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Kameo

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987:) wrote that though the fundamental idea was good, the repetitious combinations of elemental attacks were rarely novel and often laborious. The excitement of realizing a puzzle's solution, Bramwell said, was often ruined by the player's struggle to perform the task correctly. He wrote that the game's design constrained players and "bred apathy". For example, tutorials followed the scenes in which they would have been useful, cutscenes left no puzzle solution to imagination, puzzle solutions were rarely revisited after their first use, and character dialogue overstated the importance of simple puzzles. Bramwell was "desperate" for the freedom to experiment without forced guidance. "The game", he wrote, "hardly ever stops telling you what to do." Clayman ( 319:(pronounced "cameo"), the player controls the titular character, an elf who sabotages her sister before her coronation to take the crown and the Elemental Powers that come with it. This causes her sister Kalus to free the troll King Thorn and form an alliance to take back her crown and the remaining elemental sprites. Kameo uses elemental powers to transform into creatures with different abilities, which she switches between to solve puzzles and advance through the in-game world. The player controls the player-character with the left analog stick, the game's camera view with the right thumbstick, and the character attacks and abilities with the controller's triggers. The Xbox 360 controller's face buttons swap between three active, elemental powers. 527:
designs later became Kameo's morphing forms. As the game transitioned and Rare attempted to distance itself from its mawkish reputation for "cute characters with big eyes", the team struggled to repurpose Kameo into an elf from the fairy of the original concept. Tossell felt that this task was impossible, as Microsoft simultaneously wanted to widen its base while it did not give Rare the room to grow out of its cutesy design. The Kameo character transitioned through a "tribal" look before becoming an elf, and her own attacks were ultimately repurposed into the elemental warriors'.
472: 501: 1230:"Power Pack", which added leaderboards, a costume pack, new achievements, and three new modes of gameplay: Expert, Time Attack, and Rune Battle. Expert Mode remasters six of the game's levels with added difficulty. Time Attack Mode lets two co-op players (local or online) attempt to finish levels as fast as possible. Rune Battle Mode pits two co-op players against each other to collect the most rune items. Ben Kuchera of 276:. Their criticism focused on the gameplay, in particular its repetition, awkward controls, easy combat, disorganized introduction, and overbearing tutorial. Reviewers found the story and Kameo's character lackluster, but largely liked the other characters and the core morphing concept. They had high praise for the orchestral score and other technical features, apart from the game's camera. Rare released several cosmetic 3784: 492: 3810: 481: 674:
that this transition was reflected in the soundtrack, with some Nintendo-style music juxtaposed against the roaring orchestral tracks. Burke estimates that he had written four hours of audio for the project and ultimately recorded 80 minutes with an orchestra and choir over four days in Prague. The team recorded the orchestra and choir separately.
323: 1029:) noted that he spent little time as Kameo, the character. He found the elemental warriors more useful, interesting, and original, and felt that the ten powers were balanced so as to make each worth playing. Dave Halverson agreed that the multiple character options represent a rare breadth of player choice, while Pfister ( 335:
by specific elemental powers or hazards in the environment. The game is structured such that new character abilities unlock just as their benefits are needed to solve a puzzle. Thus the game's puzzles depend on combat more than logic. Each of the elemental forms has several ability upgrades, which the player can
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wrote that the game had received more IGN editor coverage during its development than "almost any other single game". In the final game, a recipe can found that reads "Take one Cube of ice… Add two beetles from a Box of Creepy Crawlies… Heat to 360 degrees…" which alludes to the development cycles on
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The game begins as Kameo advances through a castle—with the help of three elemental powers—to rescue her family. As the tutorial prologue ends, Kameo loses her elemental powers and is ejected from the castle into the Enchanted Kingdom to grow stronger and try again. Kameo travels through four themed
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These ten "elemental warriors" include a fire-breathing creature who lights torches, a gorilla who climbs walls and throws foes, and a plant who punches opponents. There are two each of five element types (fire, ice, plant, rock, water). Some enemies have specific weaknesses and can only be affected
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Burke experimented with a variety of musical styles throughout the game's development. Burke's original compositions were lighthearted as befitting for a Nintendo game, but became darker along with other parts of the game to match the Xbox audience when Microsoft acquired Rare. The composer thought
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alongside the Xbox 360 console as a launch title: on November 22, 2005, in North America, and December 2 in Europe. The game was available for purchase in retail stores ahead of the console's launch date. At release, it was sold at a lower price than other Xbox 360 games. In advance of its February
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was designed for fluidity—the team tried to minimize player chores and player waiting times. The team simplified the set of characters from a hundred to a dozen, and expanded the skill sets of those remaining. Tossell designed these characters, and started with a boulder-like animal. These creature
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effort. At the time, Microsoft redirected its internal studios to support the project. The original's lackluster sales also contributed to the cancelation. The public had heard reports of its cancelation during the 2009 restructure and had seen an artwork leak in 2011, but the cancellation was not
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concept of finding and using monsters had evolved and carried through to the final product. He said that there were enough ideas for a sequel within the new intellectual property if players were interested. Years later, Andreas reappraised and said that the game should never have been released and
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composer Steve Burke said that he worked on the sequel for a year. He wrote several new audio tracks in a Celtic style and recorded voiceovers, which together were used in a concept demo pitched to Microsoft. The project was canceled after about three months of production as Rare re-focused on
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The team distilled the original concept into the core gameplay mechanics that players preferred, namely the abilities to morph into characters and to fight. In what became the core gameplay, the player would use a combination of Kameo's elemental warriors to progress through levels. Rare later
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from the Enchanted Kingdom. A help system built into the game provides hints or direct solutions for struggling players. Throughout the kingdom, Kameo finds and defeats the seven shadow creatures each guarding one of her elemental powers, while saving her family earning the other 3.
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remains a sore subject for him to discuss. Since the project was nearly finished, they had opted for launch title release instead of starting over. Andreas felt that the effort to conceal the fairy Kameo as an elf was unsuccessful and that the character did not match the Xbox's
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audiences when Microsoft acquired the developer. In this process, Kameo was repurposed from a fairy to an elf—a transition the game's director later concluded was unsuccessful. While nearly finished for the original Xbox console, the title was delayed to become an exclusive
567:. The cooperative mode was also added retroactively, which challenged the already finalized level design. The most pronounced improvements were in the game's graphics and upgrades. Levels on the Xbox 360 could hold thousands of characters on-screen at once. The team 1071:) reported that the game had no major technical issues, which was a major concern in the protracted run-up to the game's release. He also found that most of its levels did not appear to leverage the Xbox 360's advances in areas apart from graphics. Bramwell ( 653:
project, his first at Rare, for which he composed its soundtrack and contributed to its sound effects and voiceovers. As the game was originally planned for the GameCube, the first few months of development appeared to have no support for audio above the
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The game was released without online support for co-operative play, but Rare promised to add the feature as a free patch and did so in April 2006. The patch let two players play the story simultaneously when their consoles were connected through
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level design, with townspeople interspersed within the level's action. He also liked to experiment in the Badlands as a break from the puzzles. Clayman found the game's combat easy but fun. He especially enjoyed the slowed time combat. Bramwell
670:, which plays pre-recorded audio files, when the developers added support. It became Rare's first orchestral soundtrack. Other Rare staff members contributed their talents to the recording process, such as trumpet and voice recordings. 297:, alongside documentary-style videos about the game's development and its planned sequel. The sequel was canceled after a few months of production due to both poor sales of the original and Microsoft's new focus on games for its 1075:), on the other hand, fought the controls and camera throughout the game. He lamented a particular issue in which the camera would spin 180 degrees when Kameo was hit, which made the path of retreat harder to see. Theobald ( 1198: 699: 45: 1346:
was designed to be a darker take on the original. Rare redesigned Kameo to have smaller eyes and matured the other creatures. For instance, the trolls were given steampunk designs. The sequel put a heavier emphasis on the
2662: 1118:) planned to return to the game but wrote that he would have preferred five more hours of the single-player over the Xbox Live features. Reviewers were largely unimpressed with the extra Xbox Live cooperative play and 436:
began as a game in which the player catches and evolves creatures. In lead designer George Andreas's concept, the creatures would follow the player and act of their own volition. This version had a "Nintendo feel" and
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style combat against the trolls that stand in her way. Kameo's ten elemental powers let her transform into creatures and use their varied abilities to solve combat-oriented puzzles and progress through the game's
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the feel of each elemental warrior and spent extra time refining the gradual difficulty increase in the opening level. In reflection, the project's biggest influences were ultimately Nintendo, Pokémon, and
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that connects the areas. Each of the worlds are interspersed with townsfolk and combat-oriented puzzles. Kameo can either travel to the worlds through the Badlands, where the elves and trolls skirmish, or
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by collecting and delivering fruit to a sacred tome called the Wotnot book. The Kameo character, herself, can move faster than the elemental warriors but has no special ability apart from breaking crates.
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wrote that while they highly anticipated the title and expected it to be of high quality, they thought the game's continual delays would likely hurt the final product. Closer to release, Tom Bramwell (
956:) considered the degree of detail, even at long distances and in processor-intensive scenes, "unprecedented in a console game". Though he had few points of reference for the new console, Clayman ( 3148: 2590: 2990: 541:) and received a graphics upgrade in the process. The game had been about 80% complete for the original Xbox, but the transition freed the game's vision from technical constraints. 3041: 1399:
concept artist Peter Hentze narrated the documentary, which focuses on art that would have been included in the game apart from a brief video clip. Rare later released a follow-up
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Critics praised the core morphing concept but criticized its repetitive gameplay, awkward controls, easy combat, disorganized introduction, and overemphasis on tutorial. Bramwell (
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was the most accessible launch title to players of all ages. In summary, he thought the game was a suitable fit for players' first experiences on the new Xbox 360.
1014:) added that character upgrades were required for maintaining interest in the gameplay, but that the game does not incentivize finding such combinations. Pfister ( 3105: 3191: 1226:. For a fee, players could download a series of costume packs that change the visual appearance of the game's characters. In September 2006, Rare released the 1172:) said that Rare had avoided its usual tropes of making players collect many items and poor character design, and made a "worthy" launch title. Nigel Kendall ( 3476: 1064:) considered the voice acting amusing, with good quality. He also praised the level of nuance in the sound effects, such as those made as characters walked. 1033:) wrote that only a few of the characters had abilities worth regularly using and called the "terrible" character design typical for the developer. Clayman ( 2335: 2492: 2410: 1675: 216:. The player controls Kameo, a 16-year-old elf, who must travel across the land, rescuing her family while collecting Elemental Sprites and Warriors in a 3890: 2624: 1705: 1473: 3437: 3218: 3138: 2692: 2268: 1190: 1041:) agreed that Kameo visually appeared "generic" while other characters and environments had exceptional and inspired style. Alternatively, Halverson ( 703: 691: 3880: 1178:) wrote that the game was "more cerebral" than the console's other games, which were stereotypically about driving, football, or shooting. Kasavin ( 1833: 1771: 1240:
with post-release content. He liked the idea of the time-based mode and thought that the Expert mode would allay criticism of the game's easiness.
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used this type of audio. Of the first pieces he wrote for this project in the early months of 2001, some were scrapped. Others were re-recorded as
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combat was ultimately worth little, as the player could use basic attacks and avoid most major upgrades throughout the whole game. Phil Theobald (
1999: 1319:, having found the introductory stage off-putting when he sampled it at the Xbox 360's launch. He planned to return to the title. Chris Carter ( 3490: 3271: 2121: 2580: 1521: 1300:
emulated release includes all original downloadable content for free and lets players migrate their Xbox 360 cloud saves to their Xbox One.
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With their timeframe extended, the development team added extra attacks for the ten characters, day–night transition interactions, in-game
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features, short loading times, steady frame rates, and detailed display on both standard- and high-definition televisions. Pfister (
241:-style game of capturing and nurturing monsters, but traded its lighthearted Nintendo overtones for darker themes more befitting of 1164:) noted several traditional Rare flourishes—lots of color and graphics effects, puns for character names—but ultimately wrote that 451:, an annual video game conference. In the meantime, Microsoft acquired Rare in September 2002 for a record price of $ 377 million. 380:
mode in which players can fight alongside each other during the action scenes. Rare added support for online cooperative play (via
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was not worth full price at its release, it was a welcome addition worth playing in the compilation. In June 2019, the game was
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performance in the Xbox One's emulator slightly improves upon its technical performance on the Xbox 360 itself. Stephen Totilo (
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to rekindle developer interest in the 3D platforming genre, but concluded that such games were likely not to return. Clayman (
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titles, and he thought the game would reap the benefits of its long development through refined audiovisuals. Xbox executive
667: 254:. Rare used the extra time to improve the game's audiovisuals, including Rare's first orchestral soundtrack, and add a local 2879: 2325: 1595: 1025:) said that the story tracked through every imaginable video game cliché and failed to build emotional attachment. Clayman ( 968:" moniker. When paired with surround sound, the experience was "almost overwhelming". Reviewers also noted the game's vivid 1954: 1900: 3875: 3850: 3764: 3532: 2202: 1861: 929:
described its figures as "respectable ... for a new franchise". Rare senior software engineer Nick Burton said that while
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described the NPD Group figures as significantly below expectations and the sales of Rare's other Xbox 360 launch title,
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was in production but was ultimately canceled. George Andreas began work on the sequel after finishing the first game.
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needed a sequel at all. Rare released a retrospective documentary of the unreleased game as part of its August 2015
991:) agreed that there was too much help but alternatively appreciated the continual challenge and activity density of 3455: 2091: 1223: 1021:
Reviewers found the story and Kameo's character lackluster, but largely liked the other characters. Andrew Reiner (
2242: 2149: 3830: 3511: 3402: 976:) wrote that the developers balanced the visual elements to appeal to children and adults alike. Andrew Pfister ( 745: 675: 1037:) thought that Kameo's character was comparatively less interesting than that of the rest of the cast. Kasavin ( 3865: 3504: 2418: 1665: 823: 310: 265:
The game received generally favorable reviews and sales estimates ranged from subpar to par. Reviewers praised
184: 3599: 2812: 1060:) found little joy in the verbose dialogue, which he often skipped even during important scenes, but Kasavin ( 1052:) wrote that added choral tracks during intense in-game moments gave the game epic overtones, though Clayman ( 2187: 1426:"Microsoft Announces Xbox 360 Day One Launch Lineup — Strongest Launch in the History of Video Game Consoles" 3915: 3895: 3787: 3613: 3539: 2634: 1715: 1264:, they also reported its fanbase to be dedicated. Other games journalists described the game as underrated. 897: 549: 262:
released alongside the Xbox 360 launches: November 2005 in North America and several weeks later in Europe.
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was proof that Microsoft had received "exactly what they paid for" in its acquisition of Rare. Theobald (
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confirmed a year after its release. While some games journalists reported unfavorable views towards
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Critics noted the game's length as shorter than expected, with about ten hours of content. Clayman (
980:) wrote that the game looked marvelous but was sometimes distracted by too much occurring onscreen. 447:
spent several years in development for the GameCube and Rare shared an early version of the game at
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expanded the concept to that of an adventure game, though its story was secondary to the gameplay.
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video in March 2016. The sequel's video did not elaborate on why Microsoft canceled the project.
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Reviewers praised the game's graphics as setting standards for the new console. David Clayman (
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Reviewers made positive remarks about the game's orchestral score and voice acting. Kasavin (
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elements when development transferred to the Microsoft's Xbox. Rare's Phil Tossell liked the
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on enemies to fill an on-screen meter. The player can return to levels to attempt a higher
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had reputations for poor sales, the two games "sold phenomenally well" for launch titles.
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reported the event as "subdued" but appropriate for Japanese games journalists to test
545: 428: 412: 396: 217: 209: 57: 2261:"2006 Awards Category Details Outstanding Achievement in Original Musical Composition" 3824: 3744: 3688: 3370: 3342: 3239: 3177: 2771: 2022: 1332: 574: 147: 2714: 3749: 3143: 3036: 2065: 1232: 1157: 1119: 1107: 1056:) thought the score made the game environments feel delusively majestic. Bramwell ( 969: 683: 679: 625: 564: 532: 362: 273: 247: 1045:) thought of the "breathtaking female lead" as the "quintessential fantasy icon". 283:
Retrospective reviews remembered the game for its bright and impressive graphics.
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as a good demonstration of the Xbox 360's graphical possibilities, and Bramwell (
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core gameplay concept brought his anticipation to par with that customary for
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sample-style compositions characteristic of Nintendo's previous console, the
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was among the first batch of games to be sold digitally with the Xbox 360's
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worlds (water, ice, fire, and swamp) at the outskirts of the Badlands, the
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The game received "generally favorable" reviews, according to video game
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was among the first batch of games to be supported for the feature. The
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animations, and planned to incorporate assets from an unreleased game,
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as his favorite launch title in anticipation of the Xbox 360's launch.
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mode, and a post-release update that extends the cooperative mode over
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graphics as setting standards for the new console, and noted its vivid
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was technically impressive to the point of overwhelming the gameplay.
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Drury, Paul (November 2013). "Desert Island Disks: Phil Tossell".
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would be remembered as "that pretty Xbox 360 launch game", which
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is known for its prolonged development cycle, which spanned four
2991:"Xbox One backwards compatible Rare titles include DLC for free" 2685:"D.I.C.E. Awards By Video Game Details Kameo: Elements of Power" 655: 242: 3235: 1955:"Top 5 Impressive Self-references Hidden in Iconic Rare Games" 1828: 1766: 1516: 859: 443:-like concept: the player nursed little monsters into adults. 421: 588:
release, lead designer George Andreas felt that the original
2973:"Here are the first 100+ backward-compatible Xbox 360 games" 1018:) too found the gameplay balance and puzzle design insipid. 2880:"Xbox One backward compatibility: every major game tested" 1087:
to be technically outstanding, and praised its automatic
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typifies the bright color palette for which it was known.
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Outstanding Achievement in Original Musical Composition
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Outstanding Achievement in Original Musical Composition
419:. The game became known for its long development cycle— 293:, an August 2015 compilation of 30 Rare titles for the 2085: 2083: 1311:) was surprised at his positive response to replaying 3798: 3099: 3097: 3095: 1457: 1455: 1453: 1451: 1449: 1447: 1284:, a compilation of 30 Rare titles, released for the 3702: 3680: 3662: 3637: 3591: 3447: 3387: 3380: 3278: 2845:January 2011, David Houghton 03 (January 3, 2011). 2581:"Fighting Crime and Saving Lives With the Xbox 360" 2236: 2234: 2232: 2230: 1579: 1577: 1575: 1573: 1571: 1569: 1567: 1565: 1563: 1561: 1559: 280:packs, and a free online cooperative mode upgrade. 180: 168: 139: 127: 115: 105: 95: 85: 75: 63: 51: 37: 3068:"The man who made Conker - Rare's most adult game" 1557: 1555: 1553: 1551: 1549: 1547: 1545: 1543: 1541: 1539: 609:2, 2006, Japanese release, Microsoft Japan held a 426:each console. Shortly after Rare finished work on 2618: 2616: 2614: 2612: 2610: 2608: 1379:confirmed until Microsoft Studios vice president 1114:) was even eager for the game to end. Halverson ( 941:continued to sell three years after its release. 915:reported that the game sold over 700,000 copies. 2828:"Rare loses two founders: Chris and Tim Stamper" 2789: 2787: 2785: 1895: 1893: 1891: 1889: 1887: 1817: 1815: 1813: 1811: 1809: 1755: 1753: 1699: 1697: 1695: 1693: 2243:"Xbox 360 turns 10: tales from composing Kameo" 2107: 2105: 1807: 1805: 1803: 1801: 1799: 1797: 1795: 1793: 1791: 1789: 1751: 1749: 1747: 1745: 1743: 1741: 1739: 1737: 1735: 1733: 1505: 1503: 1501: 1499: 1497: 1495: 1493: 1491: 1236:wrote that Rare "did a good job" of supporting 3106:"Rare Replay reveals the Kameo 2 we never got" 2450: 2448: 2446: 2444: 2442: 2440: 2438: 2436: 2056:"Microsoft: Ask Us About Rare in 3 to 5 Years" 1855: 1853: 1851: 235:and Microsoft consoles. It was conceived as a 3247: 2746: 2744: 2742: 2524: 2522: 2520: 2371: 2369: 2367: 2365: 2363: 2361: 2359: 2357: 2355: 2353: 2320: 2318: 2182: 2180: 2178: 1203:Outstanding Achievement in Visual Engineering 27:2005 action-adventure video game for Xbox 360 8: 2815:. November 23, 2006 – via www.ign.com. 2813:"Xbox 360: The One Year Retrospective - IGN" 2656: 2654: 2652: 2486: 2484: 2289:May 2004, GamesRadar_ US 11 (May 11, 2004). 1659: 1657: 1655: 1653: 1651: 1649: 1647: 1645: 1643: 1641: 1639: 1637: 1635: 1633: 964:graphics appeared worthy of the Xbox 360's " 784: 515:protracted development spanned four consoles 3926:Video games developed in the United Kingdom 2863:: CS1 maint: numeric names: authors list ( 2731:: CS1 maint: numeric names: authors list ( 2307:: CS1 maint: numeric names: authors list ( 2219:: CS1 maint: numeric names: authors list ( 1986: 1984: 1982: 1980: 1978: 1901:"Rare's New Making-Of Video Looks at Kameo" 1631: 1629: 1627: 1625: 1623: 1621: 1619: 1617: 1615: 1613: 3384: 3254: 3240: 3232: 2713:April 2006, Gabe_Graziani 07 (July 2022). 2693:Academy of Interactive Arts & Sciences 2574: 2572: 2570: 2269:Academy of Interactive Arts & Sciences 783: 758: 692:Academy of Interactive Arts & Sciences 43: 34: 3886:Video games featuring female protagonists 3871:Multiplayer and single-player video games 3168: 3166: 2203:"Kameo Makes its Japanese Xbox 360 Debut" 2114:"Rare: Kameo Should Have Been "Scrapped"" 1932: 1930: 1191:9th Annual Interactive Achievement Awards 704:9th Annual Interactive Achievement Awards 613:promotional press event with celebrities 2409:Satterfield, Shane (November 21, 2005). 1928: 1926: 1924: 1922: 1920: 1918: 1916: 1914: 1912: 1910: 3805: 2555:from the original on September 23, 2015 2241:Yin-Poole, Wesley (November 20, 2015). 2035:from the original on September 29, 2015 1872:from the original on September 21, 2015 1414: 1003:) said that the "relative pleasure" of 326:This screenshot of Kameo in the game's 3118:from the original on December 15, 2015 3080:from the original on September 1, 2015 3066:Yin-Poole, Wesley (October 12, 2014). 2856: 2724: 2338:from the original on September 2, 2015 2300: 2212: 2002:from the original on September 5, 2015 1862:"Kameo Xbox Live co-op update out now" 1836:from the original on December 30, 2014 1598:from the original on September 5, 2015 1476:from the original on December 23, 2021 1288:in August 2015. The game runs through 2878:Linneman, John (September 10, 2016). 2579:Herold, Charles (November 26, 2005). 2376:Pfister, Andrew (November 15, 2005). 2092:"Rare: We should have scrapped Kameo" 1524:from the original on February 5, 2013 1079:) also lamented the camera. Kasavin ( 7: 3151:from the original on August 21, 2015 2916:McWhertor, Michael (June 15, 2015). 2770:Bramwell, Tom (September 14, 2006). 2753:"Kameo to get three new co-op modes" 2623:Theobald, Phil (November 15, 2005). 1822:Clayman, David (November 15, 2005). 1760:Clayman, David (November 15, 2005). 1704:Theobald, Phil (November 15, 2005). 1678:from the original on August 21, 2015 1510:Clayman, David (November 15, 2005). 1464:"Kameo: Elements of Power Interview" 1420: 1418: 960:) wrote that the extremely detailed 788: 763: 662:. The game's first demo at the 2001 357:The player can slow time by landing 2326:"Kameo Critic Reviews for Xbox 360" 1664:Kasavin, Greg (November 15, 2005). 1584:Bramwell, Tom (November 22, 2005). 754: 3217:Machkovech, Sam (August 5, 2015). 3137:Machkovech, Sam (August 5, 2015). 3044:from the original on July 18, 2019 2952:Bierton, David (August 15, 2015). 2930:from the original on June 17, 2015 2593:from the original on June 16, 2022 2491:Kendall, Nigel (January 7, 2006). 1774:from the original on July 19, 2013 403:spanned four consoles: Nintendo's 25: 3891:Video games scored by Steve Burke 2971:Orland, Kyle (November 9, 2015). 2625:"Kameo: Elements of Power Review" 2411:"Kameo: Elements of Power Review" 2163:Kuchera, Ben (November 9, 2005). 2090:Dutton, Fred (October 12, 2010). 1706:"Kameo: Elements of Power Review" 1666:"Kameo: Elements of Power Review" 1110:the solved puzzles and Bramwell ( 3808: 3783: 3782: 3194:. August 5, 2015. Archived from 3104:Phillips, Tom (August 5, 2015). 3030:Lucas Sullivan (June 20, 2019). 2954:"Digital Foundry vs Rare Replay" 2826:Kuchera, Ben (January 3, 2007). 2795:"Rare Replay: The Kotaku Review" 2054:Klepek, Patrick (May 15, 2007). 1462:Remo, Chris (November 3, 2005). 1351:, as the team was influenced by 649:served as the audio lead on the 499: 490: 479: 470: 3881:Video games about shapeshifting 3174:"Rare's Kameo Sequel Canceled?" 2993:. June 24, 2015. Archived from 2897:Kuchera, Ben (August 6, 2009). 2751:Kuchera, Ben (August 7, 2006). 2136:"Xbox 360 turns five in Europe" 2031:. No. 41. pp. 86–89. 1943:. No. 122. pp. 94–96. 2543:Orry, James (August 6, 2008). 2201:1UP Staff (January 20, 2006). 1361:physics software for smoother 1: 3554:Ken Griffey Jr.'s Winning Run 2021:Crossley, Rob (August 2007). 1860:Orry, James (April 6, 2006). 664:Electronic Entertainment Expo 449:Electronic Entertainment Expo 399:'s protracted development of 2188:"Kameo 2 not in development" 678:published the soundtrack on 3841:Cancelled Nintendo 64 games 2772:"Kameo Power Pack released" 2633:. p. 2. Archived from 2023:"The Making of Blast Corps" 1714:. p. 1. Archived from 3942: 3456:WWF WrestleMania Challenge 2493:"Kameo: Elements of Power" 2291:"Kameo: Elements of Power" 1824:"Kameo: Elements of Power" 1762:"Kameo: Elements of Power" 1586:"Kameo: Elements of Power" 1512:"Kameo: Elements of Power" 1357:(2007). Rare began to use 1197:received nominations for " 1160:were comparable. Pfister ( 911:sold 300,000 copies while 903:. Market research company 698:with a nomination for the 3911:Xbox One X enhanced games 3778: 3582:Mickey's Racing Adventure 3512:Battletoads/Double Dragon 3491:A Nightmare on Elm Street 3269: 1146:series, though Theobald ( 792: 789: 767: 764: 682:and for download via the 676:Sumthing Else Music Works 359:successive hits and kills 42: 3846:Cancelled GameCube games 3417:John Elway's Quarterback 1992:"A Rare Kameo Interview" 1272:service in August 2009. 198:Kameo: Elements of Power 38:Kameo: Elements of Power 18:Kameo: Elements of Power 3906:Xbox Cloud Gaming games 3856:Cooperative video games 3614:Grabbed by the Ghoulies 3438:Who Framed Roger Rabbit 2715:"Fashion forward Kameo" 1292:on the newer console. 898:review score aggregator 550:cooperative multiplayer 256:cooperative multiplayer 3921:Open-world video games 3836:Action-adventure games 3477:The Amazing Spider-Man 3424:Taboo: The Sixth Sense 3301:Wizards & Warriors 2378:"Kameo review for 360" 1278:was later included in 628:in late January 2006. 415:, and ultimately, the 331: 214:Microsoft Game Studios 70:Microsoft Game Studios 3600:Mickey's Speedway USA 3315:Snake Rattle 'n' Roll 3017:"Review: Rare Replay" 2530:"Kameo 2 killed off?" 2505:on September 29, 2006 2124:on September 8, 2010. 1998:. November 22, 2005. 1122:features. Halverson ( 325: 314:action-adventure game 3876:Rare (company) games 3851:Cancelled Xbox games 2637:on February 28, 2007 2421:on November 25, 2005 1222:. It also added new 1209:Downloadable content 595:first-person shooter 548:and leaderboards, a 378:cooperative gameplay 278:downloadable content 3901:Xbox 360-only games 3861:Fantasy video games 3607:Star Fox Adventures 2138:. December 2, 2010. 1963:. November 23, 2014 1432:. November 14, 2005 1387:questioned whether 1323:) wrote that while 1143:The Legend of Zelda 786: 761: 741:The Legend of Zelda 581:Around the time of 531:became an Xbox 360 2673:on August 4, 2015. 2586:The New York Times 2469:on August 21, 2007 1718:on August 27, 2006 1363:inverse kinematics 759: 535:(alongside Rare's 373:has a two-player, 332: 3796: 3795: 3698: 3697: 3526:Diddy Kong Racing 3019:. August 3, 2015. 2801:. August 3, 2015. 2455:Halverson, Dave. 1331:to run at native 935:Perfect Dark Zero 922:Perfect Dark Zero 893: 892: 782: 781: 702:award during the 602:Microsoft Studios 538:Perfect Dark Zero 455:lost many of its 250:for the upcoming 212:and published by 194: 193: 152:November 22, 2005 16:(Redirected from 3933: 3831:2005 video games 3813: 3812: 3811: 3804: 3786: 3785: 3765:Chris Sutherland 3760:Stamper brothers 3575:Jet Force Gemini 3498:Super Glove Ball 3410:WWF WrestleMania 3385: 3256: 3249: 3242: 3233: 3227: 3226: 3214: 3208: 3207: 3205: 3203: 3198:on June 10, 2021 3188: 3182: 3181: 3180:on May 31, 2016. 3176:. 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Index

Kameo: Elements of Power

Developer(s)
Rare
Publisher(s)
Microsoft Game Studios
Director(s)
Producer(s)
Programmer(s)
Artist(s)
Composer(s)
Steve Burke
Platform(s)
Xbox 360
NA
EU
Genre(s)
Action-adventure
Single-player
multiplayer
action-adventure
video game
Rare
Microsoft Game Studios
beat 'em up
levels
Nintendo
Pokémon
Xbox
launch title

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