455:, an organization that promotes games as a learning tool for the 21st century. Institute of Play has used games, play and the principles that underlie them to design schools, programs, games, events, digital platforms and products. Some projects Institute of Play has produced include Quest to Learn, SMALLab (Situated Multimedia Art Learning Lab) Games, Mobile Quest summer camp, and Gamestar Mechanic Strategy Guide. Institute of Play also produced the video game design lab GlassLab, which is developing game-based assessments in partnership with
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Design
Celebration. All residents were encouraged to participate in the race, the goal of which was to move a 25-foot high inflatable game piece through a route throughout the Twin Cities, hitting several "checkpoints." Salen created this game to engage a large community with culture and with each
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Q2L's standards-based curriculum is developed collaboratively by teachers, game designers, and curriculum designers. Curriculum design mimics the design principles of games by framing every piece of the curriculum as a mission that involves game strategies like collaboration, role-playing and
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engaged Salen as a consultant for the redesign of the website in 2004. ATTAP, a group devoted to new web technologies, used Salen as an interactive game designer for their new tools. Salen was also involved in 2005 as a game design consultant with The
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322:. This was presented by CADRE Interactive City residency. From 2003 until 2006, Salen was the Director of Graduate Students for the Design and Technology Program at
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in New York hired Salen to develop the curriculum and workshops for the Blur
Conference. From 2002–2003, she was a writer and animator for music videos for the band
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Also in 2003, Salen worked as part of a research team to create and design an interactive, animated storytelling experience that was to be distributed through
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and Marina Zurkow in August 2006. The project transformed an ice cream truck into a mobile
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Salen has received grants as principal investigator or co-principal investigator from the
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Salen worked as an animator for this critically acclaimed feature film, directed by
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Space Time Play: Computer Games, Architecture and
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many experts say are necessary for college and career success, such as
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other, in an effort to make the residents more aware of urban design.
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to create a spaceship earth game, which Salen also worked on in 2005.
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in 1990 with a B.A. in Fine Arts. She holds a
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created out of a collaboration between
Institute of Play and the
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on Games and Storytelling website. Accessed: 28 February 2010
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partnered with the Game Culture & Technology Lab at the
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Fitzgerald, Courtney. "Cinematexas Games Without Borders."
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The Ecology of Games: Connecting Youth, Games, and Learning
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Salen is a designer of Quest to Learn, a public school in
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University of Texas at Austin College of Fine Arts alumni
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Salen's work has involved the development of slow games,
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DePaul University College of Computing and Digital Media
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Katie Salen during Union Square Adventures in March 2009
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RES Media Group website. Accessed: 28 February 2010
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Gaming the System: Designing with Gamestar Mechanic
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624:Quest to Learn: Growing a School for Digital Kids
596:The Game Design Reader: A Rules of Play Anthology
132:The Game Design Reader, a Rules of Play Anthology
960:"Mimi Ito: Minecraft & Progressive Learning"
875:"Developing a Generation of Video Game Learners"
900:"Game School Opens in New York: Quest to Learn"
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136:The International Journal of Learning and Media
857:"Education Video Games Mix Cool with Purpose"
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412:. The film explores topics such as
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63:Katie Salen Tekinbaş
23:Katie Salen Tekinbaş
962:. 30 December 2019.
815:(19 September 2003)
640:. MIT Press, 2014.
626:. MIT Press, 2010.
612:. MIT Press, 2007.
598:. MIT Press, 2005.
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509:21st Century Skills
288:New York University
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