847:, reported that "Eberron is my new favorite game world. The world feels like it was designed from the ground up to be original and different, and still feels consistent and logical. The world's continents have an interlocking and compelling history . Magic is treated as an integral part of society. You can take a magical train (the 'lightning rail') or fly elemental-powered airships. I love the section on 'everyday magic' which describes how magic affects the daily lives of the ordinary citizens, covering agriculture, communications, crafts, law enforcement and so on. Most worlds have politics but I can't think of any whose residents foment such complex, yet totally logical machinations. The best thing bout the setting, however, may be that it simply takes the classic D&D tropes like dragons and elves and mixes them up in a new and interesting way".
858:, wrote: "Originally created by Gloom designer Keith Baker for a competition some 16 years ago, Eberron is a wonderful example of how to take the standard fantasy setting and twist it into something fresh. While many of the standard fantasy tropes are still accounted for – there are still dragons to battle and dungeons to delve – there is a deliberate effort to shift away from Tolkien rip-offs and instead start ripping off everything from Jurassic Park to Casablanca. If that sounds like a criticism, it really isn't. The entire setting is packed with magical gadgets and gizmos, but at the same time it manages to feel a little more down-to-earth and dirtier than the
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This merger was permanent leading their descendants to become a hybrid-type race. The spiritual essence of each Quori is divided out amongst many
Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. The evil-aligned Quori, known as the Dreaming Dark, seek to hunt and destroy the Kalashtar so many Kalashtar live in either the fortified temple-keeps of Adar or live in hiding amongst the wider world of Eberron. The Dreaming Dark have their own possessed creatures known as the Inspired who rule most of the continent of Sarlona.
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which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action. Certain class features with uses per day, like a barbarian's rage ability, a cleric's turn/rebuke undead ability, or a druid's wild shape ability, can be used again by spending 2 action points. The final use for action points is to spend one to stabilize a dying character.
744:, highlighted the roleplaying potential of kalashtar player characters: "While separate from most of Khorvaire's drama, Sarlona has plenty of its own: kalashtar are a hunted race, shuttered into their monastic country of Adar and constantly besieged by their Inspired enemies in the neighboring nation of Riedra. Still, those who want to play kalashtar in a campaign based elsewhere in Eberron can do so without disrupting the setting's narrative; small numbers of kalashtar
260:, and Nathan Toomey in person, getting to talk about their worlds with them, and getting to help them each make their vision come alive. We gave them an outline form to follow so they could create 125-page world bibles . All three were great, but we had to select the one we were going to put our efforts behind. That one was Keith Baker's world, the world that became Eberron.
644:. Further south of Xen'drik is Everice, a continent-sized sheet of ice possibly covering several land masses. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve
475:; it was described as a "living document" that would be updated as the included concepts were refined. The included races, and dragonmarks, magic items, as well as the artificer class and subclasses, also went through the "Unearthed Arcana" public playtest process over the next year. An "exploratory campaign featuring Eberron" was released for the
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the world ended up remaining in 998YK. Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though
Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e.
766:. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have
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people; they are the descendants of a group of human monks from Adar, a nation on the continent of
Sarlona, who allowed themselves to be possessed by the planar entities known as the Quori. These entities were good-aligned Quori who rebelled and thus had to flee the plane of dreams known as Dal Quor.
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To try to create a pulp setting, Eberron initially used "action points" that allow a player to add a six-sided die to the result of rolls made with a twenty-sided die. Characters receive a set allotment of single-use action points each character level. The
Eberron Campaign Setting also includes feats
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is slightly more muddied than in other official settings. Evil beings of traditionally good races and good beings of traditionally evil races are encouraged, but alignment definition remains true to D&D standards, with good and evil retaining their meanings. However, the situation often arises in
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wasn't
Eberron. It went through four stages of development. First there was the original one page concept, which went up against thousands of others. The next step was expanding that into ten pages, fleshing out the core idea. From there I wrote a hundred page story bible. But even then, it was still
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in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys and Khyber fought, leading to
Siberys' body being broken into pieces. To stop Khyber, Eberron wrapped around him, and Siberys' broken body became
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The world of
Eberron contains seven continents. The setting primarily takes place in Khorvaire, the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south
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wrote that "for example, the elves of House
Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the
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t this point, we learned the names of the authors and we flew each of them to
Wizards of the Coast's offices to meet with them. During those meetings, I began to direct each project in earnest, just as I would direct any product published through the efforts of my R&D team. It was great meeting
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marries magic with steampunk's technology, offering a world of elemental-powered airships, industrial nobility, and arcane tinkerers. I dig the playable
Warforged race, which puts you in the mind of a soldier drone seeking purpose (although their explicit maleness serves a pedantic point). If you
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for the past thirty years, both mechanically and in the flavor of the worlds. With changes to things that most players considered being fundamental to the game, Eberron subverts and yet at the same time shows what the game could be". Lissauer highlighted that alignment was no longer clear cut and
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Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't. Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works,
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On the Fantasy Setting Search contest, Slavicsek highlighted that four subteams reduced the 11,000 submissions to 120 entries which were then reviewed by a panel who whittled it down to eleven proposals. These eleven contest submitters were then asked to expand their one-page submissions and from
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as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any
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Baker highlighted the design differences between the Dreaming Dark and the kalashtar: "Quori possession is entirely different from the relationship between a kalashtar and their quori spirit. With the kalashtar, the quori is a passive presence that simultaneously guides many kalashtar. With the
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brought many design changes including the addition of a new default setting that followed the new "Points of Light" design philosophy – a world that looked less like the modern world, "full of civilized countries with civilized borders", and more like a world with few centers of civilization
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is similarly less clear-cut. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A
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plays out in 20 Core Storyline adventures that take characters from level 1 to 20. Core Storyline adventures are placed on the DMs Guild at the rate of one per month, giving the campaign an active play period of approximately 2
40:
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the campaign world that oppositely aligned characters will side with each other briefly if a threat looms over all, and also both good and evil characters will infiltrate each other's organizations for purposes of espionage.
608:(only) for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item (destroying the item in the process).
600:. Artificers are spellcasters focusing on magical item creation. Artificer infusions (their equivalent to spells) focus on temporarily imbuing objects with the desired effects. For example, instead of casting
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class known as the magewright, which is an arcane caster who has a limited selection of low-level spells. The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron.
770:, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the
862:. Where more traditional worlds have played host to battles between good and evil on a vast scale, Eberron is gripped in a cold war where there is very little black-and-white morality to spare".
487:, a hardcover campaign book, was published on November 19, 2019. An alternative art cover by Vance Kelly for the book was also released in local game stores on November 17. At the same time, the
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675:, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. According to Keith Baker, there is some significance to the fact that each name contains the
1976:
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on a character, an artificer would cast it upon a belt to create a short term magical Belt of Bull's Strength. Artificers have access to a pool of "craft points" which act as extra
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respectively. Warforged, sentient constructs created by artificers during the Last War, and Kalashtar, psionic humanoids combined with quori spirits, were created for Eberron.
876:, reported that "Eberron is an amazing place, and Wizards of the Coast does an excellent job in this new book explaining it and giving players the tools to have fun there".
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Eberron creator Keith Baker used this play on words when he created a page on his website entitled, "Baker's Dozen". This page dates back to at least fall of 2004.
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of orcs as savages. Instead, Lissauer wrote that "these orcs are interested in peace and keeping the world safe. They just want to live in harmony with nature".
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Inspired (voluntary or otherwise) the quori is an active presence that controls a single body at a time, and it fully dominates the host". Glenn Carreau, for
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1658:"Eberron! Check out this alternate cover for Eberron: Rising from the Last War designed by @VanceKelly available only through game stores on November 17!"
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662:"Eberron" is also the name for the land of the world, and is referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the
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and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by
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In February 2015, the very first instance of the online feature "Unearthed Arcana" provided Eberron content for public playtesting for the
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246:, as well as identifying the elements that didn't work and finding ways to improve them. was Bill Slavicsek who named the world Eberron.
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races but gave them entirely localized lore, history and national ties. Eberron emphasizes national and cultural ties over racial ties.
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was chosen as the final setting, I went to Seattle and spent weeks working with an amazing team of people at Wizards of the Coast:
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spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the
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Fantasy Setting Search in 2002. Baker won $ 100,000 for his contest submission. The original title of Baker's setting was the
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can even actively work against their own church and continue to receive spells. As a result, religion is largely a matter of
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which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the
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game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the
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these new ten-page submissions, the panel further reduced the proposals to just three entries. Slavicsek said:
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346:. Baker also said inspiration for the war-torn setting came from the unstable period of world history between
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inhabit cities across Khorvaire, quietly continuing their battle against the Inspired even far from home".
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503:). To correspond with this release, the D&D Adventurers League added a new season of stories called
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711:: Changelings, Shifters, Kalashtar, and Warforged. Changelings and Shifters were based on preexisting
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that take place in the Mournland. Shawn Merwin, Adventurers League Resource Manager, wrote that the
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separated by the open, dangerous wilderness. On the impact of the edition change, Appelcline wrote:
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1142:"Dungeons & Dragons Makeover: Boulder Gaming Geek Creates Whole New World for Famous Franchise"
807:. She wrote that "Eberron changed several ideas that were considered fundamental to the concept of
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comprises a number of features for the Eberron campaign setting. The number 13, also known as a "
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (February 28, 2019).
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Baker, Keith; Crawford, Jeremy; Mearls, Mike; Rutenberg, Ruty; Welch, Kate (July 23, 2018).
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class from the same book (with only one subclass – the Alchemist – of the three included in
413:(2006), Atari's major multimedia expansion of the D&D brand. By 2009, Eberron was still
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elements and races within a differently toned setting; Eberron combines a fantasy tone with
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that collapsed. It is now largely wilderness, with some areas under tribal dominion of the
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (May 14, 2019).
465:. However, further official Eberron content did not appear until 3 years later, when the
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campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the
179:'s Fantasy Setting Search, a competition run in 2002 to establish a new setting for the
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1577:"Fantasy steampunk setting Eberron finally comes to Dungeons & Dragons 5th Edition"
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sourcebook lists the following films as inspirations for Eberron's tone and attitude:
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settings, a cleric does not have to be within one step of his deity's or religion's
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very different type of campaign from what has come before . The story presented in
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was updated to include the final versions of the included content as it appears in
472:
351:
1354:"Wayfinder's Guide to Eberron (5e) - Wizards of the Coast | Dungeon Masters Guild"
762:
The warforged are a race of living, sentient constructs, superficially similar to
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wrote: "Winner of Wizards of the Coast's Fantasy Setting Search contest in 2002,
214:. Baker highlighted that the setting went through multiple stages of development:
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following a vast destructive war. Eberron is designed to accommodate traditional
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2632:"D&D's first new character class in 5 years could cause nightmares for DMs"
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3599:
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2882:
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2288:"'Dungeons & Dragons' Brings Back Its Misunderstood Race of Shapeshifters"
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that the players were "unable to use their meta-knowledge of years of playing
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659:", has been part of a theme Keith Baker used regarding aspects of the world.
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2431:"NEWS: Warforged, Shifters, Changelings, and Kalashtar in Your D&D Game"
1961:
956:. Joe Manganiello. California: Potter/TenSpeed/Harmony/Rodale. p. 336.
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The inspiration for Eberron came when Baker was working on VR-1's cancelled
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39:
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2124:"Welcome to Eberron! An Introduction to a Realm of Swashbuckling Fantasy"
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17:
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1632:""Dungeons & Dragons" Announces "Eberron: Rising From The Last War""
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peace established by the Treaty of Thronehold". Gabrielle Lissauer, in
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268:
2405:"'Dungeons & Dragons' Has a New Powerhouse Race: the Warforged"
2316:"Baldur's Gate 3 Needs These 5 Unique Dungeons & Dragons Races"
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Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (September 10, 2018).
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3639:
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2572:"D&D's Eberron Campaign Sourebook Details a Fascinating World"
1603:"Dungeons & Dragons Announces New Sourcebook and Player Class"
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Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (2018).
575:
528:
2606:"Dungeons & Dragons: Wayfinder's Guide to Eberron RPG review"
1977:"Dungeons & Dragons Eberron Setting Updated To Fifth Edition"
3422:
1432:
Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (October 8, 2018).
1115:"Interview with Turbine and Keith Baker, the Creator of Eberron"
1085:"Product Spotlight: Eberron Campaign Setting Designer Interview"
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is the jungle continent of Xen'drik, once ruled by an empire of
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One of the most obvious differences between Eberron and generic
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1208:"NEWS: Wizards of the Coast Receives Origins Award for Eberron"
1178:"List of Winners - Academy of Adventure Gaming Arts and Design"
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3439:
2342:"D&D: 10 Things You Need To Know About The Shifter Class"
700:, highlighted that the Eberron campaign setting subverts the
816:
in other settings to judge who is friend and who is foe".
242:, and many others. Together we isolated the best parts of
2215:"Eberron Under the Glass - Race Relations and Prejudice"
989:"Pyramid: Keith Baker Wins WotC Fantasy Setting Search"
407:) wrote "meanwhile, it had also become the setting for
274:. Baker aimed to fuse the energy of pulp adventure and
1040:"Pyramid Review: Eberron (for Dungeons & Dragons)"
954:
Dungeons and Dragons Art and Arcana: A Visual History
417:, and that's why it won out as 4e's second setting".
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Baker, Keith; Slavicsek, Bill; Wyatt, James (2004).
399:. Over the next four years, over 20 supplements for
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2375:"Dungeons & Dragon's Eberron Setting Explained"
854:, Richard Jansen-Parkes, for the UK print magazine
829:want to sling spells in a tailored coat, check out
774:after such an event. While they have no biological
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1874:"Character Class: Artificer, Magical Technologist"
171:Eberron was created by author and game designer
152:. The game is set primarily on the continent of
1302:"Dungeon Master's Guide (4e) | Product History"
1276:"Eberron Player's Guide (4e) - Product History"
1250:"Eberron Campaign Guide (4e) - Product History"
447:(2009). The development of the 4th Edition of
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671:a ring around them both. Siberys created the
479:as PDFs between September and December 2018.
403:were released. Shannon Appelcline (author of
8:
2604:Jansen-Parkes, Richard (November 14, 2018).
32:
4088:Dungeon Master Option: High-Level Campaigns
1461:"Unearthed Arcana: The Artificer Revisited"
679:"ber", but he has not stated what this is.
471:was released on July 23, 2018, as a PDF on
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2543:"The Coolest Campaign Settings in D&D"
2469:. Renton, WA: Wizards of the Coast. 2005.
2181:"Some Perspective on the World of Eberron"
1434:"Unearthed Arcana: Magic Items of Eberron"
38:
2522:"Rising From The Last War: The Warforged"
1488:"Unearthed Arcana: The Artificer Returns"
707:The setting also added four new races to
4347:Dungeons & Dragons campaign settings
2257:. Jefferson, North Carolina: McFarland.
1058:"The Origins of Eberron: Bill Slavicsek"
397:Best Roleplaying Game Supplement of 2004
2213:Reynolds, Sean K. (November 14, 2004).
2010:"Dragonmarks 10/18: Converting Eberron"
885:
364:List of Eberron modules and sourcebooks
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2150:"Dragonshards - The Draconic Prophecy"
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1925:
1780:"Dragonshards - Intrigue and Betrayal"
799:, emphasized that Eberron helped move
430:(2009) brought the setting to the new
31:
4042:Player's Option: Combat & Tactics
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1625:
1623:
1312:from the original on November 3, 2016
1243:
1241:
1239:
1237:
224:Thrilling Tales of Swords and Sorcery
212:Thrilling Tales of Swords and Sorcery
7:
4049:Player's Option: Skills & Powers
2429:Schubert, Stephen (March 10, 2005).
1975:Lemon, Marshall (February 2, 2015).
1380:"Unearthed Arcana: Races of Eberron"
1051:
1049:
983:
981:
947:
945:
943:
870:, on the release of the 5th Edition
841:, on the release of the 4th Edition
4056:Player's Option: Spells & Magic
2664:Eberron article archive (2003–2006)
2630:Hall, Charlie (November 18, 2019).
2403:Hoffer, Christian (July 31, 2018).
2286:Hoffer, Christian (July 31, 2018).
1064:from the original on August 7, 2019
372:The 2004 campaign setting book for
2520:Baker, Keith (November 20, 2019).
2148:Baker, Keith (December 27, 2004).
1818:"Eberron Flashback: Good and Evil"
1710:"Gearing Up for Eberron: Overview"
1682:Merwin, Shawn (October 18, 2019).
1630:Sheehan, Gavin (August 19, 2019).
918:"Gearing Up for Eberron: Overview"
850:On the release of the 5th Edition
443:(2009) and the not-free adventure
27:Tabletop role-playing game setting
25:
4021:Forgotten Realms Campaign Setting
2008:Baker, Keith (October 19, 2012).
1872:Williams, Skip (March 28, 2006).
1575:Heller, Emily (August 19, 2019).
1331:Mearls, Mike (February 2, 2015).
873:Eberron: Rising From The Last War
493:Eberron: Rising from the Last War
484:Eberron: Rising From The Last War
437:. It was followed in July by the
1708:Smith, Mat (December 16, 2002).
1544:Patrick, Alan (August 7, 2018).
1513:Lindsay, Chris (July 31, 2018).
916:Smith, Mat (December 16, 2002).
4209:Expedition to the Demonweb Pits
4202:Expedition to the Barrier Peaks
2570:WIRED Staff (October 5, 2009).
1904:"Magic in Eberron: Magewrights"
1778:Baker, Keith (August 9, 2004).
1407:"Unearthed Arcana: Dragonmarks"
1218:. June 30, 2005. Archived from
1056:Baker, Keith (April 28, 2019).
803:past the tropes established by
2498:Baker, Keith (July 13, 2020).
2122:Haeck, James (July 23, 2018).
1743:Baker, Keith (June 18, 2004).
1656:Tito, Greg (August 19, 2019).
1117:. July 8, 2004. Archived from
1083:Ryan, Michael (June 4, 2004).
611:Eberron also introduced a new
548:. High-level magic, including
1:
4237:The Lost Caverns of Tsojcanth
2254:The Tropes of Fantasy Fiction
2032:"Whirlwind Tour of Khorvaire"
1745:"Dragonshards - So It Begins"
1601:Ryan, Jon (August 19, 2019).
1515:"An Exploratory Commencement"
1140:Reed, Bill (March 22, 2005).
893:Przybyszewski, Chris (2004).
797:The Tropes of Fantasy Fiction
702:classical racial presentation
698:The Tropes of Fantasy Fiction
687:Eberron utilized traditional
410:Dungeons & Dragons Online
4272:The Temple of Elemental Evil
3770:List of 3rd edition monsters
3765:List of 2nd edition monsters
2251:Lissauer, Gabrielle (2014).
2179:Smith, Mat (March 9, 2004).
1014:Appelcline, Shannon (2011).
852:Wayfinder's Guide to Eberron
731:The kalashtar are a race of
489:Wayfinder's Guide to Eberron
468:Wayfinder's Guide to Eberron
379:was written by Keith Baker,
189:hardback book in June 2004.
4230:The Keep on the Borderlands
4216:The Gates of Firestorm Peak
3553:List of alternative classes
2030:Smith, Mat (June 8, 2004).
1684:"Behold the Oracle of War!"
1333:"Unearthed Arcana: Eberron"
4368:
4265:The Ruins of Undermountain
1550:D&D Adventurers League
895:"Eberron Campaign Setting"
755:
477:D&D Adventurers League
445:Seekers of the Ashen Crown
361:
3966:
3860:
3849:
3396:
3385:
3057:
3046:
3030:System Reference Document
2724:
2713:
175:as the winning entry for
125:
37:
3972:Arms and Equipment Guide
1935:Eberron Campaign Setting
1546:"Embers of the Last War"
1147:Colorado Springs Gazette
778:, warforged may adopt a
534:Eberron Campaign Setting
501:Rising from the Last War
389:Eberron Campaign Setting
331:Pirates of the Caribbean
289:Eberron Campaign Setting
278:settings to traditional
186:Eberron Campaign Setting
4168:modules and sourcebooks
3277:Masque of the Red Death
3052:Geography and cosmology
1018:. Mongoose Publishing.
1016:Designers & Dragons
795:Gabrielle Lissauer, in
592:The setting adds a new
578:. Unlike in many other
426:and the free adventure
405:Designers & Dragons
337:Raiders of the Lost Ark
295:Brotherhood of the Wolf
4081:Wrath of the Immortals
4000:Deities & Demigods
3907:Dungeons & Dragons
3882:Dungeon Master's Guide
3713:Illithid (mind flayer)
3670:Creatures and monsters
2776:Sources and influences
2706:Dungeons & Dragons
2662:Dungeons & Dragons
2095:(September 14, 2006).
2080:on September 21, 2015.
2074:"The Moons of Eberron"
1688:Dungeons & Dragons
1519:Dungeons & Dragons
844:Eberron Campaign Guide
801:Dungeons & Dragons
713:Dungeons & Dragons
709:Dungeons & Dragons
689:Dungeons & Dragons
542:Dungeons & Dragons
537:
522:
459:
440:Eberron Campaign Guide
423:Eberron Player's Guide
375:Dungeons & Dragons
262:
248:
203:Dungeons & Dragons
141:Dungeons & Dragons
4352:Origins Award winners
3993:Book of Vile Darkness
3986:Book of Exalted Deeds
3391:Characters and beings
2999:Strategic Simulations
1847:"Religion in Eberron"
1413:on September 10, 2018
1306:Dungeon Masters Guild
1300:Appelcline, Shannon.
1280:Dungeon Masters Guild
1274:Appelcline, Shannon.
1254:Dungeon Masters Guild
1248:Appelcline, Shannon.
1042:. September 17, 2004.
532:
513:
473:Dungeon Masters Guild
454:
253:
216:
4286:White Plume Mountain
4244:Queen of the Spiders
4188:Desert of Desolation
4035:Manual of the Planes
3179:Magic: The Gathering
2974:Wizards of the Coast
2669:Current edition page
2500:"IFAQ: The Inspired"
2439:Wizards of the Coast
2223:Wizards of the Coast
2040:Wizards of the Coast
1989:on November 26, 2019
1940:Wizards of the Coast
1888:on October 31, 2016.
1882:Wizards of the Coast
1788:Wizards of the Coast
1753:Wizards of the Coast
1718:Wizards of the Coast
1525:on September 1, 2019
1216:Wizards of the Coast
814:Dungeons and Dragons
809:Dungeons and Dragons
613:non-player character
594:base character class
387:. In June 2005, the
325:The Name of the Rose
208:Wizards of the Coast
177:Wizards of the Coast
71:Wizards of the Coast
4095:Epic Level Handbook
3738:Reptilian humanoids
3655:Strahd von Zarovich
3304:Planes of existence
3172:Kingdoms of Kalamar
3025:Game System License
2551:. December 30, 2015
2445:on January 23, 2016
2435:3.5 D&D Archive
2219:D&D 3.5 Archive
2185:3.5 D&D Archive
2154:3.5 D&D Archive
2103:on October 10, 2004
2036:3.5 D&D Archive
1910:on January 14, 2006
1902:(August 23, 2004).
1878:3.5 D&D Archive
1853:on February 4, 2005
1794:on October 28, 2017
1784:3.5 D&D Archive
1759:on January 23, 2016
1749:D&D 3.5 Archive
1714:3.5 D&D Archive
1440:on October 11, 2018
1222:on January 23, 2016
1212:3.5 D&D Archive
1089:archive.wizards.com
922:archive.wizards.com
554:Dragonmarked houses
358:Publication history
34:
4174:Against the Giants
3899:Classic boxed sets
3793:Corellon Larethian
3780:Deities and powers
3588:Notable characters
3401:Races and lineages
2736:Adventurers League
2381:. January 15, 2020
2322:. October 23, 2020
2229:on October 9, 2015
2191:on October 9, 2015
2160:on October 9, 2015
2046:on October 9, 2015
1816:(March 28, 2018).
1724:on October 2, 2015
1556:on August 14, 2020
1095:on October 3, 2014
995:. February 4, 2003
928:on October 2, 2015
538:
420:In June 2009, the
313:The Maltese Falcon
4324:
4323:
4320:
4319:
4316:
4315:
4223:The Isle of Dread
4148:
4147:
4105:Psionics Handbook
3875:Player's Handbook
3845:
3844:
3841:
3840:
3615:Volothamp Geddarm
3381:
3380:
3377:
3376:
3063:Campaign settings
3042:
3041:
3038:
3037:
3020:Open Game License
2264:978-0-7864-7858-3
2072:(March 7, 2005).
1982:Escapist Magazine
1953:978-0-7869-3274-0
1662:Twitter @Gregtito
1164:HighBeam Research
1025:978-1-907702-58-7
963:978-0-399-58094-9
821:Geek & Sundry
624:Fictional setting
606:experience points
505:The Oracle of War
150:role-playing game
129:
128:
16:(Redirected from
4359:
4258:Red Hand of Doom
4073:High-level rules
4063:Unearthed Arcana
3964:
3950:Rules Cyclopedia
3862:
3851:
3398:
3387:
3121:Forgotten Realms
3079:Council of Wyrms
3059:
3048:
2979:Grenadier Models
2766:Related products
2726:
2715:
2698:
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2684:
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2510:
2508:
2506:
2495:
2489:
2488:
2466:Races of Eberron
2461:
2455:
2454:
2452:
2450:
2441:. Archived from
2426:
2420:
2419:
2417:
2415:
2400:
2391:
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2388:
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2248:
2239:
2238:
2236:
2234:
2225:. Archived from
2210:
2201:
2200:
2198:
2196:
2187:. Archived from
2176:
2170:
2169:
2167:
2165:
2156:. Archived from
2145:
2139:
2138:
2136:
2134:
2119:
2113:
2112:
2110:
2108:
2099:. Archived from
2088:
2082:
2081:
2076:. Archived from
2062:
2056:
2055:
2053:
2051:
2042:. Archived from
2027:
2021:
2020:
2018:
2016:
2005:
1999:
1998:
1996:
1994:
1985:. Archived from
1972:
1966:
1965:
1929:
1920:
1919:
1917:
1915:
1906:. Archived from
1896:
1890:
1889:
1884:. Archived from
1869:
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1860:
1858:
1849:. Archived from
1845:(July 5, 2004).
1839:
1833:
1832:
1830:
1828:
1810:
1804:
1803:
1801:
1799:
1790:. Archived from
1775:
1769:
1768:
1766:
1764:
1755:. Archived from
1740:
1734:
1733:
1731:
1729:
1720:. Archived from
1705:
1699:
1698:
1696:
1694:
1679:
1673:
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1670:
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1572:
1566:
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1563:
1561:
1552:. Archived from
1541:
1535:
1534:
1532:
1530:
1521:. Archived from
1510:
1504:
1503:
1501:
1499:
1490:. Archived from
1483:
1477:
1476:
1474:
1472:
1467:on March 1, 2019
1463:. Archived from
1456:
1450:
1449:
1447:
1445:
1436:. Archived from
1429:
1423:
1422:
1420:
1418:
1409:. Archived from
1402:
1396:
1395:
1393:
1391:
1386:on July 24, 2018
1382:. Archived from
1375:
1369:
1368:
1366:
1364:
1358:www.dmsguild.com
1350:
1344:
1343:
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1339:
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1198:
1197:
1195:
1193:
1184:. Archived from
1174:
1168:
1167:
1161:
1159:
1154:on April 9, 2016
1150:. Archived from
1137:
1131:
1130:
1128:
1126:
1121:on June 24, 2006
1111:
1105:
1104:
1102:
1100:
1091:. Archived from
1080:
1074:
1073:
1071:
1069:
1053:
1044:
1043:
1036:
1030:
1029:
1011:
1005:
1004:
1002:
1000:
985:
976:
975:
949:
938:
937:
935:
933:
924:. Archived from
913:
907:
906:
904:
902:
890:
860:Forgotten Realms
693:Sean K. Reynolds
653:World of Eberron
544:is the level of
495:, and added the
428:Khyber's Harvest
280:fantasy settings
193:Creative origins
136:campaign setting
42:
35:
21:
4367:
4366:
4362:
4361:
4360:
4358:
4357:
4356:
4327:
4326:
4325:
4312:
4303:D&D Insider
4291:
4279:Tomb of Horrors
4155:
4144:
4100:
4068:
3955:
3894:
3856:
3837:
3774:
3698:Gelatinous cube
3664:
3635:Raistlin Majere
3605:Drizzt Do'Urden
3583:
3562:Character lists
3557:
3474:
3392:
3373:
3311:Material Plane
3298:
3053:
3034:
3008:
2957:
2903:Robert J. Kuntz
2836:
2780:
2756:Popular culture
2720:
2709:
2702:
2656:
2651:
2650:
2640:
2638:
2629:
2628:
2624:
2614:
2612:
2610:Tabletop Gaming
2603:
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2569:
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2351:
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2348:. April 8, 2020
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2104:
2097:"Baker's Dozen"
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2014:
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1494:on May 15, 2019
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1188:on June 3, 2008
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993:www.sjgames.com
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856:Tabletop Gaming
793:
785:character class
760:
754:
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685:
664:planetary rings
633:
626:
602:bull's strength
527:
525:Characteristics
511:storyline is a
432:4th Edition of
370:
360:
272:Lost Continents
244:Thrilling Tales
228:Thrilling Tales
219:Thrilling Tales
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109:
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4308:D&D Beyond
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3866:Core rulebooks
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393:Origins Award
391:book won the
390:
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343:Sleepy Hollow
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4296:Online tools
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4007:Draconomicon
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3979:Battlesystem
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3855:Publications
3803:
3645:Mordenkainen
3362:Outer Planes
3357:Inner Planes
3334:
3291:
3284:
3275:
3268:
3261:
3254:
3249:Nentir Vale
3247:
3240:Hollow World
3238:
3233:Savage Coast
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3100:Dragon Fist
3098:
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3077:
3070:
2984:Judges Guild
2953:Steve Winter
2878:Ed Greenwood
2853:Dave Arneson
2771:Retro-clones
2704:
2661:
2641:November 25,
2639:. Retrieved
2635:
2625:
2613:. Retrieved
2609:
2599:
2589:November 25,
2587:. Retrieved
2575:
2565:
2555:November 25,
2553:. Retrieved
2546:
2537:
2525:. Retrieved
2515:
2503:. Retrieved
2493:
2465:
2459:
2449:November 25,
2447:. Retrieved
2443:the original
2434:
2424:
2412:. Retrieved
2408:
2383:. Retrieved
2378:
2350:. Retrieved
2345:
2336:
2324:. Retrieved
2319:
2295:. Retrieved
2291:
2281:
2253:
2233:November 25,
2231:. Retrieved
2227:the original
2218:
2195:November 25,
2193:. Retrieved
2189:the original
2184:
2174:
2164:November 25,
2162:. Retrieved
2158:the original
2153:
2143:
2133:November 25,
2131:. Retrieved
2127:
2117:
2105:. Retrieved
2101:the original
2093:Baker, Keith
2086:
2078:the original
2066:Baker, Keith
2060:
2050:November 25,
2048:. Retrieved
2044:the original
2035:
2025:
2015:November 25,
2013:. Retrieved
2003:
1993:November 25,
1991:. Retrieved
1987:the original
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4195:Dragonlance
4123:3rd edition
4115:2nd edition
4014:Fiend Folio
3960:Supplements
3569:Dragonlance
3320:Abeir-Toril
3293:Spelljammer
3093:Dragonlance
2928:Jon Pickens
2918:Tom Moldvay
2908:Mike Mearls
2888:Rob Heinsoo
2858:Keith Baker
2761:Film series
2527:January 28,
2505:January 28,
2414:January 27,
2385:January 27,
2352:January 27,
2326:January 27,
2297:January 27,
1942:. pp.
1822:Keith Baker
1099:January 28,
1068:January 27,
999:January 27,
780:gender role
463:5th Edition
385:James Wyatt
258:Rich Burlew
240:James Wyatt
198:Keith Baker
173:Keith Baker
110:5th edition
108:4th edition
77:Publication
61:James Wyatt
53:Keith Baker
4342:D20 System
4331:Categories
3909:(original)
3798:Eilistraee
3600:Catti-brie
3408:Dragonborn
3263:Planescape
3196:Strixhaven
3072:Birthright
2994:Ral Partha
2883:Jeff Grubb
2873:Monte Cook
2868:David Cook
2848:Gary Gygax
2827:Miniatures
2822:Magic item
2792:Adventures
2615:August 14,
1667:August 19,
1641:August 19,
1612:August 19,
1586:August 19,
1316:August 14,
972:1033548473
880:References
715:monsters,
536:book cover
362:See also:
301:Casablanca
67:Publishers
4251:Ravenloft
4181:Dead Gods
3943:Immortals
3929:Companion
3811:Tharizdun
3678:Beholders
3630:Lord Soth
3610:Elminster
3579:Ravenloft
3493:Barbarian
3488:Artificer
3470:Warforged
3440:Half-orcs
3350:Underdark
3270:Ravenloft
3226:Blackmoor
3212:Mahasarpa
3151:Ghostwalk
2962:Companies
2802:Attribute
2797:Alignment
2584:1059-1028
2379:Game Rant
2273:882191819
901:April 22,
897:. SF Site
791:Reception
772:afterlife
768:free will
758:Warforged
752:Warforged
727:Kalashtar
683:Creatures
668:Underdark
598:artificer
587:alignment
560:Alignment
497:artificer
348:World War
319:The Mummy
307:From Hell
284:steampunk
276:film noir
154:Khorvaire
93:Languages
48:Designers
18:Kalashtar
4164:List of
4139:Complete
4133:Expanded
4113:AD&D
3804:Greyhawk
3760:Vampires
3574:Greyhawk
3538:Sorcerer
3460:Tiefling
3445:Halfling
3435:Half-elf
3315:Aebrynis
3256:Pelinore
3165:Jakandor
3158:Greyhawk
3142:Kara-Tur
3135:Al-Qadim
3114:Exandria
3086:Dark Sun
3013:Licenses
2938:Jim Ward
2841:Creators
2832:Psionics
2785:Gameplay
2746:Editions
2485:62327263
1962:55943911
1914:April 9,
1857:April 9,
1363:July 23,
1310:Archived
1062:Archived
742:GameRant
677:morpheme
567:Religion
138:for the
4337:Eberron
4166:Eberron
4156:modules
4154:Notable
4128:D&D
4121:D&D
3823:Moradin
3806:deities
3788:Bahamut
3743:Kobolds
3728:Owlbear
3708:Goblins
3693:Dragons
3683:Centaur
3660:Wulfgar
3625:Iggwilv
3543:Warlock
3523:Paladin
3513:Fighter
3480:Classes
3340:Mystara
3335:Eberron
3286:Rokugan
3219:Mystara
3189:Ravnica
3107:Eberron
3004:WizKids
2751:Gen Con
2729:General
2636:Polygon
2548:Nerdist
1581:Polygon
867:Polygon
831:Eberron
826:Eberron
805:Tolkien
733:psionic
673:dragons
582:D&D
449:D&D
434:D&D
401:Eberron
226:. Once
181:D&D
158:D&D
146:D&D
132:Eberron
121:rolling
101:Systems
96:English
88:Fantasy
33:Eberron
3936:Master
3922:Expert
3833:Tiamat
3828:Mystra
3755:Trolls
3750:Slaadi
3703:Giants
3688:Devils
3650:Tenser
3548:Wizard
3528:Ranger
3503:Cleric
3465:Triton
3455:Kender
3203:Theros
3183:planes
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764:golems
638:giants
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572:cleric
520:years.
383:, and
350:I and
286:. The
269:MMORPG
115:Chance
85:Genres
59:, and
4130:v3.5
3915:Basic
3816:Vecna
3723:Mimic
3640:Minsc
3595:Alias
3533:Rogue
3508:Druid
3450:Human
3430:Gnome
3413:Dwarf
3367:Sigil
3345:Oerth
3330:Krynn
3325:Athas
2989:Paizo
2817:Magic
2576:Wired
838:Wired
646:moons
631:World
576:faith
546:magic
166:magic
134:is a
4136:and
3733:Orcs
3718:Lich
3518:Monk
3498:Bard
3423:Drow
2660:3.5
2643:2019
2617:2020
2591:2019
2580:ISSN
2557:2019
2529:2021
2507:2021
2481:OCLC
2471:ISBN
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2269:OCLC
2259:ISBN
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968:OCLC
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903:2008
719:and
651:The
642:drow
395:for
377:v3.5
366:and
340:and
282:and
266:pulp
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119:Dice
80:2004
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2969:TSR
2346:CBR
2320:CBR
1607:IGN
833:".
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