38:
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game was published by
Publishing International in a limited edition in a hand-made walnut slip box with disks for Mac and Mac II. The limited edition retailed for $ 495. Then the following year, 1990, Accolade published the first mass-market version for the
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is to place all 72 stones onto the board of 96 squares. The challenge arises because stones must be placed adjacent to others that they match, either by color or symbol. When the board begins to fill up, this objective is not so easily accomplished.
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One misty spring morning in 1989, in the remote mountains of China's Han Shan province, a
Mendicant monk of the Northern School of the White Crane branch of Taoism, walked silently out through the front gates of the Heavenly Peak
245:
Every stone has two attributes: a color and a symbol. There are six colors and six symbols in each stone set, thus creating 36 unique stones. Since each stone comes in a pair, there are therefore 72 stones in each stone set.
224:
and developed by
Publishing International. It was designed by Michael Feinberg and programmed by Ian Gilman and Michael Sandige. The game's producer was Brad Fregger, and Brodie Lockard (the designer of the
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the Best Brain Teaser game of 1990, complimenting its need for strategy and "entrancing" graphics, alongside the feature of being able to create custom gamepieces;
454:
said the game was simple enough to be almost immediately accessible and enjoyable, yet complex enough to provide hours and hours of challenging play. Reviewing
448:, which called it a "flawless" strategy game "in the 'a minute to learn, a lifetime to master' tradition" but criticized the limited edition release's price.
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The monk carried a stone board, a set of seventy-two carved stone pieces, and an ancient scroll inscribed with brush and ink in elegant calligraphic script.
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comes with six differently themed stone sets, five different game boards, and a variety of
Oriental chimes and sound effects.
430:#181 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.
515:, which used the Wilhelm/Baynes and Anthony translations as primary sources, was written for the game by Michael Feinberg.
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First the user poses a question. Then they meditate upon it while playing the game. When they attain a '4-way' match,
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called the game "a remarkably complex entertainment resource, with some pleasant surprises". The magazine liked
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He also carried with him a secret which had lain cloistered and hidden for thousands of years.
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The story was fictional and written by
Michael Feinberg. Nevertheless, many believed that
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is a puzzle board game consisting of a set of 72 stones and a game board of 96 squares.
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (May 1992). "The Role of
Computers".
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is an oracle, a way to ask questions of the ancient
Chinese Book of Changes, the
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The
Genesis port of the game was involved in the copyright trial,
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came with a 20-page booklet, "The Legend of Ishido". It began:
403:, that gradually reveal their subtleties ... most engrossing".
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wrote that it "is one of those deceptively simple games, like
393:"addictive ... a peaceful encounter with an Oriental flavor".
289:
126:
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versions were published in 1990 & 1991 respectively. The
769:"Only the Oracle Knows ... / A Review of Accolade's Ishido"
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actually was an ancient game, recently re-discovered.
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failed to publish it for
Christmas '89, the original
574:"Games:On the Horizon ("Look for Epyx's Ishido...")"
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Video Games
Computer Entertainment, issue March '90
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96:
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76:
66:
54:
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767:Ackelson, Caitlin; Emrich, Alan (January 1991).
621:"NEWS BITS: Ishido Premiers in Prestige Edition"
572:Somerson (Chief Editor), Paul (December 1989).
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8:
424:version of the game was reviewed in 1992 in
1058:Video games developed in the United States
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231:computer game) contributed with graphics.
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851:(21). Ziff-Davis Publishing Co.: 607–608.
619:Pappas (Chief Editor), Lee (March 1990).
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483:into their Macintosh Game Hall of Fame.
318:contains an adaptation of Ishido called
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683:(5). Ziff-Davis Publishing Co.: 71–73.
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722:Aycock, Heidi E. H. (December 1989).
7:
839:Sets a Mood As It Teases Your Brain"
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903:. Mac Publishing. pp. 210–215.
743:"Scattered Stones, Enigmas And Fun"
351:
833:Levin, Carol (December 11, 1990).
25:
336:A physical board game version of
694:A Rolling Stone (October 1990).
389:called the Macintosh version of
511:An original translation of the
471:named the Macintosh version of
1038:Publishing International games
895:Levy, Steven (December 1990).
862:LeVitus, Bob (November 1995).
1:
913:Scott, Jason; textfiles.com,
741:Shannon, L. R. (1990-09-18).
315:Microsoft Entertainment Pack
915:"Ishido: The Way of Stones"
810:"Ishido: The Way of Stones"
92:Ian Gilman and Mike Sandige
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962:Web version on Birrell.org
340:was published in Japan by
1053:Single-player video games
1008:Famicom Disk System games
954:Ishido: The Way of Stones
943:Ishido: The Way of Stones
919:(retrieved on 2007-09-16)
775:. No. 78. p. 19
669:Zilber, Jon (May 1990). "
578:MacUser magazine Dec. '89
473:Ishido: The Way of Stones
465:gave it 4 out of 5 mice.
442:was rated 'Five Mice' by
364:
361:
249:The primary objective of
206:Ishido: The Way of Stones
35:
983:Accolade (company) games
724:"Compute! Specific: Mac"
50:Publishing International
257:A valuable move is the
957:at Amiga Hall of Light
627:. pp. 12 & 14
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461:s re-release in 1995,
304:in the same year. The
773:Computer Gaming World
406:Computer Gaming World
998:Classic Mac OS games
876:on February 17, 2001
436:gave the game a B+.
433:Entertainment Weekly
897:"Game Hall of Fame"
696:"Game Boy ProView:
358:
306:Famicom Disk System
147:Famicom Disk System
1048:Sega Genesis games
1043:Puzzle video games
747:The New York Times
651:has generic name (
604:has generic name (
396:The New York Times
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1033:NEC PC-9801 games
1028:NEC PC-8801 games
487:Oracle and legend
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16:(Redirected from
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993:Atari Lynx games
978:1990 video games
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271:Release history
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109:Masaharu Iwata
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30:1990 video game
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1063:X68000 games
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878:. Retrieved
874:the original
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857:
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835:"Accolade's
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817:. Retrieved
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777:. Retrieved
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750:. Retrieved
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631:November 28,
629:. Retrieved
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582:. Retrieved
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302:Sega Genesis
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72:Brad Fregger
56:Publisher(s)
46:Developer(s)
988:Amiga games
880:January 26,
844:PC Magazine
779:17 November
649:|last=
602:|last=
451:PC Magazine
362:Publication
118:Platform(s)
98:Composer(s)
78:Designer(s)
68:Producer(s)
1023:MSX2 games
972:Categories
819:2018-11-03
548:References
422:Atari Lynx
310:Atari Lynx
214:video game
106:(FM Towns)
1003:DOS games
948:MobyGames
641:cite news
594:cite news
377:GB: 18/25
353:Reception
348:Reception
344:in 1992.
286:Macintosh
216:released
123:Macintosh
111:(Famicom)
901:Macworld
728:Compute!
477:Macworld
468:Macworld
386:Compute!
298:Game Boy
235:Gameplay
228:Shanghai
222:Accolade
182:Genre(s)
151:FM Towns
139:Game Boy
103:Ed Bogas
61:Accolade
869:MacUser
752:30 July
708:GamePro
676:MacUser
513:I Ching
498:I Ching
463:MacUser
445:MacUser
372:GamePro
218:in 1990
193:Mode(s)
173:Release
163:PC-9801
159:PC-8801
131:Genesis
935:Ishido
837:Ishido
814:EW.com
796:Dragon
698:Ishido
671:Ishido
542:Ishido
526:Temple
519:Ishido
506:Ishido
493:Ishido
481:Ishido
456:Ishido
440:Ishido
427:Dragon
411:Ishido
391:Ishido
338:Ishido
321:Stones
300:, and
281:Ishido
275:After
265:Ishido
251:Ishido
240:Ishido
211:puzzle
187:Puzzle
167:X68000
18:Ishido
703:(PDF)
561:VGMPF
459:'
414:'
365:Score
342:ASCII
294:Amiga
259:4-way
209:is a
143:Amiga
937:page
882:2020
781:2013
754:2014
653:help
633:2022
606:help
586:2022
479:put
308:and
277:Epyx
176:1990
155:MSX2
135:Lynx
946:at
673:".
290:DOS
220:by
127:DOS
974::
899:.
866:.
847:.
841:.
812:.
771:.
745:.
726:.
705:.
679:.
661:^
645::
643:}}
639:{{
623:.
598::
596:}}
592:{{
576:.
501:.
416:s
401:Go
333:.
324:.
296:,
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125:,
884:.
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822:.
783:.
756:.
700:"
681:6
655:)
635:.
608:)
588:.
20:)
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