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combinations of good requested, city to which to deliver, and payout; generally longer distances between good production regions and destinations yield higher payouts. Players can upgrade trains for speed and cargo capacity, hire foremen to reduce building costs in various terrain, and even set sail to deliver cargo. Interaction between players is limited to competition for routes, as only one player can own the connection between any two markers, and the usually negative effects of event cards, which affect all players but may harm some more than others.
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The goal of Iron Dragon is to connect seven of the game’s eight major cities with rails and amass 250 gold pieces. Players spend money to build railways and earn money by using them to deliver goods such as dragons, wands, spells, pipeweed, gems, wine and ale. Demand cards indicate three different
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licensed the game from
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games, it is set in a fantasy world with dragon-based locomotives.
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258:#13 (May/June, 1995) and stated that "
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280:"Pyramid: Pyramid Pick: Iron Dragon"
262:carries my highest recommendation."
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318:Board games introduced in 1994
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55:"Iron Dragon" board game
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226:Rail Empires: Iron Dragon
333:Railroad board games
323:Darwin Bromley games
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328:Mayfair Games games
216:. Unlike the other
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192:strategic planning
167:120 to 600 minutes
159:approx. 10 minutes
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38:Please help
33:verification
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205:Iron Dragon
119:Iron Dragon
312:Categories
266:References
222:Eden Games
210:board game
156:Setup time
143:(UK, U.S.)
137:Publishers
66:newspapers
248:reviewed
241:Reception
180:Age range
125:Designers
232:Gameplay
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148:Players
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188:Skills
175:Medium
172:Chance
151:2 to 6
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