Knowledge (XXG)

High frame rate

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which is more similar to how celluloid works. The field rate of analog television and video systems was typically 50 or 60 fields per second. Usage of frame rates higher than 24 fps for feature motion pictures and higher than 30 fps for other applications are emerging trends. Filmmakers
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recording, 24 fps became the industry standard frame rate for capture and projection of motion pictures. 24 fps was chosen because it was the minimum frame rate that would produce adequate sound quality. This was done because film was expensive, and using the lowest possible frame rate
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Filmmakers may originate their projects at 120, 240 or 300 fps so that it may be evenly pulled down to various multiple differing frame rates for distribution, such as 25, 30, 50, and 60 fps for video and 24, 48 or 60 fps for cinematic theater. The same is also done when creating
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of the picture, creating new computer generated frames between each two key frames and running them at higher refresh rate. Similar computer programs allow for that as well but with higher precision and better quality as the computing power of the PC has grown, either realtime or
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Some media players are capable of showing arbitrarily high framerates and almost all computers and smart devices can handle such formats as well. In recent years some televisions have the ability to take normal 24 fps videos and "upconvert" them to HFR content by
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has published a document outlining recommended practice for high frame rate digital cinema. This document outlines the frame rates and resolutions that can be used in high frame rate digital theatrical presentations with currently available equipment.
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used 16 fps. This had to do with a combination of the use of a hand crank rather than a motor, which created variable frame rates because of the inconsistency of the cranking of the film through the camera. After the introduction of
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In the case of cinema shot on film, as opposed to (whether analog or digital) video, HFR offers an additional benefit beyond temporal smoothness and motion blur. Especially for stationary subject matter, when shot with sufficiently
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trilogy, which used 48 frames per second, the picture shot and projected selected scenes in 120 frames per second, which is five times faster than the 24 frames per second standard used in Hollywood. Lee's 2019
318:. ~50 or ~60 frames per second have been universal in television and video equipment, broadcast, and storage standards since their inception. Support for native 120 fps content is a primary feature of new 53:
The frame rate for motion picture film cameras was typically 24 frames per second (fps) with multiple flashes on each frame during projection to prevent flicker. Analog television and video employed
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released on December 16, 2022 with a dynamic frame rate. Some scenes are displayed up to 48 fps, while others are displayed in a more traditional, slower rate.
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Usually, cameras (including those in mobile phones) historically had two ways of encoding high framerate (or slow motion) video into the video file: the
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may capture their projects in a high frame rate so that it can be evenly converted to multiple lower rates for distribution.
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in December 2012, used a shooting and projection frame rate of 48 frames per second, becoming the first feature film with a
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A few film formats have experimented with frame rates higher than the 24 fps standard. The original 3-strip
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the image's spatial resolution beyond the minimum fineness of individual grains when viewed.
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Even when shot on film, frame rates higher than 24 fps and 30 fps are quite common in
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In early 2022, Cameron announced that HFR conversions for his previous films,
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Other filmmakers who intend to use the high frame rate format include
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sequences and is sometimes referred to as "overcranking."
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was also shot and distributed in 120 frames per second.
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features of the 1950s ran at 26 fps. The first two
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at 48 fps, but was never commercially deployed.
761:"Andy Serkis to Direct Adaptation of 'Animal Farm'" 82:'s early films were shot at 40 fps, while the 359:Slow motion § Video file recording methods 118:(1956) were shot and projected at 30 fps. 74:In early cinema history, there was no standard 27:Higher frame rates than typical prior practice 8: 505:"Showscan: The Best 70mm I have ever seen" 177:in each frame at higher rates effectively 414:"Silent Films: What Was the Right Speed?" 224:The Hobbit: The Battle of the Five Armies 173:, the physically random repositioning of 57:where only half of the image (known as a 405: 759:Carolyn Giardina (October 19, 2012). 623:Carolyn Giardina (November 7, 2012). 126:film format operated at 60 fps. 7: 580:. Blogs.suntimes.com. Archived from 556:"IMAX Corporation – Company History" 92:would use the least amount of film. 30:In motion picture technology—either 705:Carolyn Giardina (March 30, 2011). 679:Boxoffice Staff (October 3, 2019). 218:The Hobbit: The Desolation of Smaug 191:List of films with high frame rates 733:Taylor, Drew (10 September 2022). 25: 525:St-Pierre, Marc (July 23, 2010). 208:The Hobbit: An Unexpected Journey 872:Ultra-high-definition television 320:Ultra-high-definition television 70:History of frame rates in cinema 651:Adam Chitwood (March 7, 2016). 237:Billy Lynn's Long Halftime Walk 1: 535:National Film Board of Canada 50:than typical prior practice. 834:"Intro to Slow Motion Video" 353:Video file recording methods 862:Motion picture film formats 790:. PR Newswire. 19 July 2022 576:Ebert, Roger (2013-10-30). 484:"The Todd-AO / 70mm Wing 1" 215:to do so. Its 2013 sequel, 115:Around the World in 80 Days 898: 356: 188: 185:Usage in the film industry 162:Digital Cinema Initiatives 507:. In70mm.com. 2011-06-26 332:interpolating the motion 299:Avatar: The Way of Water 145:Soarin' Over California 766:The Hollywood Reporter 712:The Hollywood Reporter 630:The Hollywood Reporter 867:Television technology 558:. Fundinguniverse.com 395:Variable refresh rate 294:, were in the works. 269:in his adaptation of 390:Motion interpolation 882:Video game hardware 840:. October 11, 2019. 814:uk.movies.yahoo.com 486:. Widescreen Museum 465:. Widescreen Museum 463:"The Cinerama Wing" 46:) refers to higher 322:standards such as 316:in-game cinematics 306:Out of the cinema 221:and 2014 sequel, 205:, beginning with 63:progressive video 16:(Redirected from 889: 842: 841: 830: 824: 823: 821: 820: 806: 800: 799: 797: 795: 784: 778: 777: 775: 773: 756: 750: 749: 747: 745: 730: 724: 723: 721: 719: 702: 696: 695: 693: 691: 676: 670: 669: 667: 665: 648: 642: 641: 639: 637: 620: 614: 613: 611: 610: 599: 593: 592: 590: 589: 573: 567: 566: 564: 563: 552: 546: 545: 543: 541: 522: 516: 515: 513: 512: 501: 495: 494: 492: 491: 480: 474: 473: 471: 470: 459: 453: 452: 450: 449: 443:vanillavideo.com 435: 429: 428: 426: 425: 416:. 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Index

High Frame Rate
film
video
frame rates
interlacing
video field
progressive video
frame rate
Thomas Edison
Lumière Brothers
synch sound
Cinerama
Todd-AO
70 mm
Oklahoma!
Around the World in 80 Days
Douglas Trumbull
Showscan
IMAX HD
Momentum
Seville Expo '92
Soarin' Over California
Maxivision
35 mm film
Digital Cinema Initiatives
fast stock
film grains
oversamples
List of films with high frame rates
Peter Jackson

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