258:"Sheepies" fall from the top of the screen at regular intervals; collecting a sheepie increases the score multiplier by 1 and upgrades the ship's weaponry. When the player's ship is destroyed, it is thrown slightly upwards and then begins to fall off the bottom of the screen; if it falls completely off the bottom, a life is lost. The player may move their ship left and right to cause it to bounce off active enemies, and collecting a sheepie in this state brings the ship back to life without a life being lost (a "sheepie save").
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255:, but the player can (and is required to) rotate the ship. The game can still be controlled purely using the mouse; the mouse buttons rotate the ship, or the player may use the keyboard for this. An alternate game mode, "Thrusty Mode", has the mouse control the thrust vector of the player's ship, with rotation becoming automatic; this is unlocked when the second difficulty level is completed for the first time.
285:, but the stages are not played in strict order; when first started, only levels 1–20 of Korma are available. When level 20 is completed, the player is deemed to have completed the mode, and levels 1–30 of Madras are unlocked; every level from 21–30 of Madras completed unlocks the corresponding level in Korma. This pattern continues through all of the difficulty levels.
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The player can choose between several different ships, with different firing patterns. The player can switch between ships on the fly, using the keyboard or mouse wheel. Each ship represents one of the player's lives, so when a life is lost, so is the ship that was in use at the time and gaining
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Certain levels feature "suns", which cause the player's shots to bend with gravity. Using more intricate bullet routes to shoot enemies yields more points. Shooting at the sun eventually transforms it into a "black hole", which grants an extra ship and removes the normal 9x limit on the score
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multiplier. The sun or black hole may also fire shots at the player; on the earlier difficulty levels, the black hole does not fire, and thus opening the black hole may be used to stop the sun from firing. On the later difficulty levels, the black hole also fires.
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for approval for XBLA, Llamasoft received no response - neither positive or negative. They continued to develop the PC version of the game, which was originally intended to be released after the XBLA version as with
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extra lives makes new ships available. In addition, there are four "super ship types" that must be unlocked, by completing each of the four difficulty levels, in order to be added to the rotation of possible ships.
170:. It was released on 25 September 2009. Llamasoft released an updated version with integrated online scoreboards (and also reduced the price) in December of the same year. The game was made available to buy on
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222:. In the course of adapting the game to be primarily a PC game, a number of improvements to the gameplay were added, which dramatically changed the play of the game. The name
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Minter has released a screenshot-based 'tutorial' on his yakyak.org forum detailing some of the basics of the game.
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to XBLA with new graphics and gameplay mechanics, but after a near-complete version of the demo was submitted to
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was suggested by Sin, a member of the YakYak forum to indicate this advancement.
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There are 50 stages, which can be played on multiple difficulty levels:
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The game begins play as a straightforward "bottom-up" shooter as with
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Minter's blog entry mentioning original development of GR++ for XBLA
442:"YakYak • View topic - Revolutionary Style: Ideas for better play"
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Simulated versions of the original VIC-20 and C64 releases of
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Minter's forum article on changes to the PC version
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189:to indicate its status as an enhanced version of
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993:Video games developed in the United Kingdom
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513:"Gridrunner Revolution is Third-Eye Candy"
498:"Hardcore Gamer - No Nonsense, Just Games"
408:1up article on Microsoft delay to approval
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430:The name Gridrunner revolution is coined
207:. The original intention was to convert
998:Video games using procedural generation
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486:Swedish website via Google Translate
545:"Gridrunner Revolution Review (PC)"
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664:Llamasoft: The Jeff Minter Story
384:"Gridrunner Revolution on Steam"
531:"Review: Gridrunner Revolution"
358:Official Llamasoft announcement
162:is an action game developed by
617:42 screenshots at gamespot.com
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835:Revenge of the Mutant Camels
370:"D03 | the Grunting Ox"
828:Attack of the Mutant Camels
237:The game plays as follows:
93:Lazersonic & Zak Frost
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609:Mersey Remakes' review of
978:Multidirectional shooters
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95:Dahlbäck & Dahlbäck
467:"Gridrunner Revolution"
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937:Virtual Light Machine
810:Gridrunner Revolution
611:Gridrunner Revolution
604:Gridrunner Revolution
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224:Gridrunner Revolution
185:was originally named
183:Gridrunner Revolution
159:Gridrunner Revolution
24:Gridrunner Revolution
724:The Minotaur Project
973:Windows-only games
577:on 11 October 2009
551:on 11 October 2009
330:- Hands-On preview
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174:in February 2010.
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918:Light synthesizer
533:. 3 October 2009.
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129:25 September 2009
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963:2009 video games
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573:. Archived from
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579:. Retrieved
575:the original
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553:. Retrieved
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140:Shoot 'em up
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51:Publisher(s)
39:Developer(s)
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932:Trip-a-Tron
927:Psychedelia
820:Other games
653:Jeff Minter
602:preview of
322:Destructoid
307:Gamereactor
193:'s earlier
191:Jeff Minter
115:Platform(s)
77:Composer(s)
71:Ivan Zorzin
68:Jeff Minter
63:Designer(s)
957:Categories
900:Moose Life
796:Gridrunner
786:Gridrunner
768:Five A Day
581:11 October
345:References
341:- Grade A
317:Wired News
290:Gridrunner
107:Gridrunner
907:Akka Arrh
865:Llamatron
555:8 October
472:Eurogamer
302:Eurogamer
297:Reception
213:Microsoft
199:Pocket PC
164:Llamasoft
56:Llamasoft
44:Llamasoft
920:software
893:Polybius
754:GoatUp 2
327:GameSpot
324:- 7.5/10
279:Vindaloo
230:Gameplay
135:Genre(s)
86:DMX Krew
674:Tempest
314:- 4.5/5
178:History
168:Windows
146:Mode(s)
126:Release
120:Windows
851:Deflex
788:series
747:GoatUp
677:series
336:- 8/10
319:- 9/10
309:- 8/10
304:- 8/10
275:Madras
102:Series
83:Popof
886:Unity
879:Traxx
517:Wired
283:Phall
271:Korma
201:game
172:Steam
97:Proxy
942:Neon
583:2009
557:2009
281:and
197:and
166:for
706:TxK
959::
515:.
469:.
277:,
273:,
195:PC
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519:.
500:.
444:.
386:.
372:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.