Knowledge (XXG)

Imperial (board game)

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Country's treasuries gain money from taxation, which increases based on how much territory the country controls, and from players buying bonds from that country. Players gain money by earning success bonuses from countries they control, earning 2,000,000 when the investor card they hold is activated, and most importantly from dividends of bonds they've previously purchased. Thus, gaining player money can be a two-step process – one must first buy a country's bonds, then get that money out of the country and into their own pocket by forcing the country to constantly pay interest/dividends on the loaned money. A country only spends money on two other things – importing military units (1M apiece) and building factories (5M apiece), so most money put into a treasury becomes available to pay back to investors. Money left in a country's treasury at the end of the game does not count toward helping any player win.
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country bought out from under them in the first turn, and end up sidelined from the action before he has even had a chance to act. This is somewhat offset by the rule that states that any player bought off the rondel receives $ 1,000,000 from the buying player and then has the immediate opportunity to buy any available bond. Each time the investor space is passed, the player-without-country again has the chance to buy any available bond. This remains the case until the player-without-country has a majority share of any country. The advanced rules call for a series of opportunities for each player in rotating order to purchase one bond of any available value from each country at the start of the game; a player can still end up in a situation where they control no countries, but is less likely and presumably involves an error in the initial bidding.
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units needed for a counterattack. To get back to full industrial capacity, the opponent must expend turns and armies destroying the occupying armies. Another disadvantage of destroying factories is that the three invading armies are lost, and therefore are unavailable to be recalled to defend the home country. An offer to withdraw occupying armies can be used as a bargaining chip to get a country to take a certain action. But when a factory has been destroyed, the invader has no way to undo the damage, and therefore has nothing to offer in bargaining (and is also three armies shorter).
271: 27: 93: 230:. The principal bondholder of a nation gains control of its government and can order importation or production of armaments and ships; maneuvering of military units; construction of factories; and taxation. During play, an investor card is passed around which allows the purchase of additional bonds. A 737:
The game has a standard and advanced set of rules for beginning the game. Under the standard rules, each player starts out with control of a given country and also acquires two bonds in other countries. The game is generally regarded as "broken" under this set of rules because a player can have their
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promulgated by the designer allows a player who controls no countries to collect 1M from the bank if he chooses not to invest when the investor card is activated. This may be particularly useful in 7-player games. It may also be a way to prevent less experienced players from getting "stuck" when they
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are wealthy banking families who surreptitiously control and exploit European governments from behind the scenes. Control of the majority of a country's debt allows the player to control the country's actions. A key element of the game is separating the player's money from each country's treasury.
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The Swiss Bank variant, designed to benefit players who lose their last government, makes it possible to force a nation in which the owner of the Swiss bank holds bonds to stop on the investor field on the rondel. The blank cardboard tile included with the game indicates ownership of the Swiss bank.
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Armies traveling through other empires can be either passive or hostile. A hostile army is placed upright and a passive army is placed on its side. Hostile armies shut down the occupied province's factories and railroads and prevent imports and factory construction in that province. The rules do not
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In the taxation phase, a country's treasury receives 2M for each unoccupied factory, plus 1M for each tax chip, minus 1M for each military unit. The country's octagonal game piece is moved to the appropriate number on the power chart, and if the country has moved up on the tax chart, a success bonus
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network within its borders by which its armies can rapidly deploy to the battlefield. For example, in one turn, Germany can move a fleet into the North Sea, and then move an army from Munich to Norway by (1) traveling from Munich to Hamburg by railroad, and then (2) traveling from Hamburg to Norway
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Three armies can destroy a factory (and themselves at the same time), but this is rarely done. A reason is that a player with three armies at his disposal has the alternative of shutting down three factories, which can immediately severely hamper an opponent's ability to raise funds and military
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are tallied up to determine the winner. The formula is 1 victory point for each million in cash in hand plus the interest (the smaller number at the bottom of the bond certificate) for each bond held multiplied by the credit factor shown for that country on the counting chart. There are
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The amount of military units available to the empires vary. Germany, Russia, Italy, and France get eight armies and eight fleets each. Austria-Hungary, however, gets ten armies and six fleets while Great Britain, on the other hand, gets ten fleets and six armies.
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by convoy. In Germany's next turn, that army can make the return trip by the same means. Chains of fleets in contiguous ocean territories can transport armies over long distances in one turn, but each fleet can only carry one army per turn.
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allow opponents to occupy (or destroy) all of a country's factories, though. If a country is down to its last operating factory, then other countries' armies entering that province must be placed on their side as passive armies.
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As of 2012, a third version of the game has been released that is somewhat different from the original. There is a 30 mil bond and the notion of a "Swiss Bank" for players not governing a nation.
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that cannot be occupied. Along the right side of the board is the power chart. Along the bottom is the counting chart. Once any country reaches 25 points on the counting chart, the game ends.
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One variant, mentioned in the rule book, removes the investor card. The rule book notes that this creates a somewhat less exciting but more strategic game. It tends to prevent
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Each great power has five home provinces where factories can be built. There are fifteen other land regions and nine ocean regions. The regions that can be occupied are:
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In the original version, each country has eight bonds. In the third and latest version of the game, a ninth bond was added. The current bond values are as follows:
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in which the object is to accumulate wealth in the form of bond holdings in successful countries and cash. Players take on the role of international
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is paid to the player who holds that country's flag. When a country reaches 25 points on the counting chart, the game ends.
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Players' bond holdings in each country are public knowledge; current cash on hand is allowed to be kept secret.
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If the nation's treasury is not sufficient for all payouts, the nation cannot be forced to stop on Investor.
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in Germany. It was then translated into English and exported to the United States. In 2007,
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Various variant rule sets were created during play-testing of the game.
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in the event two players have the same number of victory points.
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is a follow-up game released in 2009 with similar mechanics.
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Military units move in a (somewhat) similar manner as in
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was nominated as a Spiel des Jahres recommended game.
168: 160: 152: 144: 136: 118: 106: 802:"First time SEVEN player session | Imperial" 985:"Imperial -lautapelin arvostelu > Lautapeliopas" 1023:Forum Summary of Answers by designer Mac Gerdts 921:"Imperial forum answers by designer Mac Gerdts" 730:find themselves with no flag and little money. 909:Twenty Questions with Mac Gerdts | Fortress:AT 8: 574: 83: 863:"Who destroys factories? | Imperial" 71:Learn how and when to remove this message 572: 796: 794: 790: 1042:German review on Michas-Spielmitmir.de 82: 7: 961:"Swiss Bank variant | Imperial" 1029:"Pyramid: Pyramid Review: Imperial" 943:"No money no flag? | Imperial" 36:may contain improper references to 14: 547:, Eastern Mediterranean Sea, and 16:Board game designed by Mac Gerdts 91: 25: 1089:Economic simulation board games 722:before a country's first turn. 1079:Board games introduced in 2006 1: 825:2007 Spiel des Jahres winners 1110: 919:mrbass (3 February 2007). 47:by removing references to 90: 1084:Spiel des Jahres winners 991:(in Finnish). 2010-01-25 698:At the end of the game, 778:, and Europe (i.e. the 251:was first published in 244:History and development 185:German-style board game 1094:Rio Grande Games games 275: 38:user-generated content 273: 53:used inappropriately 923:. BGG user "mrbass" 711:Recognized variants 87: 830:2007-09-22 at the 276: 49:unreliable sources 834:, Funagain games. 746:A new version of 720:hostile takeovers 691: 690: 541:Mediterranean Sea 176: 175: 81: 80: 73: 51:, where they are 1101: 1038: 1000: 999: 997: 996: 981: 975: 974: 972: 971: 957: 951: 950: 939: 933: 932: 930: 928: 916: 910: 908: 901: 895: 894: 883: 877: 876: 874: 873: 859: 853: 852: 841: 835: 822: 816: 815: 813: 812: 798: 750:was released in 687:9,000,000 (30%) 676:8,000,000 (32%) 665:7,000,000 (35%) 654:6,000,000 (38%) 643:5,000,000 (42%) 632:4,000,000 (44%) 621:3,000,000 (50%) 610:2,000,000 (50%) 599:1,000,000 (50%) 573: 197:government bonds 123:Rio Grande Games 95: 88: 76: 69: 65: 62: 56: 29: 28: 21: 1109: 1108: 1104: 1103: 1102: 1100: 1099: 1098: 1069: 1068: 1027: 1008: 1003: 994: 992: 983: 982: 978: 969: 967: 959: 958: 954: 941: 940: 936: 926: 924: 918: 917: 913: 903: 902: 898: 885: 884: 880: 871: 869: 861: 860: 856: 843: 842: 838: 832:Wayback Machine 823: 819: 810: 808: 800: 799: 792: 788: 744: 713: 696: 568: 560:neutral country 533:English Channel 519:Ocean regions: 327: 296: 278:The players of 268: 246: 208:Austria-Hungary 199:in the six pre- 129: 125: 102: 77: 66: 60: 57: 42: 30: 26: 17: 12: 11: 5: 1107: 1105: 1097: 1096: 1091: 1086: 1081: 1071: 1070: 1067: 1066: 1055: 1044: 1039: 1025: 1017: 1007: 1006:External links 1004: 1002: 1001: 976: 952: 934: 911: 896: 878: 854: 836: 817: 789: 787: 784: 780:European Union 743: 740: 712: 709: 700:victory points 695: 692: 689: 688: 685: 682: 678: 677: 674: 671: 667: 666: 663: 660: 656: 655: 652: 649: 645: 644: 641: 638: 634: 633: 630: 627: 623: 622: 619: 616: 612: 611: 608: 605: 601: 600: 597: 594: 590: 589: 584: 579: 567: 564: 553: 552: 529:North Atlantic 517: 456:Land regions: 454: 395:St. Petersburg 326: 323: 295: 294:Military units 292: 267: 264: 245: 242: 174: 173: 170: 166: 165: 162: 158: 157: 154: 150: 149: 146: 142: 141: 138: 134: 133: 120: 116: 115: 110: 104: 103: 96: 79: 78: 33: 31: 24: 15: 13: 10: 9: 6: 4: 3: 2: 1106: 1095: 1092: 1090: 1087: 1085: 1082: 1080: 1077: 1076: 1074: 1065: 1064:BoardGameGeek 1061: 1060: 1059:Imperial 2030 1056: 1054: 1053:BoardGameGeek 1050: 1049: 1045: 1043: 1040: 1036: 1035: 1030: 1026: 1024: 1022: 1018: 1016: 1014: 1010: 1009: 1005: 990: 989:Lautapeliopas 986: 980: 977: 966: 965:BoardGameGeek 962: 956: 953: 948: 947:BoardGameGeek 944: 938: 935: 922: 915: 912: 906: 900: 897: 892: 891:BoardGameGeek 888: 882: 879: 868: 867:BoardGameGeek 864: 858: 855: 850: 849:BoardGameGeek 846: 840: 837: 833: 829: 826: 821: 818: 807: 806:BoardGameGeek 803: 797: 795: 791: 785: 783: 781: 777: 776:United States 773: 769: 765: 761: 757: 756:Imperial 2030 753: 749: 742:Imperial 2030 741: 739: 735: 731: 728: 723: 721: 716: 710: 708: 706: 701: 693: 686: 683: 680: 679: 675: 672: 669: 668: 664: 661: 658: 657: 653: 650: 647: 646: 642: 639: 636: 635: 631: 628: 625: 624: 620: 617: 614: 613: 609: 606: 603: 602: 598: 595: 592: 591: 588: 585: 583: 580: 578: 575: 571: 565: 563: 561: 557: 550: 546: 542: 538: 537:Bay of Biscay 534: 530: 526: 522: 518: 515: 511: 507: 503: 499: 495: 491: 487: 483: 479: 475: 471: 467: 463: 459: 455: 452: 448: 444: 440: 436: 432: 428: 424: 420: 416: 412: 408: 404: 400: 396: 392: 388: 384: 380: 376: 372: 368: 364: 360: 356: 352: 348: 344: 340: 336: 332: 331: 330: 324: 322: 318: 314: 310: 307: 303: 302: 293: 291: 288: 284: 281: 272: 265: 263: 260: 258: 254: 250: 243: 241: 239: 238: 237:Imperial 2030 233: 229: 225: 221: 220:Great Britain 217: 213: 209: 205: 202: 198: 195:who purchase 194: 190: 186: 182: 181: 171: 167: 163: 159: 155: 151: 147: 143: 139: 135: 132: 131:Eggert-Spiele 128: 124: 121: 117: 114: 111: 109: 105: 101:playing board 100: 94: 89: 86: 75: 72: 64: 61:November 2021 54: 50: 46: 40: 39: 34:This article 32: 23: 22: 19: 1058: 1047: 1032: 1020: 1012: 993:. 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Index

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Designers
Mac Gerdts
Rio Grande Games
PD-Games
Eggert-Spiele
German-style board game
Mac Gerdts
financiers
government bonds
World War I
empires
Austria-Hungary
France
Germany
Great Britain
Italy
Russia
rondel
Imperial 2030
2006

Diplomacy
railroad
Dublin

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