474:
scrolls in eight separate directions, or by swinging her purification rod directly in front of her. These techniques can be upgraded by finding special paper slips left by defeated enemies that will either enhance their power or improve their range. Sayo can be damaged by coming in contact with an
482:
Several hidden items can be found by attacking objects with Sayo's purification rod, and can be used to either enhance her attack or grant the player points. Once a certain number of points are gained, the player will gain another life and have an additional chance to complete a level. When all of
590:, which added two-player support and a new playable character, "Miki-chan". The Famicom Disk System version's packaging featured idol singer Miki Ito, who recorded a single featuring the game's title music, Sayo Carnival, which was the B-side to her single Aishu Pucelle. A
783:
remarking that "once you get over your initial amusement at the game's smiling ghosts and comical skeletons, you'll find the graphics to be dull". The controls were seen as simplistic, yet responsive, though each of the game's levels were found to be too monotonous.
467:
is an overhead multi-directional shooter game that requires the player to move in four directions through various levels while attacking harmful enemies as they approach from off screen. As Sayo-chan, the player can attack by either throwing her special
502:
attack, along with a second playable character: "Miki-chan", another shrine maiden who is designated as the player two character. Though several additional ports would be made over the years, each one would rely on the same basic game mechanics.
518:
game designer Hisaya
Yabusaki. Pulling inspiration from tales of Japanese mythology, as well as several top-down arcade shooters popular during the era, the game put a conventional spin on the usually technologically driven science-fiction
898:, was originally in development for the original Wii console by Starfish Entertainment and set for a 2006 release, but was canceled early in its development only to reemerge as the unlicensed spiritual successor with title
457:
435:
appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from
594:
version was released three years later on March 27, 1990, which was largely based on the previous Disk System installment. The game made the jump from consoles on June 12, 2003, when Taito developed a
487:
number in 50-base increments (100, 150, 200, 250, and so on). If the last three digits of the player's total score match the number displayed, (s)he is granted a free game; if not, the game ends.
1178:
498:
introduced a few gameplay changes over the original arcade version, including new levels and enemies, as well as limiting the number of times the player may use Sayo-chan's ranged
475:
enemy, and can only be hit once before she is knocked out and must resume the level from a preset continuation point. At the end of each level, the player must face a powerful
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on their
November 15, 1986 issue as being the second most-successful table arcade unit of the month. It went on to be the tenth highest-grossing table
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1206:
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960:
578:
to numerous home consoles and personal computer systems since its original arcade release. The game's first home version was released for the
620:
was also made available along with various other classic Taito titles in a number of compilations. It would appear in the
Japanese-only
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The protagonist of the game's design, as well as the ghost enemies, would later become heavy influences for the characters
378:, both as a stand-alone title and as part of compilations. The original arcade game was only ever released in Japan, but a
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855:
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610:. This was the first port of Kiki Kaikai released overseas. A port programmed by MediaKite appeared on May 14, 2004 for
94:
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1488:
491:
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1371:
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871:
614:-based PCs, and a web-based game service was launched on Taito's Japanese website later that year courtesy of EZWeb.
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considers the game one of Taito's sleepier titles, and of overall less quality than their other classic games like
527:
elements, the player is free to move about the screen as he/she chooses, instead of being forced forward in normal
1063:
1641:
1586:
1611:
1321:
595:
779:
for the U.S.). The game's graphics, though unique at the time they were produced, did not preserve well, with
1416:
879:(which will be released as KiKi KaiKai: Kuro Mantle no Nazo in Japan), is currently in development for the
1686:
656:
1616:
674:
by
Hamster in March 2020. This latest iteration also includes both the Japanese and overseas versions.
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637:
633:
84:
67:
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968:
750:
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156:
116:
1467:【Vol.24】ZUNさん(ゲームクリエイター)「東方の名前の由来は?二次創作についてどう思う?いつからゲーム作ってる?仕事場どんな感じ?・・・自宅でインタビュー【CREATIVE TRAIN】」
833:
437:
360:
143:
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861:
721:
was never released commercially, but all the music from the game was featured on the 1987 album
1392:"KiKi KaiKai: Nazo no Kuro Mantle sequel KiKi KaiKai: Kuro Mantle no Nazo announced for Switch"
582:
2 on
February 10, 1987, with minor gameplay adjustments. Later on August 28, a version for the
548:
was released. This version, though not officially licensed by Taito, was an exact duplicate of
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717:, a standard audio development system for older video game hardware. An exclusive game
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monster that takes several attacks to defeat and is more difficult than normal enemies.
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is described by Taito as a "lovely action game" offering an "exotic Asian atmosphere".
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729:. Each song was later presented as individualized tracks on the 2002 re-release of
603:
424:
337:
164:
1257:"Hamster Adds Taito's 1986 Action Shoot 'Em Up KiKi KaiKai To The Arcade Archives"
552:
with an altered title screen, and contained no new gameplay elements or features.
483:
the player's lives are exhausted, a "number match" screen appears with a random 3-
1033:
427:. One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the
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38:
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56:
431:, who warn her of a great, impending danger. Suddenly, a band of mischievous
922:
17:
30:
This article is about the 1986 video game. For the series it spawned, see
760:
714:
698:
690:
432:
780:
575:
560:
456:
375:
364:
689:, is reflective of traditional Japanese folk music, mostly utilizing
470:
417:
349:
341:
725:(catalog number 28XA-110) published by Alfa Music as a single track
408:
outside Japan, has continued since then and includes several games.
818:
version of the game also includes this island as a secret island.
710:
559:
515:
455:
445:
441:
355:
333:
274:
242:
226:
210:
185:
72:
1342:"Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)".
420:
344:
152:
1484:
875:(released as Kiki Kaikai Advance in Japan). A new installment,
733:(SCDC-00156), this time published by Sci-Tron Digital Content.
660:
for the PlayStation
Portable. The game was made available for
579:
859:
for its international releases. Natsume would follow up with
392:
was followed by a sequel for the Super NES in 1992 known as
759:
has garnered harsh reviews long after its initial release.
544:
Shortly after the game's debut, a bootleg version called
869:
in Japan), and years later would help Altron to release
416:
The game follows the adventures of "Sayo-chan", a young
531:
fashion. While similar to the earlier released game
1470:(in Japanese). Event occurs at 6:53. Archived from
961:"Hardcore Gaming 101: Pocky and Rocky / KiKi KaiKai"
654:
released in North
America in May 2007, and later in
1560:
1521:
1417:"Pocky & Rocky 2021 debut trailer, screenshots"
302:
286:
174:
142:
132:
115:
103:
93:
83:
66:
49:
359:wand to defeat renegade spirits and monsters from
915:and equivalent ghost enemies respectively in the
363:. The game is noteworthy for using a traditional
794:Family Computer / Nintendo Entertainment System
321:
1496:
1082:
1080:
803:Rainbow Islands: The Story of Bubble Bobble 2
8:
705:beat. The music was originally presented in
1503:
1489:
1481:
954:
952:
950:
948:
824:also includes two sets of levels based on
55:
46:
1667:Video games featuring female protagonists
991:
989:
987:
985:
367:setting in a genre otherwise filled with
1364:"Game Machine's Best Hit Games 25: '87"
933:
1200:
1198:
332:video game developed and published by
326:, lit. "Strange and Mysterious World")
1672:Video games scored by Hisayoshi Ogura
1019:
1017:
709:format, and was composed entirely of
7:
1282:Game Music Revolution staff (2002).
398:outside Japan. The series, known as
374:The game received a number of home
340:, the player assumes the role of a
25:
640:. The game was ported as part of
523:" titles at the time. Utilizing
258:
851:Kiki Kaikai: Nazo no Kuro Mantle
537:in both style and presentation,
1677:Video games set in feudal Japan
1232:"Taito Legends Power-Up review"
1179:"Taito Memories Vol. 1 preview"
1056:"Taito Legends 2 official site"
628:on July 28, 2005, and again in
1662:Video games developed in Japan
1230:Gerstmann, Jeff (2007-05-31).
1205:Gerstmann, Jeff (2007-05-30).
841:had been a one-off work until
775:(the latter was licensed from
608:Kiki Kaikai: The Bizarre World
1:
1375:(in Japanese). No. 324.
1352:15 November 1986. p. 25.
1348:(in Japanese). No. 296.
1177:GameSpot staff (2005-04-26).
1155:(in Japanese). Archived from
1125:(in Japanese). Archived from
1095:(in Japanese). Archived from
1062:(in Japanese). Archived from
1551:Pocky & Rocky with Becky
1379:15 January 1988. p. 20.
872:Pocky & Rocky with Becky
388:was released outside Japan.
336:for arcades in 1986. Set in
1089:"Taito Mobile: KiKi KaiKai"
877:Pocky & Rocky Reshrined
867:Kiki Kaikai: Tsukiyo Soushi
806:include an island based on
492:Family Computer Disk System
1703:
1255:Liam Doolan (2020-03-12).
1147:Taito.co.jp staff (2004).
1087:Taito.co.jp staff (2003).
853:, which would be known as
685:s soundtrack, composed by
36:
29:
1647:Single-player video games
1627:Multidirectional shooters
1607:Hamster Corporation games
1602:Famicom Disk System games
1442:"GameSpot: KiKi KaiKai 2"
1314:"Taito Game Music (2002)"
1284:"Taito Game Music (1987)"
1026:"KiKi KaiKai / Knightboy"
890:A modern continuation to
564:The Disk System version,
322:
54:
1207:"Taito Legends 2 review"
1117:GMani.com staff (2004).
1024:Tjaberg, Tormod (2003).
37:Not to be confused with
1440:GameSpot staff (2006).
1119:"MediaKite:KiKi KaiKai"
814:. The Europe-exclusive
646:for the PlayStation 2,
514:was created in 1986 by
998:"AllGame: KiKi KaiKai"
792:The Taito US/Japanese
657:Taito Legends Power-Up
586:was released entitled
568:
461:
1682:Virtual Console games
1632:Nintendo Switch games
1592:Arcade Archives games
1377:Amusement Press, Inc.
1350:Amusement Press, Inc.
902:, which later became
845:, when Taito allowed
810:as a replacement for
796:and Europe-exclusive
630:Taito Pocket Memories
622:Taito Memories Vol. 1
588:Kiki Kaikai: Dotō-hen
566:Kiki Kaikai: Dotō-hen
563:
459:
61:Japanese arcade flyer
634:PlayStation Portable
1657:TurboGrafx-16 games
1637:PlayStation 4 games
1544:Pocky & Rocky 2
1415:Sal Romano (2020).
1390:Sal Romano (2020).
965:Hardcore Gaming 101
862:Pocky & Rocky 2
751:arcade game of 1987
584:Famicom Disk System
220:Famicom Disk System
157:Famicom Disk System
109:Toshiyuki Nishimura
1652:Taito arcade games
1597:Arcade video games
887:by Tengo Project.
834:The Ninja Warriors
695:string instruments
598:-based version of
569:
462:
438:Japanese mythology
361:Japanese mythology
125:Yoshiaki Tsuruoka
1642:Pocky & Rocky
1574:
1573:
1567:Heavenly Guardian
1537:Pocky & Rocky
1513:Pocky & Rocky
1474:on April 4, 2021.
1159:on March 11, 2007
1129:on March 10, 2007
905:Heavenly Guardian
856:Pocky & Rocky
529:scrolling shooter
405:Pocky & Rocky
395:Pocky & Rocky
347:who must use her
312:
311:
32:Pocky & Rocky
16:(Redirected from
1694:
1587:1986 video games
1505:
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1339:
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1320:. Archived from
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1290:. Archived from
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1099:on June 22, 2007
1084:
1075:
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1051:
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1042:
1041:
1032:. Archived from
1030:Emulation Status
1021:
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1009:
1008:
993:
980:
979:
977:
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967:. Archived from
956:
943:
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908:when published.
731:Taito Game Music
723:Taito Game Music
429:Seven Lucky Gods
327:
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76:Bits Laboratory
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27:1986 arcade game
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1612:MediaKite games
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959:Morales, Emil.
958:
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939:
935:
931:
881:Nintendo Switch
821:Bubble Symphony
790:
739:
687:Hisayoshi Ogura
680:
671:Arcade Archives
666:Nintendo Switch
643:Taito Legends 2
558:
509:
460:Arcade gameplay
454:
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382:version called
369:science fiction
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231:August 28, 1987
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122:Hisayoshi Ogura
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1222:
1194:
1169:
1149:"EZWeb: Games"
1139:
1109:
1076:
1054:Taito (2006).
1046:
1013:
996:Knight, Kyle.
981:
944:
932:
930:
927:
918:Touhou Project
900:Kiki Kai World
816:Game Boy Color
812:Magical Island
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247:March 27, 1990
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1324:on 2019-11-05
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1312:Earl (2002).
1308:
1305:
1294:on 2007-09-27
1293:
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1262:Nintendo Life
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1066:on 2008-04-20
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1036:on 2007-09-27
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971:on 2012-12-27
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921:games on the
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913:Reimu Hakurei
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896:Kiki Kaikai 2
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865:(released as
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766:Bubble Bobble
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662:PlayStation 4
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330:shoot 'em up
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279:May 14, 2004
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165:Mobile phone
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99:Mikio Hatano
85:Publisher(s)
68:Developer(s)
1530:Kiki Kaikai
1153:Taito.co.jp
1093:Taito.co.jp
892:Kiki Kaikai
849:to release
839:Kiki Kaikai
826:Kiki Kaikai
808:Kiki Kaikai
757:Kiki Kaikai
747:Kiki Kaikai
618:Kiki Kaikai
600:Kiki Kaikai
572:Kiki Kaikai
550:Kiki Kaikai
539:Kiki Kaikai
525:action game
512:Kiki Kaikai
507:Development
496:Kiki Kaikai
494:version of
465:Kiki Kaikai
400:Kiki Kaikai
390:Kiki Kaikai
316:Kiki Kaikai
144:Platform(s)
137:Kiki Kaikai
117:Composer(s)
95:Director(s)
50:Kiki KaiKai
39:Kaikai Kiki
18:KiKi KaiKai
1622:MSX2 games
1581:Categories
1451:2007-07-02
1426:2020-09-10
1401:2020-09-09
1328:2007-07-02
1298:2007-07-02
1268:2020-03-12
1241:2007-07-02
1216:2007-07-02
1188:2007-07-02
1163:2007-07-02
1133:2007-07-02
1103:2007-07-02
1070:2007-07-02
1040:2007-07-02
1007:2007-07-02
975:2010-02-04
929:References
753:in Japan.
741:In Japan,
719:soundtrack
703:electronic
546:Knight Boy
423:living in
385:Knight Boy
1123:GMani.com
737:Reception
715:chiptunes
697:like the
592:PC Engine
574:has been
236:PC Engine
161:PC Engine
127:(Famicom)
105:Artist(s)
78:(Famicom)
1446:GameSpot
1236:GameSpot
1211:GameSpot
1183:GameSpot
761:GameSpot
701:with an
699:shamisen
691:woodwind
632:for the
624:for the
534:Commando
452:Gameplay
371:motifs.
288:Genre(s)
1561:Related
1421:Gematsu
1396:Gematsu
1002:AllGame
847:Natsume
781:AllGame
777:Technos
745:listed
713:-based
612:Windows
606:called
380:bootleg
365:fantasy
303:Mode(s)
268:Windows
175:Release
169:Windows
1516:series
788:Legacy
727:medley
650:, and
576:ported
500:o-fuda
471:o-fuda
444:, and
433:youkai
418:Shinto
350:o-fuda
342:Shinto
297:action
252:Mobile
179:Arcade
149:Arcade
133:Series
1522:Games
1367:(PDF)
1060:Taito
941:VGMPF
923:PC-98
831:Like
711:synth
678:Music
556:Ports
516:Taito
485:digit
446:yurei
442:obake
376:ports
356:gohei
334:Taito
328:is a
89:Taito
73:Taito
883:and
843:1992
769:and
707:mono
693:and
664:and
652:Xbox
638:2006
602:for
596:Java
490:The
477:boss
412:Plot
323:奇々怪界
215:1987
204:MSX2
190:1986
153:MSX2
636:in
580:MSX
1583::
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295:,
275:JP
259:WW
243:JP
227:JP
211:JP
195:NA
186:JP
167:,
163:,
159:,
155:,
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