292:
communicating with Luna, Devyn threatens to expel him. However, Sandrakk teleports from
Kalthus' Font into the Immortals' Palathon Vault, where the binding stone is being stored. In the ensuing fight, Devyn is killed and Jak is knocked unconscious. He awakens one month later in Seren with Luna explaining that Sandrakk has blocked access to the ley lines. Once Jak realizes his connection to the binding stone allows him to still access magic, he restores the Immortals' abilities. After defeating Sandrakk's new lieutenant, Morbane, Jak and Luna find the Wound expanding from the magic used to restrict Aveum's abilities.
280:) and Luna return to their hideout in the city of Seren, only to find their friend Caleb has been severely injured. During Jak and Luna's attempt to steal medicine, Sandrakk launches an attack on Lucium, the last of the Five Kingdoms of Aveum to resist invasion by the kingdom of Rasharn. Following Luna's death in battle, the Grand Magnus of the Immortals, Kirkan, recruits Jak to defend Lucium in the ongoing Everwar because of his abilities as a Unforeseen Triarch Magnus capable of wielding all three colors of magic: red, blue, and green.
288:
Traveling to the sky islands of Oremen, Devyn and Jak meet Kenzie, who leads them to
Thaddeus' journals that reveal his current location in Kalthus' Mount Dresnyr. Jak befriends Rook, leader of the Aelori, who brings him to Thaddeus' hideout. However, before Thaddeus can fully explain the binding stone, he is attacked by The Hand, Sandrakk's lieutenant, who is revealed to be Luna.
283:
As Kirkan mentors Jak to draw magic from the
Shrouded Realm, she explains that Sandrakk has already forced the armies of Oremen, K'ley, and Kalthus into the "Wound," a pit at the center of Aveum. Following five years of fighting on the front lines, Jak is selected to join the Immortals of Aveum under
287:
Sandrakk succeeds at using a binding stone to control the five Fonts, which the
Pentacade created to anchor the Shrouded Realm's magic. To avoid Sandrakk's power enlarging the Wound, the Immortals seek Kirkan's exiled predecessor, Grand Magnus Thaddeus, for a potential weakness of the binding stone.
299:
After Luna and Jak defeat
Sandrakk, Jak recalls Sandrakk mentioning that Immortals can sacrifice themselves to produce healing magic similar to the Aelori and chooses to detonate himself near the Pentacade. The ending reveals that Zendara has negotiated peace with the Aelori and that the Pentacade
295:
Upon boarding the enemy ship, Jak finds
Sandrakk and Kirkan collaborating on a plan to travel to the Shrouded Realm and kill the Pentacade. When the Pentacade retaliates, Sandrakk uses the binding stone to teleport to Kalthus and pull the Pentacade into Aveum to weaken its powers, while Jak is
291:
Kenzie guides the
Immortals to the Shrineforge, where Aveum's Aristeyan precursors produced the binding stones. Despite being tasked with destroying the binding stone, Jak asks for Sandrakk's ability to control the Aristeyan artifact. When the Immortals' surveillance finds Jak telepathically
296:
teleported to Mount
Dresnyr. Jak learns that when the Aelori were slaughtered by humans, it upset the balance of magic. After Jak convinces Zendara that the Aelori can repair the Wound, she stakes her right to lead the Immortals as Queen of Kalthus, as Kirkan surrendered Lucium to Rasharn.
31:
300:
revived Jak for defeating
Sandrakk. Jak wonders why he still bears the mark if the binding stone was destroyed. Luna goes off to the Shrouded Realms and finds the binding stone still intact, and hears Devyn behind her asking for help because he's lost.
871:
496:
345:
publishing program. The development team expressed a focus on balancing the game's fun and challenge, developing a strong story, and creating memorable characters. The game uses
1000:
657:
268:
with over 80 nodes. At normal difficulty, the game can be completed in 12–16 hours, while full completion at the highest difficulty requires roughly 25 hours of playtime.
872:"One week after saying it was 'hard at work on our next project,' Immortals of Aveum developer Ascendant Studios has reportedly furloughed most of its remaining staff"
403:
In mid-September 2023, Ascendant
Studios' CEO Bret Robbins announced layoffs of roughly 40 developers, which represented 45% of the studio's staff at the time, due to
387:
received "mixed or average" reviews from critics for the PC and PS5 versions, while the Xbox Series X/S version received "generally favorable" reviews, according to
844:
249:
on August 22, 2023. It received middling reviews from critics and sold poorly, which led to Ascendant Studios laying off almost half their staff with severance.
817:
264:. The game features around 25 spells, ranging from offensive and defensive magic divided between red, blue, and green types. Additionally, the game features a
735:
688:
1015:
581:
923:
504:
607:
990:
436:
409:
1005:
665:
420:
which both performed much better financially. Six months later, most of the remaining staff—around 30 employees—was placed on
995:
980:
975:
897:
284:
Devyn and Zendara, but he is disillusioned by Kirkan revealing that magic drawn from Aveum's ley lines expands the Wound.
985:
62:
789:
365:
246:
179:
707:
527:
970:
261:
456:
1010:
415:
91:
736:"'I've Never Seen It This Bad:' Game Developers Explain the Huge Layoffs Hitting Riot, Epic, and More"
818:"Immortals of Aveum Studio Lays Off Nearly Half Its Staff Less Than a Month After Releasing the Game"
334:
226:
202:
50:
38:
371:
The game's development cost about $ 85 million and EA spent $ 40 million on marketing/distribution.
130:
72:
953:
553:
161:
470:
30:
712:
388:
361:
308:
242:
230:
174:
111:
101:
43:
197:
435:
was nominated in the category of Outstanding Visual Effects in a Real-Time Project at the
346:
338:
234:
154:
55:
845:"Immortals of Aveum studio layoffs were down to poor sales in a crowded market, CEO says"
497:"Immortals of Aveum Preview - An Impressive Magic Shooter With Call Of Duty Credentials"
407:'s poor sales. As the game was delayed from July 2023 to late August, it competed with
760:
964:
357:
277:
238:
212:
169:
582:"Former 'Call of Duty,' 'Dead Space' Creative Director Forms New Independent Studio"
924:"'The Creator' Leads Visual Effects Society Feature Competition With 7 Nominations"
342:
319:
636:
Dead Space's Creative Director On Creating Immortals Of Aveum - MinnMax Interview
356:
Delayed from an initial release date of July 20, 2023, the game was released for
149:
708:"Immortals of Aveum, the 'Call of Duty With Magic' Shooter, is Delayed a Month"
634:
392:
313:
265:
790:"Studio Behind EA's Magical FPS Game Lays Off Half Its Staff After Low Sales"
689:"Immortals of Aveum pushes Unreal Engine 5 hard - and image quality suffers"
822:
612:
558:
421:
794:
898:"Immortals of Aveum developer furloughs majority of staff - report"
658:"Immortals of Aveum Announced at The Game Awards 2022"
608:"Immortals Of Aveum Announced At The 2022 Game Awards"
554:"The 8 Best Characters In Immortals of Aveum, Ranked"
471:"Immortals of Aveum: Everything We Know - Gaming.net"
395:. The game was subject to various technical issues.
276:
Following a successful pickpocketing, thieves Jak (
208:
196:
188:
160:
148:
129:
110:
100:
90:
71:
61:
49:
37:
23:
8:
327:was the studio's first major game release.
1001:Video games developed in the United States
311:was founded in 2018 by a group of veteran
29:
20:
783:
781:
734:Valentine, Rebekah (February 12, 2024).
448:
922:Giardina, Carolyn (January 16, 2024).
580:Shanley, Patrick (February 28, 2019).
552:Jurkovich, Tristan (August 27, 2023).
7:
788:Zwiezen, Zach (September 14, 2023).
664:. December 10, 2022. Archived from
816:Chalk, Andy (September 14, 2023).
687:Morgan, Thomas (August 26, 2023).
606:Lewis, Claire (December 8, 2022).
457:"A message from Bret and out team"
437:22nd Visual Effects Society Awards
14:
528:"How Long is Immortals of Aveum?"
1016:Xbox Series X and Series S games
896:Phillips, Tom (April 11, 2024).
526:Sawyer, Will (August 22, 2023).
353:creative director Bret Robbins.
706:Good, Owen S. (June 20, 2023).
870:Chalk, Andy (April 12, 2024).
1:
237:. The game was released for
349:and was directed by former
337:by Ascendant Studios under
1032:
991:Single-player video games
227:first-person shooter game
28:
262:first-person perspective
1006:Video games about magic
333:was first announced at
304:Development and release
928:The Hollywood Reporter
586:The Hollywood Reporter
996:Unreal Engine 5 games
981:First-person shooters
976:Electronic Arts games
761:"Immortals of Aveum"
368:on August 22, 2023.
335:The Game Awards 2022
203:First-person shooter
986:PlayStation 5 games
851:. November 20, 2023
765:www.metacritic.com
433:Immortals of Aveum
405:Immortals of Aveum
385:Immortals of Aveum
331:Immortals of Aveum
325:Immortals of Aveum
258:Immortals of Aveum
222:Immortals of Aveum
24:Immortals of Aveum
668:on April 16, 2023
507:on April 13, 2023
389:review aggregator
380:Critical response
323:game developers.
309:Ascendant Studios
260:is played from a
233:and published by
231:Ascendant Studios
218:
217:
119:Michael Kirkbride
44:Ascendant Studios
1023:
971:2023 video games
957:
956:
954:Official website
939:
938:
936:
934:
919:
913:
912:
910:
908:
893:
887:
886:
884:
882:
867:
861:
860:
858:
856:
841:
835:
834:
832:
830:
813:
807:
806:
804:
802:
785:
776:
775:
773:
771:
757:
751:
750:
748:
746:
731:
725:
724:
722:
720:
703:
697:
696:
684:
678:
677:
675:
673:
654:
648:
647:
646:
644:
631:
625:
624:
622:
620:
603:
597:
596:
594:
592:
577:
571:
570:
568:
566:
549:
543:
542:
540:
538:
523:
517:
516:
514:
512:
503:. Archived from
495:Hilliard, Kyle.
492:
486:
485:
483:
481:
467:
461:
460:
459:. June 20, 2023.
453:
33:
21:
1031:
1030:
1026:
1025:
1024:
1022:
1021:
1020:
961:
960:
952:
951:
948:
943:
942:
932:
930:
921:
920:
916:
906:
904:
895:
894:
890:
880:
878:
869:
868:
864:
854:
852:
843:
842:
838:
828:
826:
815:
814:
810:
800:
798:
787:
786:
779:
769:
767:
759:
758:
754:
744:
742:
733:
732:
728:
718:
716:
705:
704:
700:
686:
685:
681:
671:
669:
656:
655:
651:
642:
640:
639:, April 7, 2023
633:
632:
628:
618:
616:
605:
604:
600:
590:
588:
579:
578:
574:
564:
562:
551:
550:
546:
536:
534:
525:
524:
520:
510:
508:
494:
493:
489:
479:
477:
469:
468:
464:
455:
454:
450:
445:
430:
424:in April 2024.
410:Armored Core VI
401:
382:
377:
366:Xbox Series X/S
347:Unreal Engine 5
339:Electronic Arts
306:
274:
255:
247:Xbox Series X/S
235:Electronic Arts
192:August 22, 2023
184:
180:Xbox Series X/S
155:Unreal Engine 5
144:
125:
86:
56:Electronic Arts
19:
18:2023 video game
12:
11:
5:
1029:
1027:
1019:
1018:
1013:
1008:
1003:
998:
993:
988:
983:
978:
973:
963:
962:
959:
958:
947:
946:External links
944:
941:
940:
914:
888:
862:
836:
808:
777:
752:
726:
698:
679:
649:
626:
598:
572:
544:
518:
487:
475:www.gaming.net
462:
447:
446:
444:
441:
429:
426:
400:
397:
381:
378:
376:
373:
305:
302:
273:
270:
254:
251:
216:
215:
210:
206:
205:
200:
194:
193:
190:
186:
185:
183:
182:
177:
172:
166:
164:
158:
157:
152:
146:
145:
143:
142:
139:
135:
133:
127:
126:
124:
123:
120:
116:
114:
108:
107:
104:
98:
97:
94:
88:
87:
85:
84:
81:
77:
75:
69:
68:
65:
59:
58:
53:
47:
46:
41:
35:
34:
26:
25:
17:
13:
10:
9:
6:
4:
3:
2:
1028:
1017:
1014:
1012:
1011:Windows games
1009:
1007:
1004:
1002:
999:
997:
994:
992:
989:
987:
984:
982:
979:
977:
974:
972:
969:
968:
966:
955:
950:
949:
945:
929:
925:
918:
915:
903:
902:Eurogamer.net
899:
892:
889:
877:
873:
866:
863:
850:
846:
840:
837:
829:September 20,
825:
824:
819:
812:
809:
801:September 24,
797:
796:
791:
784:
782:
778:
766:
762:
756:
753:
741:
737:
730:
727:
719:September 25,
715:
714:
709:
702:
699:
694:
693:Eurogamer.net
690:
683:
680:
667:
663:
659:
653:
650:
638:
637:
630:
627:
615:
614:
609:
602:
599:
587:
583:
576:
573:
565:September 24,
561:
560:
555:
548:
545:
537:September 24,
533:
529:
522:
519:
506:
502:
501:Game Informer
498:
491:
488:
476:
472:
466:
463:
458:
452:
449:
442:
440:
438:
434:
427:
425:
423:
419:
417:
412:
411:
406:
398:
396:
394:
390:
386:
379:
374:
372:
369:
367:
363:
359:
358:PlayStation 5
354:
352:
348:
344:
340:
336:
332:
328:
326:
322:
321:
316:
315:
310:
303:
301:
297:
293:
289:
285:
281:
279:
278:Darren Barnet
271:
269:
267:
263:
259:
252:
250:
248:
244:
240:
239:PlayStation 5
236:
232:
229:developed by
228:
224:
223:
214:
213:Single-player
211:
207:
204:
201:
199:
195:
191:
187:
181:
178:
176:
173:
171:
170:PlayStation 5
168:
167:
165:
163:
159:
156:
153:
151:
147:
140:
137:
136:
134:
132:
128:
121:
118:
117:
115:
113:
109:
105:
103:
99:
95:
93:
92:Programmer(s)
89:
82:
79:
78:
76:
74:
70:
66:
64:
60:
57:
54:
52:
48:
45:
42:
40:
36:
32:
27:
22:
16:
931:. Retrieved
927:
917:
905:. Retrieved
901:
891:
879:. Retrieved
875:
865:
855:November 20,
853:. Retrieved
848:
839:
827:. Retrieved
821:
811:
799:. Retrieved
793:
768:. Retrieved
764:
755:
745:February 12,
743:. Retrieved
739:
729:
717:. Retrieved
711:
701:
692:
682:
670:. Retrieved
666:the original
661:
652:
641:, retrieved
635:
629:
617:. Retrieved
611:
601:
589:. Retrieved
585:
575:
563:. Retrieved
557:
547:
535:. Retrieved
531:
521:
509:. Retrieved
505:the original
500:
490:
478:. Retrieved
474:
465:
451:
432:
431:
414:
408:
404:
402:
384:
383:
370:
355:
350:
343:EA Originals
330:
329:
324:
320:Call of Duty
318:
312:
307:
298:
294:
290:
286:
282:
275:
257:
256:
221:
220:
219:
122:Bret Robbins
80:Jason Warnke
67:Bret Robbins
51:Publisher(s)
39:Developer(s)
15:
933:January 16,
770:December 5,
559:Screen Rant
532:GamesRader+
266:talent tree
162:Platform(s)
131:Composer(s)
83:Shawn Lucas
73:Designer(s)
63:Director(s)
965:Categories
662:dbltap.com
443:References
393:Metacritic
351:Dead Space
314:Dead Space
225:is a 2023
106:Dave Bogan
96:Paul Haban
907:April 13,
881:April 13,
672:April 11,
643:April 11,
619:April 11,
591:April 11,
511:April 21,
480:April 21,
428:Accolades
416:Starfield
375:Reception
112:Writer(s)
102:Artist(s)
876:PC Gamer
823:PC Gamer
613:GameSpot
422:furlough
391:website
253:Gameplay
198:Genre(s)
141:Tom Hawk
713:Polygon
362:Windows
243:Windows
209:Mode(s)
189:Release
175:Windows
138:Jamie K
795:Kotaku
364:, and
245:, and
150:Engine
399:Sales
935:2024
909:2024
883:2024
857:2023
831:2023
803:2023
772:2023
747:2024
721:2023
674:2023
645:2023
621:2023
593:2023
567:2023
539:2023
513:2023
482:2023
413:and
317:and
272:Plot
849:VGC
740:IGN
967::
926:.
900:.
874:.
847:.
820:.
792:.
780:^
763:.
738:.
710:.
691:.
660:.
610:.
584:.
556:.
530:.
499:.
473:.
439:.
360:,
341:'
241:,
937:.
911:.
885:.
859:.
833:.
805:.
774:.
749:.
723:.
695:.
676:.
623:.
595:.
569:.
541:.
515:.
484:.
418:,
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.