Knowledge (XXG)

H.E.R.O. (video game)

Source πŸ“

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it was done when it was good." Van Ryzin used the time to perfect the controls of the helicopter pack and adjust the difficulty as levels progressed. He designed the middle levels first, then made adjustments from those for the later harder levels and earlier easier levels. He also discussed with other designers in the New Jersey office which he said he received great feedback from. Among the suggestions from his co-workers, were ideas such as the lamps breaking and the lights going out while exploring the cave. Further elements were added into the game as it continued, namely the raft and tentacled monster. Following approval from the staff in California, the staff at that location developed the manual, marketing and packaging for the game.
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In Mount Leone, volcanic activity has trapped miners. This leads to Roderick Hero to traverse the mineshafts in order to rescue the workers. The player can set the difficulty through the game select switch with the higher numbers having the players start at later levels in the game. For example, Game
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Van Ryzin began adding more elements into the game as he developed it, such as a secondary weapon of dynamite and more enemies in the cave such as snakes hiding in the walls. He later recalled that "The most amazing thing about Activision back then was that we had no deadlines or budgets for games -
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was praised for its colorful graphics while concluding that the addictive gameplay made it one of the best games for the Atari 2600. Brett Weiss included the game in his book on the top 100 console games released between 1977 and 1987. Weiss wrote that the game made you "feel like a real adventure
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for nine months which he intended to be his first release for Activision. During early playtests of the game, it was decided that it was not ready for release. Van Ryzin was told it was well done technically, but play testers did not find it fun. This led to Van Ryzin developing his next game which
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Players can lose lives by having their power gauge deplete, or interacting with one of the hazards such as spiders, snakes and walls that glow red that contain magma deposits. The power gauge begins depleting as soon as the player begins moving in a level. The player begins the game with four lives
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The player controls Roderick. Roderick can fly up left or right and hover on the spot. He is equipped with a microlaser beam helmet which allows him to fight most enemies and destroy some walls. Roderick is equipped with six sticks of dynamite per level, which can destroy some walls. Other hazards
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in March 1984. The game has players control Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and
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noted it was far more action-oriented than any of the mining-themed games as of late, while his fellow critics Chris Anderson and Peter Connor stated the game did not have state-of-the-art graphics for the home computer, it was still very enjoyable and challenging. In the June 1987 issue of
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at the time, so I did not get the financial rewards I might have gotten. But hey, how many people can say 'I designed a top ten videogame!' That is priceless." Unofficial fan-made versions of the game were produced decades after the lifetime of the game, such as a version in 2005 for the
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Completing a level, shooting enemies, dynamiting a wall and the amount of dynamite and energy left at the end of the level gives the player points. Every twenty-thousand points earns the player an extra life. If the player reaches one million points, the rescue operation ceases.
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noted the game was challenging, writing that most players will accidentally blow themselves up with the dynamite charges before getting used to avoid them. The review went on to praise the games graphics, noting that they were similar to those of
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as the second best Atari 2600 game. The writers declared that the game mix of action and exploration made it "a truly outstanding release" that was "beautifully designed, with bold detailed visuals and sound effects."
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With these concepts, Van Ryzin first coded the figure, cave, and controls then began developing the levels, enemies and features of the cave. Van Ryzin created the art, sound effects and programmed the game in
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grew as a company, it began setting up satellite offices outside of its main California location. The first of these areas was in a New Jersey office which was set-up after
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computer and a debugging tool. Van Ryzin recalled that this was all "state of the art, because before that I wrote games on the Apple II with no debugging tools at all."
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as it allowed players to move freely in all directions instead of being forced into climbing ladders or jumping over obstacles which would be seen in later games like
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opined that the game "isn't a bad action game, but appears to be out of a past generation. A year ago, it would have been excellent. This year, it's a little blah."
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number one starts at level one, and game 2 starts at level 5. If the player chooses game level 5, they start at level 17 with all the levels after being random.
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wrote, "Activision has wisely used the superior graphics of the CV units to provide a breathtaking underground panorama," and concluded, "Congrats Activision!
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The inspiration for the game came from Van Ryzin touring a cave on a weekend trip for the games cavern setting. He was also a fan of comic book
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allowed players to move freely in all directions instead of being forced into climbing ladders or jumping over obstacles seen in games like
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was released for ColecoVision in August 1984 while the Commodore 64 and Atari 5200 in the third quarter of 1984. The game was ported the
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gave it straight four out of five scores for value, graphics, sound and gameplay calling it "an excellent game." Lou Hudson of the
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particularly liking how the recued person waves at the player when rescued. A review in the British magazine
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The Atari 2600 version of the game has been re-released on various compilation titles. These include
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Van Ryzen commented that the game was not a great success for him, saying that "Unfortunately the
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Van Ryzin initially began working at Activision at their New Jersey offices to make a game titled
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console in 2023. It received a physical cartridge release for the Atari 2600 on June 15th, 2024.
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era of gaming." In their list of the top 25 Atari 2600 games, Stuart Hunt and Darran Jones of
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and his destructive heat-vision, all of which would come into play for the general concept of
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The Mind Behind Adventure Games: Interviews with Cult and Classic Video Game Developers
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looks awful, sounds terrible but plays absolutely beautifully." The Japanese magazine
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and various other Atari 2600 Activision games are included as secret game within
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include lanterns that when touched will go out, causing the screen to go dark.
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console (pictured) added new elements such as music and new traps to the game.
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designer John Van Ryzin. Prior to joining Activision, Van Ryzin had worked on
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games with a small group of friends. Van Ryzin began work on a game titled
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contacted Activision who was impressed with his work on his port of
1551:"Alien Abduction! is a New Atari 2600 Cart From Activision Legends" 399:
updated the graphics and colors displayed, but the version for the
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Jones, Darran; Hunt, Stuart (2008). "Top 25 Atari 2600 Games".
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The game received positive reviews from publications such as
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Computer Entertainer includes The Video Game Update 1984a
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The Video Game Update includes Computer Entertainer 1984
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with the game ending when the player runs out of them.
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The Video Game Update includes Computer Entertainer
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Computer Entertainer includes The Video Game Update
1046: 1044: 167: 117: 73: 63: 53: 41: 24: 1429:"Five Critical Moments in Platform Game History" 639:is a real champion." Reviewing the game for the 1333:"Critically Speaking.. Atari 2600-Compatible". 1528:The 100 Greatest Console Video Games 1977-1987 1388:Hudson, Lou (February 25, 1984). "Videoplay". 603:Reviewing the Atari 2600 game, A reviewer in 8: 1491:Wade, Bob (October 1984). "Hoverpack Hero". 1454:Rignall, Julian (June 1987). "ZZap! Test". 893: 1680:Video games developed in the United States 1339:. Vol. 2, no. 11. February 1984. 1296:. Vol. 3, no. 6. September 1984. 730:. The game was released digitally for the 513: 504: 30: 21: 1474:. Vol. 3, no. 1. pp. 74–75 1344:Fraga, Eric (February 2013). "H.E.R.O.". 1149: 1113: 1228:] (in Japanese). December 12, 1984. 1188: 1065: 831: 129: 1203: 1101: 994: 629:In a review of the ColecoVision port, 410:was first released on March 30, 1984. 1460:. No. 26. Newsfield Publication. 1161: 1137: 1006: 958: 943: 924: 912: 881: 841: 510: 7: 1050: 509: 1422:. No. 146. Imagine Publishing. 1353:Harris, Craig (December 11, 2003). 1234:R. Hero's Guide to Rescue Etiquette 820:List of Activision games: 1980–1999 500: 14: 1587:for the Atari 2600 at Atari Mania 1018: 1427:Parish, Jeremy (July 25, 2014). 1418:Milne, Rory (2015). "H.E.R.O.". 1373:. McFarland & Company, Inc. 1248:. Audacity Games. Archived from 1125: 799: 785: 1077: 671:From a retrospective review in 1549:Yarwood, Jack (June 7, 2024). 1467:Salamone, Ted (January 1985). 1314:United States Copyright Office 971:United States Copyright Office 1: 1369:Hickey, Jr., Patrick (2020). 1348:(in Portuguese). No. 13. 1305:. April 1984. pp. 49–50. 1173: 1036:Computer and Video Games 1989 682:hero a rare feat in the pre- 364:and developed the game via a 195:defeat enemies respectively. 1246:"Alien Abduction!β„’ Features" 1089: 1405:. No. 46. p. 32. 970: 862: 1701: 1650:Atari 8-bit computer games 1611:at SpectrumComputing.co.uk 664:reviewed the game for the 490:Call of Duty: Black Ops II 528: 523: 518: 351:as a child, specifically 29: 1391:Fort Worth Star-Telegram 1274:Computer and Video Games 1035: 815:List of Atari 2600 games 674:Computer and Video Games 623:Fort Worth Star-Telegram 613:Pitfall II: Lost Caverns 554:Computer and Video Games 1494:Personal Computer Games 1290:"Availability Update". 1220:"γƒ’γƒΌγƒ­γƒΌ" [Hero]. 646:Personal Computer Games 571:Personal Computer Games 1665:Helicopter video games 1355:"Activision Anthology" 1266:"Complete Games Guide" 714: 404: 372:was made for an eight- 1526:Weiss, Brett (2014). 1150:Jones & Hunt 2008 745:platformer game genre 708: 606:The Video Game Update 432:Atari 8-bit computers 394: 322:that he made for the 265:platformer game genre 248:The Video Game Update 228:Atari 8-bit computers 1513:on November 14, 2014 483:based smart phones. 464:Activision Anthology 36:Atari 2600 cover art 1532:Schiffer Publishing 1502:Weiss, Brett Alan. 1140:, pp. 108–109. 719:game market crashed 507: 455:Activision Classics 1660:Commodore 64 games 1655:ColecoVision games 1240:. 1984. AZ-038-03. 793:Video games portal 715: 713:for the Atari 2600 505: 405: 206:that would become 1685:ZX Spectrum games 1541:978-0-7643-4618-7 1497:. pp. 38–39. 1380:978-1-4766-7966-2 1301:"The New Games". 1116:, pp. 74–75. 961:, pp. 30–31. 600: 599: 426:consoles and the 362:assembly language 222:consoles and the 179: 178: 1692: 1645:Atari 5200 games 1640:Atari 2600 games 1630:Activision games 1625:1984 video games 1572: 1570: 1568: 1559:. Archived from 1545: 1522: 1520: 1518: 1509:. Archived from 1498: 1487: 1481: 1479: 1472:Electronic Games 1461: 1450: 1448: 1446: 1441:on July 27, 2014 1437:. Archived from 1423: 1414: 1395: 1384: 1365: 1363: 1361: 1349: 1340: 1329: 1327: 1325: 1320:on June 13, 2024 1316:. Archived from 1306: 1297: 1286: 1284: 1282: 1270: 1261: 1259: 1257: 1252:on July 16, 2024 1241: 1229: 1207: 1201: 1192: 1186: 1177: 1171: 1165: 1159: 1153: 1147: 1141: 1135: 1129: 1123: 1117: 1111: 1105: 1099: 1093: 1087: 1081: 1075: 1069: 1063: 1054: 1048: 1039: 1033: 1022: 1016: 1010: 1004: 998: 992: 986: 980: 974: 968: 962: 956: 947: 941: 928: 922: 916: 910: 897: 894:Hickey, Jr. 2020 891: 885: 879: 866: 860: 845: 839: 809: 804: 803: 795: 790: 789: 788: 728:Alien Abduction! 632:Electronic Games 508: 473:Game Boy Advance 126: 34: 22: 1700: 1699: 1695: 1694: 1693: 1691: 1690: 1689: 1615: 1614: 1579: 1566: 1564: 1563:on June 7, 2024 1548: 1542: 1525: 1516: 1514: 1501: 1490: 1477: 1475: 1466: 1453: 1444: 1442: 1426: 1417: 1398: 1387: 1381: 1368: 1359: 1357: 1352: 1343: 1332: 1323: 1321: 1309: 1300: 1289: 1280: 1278: 1268: 1264: 1255: 1253: 1244: 1232: 1219: 1216: 1211: 1210: 1202: 1195: 1187: 1180: 1172: 1168: 1160: 1156: 1148: 1144: 1136: 1132: 1124: 1120: 1112: 1108: 1100: 1096: 1088: 1084: 1076: 1072: 1064: 1057: 1049: 1042: 1034: 1025: 1017: 1013: 1005: 1001: 993: 989: 981: 977: 969: 965: 957: 950: 942: 931: 923: 919: 911: 900: 892: 888: 880: 869: 863:Activision 1984 861: 848: 840: 833: 828: 805: 798: 791: 786: 784: 781: 766:Bionic Commando 747:. He said that 703: 601: 503: 499: 457:(1998) for the 389: 337:Cosmic Commuter 306: 285: 270:Bionic Commando 200:Cosmic Commuter 163: 136:March 30, 1984 128: 127: 124: 37: 20: 19:1984 video game 17: 16:1984 video game 12: 11: 5: 1698: 1696: 1688: 1687: 1682: 1677: 1672: 1667: 1662: 1657: 1652: 1647: 1642: 1637: 1635:Apple II games 1632: 1627: 1617: 1616: 1613: 1612: 1604: 1596: 1595:at Atari Mania 1588: 1578: 1577:External links 1575: 1574: 1573: 1556:Time Extension 1546: 1540: 1523: 1499: 1488: 1463: 1462: 1451: 1424: 1415: 1396: 1385: 1379: 1366: 1350: 1341: 1330: 1307: 1298: 1287: 1262: 1242: 1230: 1215: 1212: 1209: 1208: 1193: 1178: 1174:Audacity Games 1166: 1154: 1142: 1130: 1118: 1106: 1104:, p. 14E. 1094: 1082: 1080:, p. 162. 1070: 1055: 1040: 1023: 1011: 999: 987: 975: 963: 948: 929: 917: 898: 886: 867: 846: 844:, p. 109. 830: 829: 827: 824: 823: 822: 817: 811: 810: 796: 780: 777: 702: 699: 643:, Bob Wade of 598: 597: 595: 592: 590: 582: 581: 579: 576: 574: 566: 565: 562: 560: 557: 549: 548: 545: 543: 541: 533: 532: 527: 522: 516: 515: 512: 501: 498: 495: 395:Most ports of 388: 385: 305: 302: 284: 281: 177: 176: 171: 165: 164: 162: 161: 158: 153: 150: 145: 142: 137: 134: 125:March 30, 1984 123: 122: 121: 119: 115: 114: 77: 71: 70: 69:John Van Ryzin 67: 61: 60: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1697: 1686: 1683: 1681: 1678: 1676: 1675:SG-1000 games 1673: 1671: 1668: 1666: 1663: 1661: 1658: 1656: 1653: 1651: 1648: 1646: 1643: 1641: 1638: 1636: 1633: 1631: 1628: 1626: 1623: 1622: 1620: 1610: 1609: 1605: 1602: 1601: 1597: 1594: 1593: 1589: 1586: 1585: 1581: 1580: 1576: 1562: 1558: 1557: 1552: 1547: 1543: 1537: 1533: 1529: 1524: 1512: 1508: 1505: 1500: 1496: 1495: 1489: 1485: 1473: 1470: 1465: 1464: 1459: 1458: 1452: 1440: 1436: 1435: 1430: 1425: 1421: 1416: 1412: 1408: 1404: 1403: 1397: 1393: 1392: 1386: 1382: 1376: 1372: 1367: 1356: 1351: 1347: 1342: 1338: 1337: 1331: 1319: 1315: 1312: 1308: 1304: 1299: 1295: 1294: 1288: 1276: 1275: 1267: 1263: 1251: 1247: 1243: 1239: 1235: 1231: 1227: 1223: 1218: 1217: 1213: 1205: 1200: 1198: 1194: 1190: 1185: 1183: 1179: 1175: 1170: 1167: 1164:, p. 61. 1163: 1158: 1155: 1152:, p. 32. 1151: 1146: 1143: 1139: 1134: 1131: 1128:, p. 78. 1127: 1122: 1119: 1115: 1114:Salamone 1985 1110: 1107: 1103: 1098: 1095: 1091: 1090:TV Gamer 1984 1086: 1083: 1079: 1074: 1071: 1068:, p. 26. 1067: 1062: 1060: 1056: 1052: 1047: 1045: 1041: 1037: 1032: 1030: 1028: 1024: 1020: 1015: 1012: 1009:, p. 63. 1008: 1003: 1000: 996: 991: 988: 985:, p. 92. 984: 979: 976: 972: 967: 964: 960: 955: 953: 949: 946:, p. 31. 945: 940: 938: 936: 934: 930: 927:, p. 60. 926: 921: 918: 915:, p. 30. 914: 909: 907: 905: 903: 899: 896:, p. 25. 895: 890: 887: 884:, p. 29. 883: 878: 876: 874: 872: 868: 864: 859: 857: 855: 853: 851: 847: 843: 838: 836: 832: 825: 821: 818: 816: 813: 812: 808: 802: 797: 794: 783: 778: 776: 774: 773: 768: 767: 762: 761: 756: 755: 750: 746: 742: 741: 735: 733: 729: 725: 720: 712: 707: 700: 698: 695: 691: 690: 685: 680: 676: 675: 669: 667: 663: 659: 655: 654: 648: 647: 642: 638: 634: 633: 627: 625: 624: 619: 615: 614: 608: 607: 596: 593: 591: 589: 588: 584: 583: 580: 577: 575: 573: 572: 568: 567: 563: 561: 558: 556: 555: 551: 550: 546: 544: 542: 540: 539: 535: 534: 531: 526: 521: 517: 506:Review scores 496: 494: 492: 491: 486: 482: 478: 474: 470: 469:PlayStation 2 466: 465: 460: 456: 451: 449: 445: 441: 437: 433: 429: 425: 421: 417: 413: 409: 402: 398: 393: 386: 384: 380: 378: 377:rom cartridge 375: 371: 367: 363: 358: 354: 350: 345: 344: 341:would become 339: 338: 333: 329: 325: 321: 320: 315: 314:Garry Kitchen 311: 303: 301: 297: 293: 289: 282: 280: 278: 277: 272: 271: 266: 262: 261: 256: 255: 250: 249: 243: 241: 237: 233: 229: 225: 221: 217: 213: 209: 205: 201: 196: 193: 189: 185: 184: 175: 172: 170: 166: 159: 157: 154: 151: 149: 146: 143: 141: 138: 135: 133: 130: 120: 116: 113: 109: 105: 101: 97: 93: 89: 85: 81: 78: 76: 72: 68: 66: 62: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 1607: 1599: 1591: 1583: 1565:. 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Retrieved 1250:the original 1233: 1225: 1221: 1189:Yarwood 2024 1169: 1157: 1145: 1133: 1121: 1109: 1097: 1085: 1073: 1066:Rignall 1987 1014: 1002: 990: 978: 966: 920: 889: 807:1980s portal 770: 764: 758: 752: 748: 738: 737:Writing for 736: 727: 716: 710: 709:Gameplay of 693: 687: 678: 672: 670: 661: 657: 651: 644: 641:Commodore 64 636: 630: 628: 621: 617: 611: 604: 602: 585: 569: 552: 536: 530:ColecoVision 488: 484: 462: 454: 452: 436:Commodore 64 420:Colecovision 411: 407: 406: 396: 381: 369: 356: 346: 342: 335: 327: 317: 307: 298: 294: 290: 286: 274: 268: 258: 252: 246: 244: 232:Commodore 64 216:Colecovision 207: 199: 197: 182: 181: 180: 155: 148:Commodore 64 147: 144:August 1984 140:ColecoVision 139: 131: 100:Commodore 64 96:ColecoVision 55:Publisher(s) 43:Developer(s) 1603:at Lemon 64 1484:Archive.org 1445:October 30, 1420:Retro Gamer 1402:Retro Gamer 1226:Technopolis 1204:Parish 2014 1126:γƒ†γ‚―γƒŽγƒγƒͺγ‚Ή 1984 1102:Hudson 1984 995:Harris 2003 769:(1988) and 754:Donkey Kong 724:Amstrad CPC 689:Retro Gamer 662:Technopolis 511:Publication 459:PlayStation 448:stalactites 444:ZX Spectrum 349:superheroes 319:Donkey Kong 304:Development 273:(1988) and 260:Retro Gamer 240:ZX Spectrum 204:superheroes 112:ZX Spectrum 92:Atari 8-bit 75:Platform(s) 65:Designer(s) 1619:Categories 1517:January 8, 1504:"H.E.R.O." 1478:January 8, 1469:"H.E.R.O." 1360:January 8, 1311:"H.E.R.O." 1281:January 9, 1238:Activision 1162:Fraga 2013 1138:Weiss 2014 1007:Fraga 2013 959:Milne 2015 944:Milne 2015 925:Fraga 2013 913:Milne 2015 882:Milne 2015 842:Weiss 2014 826:References 757:(1981) or 520:Atari 2600 416:Atari 5200 324:Atari 2600 310:Activision 212:Atari 5200 192:Atari 2600 188:Activision 174:Platformer 156:Atari 5200 132:Atari 2600 88:Atari 5200 80:Atari 2600 59:Activision 48:Activision 1670:MSX games 1411:1742-3155 1346:Old!Gamer 1051:Wade 1984 732:Atari VCS 502:Reception 497:Reception 1608:H.E.R.O. 1600:H.E.R.O. 1592:H.E.R.O. 1584:H.E.R.O. 1567:July 16, 1324:June 13, 1303:TV Gamer 1256:July 16, 779:See also 772:Bangai-O 760:Pitfall! 749:H.E.R.O. 711:H.E.R.O. 694:H.E.R.O. 679:H.E.R.O. 637:H.E.R.O. 618:TV Gamer 493:(2012). 485:H.E.R.O. 467:for the 461:and the 428:Apple II 412:H.E.R.O. 408:H.E.R.O. 397:H.E.R.O. 374:kilobyte 370:H.E.R.O. 357:H.E.R.O. 353:Superman 343:H.E.R.O. 332:Apple II 328:H.E.R.O. 283:Gameplay 279:(1999). 276:Bangai-O 224:Apple II 208:H.E.R.O. 190:for the 183:H.E.R.O. 169:Genre(s) 84:Apple II 25:H.E.R.O. 1507:Allgame 1457:Zzap!64 1434:USgamer 1214:Sources 740:USgamer 692:listed 653:Zzap!64 587:Zzap!64 538:AllGame 481:Android 424:SG-1000 401:SG-1000 387:Release 254:Zzap!64 220:SG-1000 118:Release 108:SG-1000 1538:  1409:  1377:  1222:γƒ†γ‚―γƒŽγƒγƒͺγ‚Ή 701:Legacy 442:, and 422:, and 366:PDP-11 238:, and 218:, and 1269:(PDF) 1224:[ 1019:Weiss 547:3.5/5 514:Score 160:1984 152:1984 1569:2024 1536:ISBN 1519:2024 1480:2024 1447:2023 1407:ISSN 1375:ISBN 1362:2024 1326:2024 1283:2024 1258:2024 658:HERO 578:8/10 479:and 257:and 684:NES 666:MSX 594:86% 564:94% 559:93% 525:C64 477:iOS 440:MSX 308:As 236:MSX 104:MSX 90:, 1621:: 1553:. 1534:. 1530:. 1431:. 1271:. 1236:. 1196:^ 1181:^ 1058:^ 1043:^ 1026:^ 951:^ 932:^ 901:^ 870:^ 849:^ 834:^ 677:, 475:, 471:, 438:, 434:, 430:, 418:, 379:. 251:, 242:. 234:, 230:, 226:, 214:, 110:, 106:, 102:, 98:, 94:, 86:, 82:, 1571:. 1544:. 1521:. 1486:. 1449:. 1413:. 1394:. 1383:. 1364:. 1328:. 1285:. 1260:. 1206:. 1191:. 1176:. 1092:. 1053:. 1038:. 1021:. 997:. 973:. 865:.

Index


Developer(s)
Activision
Publisher(s)
Designer(s)
Platform(s)
Atari 2600
Apple II
Atari 5200
Atari 8-bit
ColecoVision
Commodore 64
MSX
SG-1000
ZX Spectrum
Genre(s)
Platformer
Activision
Atari 2600
superheroes
Atari 5200
Colecovision
SG-1000
Apple II
Atari 8-bit computers
Commodore 64
MSX
ZX Spectrum
The Video Game Update
Zzap!64

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