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it was done when it was good." Van Ryzin used the time to perfect the controls of the helicopter pack and adjust the difficulty as levels progressed. He designed the middle levels first, then made adjustments from those for the later harder levels and earlier easier levels. He also discussed with other designers in the New Jersey office which he said he received great feedback from. Among the suggestions from his co-workers, were ideas such as the lamps breaking and the lights going out while exploring the cave. Further elements were added into the game as it continued, namely the raft and tentacled monster. Following approval from the staff in
California, the staff at that location developed the manual, marketing and packaging for the game.
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450:, lava geysers and featured female miners. Van Ryzen did not code any of these versions, but was asked to approve of them and suggested ideas on the graphics. Van Ryzen suggested for the packaging of the later games to make the character more of a super hero, as on the original game the cover art had him looking "kind of goofy" according to Van Ryzen.
287:
In Mount Leone, volcanic activity has trapped miners. This leads to
Roderick Hero to traverse the mineshafts in order to rescue the workers. The player can set the difficulty through the game select switch with the higher numbers having the players start at later levels in the game. For example, Game
382:
Van Ryzin began adding more elements into the game as he developed it, such as a secondary weapon of dynamite and more enemies in the cave such as snakes hiding in the walls. He later recalled that "The most amazing thing about
Activision back then was that we had no deadlines or budgets for games -
681:
was praised for its colorful graphics while concluding that the addictive gameplay made it one of the best games for the Atari 2600. Brett Weiss included the game in his book on the top 100 console games released between 1977 and 1987. Weiss wrote that the game made you "feel like a real adventure
340:
for nine months which he intended to be his first release for
Activision. During early playtests of the game, it was decided that it was not ready for release. Van Ryzin was told it was well done technically, but play testers did not find it fun. This led to Van Ryzin developing his next game which
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Players can lose lives by having their power gauge deplete, or interacting with one of the hazards such as spiders, snakes and walls that glow red that contain magma deposits. The power gauge begins depleting as soon as the player begins moving in a level. The player begins the game with four lives
291:
The player controls
Roderick. Roderick can fly up left or right and hover on the spot. He is equipped with a microlaser beam helmet which allows him to fight most enemies and destroy some walls. Roderick is equipped with six sticks of dynamite per level, which can destroy some walls. Other hazards
194:
in March 1984. The game has players control
Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and
649:
noted it was far more action-oriented than any of the mining-themed games as of late, while his fellow critics Chris
Anderson and Peter Connor stated the game did not have state-of-the-art graphics for the home computer, it was still very enjoyable and challenging. In the June 1987 issue of
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at the time, so I did not get the financial rewards I might have gotten. But hey, how many people can say 'I designed a top ten videogame!' That is priceless." Unofficial fan-made versions of the game were produced decades after the lifetime of the game, such as a version in 2005 for the
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Completing a level, shooting enemies, dynamiting a wall and the amount of dynamite and energy left at the end of the level gives the player points. Every twenty-thousand points earns the player an extra life. If the player reaches one million points, the rescue operation ceases.
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noted the game was challenging, writing that most players will accidentally blow themselves up with the dynamite charges before getting used to avoid them. The review went on to praise the games graphics, noting that they were similar to those of
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as the second best Atari 2600 game. The writers declared that the game mix of action and exploration made it "a truly outstanding release" that was "beautifully designed, with bold detailed visuals and sound effects."
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With these concepts, Van Ryzin first coded the figure, cave, and controls then began developing the levels, enemies and features of the cave. Van Ryzin created the art, sound effects and programmed the game in
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grew as a company, it began setting up satellite offices outside of its main
California location. The first of these areas was in a New Jersey office which was set-up after
668:, declaring it to be a really fun game that fit the system perfectly. The review specifically praised the narrative, play control only finding the characters not strong.
368:
computer and a debugging tool. Van Ryzin recalled that this was all "state of the art, because before that I wrote games on the Apple II with no debugging tools at all."
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as it allowed players to move freely in all directions instead of being forced into climbing ladders or jumping over obstacles which would be seen in later games like
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opined that the game "isn't a bad action game, but appears to be out of a past generation. A year ago, it would have been excellent. This year, it's a little blah."
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number one starts at level one, and game 2 starts at level 5. If the player chooses game level 5, they start at level 17 with all the levels after being random.
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wrote, "Activision has wisely used the superior graphics of the CV units to provide a breathtaking underground panorama," and concluded, "Congrats
Activision!
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The inspiration for the game came from Van Ryzin touring a cave on a weekend trip for the games cavern setting. He was also a fan of comic book
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allowed players to move freely in all directions instead of being forced into climbing ladders or jumping over obstacles seen in games like
202:. Initial tests of the game had playtesters comment it was not fun enough, leading Van Ryzin to develop a new game influenced by comic book
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was released for ColecoVision in August 1984 while the
Commodore 64 and Atari 5200 in the third quarter of 1984. The game was ported the
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765:
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gave it straight four out of five scores for value, graphics, sound and gameplay calling it "an excellent game." Lou Hudson of the
446:. The other versions mostly vary with respect to colors and graphic detail, while the SG-1000 version adds music, new traps such as
326:. Kitchen joined Activision in June 1982. Along with Kitchen, other members joined this New Jersey office for Activision, including
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726:. Decades after the games initial release, Van Ryzin created a spiritual successor to the game for the Atari 2600 titled
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186:(standing for Helicopter Emergency Rescue Operation) is a video game designed by John Van Ryzin and published by
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775:(1999) which owed "a debt of gratitude to Activision's classic (if largely forgotten) platformer-that-wasn't."
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particularly liking how the recued person waves at the player when rescued. A review in the British magazine
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The Atari 2600 version of the game has been re-released on various compilation titles. These include
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Van Ryzen commented that the game was not a great success for him, saying that "Unfortunately the
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Van Ryzin initially began working at Activision at their New Jersey offices to make a game titled
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console in 2023. It received a physical cartridge release for the Atari 2600 on June 15th, 2024.
74:
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era of gaming." In their list of the top 25 Atari 2600 games, Stuart Hunt and Darran Jones of
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and his destructive heat-vision, all of which would come into play for the general concept of
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472:
168:
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1371:
The Mind Behind Adventure Games: Interviews with Cult and Classic Video Game Developers
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looks awful, sounds terrible but plays absolutely beautifully." The Japanese magazine
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763:(1982). Parish wrote that this form of gameplay would be seen in later games such as
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376:
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1277:. No. Complete Guide to Consoles. United Kingdom. October 16, 1989. p. 58
806:
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and various other Atari 2600 Activision games are included as secret game within
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include lanterns that when touched will go out, causing the screen to go dark.
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console (pictured) added new elements such as music and new traps to the game.
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designer John Van Ryzin. Prior to joining Activision, Van Ryzin had worked on
323:
309:
264:
263:. Jeremy Parish said the game was an important game in the development of the
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games with a small group of friends. Van Ryzin began work on a game titled
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107:
743:, Jeremy Parish said the game was important in the development of the
365:
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contacted Activision who was impressed with his work on his port of
1551:"Alien Abduction! is a New Atari 2600 Cart From Activision Legends"
399:
updated the graphics and colors displayed, but the version for the
704:
390:
1399:
Jones, Darran; Hunt, Stuart (2008). "Top 25 Atari 2600 Games".
665:
476:
439:
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The game received positive reviews from publications such as
983:
Computer Entertainer includes The Video Game Update 1984a
1078:
The Video Game Update includes Computer Entertainer 1984
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954:
952:
858:
856:
854:
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656:, Julian Rignall wrote—of the C64 version—"
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with the game ending when the player runs out of them.
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210:. Following its release, the game was ported to the
1336:
The Video Game Update includes Computer Entertainer
1293:
Computer Entertainer includes The Video Game Update
1046:
1044:
167:
117:
73:
63:
53:
41:
24:
1429:"Five Critical Moments in Platform Game History"
639:is a real champion." Reviewing the game for the
1333:"Critically Speaking.. Atari 2600-Compatible".
1528:The 100 Greatest Console Video Games 1977-1987
1388:Hudson, Lou (February 25, 1984). "Videoplay".
603:Reviewing the Atari 2600 game, A reviewer in
8:
1491:Wade, Bob (October 1984). "Hoverpack Hero".
1454:Rignall, Julian (June 1987). "ZZap! Test".
893:
1680:Video games developed in the United States
1339:. Vol. 2, no. 11. February 1984.
1296:. Vol. 3, no. 6. September 1984.
730:. The game was released digitally for the
513:
504:
30:
21:
1474:. Vol. 3, no. 1. pp. 74β75
1344:Fraga, Eric (February 2013). "H.E.R.O.".
1149:
1113:
1228:] (in Japanese). December 12, 1984.
1188:
1065:
831:
129:
1203:
1101:
994:
629:In a review of the ColecoVision port,
410:was first released on March 30, 1984.
1460:. No. 26. Newsfield Publication.
1161:
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1006:
958:
943:
924:
912:
881:
841:
510:
7:
1050:
509:
1422:. No. 146. Imagine Publishing.
1353:Harris, Craig (December 11, 2003).
1234:R. Hero's Guide to Rescue Etiquette
820:List of Activision games: 1980β1999
500:
14:
1587:for the Atari 2600 at Atari Mania
1018:
1427:Parish, Jeremy (July 25, 2014).
1418:Milne, Rory (2015). "H.E.R.O.".
1373:. McFarland & Company, Inc.
1248:. Audacity Games. Archived from
1125:
799:
785:
1077:
671:From a retrospective review in
1549:Yarwood, Jack (June 7, 2024).
1467:Salamone, Ted (January 1985).
1314:United States Copyright Office
971:United States Copyright Office
1:
1369:Hickey, Jr., Patrick (2020).
1348:(in Portuguese). No. 13.
1305:. April 1984. pp. 49β50.
1173:
1036:Computer and Video Games 1989
682:hero a rare feat in the pre-
364:and developed the game via a
195:defeat enemies respectively.
1246:"Alien Abduction!β’ Features"
1089:
1405:. No. 46. p. 32.
970:
862:
1701:
1650:Atari 8-bit computer games
1611:at SpectrumComputing.co.uk
664:reviewed the game for the
490:Call of Duty: Black Ops II
528:
523:
518:
351:as a child, specifically
29:
1391:Fort Worth Star-Telegram
1274:Computer and Video Games
1035:
815:List of Atari 2600 games
674:Computer and Video Games
623:Fort Worth Star-Telegram
613:Pitfall II: Lost Caverns
554:Computer and Video Games
1494:Personal Computer Games
1290:"Availability Update".
1220:"γγΌγγΌ" [Hero].
646:Personal Computer Games
571:Personal Computer Games
1665:Helicopter video games
1355:"Activision Anthology"
1266:"Complete Games Guide"
714:
404:
372:was made for an eight-
1526:Weiss, Brett (2014).
1150:Jones & Hunt 2008
745:platformer game genre
708:
606:The Video Game Update
432:Atari 8-bit computers
394:
322:that he made for the
265:platformer game genre
248:The Video Game Update
228:Atari 8-bit computers
1513:on November 14, 2014
483:based smart phones.
464:Activision Anthology
36:Atari 2600 cover art
1532:Schiffer Publishing
1502:Weiss, Brett Alan.
1140:, pp. 108β109.
719:game market crashed
507:
455:Activision Classics
1660:Commodore 64 games
1655:ColecoVision games
1240:. 1984. AZ-038-03.
793:Video games portal
715:
713:for the Atari 2600
505:
405:
206:that would become
1685:ZX Spectrum games
1541:978-0-7643-4618-7
1497:. pp. 38β39.
1380:978-1-4766-7966-2
1301:"The New Games".
1116:, pp. 74β75.
961:, pp. 30β31.
600:
599:
426:consoles and the
362:assembly language
222:consoles and the
179:
178:
1692:
1645:Atari 5200 games
1640:Atari 2600 games
1630:Activision games
1625:1984 video games
1572:
1570:
1568:
1559:. Archived from
1545:
1522:
1520:
1518:
1509:. Archived from
1498:
1487:
1481:
1479:
1472:Electronic Games
1461:
1450:
1448:
1446:
1441:on July 27, 2014
1437:. Archived from
1423:
1414:
1395:
1384:
1365:
1363:
1361:
1349:
1340:
1329:
1327:
1325:
1320:on June 13, 2024
1316:. Archived from
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1284:
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1261:
1259:
1257:
1252:on July 16, 2024
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894:Hickey, Jr. 2020
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728:Alien Abduction!
632:Electronic Games
508:
473:Game Boy Advance
126:
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1563:on June 7, 2024
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863:Activision 1984
861:
848:
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791:
786:
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781:
766:Bionic Commando
747:. He said that
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601:
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499:
457:(1998) for the
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337:Cosmic Commuter
306:
285:
270:Bionic Commando
200:Cosmic Commuter
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136:March 30, 1984
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19:1984 video game
17:
16:1984 video game
12:
11:
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1635:Apple II games
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1613:
1612:
1604:
1596:
1595:at Atari Mania
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1577:External links
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1574:
1573:
1556:Time Extension
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1174:Audacity Games
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1104:, p. 14E.
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1080:, p. 162.
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643:, Bob Wade of
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125:March 30, 1984
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1114:Salamone 1985
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1103:
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1090:TV Gamer 1984
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1068:, p. 26.
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946:, p. 31.
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140:ColecoVision
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100:Commodore 64
96:ColecoVision
55:Publisher(s)
43:Developer(s)
1603:at Lemon 64
1484:Archive.org
1445:October 30,
1420:Retro Gamer
1402:Retro Gamer
1226:Technopolis
1204:Parish 2014
1126:γγ―γγγͺγΉ 1984
1102:Hudson 1984
995:Harris 2003
769:(1988) and
754:Donkey Kong
724:Amstrad CPC
689:Retro Gamer
662:Technopolis
511:Publication
459:PlayStation
448:stalactites
444:ZX Spectrum
349:superheroes
319:Donkey Kong
304:Development
273:(1988) and
260:Retro Gamer
240:ZX Spectrum
204:superheroes
112:ZX Spectrum
92:Atari 8-bit
75:Platform(s)
65:Designer(s)
1619:Categories
1517:January 8,
1504:"H.E.R.O."
1478:January 8,
1469:"H.E.R.O."
1360:January 8,
1311:"H.E.R.O."
1281:January 9,
1238:Activision
1162:Fraga 2013
1138:Weiss 2014
1007:Fraga 2013
959:Milne 2015
944:Milne 2015
925:Fraga 2013
913:Milne 2015
882:Milne 2015
842:Weiss 2014
826:References
757:(1981) or
520:Atari 2600
416:Atari 5200
324:Atari 2600
310:Activision
212:Atari 5200
192:Atari 2600
188:Activision
174:Platformer
156:Atari 5200
132:Atari 2600
88:Atari 5200
80:Atari 2600
59:Activision
48:Activision
1670:MSX games
1411:1742-3155
1346:Old!Gamer
1051:Wade 1984
732:Atari VCS
502:Reception
497:Reception
1608:H.E.R.O.
1600:H.E.R.O.
1592:H.E.R.O.
1584:H.E.R.O.
1567:July 16,
1324:June 13,
1303:TV Gamer
1256:July 16,
779:See also
772:Bangai-O
760:Pitfall!
749:H.E.R.O.
711:H.E.R.O.
694:H.E.R.O.
679:H.E.R.O.
637:H.E.R.O.
618:TV Gamer
493:(2012).
485:H.E.R.O.
467:for the
461:and the
428:Apple II
412:H.E.R.O.
408:H.E.R.O.
397:H.E.R.O.
374:kilobyte
370:H.E.R.O.
357:H.E.R.O.
353:Superman
343:H.E.R.O.
332:Apple II
328:H.E.R.O.
283:Gameplay
279:(1999).
276:Bangai-O
224:Apple II
208:H.E.R.O.
190:for the
183:H.E.R.O.
169:Genre(s)
84:Apple II
25:H.E.R.O.
1507:Allgame
1457:Zzap!64
1434:USgamer
1214:Sources
740:USgamer
692:listed
653:Zzap!64
587:Zzap!64
538:AllGame
481:Android
424:SG-1000
401:SG-1000
387:Release
254:Zzap!64
220:SG-1000
118:Release
108:SG-1000
1538:
1409:
1377:
1222:γγ―γγγͺγΉ
701:Legacy
442:, and
422:, and
366:PDP-11
238:, and
218:, and
1269:(PDF)
1224:[
1019:Weiss
547:3.5/5
514:Score
160:1984
152:1984
1569:2024
1536:ISBN
1519:2024
1480:2024
1447:2023
1407:ISSN
1375:ISBN
1362:2024
1326:2024
1283:2024
1258:2024
658:HERO
578:8/10
479:and
257:and
684:NES
666:MSX
594:86%
564:94%
559:93%
525:C64
477:iOS
440:MSX
308:As
236:MSX
104:MSX
90:,
1621::
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