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Joy Mech Fight

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player to choose from 8 friendly robots, but the first level can only be accessed in the very first playthrough. Screenshots of each victory are replayed after the completion of a level. Finishing all of the levels will allow the player to select a particular level that they wish to play. However, choosing some levels back-to-back may cause minor bugs in the screenshot replays. After beating normal mode, you unlock hard mode which is a harder mode. After beating hard mode unlocks special mode and all the non-boss robots. Special mode is even harder and the robots start using their hidden moves often. Beating special mode unlocks the boss robots.
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opposing character regains a small amount of HP. The match is over when a character has no hearts remaining when their HP meter goes to zero. If both characters are knocked down at the same time, and neither character has any hearts remaining, the result is called a draw, and the match is restarted from the beginning. Sustaining large amounts of damage in a short period of time will cause the character to become temporarily unconscious, during which the player will be unable to move or attack.
563:, characters are robots whose head, limbs, and body float around separately. Dividing each character into individual sprites made animation much smoother, even in comparison with Super Famicom games. This method also lowered the total number of sprites needed for each character, allowing the game to have 36 different playable characters even with the Famicom's limited memory capacity. This was also the largest roster in a fighting game, until the release of 22: 464:
After Hō'ō is destroyed, Dr. Walnuts attempts to flee in his ship, but his ship malfunctions and explodes. Fortunately, Dr. Emon rescues Dr. Walnuts from the Moon's surface. Dr. Walnuts later wakes up, back to his normal self, and Dr. Emon convinces him that everything that happened was just a dream.
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The quest mode is divided into normal and hard difficulty, and finishing the game at hard difficulty will reveal the special difficulty mode. In this mode, computer opponents will begin to use hidden moves and will fight far more intelligently than in the other two difficulty levels. Completing hard
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There are 36 characters available in the game. However, the 8 characters from the final level are only minor variants of the first 8 characters (including Sukapon), so there are only 28 different types in actuality. Characters are all robots whose head, limbs, and body float around separately. There
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and two hearts. The meter decreases as the character sustains damage from the opponents attacks, and the character suffers a knockdown if the meter reaches zero. A knockdown will temporarily stop the action, as the character that was knocked down loses a heart and regains a full HP meter, while the
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The player begins the game with only one character choice (Sukapon), but every enemy robot of the first level that the player defeats becomes usable as a player character. The player can choose which character to use to combat each enemy robot. Defeating the first 7 enemies using Sukapon allows the
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does not require pressing a diagonal direction on the control pad to produce a special move. Some of the characters have hidden moves that are not listed in the game manual or tutorial. These hidden moves may be much more effective than the 4 regular special moves.
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Sukapon's first task was to defeat the seven other robots and allow Dr. Emon to reprogram back to their original selves. All eight robots then proceed to take on Dr. Walnuts's many robots, each wave stronger than the last. After fighting each of their
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In addition to the 6 basic moves (punch, power punch, kick, leg sweep, jump, guard) that all of the characters in the game can use, there are 4 additional special moves unique to each character. Unlike many other 2D fighting games,
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is counted among the most important late Famicom games for utilizing the console's audio and visual capabilities to the fullest extent. It is also Nintendo's first attempt in the fighting game genre since
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The biggest quirk of the game is the way characters are displayed on screen. The limitations of the Famicom console made realistic animation of large-scale characters impossible to achieve, so in
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difficulty will allow the character to select all non-boss enemy characters in the single match mode, and completing special difficulty will allow boss characters to be selected as well.
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are 6 basic parts (head, body, right hand, left hand, right leg, left leg) for every character, but some have arm or knee parts as well, and quite a few have unique designs.
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to emerge, and defeating this boss will allow the player to move on to the next level. The game is completed by advancing through all 4 levels.
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was still new during the early 1990s, and the game's mechanics are visibly influenced by several other modern fighting games at the time.
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and Koichiro Eto, who met at a programming seminar hosted by Nintendo. The two completed the game while working at the seminar, naming it
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The game's objective is simply to defeat all of the enemy robots placed in each level. The concept of the 2D versus
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in January 2019 in Japan and Hong Kong, and Nintendo Switch Online in September 2023 in North America, the
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on May 21, 1993. The game was released during the generation shift between the Famicom and the newer
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at Dr. Walnuts's castle, they finally face off against the most powerful robot, Hō'ō
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Sukapon is remodeled back into an owarai robot, and all is returned to normal.
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in March 2008 in Japan, Wii Virtual Console in March 2009 in South Korea,
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All matches are held one-on-one, and both characters start with a full
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Once upon a time there were two scientists, Dr. Little Emon
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Though the game's development is credited to Nintendo's
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team, it was originally conceived by two programmers,
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Retrieved on 04-24-2009. 449: 417: 403: 393: 375: 275: 128: 726:Video games about robots 615:任天堂ゲームセミナーを振り返る - iNSIDE 570:The King of Fighters '98 664:40th Anniversary page 652:at Hardcore Gaming 101 583:List of fighting games 511: 351:Nintendo Switch Online 716:Virtual Console games 507: 399:and Dr. Ivan Walnuts 370:Battle Battle League 40:improve this article 601:Closing credits of 357:, and South Korea. 287:, sometimes called 620:2008-01-24 at the 512: 706:2D fighting games 331:Street Fighter II 265: 264: 144:Nintendo R&D1 116: 115: 108: 90: 743: 681:1993 video games 667: 624: 612: 606: 599: 460: 458: 452: 451: 428: 426: 420: 419: 408: 406: 405: 398: 396: 395: 380: 378: 377: 366:Koichi Hayashida 286: 284: 278: 277: 231: 191:Koichi Hayashida 168:Koichi Hayashida 133: 121: 111: 104: 100: 97: 91: 89: 55:"Joy Mech Fight" 48: 24: 16: 751: 750: 746: 745: 744: 742: 741: 740: 671: 670: 665: 657:Joy Mecha Fight 633: 628: 627: 622:Wayback Machine 613: 609: 600: 596: 591: 579: 557: 548: 534: 525: 509:Fan translation 502: 471: 446: 414: 411:fan translation 400: 390: 387: 372: 339:Virtual Console 303:Family Computer 290:Joy Mecha Fight 272: 235: 226: 214:Family Computer 203:Hideaki Shimizu 192: 180: 179:Noriyuki Harada 119: 118:1993 video game 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 749: 747: 739: 738: 733: 728: 723: 718: 713: 708: 703: 701:Fighting games 698: 693: 691:Nintendo games 688: 683: 673: 672: 669: 668: 653: 649:Joy Mech Fight 645: 638:Joy Mech Fight 632: 631:External links 629: 626: 625: 607: 603:Joy Mech Fight 593: 592: 590: 587: 586: 585: 578: 575: 561:Joy Mech Fight 556: 553: 547: 544: 539:Joy Mech Fight 533: 530: 524: 521: 501: 498: 470: 467: 386: 383: 321:Urban Champion 315:Joy Mech Fight 305:, released in 282:Joi Meka Faito 269:Joy Mech Fight 263: 262: 253: 249: 248: 243: 237: 236: 234: 233: 223: 221: 217: 216: 211: 205: 204: 201: 195: 194: 189: 183: 182: 181:Syuzou Kousaka 177: 171: 170: 165: 159: 158: 153: 147: 146: 141: 135: 134: 126: 125: 124:Joy Mech Fight 117: 114: 113: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 748: 737: 734: 732: 729: 727: 724: 722: 719: 717: 714: 712: 709: 707: 704: 702: 699: 697: 694: 692: 689: 687: 684: 682: 679: 678: 676: 666:(in Japanese) 663: 659: 658: 654: 651: 650: 646: 644: 640: 639: 635: 634: 630: 623: 619: 616: 611: 608: 604: 598: 595: 588: 584: 581: 580: 576: 574: 572: 571: 566: 562: 554: 552: 545: 543: 540: 532:Special moves 531: 529: 522: 520: 517: 510: 506: 499: 497: 493: 491: 487: 483: 482:single-player 478: 476: 475:fighting game 468: 466: 462: 457: 444: 443:doppelgängers 438: 436: 435:Kansai region 432: 425: 412: 384: 382: 371: 367: 363: 358: 356: 352: 348: 344: 340: 337: 333: 332: 327: 323: 322: 316: 312: 311:Super Famicom 308: 304: 300: 296: 295:fighting game 292: 291: 283: 271: 270: 261: 257: 256:Single-player 254: 250: 247: 244: 242: 238: 229: 225: 224: 222: 218: 215: 212: 210: 206: 202: 200: 196: 190: 188: 187:Programmer(s) 184: 178: 176: 172: 169: 166: 164: 160: 157: 154: 152: 148: 145: 142: 140: 136: 132: 127: 122: 110: 107: 99: 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 656: 647: 636: 610: 602: 597: 568: 560: 558: 549: 538: 535: 526: 513: 494: 479: 472: 463: 439: 388: 369: 359: 343:Nintendo 3DS 329: 319: 314: 289: 288: 268: 267: 266: 232:May 21, 1993 193:Koichiro Eto 151:Publisher(s) 139:Developer(s) 102: 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 486:multiplayer 260:multiplayer 209:Platform(s) 199:Composer(s) 175:Designer(s) 163:Director(s) 675:Categories 589:References 546:Difficulty 523:Characters 355:PAL region 66:newspapers 376:バトルバトルリーグ 276:ジョイメカファイト 96:June 2008 618:Archived 577:See also 555:Graphics 516:HP meter 469:Gameplay 424:Skah-pon 404:イワンワルナッチ 362:R&D1 301:for the 299:Nintendo 246:Fighting 241:Genre(s) 156:Nintendo 662:Famicom 660:on the 394:リトルイーモン 293:, is a 252:Mode(s) 220:Release 80:scholar 456:Hoh-oh 431:owarai 326:Capcom 313:, and 82:  75:  68:  61:  53:  643:NinDB 500:Rules 429:, an 347:Wii U 307:Japan 87:JSTOR 73:books 490:boss 450:ホウオウ 418:スカポン 385:Plot 59:news 641:at 567:'s 565:SNK 484:or 336:Wii 328:'s 42:by 677:: 453:, 421:, 279:, 258:, 228:JP 459:) 447:( 427:) 415:( 407:) 401:( 397:) 391:( 379:) 373:( 285:) 273:( 230:: 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

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Developer(s)
Nintendo R&D1
Publisher(s)
Nintendo
Director(s)
Koichi Hayashida
Designer(s)
Programmer(s)
Composer(s)
Platform(s)
Family Computer
JP
Genre(s)
Fighting
Single-player
multiplayer
fighting game
Nintendo

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