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Kiki Kaikai

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scrolls in eight separate directions, or by swinging her purification rod directly in front of her. These techniques can be upgraded by finding special paper slips left by defeated enemies that will either enhance their power or improve their range. Sayo can be damaged by coming in contact with an
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Several hidden items can be found by attacking objects with Sayo's purification rod, and can be used to either enhance her attack or grant the player points. Once a certain number of points are gained, the player will gain another life and have an additional chance to complete a level. When all of
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remarking that "once you get over your initial amusement at the game's smiling ghosts and comical skeletons, you'll find the graphics to be dull". The controls were seen as simplistic, yet responsive, though each of the game's levels were found to be too monotonous.
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is an overhead multi-directional shooter game that requires the player to move in four directions through various levels while attacking harmful enemies as they approach from off screen. As Sayo-chan, the player can attack by either throwing her special
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attack, along with a second playable character: "Miki-chan", another shrine maiden who is designated as the player two character. Though several additional ports would be made over the years, each one would rely on the same basic game mechanics.
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game designer Hisaya Yabusaki. Pulling inspiration from tales of Japanese mythology, as well as several top-down arcade shooters popular during the era, the game put a conventional spin on the usually technologically driven science-fiction
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appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from
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version was released three years later on March 27, 1990, which was largely based on the previous Disk System installment. The game made the jump from consoles on June 12, 2003, when Taito developed a
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number in 50-base increments (100, 150, 200, 250, and so on). If the last three digits of the player's total score match the number displayed, (s)he is granted a free game; if not, the game ends.
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introduced a few gameplay changes over the original arcade version, including new levels and enemies, as well as limiting the number of times the player may use Sayo-chan's ranged
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enemy, and can only be hit once before she is knocked out and must resume the level from a preset continuation point. At the end of each level, the player must face a powerful
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on their November 15, 1986 issue as being the second most-successful table arcade unit of the month. It went on to be the tenth highest-grossing table
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to numerous home consoles and personal computer systems since its original arcade release. The game's first home version was released for the
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was also made available along with various other classic Taito titles in a number of compilations. It would appear in the Japanese-only
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The protagonist of the game's design, as well as the ghost enemies, would later become heavy influences for the characters
378:, both as a stand-alone title and as part of compilations. The original arcade game was only ever released in Japan, but a 1536: 855: 793: 394: 1465: 1148: 1088: 1656: 1636: 610:. This was the first port of Kiki Kaikai released overseas. A port programmed by MediaKite appeared on May 14, 2004 for 94: 1651: 1596: 1488: 491: 1550: 1371: 1344: 871: 614:-based PCs, and a web-based game service was launched on Taito's Japanese website later that year courtesy of EZWeb. 771: 763:
considers the game one of Taito's sleepier titles, and of overall less quality than their other classic games like
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elements, the player is free to move about the screen as he/she chooses, instead of being forced forward in normal
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for the U.S.). The game's graphics, though unique at the time they were produced, did not preserve well, with
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by Hamster in March 2020. This latest iteration also includes both the Japanese and overseas versions.
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was never released commercially, but all the music from the game was featured on the 1987 album
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2 on February 10, 1987, with minor gameplay adjustments. Later on August 28, a version for the
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was released. This version, though not officially licensed by Taito, was an exact duplicate of
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monster that takes several attacks to defeat and is more difficult than normal enemies.
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is described by Taito as a "lovely action game" offering an "exotic Asian atmosphere".
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with an altered title screen, and contained no new gameplay elements or features.
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the player's lives are exhausted, a "number match" screen appears with a random 3-
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This article is about the 1986 video game. For the series it spawned, see
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outside Japan, has continued since then and includes several games.
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version of the game also includes this island as a secret island.
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for the PlayStation Portable. The game was made available for
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for its international releases. Natsume would follow up with
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was followed by a sequel for the Super NES in 1992 known as
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has garnered harsh reviews long after its initial release.
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Shortly after the game's debut, a bootleg version called
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in Japan), and years later would help Altron to release
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The game follows the adventures of "Sayo-chan", a young
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fashion. While similar to the earlier released game
1470:(in Japanese). Event occurs at 6:53. Archived from 961:"Hardcore Gaming 101: Pocky and Rocky / KiKi KaiKai" 654:
released in North America in May 2007, and later in
1560: 1521: 1417:"Pocky & Rocky 2021 debut trailer, screenshots" 302: 286: 174: 142: 132: 115: 103: 93: 83: 66: 49: 359:wand to defeat renegade spirits and monsters from 915:and equivalent ghost enemies respectively in the 363:. The game is noteworthy for using a traditional 794:Family Computer / Nintendo Entertainment System 321: 1496: 1082: 1080: 803:Rainbow Islands: The Story of Bubble Bobble 2 8: 705:beat. The music was originally presented in 1503: 1489: 1481: 954: 952: 950: 948: 824:also includes two sets of levels based on 55: 46: 1667:Video games featuring female protagonists 991: 989: 987: 985: 367:setting in a genre otherwise filled with 1364:"Game Machine's Best Hit Games 25: '87" 933: 1200: 1198: 332:video game developed and published by 326:, lit. "Strange and Mysterious World") 1672:Video games scored by Hisayoshi Ogura 1019: 1017: 709:format, and was composed entirely of 7: 1282:Game Music Revolution staff (2002). 398:outside Japan. The series, known as 374:The game received a number of home 340:, the player assumes the role of a 25: 640:. The game was ported as part of 523:" titles at the time. Utilizing 258: 851:Kiki Kaikai: Nazo no Kuro Mantle 537:in both style and presentation, 1677:Video games set in feudal Japan 1232:"Taito Legends Power-Up review" 1179:"Taito Memories Vol. 1 preview" 1056:"Taito Legends 2 official site" 628:on July 28, 2005, and again in 1662:Video games developed in Japan 1230:Gerstmann, Jeff (2007-05-31). 1205:Gerstmann, Jeff (2007-05-30). 841:had been a one-off work until 775:(the latter was licensed from 608:Kiki Kaikai: The Bizarre World 1: 1375:(in Japanese). No. 324. 1352:15 November 1986. p. 25. 1348:(in Japanese). No. 296. 1177:GameSpot staff (2005-04-26). 1155:(in Japanese). Archived from 1125:(in Japanese). Archived from 1095:(in Japanese). Archived from 1062:(in Japanese). Archived from 1551:Pocky & Rocky with Becky 1379:15 January 1988. p. 20. 872:Pocky & Rocky with Becky 388:was released outside Japan. 336:for arcades in 1986. Set in 1089:"Taito Mobile: KiKi KaiKai" 877:Pocky & Rocky Reshrined 867:Kiki Kaikai: Tsukiyo Soushi 806:include an island based on 492:Family Computer Disk System 1703: 1255:Liam Doolan (2020-03-12). 1147:Taito.co.jp staff (2004). 1087:Taito.co.jp staff (2003). 853:, which would be known as 685:s soundtrack, composed by 36: 29: 1647:Single-player video games 1627:Multidirectional shooters 1607:Hamster Corporation games 1602:Famicom Disk System games 1442:"GameSpot: KiKi KaiKai 2" 1314:"Taito Game Music (2002)" 1284:"Taito Game Music (1987)" 1026:"KiKi KaiKai / Knightboy" 890:A modern continuation to 564:The Disk System version, 322: 54: 1207:"Taito Legends 2 review" 1117:GMani.com staff (2004). 1024:Tjaberg, Tormod (2003). 37:Not to be confused with 1440:GameSpot staff (2006). 1119:"MediaKite:KiKi KaiKai" 814:. The Europe-exclusive 646:for the PlayStation 2, 514:was created in 1986 by 998:"AllGame: KiKi KaiKai" 792:The Taito US/Japanese 657:Taito Legends Power-Up 586:was released entitled 568: 461: 1682:Virtual Console games 1632:Nintendo Switch games 1592:Arcade Archives games 1377:Amusement Press, Inc. 1350:Amusement Press, Inc. 902:, which later became 845:, when Taito allowed 810:as a replacement for 796:and Europe-exclusive 630:Taito Pocket Memories 622:Taito Memories Vol. 1 588:Kiki Kaikai: Dotō-hen 566:Kiki Kaikai: Dotō-hen 563: 459: 61:Japanese arcade flyer 634:PlayStation Portable 1657:TurboGrafx-16 games 1637:PlayStation 4 games 1544:Pocky & Rocky 2 1415:Sal Romano (2020). 1390:Sal Romano (2020). 965:Hardcore Gaming 101 862:Pocky & Rocky 2 751:arcade game of 1987 584:Famicom Disk System 220:Famicom Disk System 157:Famicom Disk System 109:Toshiyuki Nishimura 1652:Taito arcade games 1597:Arcade video games 887:by Tengo Project. 834:The Ninja Warriors 695:string instruments 598:-based version of 569: 462: 438:Japanese mythology 361:Japanese mythology 125:Yoshiaki Tsuruoka 1642:Pocky & Rocky 1574: 1573: 1567:Heavenly Guardian 1537:Pocky & Rocky 1513:Pocky & Rocky 1474:on April 4, 2021. 1159:on March 11, 2007 1129:on March 10, 2007 905:Heavenly Guardian 856:Pocky & Rocky 529:scrolling shooter 405:Pocky & Rocky 395:Pocky & Rocky 347:who must use her 312: 311: 32:Pocky & Rocky 16:(Redirected from 1694: 1587:1986 video games 1505: 1498: 1491: 1482: 1476: 1475: 1462: 1456: 1455: 1453: 1452: 1437: 1431: 1430: 1428: 1427: 1412: 1406: 1405: 1403: 1402: 1387: 1381: 1380: 1368: 1360: 1354: 1353: 1339: 1333: 1332: 1330: 1329: 1320:. Archived from 1309: 1303: 1302: 1300: 1299: 1290:. Archived from 1279: 1273: 1272: 1270: 1269: 1252: 1246: 1245: 1243: 1242: 1227: 1221: 1220: 1218: 1217: 1202: 1193: 1192: 1190: 1189: 1174: 1168: 1167: 1165: 1164: 1144: 1138: 1137: 1135: 1134: 1114: 1108: 1107: 1105: 1104: 1099:on June 22, 2007 1084: 1075: 1074: 1072: 1071: 1051: 1045: 1044: 1042: 1041: 1032:. Archived from 1030:Emulation Status 1021: 1012: 1011: 1009: 1008: 993: 980: 979: 977: 976: 967:. Archived from 956: 943: 938: 908:when published. 731:Taito Game Music 723:Taito Game Music 429:Seven Lucky Gods 327: 325: 324: 278: 262: 260: 246: 230: 214: 198: 189: 128: 79: 76:Bits Laboratory 59: 47: 27:1986 arcade game 21: 1702: 1701: 1697: 1696: 1695: 1693: 1692: 1691: 1612:MediaKite games 1577: 1576: 1575: 1570: 1556: 1517: 1509: 1479: 1464: 1463: 1459: 1450: 1448: 1439: 1438: 1434: 1425: 1423: 1414: 1413: 1409: 1400: 1398: 1389: 1388: 1384: 1366: 1362: 1361: 1357: 1341: 1340: 1336: 1327: 1325: 1311: 1310: 1306: 1297: 1295: 1281: 1280: 1276: 1267: 1265: 1254: 1253: 1249: 1240: 1238: 1229: 1228: 1224: 1215: 1213: 1204: 1203: 1196: 1187: 1185: 1176: 1175: 1171: 1162: 1160: 1146: 1145: 1141: 1132: 1130: 1116: 1115: 1111: 1102: 1100: 1086: 1085: 1078: 1069: 1067: 1053: 1052: 1048: 1039: 1037: 1023: 1022: 1015: 1006: 1004: 995: 994: 983: 974: 972: 959:Morales, Emil. 958: 957: 946: 939: 935: 931: 881:Nintendo Switch 821:Bubble Symphony 790: 739: 687:Hisayoshi Ogura 680: 671:Arcade Archives 666:Nintendo Switch 643:Taito Legends 2 558: 509: 460:Arcade gameplay 454: 414: 382:version called 369:science fiction 319: 282: 273: 266: 257: 250: 241: 234: 231:August 28, 1987 225: 218: 209: 202: 193: 184: 126: 124: 122:Hisayoshi Ogura 110: 77: 75: 62: 45: 44:1986 video game 42: 35: 28: 23: 22: 15: 12: 11: 5: 1700: 1698: 1690: 1689: 1684: 1679: 1674: 1669: 1664: 1659: 1654: 1649: 1644: 1639: 1634: 1629: 1624: 1619: 1614: 1609: 1604: 1599: 1594: 1589: 1579: 1578: 1572: 1571: 1564: 1562: 1558: 1557: 1555: 1554: 1547: 1540: 1533: 1525: 1523: 1519: 1518: 1510: 1508: 1507: 1500: 1493: 1485: 1478: 1477: 1457: 1432: 1407: 1382: 1355: 1334: 1304: 1274: 1247: 1222: 1194: 1169: 1149:"EZWeb: Games" 1139: 1109: 1076: 1054:Taito (2006). 1046: 1013: 996:Knight, Kyle. 981: 944: 932: 930: 927: 918:Touhou Project 900:Kiki Kai World 816:Game Boy Color 812:Magical Island 789: 786: 738: 735: 679: 676: 557: 554: 508: 505: 453: 450: 413: 410: 310: 309: 304: 300: 299: 290: 284: 283: 281: 280: 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Index

KiKi KaiKai
Pocky & Rocky
Kaikai Kiki

Developer(s)
Taito
Publisher(s)
Director(s)
Artist(s)
Composer(s)
Hisayoshi Ogura
Platform(s)
Arcade
MSX2
Famicom Disk System
PC Engine
Mobile phone
Windows
JP
NA
JP
JP
JP
JP
Genre(s)
Shoot 'em up
action
Single-player
shoot 'em up
Taito

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