Knowledge (XXG)

Beholder (Dungeons & Dragons)

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central eyes arranged around the circumference of the sphere. These eyes are huge and unlidded. On the crown of the sphere is a compound eye and a ring of six eye spots that make it difficult to surprise a watcher. A large tentacle with a barbed prehensile pad extends from the ventral surface, right behind the small mouth with its rasp-like tongue. Watchers feed on carrion and stunned prey. They are information gatherers and are the least brave of all the eye tyrant races. Each of a watcher's main eyes has two powers, and the compound eye on top may draw on three different abilities. The six eye spots have no special powers. Main eyes: True Seeing and ESP, Advanced Illusion and Demi-Shadow Magic, Telekinesis 1,000 lb and Teleport. Compound Eye: Message, Tongues, and Suggestion.
1041:-like creature covered in eyes and mouths), having traits of both monsters but at vastly increased power. While it lacks an antimagic eye, it inherits the mouther's amorphous biology, madness-inducing voice, and Swallow Whole attack. It has 24 different eye rays at caster level 27th (cone of cold, disintegrate, dominate monster, energy drain, feeblemind, finger of death, flesh to stone, greater dispel magic, harm, hold monster, horrid wilting, implosion, inflict critical wounds, lightning bolt, magic missile, Mordenkainen's disjunction, Otto's irresistible dance, baleful polymorph, power word blind, power word kill, power word stun, prismatic spray, slay living, and temporal stasis), supplemented by its ability to temporarily gain the powers of spellcasters it consumes. 801:
pads. An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive. Examiner has 4 eyestalks with Enlarge or Reduce, Identify or Legend Lore, Transmute Form (similar to a Stone Shape spell, but works on all types of nonmagical, nonliving material) and Spell Reflection as a ring of spell turning.
541:-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow the motion of objects or beings, charm animals, charm humans, cause death, induce fear, levitate objects, and inflict serious wounds). Many variant beholder species exist, such as "observers", "spectators", "eyes of the deep", "elder orbs", "hive mothers", and "death tyrants". In addition, some rare beholders can use their eyes for non-standard spell-like abilities; these mutant beholders are often killed or exiled by their peers. Beholders wishing to cast spells like ordinary 859:
anything that has blood. An older name for these creatures is eye of terror. The central body of a death kiss has no mouth. Its central eye gives it 120-foot infravision, but the death kiss has no magical powers. A death kiss is 90% likely to be taken for a beholder when sighted. The 10 tentacles largely retract into the body when not needed, resembling eyestalks, but can lash out to a full 20-foot stretch with blinding speed.
581:. They will sometimes take members of other, non-beholder races as slaves; however, they will engage in a violent intra-species war with others of their kind who differ even slightly in appearance. This intense hatred of other beholders is not universal; the most prominent exceptions are Hive Mothers, who use their powers of mind control to form hives with other beholders and beholder-kin. Beholder communities in the 1636: â€“ "So when I asked for beholder ships, he gave me a wide variety. And we decided to use ALL of them, and since they were radically different we decided that beholders were xenophobic and hated other beholders. And since various artists over the years made beholders look doughy, crab-like, tentacled, and a variety of other shapes, the idea of different species of beholders (all looking different) made sense." 982:
forms the top spine, and three yammering mouths surround the spine. There are eight thorny, vine-like limbs that are used to grasp tools and for physical defense. Overseers sit on root-like bases and can inch along when movement is required. They cannot levitate. Overseers are very protective of their health and always have one or two beholder guards and at least a half dozen directors protecting their welfare.
1088:. The authors described the true beholder as an iconic creature of the game, "What could be more fantastic than a giant floating eyeball with little eye stalks sticking out, all of which shoot magic rays?" Of the gauth, the authors say "its ability to inflict a bewildering variety of damage on a party of heroes is unparalleled... until they fight a true beholder, that is." 785:
eyes spaced evenly around their equator. Six minor eyes on stalks ring their dorsal surfaces. Observers support their bodies by means of an innate levitation ability. The observer's mouths actually consist of powerful, retractable stalks that can reach things up to 5 feet from the main body. Each of the creature's main eyes projects a ray of telekinetic force.
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abilities. An observer usually relies on its magical abilities first, but should those fail or a subtler means of attack be required, it'll fall back on mental attacks. Observers enjoy experimenting with telepathic attacks against nonpsionic creatures and take a fiendish pleasure in permanently wrecking a foolish opponent's psyche.
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There are a large number of variations in the beholder race with some sub-races having smooth hides and others chitinous plates. Other noticeable differences include snakelike eyestalks or crustacean like eyestalk joints. Some variations seem minor such as variations in the size of the central eye or
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A spectator is an extraplanar beholder-kin with four eyestalks (fatigue, inflict moderate wounds, hold monster, and suggestion), their central eye can act as spell turning and reflect spells back at the caster. Somewhat mild and even-tempered, spectators have even been known to form friendships with
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Their role in beholder society is that of menial labor, and they are treated as semi-mindless drones. Few lensmen ever strive above this lot, and advanced lensmen are rare. Similar to a beholder a lensman's eye has power. They are able to fire off an eye ray from their single eye. Their eye can have
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A lensman has one eye set in the chest of its five-limbed, starfish-shaped, simian body. Beneath the eye is a leering, toothy maw. Four of the five limbs end in three-fingered, two-thumbed, clawed hands. The fifth limb, atop the body, is a prehensile, whip-like tentacle. Its chitin is soft and there
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An examiner is a beholder-kin that is a 4-foot-diameter sphere with no central eye and only four small eyes, each at the end of an antenna, mounted atop the sphere. They have one small, lamprey-like mouth on their ventral surface. The mouth is surrounded by four multi-jointed limbs ending in gripper
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A rare stronger and bigger variant of the traditional beholder born once out of every several hundred regular Beholders; it is around 15 feet in diameter. These creatures have a very long lifespan and are more powerful than traditional beholders. Elder Orbs are skilled at arcane magic, though not to
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An overseer is the most dangerous of the known beholder-kin. Rivaling the power of a hive mother, an overseer resembles nothing so much as a large, fleshy tree with mouths on its trunk and eyes on its branches. They have 13 limbs, each of which ends in a bud that conceals an eye; one of these limbs
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A watcher appears as a 6-foot-diameter sphere with three central eyes. On the ventral side of the orb is a long, barbed tentacle, which extends from just behind the watcher's mouth, and on the dorsal side is a ring of six eye spots and a compound eye. Watchers are 6-foot-diameter spheres with three
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These are even rarer than elder orbs. Hive Mothers, also known as Ultimate Eye Tyrants, are not female but are gender-neutral like other beholders. Their name stems from the fact that they have the ability to magically dominate other beholders. Hive Mothers have no eyestalks, but their magical eyes
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Directors have a fanged mouth below the central eye and possesses three clawed, sensory tendrils on their ventral surface. These tendrils are used to cling to the mount and link with its limited mind. A director is often found dwelling in a beholder community led by a hive mother or an overseer. A
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An observer has a spherical body about 6 to 7 feet in diameter, covered with a tough, chitinous shell. The shell's a mottled purple and pinkish color, and can be 2 to 3 inches thick in places. Unlike beholders, observers have three mouths spaced evenly around their lower hemisphere, and three main
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Some beholder strains have mutated far from the basic beholder stock. These are aberrant beholders, of which there are numerous different types. These aberrants may have differing abilities and/or appearances but the unifying feature among beholders and the various aberrant beholders seems to be a
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The Death Kiss, or "bleeder", is a fearsome predator found in caverns or ruins. Its spherical body resembles that of the dreaded beholder, but the "eyestalks" of this creature are bloodsucking tentacles, its "eyes" are hook-toothed orifices. They favor a diet of humans and horses, but will attack
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The astereater has none of the intelligence or magical abilities of the beholders. In appearance, the astereater resembles a large round boulder with a one large central eye and large mouth filled with pointed teeth. The skin of the creature is virtually identical in appearance and consistency to
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are protected by hooded covers in the flesh of the creature's body, so that they cannot be severed. The central eye has 15 hit points. Hive Mothers' eyes can use Charm Monster, Charm Person, Disintegrate, Sleep, Fear, Finger of Death, Flesh to Stone, Slow, Telekinesis and Inflict Critical Wounds.
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A gauth is a beholder-kin that feeds on magic as well as flesh. A gauth has six eyestalks with Disintegrate, Telekinesis, Death, Drain Magic, Polymorph and Flesh to Stone (one of which is used to drain magic from items) and four feeding tendrils. The most obvious feature of a gauth is that its
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Beholders use a large number of different ship designs. Some of these ships feature a piercing ram but others have no weaponry. All beholder ships allow a circuit of beholders to focus their eye stalks into a 400-yard beam of magical energy. These ships are powered and navigated by the "orbus"
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Overseers are covered with a fungus which changes color as the overseers desire, commonly mottled green, gray, and brown. The powers of their 13 eyes are as follows: (all magical effects are cast at 14th level) Cone of Cold, Dispel Magic, Paralysis, Chain Lightning, Telekinesis 250 lb weight,
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A gouger's ten eyestalks are magically useless. Its central eye retains the antimagic properties of true beholders, and four small legs hang from the creature's underside. A gouger's most hideous feature, though, is its long, barbed tongue, which is adept at temporarily neutralizing beholder
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The powerful eyes of observers are the equivalent of a true seeing spell, except that the monster can't determine alignment by sight. This means they can't be deceived by illusions or invisibility. Observers are also powerful psionicists, in possession of potent telepathic and psychokinetic
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incursion, using the terrible power of their eyes to shatter whole goblin armies. Beholders do not reproduce naturally and have not created a culture of their own—they are simply the immortal servants of the daelkyr. Most continue to serve their masters, commanding subterranean outposts of
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An eyeball is a Tiny beholder-kin with four eyestalks; they are popular familiars in some wizardly and sorcerous circles. They only have 4 eyestalks (charm person, Charm Monsters, Sleep, and telekinesis). In 5th edition, eyeballs are called gazers. They appear when beholders sleep.
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aberrations or serving as the hidden leaders of various Cults of the Dragon Below. Others lead solitary lives, contemplating mysteries or studying the world. Such lone beholders may manipulate humanoid communities, but their actions are rarely driven by a desire for personal power.
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Directors resemble beholders, but their central eye is smaller. They possess only six small eyes on retractable eye stalks these eyes have Magic Missile, Burning Hands, Wall of Ice, Slow, Enervation, Improved Phantasmal Force. A director's central eye has the power of deflection.
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Lone beholders in wildspace are often refugees who have survived an attack that exterminated the rest of their nest or are outcasts who were expelled for having some form of mutation. The most famous lone beholder is Large Luigi, who works as a barkeeper on the Rock of Bral.
1331:, the monsters now known as "Bonelords" and "Elder Bonelords" used to be named, respectively, "Beholders" and "Elder Beholders", from their insertion in the game on May 20, 1998, until a small patch released on August 23, 2010. In a newspost on the official Tibia website, 715:
Members of the Cults of the Dragon Below believe that these creatures function as the eyes of a greater power. Some insist that they serve Belashyrra, a powerful Daelkyr who is also known as the Lord of Eyes. Others claim the beholders are the eyes of
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for the 3.5 edition (2003). The mindwitness was a sample creature of the half-illithid template using a beholder as the base creature, featured on Wizards of the Coast's website on August 14, 2003. The beholder receives its own chapter in the book
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Commonly known as "gas spores"; a balloon-like fungoid creature which closely resembles a beholder, exploding into a cloud of parasitic spores if slain. Sometimes suggested to be an artificial creature designed in the beholder's image, or
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Richard W. Forest commented in "The Ashgate Encyclopedia of Literary and Cinematic Monsters" that the beholder was designed to counter magic-using characters while being a formidable opponent for a whole party due to its versatility.
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does not automatically kill its target. Other beholder types each have their own set of abilities. In this edition, the beholder's central eye no longer cancels out magic, instead dazing or giving some vulnerability to its victim.
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An eye of the deep rarely comes into conflict with true beholders, for this aquatic variant dwells deep underwater. It has only two eyestalks (Disintegrate and Death), but its massive pinchers make it a dangerous combatant.
233:(1977), where it is described as a hateful, aggressive, avaricious spherical monster that is most frequently found underground. Ed Greenwood and Roger E. Moore authored "The Ecology of the Beholder", which featured in 847:
A Death Tyrant is an undead beholder that has retained some magical ability. These creatures are used by powerful wizards as guardians; they are almost never encountered near other beholders, who find them abhorrent.
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Standard beholder with 10 eyestalks with Charm Monster, Charm Person, Death, Disintegration, Flesh to Stone, Cause Grievous Wounds, Telekinesis, Sleep, Slow, and Fear and its central eye produces anti-magic cone.
194:(1975), and is depicted on its cover (as shown in the section below). It is described as a "Sphere of Many Eyes" or "Eye Tyrant", a levitating globe with ten magical eye stalks. The beholder later appears in the 2753: 1003:
Through ritual destruction of its central eye, a beholder can learn to channel and use magic much more quickly and efficiently than can almost any other race. Only true beholders can become Beholder Mages.
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Examiners are scholars and clerks involved in spell and magical item enhancement, research, and creation. They can use any artifact or tool as well as humans, and they can wield up to four items at a time.
1279:" features a beholder who guards the Central Bureaucracy. He is a Grade 11 bureaucrat who begs the Planet Express crew not to tell its supervisor that he was sleeping on the job. He has another cameo in " 896:
director uses three clawed tentacles to bond with monstrous vermin mounts. Directors are a social, warrior-beholder, and breed specialized mounts. They mindlink with their mounts to better control them.
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announced the change to have happened, in lore, due to interference by "wizards of the coast of a remote kingdom full of dungeons and dragons" that "suddenly appeared on the Tibian shores".
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are many short, fly-like hairs. Lensmen are the only kin to wear any sort of garb—a webbing that is used to hold tools and weapons. Their preferred weapons are double-headed pole arms.
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is a supplement focused on beholders, and builds on the known information about beholders by expanding on elements such as their history, religion, culture, habitations and behavior.
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one of the six following powers (although some come in pairs of effects): Remove Fear, Scare, and Rage, Cure Moderate Wounds, Dispel Magic, Tongues, Minor Image, Resist Energy.
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Beholders worship their insane, controlling goddess known as the Great Mother, though some also, or instead, follow her rebel offspring, Gzemnid, the beholder god of gases.
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series features a "Giant Eyeball" (episode 8 of the anime and volume 5 of the manga), which closely resembles a beholder with disintegration and magic dispelling abilities.
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The orbus is either a genetically bred or a stunted and immature form of the standard beholder. It is only found in space aboard the tyrant ships in Spelljammer campaign.
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submitted multiple designs for the Beholder's spelljamming ship and Jeff Grubb decided to keep them all and used xenophobia to explain the differences in design style.
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Cowardly creatures by nature, watchers are semi-sentient beholder-kin. They are used as scouts and, as their name suggests, watchers by their more intelligent kin.
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differences in skin colour. Each beholder nation believes itself to be the true beholder race and sees other beholders as ugly copies that must be destroyed.
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Beholders who spent too long in the Shadowfell. It has eye rays that blind, do thunder damage, and immobilize. It can also teleport and become invisible.
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other creatures, a trait that no other beholder-kin or true beholder ever displays. They are smaller in size usually around 6 to 7 feet in diameter.
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These beholders serve more powerful beholders. They have fire rays, telekinesis rays and fear rays. When they die they explode in a fire burst.
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monsters that have appeared in every edition of the game since 1975. Beholders are one of the few classic Dungeons & Dragons monsters that
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relinquish the traditional use of their eyestalks, and put out their central anti-magic eye, making these beholder mages immediate outcasts.
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in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Beholders are an iconic
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body with a large fanged mouth and single eye on the front and many flexible eyestalks on the top. It is protected by chitinous plates.
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Mindwitness is a beholder who is part-mind flayer. Mindwitnesses are created when a beholder is stunned and placed in a brine pool.
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itself—that while they serve the daelkyr, they are conduits to a power even greater and more terrible than the shapers of flesh.
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considered the beholder "iconic", "the brand's signature beast" and "one of the most feared and fearsome monsters of the game".
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Artist Chris Hagerty called the beholder a "creature that looks at you and is destroying you by the power of its magical eyes".
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magazine described the beholder: "11 eyes, paranoid, xenophobic, having a taste for live animals and being deadly with magic."
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Emotion, Mass Charm, Domination, Mass Suggestion, Major Creation, Spell Turning, Serten's Spell Immunity, Temporal Stasis.
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This creature's eyestalks are replaced with blood-draining tentacles, and its body roils with a powerful electric aura.
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magazine's top 100 greatest villains ever list selected the beholder as the 99th-greatest villain. Rob Bricken from
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central eye (which affects the viewer's mind) is surrounded by a ridge of flesh and many small eyes used for sight.
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In 4th edition, different breeds of beholders have different magic abilities. Beholder Eyes of Flame only have
1320:. The film's credits include a thanks to Wizards of the Coast for allowing them to use the beholder and the 496: 1539: 4058: 2971: 2659: 2037: 1102:, in contrast to earlier depictions where it rather looked like "a cuddly rosy ball with too many eyes". 3970: 3963: 2976: 2956: 1456: 514: 329: 190: 63: 3977: 2683: 973:
Gorbel is a wild, clawed beholder-kin lacking magic but with the nasty habit of exploding if attacked.
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often, when provoked, wage war on any and all nearby settlements, finding the most resistance from the
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characterized its popular appearance with plate-like armored scales and arthropod-like eyestalks.
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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The beholder was considered one of the "game's signature monsters" by Philip J. Clements, while
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campaign setting. The Beholder's xenophobia towards other subraces of Beholders was added after
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Forest, Richard W. (2014). "Dungeons & Dragons, Monsters in". In Weinstock, Jeffrey (ed.).
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The beholder (gauth) was ranked sixth among the ten best mid-level monsters by the authors of
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from where most of them originate, with their base of power in the City of the Eye Tyrants,
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An epic-level creature suggested to be a primordial ancestor of both the beholder and the
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cites Keith Parkinson's artwork as the inspiration for the beholder-kin created for the
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Beholders appeared as a boss and recurring monster in the original Japanese version of
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Information about beholder variations and related creatures has been made available in
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ability; the main eye projects an anti-magical cone, and the other eyes have different
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Beholders have appeared in many D&D-related or licensed products including :
691:(plural "orbii") race of beholders, who are stunted, albino, and very weak in combat. 4308: 4285: 4005: 3091: 2946: 2925: 2920: 2915: 2890: 2870: 1945: 1653: 1579: 1521: 1491: 1487: 1469: 1316: 1303: 1251: 365:(2002) introduces the Gibbering Orb, a purported common ancestor of the beholder and 658:, the beholder and the mind flayer "win starring roles as intergalactic menaces" in 490:(2017) contains various notes written from the perspective of the beholder known as 3984: 3956: 3622: 3217: 3210: 2961: 2930: 2855: 2830: 1749: 1517: 2466: 1241:(1986) features a Beholder-like monster whose main job is spying the protagonists. 1081:
monster and one you don't want to come face to eyestalk with if you can help it."
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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setting, and a number of variants and related creatures are introduced in the
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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magazine called the beholder a terrible beast, properly shown as such in the
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have continued to use the monster with the design and name heavily altered.
468:(2016) provides more detail on beholder culture and contains stats for the 2449:"Futurama: "A Clone Of My Own"/"How Hermes Requisitioned His Groove Back"" 2384:"The 10 Greatest Spherical Monsters In Science Fiction And Fantasy (NSFW)" 3690: 3437: 3422: 3233: 3142: 3135: 3119: 3112: 3063: 2227:"The 9 scariest, most unforgettable monsters from Dungeons & Dragons" 1426: 1271: 1038: 838:
rock. Astereaters speak the language of beholders and the common tongue.
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Bogdanski, Stefan (February 2003). "D&D: Monster Set 3te Edition".
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An undead beholder that can pass on a rotting disease which killed it.
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A parody of the Beholder, named "The Beholster", appears as a boss in
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A giant Beholder-kin from Spelljammer campaign living in outer space.
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booklet cover, featuring one of the earliest depictions of a beholder
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causes ongoing necrotic damage rather than an instant kill, and the
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that includes numerous other references to Dungeons & Dragons.
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The Beholder Eye Tyrant was included as a random packed figure in
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campaign setting, beholders served as living artillery during the
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module series that accompanies it, develops the beholder further.
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Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
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licensed computer and video games, including the Capcom arcade
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Beholders appear as a recruitable unit in the 1999 video game
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The Beholder Ultimate Tyrant was available as a visible piece
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Ghost-like undead beholder is created by magical explosions.
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The Ashgate Encyclopedia of Literary and Cinematic Monsters
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These are 4th edition minions. They fire a single eye ray.
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TV cartoon series featured a beholder in the 1983 episode
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Two beholders are seen briefly in the 2000 motion picture
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named the beholder as the most memorable D&D monster.
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Hagerty, Chris (November 6, 2011). Allison, Tavis (ed.).
1364:
Dungeons & Dragons Art & Arcana: a visual history
1266:. Once upgraded, these units are renamed to "Evil Eyes". 227:
1st edition, the beholder appeared in the first edition
2201:"The 10 Most Memorable Dungeons & Dragons Monsters" 759:
the extent of Beholder Mages (unless they become one).
2585:
Demokopoliss, Dougal. "The Ecology of the Spectator."
2594:
Greenwood, Ed. "The Ecology of the Eye of the Deep."
1161:
Scourge of Worlds: A Dungeons & Dragons Adventure
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simple, fleshy body with one or more grotesque eyes.
131:. Beholders have been used on the cover of different 4273: 4130: 4082: 4050: 3937: 3876: 3842: 3756: 3646: 3565: 3539: 3456: 3378: 3280: 3039: 2990: 2939: 2818: 2762: 2706: 153:monsters, the beholder is an original creation for 84: 76: 71: 58: 34: 1725:"Mat Smith reveals what's "In the Works" for fall" 1113:reviewer Philippe Tessier called it a "classic of 437:The beholder appears along with the more powerful 1158:A beholder also appears in the interactive movie 671:campaign are common antagonists, like the deadly 1817:. Renton, Washington: Wizards of the Coast, 2010 1601:Comford, David (October 1996). "Games Reviews". 484:also makes an appearance in this book. The book 2610:. "Eye Wares: Potent Powers of the Beholders." 1634:Grubb Street, Friday, April 18, 2008: Beholder 51:Advanced Dungeons & Dragons Monster Manual 2667: 2402:"Evil Eye â€“ Final Fantasy Encyclopaedia" 1475:Dungeons & Dragons Set 3: Companion Rules 8: 2557:Cagle, Eric. "Worshipers of the Forbidden." 1283:", still working at the Central Bureaucracy. 4066:Dungeon Master Option: High-Level Campaigns 2121:. Wizards of the Coast, Inc. Archived from 1596: 1594: 1023:mimicking a beholder to scare off predators 533:A beholder's eyes each possess a different 184:The beholder was introduced with the first 27:Fictional monster in Dungeons & Dragons 3941: 3839: 3828: 3375: 3364: 3036: 3025: 2703: 2692: 2674: 2660: 2652: 2088:"Eberron Expanded â€” Lords of Madness" 876:Dead Eye Tyrant who came back as a ghost. 615:Beholders are especially prominent in the 418:. Variants of the beholder also appear in 402:With the release of the fourth edition of 40: 2372:(in French). No. 24. pp. 90–91. 2115:"In Like a Beholder, Out Like a Beholder" 2030:(February 1990). "Role-playing Reviews". 1230:Media unrelated to Dungeons & Dragons 406:, the beholder once again appears in the 388:Lords of Madness: The Book of Aberrations 268:Spelljammer: AD&D Adventures in Space 1685:Monstrous Compendium: Monsters of Faerun 1277:How Hermes Requisitioned His Groove Back 930:A cruel beholder who lives in solitude. 734: 356:Monstrous Compendium: Monsters of FaerĂ»n 275:booklet (1989). It also appeared in the 112:on top with powerful magical abilities. 2150:. Wizards of the Coast. p. 24-25. 1766: 1764: 1505:Dungeons & Dragons Rules Cyclopedia 1345: 410:for this edition (2008), including the 207:Dungeons & Dragons Rules Cyclopedia 135:handbooks, including the fifth edition 127:and as such was not released under its 49:'s illustration of a beholder from the 31: 4320:Fictional elements introduced in 1975 4020:Player's Option: Combat & Tactics 2343:Clements, Philip J. (December 2019). 1891:Sheehan, Gavin (September 20, 2018). 491: 7: 4027:Player's Option: Skills & Powers 1727:. September 14, 2003. Archived from 1357: 1355: 1353: 1351: 1349: 1216:D&D Miniatures: Dangerous Delves 380:The beholder appears in the revised 204:(1984). In 1991, it appeared in the 4034:Player's Option: Spells & Magic 2447:Handlen, Zack (February 12, 2015). 2225:Granshaw, Lisa (October 24, 2018). 2199:Bricken, Rob (September 16, 2013). 202:Dungeon Masters Companion: Book Two 2305:(76). FZ Werbung Hannover: 15–16. 2270:Dungeons & Dragons For Dummies 1086:Dungeons & Dragons For Dummies 308:'s depiction in the first edition 25: 3999:Forgotten Realms Campaign Setting 2502:Francisco, Eric (March 6, 2020). 1524:. "The Ecology of the Beholder". 2623:"Monster Makeover: The Beholder" 480:beholder-kin. The half-illithid 458:beholder also appears under the 281:(1989), and is reprinted in the 4315:Dungeons & Dragons monsters 4187:Expedition to the Demonweb Pits 4180:Expedition to the Barrier Peaks 2614:#313 (Paizo Publishing, 2003). 1545:Monstrous Compendium Volume One 1310:A beholder appears in the 2020 278:Monstrous Compendium Volume One 250:Advanced Dungeons & Dragons 242:Advanced Dungeons & Dragons 224:Advanced Dungeons & Dragons 215:Advanced Dungeons & Dragons 1924:. Scribner. pp. 137–138. 1209:D&D Miniatures: Deathknell 487:Xanathar's Guide to Everything 248:Second edition supplements to 98:is a fictional monster in the 1: 4215:The Lost Caverns of Tsojcanth 2144:Heinsoo, Rob (May 19, 2009). 2090:. Wizards.com. Archived from 1263:Heroes of Might and Magic III 347:included the Beholder in the 173:detailed it for publication. 4250:The Temple of Elemental Evil 3748:List of 3rd edition monsters 3743:List of 2nd edition monsters 2273:. For Dummies. p. 373. 2189:Wizard #177 â€“ July 2006 2074:AD&D Adventures in Space 1758:(Wizards of the Coast, 2005) 1688:(Wizards of the Coast, 2001) 1401:"Frequently Asked Questions" 1191:Baldur's Gate: Dark Alliance 4208:The Keep on the Borderlands 4194:The Gates of Firestorm Peak 3531:List of alternative classes 2177:D&D in Contemporary Art 1238:Big Trouble in Little China 462:section later in the book. 4336: 4243:The Ruins of Undermountain 1207:A beholder is featured in 1188:, and one named Xantam in 1128:Appearances in other media 433:5th edition (2014–present) 252:, especially those of the 115:The beholder is among the 3944: 3838: 3827: 3374: 3363: 3035: 3024: 3008:System Reference Document 2702: 2691: 2427:heroesofmightandmagic.com 39: 3950:Arms and Equipment Guide 2627:Design & Development 1874:Volo's Guide to Monsters 1829:, Stephen Schubert, and 1621:grubbstreet.blogspot.com 577:Beholders are extremely 465:Volo's Guide to Monsters 454:(2014). Additionally, a 4146:modules and sourcebooks 3255:Masque of the Red Death 3030:Geography and cosmology 1403:. The Hypertext d20 SRD 1312:Pixar Animation Studios 497:Waterdeep: Dragon Heist 398:4th edition (2008–2014) 376:3.5 edition (2003–2007) 339:3.0 edition (2000–2002) 244:2nd edition (1989–1999) 217:1st edition (1977–1988) 72:In-universe information 4059:Wrath of the Immortals 3978:Deities & Demigods 3885:Dungeons & Dragons 3860:Dungeon Master's Guide 3691:Illithid (mind flayer) 3648:Creatures and monsters 2754:Sources and influences 2684:Dungeons & Dragons 2572:, and Thomas M. Reid. 2471:Enter the Gungeon Wiki 2038:Lake Geneva, Wisconsin 2015:Dungeon Master's Guide 1457:Supplement I: Greyhawk 1423:"Gary Gygax Interview" 1168:Dungeons & Dragons 1148:Dungeons & Dragons 1139:Dungeons & Dragons 1079:Dungeons & Dragons 730:Dungeons & Dragons 526:comprising a floating 519: 431:Dungeons & Dragons 404:Dungeons & Dragons 396:Dungeons & Dragons 374:Dungeons & Dragons 345:Dungeons & Dragons 337:Dungeons & Dragons 186:Dungeons & Dragons 178:Dungeons & Dragons 151:Dungeons & Dragons 133:Dungeons & Dragons 117:Dungeons & Dragons 101:Dungeons & Dragons 3971:Book of Vile Darkness 3964:Book of Exalted Deeds 3369:Characters and beings 2977:Strategic Simulations 628:, some work with the 511: 412:beholder eye of flame 343:The third edition of 271:campaign set, in the 4264:White Plume Mountain 4222:Queen of the Spiders 4166:Desert of Desolation 4013:Manual of the Planes 3157:Magic: The Gathering 2952:Wizards of the Coast 2631:Wizards of the Coast 2621:(October 27, 2006). 2580:Wizards of the Coast 2069:Lorebook of the Void 1964:Wizards of the Coast 1879:Wizards of the Coast 1862:. 2014. p. 316. 1860:Wizards of the Coast 1841:Wizards of the Coast 1789:Wizards of the Coast 1731:on November 4, 2012. 1712:Wizards of the Coast 1664:Wizards of the Coast 273:Lorebook of the Void 221:With the release of 121:Wizards of the Coast 4073:Epic Level Handbook 3716:Reptilian humanoids 3633:Strahd von Zarovich 3282:Planes of existence 3150:Kingdoms of Kalamar 3003:Game System License 2637:on December 8, 2015 2575:Epic Level Handbook 2390:. December 7, 2011. 1707:Epic Level Handbook 1225:set (#6/40) (2009). 1179:Eye of the Beholder 1153:Eye of the Beholder 630:Red Wizards of Thay 448:in the 5th edition 416:beholder eye tyrant 362:Epic Level Handbook 237:#76 (August 1983). 145:Publication history 4152:Against the Giants 3877:Classic boxed sets 3771:Corellon Larethian 3758:Deities and powers 3566:Notable characters 3379:Races and lineages 2714:Adventurers League 2349:(PhD). p. 133 2330:Ashgate Publishing 1966:. pp. 25–27. 566:Disintegration Ray 520: 149:Unlike many other 4302: 4301: 4298: 4297: 4294: 4293: 4201:The Isle of Dread 4126: 4125: 4083:Psionics Handbook 3853:Player's Handbook 3823: 3822: 3819: 3818: 3593:Volothamp Geddarm 3359: 3358: 3355: 3354: 3041:Campaign settings 3020: 3019: 3016: 3015: 2998:Open Game License 2591:#139 (TSR, 1988). 2280:978-0-7645-8459-6 2237:on April 29, 2020 2001:978-1-4516-4052-6 1931:978-1-4516-4052-6 1809:Robert J. Schwalb 1289:Enter the Gungeon 1281:Lethal Inspection 1045: 1044: 1035:gibbering mouther 665:Beholders in the 604:Campaign settings 522:A beholder is an 367:gibbering mouther 287:(1993). The book 129:Open Game License 106:role-playing game 92: 91: 16:(Redirected from 4327: 4236:Red Hand of Doom 4051:High-level rules 4041:Unearthed Arcana 3942: 3928:Rules Cyclopedia 3840: 3829: 3376: 3365: 3099:Forgotten Realms 3057:Council of Wyrms 3037: 3026: 2957:Grenadier Models 2744:Related products 2704: 2693: 2676: 2669: 2662: 2653: 2646: 2644: 2642: 2633:. Archived from 2570:Bruce R. Cordell 2563:Paizo Publishing 2545: 2544: 2542: 2540: 2525: 2519: 2518: 2516: 2514: 2499: 2493: 2492: 2481: 2475: 2474: 2463: 2457: 2456: 2444: 2438: 2437: 2435: 2433: 2419: 2413: 2412: 2410: 2408: 2398: 2392: 2391: 2380: 2374: 2373: 2365: 2359: 2358: 2356: 2354: 2340: 2334: 2333: 2321: 2315: 2314: 2298: 2292: 2291: 2289: 2287: 2253: 2247: 2246: 2244: 2242: 2233:. Archived from 2222: 2216: 2215: 2213: 2211: 2196: 2190: 2187: 2181: 2180: 2173:Panel Discussion 2168: 2162: 2161: 2147:Monster Manual 2 2141: 2135: 2134: 2132: 2130: 2110: 2104: 2103: 2101: 2099: 2084: 2078: 2066: 2060: 2052: 2046: 2045: 2024: 2018: 2012: 2006: 2005: 1984: 1978: 1977: 1942: 1936: 1935: 1914: 1908: 1907: 1905: 1903: 1888: 1882: 1870: 1864: 1863: 1850: 1844: 1824: 1818: 1814:Monster Manual 3 1798: 1792: 1775:Stephen Schubert 1768: 1759: 1755:Lords of Madness 1739: 1733: 1732: 1721: 1715: 1702:Bruce R. Cordell 1695: 1689: 1673: 1667: 1643: 1637: 1631: 1625: 1624: 1613: 1607: 1606: 1598: 1589: 1577: 1571: 1567:Monstrous Manual 1559: 1553: 1537: 1531: 1515: 1509: 1492:Steven E. Schend 1485: 1479: 1467: 1461: 1445: 1439: 1438: 1436: 1434: 1429:on March 8, 2007 1425:. Archived from 1419: 1413: 1412: 1410: 1408: 1396: 1390: 1389: 1359: 902:Eye of The Deep 735: 724:Variants and kin 622:campaign setting 618:Forgotten Realms 610:Forgotten Realms 558:Telekinesis Rays 424:Monster Manual 3 420:Monster Manual 2 295:Monstrous Arcana 293:(1996), and the 284:Monstrous Manual 259:campaign setting 125:Product Identity 59:First appearance 44: 32: 21: 4335: 4334: 4330: 4329: 4328: 4326: 4325: 4324: 4305: 4304: 4303: 4290: 4281:D&D Insider 4269: 4257:Tomb of Horrors 4133: 4122: 4078: 4046: 3933: 3872: 3834: 3815: 3752: 3676:Gelatinous cube 3642: 3613:Raistlin Majere 3583:Drizzt Do'Urden 3561: 3540:Character lists 3535: 3452: 3370: 3351: 3289:Material Plane 3276: 3031: 3012: 2986: 2935: 2881:Robert J. Kuntz 2814: 2758: 2734:Popular culture 2698: 2687: 2680: 2640: 2638: 2617: 2608:Mearls, Michael 2568:Collins, Andy, 2554: 2552:Further reading 2549: 2548: 2538: 2536: 2528:GmbH, CipSoft. 2527: 2526: 2522: 2512: 2510: 2501: 2500: 2496: 2483: 2482: 2478: 2465: 2464: 2460: 2446: 2445: 2441: 2431: 2429: 2421: 2420: 2416: 2406: 2404: 2400: 2399: 2395: 2382: 2381: 2377: 2367: 2366: 2362: 2352: 2350: 2342: 2341: 2337: 2323: 2322: 2318: 2300: 2299: 2295: 2285: 2283: 2281: 2257:Slavicsek, Bill 2255: 2254: 2250: 2240: 2238: 2224: 2223: 2219: 2209: 2207: 2198: 2197: 2193: 2188: 2184: 2170: 2169: 2165: 2158: 2143: 2142: 2138: 2128: 2126: 2125:on June 2, 2009 2112: 2111: 2107: 2097: 2095: 2094:on June 2, 2009 2086: 2085: 2081: 2067: 2063: 2053: 2049: 2026: 2025: 2021: 2013: 2009: 2002: 1988:Ewalt, David M. 1986: 1985: 1981: 1974: 1944: 1943: 1939: 1932: 1918:Ewalt, David M. 1916: 1915: 1911: 1901: 1899: 1890: 1889: 1885: 1871: 1867: 1852: 1851: 1847: 1825: 1821: 1799: 1795: 1769: 1762: 1740: 1736: 1723: 1722: 1718: 1696: 1692: 1674: 1670: 1644: 1640: 1632: 1628: 1615: 1614: 1610: 1600: 1599: 1592: 1578: 1574: 1560: 1556: 1538: 1534: 1530:#76 (TSR, 1983) 1516: 1512: 1486: 1482: 1468: 1464: 1452:Robert J. Kuntz 1446: 1442: 1432: 1430: 1421: 1420: 1416: 1406: 1404: 1398: 1397: 1393: 1378: 1368:Ten Speed Press 1361: 1360: 1347: 1342: 1322:gelatinous cube 1232: 1223:Legendary Evils 1218:(#5/40) (2009). 1211:set #32 (2005). 1204: 1185:Baldur's Gate 2 1130: 1052:A reviewer for 1050: 944:Beholder Spawn 873:Ghost Beholder 726: 699: 652: 613: 606: 575: 506: 435: 400: 378: 341: 318:Keith Parkinson 246: 219: 197:Companion Rules 182: 147: 54: 28: 23: 22: 15: 12: 11: 5: 4333: 4331: 4323: 4322: 4317: 4307: 4306: 4300: 4299: 4296: 4295: 4292: 4291: 4289: 4288: 4286:D&D Beyond 4283: 4277: 4275: 4271: 4270: 4268: 4267: 4260: 4253: 4246: 4239: 4232: 4225: 4218: 4211: 4204: 4197: 4190: 4183: 4176: 4169: 4162: 4155: 4148: 4138: 4136: 4128: 4127: 4124: 4123: 4121: 4120: 4103: 4095: 4086: 4084: 4080: 4079: 4077: 4076: 4069: 4062: 4054: 4052: 4048: 4047: 4045: 4044: 4037: 4030: 4023: 4016: 4009: 4002: 3995: 3988: 3981: 3974: 3967: 3960: 3953: 3945: 3939: 3935: 3934: 3932: 3931: 3924: 3917: 3910: 3903: 3896: 3889: 3880: 3878: 3874: 3873: 3871: 3870: 3867:Monster Manual 3863: 3856: 3848: 3846: 3844:Core rulebooks 3836: 3835: 3832: 3825: 3824: 3821: 3820: 3817: 3816: 3814: 3813: 3808: 3803: 3798: 3797: 3796: 3791: 3778: 3773: 3768: 3762: 3760: 3754: 3753: 3751: 3750: 3745: 3740: 3735: 3730: 3725: 3724: 3723: 3713: 3708: 3703: 3698: 3693: 3688: 3683: 3678: 3673: 3668: 3663: 3658: 3652: 3650: 3644: 3643: 3641: 3640: 3635: 3630: 3625: 3620: 3615: 3610: 3605: 3600: 3598:Gord the Rogue 3595: 3590: 3585: 3580: 3575: 3569: 3567: 3563: 3562: 3560: 3559: 3554: 3549: 3543: 3541: 3537: 3536: 3534: 3533: 3528: 3523: 3518: 3513: 3508: 3503: 3498: 3493: 3488: 3483: 3478: 3473: 3468: 3462: 3460: 3454: 3453: 3451: 3450: 3445: 3440: 3435: 3430: 3425: 3420: 3415: 3410: 3405: 3404: 3403: 3393: 3388: 3382: 3380: 3372: 3371: 3368: 3361: 3360: 3357: 3356: 3353: 3352: 3350: 3349: 3348: 3347: 3337: 3332: 3331: 3330: 3325: 3320: 3315: 3310: 3305: 3300: 3295: 3286: 3284: 3278: 3277: 3275: 3274: 3267: 3260: 3259: 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2217: 2191: 2182: 2163: 2157:978-0786951017 2156: 2136: 2105: 2079: 2061: 2059:p 36, TSR 1996 2047: 2019: 2007: 2000: 1979: 1972: 1959:Monster Manual 1950:Jonathan Tweet 1937: 1930: 1909: 1883: 1865: 1855:Monster Manual 1845: 1836:Monster Manual 1819: 1793: 1784:Monster Manual 1760: 1734: 1716: 1690: 1668: 1659:Monster Manual 1650:Jonathan Tweet 1638: 1626: 1617:"GRUBB STREET" 1608: 1590: 1580:Allston, Aaron 1572: 1554: 1532: 1510: 1488:Allston, Aaron 1480: 1470:Mentzer, Frank 1462: 1440: 1414: 1399:Carton, Jans. 1391: 1376: 1344: 1343: 1341: 1338: 1337: 1336: 1327:In the MMORPG 1325: 1308: 1299: 1284: 1267: 1258: 1242: 1231: 1228: 1227: 1226: 1219: 1212: 1203: 1197: 1196: 1195: 1165: 1156: 1143: 1129: 1126: 1099:Monster Manual 1049: 1046: 1043: 1042: 1037:(an amorphous 1031: 1030:Gibbering Orb 1027: 1026: 1018: 1014: 1013: 1010: 1006: 1005: 1001: 1000:Beholder Mage 997: 996: 992: 988: 987: 979: 975: 974: 971: 967: 966: 962: 958: 957: 953: 949: 948: 945: 941: 940: 936: 932: 931: 928: 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Retrieved 2635:the original 2626: 2619:Mearls, Mike 2611: 2595: 2586: 2573: 2558: 2537:. Retrieved 2533: 2523: 2511:. Retrieved 2507: 2497: 2488: 2479: 2470: 2461: 2452: 2442: 2430:. Retrieved 2426: 2417: 2407:December 14, 2405:. Retrieved 2396: 2387: 2378: 2369: 2363: 2351:. Retrieved 2345: 2338: 2325: 2319: 2302: 2296: 2286:February 12, 2284:. Retrieved 2269: 2251: 2239:. Retrieved 2235:the original 2230: 2220: 2208:. Retrieved 2204: 2194: 2185: 2172: 2166: 2145: 2139: 2127:. Retrieved 2123:the original 2118: 2113:Smith, Mat. 2108: 2096:. Retrieved 2092:the original 2082: 2072: 2068: 2064: 2054: 2050: 2031: 2028:Rolston, Ken 2022: 2014: 2010: 1994:. Scribner. 1991: 1982: 1957: 1940: 1921: 1912: 1900:. Retrieved 1897:BleedingCool 1896: 1886: 1872: 1868: 1853: 1848: 1834: 1827:Mearls, Mike 1822: 1812: 1801:Mearls, Mike 1796: 1782: 1771:Mearls, Mike 1753: 1750:Steve Winter 1746:James Jacobs 1737: 1729:the original 1719: 1705: 1698:Andy Collins 1693: 1683: 1676:Wyatt, James 1671: 1657: 1641: 1629: 1620: 1611: 1602: 1583: 1575: 1565: 1557: 1543: 1535: 1525: 1513: 1503: 1483: 1473: 1465: 1455: 1443: 1433:February 19, 1431:. Retrieved 1427:the original 1417: 1405:. 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New York. 2071:, from the 1831:James Wyatt 1779:James Wyatt 1742:Baker, Rich 1680:Rob Heinsoo 1646:Cook, Monte 1588:(TSR, 1996) 1570:(TSR, 1994) 1540:Cook, David 1508:(TSR, 1991) 1496:Jon Pickens 1478:(TSR, 1984) 1460:(TSR, 1975) 1448:Gygax, Gary 1407:January 22, 965:eyestalks. 881:Doomsphere 853:Death Kiss 832:Astereater 746:Eye Tyrant 668:Spelljammer 660:Spelljammer 656:Ken Rolston 649:Spelljammer 504:Description 482:mindwitness 326:Spelljammer 263:Spelljammer 255:Spelljammer 180:(1974–1976) 163:Terry Kuntz 161:'s brother 88:Lawful Evil 4309:Categories 3887:(original) 3776:Eilistraee 3578:Catti-brie 3386:Dragonborn 3241:Planescape 3174:Strixhaven 3050:Birthright 2972:Ral Partha 2861:Jeff Grubb 2851:Monte Cook 2846:David Cook 2826:Gary Gygax 2805:Miniatures 2800:Magic item 2770:Adventures 2539:January 9, 2241:October 8, 1954:Monte Cook 1500:Dori Watry 1386:1033548473 1340:References 1295:indie game 1235:The movie 1202:Miniatures 991:Spectator 755:Elder Orb 579:xenophobic 524:aberration 470:death kiss 322:Jeff Grubb 171:Gary Gygax 123:claims as 80:Aberration 4229:Ravenloft 4159:Dead Gods 3921:Immortals 3907:Companion 3789:Tharizdun 3656:Beholders 3608:Lord Soth 3588:Elminster 3557:Ravenloft 3471:Barbarian 3466:Artificer 3448:Warforged 3418:Half-orcs 3328:Underdark 3248:Ravenloft 3204:Blackmoor 3190:Mahasarpa 3129:Ghostwalk 2940:Companies 2780:Attribute 2775:Alignment 2641:April 16, 2534:tibia.com 2311:1433-2892 2231:SYFY WIRE 2077:boxed set 2056:I, Tyrant 1605:(11): 72. 1585:I, Tyrant 1542:, et al. 1275:episode " 1075:SyFy Wire 1048:Reception 978:Overseer 889:Director 865:Kasharin 794:Examiner 781:Observer 677:illithids 638:Underdark 634:Skullport 626:Zhentarim 591:illithids 583:Underdark 562:Death Ray 446:spectator 304:Based on 299:I, Tyrant 290:I, Tyrant 159:Rob Kuntz 110:eyestalks 85:Alignment 18:Beholders 4142:List of 4117:Complete 4111:Expanded 4091:AD&D 3782:Greyhawk 3738:Vampires 3552:Greyhawk 3516:Sorcerer 3438:Tiefling 3423:Halfling 3413:Half-elf 3293:Aebrynis 3234:Pelinore 3143:Jakandor 3136:Greyhawk 3120:Kara-Tur 3113:Al-Qadim 3092:Exandria 3064:Dark Sun 2991:Licenses 2916:Jim Ward 2819:Creators 2810:Psionics 2763:Gameplay 2724:Editions 2604:, 1985). 2582:, 2002). 2565:, 2002). 2513:March 9, 2432:July 15, 2370:Backstab 2267:(2006). 2119:Previews 2098:July 29, 2044:: 59–63. 2036:(#154). 1990:(2013). 1920:(2013). 1902:June 21, 1272:Futurama 1182:series, 1111:Backstab 1039:shoggoth 1017:Aniatha 935:Eyeball 820:Watcher 807:Lensman 528:spheroid 515:Greyhawk 500:(2018). 492:Xanathar 444:and the 426:(2010). 414:and the 391:(2005). 359:(2001). 306:Tom Wham 191:Greyhawk 167:Beholder 104:fantasy 96:beholder 64:Greyhawk 47:Tom Wham 35:Beholder 4144:Eberron 4134:modules 4132:Notable 4106:D&D 4099:D&D 3801:Moradin 3784:deities 3766:Bahamut 3721:Kobolds 3706:Owlbear 3686:Goblins 3671:Dragons 3661:Centaur 3638:Wulfgar 3603:Iggwilv 3521:Warlock 3501:Paladin 3491:Fighter 3458:Classes 3318:Mystara 3313:Eberron 3264:Rokugan 3197:Mystara 3167:Ravnica 3085:Eberron 2982:WizKids 2729:Gen Con 2707:General 2530:"Tibia" 2508:Inverse 2453:AV Club 2388:Gizmodo 2303:Envoyer 1881:, 2016) 1843:, 2014) 1791:, 2008) 1714:, 2002) 1666:, 2000) 1552:, 1989) 1200:D&D 1120:Witwer 1115:D&D 1093:Envoyer 970:Gorbel 961:Gouger 709:Daelkyr 704:Eberron 701:In the 696:Eberron 573:Society 543:wizards 535:magical 460:zombies 316:artist 155:D&D 3914:Master 3900:Expert 3811:Tiamat 3806:Mystra 3733:Trolls 3728:Slaadi 3681:Giants 3666:Devils 3628:Tenser 3526:Wizard 3506:Ranger 3481:Cleric 3443:Triton 3433:Kender 3181:Theros 3161:planes 3106:FaerĂ»n 2697:Basics 2612:Dragon 2597:Dragon 2588:Dragon 2561:#296 ( 2559:Dragon 2309:  2277:  2154:  2033:Dragon 2017:(2008) 1998:  1970:  1928:  1807:, and 1777:, and 1748:, and 1678:, and 1652:, and 1603:Arcane 1564:, ed. 1527:Dragon 1520:, and 1498:, and 1384:  1374:  1317:Onward 1255:series 1176:, the 1122:et al. 1064:Wizard 1054:Arcane 952:Gauth 773:Orbus 718:Xoriat 556:, and 456:zombie 439:undead 235:Dragon 169:, and 67:(1975) 53:, 1977 4108:v3.5 3893:Basic 3794:Vecna 3701:Mimic 3618:Minsc 3573:Alias 3511:Rogue 3486:Druid 3428:Human 3408:Gnome 3391:Dwarf 3345:Sigil 3323:Oerth 3308:Krynn 3303:Athas 2967:Paizo 2795:Magic 2600:#93 ( 2489:Anime 1329:Tibia 1314:film 1292:, an 738:Name 673:neogi 642:Ootul 539:spell 478:gazer 474:gauth 4114:and 3711:Orcs 3696:Lich 3496:Monk 3476:Bard 3401:Drow 2643:2007 2541:2024 2515:2020 2434:2020 2409:2017 2355:2020 2307:ISSN 2288:2009 2275:ISBN 2243:2019 2212:2016 2152:ISBN 2131:2015 2100:2009 1996:ISBN 1968:ISBN 1926:ISBN 1904:2019 1700:and 1450:and 1435:2007 1409:2008 1382:OCLC 1372:ISBN 1301:The 1269:The 1145:The 1091:The 589:and 587:drow 554:Fire 550:Fear 476:and 94:The 77:Type 3396:Elf 2947:TSR 2602:TSR 2205:Io9 2042:TSR 1550:TSR 1117:". 1069:io9 314:TSR 4311:: 2629:. 2625:. 2532:. 2506:. 2487:. 2469:. 2451:. 2425:. 2386:. 2328:. 2263:; 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Index

Beholders

Tom Wham
Greyhawk
Dungeons & Dragons
role-playing game
eyestalks
Wizards of the Coast
Product Identity
Open Game License
Monster Manual
Rob Kuntz
Terry Kuntz
Gary Gygax
Greyhawk
Companion Rules
Dungeons & Dragons Rules Cyclopedia
Advanced Dungeons & Dragons
Monster Manual
Spelljammer
campaign setting
Spelljammer: AD&D Adventures in Space
Monstrous Compendium Volume One
Monstrous Manual
I, Tyrant
Tom Wham
TSR
Keith Parkinson
Jeff Grubb
Jim Holloway

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