Knowledge (XXG)

Human–machine system

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provides the data that will allow the human controller to move and direct the machine as well as vary the speed at which it will travel. The action of the human operator lifting a leg lifts the three alternate machine legs and swings them forward. By turning its torso, the body makes the machine walk in the direction it is facing. Thus the interface and interaction is more direct, allowing an intuitive human-machine choreography. The walking system, with attached accelerometer sensors generates data that is converted to sounds that augment the acoustical pneumatics and machine mechanism operation. Once the machine is in motion, it is no longer applicable to ask whether the human or machine is in control as they become fully integrated and move as one. The six-legged robot both extends the body and transforms its bipedal gait into a 6-legged insect-like movement. The appearance and movement of the machine legs are both limb-like and wing-like motion.
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machine motion and then can be both expressed and extended into virtual performance on the web promises new possibilities in both conceptual approach and aesthetic application. For example, incorporating virtual camera views of the performing human–machine system enriches the choreography and intensifies the artistic result.
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The area of human–machine choreography is yet to be extensively explored. How body-structure can be extended through machine mechanisms points to how the body can perform beyond its biological form and functions as well as beyond the local space it inhabits. How human movement is transduced into
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The rubber muscles contract when inflated and extend when exhausted. This results in a more reliable and robust engineering design. The body stands on the ground within the chassis of the machine, which incorporates a lower body exoskeleton connecting it to the robot. Encoders on the hip joints
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A manual system consists of hand tools and other aids which are coupled by a human operator who controls the operation. Operators of such systems use their own physical energy as the power source. The system could range from a person with a hammer to a person with a super-strength giving
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and sociotechnical engineering in that it focuses on complex, dynamic control systems that often are partially automated (such as flying an airplane). It also studies human problem-solving in naturalistic settings or in high-fidelity simulation environments.
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The Muscle Machine is a hybrid human–robot walking machine. Designed by artist James Stelarc (who has also created other such systems), it is an exoskeleton with six robotic legs that are controlled by the leg and hand movements of its pilot.
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in which the functions of a human operator (or a group of operators) and a machine are integrated. This term can also be used to emphasize the view of such a system as a single entity that interacts with external environment.
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https://web.archive.org/web/20110706112956/http://www.stelarc.va.com.au/documents/zombiesandcyborgs.pdf
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Human machine system engineering is different from the more general and well known fields like
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Human–machine systems have been portrayed in the media on many accounts.
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Center of Human-Machine-Systems, Technische Universität Berlin
200:International Federation of Automatic Control 8: 196:Technical Committee on Human-Machine Systems 146:"Crossings - Volume 1, Issue 2 - Stelarc" 211:Locomotor: A Hybrid Human-Machine System 123: 7: 14: 1: 252: 226:Human–computer interaction 102:Human–computer interaction 44:Human–machine choreography 37:human–computer interaction 79:, seen in movies such as 132:"Human-machine systems" 107:Human–machine interface 112:Future human evolution 17:Human–machine system 231:Human communication 181:on October 2, 2011. 71:In popular culture 53:The Muscle Machine 243: 183: 182: 177:. Archived from 167: 161: 156: 150: 149: 142: 136: 135: 128: 251: 250: 246: 245: 244: 242: 241: 240: 216: 215: 192: 187: 186: 169: 168: 164: 157: 153: 144: 143: 139: 130: 129: 125: 120: 93: 73: 64: 55: 46: 12: 11: 5: 249: 247: 239: 238: 233: 228: 218: 217: 214: 213: 208: 203: 191: 190:External links 188: 185: 184: 175:Sociologyindex 162: 151: 137: 122: 121: 119: 116: 115: 114: 109: 104: 99: 92: 89: 81:The Terminator 72: 69: 63: 60: 54: 51: 45: 42: 13: 10: 9: 6: 4: 3: 2: 248: 237: 234: 232: 229: 227: 224: 223: 221: 212: 209: 207: 204: 201: 197: 194: 193: 189: 180: 176: 172: 166: 163: 160: 155: 152: 147: 141: 138: 133: 127: 124: 117: 113: 110: 108: 105: 103: 100: 98: 95: 94: 90: 88: 86: 82: 78: 70: 68: 61: 59: 52: 50: 43: 41: 38: 33: 31: 25: 22: 18: 179:the original 174: 165: 154: 140: 126: 74: 65: 56: 47: 34: 26: 16: 15: 30:exoskeleton 236:Ergonomics 220:Categories 118:References 97:Ergonomics 171:"Cyborgs" 62:Mechanism 91:See also 198:of the 85:RoboCop 77:Cyborgs 202:(IFAC) 21:system 19:is a 83:and 222:: 173:. 32:. 148:. 134:.

Index

system
exoskeleton
human–computer interaction
Cyborgs
The Terminator
RoboCop
Ergonomics
Human–computer interaction
Human–machine interface
Future human evolution
"Human-machine systems"
"Crossings - Volume 1, Issue 2 - Stelarc"
https://web.archive.org/web/20110706112956/http://www.stelarc.va.com.au/documents/zombiesandcyborgs.pdf
"Cyborgs"
the original
Technical Committee on Human-Machine Systems
International Federation of Automatic Control
Center of Human-Machine-Systems, Technische Universität Berlin
Locomotor: A Hybrid Human-Machine System
Categories
Human–computer interaction
Human communication
Ergonomics

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