Knowledge (XXG)

Ixalan

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Even though Kaladesh has clear control of the format, the other five expansions are somewhat evenly represented. But, if we take lands out of the equation this change highlights a very simple fact which is that Ixalan’s key role in Standard right now is to provide access to the ally-colored cycle of dual lands. It’s safe to say that Ixalan limited Grand Prix attendance was down from Kaladesh limited Grand Prix attendance and that should be somewhat concerning. Ixalan limited wasn’t bad, per se, but it wasn’t as enticing as Kaladesh limited was last fall".
689:‘ biggest quirks is how conditional so many of its cards are. Most of the tribal cards are only good if you’ve got a critical mass of Merfolk or Vampires or whatever, the cards with ascend vary greatly depending on how easy it is for you to get the city’s blessing, and there are a bunch of other rares that require you to jump through a couple of different hoops in order to earn yourself a Tolarian Academy or something. A handful of them will break out, but culling the hits from the misses ahead of time is more difficult than usual". 155: 2078: 338: 705:. Not like MTG ever vanished or took time out from its regular pace, but we've noticed in 2018 that the series has found a bit of new life for two reasons. The first is that they created some sets that have really put a bit of a kick back into the game both for casual and tournament play. Rivals of Ixalan did well as the other half of the Ixalan block back in January, while 31: 661:— released last Friday — serves as a perfect mishmash of roaming piratical fleets, packs of dinosaurs, and even some aquatic Merfolk and Vampiric conquistadors thrown in for good measure. It’s like a beautiful mess of the internet’s favourite things, blended together and pressed into a set of cards". 294:
The golden city of Orazca, buried deep in the jungle, houses a great secret. The immortal sun, an artifact of immense power, is hidden there. Now, that secret has become known. The great forces of the plane gather to combat one another in a contest to see who will claim the mighty prize. The plane is
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switches from the vertical approach of the last two art books to a more horizontal approach, covering the four warring factions of Ixalan in great detail. If you want to know more about the extensive world outside of the continent of Ixalan, well that's not really covered here, but by the end of the
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set (111 days in total). Stein highlighted that during this time period "there were 21 National Championships, 15 Grand Prix events, one Pro Tour, one World Magic Cup, and one World Championship. we can see that Amonkhet also has a significant chunk of the pie and that Ixalan is no slouch either.
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River Heralds: the merfolk "are aptly named as they control the nine major rivers of Ixalan, meaning their territory includes most of inland Ixalan. The River Heralds are divided into nine tribes led by Shapers, merfolk wizards and shamans who have taken the name of one of the nine tributaries of
430:: An ability appearing on creatures. To explore, a player reveals the top card of his or her library; if it is a land, it is put into their hand, and if it is nonland, the creature gets a +1/+1 counter and the player may choose whether to leave it there or put it into the graveyard, as seen on 322:
The Legion of Dusk: they "are the rulers of Torrezon" and "control the southeast coastal region, called Queen's Bay. While most of the Legion of Dusk is human, the nobility and clergy are vampires, turned in a ritual reserved for only the most deserving. Their dogma is to feed on enemies and
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Brazen Coalition: these four pirate fleets "don't control much territory outside of the outlying islands in the northeast and their floating capital of High and Dry. The pirates are the descendants of refugees who fled the Legion of Dusk in Torrezon a century before, believing they could find
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Sun Empire: the Empire "controls the eastern coast of Ixalan, called the Sun Coast, as well as their three major cities along the coastal region. While the Empire repels outsiders, they consider the greatest achievement to be victory without killing their opponents. The Empire is in a time of
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home to four primary tribes, each with distinct synergies and advantages that draw off of one another. The merfolk River Heralds, the vampiric Legion of Dusk, the Brazen Coalition of pirates, and the Sun Empire's dinosaur riders all meet in open conflict to decide the fate of their world.
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was going to shake up Standard back in September, and it didn’t really happen. Remember, though, that all four tribes are fully powered up now. Tribal sets are inherently parasitic, and strategies that weren’t quite there in September should be ready to break through once
505:: A reminder keyword that provides a bonus if players have the "city's blessing". Players obtain the city's blessing by amassing ten permanents on the board in a game, then retain the city's blessing for the remainder of the game, providing bonuses like that of 472:: A returning artifact subtype. Vehicles have "Crew X," which allows players to tap any number of untapped creatures with total power X or greater to turn the Vehicle into an artifact creature until end of turn, such as 724:
introduced a vibrant new world with arguably the greatest storyline of the decade and some much-needed love for Pirates and Dinosaurs, but was counterbalanced by potentially the worst Limited format of the decade.
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replaced powerful, uninteractive aggro decks with insanely powerful, completely uninteractive bomb rares. At the beginning of the year, I was excited about GDS3, close to quitting Limited thanks to
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criminals, and their constant expansion has left them with no short supply of either. They believe that the Immortal Sun will transform their vampirism from everlasting undeath into eternal life".
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Ixalan. The River Heralds believe they were entrusted with the protection of Orazca by the Last Guardian, believing the power contained in the city to be dangerous in mortal hands".
1882: 527:(green, white, and red): A new creature subtype representing the large reptilian species dominating the plane, with themes including cost reduction and haste thanks to cards like 685:
hits shelves. Regardless, I feel like some of these new cards will end up hogging the Standard spotlight at some point in 2018. From a financial evaluation perspective, one of
484:: A returning mechanic involving double-faced cards, appearing on both enchantments and artifacts, which transform into special lands when specific conditions are met, such as 1330: 2062: 1692: 948: 1739: 1727: 1203: 1309: 1304: 490:. The transform cards are designed to show a quest for a fantastic location, and the lands on the back half are significantly more powerful than regular lands. 1749: 579:(black and white): a bloodthirsty species that drains life incrementally and swarms the board with small creatures, taking advantage of bonuses like that of 1854: 1868: 755:. Now, I’m disappointed about GDS3 , traveling all over the country to play Limited, and disappointed by Dominaria’s overstuffed and rushed story". 1948: 1756: 1265: 2022: 1926: 1298: 1734: 1601: 1233: 735:
continued the trend of small sets fixing many of the problems and homogeneity of large set Limited formats, but introduced their own issues.
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has rarely explored in its fantastical settings, even as its merrily fired goblins out of cannons or created absurd joke series such as
1955: 2107: 1687: 1196: 2042: 2012: 1722: 1697: 1282: 958: 565:. Merfolk also have a +1/+1 counter subtheme, with many merfolk or merfolk-oriented spells interacting with +1/+1 counters, such as 377: 2028: 1846: 1370: 1661: 1629: 1624: 1360: 1250: 1656: 1651: 1611: 1385: 1365: 1335: 442:: A new artifact token that can be tapped and sacrificed to produce one mana of any color, produced by several cards such as 359: 1105: 1028: 897: 701:
as #1 in its "Best Trading Card Game" for 2018 – stating, "a name we were surprised to see make a resurgence this year was
545:(black, red, and blue): Swashbuckling sailors and fighters who work well in tandem, often focused on aggression as seen on 2081: 1744: 1606: 1340: 1314: 1189: 1272: 1245: 1079: 1001: 286:. The first set of the block was released on September 29, 2017 and Rivals of Ixalan was released on January 19, 2018. 1941: 1817: 1510: 1175: 845: 672:
is almost here, and I have to admit that I’m starting to get excited. I get why you might be hesitant to believe that
603: 154: 561: 567: 1861: 1228: 559:(blue and green) utilize trickery and deceit to overcome their adversaries, excelling with protection like that of 474: 348: 2035: 1575: 1495: 649:, highlighted the art of the Ixalan set and commented that "pirates, are, amazingly, one of the few avenues that 1585: 871: 547: 507: 450: 432: 1550: 1520: 1570: 1565: 1530: 1525: 355: 444: 418:
block that checks if a creature has attacked this turn, providing various bonuses like the Raid ability on
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sanctuary on Ixalan. When the locals proved less than receptive, the refugees turned to piracy to survive".
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have added bits and pieces to flesh out some of the old color combinations and make them flourish again".
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cards with similar creature subtypes, such as Raptor, to become Dinosaurs retroactively.
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set on the competitive scene from its release to just before the release of the
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expansion, looking to reclaim old territories and regain their former strength".
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is going to affect the Standard metagame very much-I had high hopes that
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included the following mechanics, a mix of new and returning keywords:
362: in this section. Unsourced material may be challenged and removed. 1054:"Vampire Pirates Abound In This Gorgeous New Magic: The Gathering Art" 1781: 1430: 1395: 923:"Herald of Secret Streams (Ixalan) - Gatherer - Magic: The Gathering" 619:
book you'd be extremely well acquainted with the continent itself".
1988: 1185: 448:. Treasure tokens are similar to the Etherium Cells created by 331: 1106:"Bleeding Cool's Best in Gaming 2018: Best Trading Card Game" 247: 225: 203: 123: 101: 79: 520:
Ixalan is an adventure-themed set emphasizing exploration.
1029:"Grand Prix Santa Clara and Closing Out the Ixalan Season" 739:
diluted or outright removed many of the primary themes of
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They Can't Be Regenerated. 1197: 1176:The Lost Caverns of Ixalan card image gallery 8: 494:All of the above mechanics also appeared in 145: 21: 1080:"Rivals Of Ixalan Financial Review: Part 1" 716:Zach Barash, in a retrospective review for 1787: 1705: 1287: 1204: 1190: 1182: 144: 20: 378:Learn how and when to remove this message 950:The Art of Magic: The Gathering - Ixalan 616:The Art of Magic: the Gathering - Ixalan 600:The Art of Magic: The Gathering – Ixalan 498:, with the addition of one new keyword: 764: 278:expansion block consisting of the sets 983: 973: 789: 787: 770: 768: 7: 1002:"A Brief History of Magic Art Books" 814: 812: 810: 808: 806: 794:Rivals of Ixalan Product Information 360:adding citations to reliable sources 1170:Rivals of Ixalan card image gallery 846:"Rivals of Ixalan: Lore and Flavor" 1602:Compilation, reprint, and box sets 1516:Adventures in the Forgotten Realms 664:Cassie LaBelle, for US game store 610:in January 2018. Jay Annelli, for 14: 2043:Strixhaven: A Curriculum of Chaos 2077: 2076: 947:Wyatt, James (January 2, 2018). 336: 153: 29: 1723:Grand Prix and Spotlight Series 1027:Stein, Rich (January 8, 2018). 347:needs additional citations for 2029:Guildmasters' Guide to Ravnica 1131:Barash, Zach (June 12, 2018). 1: 631:, reviewed the impact of the 872:"Recapping Rivals of Ixalan" 412:: A returning mechanic from 2103:Magic: The Gathering blocks 1576:Outlaws of Thunder Junction 1511:Strixhaven: School of Mages 898:"Just for Ix(alan), Part 2" 800:. Retrieved October 5, 2017 781:. Retrieved October 5, 2017 2124: 1884:Duels of the Planeswalkers 1586:Duskmourn: House of Horror 775:Ixalan Product Information 2108:Magic: The Gathering sets 2072: 2036:Mythic Odysseys of Theros 1551:Phyrexia: All Will Be One 1496:Ikoria: Lair of Behemoths 1161:Ixalan card image gallery 454:, Gold tokens created by 246: 224: 202: 152: 122: 100: 78: 28: 1521:Innistrad: Midnight Hunt 568:Herald of Secret Streams 1571:Murders at Karlov Manor 1178:at Wizards of the Coast 1172:at Wizards of the Coast 562:Kopala, Warden of Waves 475:Dusk Legion Dreadnought 460:, and the Tempest card 1566:Lost Caverns of Ixalan 1536:Streets of New Capenna 1531:Kamigawa: Neon Dynasty 1526:Innistrad: Crimson Vow 1446:Shadows over Innistrad 1137:Hipsters of the Coast 1033:Hipsters of the Coast 718:Hipsters of the Coast 643:James Whitbrook, for 629:Hipsters of the Coast 1928:Magic: The Gathering 1777:Wizards of the Coast 1693:Professional players 1682:Wizards Play Network 1556:March of the Machine 1214:Magic: The Gathering 1165:Wizards of the Coast 927:gatherer.wizards.com 902:MAGIC: THE GATHERING 798:Wizards of the Coast 779:Wizards of the Coast 703:Magic: The Gathering 699:Magic: The Gathering 668:, highlighted that " 548:Fathom Fleet Captain 451:Tezzeret the Schemer 433:Merfolk Branchwalker 356:improve this article 275:Magic: The Gathering 1491:Theros Beyond Death 1441:Battle for Zendikar 878:. February 20, 2018 826:. December 26, 2017 732:Hour of Devastation 149: 107:Hour of Devastation 25: 1757:World Championship 1718:Friday Night Magic 1486:Throne of Eldraine 1476:Ravnica Allegiance 1008:. October 27, 2020 820:"Recapping Ixalan" 753:Agents of Artifice 508:Kumena's Awakening 194:Second set in the 41:September 29, 2017 2090: 2089: 1936:Magic Workstation 1841: 1840: 1765: 1764: 1670: 1669: 1561:Wilds of Eldraine 1471:Guilds of Ravnica 1426:Return to Ravnica 1416:Scars of Mirrodin 1133:"Winds of Change" 1112:. January 1, 2019 1086:. January 8, 2018 1060:. October 5, 2017 953:. VIZ Media LLC. 852:. January 9, 2018 711:Guilds of Ravnica 606:was published by 388: 387: 380: 265: 264: 261: 260: 242: 241: 220: 219: 141: 140: 137: 136: 118: 117: 96: 95: 70:First set in the 2115: 2080: 2079: 2023:Campaign setting 1803:Richard Garfield 1788: 1706: 1541:Dominaria United 1481:War of the Spark 1288: 1206: 1199: 1192: 1183: 1148: 1147: 1145: 1143: 1128: 1122: 1121: 1119: 1117: 1102: 1096: 1095: 1093: 1091: 1076: 1070: 1069: 1067: 1065: 1058:Kotaku Australia 1050: 1044: 1043: 1041: 1039: 1024: 1018: 1017: 1015: 1013: 998: 992: 991: 985: 981: 979: 971: 969: 967: 944: 938: 937: 935: 933: 919: 913: 912: 910: 908: 894: 888: 887: 885: 883: 868: 862: 861: 859: 857: 842: 836: 835: 833: 831: 816: 801: 791: 782: 772: 745:Rivals of Ixalan 727:Rivals of Ixalan 670:Rivals of Ixalan 646:Kotaku Australia 637:Rivals of Ixalan 627:Rich Stein, for 590:Related products 496:Rivals of Ixalan 383: 376: 372: 369: 363: 340: 332: 284:Rivals of Ixalan 248: 226: 214:Rivals of Ixalan 204: 178:Development code 165:January 19, 2018 157: 150: 147:Rivals of Ixalan 124: 112:Rivals of Ixalan 102: 91:Rivals of Ixalan 80: 54:Development code 33: 26: 2123: 2122: 2118: 2117: 2116: 2114: 2113: 2112: 2093: 2092: 2091: 2086: 2068: 2050: 2001: 1962: 1837: 1786: 1761: 1704: 1666: 1642:Masters Edition 1590: 1501:Zendikar Rising 1436:Khans of Tarkir 1319: 1299:Limited Edition 1277: 1217: 1210: 1157: 1152: 1151: 1141: 1139: 1130: 1129: 1125: 1115: 1113: 1104: 1103: 1099: 1089: 1087: 1084:Star City Games 1078: 1077: 1073: 1063: 1061: 1052: 1051: 1047: 1037: 1035: 1026: 1025: 1021: 1011: 1009: 1000: 999: 995: 982: 972: 965: 963: 961: 946: 945: 941: 931: 929: 921: 920: 916: 906: 904: 896: 895: 891: 881: 879: 870: 869: 865: 855: 853: 844: 843: 839: 829: 827: 818: 817: 804: 792: 785: 773: 766: 761: 666:Star City Games 625: 597: 592: 518: 445:Revel in Riches 415:Khans of Tarkir 384: 373: 367: 364: 353: 341: 330: 301: 292: 17: 12: 11: 5: 2121: 2119: 2111: 2110: 2105: 2095: 2094: 2088: 2087: 2085: 2084: 2073: 2070: 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Index

Ixalan Icon
Amonkhet
Rivals of Ixalan Icon
Dominaria
Amonkhet
Magic: The Gathering

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Ripjaw Raptor
Khans of Tarkir
Ruin Raider
Merfolk Branchwalker
Revel in Riches
Tezzeret the Schemer
Gild
Lotus Petal
Dusk Legion Dreadnought
Treasure Map
Kumena's Awakening
Regisaur Alpha
Fathom Fleet Captain
Kopala, Warden of Waves
Herald of Secret Streams
Sanctum Seeker
James Wyatt
VIZ Media
Kotaku Australia

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