987:) wrote that though the fundamental idea was good, the repetitious combinations of elemental attacks were rarely novel and often laborious. The excitement of realizing a puzzle's solution, Bramwell said, was often ruined by the player's struggle to perform the task correctly. He wrote that the game's design constrained players and "bred apathy". For example, tutorials followed the scenes in which they would have been useful, cutscenes left no puzzle solution to imagination, puzzle solutions were rarely revisited after their first use, and character dialogue overstated the importance of simple puzzles. Bramwell was "desperate" for the freedom to experiment without forced guidance. "The game", he wrote, "hardly ever stops telling you what to do." Clayman (
319:(pronounced "cameo"), the player controls the titular character, an elf who sabotages her sister before her coronation to take the crown and the Elemental Powers that come with it. This causes her sister Kalus to free the troll King Thorn and form an alliance to take back her crown and the remaining elemental sprites. Kameo uses elemental powers to transform into creatures with different abilities, which she switches between to solve puzzles and advance through the in-game world. The player controls the player-character with the left analog stick, the game's camera view with the right thumbstick, and the character attacks and abilities with the controller's triggers. The Xbox 360 controller's face buttons swap between three active, elemental powers.
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designs later became Kameo's morphing forms. As the game transitioned and Rare attempted to distance itself from its mawkish reputation for "cute characters with big eyes", the team struggled to repurpose Kameo into an elf from the fairy of the original concept. Tossell felt that this task was impossible, as
Microsoft simultaneously wanted to widen its base while it did not give Rare the room to grow out of its cutesy design. The Kameo character transitioned through a "tribal" look before becoming an elf, and her own attacks were ultimately repurposed into the elemental warriors'.
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1230:"Power Pack", which added leaderboards, a costume pack, new achievements, and three new modes of gameplay: Expert, Time Attack, and Rune Battle. Expert Mode remasters six of the game's levels with added difficulty. Time Attack Mode lets two co-op players (local or online) attempt to finish levels as fast as possible. Rune Battle Mode pits two co-op players against each other to collect the most rune items. Ben Kuchera of
276:. Their criticism focused on the gameplay, in particular its repetition, awkward controls, easy combat, disorganized introduction, and overbearing tutorial. Reviewers found the story and Kameo's character lackluster, but largely liked the other characters and the core morphing concept. They had high praise for the orchestral score and other technical features, apart from the game's camera. Rare released several cosmetic
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that this transition was reflected in the soundtrack, with some
Nintendo-style music juxtaposed against the roaring orchestral tracks. Burke estimates that he had written four hours of audio for the project and ultimately recorded 80 minutes with an orchestra and choir over four days in Prague. The team recorded the orchestra and choir separately.
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1029:) noted that he spent little time as Kameo, the character. He found the elemental warriors more useful, interesting, and original, and felt that the ten powers were balanced so as to make each worth playing. Dave Halverson agreed that the multiple character options represent a rare breadth of player choice, while Pfister (
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by specific elemental powers or hazards in the environment. The game is structured such that new character abilities unlock just as their benefits are needed to solve a puzzle. Thus the game's puzzles depend on combat more than logic. Each of the elemental forms has several ability upgrades, which the player can
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wrote that the game had received more IGN editor coverage during its development than "almost any other single game". In the final game, a recipe can found that reads "Take one Cube of ice… Add two beetles from a Box of Creepy
Crawlies… Heat to 360 degrees…" which alludes to the development cycles on
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The game begins as Kameo advances through a castle—with the help of three elemental powers—to rescue her family. As the tutorial prologue ends, Kameo loses her elemental powers and is ejected from the castle into the
Enchanted Kingdom to grow stronger and try again. Kameo travels through four themed
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These ten "elemental warriors" include a fire-breathing creature who lights torches, a gorilla who climbs walls and throws foes, and a plant who punches opponents. There are two each of five element types (fire, ice, plant, rock, water). Some enemies have specific weaknesses and can only be affected
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Burke experimented with a variety of musical styles throughout the game's development. Burke's original compositions were lighthearted as befitting for a
Nintendo game, but became darker along with other parts of the game to match the Xbox audience when Microsoft acquired Rare. The composer thought
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alongside the Xbox 360 console as a launch title: on
November 22, 2005, in North America, and December 2 in Europe. The game was available for purchase in retail stores ahead of the console's launch date. At release, it was sold at a lower price than other Xbox 360 games. In advance of its February
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was designed for fluidity—the team tried to minimize player chores and player waiting times. The team simplified the set of characters from a hundred to a dozen, and expanded the skill sets of those remaining. Tossell designed these characters, and started with a boulder-like animal. These creature
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effort. At the time, Microsoft redirected its internal studios to support the project. The original's lackluster sales also contributed to the cancelation. The public had heard reports of its cancelation during the 2009 restructure and had seen an artwork leak in 2011, but the cancellation was not
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concept of finding and using monsters had evolved and carried through to the final product. He said that there were enough ideas for a sequel within the new intellectual property if players were interested. Years later, Andreas reappraised and said that the game should never have been released and
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composer Steve Burke said that he worked on the sequel for a year. He wrote several new audio tracks in a Celtic style and recorded voiceovers, which together were used in a concept demo pitched to
Microsoft. The project was canceled after about three months of production as Rare re-focused on
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The team distilled the original concept into the core gameplay mechanics that players preferred, namely the abilities to morph into characters and to fight. In what became the core gameplay, the player would use a combination of Kameo's elemental warriors to progress through levels. Rare later
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from the
Enchanted Kingdom. A help system built into the game provides hints or direct solutions for struggling players. Throughout the kingdom, Kameo finds and defeats the seven shadow creatures each guarding one of her elemental powers, while saving her family earning the other 3.
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remains a sore subject for him to discuss. Since the project was nearly finished, they had opted for launch title release instead of starting over. Andreas felt that the effort to conceal the fairy Kameo as an elf was unsuccessful and that the character did not match the Xbox's
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audiences when
Microsoft acquired the developer. In this process, Kameo was repurposed from a fairy to an elf—a transition the game's director later concluded was unsuccessful. While nearly finished for the original Xbox console, the title was delayed to become an exclusive
567:. The cooperative mode was also added retroactively, which challenged the already finalized level design. The most pronounced improvements were in the game's graphics and upgrades. Levels on the Xbox 360 could hold thousands of characters on-screen at once. The team
1071:) reported that the game had no major technical issues, which was a major concern in the protracted run-up to the game's release. He also found that most of its levels did not appear to leverage the Xbox 360's advances in areas apart from graphics. Bramwell (
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project, his first at Rare, for which he composed its soundtrack and contributed to its sound effects and voiceovers. As the game was originally planned for the GameCube, the first few months of development appeared to have no support for audio above the
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The game was released without online support for co-operative play, but Rare promised to add the feature as a free patch and did so in April 2006. The patch let two players play the story simultaneously when their consoles were connected through
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level design, with townspeople interspersed within the level's action. He also liked to experiment in the
Badlands as a break from the puzzles. Clayman found the game's combat easy but fun. He especially enjoyed the slowed time combat. Bramwell
670:, which plays pre-recorded audio files, when the developers added support. It became Rare's first orchestral soundtrack. Other Rare staff members contributed their talents to the recording process, such as trumpet and voice recordings.
297:, alongside documentary-style videos about the game's development and its planned sequel. The sequel was canceled after a few months of production due to both poor sales of the original and Microsoft's new focus on games for its
1075:), on the other hand, fought the controls and camera throughout the game. He lamented a particular issue in which the camera would spin 180 degrees when Kameo was hit, which made the path of retreat harder to see. Theobald (
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was designed to be a darker take on the original. Rare redesigned Kameo to have smaller eyes and matured the other creatures. For instance, the trolls were given steampunk designs. The sequel put a heavier emphasis on the
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1118:) planned to return to the game but wrote that he would have preferred five more hours of the single-player over the Xbox Live features. Reviewers were largely unimpressed with the extra Xbox Live cooperative play and
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began as a game in which the player catches and evolves creatures. In lead designer George Andreas's concept, the creatures would follow the player and act of their own volition. This version had a "Nintendo feel" and
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style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's
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the feel of each elemental warrior and spent extra time refining the gradual difficulty increase in the opening level. In reflection, the project's biggest influences were ultimately Nintendo, Pokémon, and
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that connects the areas. Each of the worlds are interspersed with townsfolk and combat-oriented puzzles. Kameo can either travel to the worlds through the Badlands, where the elves and trolls skirmish, or
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by collecting and delivering fruit to a sacred tome called the Wotnot book. The Kameo character, herself, can move faster than the elemental warriors but has no special ability apart from breaking crates.
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wrote that while they highly anticipated the title and expected it to be of high quality, they thought the game's continual delays would likely hurt the final product. Closer to release, Tom Bramwell (
956:) considered the degree of detail, even at long distances and in processor-intensive scenes, "unprecedented in a console game". Though he had few points of reference for the new console, Clayman (
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541:) and received a graphics upgrade in the process. The game had been about 80% complete for the original Xbox, but the transition freed the game's vision from technical constraints.
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concept artist Peter Hentze narrated the documentary, which focuses on art that would have been included in the game apart from a brief video clip. Rare later released a follow-up
1369:, which featured a giant, mechanical spider. For creature upgrades, the team planned to let Kameo fly as an eagle so the player could experience the grandeur of a bird's-eye view.
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Critics praised the core morphing concept but criticized its repetitive gameplay, awkward controls, easy combat, disorganized introduction, and overemphasis on tutorial. Bramwell (
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563:. The team revisited level ideas that did not fit on the previous console, and transitioned from synthesized music and a text-based story to an orchestral soundtrack and
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was the most accessible launch title to players of all ages. In summary, he thought the game was a suitable fit for players' first experiences on the new Xbox 360.
1014:) added that character upgrades were required for maintaining interest in the gameplay, but that the game does not incentivize finding such combinations. Pfister (
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1226:. For a fee, players could download a series of costume packs that change the visual appearance of the game's characters. In September 2006, Rare released the
1172:) said that Rare had avoided its usual tropes of making players collect many items and poor character design, and made a "worthy" launch title. Nigel Kendall (
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1064:) considered the voice acting amusing, with good quality. He also praised the level of nuance in the sound effects, such as those made as characters walked.
1033:) wrote that only a few of the characters had abilities worth regularly using and called the "terrible" character design typical for the developer. Clayman (
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216:. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a
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1041:) agreed that Kameo visually appeared "generic" while other characters and environments had exceptional and inspired style. Alternatively, Halverson (
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1178:) wrote that the game was "more cerebral" than the console's other games, which were stereotypically about driving, football, or shooting. Kasavin (
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with post-release content. He liked the idea of the time-based mode and thought that the Expert mode would allay criticism of the game's easiness.
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used this type of audio. Of the first pieces he wrote for this project in the early months of 2001, some were scrapped. Others were re-recorded as
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combat was ultimately worth little, as the player could use basic attacks and avoid most major upgrades throughout the whole game. Phil Theobald (
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emulated release includes all original downloadable content for free and lets players migrate their Xbox 360 cloud saves to their Xbox One.
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With their timeframe extended, the development team added extra attacks for the ten characters, day–night transition interactions, in-game
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features, short loading times, steady frame rates, and detailed display on both standard- and high-definition televisions. Pfister (
241:-style game of capturing and nurturing monsters, but traded its lighthearted Nintendo overtones for darker themes more befitting of
1164:) noted several traditional Rare flourishes—lots of color and graphics effects, puns for character names—but ultimately wrote that
451:, an annual video game conference. In the meantime, Microsoft acquired Rare in September 2002 for a record price of $ 377 million.
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mode in which players can fight alongside each other during the action scenes. Rare added support for online cooperative play (via
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was not worth full price at its release, it was a welcome addition worth playing in the compilation. In June 2019, the game was
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performance in the Xbox One's emulator slightly improves upon its technical performance on the Xbox 360 itself. Stephen Totilo (
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to rekindle developer interest in the 3D platforming genre, but concluded that such games were likely not to return. Clayman (
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titles, and he thought the game would reap the benefits of its long development through refined audiovisuals. Xbox executive
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254:. Rare used the extra time to improve the game's audiovisuals, including Rare's first orchestral soundtrack, and add a local
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1025:) said that the story tracked through every imaginable video game cliché and failed to build emotional attachment. Clayman (
968:" moniker. When paired with surround sound, the experience was "almost overwhelming". Reviewers also noted the game's vivid
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described its figures as "respectable ... for a new franchise". Rare senior software engineer Nick Burton said that while
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described the NPD Group figures as significantly below expectations and the sales of Rare's other Xbox 360 launch title,
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was in production but was ultimately canceled. George Andreas began work on the sequel after finishing the first game.
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needed a sequel at all. Rare released a retrospective documentary of the unreleased game as part of its August 2015
991:) agreed that there was too much help but alternatively appreciated the continual challenge and activity density of
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Reviewers found the story and Kameo's character lackluster, but largely liked the other characters. Andrew Reiner (
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976:) wrote that the developers balanced the visual elements to appeal to children and adults alike. Andrew Pfister (
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The game received generally favorable reviews and sales estimates ranged from subpar to par. Reviewers praised
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1060:) found little joy in the verbose dialogue, which he often skipped even during important scenes, but Kasavin (
1052:) wrote that added choral tracks during intense in-game moments gave the game epic overtones, though Clayman (
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1426:"Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles"
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released alongside the Xbox 360 launches: November 2005 in North America and several weeks later in Europe.
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was proof that Microsoft had received "exactly what they paid for" in its acquisition of Rare. Theobald (
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confirmed a year after its release. While some games journalists reported unfavorable views towards
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Critics noted the game's length as shorter than expected, with about ten hours of content. Clayman (
980:) wrote that the game looked marvelous but was sometimes distracted by too much occurring onscreen.
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spent several years in development for the GameCube and Rare shared an early version of the game at
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expanded the concept to that of an adventure game, though its story was secondary to the gameplay.
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video in March 2016. The sequel's video did not elaborate on why Microsoft canceled the project.
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3219:"Canceled Rare game details emerge thanks to Rare Replay achievement hunters [Updated]"
3139:"Canceled Rare game details emerge thanks to Rare Replay achievement hunters [Updated]"
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Reviewers praised the game's graphics as setting standards for the new console. David Clayman (
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3032:"Xbox One X Enhanced games - Every game with 4K resolution, HDR, higher framerates, and more"
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Reviewers made positive remarks about the game's orchestral score and voice acting. Kasavin (
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elements when development transferred to the Microsoft's Xbox. Rare's Phil Tossell liked the
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on enemies to fill an on-screen meter. The player can return to levels to attempt a higher
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had reputations for poor sales, the two games "sold phenomenally well" for launch titles.
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731:) added that he had expected the game to be the best among the Xbox 360 launch titles.
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reported the event as "subdued" but appropriate for Japanese games journalists to test
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2261:"2006 Awards Category Details Outstanding Achievement in Original Musical Composition"
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1045:) thought of the "breathtaking female lead" as the "quintessential fantasy icon".
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Retrospective reviews remembered the game for its bright and impressive graphics.
2663:"Here Are The Original Scores For All Of Rare Replay's Games That We've Reviewed"
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as a good demonstration of the Xbox 360's graphical possibilities, and Bramwell (
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core gameplay concept brought his anticipation to par with that customary for
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sample-style compositions characteristic of Nintendo's previous console, the
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was among the first batch of games to be sold digitally with the Xbox 360's
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2150:"Kameo ships in North America - Kameo: Elements Of Power for Xbox 360 News"
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worlds (water, ice, fire, and swamp) at the outskirts of the Badlands, the
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The game received "generally favorable" reviews, according to video game
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was among the first batch of games to be supported for the feature. The
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animations, and planned to incorporate assets from an unreleased game,
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as his favorite launch title in anticipation of the Xbox 360's launch.
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mode, and a post-release update that extends the cooperative mode over
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graphics as setting standards for the new console, and noted its vivid
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was technically impressive to the point of overwhelming the gameplay.
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2918:"Rare Replay for Xbox One includes 30 Rare games for $ 30 (update)"
690:. Based on the exemplary original music composed for the game, the
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Drury, Paul (November 2013). "Desert Island Disks: Phil Tossell".
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would be remembered as "that pretty Xbox 360 launch game", which
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is known for its prolonged development cycle, which spanned four
2991:"Xbox One backwards compatible Rare titles include DLC for free"
2685:"D.I.C.E. Awards By Video Game Details Kameo: Elements of Power"
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1955:"Top 5 Impressive Self-references Hidden in Iconic Rare Games"
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443:-like concept: the player nursed little monsters into adults.
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release, lead designer George Andreas felt that the original
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1018:) too found the gameplay balance and puzzle design insipid.
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to be technically outstanding, and praised its automatic
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typifies the bright color palette for which it was known.
3192:"Rare Shares A Rare Glimpse of Kameo 2 - Hardcore Gamer"
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2899:"Games on Demand titles announced, pricing is hard sell"
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2545:"Rare: Perfect Dark and Kameo 'sold phenomenally well'"
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Outstanding Achievement in Original Musical Composition
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Outstanding Achievement in Original Musical Composition
419:. The game became known for its long development cycle—
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1311:) was surprised at his positive response to replaying
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2581:"Fighting Crime and Saving Lives With the Xbox 360"
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3068:"The man who made Conker - Rare's most adult game"
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609:2, 2006, Japanese release, Microsoft Japan held a
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1379:confirmed until Microsoft Studios vice president
1114:) was even eager for the game to end. Halverson (
941:continued to sell three years after its release.
915:reported that the game sold over 700,000 copies.
2828:"Rare loses two founders: Chris and Tim Stamper"
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2243:"Xbox 360 turns 10: tales from composing Kameo"
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3106:"Rare Replay reveals the Kameo 2 we never got"
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2056:"Microsoft: Ask Us About Rare in 3 to 5 Years"
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2178:
1203:Outstanding Achievement in Visual Engineering
27:2005 action-adventure video game for Xbox 360
8:
2815:. November 23, 2006 – via www.ign.com.
2813:"Xbox 360: The One Year Retrospective - IGN"
2656:
2654:
2652:
2486:
2484:
2289:May 2004, GamesRadar_ US 11 (May 11, 2004).
1659:
1657:
1655:
1653:
1651:
1649:
1647:
1645:
1643:
1641:
1639:
1637:
1635:
1633:
964:graphics appeared worthy of the Xbox 360's "
784:
515:protracted development spanned four consoles
3926:Video games developed in the United Kingdom
2863:: CS1 maint: numeric names: authors list (
2731:: CS1 maint: numeric names: authors list (
2307:: CS1 maint: numeric names: authors list (
2219:: CS1 maint: numeric names: authors list (
1986:
1984:
1982:
1980:
1978:
1901:"Rare's New Making-Of Video Looks at Kameo"
1631:
1629:
1627:
1625:
1623:
1621:
1619:
1617:
1615:
1613:
3384:
3254:
3240:
3232:
2713:April 2006, Gabe_Graziani 07 (July 2022).
2693:Academy of Interactive Arts & Sciences
2574:
2572:
2570:
2269:Academy of Interactive Arts & Sciences
783:
758:
692:Academy of Interactive Arts & Sciences
43:
34:
3886:Video games featuring female protagonists
3871:Multiplayer and single-player video games
3168:
3166:
2203:"Kameo Makes its Japanese Xbox 360 Debut"
2114:"Rare: Kameo Should Have Been "Scrapped""
1932:
1930:
1191:9th Annual Interactive Achievement Awards
704:9th Annual Interactive Achievement Awards
613:promotional press event with celebrities
2409:Satterfield, Shane (November 21, 2005).
1928:
1926:
1924:
1922:
1920:
1918:
1916:
1914:
1912:
1910:
3805:
2555:from the original on September 23, 2015
2241:Yin-Poole, Wesley (November 20, 2015).
2035:from the original on September 29, 2015
1872:from the original on September 21, 2015
1414:
1003:) said that the "relative pleasure" of
326:This screenshot of Kameo in the game's
3118:from the original on December 15, 2015
3080:from the original on September 1, 2015
3066:Yin-Poole, Wesley (October 12, 2014).
2856:
2724:
2338:from the original on September 2, 2015
2300:
2212:
2002:from the original on September 5, 2015
1862:"Kameo Xbox Live co-op update out now"
1836:from the original on December 30, 2014
1598:from the original on September 5, 2015
1476:from the original on December 23, 2021
1288:in August 2015. The game runs through
2878:Linneman, John (September 10, 2016).
2579:Herold, Charles (November 26, 2005).
2376:Pfister, Andrew (November 15, 2005).
2092:"Rare: We should have scrapped Kameo"
1524:from the original on February 5, 2013
1079:) also lamented the camera. Kasavin (
7:
3151:from the original on August 21, 2015
2916:McWhertor, Michael (June 15, 2015).
2770:Bramwell, Tom (September 14, 2006).
2753:"Kameo to get three new co-op modes"
2623:Theobald, Phil (November 15, 2005).
1822:Clayman, David (November 15, 2005).
1760:Clayman, David (November 15, 2005).
1704:Theobald, Phil (November 15, 2005).
1678:from the original on August 21, 2015
1510:Clayman, David (November 15, 2005).
1464:"Kameo: Elements of Power Interview"
1420:
1418:
960:) wrote that the extremely detailed
788:
763:
662:. The game's first demo at the 2001
357:The player can slow time by landing
2326:"Kameo Critic Reviews for Xbox 360"
1664:Kasavin, Greg (November 15, 2005).
1584:Bramwell, Tom (November 22, 2005).
754:
3217:Machkovech, Sam (August 5, 2015).
3137:Machkovech, Sam (August 5, 2015).
3044:from the original on July 18, 2019
2952:Bierton, David (August 15, 2015).
2930:from the original on June 17, 2015
2593:from the original on June 16, 2022
2491:Kendall, Nigel (January 7, 2006).
1774:from the original on July 19, 2013
403:spanned four consoles: Nintendo's
25:
3891:Video games scored by Steve Burke
2971:Orland, Kyle (November 9, 2015).
2625:"Kameo: Elements of Power Review"
2411:"Kameo: Elements of Power Review"
2163:Kuchera, Ben (November 9, 2005).
2090:Dutton, Fred (October 12, 2010).
1706:"Kameo: Elements of Power Review"
1666:"Kameo: Elements of Power Review"
1110:the solved puzzles and Bramwell (
3808:
3783:
3782:
3194:. August 5, 2015. Archived from
3104:Phillips, Tom (August 5, 2015).
3030:Lucas Sullivan (June 20, 2019).
2954:"Digital Foundry vs Rare Replay"
2826:Kuchera, Ben (January 3, 2007).
2795:"Rare Replay: The Kotaku Review"
2054:Klepek, Patrick (May 15, 2007).
1462:Remo, Chris (November 3, 2005).
1351:, as the team was influenced by
649:served as the audio lead on the
499:
490:
479:
470:
3881:Video games about shapeshifting
3174:"Rare's Kameo Sequel Canceled?"
2993:. June 24, 2015. Archived from
2897:Kuchera, Ben (August 6, 2009).
2751:Kuchera, Ben (August 7, 2006).
2136:"Xbox 360 turns five in Europe"
2031:. No. 41. pp. 86–89.
1943:. No. 122. pp. 94–96.
2543:Orry, James (August 6, 2008).
2201:1UP Staff (January 20, 2006).
1361:physics software for smoother
1:
3554:Ken Griffey Jr.'s Winning Run
2021:Crossley, Rob (August 2007).
1860:Orry, James (April 6, 2006).
664:Electronic Entertainment Expo
449:Electronic Entertainment Expo
399:'s protracted development of
2188:"Kameo 2 not in development"
678:published the soundtrack on
3841:Cancelled Nintendo 64 games
2772:"Kameo Power Pack released"
2633:. p. 2. Archived from
2023:"The Making of Blast Corps"
1714:. p. 1. Archived from
3942:
3456:WWF WrestleMania Challenge
2493:"Kameo: Elements of Power"
2291:"Kameo: Elements of Power"
1824:"Kameo: Elements of Power"
1762:"Kameo: Elements of Power"
1586:"Kameo: Elements of Power"
1512:"Kameo: Elements of Power"
1357:(2007). Rare began to use
1197:received nominations for "
1160:were comparable. Pfister (
911:sold 300,000 copies while
903:. Market research company
698:with a nomination for the
3911:Xbox One X enhanced games
3778:
3582:Mickey's Racing Adventure
3512:Battletoads/Double Dragon
3491:A Nightmare on Elm Street
3269:
1146:series, though Theobald (
792:
789:
767:
764:
682:and for download via the
676:Sumthing Else Music Works
359:successive hits and kills
42:
3846:Cancelled GameCube games
3417:John Elway's Quarterback
1992:"A Rare Kameo Interview"
1272:service in August 2009.
198:Kameo: Elements of Power
38:Kameo: Elements of Power
18:Kameo: Elements of Power
3906:Xbox Cloud Gaming games
3856:Cooperative video games
3614:Grabbed by the Ghoulies
3438:Who Framed Roger Rabbit
2715:"Fashion forward Kameo"
1292:on the newer console.
898:review score aggregator
550:cooperative multiplayer
256:cooperative multiplayer
3921:Open-world video games
3836:Action-adventure games
3477:The Amazing Spider-Man
3424:Taboo: The Sixth Sense
3301:Wizards & Warriors
2378:"Kameo review for 360"
1278:was later included in
628:in late January 2006.
415:, and ultimately, the
331:
214:Microsoft Game Studios
70:Microsoft Game Studios
3600:Mickey's Speedway USA
3315:Snake Rattle 'n' Roll
3017:"Review: Rare Replay"
2530:"Kameo 2 killed off?"
2505:on September 29, 2006
2124:on September 8, 2010.
1998:. November 22, 2005.
1122:features. Halverson (
325:
314:action-adventure game
3876:Rare (company) games
3851:Cancelled Xbox games
2637:on February 28, 2007
2421:on November 25, 2005
1222:. It also added new
1209:Downloadable content
595:first-person shooter
548:and leaderboards, a
378:cooperative gameplay
278:downloadable content
3901:Xbox 360-only games
3861:Fantasy video games
3607:Star Fox Adventures
2138:. December 2, 2010.
1963:. November 23, 2014
1432:. November 14, 2005
1387:questioned whether
1323:) wrote that while
1143:The Legend of Zelda
786:
761:
741:The Legend of Zelda
581:Around the time of
531:became an Xbox 360
2673:on August 4, 2015.
2586:The New York Times
2469:on August 21, 2007
1718:on August 27, 2006
1363:inverse kinematics
759:
535:(alongside Rare's
373:has a two-player,
332:
3796:
3795:
3698:
3697:
3526:Diddy Kong Racing
3019:. August 3, 2015.
2801:. August 3, 2015.
2455:Halverson, Dave.
1331:to run at native
935:Perfect Dark Zero
922:Perfect Dark Zero
893:
892:
782:
781:
702:award during the
602:Microsoft Studios
538:Perfect Dark Zero
455:lost many of its
250:for the upcoming
212:and published by
194:
193:
152:November 22, 2005
16:(Redirected from
3933:
3831:2005 video games
3813:
3812:
3811:
3804:
3786:
3785:
3765:Chris Sutherland
3760:Stamper brothers
3575:Jet Force Gemini
3498:Super Glove Ball
3410:WWF WrestleMania
3385:
3256:
3249:
3242:
3233:
3227:
3226:
3214:
3208:
3207:
3205:
3203:
3198:on June 10, 2021
3188:
3182:
3181:
3180:on May 31, 2016.
3176:. Archived from
3170:
3161:
3160:
3158:
3156:
3134:
3128:
3127:
3125:
3123:
3101:
3090:
3089:
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3054:
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3021:
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3013:
3007:
3006:
3004:
3002:
2997:on July 26, 2016
2987:
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2675:
2674:
2669:. Archived from
2661:Hilliard, Kyle.
2658:
2647:
2646:
2644:
2642:
2620:
2603:
2602:
2600:
2598:
2576:
2565:
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2526:
2515:
2514:
2512:
2510:
2501:. Archived from
2488:
2479:
2478:
2476:
2474:
2465:. Archived from
2452:
2431:
2430:
2428:
2426:
2417:. Archived from
2406:
2400:
2399:
2397:
2395:
2390:on March 5, 2016
2386:. Archived from
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2209:on May 30, 2016.
2205:. Archived from
2198:
2192:
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2184:
2173:
2172:
2160:
2154:
2153:
2146:
2140:
2139:
2132:
2126:
2125:
2120:. Archived from
2109:
2100:
2099:
2087:
2078:
2077:
2075:
2073:
2064:. Archived from
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2018:
2012:
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1459:
1442:
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1439:
1437:
1422:
1383:did so in 2013.
1354:Assassin's Creed
1306:
1156:
1126:) had hopes for
1108:desire to replay
1009:
997:
787:
762:
737:
720:
714:A year prior to
623:
587:
514:
503:
494:
483:
474:
287:was included in
271:
203:action-adventure
175:Action-adventure
161:December 2, 2005
160:
151:
47:
35:
21:
3941:
3940:
3936:
3935:
3934:
3932:
3931:
3930:
3866:Microsoft games
3821:
3820:
3819:
3809:
3807:
3799:
3797:
3792:
3774:
3730:Eveline Fischer
3694:
3676:
3658:
3633:
3587:
3470:Captain Skyhawk
3443:
3376:
3336:Killer Instinct
3274:
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2695:
2689:interactive.org
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2265:interactive.org
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2081:
2071:
2069:
2068:on May 28, 2016
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1435:
1433:
1424:
1423:
1416:
1412:
1335:on Xbox One X.
1304:
1270:Games on Demand
1248:In retrospect,
1246:
1211:
1154:
1007:
995:
966:next generation
962:high-definition
894:
760:Aggregate score
757:
735:
718:
712:
668:streaming audio
644:
617:
615:Yoshinari Tsuji
585:
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32:2005 video game
28:
23:
22:
15:
12:
11:
5:
3939:
3937:
3929:
3928:
3923:
3918:
3916:3D platformers
3913:
3908:
3903:
3898:
3896:Xbox 360 games
3893:
3888:
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3873:
3868:
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3767:
3762:
3757:
3755:Graeme Norgate
3752:
3747:
3742:
3740:Grant Kirkhope
3737:
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3727:
3722:
3717:
3715:Duncan Botwood
3712:
3710:Robin Beanland
3706:
3704:
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3678:
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3659:
3657:
3656:
3653:Sea of Thieves
3649:
3641:
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3631:
3624:
3621:It's Mr. Pants
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3519:Digger T. Rock
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3431:Cobra Triangle
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2566:
2549:VideoGamer.com
2535:
2516:
2480:
2457:"Kameo Review"
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2013:
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1866:VideoGamer.com
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429:Donkey Kong 64
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3735:Martin Hollis
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3568:GoldenEye 007
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3371:Kinect Sports
3368:
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3361:
3359:
3358:
3354:
3352:
3351:
3347:
3345:
3344:
3343:Banjo-Kazooie
3340:
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3272:List of games
3268:
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2958:Eurogamer.net
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2884:Eurogamer.net
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2776:Eurogamer.net
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2667:Game Informer
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2247:Eurogamer.net
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2118:Game Informer
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2096:Eurogamer.net
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2017:
2014:
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1832:. p. 3.
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1806:
1804:
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1798:
1796:
1794:
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1786:
1773:
1770:. p. 2.
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1523:
1520:. p. 1.
1519:
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1341:
1336:
1334:
1333:4K resolution
1330:
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1303:
1299:
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1283:
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1241:
1239:
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1234:
1229:
1225:
1221:
1217:
1208:
1206:
1204:
1200:
1196:
1192:
1187:
1185:
1182:) noted that
1181:
1177:
1176:
1171:
1167:
1163:
1159:
1153:
1149:
1145:
1144:
1139:
1135:
1134:
1129:
1125:
1121:
1117:
1113:
1109:
1106:) had little
1105:
1100:
1098:
1095:) wrote that
1094:
1090:
1086:
1082:
1078:
1074:
1070:
1065:
1063:
1059:
1055:
1051:
1046:
1044:
1040:
1036:
1032:
1028:
1024:
1023:Game Informer
1019:
1017:
1013:
1006:
1002:
994:
990:
986:
981:
979:
975:
971:
970:color palette
967:
963:
959:
955:
951:
947:
942:
940:
936:
932:
928:
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923:
918:
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902:
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876:
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873:
869:
868:
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852:
850:
849:
845:
844:
840:
838:
837:
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832:
828:
826:
825:
821:
820:
816:
814:
813:
809:
808:
804:
802:
801:
797:
796:
785:Review scores
777:
775:
772:
771:
753:
751:
747:
743:
742:
734:
730:
726:
725:
717:
709:
707:
705:
701:
697:
693:
689:
685:
681:
677:
671:
669:
665:
661:
657:
652:
648:
641:
639:
637:
633:
632:
627:
621:
616:
612:
607:
603:
598:
597:demographic.
596:
591:
584:
579:
577:
576:
575:Resident Evil
570:
566:
562:
561:local network
558:
554:
551:
547:
542:
540:
539:
534:
530:
525:
511:
502:
493:
482:
473:
464:
462:
458:
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431:
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398:
391:
389:
387:
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379:
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372:
368:
364:
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355:
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347:
341:
338:
329:
324:
320:
318:
315:
312:
304:
302:
300:
296:
292:
291:
286:
281:
279:
275:
274:color palette
268:
263:
261:
257:
253:
249:
244:
240:
239:
234:
230:
226:
224:
219:
215:
211:
208:developed by
207:
204:
200:
199:
190:
186:
185:Single-player
183:
179:
176:
173:
171:
167:
158:
154:
149:
145:
144:
142:
138:
135:
132:
130:
126:
123:
120:
118:
114:
110:
108:
104:
100:
98:
97:Programmer(s)
94:
91:Lee Schuneman
90:
88:
84:
80:
78:
74:
71:
68:
66:
62:
59:
56:
54:
50:
46:
41:
36:
30:
19:
3750:Gregg Mayles
3687:
3669:
3651:
3644:
3627:
3626:
3619:
3612:
3605:
3598:
3580:
3573:
3566:
3559:
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3538:
3531:
3524:
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3510:
3503:
3496:
3489:
3482:
3475:
3468:
3461:
3454:
3436:
3429:
3422:
3415:
3408:
3403:Anticipation
3401:
3394:
3369:
3362:
3357:Perfect Dark
3355:
3348:
3341:
3334:
3327:
3320:
3313:
3306:
3299:
3292:
3285:
3223:Ars Technica
3222:
3212:
3200:. Retrieved
3196:the original
3186:
3178:the original
3153:. Retrieved
3144:Ars Technica
3142:
3132:
3120:. Retrieved
3109:
3082:. Retrieved
3071:
3046:. Retrieved
3035:
3025:
3011:
2999:. Retrieved
2995:the original
2985:
2977:Ars Technica
2976:
2966:
2957:
2932:. Retrieved
2921:
2911:
2903:Ars Technica
2902:
2892:
2883:
2873:
2850:
2840:
2832:Ars Technica
2831:
2821:
2807:
2798:
2775:
2765:
2757:Ars Technica
2756:
2718:
2708:
2696:. Retrieved
2688:
2679:
2671:the original
2666:
2639:. Retrieved
2635:the original
2628:
2595:. Retrieved
2584:
2557:. Retrieved
2548:
2538:
2507:. Retrieved
2503:the original
2496:
2473:September 2,
2471:. Retrieved
2467:the original
2460:
2423:. Retrieved
2419:the original
2404:
2394:September 2,
2392:. Retrieved
2388:the original
2381:
2342:September 2,
2340:. Retrieved
2329:
2294:
2284:
2272:. Retrieved
2264:
2255:
2246:
2207:the original
2196:
2169:Ars Technica
2168:
2158:
2144:
2130:
2122:the original
2117:
2095:
2070:. Retrieved
2066:the original
2059:
2049:
2037:. Retrieved
2026:
2016:
2004:. Retrieved
1995:
1965:. Retrieved
1958:
1949:
1938:
1874:. Retrieved
1865:
1840:September 2,
1838:. Retrieved
1827:
1778:September 2,
1776:. Retrieved
1765:
1720:. Retrieved
1716:the original
1709:
1682:September 2,
1680:. Retrieved
1669:
1602:September 2,
1600:. Retrieved
1589:
1528:September 2,
1526:. Retrieved
1515:
1478:. Retrieved
1467:
1436:November 14,
1434:. Retrieved
1403:
1396:
1395:collection.
1392:
1388:
1384:
1381:Phil Spencer
1374:Microsoft's
1370:
1366:
1352:
1343:
1339:
1338:A sequel to
1337:
1324:
1320:
1316:
1312:
1308:
1301:
1297:
1293:
1279:
1275:
1274:
1265:
1261:
1257:
1253:
1249:
1247:
1237:
1233:Ars Technica
1231:
1227:
1224:achievements
1212:
1194:
1188:
1183:
1179:
1173:
1169:
1165:
1161:
1158:boss battles
1151:
1147:
1141:
1137:
1131:
1127:
1123:
1120:score attack
1115:
1111:
1103:
1101:
1096:
1092:
1084:
1080:
1076:
1072:
1068:
1066:
1061:
1057:
1053:
1049:
1047:
1042:
1038:
1034:
1030:
1026:
1022:
1020:
1015:
1011:
1004:
1000:
992:
988:
984:
982:
977:
973:
957:
953:
949:
945:
943:
938:
934:
930:
926:
920:
916:
912:
908:
895:
882:
870:
858:
846:
834:
822:
810:
798:
749:
739:
732:
728:
722:
715:
713:
695:
684:iTunes Store
680:compact disc
672:
650:
645:
635:
629:
626:Kaori Manabe
610:
605:
599:
589:
582:
580:
573:
565:voice acting
543:
536:
533:launch title
528:
523:
520:
509:
460:
456:
452:
444:
438:
433:
427:
420:
400:
395:
375:split-screen
370:
356:
342:
333:
316:
311:third-person
308:
301:peripheral.
288:
284:
282:
266:
264:
259:
248:launch title
236:
228:
227:
197:
196:
195:
101:Phil Tossell
65:Publisher(s)
53:Developer(s)
29:
3815:Video games
3720:Steve Burke
3646:Rare Replay
3561:Blast Corps
3547:Monster Max
3533:Beetlejuice
3505:Double Dare
3381:Other games
3364:Viva Piñata
3329:Donkey Kong
3322:Battletoads
3308:R.C. Pro-Am
3048:October 30,
3037:GamesRadar+
2698:October 30,
2425:October 23,
2274:October 30,
2112:Juba, Joe.
2028:Retro Gamer
1967:November 1,
1940:Retro Gamer
1393:Rare Replay
1367:Black Widow
1321:Destructoid
1317:Rare Replay
1298:Rare Replay
1281:Rare Replay
1252:wrote that
1220:System Link
1189:During the
1133:Psychonauts
972:. Kasavin (
927:Retro Gamer
913:Retro Gamer
790:Publication
746:Peter Moore
694:recognized
660:Nintendo 64
647:Steve Burke
618: [
553:splitscreen
405:Nintendo 64
392:Development
386:System Link
367:boss battle
290:Rare Replay
218:beat 'em up
189:multiplayer
129:Platform(s)
122:Steve Burke
117:Composer(s)
87:Producer(s)
77:Director(s)
3825:Categories
3770:David Wise
3725:David Doak
3681:Unreleased
3540:High Speed
3155:August 21,
3084:August 23,
2851:gamesradar
2719:gamesradar
2559:August 23,
2331:Metacritic
2295:gamesradar
2006:August 23,
1996:XboxAddict
1480:August 23,
1410:References
1349:open world
1150:) thought
901:Metacritic
774:Metacritic
765:Aggregator
748:announced
724:GamesRadar
569:playtested
206:video game
201:is a 2005
3484:Time Lord
3111:Eurogamer
3073:Eurogamer
2498:The Times
2072:April 12,
1960:RareGamer
1591:Eurogamer
1469:Shacknews
1430:Microsoft
1401:making-of
1290:emulation
1216:Xbox Live
1175:The Times
1112:Eurogamer
1089:game save
1073:Eurogamer
1067:Clayman (
1058:Eurogamer
1001:Eurogamer
985:Eurogamer
954:Eurogamer
905:NPD Group
884:The Times
812:Eurogamer
756:Reception
729:Eurogamer
721:release,
710:Reception
604:released
600:Rare and
382:Xbox Live
346:overworld
328:overworld
107:Artist(s)
3788:Category
3671:Everwild
3663:Upcoming
3294:Sabreman
3202:June 10,
3149:Archived
3116:Archived
3078:Archived
3042:Archived
3001:June 20,
2934:June 16,
2928:Archived
2859:cite web
2727:cite web
2641:June 19,
2597:June 19,
2591:Archived
2553:Archived
2509:June 19,
2336:Archived
2303:cite web
2215:cite web
2039:July 14,
2033:Archived
2000:Archived
1876:June 19,
1870:Archived
1834:Archived
1772:Archived
1722:June 19,
1676:Archived
1671:GameSpot
1596:Archived
1522:Archived
1474:Archived
1329:enhanced
1286:Xbox One
1180:GameSpot
1083:) found
1081:GameSpot
1062:GameSpot
1050:GameSpot
1039:GameSpot
974:GameSpot
917:GameSpot
836:GameSpot
417:Xbox 360
409:GameCube
305:Gameplay
295:Xbox One
252:Xbox 360
233:Nintendo
170:Genre(s)
134:Xbox 360
3463:Pin Bot
2923:Polygon
2630:GameSpy
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1711:GameSpy
1397:Kameo 2
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1344:Kameo 2
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457:Pokémon
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363:score
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