Knowledge (XXG)

Gridrunner Revolution

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258:"Sheepies" fall from the top of the screen at regular intervals; collecting a sheepie increases the score multiplier by 1 and upgrades the ship's weaponry. When the player's ship is destroyed, it is thrown slightly upwards and then begins to fall off the bottom of the screen; if it falls completely off the bottom, a life is lost. The player may move their ship left and right to cause it to bounce off active enemies, and collecting a sheepie in this state brings the ship back to life without a life being lost (a "sheepie save"). 241: 31: 255:, but the player can (and is required to) rotate the ship. The game can still be controlled purely using the mouse; the mouse buttons rotate the ship, or the player may use the keyboard for this. An alternate game mode, "Thrusty Mode", has the mouse control the thrust vector of the player's ship, with rotation becoming automatic; this is unlocked when the second difficulty level is completed for the first time. 285:, but the stages are not played in strict order; when first started, only levels 1–20 of Korma are available. When level 20 is completed, the player is deemed to have completed the mode, and levels 1–30 of Madras are unlocked; every level from 21–30 of Madras completed unlocks the corresponding level in Korma. This pattern continues through all of the difficulty levels. 261:
The player can choose between several different ships, with different firing patterns. The player can switch between ships on the fly, using the keyboard or mouse wheel. Each ship represents one of the player's lives, so when a life is lost, so is the ship that was in use at the time and gaining
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Certain levels feature "suns", which cause the player's shots to bend with gravity. Using more intricate bullet routes to shoot enemies yields more points. Shooting at the sun eventually transforms it into a "black hole", which grants an extra ship and removes the normal 9x limit on the score
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multiplier. The sun or black hole may also fire shots at the player; on the earlier difficulty levels, the black hole does not fire, and thus opening the black hole may be used to stop the sun from firing. On the later difficulty levels, the black hole also fires.
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for approval for XBLA, Llamasoft received no response - neither positive or negative. They continued to develop the PC version of the game, which was originally intended to be released after the XBLA version as with
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extra lives makes new ships available. In addition, there are four "super ship types" that must be unlocked, by completing each of the four difficulty levels, in order to be added to the rotation of possible ships.
170:. It was released on 25 September 2009. Llamasoft released an updated version with integrated online scoreboards (and also reduced the price) in December of the same year. The game was made available to buy on 329: 599: 992: 616: 222:. In the course of adapting the game to be primarily a PC game, a number of improvements to the gameplay were added, which dramatically changed the play of the game. The name 608: 997: 544: 497: 643: 570: 977: 663: 454: 926: 834: 972: 827: 234:
Minter has released a screenshot-based 'tutorial' on his yakyak.org forum detailing some of the basics of the game.
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to XBLA with new graphics and gameplay mechanics, but after a near-complete version of the demo was submitted to
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was suggested by Sin, a member of the YakYak forum to indicate this advancement.
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There are 50 stages, which can be played on multiple difficulty levels:
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The game begins play as a straightforward "bottom-up" shooter as with
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Minter's blog entry mentioning original development of GR++ for XBLA
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Simulated versions of the original VIC-20 and C64 releases of
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Minter's forum article on changes to the PC version
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The original intention was to convert 998:Video games using procedural generation 350: 7: 486:Swedish website via Google Translate 545:"Gridrunner Revolution Review (PC)" 14: 664:Llamasoft: The Jeff Minter Story 384:"Gridrunner Revolution on Steam" 531:"Review: Gridrunner Revolution" 358:Official Llamasoft announcement 162:is an action game developed by 617:42 screenshots at gamespot.com 1: 835:Revenge of the Mutant Camels 370:"D03 | the Grunting Ox" 828:Attack of the Mutant Camels 237:The game plays as follows: 93:Lazersonic & Zak Frost 1014: 609:Mersey Remakes' review of 978:Multidirectional shooters 660: 28: 95:Dahlbäck & Dahlbäck 467:"Gridrunner Revolution" 245: 937:Virtual Light Machine 810:Gridrunner Revolution 611:Gridrunner Revolution 604:Gridrunner Revolution 243: 224:Gridrunner Revolution 185:was originally named 183:Gridrunner Revolution 159:Gridrunner Revolution 24:Gridrunner Revolution 724:The Minotaur Project 973:Windows-only games 577:on 11 October 2009 551:on 11 October 2009 330:- Hands-On preview 246: 174:in February 2010. 950: 949: 918:Light synthesizer 533:. 3 October 2009. 455:YakYak forum post 155: 154: 129:25 September 2009 1005: 963:2009 video games 761:Caverns of Minos 646: 639: 632: 623: 587: 586: 584: 582: 573:. 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Index


Developer(s)
Llamasoft
Publisher(s)
Llamasoft
Designer(s)
Jeff Minter
Composer(s)
DMX Krew
Jesper Dahlbäck
Gridrunner
Platform(s)
Windows
Genre(s)
Shoot 'em up
Single-player
Llamasoft
Windows
Steam
Jeff Minter
PC
Pocket PC
Gridrunner++
Microsoft
Space Giraffe

Gridrunner++
Korma
Madras
Vindaloo

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