Knowledge (XXG)

Eberron

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847:, reported that "Eberron is my new favorite game world. The world feels like it was designed from the ground up to be original and different, and still feels consistent and logical. The world's continents have an interlocking and compelling history . Magic is treated as an integral part of society. You can take a magical train (the 'lightning rail') or fly elemental-powered airships. I love the section on 'everyday magic' which describes how magic affects the daily lives of the ordinary citizens, covering agriculture, communications, crafts, law enforcement and so on. Most worlds have politics but I can't think of any whose residents foment such complex, yet totally logical machinations. The best thing bout the setting, however, may be that it simply takes the classic D&D tropes like dragons and elves and mixes them up in a new and interesting way". 858:, wrote: "Originally created by Gloom designer Keith Baker for a competition some 16 years ago, Eberron is a wonderful example of how to take the standard fantasy setting and twist it into something fresh. While many of the standard fantasy tropes are still accounted for – there are still dragons to battle and dungeons to delve – there is a deliberate effort to shift away from Tolkien rip-offs and instead start ripping off everything from Jurassic Park to Casablanca. If that sounds like a criticism, it really isn't. The entire setting is packed with magical gadgets and gizmos, but at the same time it manages to feel a little more down-to-earth and dirtier than the 736:
This merger was permanent leading their descendants to become a hybrid-type race. The spiritual essence of each Quori is divided out amongst many Kalashtar, known collectively as a lineage. Thus, the only way to completely destroy one of the good-aligned Quori is to exterminate its entire lineage. The evil-aligned Quori, known as the Dreaming Dark, seek to hunt and destroy the Kalashtar so many Kalashtar live in either the fortified temple-keeps of Adar or live in hiding amongst the wider world of Eberron. The Dreaming Dark have their own possessed creatures known as the Inspired who rule most of the continent of Sarlona.
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which grant additional uses for action points, such as allowing a player to add an eight-sided die instead of a six-sided die, or spending two action points to grant your character an additional move or standard action. Certain class features with uses per day, like a barbarian's rage ability, a cleric's turn/rebuke undead ability, or a druid's wild shape ability, can be used again by spending 2 action points. The final use for action points is to spend one to stabilize a dying character.
744:, highlighted the roleplaying potential of kalashtar player characters: "While separate from most of Khorvaire's drama, Sarlona has plenty of its own: kalashtar are a hunted race, shuttered into their monastic country of Adar and constantly besieged by their Inspired enemies in the neighboring nation of Riedra. Still, those who want to play kalashtar in a campaign based elsewhere in Eberron can do so without disrupting the setting's narrative; small numbers of kalashtar 260:, and Nathan Toomey in person, getting to talk about their worlds with them, and getting to help them each make their vision come alive. We gave them an outline form to follow so they could create 125-page world bibles . All three were great, but we had to select the one we were going to put our efforts behind. That one was Keith Baker's world, the world that became Eberron. 644:. Further south of Xen'drik is Everice, a continent-sized sheet of ice possibly covering several land masses. Frostfell is an unexplored land of ice in the north. The other two main continents are Sarlona (a continent ruled by quori, creatures from the Region of Dreams) and Argonnessen (a continent inhabited by dragons). The world of Eberron has twelve 475:; it was described as a "living document" that would be updated as the included concepts were refined. The included races, and dragonmarks, magic items, as well as the artificer class and subclasses, also went through the "Unearthed Arcana" public playtest process over the next year. An "exploratory campaign featuring Eberron" was released for the 457:
the world ended up remaining in 998YK. Eberron's designers and developers said that players interested in metaplot should read the novels and decide themselves whether they wanted to include those events in their games. Though Eberron didn't become a Points of Light world, it did adopt many of the other assumptions of 4e.
766:. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical 'creation forges' to fight in the Last War. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have 735:
people; they are the descendants of a group of human monks from Adar, a nation on the continent of Sarlona, who allowed themselves to be possessed by the planar entities known as the Quori. These entities were good-aligned Quori who rebelled and thus had to flee the plane of dreams known as Dal Quor.
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To try to create a pulp setting, Eberron initially used "action points" that allow a player to add a six-sided die to the result of rolls made with a twenty-sided die. Characters receive a set allotment of single-use action points each character level. The Eberron Campaign Setting also includes feats
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is slightly more muddied than in other official settings. Evil beings of traditionally good races and good beings of traditionally evil races are encouraged, but alignment definition remains true to D&D standards, with good and evil retaining their meanings. However, the situation often arises in
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wasn't Eberron. It went through four stages of development. First there was the original one page concept, which went up against thousands of others. The next step was expanding that into ten pages, fleshing out the core idea. From there I wrote a hundred page story bible. But even then, it was still
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in many other settings. According to the creation story, the world was formed when the progenitor wyrms changed their form into what they are now. Siberys and Khyber fought, leading to Siberys' body being broken into pieces. To stop Khyber, Eberron wrapped around him, and Siberys' broken body became
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The world of Eberron contains seven continents. The setting primarily takes place in Khorvaire, the most populated continent. Humans are the most populous race in Khorvaire, living primarily in the area known as the Five Nations. Southeast is the small continent of Aerenal, ruled by elves. Due south
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wrote that "for example, the elves of House Phiarlan are an old dragonmarked house with a centuries-long history of entertainment and artistry; most common folk praise them and their work. In contrast to that house, the elves of the new nation of Valenar are seen as land thieves and a threat to the
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t this point, we learned the names of the authors and we flew each of them to Wizards of the Coast's offices to meet with them. During those meetings, I began to direct each project in earnest, just as I would direct any product published through the efforts of my R&D team. It was great meeting
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marries magic with steampunk's technology, offering a world of elemental-powered airships, industrial nobility, and arcane tinkerers. I dig the playable Warforged race, which puts you in the mind of a soldier drone seeking purpose (although their explicit maleness serves a pedantic point). If you
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for the past thirty years, both mechanically and in the flavor of the worlds. With changes to things that most players considered being fundamental to the game, Eberron subverts and yet at the same time shows what the game could be". Lissauer highlighted that alignment was no longer clear cut and
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Players were wondering if Eberron would also be changed to more closely match the Points of Light ideals and surprisingly … it wasn't. Instead, Eberron appears much as it did before. There wasn't even a timeline change; though rumors at one points suggested a two-year advancement was in the works,
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On the Fantasy Setting Search contest, Slavicsek highlighted that four subteams reduced the 11,000 submissions to 120 entries which were then reviewed by a panel who whittled it down to eleven proposals. These eleven contest submitters were then asked to expand their one-page submissions and from
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as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any
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Baker highlighted the design differences between the Dreaming Dark and the kalashtar: "Quori possession is entirely different from the relationship between a kalashtar and their quori spirit. With the kalashtar, the quori is a passive presence that simultaneously guides many kalashtar. With the
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brought many design changes including the addition of a new default setting that followed the new "Points of Light" design philosophy – a world that looked less like the modern world, "full of civilized countries with civilized borders", and more like a world with few centers of civilization
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is similarly less clear-cut. The pantheon of Eberron does not make itself overtly known. The existence of divine magic is not evidence of the gods, as clerics who worship no deities but instead follow a path or belief system also receive spells. A
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plays out in 20 Core Storyline adventures that take characters from level 1 to 20. Core Storyline adventures are placed on the DMs Guild at the rate of one per month, giving the campaign an active play period of approximately 2
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the campaign world that oppositely aligned characters will side with each other briefly if a threat looms over all, and also both good and evil characters will infiltrate each other's organizations for purposes of espionage.
608:(only) for use in creating magical items without sacrificing level attainment. This pool is refilled when the artificer gains levels, or by draining power from an existing magical item (destroying the item in the process). 600:. Artificers are spellcasters focusing on magical item creation. Artificer infusions (their equivalent to spells) focus on temporarily imbuing objects with the desired effects. For example, instead of casting 2775: 615:
class known as the magewright, which is an arcane caster who has a limited selection of low-level spells. The existence of magewrights is part of the reason for the prevalence of low-level magic in Eberron.
770:, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the 862:. Where more traditional worlds have played host to battles between good and evil on a vast scale, Eberron is gripped in a cold war where there is very little black-and-white morality to spare". 487:, a hardcover campaign book, was published on November 19, 2019. An alternative art cover by Vance Kelly for the book was also released in local game stores on November 17. At the same time, the 3764: 675:, Eberron created humanoids and other "lower races", and Khyber created the "demons" of the world. According to Keith Baker, there is some significance to the fact that each name contains the 1976: 604:
on a character, an artificer would cast it upon a belt to create a short term magical Belt of Bull's Strength. Artificers have access to a pool of "craft points" which act as extra
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respectively. Warforged, sentient constructs created by artificers during the Last War, and Kalashtar, psionic humanoids combined with quori spirits, were created for Eberron.
876:, reported that "Eberron is an amazing place, and Wizards of the Coast does an excellent job in this new book explaining it and giving players the tools to have fun there". 3769: 3552: 4346: 2090:
Eberron creator Keith Baker used this play on words when he created a page on his website entitled, "Baker's Dozen". This page dates back to at least fall of 2004.
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of orcs as savages. Instead, Lissauer wrote that "these orcs are interested in peace and keeping the world safe. They just want to live in harmony with nature".
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Inspired (voluntary or otherwise) the quori is an active presence that controls a single body at a time, and it fully dominates the host". Glenn Carreau, for
4087: 1658:"Eberron! Check out this alternate cover for Eberron: Rising from the Last War designed by @VanceKelly available only through game stores on November 17!" 1545: 2755: 1576: 662:"Eberron" is also the name for the land of the world, and is referred to as the Dragon Between. Siberys, the Dragon Above, is the name given to the 164:
and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by
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In February 2015, the very first instance of the online feature "Unearthed Arcana" provided Eberron content for public playtesting for the
1406: 716: 246:, as well as identifying the elements that didn't work and finding ways to improve them. was Bill Slavicsek who named the world Eberron. 2214: 2149: 2073: 1903: 1846: 1779: 1744: 1084: 3927: 3276: 2760: 2740: 2069: 1873: 1177: 701: 691:
races but gave them entirely localized lore, history and national ties. Eberron emphasizes national and cultural ties over racial ties.
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was chosen as the final setting, I went to Seattle and spent weeks working with an amazing team of people at Wizards of the Coast:
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spells, is less common than in most other settings. However, low-level magic is much more pervasive, primarily provided by the
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Fantasy Setting Search in 2002. Baker won $ 100,000 for his contest submission. The original title of Baker's setting was the
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can even actively work against their own church and continue to receive spells. As a result, religion is largely a matter of
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which surround the planet. Khyber, the Dragon Below, is the name given to the underworld, and is similar to the
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game. Eberron was chosen from more than 11,000 entries, and was officially released with the publication of the
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these new ten-page submissions, the panel further reduced the proposals to just three entries. Slavicsek said:
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inhabit cities across Khorvaire, quietly continuing their battle against the Inspired even far from home".
4080: 2993: 2681: 843: 439: 3992: 3985: 2998: 2978: 1464: 1437: 1353: 503:). To correspond with this release, the D&D Adventurers League added a new season of stories called 318: 3999: 2705: 2668: 2341: 1118: 202: 140: 2287: 1491: 711:: Changelings, Shifters, Kalashtar, and Warforged. Changelings and Shifters were based on preexisting 4285: 4243: 4187: 4034: 3874: 3454: 3178: 2973: 2438: 2222: 2039: 1939: 1881: 1787: 1752: 1717: 1215: 612: 566: 342: 207: 176: 70: 2404: 1332: 1249: 648:; some sages believe there is a thirteenth moon that has vanished or is invisible to the naked eye. 507:
that take place in the Mournland. Shawn Merwin, Adventurers League Resource Manager, wrote that the
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separated by the open, dangerous wilderness. On the impact of the edition change, Appelcline wrote:
4341: 4094: 3654: 3171: 3024: 2542: 1275: 1142:"Dungeons & Dragons Makeover: Boulder Gaming Geek Creates Whole New World for Famous Franchise" 807:. She wrote that "Eberron changed several ideas that were considered fundamental to the concept of 1383: 1301: 4250: 4173: 3792: 3737: 3407: 2521: 2442: 1522: 1219: 655:
comprises a number of features for the Eberron campaign setting. The number 13, also known as a "
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (February 28, 2019).
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Baker, Keith; Crawford, Jeremy; Mearls, Mike; Rutenberg, Ruty; Welch, Kate (July 23, 2018).
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class from the same book (with only one subclass – the Alchemist – of the three included in
413:(2006), Atari's major multimedia expansion of the D&D brand. By 2009, Eberron was still 306: 160:
elements and races within a differently toned setting; Eberron combines a fantasy tone with
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that collapsed. It is now largely wilderness, with some areas under tribal dominion of the
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Crawford, Jeremy; Baker, Keith; Mearls, Mike; Petrisor, Ben; Wyatt, James (May 14, 2019).
465:. However, further official Eberron content did not appear until 3 years later, when the 206:
campaign setting of Eberron was chosen as the winner among the 11,000 submissions to the
179:'s Fantasy Setting Search, a competition run in 2002 to establish a new setting for the 4302: 3888: 3619: 2932: 2806: 1577:"Fantasy steampunk setting Eberron finally comes to Dungeons & Dragons 5th Edition" 663: 380: 367: 231: 56: 529: 292:
sourcebook lists the following films as inspirations for Eberron's tone and attitude:
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settings, a cleric does not have to be within one step of his deity's or religion's
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very different type of campaign from what has come before . The story presented in
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was updated to include the final versions of the included content as it appears in
472: 351: 1354:"Wayfinder's Guide to Eberron (5e) - Wizards of the Coast | Dungeon Masters Guild" 762:
The warforged are a race of living, sentient constructs, superficially similar to
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wrote: "Winner of Wizards of the Coast's Fantasy Setting Search contest in 2002,
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following a vast destructive war. Eberron is designed to accommodate traditional
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that the players were "unable to use their meta-knowledge of years of playing
2673: 2583: 2272: 2100: 659:", has been part of a theme Keith Baker used regarding aspects of the world. 4194: 4180: 3810: 3629: 3609: 3469: 3349: 3269: 3211: 3150: 2484: 2431:"NEWS: Warforged, Shifters, Changelings, and Kalashtar in Your D&D Game" 1961: 956:. Joe Manganiello. California: Potter/TenSpeed/Harmony/Rodale. p. 336. 771: 767: 757: 667: 347: 283: 275: 264:
The inspiration for Eberron came when Baker was working on VR-1's cancelled
153: 3127: 2571: 2252: 589:, and is not restricted from casting certain spells because of alignment. 39: 3712: 3459: 3444: 3255: 3164: 3157: 3141: 3134: 3085: 2464: 2124:"Welcome to Eberron! An Introduction to a Realm of Swashbuckling Fantasy" 676: 17: 2499: 1817: 1632:""Dungeons & Dragons" Announces "Eberron: Rising From The Last War"" 3822: 3727: 3624: 3339: 3285: 3218: 3003: 2750: 2547: 696:
peace established by the Treaty of Thronehold". Gabrielle Lissauer, in
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Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (September 10, 2018).
3815: 3749: 3639: 3344: 3329: 3324: 2988: 2572:"D&D's Eberron Campaign Sourebook Details a Fascinating World" 1603:"Dungeons & Dragons Announces New Sourcebook and Player Class" 952:
Newman, Kyle; Witwer, Michael; Peterson, Jon; Witwer, Sam (2018).
575: 528: 2606:"Dungeons & Dragons: Wayfinder's Guide to Eberron RPG review" 1977:"Dungeons & Dragons Eberron Setting Updated To Fifth Edition" 3422: 1432:
Baker, Keith; Rutenberg, Ruty; Petrisor, Ben (October 8, 2018).
1115:"Interview with Turbine and Keith Baker, the Creator of Eberron" 1085:"Product Spotlight: Eberron Campaign Setting Designer Interview" 636:
is the jungle continent of Xen'drik, once ruled by an empire of
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One of the most obvious differences between Eberron and generic
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in other settings to judge who is friend and who is foe".
242:, and many others. Together we isolated the best parts of 2215:"Eberron Under the Glass - Race Relations and Prejudice" 989:"Pyramid: Keith Baker Wins WotC Fantasy Setting Search" 407:) wrote "meanwhile, it had also become the setting for 274:. Baker aimed to fuse the energy of pulp adventure and 1040:"Pyramid Review: Eberron (for Dungeons & Dragons)" 954:
Dungeons and Dragons Art and Arcana: A Visual History
417:, and that's why it won out as 4e's second setting". 1932:
Baker, Keith; Slavicsek, Bill; Wyatt, James (2004).
399:. Over the next four years, over 20 supplements for 4295: 4152: 4104: 4072: 3959: 3898: 3864: 3778: 3668: 3587: 3561: 3478: 3400: 3302: 3061: 3012: 2961: 2840: 2784: 2728: 2375:"Dungeons & Dragon's Eberron Setting Explained" 854:, Richard Jansen-Parkes, for the UK print magazine 829:want to sling spells in a tailored coat, check out 774:after such an event. While they have no biological 114: 100: 92: 84: 76: 66: 46: 1874:"Character Class: Artificer, Magical Technologist" 171:Eberron was created by author and game designer 152:. The game is set primarily on the continent of 1302:"Dungeon Master's Guide (4e) | Product History" 1276:"Eberron Player's Guide (4e) - Product History" 1250:"Eberron Campaign Guide (4e) - Product History" 447:(2009). The development of the 4th Edition of 2689: 671:a ring around them both. Siberys created the 479:as PDFs between September and December 2018. 403:were released. Shannon Appelcline (author of 8: 2604:Jansen-Parkes, Richard (November 14, 2018). 32: 4088:Dungeon Master Option: High-Level Campaigns 1461:"Unearthed Arcana: The Artificer Revisited" 679:"ber", but he has not stated what this is. 471:was released on July 23, 2018, as a PDF on 3963: 3861: 3850: 3397: 3386: 3058: 3047: 2725: 2714: 2696: 2682: 2674: 2543:"The Coolest Campaign Settings in D&D" 2469:. Renton, WA: Wizards of the Coast. 2005. 2181:"Some Perspective on the World of Eberron" 1434:"Unearthed Arcana: Magic Items of Eberron" 38: 2522:"Rising From The Last War: The Warforged" 1488:"Unearthed Arcana: The Artificer Returns" 707:The setting also added four new races to 4347:Dungeons & Dragons campaign settings 2257:. Jefferson, North Carolina: McFarland. 1058:"The Origins of Eberron: Bill Slavicsek" 397:Best Roleplaying Game Supplement of 2004 2213:Reynolds, Sean K. (November 14, 2004). 2010:"Dragonmarks 10/18: Converting Eberron" 885: 364:List of Eberron modules and sourcebooks 2398: 2396: 2150:"Dragonshards - The Draconic Prophecy" 1927: 1925: 1780:"Dragonshards - Intrigue and Betrayal" 799:, emphasized that Eberron helped move 430:(2009) brought the setting to the new 31: 4042:Player's Option: Combat & Tactics 2369: 2367: 2365: 2363: 2310: 2308: 2246: 2244: 2208: 2206: 1625: 1623: 1312:from the original on November 3, 2016 1243: 1241: 1239: 1237: 224:Thrilling Tales of Swords and Sorcery 212:Thrilling Tales of Swords and Sorcery 7: 4049:Player's Option: Skills & Powers 2429:Schubert, Stephen (March 10, 2005). 1975:Lemon, Marshall (February 2, 2015). 1380:"Unearthed Arcana: Races of Eberron" 1051: 1049: 983: 981: 947: 945: 943: 870:, on the release of the 5th Edition 841:, on the release of the 4th Edition 4056:Player's Option: Spells & Magic 2664:Eberron article archive (2003–2006) 2630:Hall, Charlie (November 18, 2019). 2403:Hoffer, Christian (July 31, 2018). 2286:Hoffer, Christian (July 31, 2018). 1064:from the original on August 7, 2019 372:The 2004 campaign setting book for 2520:Baker, Keith (November 20, 2019). 2148:Baker, Keith (December 27, 2004). 1818:"Eberron Flashback: Good and Evil" 1710:"Gearing Up for Eberron: Overview" 1682:Merwin, Shawn (October 18, 2019). 1630:Sheehan, Gavin (August 19, 2019). 918:"Gearing Up for Eberron: Overview" 850:On the release of the 5th Edition 443:(2009) and the not-free adventure 27:Tabletop role-playing game setting 25: 4021:Forgotten Realms Campaign Setting 2008:Baker, Keith (October 19, 2012). 1872:Williams, Skip (March 28, 2006). 1575:Heller, Emily (August 19, 2019). 1331:Mearls, Mike (February 2, 2015). 873:Eberron: Rising From The Last War 493:Eberron: Rising from the Last War 484:Eberron: Rising From The Last War 437:. It was followed in July by the 1708:Smith, Mat (December 16, 2002). 1544:Patrick, Alan (August 7, 2018). 1513:Lindsay, Chris (July 31, 2018). 916:Smith, Mat (December 16, 2002). 4209:Expedition to the Demonweb Pits 4202:Expedition to the Barrier Peaks 2570:WIRED Staff (October 5, 2009). 1904:"Magic in Eberron: Magewrights" 1778:Baker, Keith (August 9, 2004). 1407:"Unearthed Arcana: Dragonmarks" 1218:. June 30, 2005. Archived from 1056:Baker, Keith (April 28, 2019). 803:past the tropes established by 2498:Baker, Keith (July 13, 2020). 2122:Haeck, James (July 23, 2018). 1743:Baker, Keith (June 18, 2004). 1656:Tito, Greg (August 19, 2019). 1117:. July 8, 2004. Archived from 1083:Ryan, Michael (June 4, 2004). 611:Eberron also introduced a new 548:. High-level magic, including 1: 4237:The Lost Caverns of Tsojcanth 2254:The Tropes of Fantasy Fiction 2032:"Whirlwind Tour of Khorvaire" 1745:"Dragonshards - So It Begins" 1601:Ryan, Jon (August 19, 2019). 1515:"An Exploratory Commencement" 1140:Reed, Bill (March 22, 2005). 893:Przybyszewski, Chris (2004). 797:The Tropes of Fantasy Fiction 702:classical racial presentation 698:The Tropes of Fantasy Fiction 687:Eberron utilized traditional 410:Dungeons & Dragons Online 4272:The Temple of Elemental Evil 3770:List of 3rd edition monsters 3765:List of 2nd edition monsters 2251:Lissauer, Gabrielle (2014). 2179:Smith, Mat (March 9, 2004). 1014:Appelcline, Shannon (2011). 852:Wayfinder's Guide to Eberron 731:The kalashtar are a race of 489:Wayfinder's Guide to Eberron 468:Wayfinder's Guide to Eberron 379:was written by Keith Baker, 189:hardback book in June 2004. 4230:The Keep on the Borderlands 4216:The Gates of Firestorm Peak 3553:List of alternative classes 2030:Smith, Mat (June 8, 2004). 1684:"Behold the Oracle of War!" 1333:"Unearthed Arcana: Eberron" 4368: 4265:The Ruins of Undermountain 1550:D&D Adventurers League 895:"Eberron Campaign Setting" 755: 477:D&D Adventurers League 445:Seekers of the Ashen Crown 361: 3966: 3860: 3849: 3396: 3385: 3057: 3046: 3030:System Reference Document 2724: 2713: 175:as the winning entry for 125: 37: 3972:Arms and Equipment Guide 1935:Eberron Campaign Setting 1546:"Embers of the Last War" 1147:Colorado Springs Gazette 778:, warforged may adopt a 534:Eberron Campaign Setting 501:Rising from the Last War 389:Eberron Campaign Setting 331:Pirates of the Caribbean 289:Eberron Campaign Setting 278:settings to traditional 186:Eberron Campaign Setting 4168:modules and sourcebooks 3277:Masque of the Red Death 3052:Geography and cosmology 1018:. Mongoose Publishing. 1016:Designers & Dragons 795:Gabrielle Lissauer, in 592:The setting adds a new 578:. Unlike in many other 426:and the free adventure 405:Designers & Dragons 337:Raiders of the Lost Ark 295:Brotherhood of the Wolf 4081:Wrath of the Immortals 4000:Deities & Demigods 3907:Dungeons & Dragons 3882:Dungeon Master's Guide 3713:Illithid (mind flayer) 3670:Creatures and monsters 2776:Sources and influences 2706:Dungeons & Dragons 2662:Dungeons & Dragons 2095:(September 14, 2006). 2080:on September 21, 2015. 2074:"The Moons of Eberron" 1688:Dungeons & Dragons 1519:Dungeons & Dragons 844:Eberron Campaign Guide 801:Dungeons & Dragons 713:Dungeons & Dragons 709:Dungeons & Dragons 689:Dungeons & Dragons 542:Dungeons & Dragons 537: 522: 459: 440:Eberron Campaign Guide 423:Eberron Player's Guide 375:Dungeons & Dragons 262: 248: 203:Dungeons & Dragons 141:Dungeons & Dragons 4352:Origins Award winners 3993:Book of Vile Darkness 3986:Book of Exalted Deeds 3391:Characters and beings 2999:Strategic Simulations 1847:"Religion in Eberron" 1413:on September 10, 2018 1306:Dungeon Masters Guild 1300:Appelcline, Shannon. 1280:Dungeon Masters Guild 1274:Appelcline, Shannon. 1254:Dungeon Masters Guild 1248:Appelcline, Shannon. 1042:. September 17, 2004. 532: 513: 473:Dungeon Masters Guild 454: 253: 216: 4286:White Plume Mountain 4244:Queen of the Spiders 4188:Desert of Desolation 4035:Manual of the Planes 3179:Magic: The Gathering 2974:Wizards of the Coast 2669:Current edition page 2500:"IFAQ: The Inspired" 2439:Wizards of the Coast 2223:Wizards of the Coast 2040:Wizards of the Coast 1989:on November 26, 2019 1940:Wizards of the Coast 1888:on October 31, 2016. 1882:Wizards of the Coast 1788:Wizards of the Coast 1753:Wizards of the Coast 1718:Wizards of the Coast 1525:on September 1, 2019 1216:Wizards of the Coast 814:Dungeons and Dragons 809:Dungeons and Dragons 613:non-player character 594:base character class 387:. In June 2005, the 325:The Name of the Rose 208:Wizards of the Coast 177:Wizards of the Coast 71:Wizards of the Coast 4095:Epic Level Handbook 3738:Reptilian humanoids 3655:Strahd von Zarovich 3304:Planes of existence 3172:Kingdoms of Kalamar 3025:Game System License 2551:. December 30, 2015 2445:on January 23, 2016 2435:3.5 D&D Archive 2219:D&D 3.5 Archive 2185:3.5 D&D Archive 2154:3.5 D&D Archive 2103:on October 10, 2004 2036:3.5 D&D Archive 1910:on January 14, 2006 1902:(August 23, 2004). 1878:3.5 D&D Archive 1853:on February 4, 2005 1794:on October 28, 2017 1784:3.5 D&D Archive 1759:on January 23, 2016 1749:D&D 3.5 Archive 1714:3.5 D&D Archive 1440:on October 11, 2018 1222:on January 23, 2016 1212:3.5 D&D Archive 1089:archive.wizards.com 922:archive.wizards.com 554:Dragonmarked houses 358:Publication history 34: 4174:Against the Giants 3899:Classic boxed sets 3793:Corellon Larethian 3780:Deities and powers 3588:Notable characters 3401:Races and lineages 2736:Adventurers League 2381:. January 15, 2020 2322:. October 23, 2020 2229:on October 9, 2015 2191:on October 9, 2015 2160:on October 9, 2015 2046:on October 9, 2015 1816:(March 28, 2018). 1724:on October 2, 2015 1556:on August 14, 2020 1095:on October 3, 2014 995:. February 4, 2003 928:on October 2, 2015 538: 420:In June 2009, the 313:The Maltese Falcon 4324: 4323: 4320: 4319: 4316: 4315: 4223:The Isle of Dread 4148: 4147: 4105:Psionics Handbook 3875:Player's Handbook 3845: 3844: 3841: 3840: 3615:Volothamp Geddarm 3381: 3380: 3377: 3376: 3063:Campaign settings 3042: 3041: 3038: 3037: 3020:Open Game License 2264:978-0-7864-7858-3 2072:(March 7, 2005). 1982:Escapist Magazine 1953:978-0-7869-3274-0 1662:Twitter @Gregtito 1164:HighBeam Research 1025:978-1-907702-58-7 963:978-0-399-58094-9 821:Geek & Sundry 624:Fictional setting 606:experience points 505:The Oracle of War 150:role-playing game 129: 128: 16:(Redirected from 4359: 4258:Red Hand of Doom 4073:High-level rules 4063:Unearthed Arcana 3964: 3950:Rules Cyclopedia 3862: 3851: 3398: 3387: 3121:Forgotten Realms 3079:Council of Wyrms 3059: 3048: 2979:Grenadier Models 2766:Related products 2726: 2715: 2698: 2691: 2684: 2675: 2647: 2646: 2644: 2642: 2627: 2621: 2620: 2618: 2616: 2601: 2595: 2594: 2592: 2590: 2567: 2561: 2560: 2558: 2556: 2539: 2533: 2532: 2530: 2528: 2517: 2511: 2510: 2508: 2506: 2495: 2489: 2488: 2466:Races of Eberron 2461: 2455: 2454: 2452: 2450: 2441:. Archived from 2426: 2420: 2419: 2417: 2415: 2400: 2391: 2390: 2388: 2386: 2371: 2358: 2357: 2355: 2353: 2338: 2332: 2331: 2329: 2327: 2312: 2303: 2302: 2300: 2298: 2283: 2277: 2276: 2248: 2239: 2238: 2236: 2234: 2225:. Archived from 2210: 2201: 2200: 2198: 2196: 2187:. Archived from 2176: 2170: 2169: 2167: 2165: 2156:. Archived from 2145: 2139: 2138: 2136: 2134: 2119: 2113: 2112: 2110: 2108: 2099:. Archived from 2088: 2082: 2081: 2076:. Archived from 2062: 2056: 2055: 2053: 2051: 2042:. Archived from 2027: 2021: 2020: 2018: 2016: 2005: 1999: 1998: 1996: 1994: 1985:. Archived from 1972: 1966: 1965: 1929: 1920: 1919: 1917: 1915: 1906:. Archived from 1896: 1890: 1889: 1884:. Archived from 1869: 1863: 1862: 1860: 1858: 1849:. Archived from 1845:(July 5, 2004). 1839: 1833: 1832: 1830: 1828: 1810: 1804: 1803: 1801: 1799: 1790:. Archived from 1775: 1769: 1768: 1766: 1764: 1755:. Archived from 1740: 1734: 1733: 1731: 1729: 1720:. 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Archived from 1080: 1074: 1073: 1071: 1069: 1053: 1044: 1043: 1036: 1030: 1029: 1011: 1005: 1004: 1002: 1000: 985: 976: 975: 949: 938: 937: 935: 933: 924:. Archived from 913: 907: 906: 904: 902: 890: 860:Forgotten Realms 693:Sean K. Reynolds 653:World of Eberron 544:is the level of 495:, and added the 428:Khyber's Harvest 280:fantasy settings 193:Creative origins 136:campaign setting 42: 35: 21: 4367: 4366: 4362: 4361: 4360: 4358: 4357: 4356: 4327: 4326: 4325: 4312: 4303:D&D Insider 4291: 4279:Tomb of Horrors 4155: 4144: 4100: 4068: 3955: 3894: 3856: 3837: 3774: 3698:Gelatinous cube 3664: 3635:Raistlin Majere 3605:Drizzt Do'Urden 3583: 3562:Character lists 3557: 3474: 3392: 3373: 3311:Material Plane 3298: 3053: 3034: 3008: 2957: 2903:Robert J. Kuntz 2836: 2780: 2756:Popular culture 2720: 2709: 2702: 2656: 2651: 2650: 2640: 2638: 2629: 2628: 2624: 2614: 2612: 2610:Tabletop Gaming 2603: 2602: 2598: 2588: 2586: 2569: 2568: 2564: 2554: 2552: 2541: 2540: 2536: 2526: 2524: 2519: 2518: 2514: 2504: 2502: 2497: 2496: 2492: 2477: 2463: 2462: 2458: 2448: 2446: 2428: 2427: 2423: 2413: 2411: 2402: 2401: 2394: 2384: 2382: 2373: 2372: 2361: 2351: 2349: 2348:. April 8, 2020 2340: 2339: 2335: 2325: 2323: 2314: 2313: 2306: 2296: 2294: 2285: 2284: 2280: 2265: 2250: 2249: 2242: 2232: 2230: 2212: 2211: 2204: 2194: 2192: 2178: 2177: 2173: 2163: 2161: 2147: 2146: 2142: 2132: 2130: 2121: 2120: 2116: 2106: 2104: 2097:"Baker's Dozen" 2091: 2089: 2085: 2064: 2063: 2059: 2049: 2047: 2029: 2028: 2024: 2014: 2012: 2007: 2006: 2002: 1992: 1990: 1974: 1973: 1969: 1954: 1931: 1930: 1923: 1913: 1911: 1898: 1897: 1893: 1871: 1870: 1866: 1856: 1854: 1841: 1840: 1836: 1826: 1824: 1812: 1811: 1807: 1797: 1795: 1777: 1776: 1772: 1762: 1760: 1742: 1741: 1737: 1727: 1725: 1707: 1706: 1702: 1692: 1690: 1681: 1680: 1676: 1666: 1664: 1655: 1654: 1650: 1640: 1638: 1629: 1628: 1621: 1611: 1609: 1600: 1599: 1595: 1585: 1583: 1574: 1573: 1569: 1559: 1557: 1543: 1542: 1538: 1528: 1526: 1512: 1511: 1507: 1497: 1495: 1494:on May 15, 2019 1485: 1484: 1480: 1470: 1468: 1458: 1457: 1453: 1443: 1441: 1431: 1430: 1426: 1416: 1414: 1404: 1403: 1399: 1389: 1387: 1377: 1376: 1372: 1362: 1360: 1352: 1351: 1347: 1337: 1335: 1330: 1329: 1325: 1315: 1313: 1299: 1298: 1294: 1284: 1282: 1273: 1272: 1268: 1258: 1256: 1247: 1246: 1235: 1225: 1223: 1206: 1205: 1201: 1191: 1189: 1188:on June 3, 2008 1176: 1175: 1171: 1157: 1155: 1139: 1138: 1134: 1124: 1122: 1113: 1112: 1108: 1098: 1096: 1082: 1081: 1077: 1067: 1065: 1055: 1054: 1047: 1038: 1037: 1033: 1026: 1013: 1012: 1008: 998: 996: 993:www.sjgames.com 987: 986: 979: 964: 951: 950: 941: 931: 929: 915: 914: 910: 900: 898: 892: 891: 887: 882: 856:Tabletop Gaming 793: 785:character class 760: 754: 729: 685: 664:planetary rings 633: 626: 602:bull's strength 527: 525:Characteristics 511:storyline is a 432:4th Edition of 370: 360: 272:Lost Continents 244:Thrilling Tales 228:Thrilling Tales 219:Thrilling Tales 195: 109: 107: 28: 23: 22: 15: 12: 11: 5: 4365: 4363: 4355: 4354: 4349: 4344: 4339: 4329: 4328: 4322: 4321: 4318: 4317: 4314: 4313: 4311: 4310: 4308:D&D Beyond 4305: 4299: 4297: 4293: 4292: 4290: 4289: 4282: 4275: 4268: 4261: 4254: 4247: 4240: 4233: 4226: 4219: 4212: 4205: 4198: 4191: 4184: 4177: 4170: 4160: 4158: 4150: 4149: 4146: 4145: 4143: 4142: 4125: 4117: 4108: 4106: 4102: 4101: 4099: 4098: 4091: 4084: 4076: 4074: 4070: 4069: 4067: 4066: 4059: 4052: 4045: 4038: 4031: 4024: 4017: 4010: 4003: 3996: 3989: 3982: 3975: 3967: 3961: 3957: 3956: 3954: 3953: 3946: 3939: 3932: 3925: 3918: 3911: 3902: 3900: 3896: 3895: 3893: 3892: 3889:Monster Manual 3885: 3878: 3870: 3868: 3866:Core rulebooks 3858: 3857: 3854: 3847: 3846: 3843: 3842: 3839: 3838: 3836: 3835: 3830: 3825: 3820: 3819: 3818: 3813: 3800: 3795: 3790: 3784: 3782: 3776: 3775: 3773: 3772: 3767: 3762: 3757: 3752: 3747: 3746: 3745: 3735: 3730: 3725: 3720: 3715: 3710: 3705: 3700: 3695: 3690: 3685: 3680: 3674: 3672: 3666: 3665: 3663: 3662: 3657: 3652: 3647: 3642: 3637: 3632: 3627: 3622: 3620:Gord the Rogue 3617: 3612: 3607: 3602: 3597: 3591: 3589: 3585: 3584: 3582: 3581: 3576: 3571: 3565: 3563: 3559: 3558: 3556: 3555: 3550: 3545: 3540: 3535: 3530: 3525: 3520: 3515: 3510: 3505: 3500: 3495: 3490: 3484: 3482: 3476: 3475: 3473: 3472: 3467: 3462: 3457: 3452: 3447: 3442: 3437: 3432: 3427: 3426: 3425: 3415: 3410: 3404: 3402: 3394: 3393: 3390: 3383: 3382: 3379: 3378: 3375: 3374: 3372: 3371: 3370: 3369: 3359: 3354: 3353: 3352: 3347: 3342: 3337: 3332: 3327: 3322: 3317: 3308: 3306: 3300: 3299: 3297: 3296: 3289: 3282: 3281: 3280: 3266: 3259: 3252: 3245: 3244: 3243: 3236: 3229: 3215: 3208: 3207: 3206: 3199: 3192: 3175: 3168: 3161: 3154: 3147: 3146: 3145: 3138: 3131: 3117: 3110: 3103: 3096: 3089: 3082: 3075: 3067: 3065: 3055: 3054: 3051: 3044: 3043: 3040: 3039: 3036: 3035: 3033: 3032: 3027: 3022: 3016: 3014: 3010: 3009: 3007: 3006: 3001: 2996: 2991: 2986: 2981: 2976: 2971: 2965: 2963: 2959: 2958: 2956: 2955: 2950: 2945: 2940: 2935: 2933:Jonathan Tweet 2930: 2925: 2920: 2915: 2910: 2905: 2900: 2898:Harold Johnson 2895: 2890: 2885: 2880: 2875: 2870: 2865: 2860: 2855: 2850: 2844: 2842: 2838: 2837: 2835: 2834: 2829: 2824: 2819: 2814: 2812:Game mechanics 2809: 2807:Dungeon Master 2804: 2799: 2794: 2788: 2786: 2782: 2781: 2779: 2778: 2773: 2768: 2763: 2758: 2753: 2748: 2743: 2738: 2732: 2730: 2722: 2721: 2718: 2711: 2710: 2703: 2701: 2700: 2693: 2686: 2678: 2672: 2671: 2666: 2655: 2654:External links 2652: 2649: 2648: 2622: 2596: 2562: 2534: 2512: 2490: 2475: 2456: 2421: 2392: 2359: 2333: 2304: 2278: 2263: 2240: 2202: 2171: 2140: 2128:D&D Beyond 2114: 2083: 2070:Perkins, Chris 2057: 2022: 2000: 1967: 1952: 1938:. 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SF Site 791:Reception 772:afterlife 768:free will 758:Warforged 752:Warforged 727:Kalashtar 683:Creatures 668:Underdark 598:artificer 587:alignment 560:Alignment 497:artificer 348:World War 319:The Mummy 307:From Hell 284:steampunk 276:film noir 154:Khorvaire 93:Languages 48:Designers 18:Kalashtar 4164:List of 4139:Complete 4133:Expanded 4113:AD&D 3804:Greyhawk 3760:Vampires 3574:Greyhawk 3538:Sorcerer 3460:Tiefling 3445:Halfling 3435:Half-elf 3315:Aebrynis 3256:Pelinore 3165:Jakandor 3158:Greyhawk 3142:Kara-Tur 3135:Al-Qadim 3114:Exandria 3086:Dark Sun 3013:Licenses 2938:Jim Ward 2841:Creators 2832:Psionics 2785:Gameplay 2746:Editions 2485:62327263 1962:55943911 1914:April 9, 1857:April 9, 1363:July 23, 1310:Archived 1062:Archived 742:GameRant 677:morpheme 567:Religion 138:for the 4337:Eberron 4166:Eberron 4156:modules 4154:Notable 4128:D&D 4121:D&D 3823:Moradin 3806:deities 3788:Bahamut 3743:Kobolds 3728:Owlbear 3708:Goblins 3693:Dragons 3683:Centaur 3660:Wulfgar 3625:Iggwilv 3543:Warlock 3523:Paladin 3513:Fighter 3480:Classes 3340:Mystara 3335:Eberron 3286:Rokugan 3219:Mystara 3189:Ravnica 3107:Eberron 3004:WizKids 2751:Gen Con 2729:General 2636:Polygon 2548:Nerdist 1581:Polygon 867:Polygon 831:Eberron 826:Eberron 805:Tolkien 733:psionic 673:dragons 582:D&D 449:D&D 434:D&D 401:Eberron 226:. 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Index

Kalashtar

Designers
Keith Baker
Bill Slavicsek
James Wyatt
Wizards of the Coast
D&D v3.5
Dice
campaign setting
Dungeons & Dragons
role-playing game
Khorvaire
pulp
magic
Keith Baker
Wizards of the Coast
Eberron Campaign Setting
Keith Baker
Dungeons & Dragons
Wizards of the Coast
Bill Slavicsek
Chris Perkins
James Wyatt
Rich Burlew
pulp
MMORPG
film noir
fantasy settings
steampunk

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