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Interactive television

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38: 80:, online banking, remote work, and home entertainment services. However, it was not possible to practically implement such an interactive VOD service until the adoption of DCT and ADSL technologies made it possible in the 1990s. In early 1994, British Telecommunications (BT) began testing an interactive VOD television trial service in the United Kingdom. It used the DCT-based MPEG-1 and 141:, uses a personal computer or mobile application. Chat Television, developed in 1996, was the first example of a second screen interactive TV format. The system synchronized online services with television broadcasts, grouping users by time zone and program, so that all real-time viewers could participate in a chat or interactive gathering during the show's airing. 87:
Sega Channel, a service that allowed Sega Genesis owners to download video games on demand via cable television signals, began rolling out in the United States in 1994 and was discontinued in 1998. It has been described as a form of interactive television.
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An interactive video-on-demand (VOD) television service was proposed in 1986 in Japan, where there were plans to develop an "Integrated Network System" service. It was intended to include various interactive services, including videotelephony,
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Prior to the development of interactive television, interaction could only be simulated. In the 1950s, there were limited efforts to provide an illusion of interactive experience, most overtly with
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ATSC 3.0, also known as "NextGen TV", adds interactivity features to terrestrial television. As of April 2022, broadcasters in 60 media markets in the United States were using ATSC 3.0.
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Interactive TV includes programs that directly incorporate polls, questions, comments, and other forms of audience response back into the show. For example, Australian media producer
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have drawn criticism because they allow TV manufacturers to collect and transmit data about customer behavior for the purposes of
117:"One-screen" formats involve interaction on the TV screen, using the remote control. Remote-control user interfaces are known in 556: 561: 246: 390: 134: 477: 118: 106:'s Fango mobile app allows viewers to provide material that producers can insert into live programming. During the 49: 293: 448: 297: 91:
The first patent of interactive connected TV was granted in 1999 in the United States; it expired in 2015.
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Kim, Pyungho (1999). "A Story Of Failed Technology: Deconstructing Interactive TV Networks".
365:"NextGen TV spurs a renaissance of interactive television—how broadcasters can gain from it" 224: 449:"User-Centered Interaction Design Patterns for Interactive Digital Television Applications" 550: 394: 126: 77: 228: 130: 111: 500: 242: 17: 526:"Smart TVs are watching what you watch and selling your data to advertisers" 145: 103: 81: 501:"Computer network chat room based on channel broadcast in real time" 36: 138: 250: 110:, viewers used the app to suggest questions for commentator 84:
video compression standards, along with ADSL technology.
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into established technologies and commercial structures.
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MHEG-5 (Multimedia Hypermedia Experts Group - Part 5)
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Lobato, Ramon; Scarlata, Alexa (September 5, 2022).
273:Communication Technology: The New Media in Society 321:"When '90s Gamers Tuned into the Sega Channel" 121:research as "lean back" interaction, and as a 470:"Prediction: NanoGaming Will Replace Nielsen" 8: 32:interactive television (narrative technique) 114:to ask players in post-match interviews. 207: 52:, adding data services to traditional 389:Kennedy, Jessica (10 February 2012). 289:Video on demand: Research Paper 94/68 7: 499:Moncreiff, Craig T. (Oct 27, 1998). 276:. New York: Free Press, 1986, p. 63. 194:Sonifi Solutions (formerly LodgeNet) 25: 393:. B&T Online. Archived from 363:Schelle, Anne (April 25, 2022). 346:"Espacenet - Bibliographic data" 247:"Winky Dink and ... Bill Gates?" 319:Rossen, Jake (March 24, 2022). 229:10.1080/13183222.1999.11008720 182:Multimedia Home Platform (MHP) 1: 173:Integrated digital television 170:Hybrid Broadcast Broadband TV 129:interactive TV, also called 286:Lea, William (9 May 1994). 144:Interactive TV features in 578: 419:The Digital Media Handbook 119:human-computer interaction 29: 474:Madisonavenuejournal.com 416:Dewdney, Andrew (2006). 294:House of Commons Library 30:Not to be confused with 391:"Social TV on the rise" 185:Personalised television 27:Form of broadcast media 557:Interactive television 422:. Routledge. pp.  123:10-foot user interface 46:Interactive television 42: 41:Digital TV set-top box 562:Television technology 58:integrated vertically 54:television technology 40: 300:on 20 September 2019 150:targeted advertising 108:2012 Australian Open 98:Forms of interaction 480:on 23 December 2007 397:on 30 December 2012 270:Rogers, Everett M. 245:(March 31, 2013). 217:Javnost-The Public 70:Winky Dink and You 43: 191:Social television 50:media convergence 16:(Redirected from 569: 541: 540: 538: 536: 521: 515: 514: 512: 511: 496: 490: 489: 487: 485: 476:. Archived from 466: 460: 459: 457: 456: 444: 438: 437: 413: 407: 406: 404: 402: 386: 380: 379: 377: 375: 360: 354: 353: 348:. Archived from 342: 336: 335: 333: 331: 316: 310: 309: 307: 305: 296:. Archived from 283: 277: 268: 262: 261: 259: 257: 239: 233: 232: 212: 21: 577: 576: 572: 571: 570: 568: 567: 566: 547: 546: 545: 544: 534: 532: 523: 522: 518: 509: 507: 498: 497: 493: 483: 481: 468: 467: 463: 454: 452: 447:Kunert, Tibor. 446: 445: 441: 434: 415: 414: 410: 400: 398: 388: 387: 383: 373: 371: 362: 361: 357: 344: 343: 339: 329: 327: 318: 317: 313: 303: 301: 285: 284: 280: 269: 265: 255: 253: 241: 240: 236: 214: 213: 209: 204: 158: 100: 66: 35: 28: 23: 22: 15: 12: 11: 5: 575: 573: 565: 564: 559: 549: 548: 543: 542: 516: 491: 461: 439: 432: 408: 381: 369:NewscastStudio 355: 352:on 2015-09-04. 337: 311: 278: 263: 234: 206: 205: 203: 200: 199: 198: 195: 192: 189: 188:Project Canvas 186: 183: 180: 177: 174: 171: 168: 165: 162: 161:BBC Red Button 157: 154: 99: 96: 65: 62: 26: 24: 18:Interactive TV 14: 13: 10: 9: 6: 4: 3: 2: 574: 563: 560: 558: 555: 554: 552: 535:September 18, 531: 527: 520: 517: 506: 502: 495: 492: 479: 475: 471: 465: 462: 450: 443: 440: 435: 433:9780203645789 429: 425: 421: 420: 412: 409: 396: 392: 385: 382: 374:September 18, 370: 366: 359: 356: 351: 347: 341: 338: 330:September 18, 326: 322: 315: 312: 299: 295: 291: 290: 282: 279: 275: 274: 267: 264: 252: 248: 244: 238: 235: 230: 226: 222: 218: 211: 208: 201: 196: 193: 190: 187: 184: 181: 178: 175: 172: 169: 166: 163: 160: 159: 155: 153: 151: 147: 142: 140: 136: 132: 128: 127:Second screen 124: 120: 115: 113: 109: 105: 97: 95: 92: 89: 85: 83: 79: 78:home shopping 73: 71: 63: 61: 59: 55: 51: 48:is a form of 47: 39: 33: 19: 533:. Retrieved 529: 519: 508:. Retrieved 504: 494: 482:. Retrieved 478:the original 473: 464: 453:. Retrieved 442: 418: 411: 399:. Retrieved 395:the original 384: 372:. Retrieved 368: 358: 350:the original 340: 328:. Retrieved 325:Mental Floss 324: 314: 304:20 September 302:. Retrieved 298:the original 288: 281: 272: 266: 254:. Retrieved 237: 220: 216: 210: 143: 116: 101: 93: 90: 86: 74: 69: 67: 45: 44: 401:16 February 176:IP over DVB 131:Enhanced TV 112:Jim Courier 551:Categories 510:2016-01-16 505:Google.com 455:2009-07-06 451:. Springer 243:Bob Greene 202:References 256:March 27, 223:(3): 87. 146:smart TVs 156:See also 164:CE-HTML 104:Yahoo!7 64:History 530:Choice 484:9 June 430:  82:MPEG-2 197:WTVML 167:DVB-H 537:2022 486:2018 428:ISBN 403:2012 376:2022 332:2022 306:2019 258:2018 139:ESPN 137:and 424:289 251:CNN 225:doi 135:ABC 133:by 553:: 528:. 503:. 472:. 426:. 367:. 323:. 292:. 249:. 219:. 152:. 125:. 539:. 513:. 488:. 458:. 436:. 405:. 378:. 334:. 308:. 260:. 231:. 227:: 221:6 34:. 20:)

Index

Interactive TV
interactive television (narrative technique)

media convergence
television technology
integrated vertically
home shopping
MPEG-2
Yahoo!7
2012 Australian Open
Jim Courier
human-computer interaction
10-foot user interface
Second screen
Enhanced TV
ABC
ESPN
smart TVs
targeted advertising
doi
10.1080/13183222.1999.11008720
Bob Greene
"Winky Dink and ... Bill Gates?"
CNN
Communication Technology: The New Media in Society
Video on demand: Research Paper 94/68
House of Commons Library
the original
"When '90s Gamers Tuned into the Sega Channel"
"Espacenet - Bibliographic data"

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