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Beholder (Dungeons & Dragons)

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central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races. Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb and Teleport. Compound Eye: Message, Tongues, and Suggestion.
1045:-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and Swallow Whole attack. It has 24 different eye rays at caster level 27th (cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistible dance, baleful polymorph, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis), supplemented by its ability to temporarily gain the powers of spellcasters it consumes. 805:
pads. An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning.
545:-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary 863:
anything that has blood. An older name for these creatures is eye of terror. The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed.
585:. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the 1677: â€“ "So when I asked for beholder ships, he gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense." 986:
forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare.
1092:. The authors described the true beholder as an iconic creature of the game, "What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?" Of the gauth, the authors say "its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled... until they fight a true beholder, that is." 789:
eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force.
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abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche.
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There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or
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A spectator is an extraplanar beholder-kin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with
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Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have
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A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there
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An examiner is a beholder-kin that is a 4-foot-diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper
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A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to
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An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs
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A watcher appears as a 6-foot-diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three
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These are even rarer than elder orbs. Hive Mothers, also known as Ultimate Eye Tyrants, are not female but are gender-neutral like other beholders. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive Mothers have no eyestalks, but their magical eyes
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Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind. A director is often found dwelling in a beholder community led by a hive mother or an overseer. A
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An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main
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Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a
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The Death Kiss, or "bleeder", is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the "eyestalks" of this creature are bloodsucking tentacles, its "eyes" are hook-toothed orifices. They favor a diet of humans and horses, but will attack
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The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to
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are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hive Mothers' eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds.
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A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its
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Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the "orbus"
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Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain Lightning, Telekinesis 250 lb weight,
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A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder
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The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic
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incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of
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An eyeball is a Tiny beholder-kin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep.
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aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.
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Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection.
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Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.
1335:, the monsters now known as "Bonelords" and "Elder Bonelords" used to be named, respectively, "Beholders" and "Elder Beholders", from their insertion in the game on May 20, 1998, until a small patch released on August 23, 2010. In a newspost on the official Tibia website, 719:
Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of
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for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003. The beholder receives its own chapter in the book
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Commonly known as "gas spores"; a balloon-like fungoid creature which closely resembles a beholder, exploding into a cloud of parasitic spores if slain. Sometimes suggested to be an artificial creature designed in the beholder's image, or
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Richard W. Forest commented in "The Ashgate Encyclopedia of Literary and Cinematic Monsters" that the beholder was designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.
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does not automatically kill its target. Other beholder types each have their own set of abilities. In this edition, the beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.
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An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant.
233:(1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E. Moore authored "The Ecology of the Beholder", which featured in 851:
A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent.
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Standard beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone.
194:(1975), and is depicted on its cover (as shown in the section below). It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder later appears in the 2794: 1007:
Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true beholders can become Beholder Mages.
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Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time.
1283:" features a beholder who guards the Central Bureaucracy. He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job. He has another cameo in " 900:
director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them.
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announced the change to have happened, in lore, due to interference by "wizards of the coast of a remote kingdom full of dungeons and dragons" that "suddenly appeared on the Tibian shores".
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are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms.
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is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior.
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one of the six following powers (although some come in pairs of effects): Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy.
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Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.
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series features a "Giant Eyeball" (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.
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The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign.
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submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.
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Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin.
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differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.
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Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible.
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other creatures, a trait that no other beholder-kin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter.
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These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst.
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monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that
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relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.
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in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Beholders are an iconic
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body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. It is protected by chitinous plates.
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Mindwitness is a beholder who is part-mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool.
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itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.
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considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game".
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Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes".
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magazine described the beholder: "11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic."
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Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis.
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This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura.
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magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain. Rob Bricken from
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central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.
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In 4th edition, different breeds of beholders have different magic abilities. Beholder Eyes of Flame only have
1324:. The film's credits include a thanks to Wizards of the Coast for allowing them to use the beholder and the 500: 1543: 4099: 3012: 2700: 2078: 1106:, in contrast to earlier depictions where it rather looked like "a cuddly rosy ball with too many eyes". 4011: 4004: 3017: 2997: 1460: 518: 333: 190: 63: 4018: 2724: 977:
Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked.
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often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the
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characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks.
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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The beholder was considered one of the "game's signature monsters" by Philip J. Clements, while
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campaign setting. The Beholder's xenophobia towards other subraces of Beholders was added after
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Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.).
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The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of
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from where most of them originate, with their base of power in the City of the Eye Tyrants,
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An epic-level creature suggested to be a primordial ancestor of both the beholder and the
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cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the
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Beholders appeared as a boss and recurring monster in the original Japanese version of
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Information about beholder variations and related creatures has been made available in
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ability; the main eye projects an anti-magical cone, and the other eyes have different
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Beholders have appeared in many D&D-related or licensed products including :
695:(plural "orbii") race of beholders, who are stunted, albino, and very weak in combat. 4349: 4326: 4046: 3132: 2987: 2966: 2961: 2956: 2931: 2911: 1986: 1694: 1620: 1525: 1495: 1491: 1473: 1320: 1307: 1255: 369:(2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and 662:, the beholder and the mind flayer "win starring roles as intergalactic menaces" in 494:(2017) contains various notes written from the perspective of the beholder known as 4025: 3997: 3663: 3258: 3251: 3002: 2971: 2896: 2871: 1790: 1521: 2507: 1245:(1986) features a Beholder-like monster whose main job is spying the protagonists. 1085:
monster and one you don't want to come face to eyestalk with if you can help it."
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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setting, and a number of variants and related creatures are introduced in the
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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magazine called the beholder a terrible beast, properly shown as such in the
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have continued to use the monster with the design and name heavily altered.
472:(2016) provides more detail on beholder culture and contains stats for the 2490:"Futurama: "A Clone Of My Own"/"How Hermes Requisitioned His Groove Back"" 2425:"The 10 Greatest Spherical Monsters In Science Fiction And Fantasy (NSFW)" 3731: 3478: 3463: 3274: 3183: 3176: 3160: 3153: 3104: 2268:"The 9 scariest, most unforgettable monsters from Dungeons & Dragons" 1430: 1275: 1042: 842:
rock. Astereaters speak the language of beholders and the common tongue.
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Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition".
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An undead beholder that can pass on a rotting disease which killed it.
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A parody of the Beholder, named "The Beholster", appears as a boss in
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A giant Beholder-kin from Spelljammer campaign living in outer space.
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booklet cover, featuring one of the earliest depictions of a beholder
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causes ongoing necrotic damage rather than an instant kill, and the
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that includes numerous other references to Dungeons & Dragons.
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The Beholder Eye Tyrant was included as a random packed figure in
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campaign setting, beholders served as living artillery during the
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module series that accompanies it, develops the beholder further.
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Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
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licensed computer and video games, including the Capcom arcade
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Beholders appear as a recruitable unit in the 1999 video game
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The Beholder Ultimate Tyrant was available as a visible piece
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Ghost-like undead beholder is created by magical explosions.
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The Ashgate Encyclopedia of Literary and Cinematic Monsters
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These are 4th edition minions. They fire a single eye ray.
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TV cartoon series featured a beholder in the 1983 episode
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Two beholders are seen briefly in the 2000 motion picture
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named the beholder as the most memorable D&D monster.
2212:
Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.).
1586:
Dungeons & Dragons Art & Arcana: a visual history
1368:
Dungeons & Dragons Art & Arcana: a visual history
1270:. Once upgraded, these units are renamed to "Evil Eyes". 227:
1st edition, the beholder appeared in the first edition
2242:"The 10 Most Memorable Dungeons & Dragons Monsters" 763:
the extent of Beholder Mages (unless they become one).
2626:
Demokopoliss, Dougal. "The Ecology of the Spectator."
2635:
Greenwood, Ed. "The Ecology of the Eye of the Deep."
1165:
Scourge of Worlds: A Dungeons & Dragons Adventure
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simple, fleshy body with one or more grotesque eyes.
131:. Beholders have been used on the cover of different 4314: 4171: 4123: 4091: 3978: 3917: 3883: 3797: 3687: 3606: 3580: 3497: 3419: 3321: 3080: 3031: 2980: 2859: 2803: 2747: 153:monsters, the beholder is an original creation for 84: 76: 71: 58: 34: 1766:"Mat Smith reveals what's "In the Works" for fall" 1117:reviewer Philippe Tessier called it a "classic of 441:The beholder appears along with the more powerful 1162:A beholder also appears in the interactive movie 675:campaign are common antagonists, like the deadly 1858:. Renton, Washington: Wizards of the Coast, 2010 1642:Comford, David (October 1996). "Games Reviews". 488:also makes an appearance in this book. The book 2651:. "Eye Wares: Potent Powers of the Beholders." 1675:Grubb Street, Friday, April 18, 2008: Beholder 51:Advanced Dungeons & Dragons Monster Manual 2708: 2443:"Evil Eye â€“ Final Fantasy Encyclopaedia" 1479:Dungeons & Dragons Set 3: Companion Rules 8: 2598:Cagle, Eric. "Worshipers of the Forbidden." 1287:", still working at the Central Bureaucracy. 4107:Dungeon Master Option: High-Level Campaigns 2162:. Wizards of the Coast, Inc. Archived from 1637: 1635: 1027:mimicking a beholder to scare off predators 537:A beholder's eyes each possess a different 184:The beholder was introduced with the first 27:Fictional monster in Dungeons & Dragons 3982: 3880: 3869: 3416: 3405: 3077: 3066: 2744: 2733: 2715: 2701: 2693: 2129:"Eberron Expanded â€” Lords of Madness" 880:Dead Eye Tyrant who came back as a ghost. 619:Beholders are especially prominent in the 422:. Variants of the beholder also appear in 406:With the release of the fourth edition of 40: 2413:(in French). No. 24. pp. 90–91. 2156:"In Like a Beholder, Out Like a Beholder" 2071:(February 1990). "Role-playing Reviews". 1234:Media unrelated to Dungeons & Dragons 410:, the beholder once again appears in the 392:Lords of Madness: The Book of Aberrations 268:Spelljammer: AD&D Adventures in Space 1726:Monstrous Compendium: Monsters of Faerun 1281:How Hermes Requisitioned His Groove Back 934:A cruel beholder who lives in solitude. 738: 360:Monstrous Compendium: Monsters of FaerĂ»n 287:(1993). The beholder was featured on an 275:booklet (1989). It also appeared in the 112:on top with powerful magical abilities. 2191:. Wizards of the Coast. p. 24-25. 1807: 1805: 1509:Dungeons & Dragons Rules Cyclopedia 1349: 414:for this edition (2008), including the 207:Dungeons & Dragons Rules Cyclopedia 135:handbooks, including the fifth edition 127:and as such was not released under its 49:'s illustration of a beholder from the 31: 4361:Fictional elements introduced in 1975 4061:Player's Option: Combat & Tactics 2384:Clements, Philip J. (December 2019). 1932:Sheehan, Gavin (September 20, 2018). 495: 18:Great Mother (Dungeons & Dragons) 7: 4068:Player's Option: Skills & Powers 1768:. September 14, 2003. Archived from 1361: 1359: 1357: 1355: 1353: 1220:D&D Miniatures: Dangerous Delves 384:The beholder appears in the revised 204:(1984). In 1991, it appeared in the 4075:Player's Option: Spells & Magic 2488:Handlen, Zack (February 12, 2015). 2266:Granshaw, Lisa (October 24, 2018). 2240:Bricken, Rob (September 16, 2013). 202:Dungeon Masters Companion: Book Two 2346:(76). FZ Werbung Hannover: 15–16. 2311:Dungeons & Dragons For Dummies 1090:Dungeons & Dragons For Dummies 312:'s depiction in the first edition 25: 4040:Forgotten Realms Campaign Setting 2543:Francisco, Eric (March 6, 2020). 1528:. "The Ecology of the Beholder". 2664:"Monster Makeover: The Beholder" 484:beholder-kin. The half-illithid 462:beholder also appears under the 281:(1989), and is reprinted in the 4356:Dungeons & Dragons monsters 4228:Expedition to the Demonweb Pits 4221:Expedition to the Barrier Peaks 2655:#313 (Paizo Publishing, 2003). 1549:Monstrous Compendium Volume One 1314:A beholder appears in the 2020 278:Monstrous Compendium Volume One 250:Advanced Dungeons & Dragons 242:Advanced Dungeons & Dragons 224:Advanced Dungeons & Dragons 215:Advanced Dungeons & Dragons 1965:. Scribner. pp. 137–138. 1213:D&D Miniatures: Deathknell 491:Xanathar's Guide to Everything 248:Second edition supplements to 98:is a fictional monster in the 1: 4256:The Lost Caverns of Tsojcanth 2185:Heinsoo, Rob (May 19, 2009). 2131:. Wizards.com. Archived from 1267:Heroes of Might and Magic III 351:included the Beholder in the 173:detailed it for publication. 4291:The Temple of Elemental Evil 3789:List of 3rd edition monsters 3784:List of 2nd edition monsters 2314:. For Dummies. p. 373. 2230:Wizard #177 â€“ July 2006 2115:AD&D Adventures in Space 1799:(Wizards of the Coast, 2005) 1729:(Wizards of the Coast, 2001) 1405:"Frequently Asked Questions" 1195:Baldur's Gate: Dark Alliance 4249:The Keep on the Borderlands 4235:The Gates of Firestorm Peak 3572:List of alternative classes 2218:D&D in Contemporary Art 1242:Big Trouble in Little China 466:section later in the book. 4377: 4284:The Ruins of Undermountain 1211:A beholder is featured in 1192:, and one named Xantam in 1132:Appearances in other media 437:5th edition (2014–present) 252:, especially those of the 115:The beholder is among the 3985: 3879: 3868: 3415: 3404: 3076: 3065: 3049:System Reference Document 2743: 2732: 2468:heroesofmightandmagic.com 39: 3991:Arms and Equipment Guide 2668:Design & Development 1915:Volo's Guide to Monsters 1870:, Stephen Schubert, and 1662:grubbstreet.blogspot.com 581:Beholders are extremely 469:Volo's Guide to Monsters 458:(2014). Additionally, a 4187:modules and sourcebooks 3296:Masque of the Red Death 3071:Geography and cosmology 1407:. The Hypertext d20 SRD 1316:Pixar Animation Studios 501:Waterdeep: Dragon Heist 402:4th edition (2008–2014) 380:3.5 edition (2003–2007) 343:3.0 edition (2000–2002) 244:2nd edition (1989–1999) 217:1st edition (1977–1988) 72:In-universe information 4100:Wrath of the Immortals 4019:Deities & Demigods 3926:Dungeons & Dragons 3901:Dungeon Master's Guide 3732:Illithid (mind flayer) 3689:Creatures and monsters 2795:Sources and influences 2725:Dungeons & Dragons 2613:, and Thomas M. Reid. 2512:Enter the Gungeon Wiki 2079:Lake Geneva, Wisconsin 2056:Dungeon Master's Guide 1461:Supplement I: Greyhawk 1427:"Gary Gygax Interview" 1172:Dungeons & Dragons 1152:Dungeons & Dragons 1143:Dungeons & Dragons 1083:Dungeons & Dragons 734:Dungeons & Dragons 530:comprising a floating 523: 435:Dungeons & Dragons 408:Dungeons & Dragons 400:Dungeons & Dragons 378:Dungeons & Dragons 349:Dungeons & Dragons 341:Dungeons & Dragons 186:Dungeons & Dragons 178:Dungeons & Dragons 151:Dungeons & Dragons 133:Dungeons & Dragons 117:Dungeons & Dragons 101:Dungeons & Dragons 4012:Book of Vile Darkness 4005:Book of Exalted Deeds 3410:Characters and beings 3018:Strategic Simulations 632:, some work with the 515: 416:beholder eye of flame 347:The third edition of 289:AD&D Trading Card 271:campaign set, in the 4305:White Plume Mountain 4263:Queen of the Spiders 4207:Desert of Desolation 4054:Manual of the Planes 3198:Magic: The Gathering 2993:Wizards of the Coast 2672:Wizards of the Coast 2662:(October 27, 2006). 2621:Wizards of the Coast 2110:Lorebook of the Void 2005:Wizards of the Coast 1920:Wizards of the Coast 1903:. 2014. p. 316. 1901:Wizards of the Coast 1882:Wizards of the Coast 1830:Wizards of the Coast 1772:on November 4, 2012. 1753:Wizards of the Coast 1705:Wizards of the Coast 273:Lorebook of the Void 221:With the release of 121:Wizards of the Coast 4114:Epic Level Handbook 3757:Reptilian humanoids 3674:Strahd von Zarovich 3323:Planes of existence 3191:Kingdoms of Kalamar 3044:Game System License 2678:on December 8, 2015 2616:Epic Level Handbook 2431:. December 7, 2011. 1748:Epic Level Handbook 1229:set (#6/40) (2009). 1183:Eye of the Beholder 1157:Eye of the Beholder 634:Red Wizards of Thay 452:in the 5th edition 420:beholder eye tyrant 366:Epic Level Handbook 237:#76 (August 1983). 145:Publication history 4193:Against the Giants 3918:Classic boxed sets 3812:Corellon Larethian 3799:Deities and powers 3607:Notable characters 3420:Races and lineages 2755:Adventurers League 2390:(PhD). p. 133 2371:Ashgate Publishing 2007:. pp. 25–27. 570:Disintegration Ray 524: 149:Unlike many other 4343: 4342: 4339: 4338: 4335: 4334: 4242:The Isle of Dread 4167: 4166: 4124:Psionics Handbook 3894:Player's Handbook 3864: 3863: 3860: 3859: 3634:Volothamp Geddarm 3400: 3399: 3396: 3395: 3082:Campaign settings 3061: 3060: 3057: 3056: 3039:Open Game License 2632:#139 (TSR, 1988). 2321:978-0-7645-8459-6 2278:on April 29, 2020 2042:978-1-4516-4052-6 1972:978-1-4516-4052-6 1850:Robert J. Schwalb 1293:Enter the Gungeon 1285:Lethal Inspection 1049: 1048: 1039:gibbering mouther 669:Beholders in the 608:Campaign settings 526:A beholder is an 371:gibbering mouther 291:(1991). The book 129:Open Game License 106:role-playing game 92: 91: 16:(Redirected from 4368: 4277:Red Hand of Doom 4092:High-level rules 4082:Unearthed Arcana 3983: 3969:Rules Cyclopedia 3881: 3870: 3417: 3406: 3140:Forgotten Realms 3098:Council of Wyrms 3078: 3067: 2998:Grenadier Models 2785:Related products 2745: 2734: 2717: 2710: 2703: 2694: 2687: 2685: 2683: 2674:. Archived from 2611:Bruce R. Cordell 2604:Paizo Publishing 2586: 2585: 2583: 2581: 2566: 2560: 2559: 2557: 2555: 2540: 2534: 2533: 2522: 2516: 2515: 2504: 2498: 2497: 2485: 2479: 2478: 2476: 2474: 2460: 2454: 2453: 2451: 2449: 2439: 2433: 2432: 2421: 2415: 2414: 2406: 2400: 2399: 2397: 2395: 2381: 2375: 2374: 2362: 2356: 2355: 2339: 2333: 2332: 2330: 2328: 2294: 2288: 2287: 2285: 2283: 2274:. Archived from 2263: 2257: 2256: 2254: 2252: 2237: 2231: 2228: 2222: 2221: 2214:Panel Discussion 2209: 2203: 2202: 2188:Monster Manual 2 2182: 2176: 2175: 2173: 2171: 2151: 2145: 2144: 2142: 2140: 2125: 2119: 2107: 2101: 2093: 2087: 2086: 2065: 2059: 2053: 2047: 2046: 2025: 2019: 2018: 1983: 1977: 1976: 1955: 1949: 1948: 1946: 1944: 1929: 1923: 1911: 1905: 1904: 1891: 1885: 1865: 1859: 1855:Monster Manual 3 1839: 1833: 1816:Stephen Schubert 1809: 1800: 1796:Lords of Madness 1780: 1774: 1773: 1762: 1756: 1743:Bruce R. Cordell 1736: 1730: 1714: 1708: 1684: 1678: 1672: 1666: 1665: 1654: 1648: 1647: 1639: 1630: 1618: 1612: 1611: 1581: 1575: 1571:Monstrous Manual 1563: 1557: 1541: 1535: 1519: 1513: 1496:Steven E. Schend 1489: 1483: 1471: 1465: 1449: 1443: 1442: 1440: 1438: 1433:on March 8, 2007 1429:. Archived from 1423: 1417: 1416: 1414: 1412: 1400: 1394: 1393: 1363: 906:Eye of The Deep 739: 728:Variants and kin 626:campaign setting 622:Forgotten Realms 614:Forgotten Realms 562:Telekinesis Rays 428:Monster Manual 3 424:Monster Manual 2 299:Monstrous Arcana 297:(1996), and the 284:Monstrous Manual 259:campaign setting 125:Product Identity 59:First appearance 44: 32: 21: 4376: 4375: 4371: 4370: 4369: 4367: 4366: 4365: 4346: 4345: 4344: 4331: 4322:D&D Insider 4310: 4298:Tomb of Horrors 4174: 4163: 4119: 4087: 3974: 3913: 3875: 3856: 3793: 3717:Gelatinous cube 3683: 3654:Raistlin Majere 3624:Drizzt Do'Urden 3602: 3581:Character lists 3576: 3493: 3411: 3392: 3330:Material Plane 3317: 3072: 3053: 3027: 2976: 2922:Robert J. Kuntz 2855: 2799: 2775:Popular culture 2739: 2728: 2721: 2681: 2679: 2658: 2649:Mearls, Michael 2609:Collins, Andy, 2595: 2593:Further reading 2590: 2589: 2579: 2577: 2569:GmbH, CipSoft. 2568: 2567: 2563: 2553: 2551: 2542: 2541: 2537: 2524: 2523: 2519: 2506: 2505: 2501: 2487: 2486: 2482: 2472: 2470: 2462: 2461: 2457: 2447: 2445: 2441: 2440: 2436: 2423: 2422: 2418: 2408: 2407: 2403: 2393: 2391: 2383: 2382: 2378: 2364: 2363: 2359: 2341: 2340: 2336: 2326: 2324: 2322: 2298:Slavicsek, Bill 2296: 2295: 2291: 2281: 2279: 2265: 2264: 2260: 2250: 2248: 2239: 2238: 2234: 2229: 2225: 2211: 2210: 2206: 2199: 2184: 2183: 2179: 2169: 2167: 2166:on June 2, 2009 2153: 2152: 2148: 2138: 2136: 2135:on June 2, 2009 2127: 2126: 2122: 2108: 2104: 2094: 2090: 2067: 2066: 2062: 2054: 2050: 2043: 2029:Ewalt, David M. 2027: 2026: 2022: 2015: 1985: 1984: 1980: 1973: 1959:Ewalt, David M. 1957: 1956: 1952: 1942: 1940: 1931: 1930: 1926: 1912: 1908: 1893: 1892: 1888: 1866: 1862: 1840: 1836: 1810: 1803: 1781: 1777: 1764: 1763: 1759: 1737: 1733: 1715: 1711: 1685: 1681: 1673: 1669: 1656: 1655: 1651: 1641: 1640: 1633: 1619: 1615: 1600: 1592:. p. 236. 1590:Ten Speed Press 1583: 1582: 1578: 1564: 1560: 1542: 1538: 1534:#76 (TSR, 1983) 1520: 1516: 1490: 1486: 1472: 1468: 1456:Robert J. Kuntz 1450: 1446: 1436: 1434: 1425: 1424: 1420: 1410: 1408: 1402: 1401: 1397: 1382: 1372:Ten Speed Press 1365: 1364: 1351: 1346: 1326:gelatinous cube 1236: 1227:Legendary Evils 1222:(#5/40) (2009). 1215:set #32 (2005). 1208: 1189:Baldur's Gate 2 1134: 1056:A reviewer for 1054: 948:Beholder Spawn 877:Ghost Beholder 730: 703: 656: 617: 610: 579: 510: 439: 404: 382: 345: 322:Keith Parkinson 246: 219: 197:Companion Rules 182: 147: 54: 28: 23: 22: 15: 12: 11: 5: 4374: 4372: 4364: 4363: 4358: 4348: 4347: 4341: 4340: 4337: 4336: 4333: 4332: 4330: 4329: 4327:D&D Beyond 4324: 4318: 4316: 4312: 4311: 4309: 4308: 4301: 4294: 4287: 4280: 4273: 4266: 4259: 4252: 4245: 4238: 4231: 4224: 4217: 4210: 4203: 4196: 4189: 4179: 4177: 4169: 4168: 4165: 4164: 4162: 4161: 4144: 4136: 4127: 4125: 4121: 4120: 4118: 4117: 4110: 4103: 4095: 4093: 4089: 4088: 4086: 4085: 4078: 4071: 4064: 4057: 4050: 4043: 4036: 4029: 4022: 4015: 4008: 4001: 3994: 3986: 3980: 3976: 3975: 3973: 3972: 3965: 3958: 3951: 3944: 3937: 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2258: 2232: 2223: 2204: 2198:978-0786951017 2197: 2177: 2146: 2120: 2102: 2100:p 36, TSR 1996 2088: 2060: 2048: 2041: 2020: 2013: 2000:Monster Manual 1991:Jonathan Tweet 1978: 1971: 1950: 1924: 1906: 1896:Monster Manual 1886: 1877:Monster Manual 1860: 1834: 1825:Monster Manual 1801: 1775: 1757: 1731: 1709: 1700:Monster Manual 1691:Jonathan Tweet 1679: 1667: 1658:"GRUBB STREET" 1649: 1631: 1621:Allston, Aaron 1613: 1598: 1576: 1558: 1536: 1514: 1492:Allston, Aaron 1484: 1474:Mentzer, Frank 1466: 1444: 1418: 1403:Carton, Jans. 1395: 1380: 1348: 1347: 1345: 1342: 1341: 1340: 1331:In the MMORPG 1329: 1312: 1303: 1288: 1271: 1262: 1246: 1235: 1232: 1231: 1230: 1223: 1216: 1207: 1201: 1200: 1199: 1169: 1160: 1147: 1133: 1130: 1103:Monster Manual 1053: 1050: 1047: 1046: 1041:(an amorphous 1035: 1034:Gibbering Orb 1031: 1030: 1022: 1018: 1017: 1014: 1010: 1009: 1005: 1004:Beholder Mage 1001: 1000: 996: 992: 991: 983: 979: 978: 975: 971: 970: 966: 962: 961: 957: 953: 952: 949: 945: 944: 940: 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Retrieved 2676:the original 2667: 2660:Mearls, Mike 2652: 2636: 2627: 2614: 2599: 2578:. Retrieved 2574: 2564: 2552:. Retrieved 2548: 2538: 2529: 2520: 2511: 2502: 2493: 2483: 2471:. Retrieved 2467: 2458: 2448:December 14, 2446:. Retrieved 2437: 2428: 2419: 2410: 2404: 2392:. Retrieved 2386: 2379: 2366: 2360: 2343: 2337: 2327:February 12, 2325:. Retrieved 2310: 2292: 2280:. Retrieved 2276:the original 2271: 2261: 2249:. Retrieved 2245: 2235: 2226: 2213: 2207: 2186: 2180: 2168:. Retrieved 2164:the original 2159: 2154:Smith, Mat. 2149: 2137:. Retrieved 2133:the original 2123: 2113: 2109: 2105: 2095: 2091: 2072: 2069:Rolston, Ken 2063: 2055: 2051: 2035:. Scribner. 2032: 2023: 1998: 1981: 1962: 1953: 1941:. Retrieved 1938:BleedingCool 1937: 1927: 1913: 1909: 1894: 1889: 1875: 1868:Mearls, Mike 1863: 1853: 1842:Mearls, Mike 1837: 1823: 1812:Mearls, Mike 1794: 1791:Steve Winter 1787:James Jacobs 1778: 1770:the original 1760: 1746: 1739:Andy Collins 1734: 1724: 1717:Wyatt, James 1712: 1698: 1682: 1670: 1661: 1652: 1643: 1624: 1616: 1585: 1579: 1569: 1561: 1547: 1539: 1529: 1517: 1507: 1487: 1477: 1469: 1459: 1447: 1437:February 19, 1435:. Retrieved 1431:the original 1421: 1409:. 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New York. 2112:, from the 1872:James Wyatt 1820:James Wyatt 1783:Baker, Rich 1721:Rob Heinsoo 1687:Cook, Monte 1629:(TSR, 1996) 1574:(TSR, 1994) 1544:Cook, David 1512:(TSR, 1991) 1500:Jon Pickens 1482:(TSR, 1984) 1464:(TSR, 1975) 1452:Gygax, Gary 1411:January 22, 969:eyestalks. 885:Doomsphere 857:Death Kiss 836:Astereater 750:Eye Tyrant 672:Spelljammer 664:Spelljammer 660:Ken Rolston 653:Spelljammer 508:Description 486:mindwitness 330:Spelljammer 263:Spelljammer 255:Spelljammer 180:(1974–1976) 163:Terry Kuntz 161:'s brother 88:Lawful Evil 4350:Categories 3928:(original) 3817:Eilistraee 3619:Catti-brie 3427:Dragonborn 3282:Planescape 3215:Strixhaven 3091:Birthright 3013:Ral Partha 2902:Jeff Grubb 2892:Monte Cook 2887:David Cook 2867:Gary Gygax 2846:Miniatures 2841:Magic item 2811:Adventures 2580:January 9, 2282:October 8, 1995:Monte Cook 1608:1033548473 1504:Dori Watry 1390:1033548473 1344:References 1299:indie game 1239:The movie 1206:Miniatures 995:Spectator 759:Elder Orb 583:xenophobic 528:aberration 474:death kiss 326:Jeff Grubb 171:Gary Gygax 123:claims as 80:Aberration 4270:Ravenloft 4200:Dead Gods 3962:Immortals 3948:Companion 3830:Tharizdun 3697:Beholders 3649:Lord Soth 3629:Elminster 3598:Ravenloft 3512:Barbarian 3507:Artificer 3489:Warforged 3459:Half-orcs 3369:Underdark 3289:Ravenloft 3245:Blackmoor 3231:Mahasarpa 3170:Ghostwalk 2981:Companies 2821:Attribute 2816:Alignment 2682:April 16, 2575:tibia.com 2352:1433-2892 2272:SYFY WIRE 2118:boxed set 2097:I, Tyrant 1646:(11): 72. 1626:I, Tyrant 1546:, et al. 1279:episode " 1079:SyFy Wire 1052:Reception 982:Overseer 893:Director 869:Kasharin 798:Examiner 785:Observer 681:illithids 642:Underdark 638:Skullport 630:Zhentarim 595:illithids 587:Underdark 566:Death Ray 450:spectator 308:Based on 303:I, Tyrant 294:I, Tyrant 159:Rob Kuntz 110:eyestalks 85:Alignment 4183:List of 4158:Complete 4152:Expanded 4132:AD&D 3823:Greyhawk 3779:Vampires 3593:Greyhawk 3557:Sorcerer 3479:Tiefling 3464:Halfling 3454:Half-elf 3334:Aebrynis 3275:Pelinore 3184:Jakandor 3177:Greyhawk 3161:Kara-Tur 3154:Al-Qadim 3133:Exandria 3105:Dark Sun 3032:Licenses 2957:Jim Ward 2860:Creators 2851:Psionics 2804:Gameplay 2765:Editions 2645:, 1985). 2623:, 2002). 2606:, 2002). 2554:March 9, 2473:July 15, 2411:Backstab 2308:(2006). 2160:Previews 2139:July 29, 2085:: 59–63. 2077:(#154). 2031:(2013). 1961:(2013). 1943:June 21, 1276:Futurama 1186:series, 1115:Backstab 1043:shoggoth 1021:Aniatha 939:Eyeball 824:Watcher 811:Lensman 532:spheroid 519:Greyhawk 504:(2018). 496:Xanathar 448:and the 430:(2010). 418:and the 395:(2005). 363:(2001). 310:Tom Wham 191:Greyhawk 167:Beholder 104:fantasy 96:beholder 64:Greyhawk 47:Tom Wham 35:Beholder 4185:Eberron 4175:modules 4173:Notable 4147:D&D 4140:D&D 3842:Moradin 3825:deities 3807:Bahamut 3762:Kobolds 3747:Owlbear 3727:Goblins 3712:Dragons 3702:Centaur 3679:Wulfgar 3644:Iggwilv 3562:Warlock 3542:Paladin 3532:Fighter 3499:Classes 3359:Mystara 3354:Eberron 3305:Rokugan 3238:Mystara 3208:Ravnica 3126:Eberron 3023:WizKids 2770:Gen Con 2748:General 2571:"Tibia" 2549:Inverse 2494:AV Club 2429:Gizmodo 2344:Envoyer 1922:, 2016) 1884:, 2014) 1832:, 2008) 1755:, 2002) 1707:, 2000) 1556:, 1989) 1204:D&D 1124:Witwer 1119:D&D 1097:Envoyer 974:Gorbel 965:Gouger 713:Daelkyr 708:Eberron 705:In the 700:Eberron 577:Society 547:wizards 539:magical 464:zombies 320:artist 155:D&D 3955:Master 3941:Expert 3852:Tiamat 3847:Mystra 3774:Trolls 3769:Slaadi 3722:Giants 3707:Devils 3669:Tenser 3567:Wizard 3547:Ranger 3522:Cleric 3484:Triton 3474:Kender 3222:Theros 3202:planes 3147:FaerĂ»n 2738:Basics 2653:Dragon 2638:Dragon 2629:Dragon 2602:#296 ( 2600:Dragon 2350:  2318:  2195:  2074:Dragon 2058:(2008) 2039:  2011:  1969:  1848:, and 1818:, and 1789:, and 1719:, and 1693:, and 1644:Arcane 1606:  1596:  1568:, ed. 1531:Dragon 1524:, and 1502:, and 1388:  1378:  1321:Onward 1259:series 1180:, the 1126:et al. 1068:Wizard 1058:Arcane 956:Gauth 777:Orbus 722:Xoriat 560:, and 460:zombie 443:undead 235:Dragon 169:, and 67:(1975) 53:, 1977 4149:v3.5 3934:Basic 3835:Vecna 3742:Mimic 3659:Minsc 3614:Alias 3552:Rogue 3527:Druid 3469:Human 3449:Gnome 3432:Dwarf 3386:Sigil 3364:Oerth 3349:Krynn 3344:Athas 3008:Paizo 2836:Magic 2641:#93 ( 2530:Anime 1333:Tibia 1318:film 1296:, an 742:Name 677:neogi 646:Ootul 543:spell 482:gazer 478:gauth 4155:and 3752:Orcs 3737:Lich 3537:Monk 3517:Bard 3442:Drow 2684:2007 2582:2024 2556:2020 2475:2020 2450:2017 2396:2020 2348:ISSN 2329:2009 2316:ISBN 2284:2019 2253:2016 2193:ISBN 2172:2015 2141:2009 2037:ISBN 2009:ISBN 1967:ISBN 1945:2019 1741:and 1604:OCLC 1594:ISBN 1454:and 1439:2007 1413:2008 1386:OCLC 1376:ISBN 1305:The 1273:The 1149:The 1095:The 593:and 591:drow 558:Fire 554:Fear 480:and 94:The 77:Type 3437:Elf 2988:TSR 2643:TSR 2246:Io9 2083:TSR 1554:TSR 1121:". 1073:io9 318:TSR 4352:: 2670:. 2666:. 2573:. 2547:. 2528:. 2510:. 2492:. 2466:. 2427:. 2369:. 2304:; 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Index

Great Mother (Dungeons & Dragons)

Tom Wham
Greyhawk
Dungeons & Dragons
role-playing game
eyestalks
Wizards of the Coast
Product Identity
Open Game License
Monster Manual
Rob Kuntz
Terry Kuntz
Gary Gygax
Greyhawk
Companion Rules
Dungeons & Dragons Rules Cyclopedia
Advanced Dungeons & Dragons
Monster Manual
Spelljammer
campaign setting
Spelljammer: AD&D Adventures in Space
Monstrous Compendium Volume One
Monstrous Manual
I, Tyrant
Tom Wham
TSR
Keith Parkinson
Jeff Grubb
Jim Holloway

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