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Harpoon (video game)

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638:"looks killer", saying it had "more technical detail than any game has a right to." In the next issue, her comments about the finished product were more nuanced. While she acknowledged that "the wealth of tactical and strategic data on weapons, ships, subs, etc., is overwhelming", she found performance on a basic Amiga was "unbearably sluggish". She concluded by giving the game an average rating of 3.5 out of 5, saying, "Long on realism, somewhat short on playability." 603:(Issue 156), Patricia, Kirk and Hartley Lesser called this "is a true simulation with data reflecting real-world equipment and weaponry." They thought the game was "a graphical masterpiece". They concluded by giving the PC DOS/MS-DOS version of the game a perfect score of 5 out of 5, saying, "a simulation that is far more than a game – it's war!". A year later, they gave the 562: 523: 518: 557: 552: 547: 542: 459: 454: 449: 444: 439: 417: 412: 407: 402: 397: 387: 382: 377: 372: 367: 357: 352: 347: 342: 337: 513: 508: 503: 498: 493: 488: 483: 478: 732:
the 36th best computer game ever. The editors called it "probably the best known and most successful naval war game there's ever been. It's still selling today, even five years after its initial release, and military academies have been known to use the game as a training aid. Now that's realism!" In
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is a naval simulator that uses data regarding real military equipment and weaponry, based on a miniatures wargame. The game does not use preset battle algorithms to control the outcome of combat, and does not control play balance between sides. The game comes with a user's guide with an appendix of
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looks superb in high resolution colour." He also thought the user interface was "well-handled". He concluded by giving both the game and the graphics an above-average rating of 8 out of 10, saying, "If tactical modern naval is your field, this is the program you've been waiting for."
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is an entertaining and thought-provoking addition to the Harpoon system. The combination of imaginative scenarios with new (and/or outdated) platforms and situations give the battleset a distinctive style of play that sets it apart from the Atlantic battlesets."
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is a game in which the player is the commander of either NATO or Soviet forces, making judgment calls and sending orders to ships and aircraft, armed with weapon systems selected from more than 100 available options. The game mainly focuses on combat in the
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furthermore states that the game requires "careful" and "arduous" strategic planning, and express that "It's hard to fault the accuracy and comprehensiveness of the military hardware database which supports
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is the most detailed simulation to appear in the civilian marketplace ... a must-have for the serious naval gamer", and that he had learned more from six hours with the game than one year at the
659:, and it would be unfair to criticise the lack of more usual arcade-style sequences. The game makes no claim to be anything other than a realistic and heavily strategic representation of 680:
likewise presented the game with their 1990 "Best PC Wargame" award. They dubbed it "the most detailed, authentic, and convincing simulation of modern naval warfare yet devised."
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the 40th-best computer game ever released. The magazine's wargame columnist Terry Coleman named it his pick for the third-best computer wargame released by late 1996.
1306: 1316: 1311: 1100: 676: 586:, M. Evan Brooks, a United States military officer, gave the game five stars out of five. He stated that "there is no question that 1130:
Carter, Tim (July 1992). "The Reign in Bahrain Depends Mainly on the Planes: Harpoon Battleset #4: Indian Ocean/The Persian Gulf".
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in 1991, calling it a "combat simulation for purists", due to the lack of "flashy action scenes" or joystick controls.
620:, Mike Siggins noted the complexity of the game and said it "is not a game for wimps." He liked the graphics, saying, " 667:
concludes by expressing that "Even so, it's too dryly erudite to appeal to as wide an audience as most simulations."
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and unclassified versions. SEATAG was developed into a true tactical training game called NAVTAG that ran on three
69: 1271: 935: 775: 977: 1065: 950: 898: 243: 1185: 1168: 843: 767: 751: 707: 689: 582: 430: 1214: 1276: 60: 39: 260:'s exposure to this system in 1980 while on active duty led to the eventual development of Harpoon. 1115:
Carter, Tim (May 1992). "The Cub Med Invasion - The Mediterranean Conflict: Harpoon Battleset #3".
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information on the politics between superpowers and modern maritime warfare strategies, a
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (October 1991). "The Role of Computers".
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1991). "The Role of Computers".
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1990). "The Role of Computers".
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about Russian destroyers. Clancy used the simulation to test the naval battles for
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version a perfect score as well. Six months after that, the Lessers gave the
1235: 604: 177: 114: 1231: 660: 193: 634:, Judith Kilbury-Cobb wrote that a preview copy of the Amiga version of 930: 1201:"Harpoon review from Amiga Action 18 (Mar 1991) - Amiga Magazine Rack" 1104:. Vol. 4, no. 1. January–February 1991. pp. 10, 12, 14. 827: 1200: 719:
will find that the new platforms make the package worth the price."
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Kilbury-Cobb, Judith (December 1990 – January 1991). "CyberPlay".
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The original game was expanded with additional releases including
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is a useful addition to the Harpoon system. Players who use the
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Kilbury-Cobb, Judith (February–March 1991). "CyberPlay".
978:"War In Our Time / A Survey Of Wargames From 1950-2000" 1183:
Coleman, Terry (November 1996). "Command Decisions".
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Harpoon: Battleset Three: The Mediterranean Conflict
140: 128: 120: 100: 87: 75: 59: 38: 24: 703:Harpoon BattleSet 4: Indian Ocean / Persian Gulf 273:Harpoon BattleSet 4: Indian Ocean / Persian Gulf 165:in 1989 for DOS. This was the first game in the 1046:Houghton, Gordon; Hamza, Kati (February 1991). 674:named it "Wargame of the Year". The editors of 253:for the Red Side, Blue Side, and Game Control. 1172:. No. 148. November 1996. pp. 63–98. 892: 890: 539: 1166:"150 Best (and 50 Worst) Games of All Time". 1134:. Vol. 1, no. 96. pp. 110–112. 713:Battleset Four: The Indian Ocean/Persian Gulf 628:In the December 1990–January 1991 edition of 475: 277:Harpoon Designers' Series: BattleSet Enhancer 8: 436: 394: 364: 334: 1119:. Vol. 1, no. 94. pp. 90–91. 874: 872: 856: 854: 807: 805: 803: 801: 265:Harpoon BattleSet 2: North Atlantic Convoys 1322:Video games developed in the United States 309: 30: 21: 1054:. No. 29. emap Images. p. 22. 797: 256:Former naval officer and future author 212:by Larry Bond, and a booklet by author 841:Cobb, Jim (April 1997). "Ship-Shape". 1149:Top 40: The Best Games of All Time". 995:Siggins, Mike (May 1990). "Harpoon". 685:Harpoon Battleset 3: The MED Conflict 282:A remake was released in 1994 titled 269:Harpoon Battleset 3: The MED Conflict 7: 924:Ferrell, Ed (February–March 1993). " 314: 234:called SEATAG was introduced by the 541: 305: 1189:. No. 148. pp. 277, 280. 477: 242:options. It was available in both 222:, which he co-authored with Bond. 14: 897:Brooks, M. Evan (February 1990). 663:conflict – as such it succeeds." 577:surpassed 80,000 copies by 1993. 438: 396: 366: 336: 976:Brooks, M. Evan (January 1994). 580:In the February 1990 edition of 560: 555: 550: 545: 540: 521: 516: 511: 506: 501: 496: 491: 486: 481: 476: 457: 452: 447: 442: 437: 415: 410: 405: 400: 395: 385: 380: 375: 370: 365: 355: 350: 345: 340: 335: 1101:Game Player's PC Strategy Guide 1098:s Annual PC Game Awards 1990". 1066:"CGW's Game of the Year Awards" 1001:. No. 14. pp. 42, 44. 677:Game Player's PC Strategy Guide 611:version another perfect score. 1307:Real-time strategy video games 1: 951:"The Modern Games: 1950–2000" 949:Brooks, M. Evan (June 1992). 597:In the April 1990 edition of 1072:. September 1990. p. 70 847:. No. 153. p. 150. 292:was released in 1997 titled 230:In the late 1970s, a manual 1215:"Jeux & stratĂ©gie NF 7" 926:Harpoon: Battleset Enhancer 614:In the May 1990 edition of 1338: 1035:. No. 36. p. 38. 1018:. No. 35. p. 53. 288:. Another remake based on 52:Applied Computing Services 1317:Three-Sixty Pacific games 1312:Single-player video games 905:. No. 68. p. 12 318: 315: 29: 1155:(3): 32–42. August 1994. 776:Aktueller Software Markt 172:. It was ported to the 210:Harpoon Tactical Guide 1186:Computer Gaming World 1169:Computer Gaming World 1132:Computer Gaming World 1117:Computer Gaming World 1070:Computer Gaming World 982:Computer Gaming World 955:Computer Gaming World 903:Computer Gaming World 844:Computer Gaming World 752:Computer Gaming World 735:Computer Gaming World 708:Computer Gaming World 690:Computer Gaming World 672:Computer Gaming World 583:Computer Gaming World 431:Computer Gaming World 16:1989 computer wargame 1287:Cold War video games 1282:Classic Mac OS games 784:Jeux & StratĂ©gie 701:Tim Carter reviewed 683:Tim Carter reviewed 1258:at Internet Archive 1255:Harpoon Classic '97 998:Games International 984:. pp. 194–212. 787:nouvelle formule #7 693:, and stated that " 617:Games International 470:Games International 312: 295:Harpoon Classic '97 226:Development history 163:Three-Sixty Pacific 66:Three-Sixty Pacific 48:Three-Sixty Pacific 310: 236:United States Navy 1302:Naval video games 1292:Computer wargames 592:Naval War College 570: 569: 150: 149: 135:Real-time wargame 1329: 1272:1989 video games 1253:Demo version of 1248:Internet Archive 1241:Demo version of 1219: 1218: 1211: 1205: 1204: 1197: 1191: 1190: 1180: 1174: 1173: 1163: 1157: 1156: 1142: 1136: 1135: 1127: 1121: 1120: 1112: 1106: 1105: 1097: 1088: 1082: 1081: 1079: 1077: 1062: 1056: 1055: 1048:"No Cap'n Ahab!" 1043: 1037: 1036: 1026: 1020: 1019: 1009: 1003: 1002: 992: 986: 985: 973: 967: 966: 964: 962: 946: 940: 939: 921: 915: 914: 912: 910: 894: 885: 884: 876: 867: 866: 858: 849: 848: 838: 832: 831: 824: 818: 817: 809: 565: 564: 563: 559: 558: 554: 553: 549: 548: 544: 543: 526: 525: 524: 520: 519: 515: 514: 510: 509: 505: 504: 500: 499: 495: 494: 490: 489: 485: 484: 480: 479: 462: 461: 460: 456: 455: 451: 450: 446: 445: 441: 440: 420: 419: 418: 414: 413: 409: 408: 404: 403: 399: 398: 390: 389: 388: 384: 383: 379: 378: 374: 373: 369: 368: 360: 359: 358: 354: 353: 349: 348: 344: 343: 339: 338: 313: 219:Red Storm Rising 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1016: 1008: 1005: 1000: 999: 991: 988: 983: 979: 972: 969: 957:. p. 120 956: 952: 945: 942: 937: 933: 932: 927: 920: 917: 904: 900: 893: 891: 887: 883:(174): 57–64. 882: 875: 873: 869: 865:(168): 47–54. 864: 857: 855: 851: 846: 845: 837: 834: 829: 823: 820: 816:(156): 89–95. 815: 808: 806: 804: 802: 798: 791: 786: 785: 781: 778: 777: 773: 770: 769: 765: 762: 761: 757: 754: 753: 749: 748: 744: 742: 740: 736: 731: 727: 726: 720: 718: 714: 710: 709: 704: 699: 696: 692: 691: 686: 681: 679: 678: 673: 668: 666: 662: 658: 653: 649: 645: 644: 639: 637: 633: 632: 626: 623: 619: 618: 612: 610: 606: 602: 601: 595: 593: 589: 585: 584: 578: 576: 538: 536: 535: 531: 530: 474: 472: 471: 467: 466: 435: 433: 432: 428: 427: 393: 363: 333: 332: 330: 328: 327: 323: 322: 311:Review scores 301: 299: 297: 296: 291: 287: 286: 280: 278: 274: 270: 266: 261: 259: 254: 252: 249: 245: 241: 237: 233: 225: 223: 221: 220: 215: 211: 206: 199: 197: 195: 190: 183: 181: 179: 175: 171: 169: 164: 161:published by 160: 156: 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Retrieved 1069: 1060: 1051: 1041: 1030: 1024: 1013: 1007: 996: 990: 981: 971: 959:. Retrieved 954: 944: 929: 925: 919: 907:. Retrieved 902: 880: 862: 842: 836: 822: 813: 782: 774: 766: 760:Amiga Action 758: 750: 738: 734: 729: 723: 721: 716: 712: 706: 702: 700: 694: 688: 684: 682: 675: 671: 669: 664: 656: 651: 647: 641: 640: 635: 629: 627: 621: 615: 613: 598: 596: 587: 581: 579: 574: 572: 532: 468: 429: 324: 294: 293: 289: 284: 283: 281: 276: 275:(1991), and 272: 268: 264: 262: 255: 229: 217: 209: 204: 203: 188: 187: 167: 153: 152: 151: 92: 61:Publisher(s) 40:Developer(s) 1277:Amiga games 1217:. May 1990. 1152:PC Gamer US 1093:Game Player 1076:16 November 961:24 November 909:15 November 779:- Feb, 1991 771:- Mar, 1993 763:- Mar, 1991 755:- Jun, 1991 725:PC Gamer US 391:(Macintosh) 316:Publication 102:Platform(s) 77:Designer(s) 1266:Categories 792:References 768:Top Secret 258:Larry Bond 244:classified 214:Tom Clancy 82:Larry Bond 1297:DOS games 1236:MobyGames 899:"Harpoon" 737:declared 722:In 1994, 670:In 1990, 646:reviewed 605:Macintosh 573:Sales of 307:Reception 302:Reception 248:networked 178:Macintosh 115:Macintosh 1147:PC Gamer 931:PC Games 661:cold war 527:(MS-DOS) 463:(MS-DOS) 361:(MS-DOS) 279:(1992). 271:(1991), 267:(1989), 240:tactical 200:Gameplay 194:GIUK Gap 130:Genre(s) 1232:Harpoon 1052:The One 745:Reviews 739:Harpoon 730:Harpoon 665:The One 657:Harpoon 652:The One 648:Harpoon 643:The One 636:Harpoon 622:Harpoon 588:Harpoon 575:Harpoon 566:(Amiga) 421:(Amiga) 232:wargame 205:Harpoon 189:Harpoon 168:Harpoon 154:Harpoon 141:Mode(s) 121:Release 93:Harpoon 25:Harpoon 881:Dragon 863:Dragon 814:Dragon 733:1996, 728:named 600:Dragon 326:Dragon 170:series 95:series 88:Series 1096:' 938:: 78. 609:Amiga 319:Score 174:Amiga 157:is a 107:Amiga 1078:2013 1032:Info 1015:Info 963:2013 911:2013 705:for 687:for 631:Info 534:Info 184:Plot 176:and 124:1989 1246:at 1234:at 936:IDG 928:". 111:DOS 70:PSS 1268:: 1068:. 1050:. 980:. 953:. 934:. 901:. 889:^ 871:^ 853:^ 800:^ 594:. 298:. 196:. 180:. 113:, 109:, 68:, 1203:. 1145:" 1091:" 1080:. 965:. 913:. 830:.

Index


Developer(s)
Three-Sixty Pacific
Publisher(s)
Three-Sixty Pacific
PSS
Designer(s)
Larry Bond
Harpoon series
Platform(s)
Amiga
DOS
Macintosh
Genre(s)
Real-time wargame
Single-player
computer wargame
Three-Sixty Pacific
Harpoon series
Amiga
Macintosh
GIUK Gap
Tom Clancy
Red Storm Rising
wargame
United States Navy
tactical
classified
networked
microcomputers

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