in 1990 and North America in 1991, and served as a
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label on February 21, 1990, composed and performed by
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522:In addition to new pre-defined weapon schemes,
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890:. Vol. 15, no. 6. pp. 126–32.
1199:"The Best Super Nintendo Games of All Time"
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860:, lit. "Gradius III: From Legend to Myth")
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1744:Super Nintendo Entertainment System games
120:Learn how and when to remove this message
1224:Top 100 SNES Games of All Time - IGN.com
760:received positive to favorable reviews.
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564:that eliminates slowdown in the game.
543:in Japan in December 1990 and for the
414:video game developed and published by
1113:"The 16-Bit Gamer's Survival Guide".
857:Gradiusu Surī: Densetsu kara Shinwa e
7:
1769:Video games set on fictional planets
1759:Video games scored by Miki Higashino
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903:"Arcade Expo: A.T.E.I. Show Special"
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58:adding citations to reliable sources
844:Gradius III: Densetsu kara Shinwa e
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430:Super Nintendo Entertainment System
428:series. The game was ported to the
1103:. No.362. Pg.32. 24 November 1995.
560:version of the game that uses the
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1440:Gradius: The Interstellar Assault
1394:Nemesis 3: The Eve of Destruction
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1197:Knight, Rich (April 30, 2018).
1145:from the original on 2016-06-05
1059:from the original on 2012-03-05
966:from the original on 2016-08-16
941:from the original on 2020-11-25
472:The original arcade version of
45:needs additional citations for
1774:Video games set in outer space
1754:Video games developed in Japan
960:"KICA-1001 | GRADIUS III"
418:, originally released for the
1:
1097:"30 Point Plus - グラディウスIII".
1033:(in Japanese). No. 372.
882:Openshaw, Mary (March 1990).
442:in a two-in-one compilation (
1037:15 January 1990. p. 25.
631:together for release on the
615:Gradius II: Gofer's Ambition
929:Orland, Kyle (2019-05-10).
856:
1800:
1612:DreamMix TV World Fighters
1010:"Gradius III Review Score"
901:Kelly, Sean (March 1990).
1784:Hamster Corporation games
1729:Single-player video games
1635:
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1264:Killer List of Videogames
850:
787:s The Feature Creature, "
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598:Gradius Arcade Soundtrack
142:
1135:"The latest video games"
1123:. June 1996. p. 70.
665:was later ported to the
621:In 2000, Konami bundled
480:The player pilots the
1619:Konami Wai Wai Sokoban
1100:Shūkan Famicom Tsūshin
477:
1779:Arcade Archives games
1764:Virtual Console games
1734:Nintendo Switch games
1035:Amusement Press, Inc.
562:SA-1 enhancement chip
539:was released for the
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149:Japanese arcade flyer
1568:Konami Wai Wai World
1164:"Gradius III Review"
796:Entertainment Weekly
667:PlayStation Portable
458:PlayStation Portable
444:Gradius III & IV
319:PlayStation Portable
217:PlayStation Portable
54:improve this article
1739:PlayStation 4 games
1724:Gradius video games
1589:Konami Krazy Racers
1515:Gradius Deluxe Pack
1078:"Gradius III (WII)"
851:グラディウスIII -伝説から神話ヘ-
722:
669:in 2006 as part of
601:on April 24, 2002.
581:Konami Kukeiha Club
182:Hiroyasu Machiguchi
1749:Video game sequels
1719:Arcade video games
1522:Gradius III and IV
1176:Paragon Publishing
1085:2011-07-11 at the
841:Known in Japan as
720:
696:. You can help by
671:Gradius Collection
640:Gradius III and IV
636:video game console
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453:Gradius Collection
348:September 15, 2006
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1626:Super Bomberman R
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913:Dennis Publishing
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608:tracks from both
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513:game will be over
412:scrolling shooter
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378:Scrolling shooter
314:November 24, 2000
305:November 13, 2000
271:December 21, 1990
246:December 11, 1989
229:December 11, 1989
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1178:: 122. May 1994
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52:Please help
47:verification
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1674:Video games
1483:Cosmic Wars
1362:Gradius III
1333:Main series
1270:Gradius III
1259:Gradius III
1248:Gradius III
1168:Super Gamer
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758:Gradius III
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537:Gradius III
524:Gradius III
505:Gradius III
485:starfighter
474:Gradius III
450:and in the
407:Gradius III
200:Platform(s)
178:Director(s)
138:Gradius III
1708:Categories
1469:Salamander
1369:Gradius IV
1355:Gradius II
1230:2022-08-25
1208:2022-02-05
1149:2020-12-09
1063:2016-08-17
995:2006-12-03
970:2016-08-17
945:2020-12-09
869:References
746:In Japan,
726:Aggregator
644:Extra Edit
628:Gradius IV
554:Gradius II
535:A port of
517:difficulty
497:Salamander
446:) for the
439:Gradius IV
410:is a 1989
80:newspapers
1603:Excellent
1596:Otomedius
1490:Vic Viper
1461:Spin-offs
1408:Gradius V
1387:Nemesis 2
1253:MobyGames
1182:March 28,
962:. VGMdb.
805:In 2018,
717:Reception
705:July 2014
677:Reception
656:Reduce II
545:Super NES
482:Vic Viper
209:Super NES
110:July 2014
18:Gradius 3
1646:Category
1575:Parodius
1561:Moai-kun
1540:Scramble
1425:Handheld
1143:Archived
1083:Archived
1057:Archived
964:Archived
939:Archived
766:GameSpot
652:R-Option
648:F-Option
464:Gameplay
456:for the
373:Genre(s)
260:SFC/SNES
1660:Portals
1547:Falsion
1532:Related
1433:Nemesis
1312:Gradius
1262:at the
1203:Complex
1116:GamePro
820:Gradius
809:ranked
807:Complex
781:GamePro
750:listed
593:Gradius
558:romhack
531:Release
491:Gradius
425:Gradius
420:arcades
384:Mode(s)
223:Release
192:Gradius
94:scholar
1340:Arcade
1139:EW.com
888:RePlay
818:rated
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235:Arcade
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1170:(2).
829:Notes
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101:JSTOR
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1379:Home
1184:2021
908:Zero
654:and
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1273:at
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1121:IDG
1053:IGN
823:III
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