Knowledge (XXG)

Handicapping in Go

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difficult for the weaker player to learn these fundamental points is moot. The nature of these "tutorial" steps may certainly be misunderstood and contested by Western players new to the game. Handicaps are also unpopular with Chinese players, who have more of a tradition of equality at the board rather than deference to a teacher.
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The rank difference within a given amateur ranking system is one guide to how many handicap stones should be given to make the game a more equal contest. As a general rule, each rank represents the value of one stone. (In terms of points, one stone is considered to be 13-16 points, but this figure is
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While Black often assumes that consolidating territory from the opening stages should be enough to win, that is not the case when the handicap stones are placed on the star points, where they are more effective in obtaining influence than territory. If Black does not understand and utilize the value
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One theoretical approach is according to the distribution of the number of moves made in a game on a board of a given size relative to the number made on a 19×19 board. Using estimates that a 19×19 game will last about 250-300 moves, a 13×13 game about 95-120 moves, and a 9×9 game about 40-50 moves,
772:. It is a custom that Black plays first; White moves second. Playing first is regarded as a significant advantage in modern go, and to make the game fair to both players, this advantage must be compensated. It is regarded that playing first is equal to half a move or more ahead throughout the game. 468:
Nowadays professional ranks are awarded by professional Go players' organizations; they are, unlike amateur ranks, not reliable as a measure of current playing strength, but rather an indication of achievements. Before the late 20th century, they were used as strength measurement, with a difference
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The pedagogic value of fixed handicaps is an old debate for Western players. The "theory" of handicap go shares with much of the rest of the Japanese pedagogic go literature a less explicit approach, based on perception as much as analysis. Whether fixed handicap placement makes it easier or more
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The per-rank handicap is therefore reduced, by a scaling factor. Various estimates have been given for the factor that applies to 13×13, in the range 2.5 up to 4; and on grounds both theoretical and experimental (small-board tournament play). The evidence is that 2.5 is more realistic than 4, for
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With free placement, weaker players may not place their stones in respect to their comparable handicap to their opponent, thus eliminating the point of the handicap. The standard fixed handicap points allow for a good standard that allows novices to have the handicap they need since they are not
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Each full stone of handicap on a 13×13 board is in any case probably equivalent to about 2.5 to 3 ranks, and each full stone on a 9×9 board is equivalent to about 6 ranks. For example, if the appropriate handicap is 9 (i.e., 8.5) stones on a 19×19 board, the handicap between those two players is
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As no one can be absolutely sure what the fair number of compensation points is, some advocate another system which is often used in some amateur matches and tournaments. There are no fixed compensation points. The decision is left to both players. They arrive at a value through negotiation and
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Compensation points are sometimes preferred to stones because the players would like to play or practice as if it is an even game. They would like to have the feel of an "even game". White (the stronger player) must play better to overcome these disadvantages (points gained by playing first +
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player four handicap stones to allow for an interesting game with roughly equal challenge for both players. If traditional fixed placement of the handicap stones is used, nine stones is normally the maximum handicap. Larger handicaps are certainly possible; but with such a great difference in
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are often used for novice players (double-digit kyu players) just learning to play Go, or for quick games. As the fewer moves made when playing on smaller boards gives White fewer chances to overcome the advantage conferred by the handicap, smaller handicaps are used on smaller
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Historically, in China, Black and White were constrained to play on diagonally-opposite star points for their first two moves in even games. In Japan, from some point in the sixteenth century perhaps, the board was empty in even games. The consequence was a deeper study of the
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a quadratic formula for the ratio of the mean number of plays may apply. Arguing that White catches up by means of Black's 'small errors', so that White's deficit drifts at a constant rate, it makes sense to take the ratio of game lengths as scaling factor.
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Handicap go is the traditional form of teaching given to go players. Fixed handicap placements are in effect a form of graded tutorials: if you cannot beat your teacher with a nine-stone handicap, some fundamental points are still to be learned.
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Recently, some have advocated free placement of handicap stones. Free placement means one can place handicap stones anywhere on the board without restriction. Here is the list of countries and servers that use free placement of handicap stones:
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As the stones are always at the same (4,4) points in the corners, Black always plays more (4,4) openings, and doesn't gain experience playing the (3,4) openings, or others such as (3,3), (5,4), (5,3), etc., except on two and three stones.
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experienced and may not be able to take advantage of the free placement of handicap stones. Therefore, free placement handicap may be best suited for more experienced players or those who want more flexibility and variety in play.
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reduced to 4 (because 3.5 × 2.5 = 8.75) stones on a 13x13 board and 2 (1.5 × 6 = 9) stones on a 9×9 board. A 5 (i.e., 4.5) stone handicap on a 9×9 board is accordingly equivalent to a handicap of 27 or 28 stones on a 19×19 board.
457:(1-7d) ranks. The advantage of moving first is equivalent to only half a stone of handicap, as the opponent then has the initiative. Because White gets the next move after Black places the handicap stones, a nominal handicap of 969:. In it more explicit reference is made, than is typical, to the need to fight hard rather than play slackly, in order to use the handicap stones properly. This lesson on influence is at the heart of the traditional system. 798:. However, there are still no absolute standards on the number of compensation points due to the difficulty of determining a fair value. 6.5 points are used in Japan and Korea. 7.5 points are used in China and USA (see 901:
Psychologically speaking, Black (the pupil) probably sees blunders as more important in a loss; but White (the teacher) is more aware of getting into the game by means of Black's inefficiencies.
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Handicap placement convention and effect actually depends on different rule sets, such as Japanese or Chinese rules, and not on different countries. Not all countries have their own rule sets
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Many more variations with fewer repetitions mean the game is more refreshing, challenging, and interesting to the strong player. They may be more willing to play and teach the weaker player.
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Although free placement is less common because many players are attached to tradition, especially in East Asian countries, it offers advantages which are not available with fixed placement.
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the game is without komi; one player makes the first move of Black (not too weak and not too strong) and the other one then chooses to play Black or White. This is an application of the
399: 853:, in particular); and examples of pro-pro games to follow. With the traditional handicap placements, the only consistent strategy Black can follow depends on the use of 425:. In contrast to an even game, in which Black plays first, White plays the first move in a game with handicap (after Black's handicap stones have been placed). 782:, where the weaker player takes black, and is given both the first move and compensation points too. This is more advantageous than the above situation. 501:
These figures are not a consensus, but have wide support. They can be used to give rankings, by converting 13×13 handicaps back to rank difference.
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of the topic and provide significant coverage of it beyond a mere trivial mention. If notability cannot be shown, the article is likely to be
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The mandatory handicap points stress influence rather than taking territory directly; some weaker players have a more territorial style.
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the players do an "auction" by saying: "I am willing to play Black against XXX komi" and the player who wins the auction plays Black.
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clock games. The corresponding factor for a 9×9 board is not easy to understand, and the change for each stone added is very large.
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of star-point handicap stones for attack, White will gradually build a more advantageous position, and steadily close the gap.
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Black adds the star point to his lower right (In Classical Chinese rules the third handicap stone is place on tengen)
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When ranks are equal, Black gets advantages by playing first. The advantage of that first move is compensated by
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When the difference in strength is one rank, no handicap stone is given. Instead the stronger player takes White
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one player chooses how big komi will be given to White and the other player then chooses to play Black or White.
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They can think for themselves and learn about different opening strategies through actual game experience.
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strength, Black may be simply bewildered, and not understand how many of White's moves relate to his own.
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not constant over levels: the more skillful a player, the greater the usefulness of each stone.)
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according to their own understanding of the game, and thus follow a consistent strategy.
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period of the 1930s. In contemporary go, the 4-4 point openings are fundamental.
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is given to offset the strength difference between players of different ranks.
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There are some book treatments of low-handicap go by strong professionals (
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that in the Chinese system were used only in three-stone handicaps. Those
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Please help to demonstrate the notability of the topic by citing
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Black plays the star points to his upper right and lower left
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The above rank relationship reliably applies for single-digit
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Black plays his first stone as he wishes, and gives no komi
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handicaps are always placed on the star points, as follows:
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bidding. This is called auction compensation point system.
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compensation points. The compensation points are called
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Some servers offer a choice between different rule sets
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stones is therefore in reality half a stone less than
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Black takes all three star points at left and right
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The 0.5 points is used to prevent a draw. 724:in actual competition against stronger opponents. 891:page at Sensei's Library for a fuller discussion 775:Another common type of compensation used is the 627:Black takes all star points except the center 141:Within most systems and at most levels in the 991: 921:dominated opening theory in Japan, until the 393: 8: 522:There are 9 star points marked on a 19 x 19 518:The traditional placement of handicap stones 998: 984: 976: 814:Examples of auction komi systems include: 666:Japan, Korea, United States (by default), 400: 386: 167: 151: 129:Learn how and when to remove this message 659: 583:Black takes all four corner star points 532: 882: 345: 297: 261: 175: 159: 790:Fixed compensation point (komi) system 720:They can learn a much larger range of 7: 2090:Taiwan Chi Yuan Culture Foundation 25: 806:Auction compensation point system 638:Black takes all nine star points 616:Black adds the center star point 594:Black adds the center star point 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games 288: 286: 283: 281: 278: 276: 273: 271: 268: 267: 266: 265: 260: 254: 253: 249: 247: 244: 241: 240: 236: 233: 232: 228: 225: 221: 217: 214: 212: 209: 207: 206:List of terms 204: 202: 199: 195: 192: 191: 190: 187: 185: 182: 181: 180: 179: 174: 170: 166: 165: 162: 158: 154: 153: 150: 148: 144: 133: 130: 122: 111: 108: 104: 101: 97: 94: 90: 87: 83: 80: –  79: 75: 74:Find sources: 68: 64: 60: 56: 52: 45: 38: 29: 28: 19: 18:Handicap (Go) 2135: 2112: 2048:Kansai Ki-in 2003:China Qiyuan 1883:AlphaGo Zero 1843: 1836: 1829: 1817: 1810: 1802: 1796: 1789: 1783:Hikaru no Go 1782: 1775: 1768: 1761: 1754: 1747: 1740: 1654: 1640: 1580: 1543: 1536: 1516: 1509: 1500: 1457: 1448: 1441: 1434: 1420: 1403: 1378: 1366: 1361:Shoulder hit 1349: 1342: 1335: 1313: 1306: 1299: 1292: 1285: 1273: 1256: 1249: 1242: 1235: 1228: 1221: 1214: 1207: 1200: 1193: 1186: 1179: 1172: 1168: 1164: 1152: 1139: 1127: 1120: 1098: 1074: 1067: 1060: 1030: 1006: 966: 961: 950: 941: 932: 922: 918: 912: 906: 897: 885: 859: 844: 840: 836: 813: 809: 793: 784: 776: 774: 761: 759: 744: 729: 727: 722:corner plays 700: 698: 690: 668: 655: 646: 608:A,B,C,D,F,G 527: 521: 500: 496: 492: 488: 476: 467: 462: 458: 454: 450: 448: 442: 438: 436: 432: 422: 418: 416: 338:Competitions 255:(Go puzzles) 250: 237: 229: 194:professional 140: 125: 116: 106: 99: 92: 85: 73: 2195:Rules of Go 2053:Nihon Ki-in 1893:Crazy Stone 1666:Tournaments 1618:Competition 1550:Emperor Yao 1280:Monkey jump 1250:Korigatachi 1146:Divine move 762:but without 364:Go software 359:Computer Go 55:independent 2142:Capture go 1923:Leela Zero 1898:Darkforest 1804:The MANIAC 1421:Shinfuseki 924:shinfuseki 695:Advantages 597:A,B,C,D,E 542:Locations 539:Placement 143:game of Go 89:newspapers 63:redirected 1888:AlphaZero 1855:Computers 1570:9 Pin Zhi 1560:Four arts 1475:Mirror Go 1415:Kobayashi 1373:Thickness 1088:Clamshell 1047:Equipment 1025:Handicaps 855:influence 756:Komidashi 484:Go boards 275:Equipment 189:Handicaps 53:that are 2189:Category 2174:Category 2130:Variants 1960:Pandanet 1903:Fine Art 1776:Go World 1581:Oshirogo 1485:Proverbs 1017:Overview 865:See also 823:pie rule 777:reverse 770:Japanese 586:A,B,C,D 311:European 280:Variants 224:strategy 201:Proverbs 147:handicap 1950:Servers 1873:AlphaGo 1868:Engines 1830:Shibumi 1741:AlphaGo 1655:Jubango 1587:Players 1565:Hoensha 1528:History 1517:Tsumego 1501:Ponnuki 1427:Shusaku 1410:Chinese 1314:Myoushu 1293:Myoushu 1268:Liberty 1229:Kikashi 1151:Double 1068:Katsura 681:China, 536:Stones 306:Players 270:History 252:Tsumego 216:Opening 103:scholar 67:deleted 2059:Korea 2039:Japan 1999:China 1913:KataGo 1908:GNU Go 1510:Tenuki 1465:Ladder 1449:Taisha 1442:Nadare 1435:Jōseki 1404:Fuseki 1367:Tesuji 1336:Sabaki 1325:Pincer 1300:Nakade 1263:Ladder 1257:Kosumi 1208:Kakari 1201:Joseki 1187:Hayago 1173:tenuki 1083:Stones 919:joseki 914:joseki 479:boards 477:Small 419:stones 316:Female 239:Jōseki 231:Fuseki 220:theory 105:  98:  91:  84:  76:  59:merged 2136:Batoo 2099:Other 1965:Tygem 1918:Leela 1818:Ranka 1490:Shape 1460:fight 1356:Shape 1350:Sente 1330:Probe 1307:Nerai 1215:Keima 1169:sente 1128:Atari 1112:Terms 1099:Yunzi 1093:Slate 1061:Goban 1055:Bowls 1037:Rules 553:None 524:board 184:Rules 110:JSTOR 96:books 65:, or 2147:Sygo 2113:kifu 1379:Yose 1343:Seki 1320:Peep 1286:Moyo 1274:Miai 1243:Komi 1222:Kiai 1194:Jigo 1180:Hane 1171:and 1165:Gote 1159:Eyes 1153:hane 1140:Dame 1075:Kaya 1031:Komi 889:See 849:and 766:Komi 728:For 699:For 564:A,B 421:and 145:, a 82:news 1928:Zen 1641:Kyū 1635:Dan 1121:Aji 800:AGA 768:in 683:Ing 670:IGS 455:dan 451:kyu 443:kyu 439:kyu 2191:: 1458:Ko 1236:Ko 1167:, 1008:Go 732:: 703:: 635:9 624:8 613:7 602:6 591:5 580:4 569:3 558:2 547:1 465:. 222:; 161:Go 61:, 2115:) 999:e 992:t 985:v 825:. 463:n 459:n 401:e 394:t 387:v 226:) 218:( 132:) 126:( 121:) 117:( 107:· 100:· 93:· 86:· 69:. 47:. 20:)

Index

Handicap (Go)
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