463:
450:(ICBM) to spread the mutant DNA all over the planet, Coda descends to one of the base's lower levels and stops an ICBM from launching. Advancing deeper into the South Base's excavation pit, Coda faces Kim, who turns himself into an alien-like monster. Coda manages to kill the creature, and escapes from the South Base. The voice of Kileak reveals to Coda that the human race began long after the creature's civilization was destroyed by a comet. The South Base collapses, and a
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The story follows an
International Peacekeeping Force's White Lightning team leader Matt Coda, as he attempts to stop a scientist Dr. Kim from conducting unethical genetic engineering research. As the game progresses, the eponymous Kileak is revealed to be an ancient extraterrestrial creature that is
336:
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observation base, which is composed of floors connected by elevators. On each floor, the player must find an elevator in order to proceed to the level below. The requirements are varied between floors, with many levels requiring the use of key cards to open locked doors, while some doors are opened
394:
to help players navigate the different areas of the game. On every floor, the player can access to the computer terminal with an ID Card and a Record Card in their possession. ID cards are used to reveal unexplored parts of the floor, while Record Cards hold pre-recorded messages that can be read
427:
Franco
Fukazawa in the Byflos Group's South Pole observation base, where it is under control by a scientist known as Dr. Kim. The IPKF's White Lightning team, led by captain Matt Coda, is sent to investigate. Minutes before arrival, the White Lightning's Lyger assault helicopter is shot down by
530:. Matsumae was hired by the producer, who thought that Matsumae's ambient works were dark. He felt his benefit of creating "extreme" themes would be crucial for producing the game's music, and stated that the development team gave him a lot of freedom. The music was influenced from the game's
410:
and "erosion gun". While most weapons use ammunition, some run off of the suit's power supply. The energy decreases over time, and can be charged by picking up batteries or using an energy unit. When the energy is critically low, the suit's driving power, radar and energy-based weapons become
1232:
August 16th, 2038. International
Peacekeeping Force headquarters, Oakland. Control picks up an urgent message from undercover agent Franco Fukazawa at the South Pole observation base of the giant Byflos group. The message reads: "Situation critical. Kim must be stopped. Repeat: Kim must be
916:, Shawn Sackenheim found the collection of enemies unoriginal. However, he applauded the cutscenes, writing that they tend to "jump in at major plot points and during transitional periods where the game needs to be loaded". Sackenheim was also impressed by game's ambient audio.
1404:
March 10: Succeeded in giving robot's life, I was right all along. March 25: The breakthrough I've been waiting for: isolated a DNA configuration. Now, the power to create a whole new lifeform is within my grasp, and this time, I'll be in
301:
observation base. Each floor is connected by an elevator, which the player must find in order to proceed to the level below. The suit is equipped with various weapons, some of which require the suits battery power to operate.
1476:
Captain, the situation is more critical than we thought. The researcher says there's an ICBM on one of the lower levels filled with mutant DNA and ready for launch. Looks like Kim is fighting to spread the wealth
432:, separating Coda and lieutenant Carlos Potrero in the process. Coda emerges from the crash, and penetrates the South Base. Carlos also survives the attack, and makes radio contact with Coda throughout the game.
1362:
February 14: Discovered mysterious pyramid-like remains at excavation point C. February 15: Unearthed new remains 15 meters from yesterday's find. Could they be the work of aliens from another solar system?
1455:
Kim is out of control. I should never have allow that madman to go this far. There's an erosion gun in a fake wall in my office. If you get your hands on that, you can finish Kim once and for all.
435:
Over the course of the game, Coda and Carlos learns from Dr. Kim's sound recordings found in the South Base that a creature named "Kileak" is the first lifeform to have appeared on Earth, and the
1383:
Looks like Kim has been experimenting with DNA mutations. He's obsessed with this idea of a new race, like God died and put him in charge. I get the feeling he's behind these ungodly creatures.
1284:
Anti-aircraft encountered. Transport downed before assault troops deployed. One casualty. Team members Matt Coda and Carlos
Potrero separated but still in radio contact. Base defences breached.
795:) criticized its gameplay as "uninspired" and "shallow", and complained that two consecutive levels were identical apart from differences in their "wallpaper, mood lighting, and layout".
825:
opined that it helped to strengthen the environment's realism. IGN remarked that the graphics are detailed, and the enemies are "realized in 3-D for that scary, in-your-face feel."
305:
The game received mixed reviews, with criticism targeted towards its monotonous level design and limited control scheme, while praise was given to its 3D graphics and pre-rendered
354:, in which the player controls an International Peacekeeping Force (IPKF) polar operative Matt Coda in an armored SJ 107 assault suit. The player can advance and retreat,
395:
with the terminal. At certain points in the game, the player can also acquire Armor ROMs to enhance the suit's defense system, which reduces damage from enemy attacks.
954:
name in any of the regions in which it was released, uses the same mecha-based first person shooting format and was announced by Genki as an official follow-up to the
998:
511:
2341:
1513:
So, you pitiful humans think you can stop Kim? You may have won the day's battle, but now you will see my real powers. My empire shall be ravaged no further!
443:
creatures. In other recordings, Byflos confronted Dr. Kim over his use of Kileak's DNA, and hid an "erosion gun" in his office for anyone who can stop Kim.
2346:
2222:
1534:
Coda, can't you see the truth? Your lifeform began long after the comet that destroyed my civilization. I am Kileak. I was the beginning, and I am the end.
439:
of all life on the planet. Kim found Kileak's DNA from an unknown pyramidal structure in the excavation pit, and used it to genetically engineer a race of
2113:
1912:
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1817:
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game released a few months before, and said all three games are "too polite" due to their robot enemies which do not look remotely threatening.
390:
shows the amount of ammunition for the currently selected weapon, along with the suit's shield status and its energy. The game also features an
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936:
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376:
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485:. It was initially released in Japan on January 27, 1995. The game would later be released in North America on September 9, 1995, by
1963:
1843:
2189:
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1917:
1638:
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similarly felt that the levels are "all very homogeneous" as they shared similar enemies and graphical detail. Tommy Glide of
2316:
2311:
1813:
944:
focuses on traversing corridor-like environments, destroying enemy robots and finding key cards to reach inaccessible areas.
478:
274:
81:
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2306:
106:
906:
486:
278:
96:
2061:
1058:, the full names for Dr. Kim and Byflos are Dr. Thomas Kim and Karl Byflos, respectively; the latter is not named in
297:
of all life on Earth. The player controls an armored SJ 107 assault suit through the series of floor levels within a
2158:
1968:
1946:
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686:
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to be "far superior to the Saturn title" but mediocre in absolute terms due to its dull and repetitive gameplay.
857:
650:
2212:
2023:
551:
499:
554:, in which he found it difficult to use, but there was no decline in sound quality. The music for the game's
423:
On August 16, 2038, the
International Peacekeeping Force (IPKF) headquarters receives a distress signal from
2097:
1594:
1807:
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44:
1320:
Kileak is the first life that existed on Earth. He's been here since the beginning of time. The real Adam.
982:
505:
429:
335:
1508:(PlayStation). Sony Computer Entertainment of America. Scene: Dr. Kim boss intro. Level/area: B-15.
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126:
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67:
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also praised the game's cutscenes, especially its "awesome" introduction and ending. Conversely,
2273:
1336:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-13.
1279:
1255:
1166:
387:
175:
1740:
The original PlayStation launched on
September 29th 1995 priced Β£299. Launch software comprised
1691:
1569:
1450:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-2.
1421:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-4.
1399:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-7.
1357:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-1.
1315:(PlayStation). Sony Computer Entertainment of America. Scene: Record Card. Level/area: B-8.
1090:
Carlos's full name is Carlos
Potrero. Throughout the game, he is simply referred to as "Carlos".
1785:
2071:
1922:
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1024:
830:
355:
155:
136:
1983:
1529:(PlayStation). Sony Computer Entertainment of America. Scene: Ending. Level/area: B-15.
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424:
225:
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1565:
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Kileak is not just the ancestor of the human race, but the very progenitor of life itself.
474:
403:
294:
266:
60:
1857:
398:
The SJ 107 can equip a variety of weapons, ranging from conventional armaments such as a
534:, which Matsumae created with a synthesizer and an effector while not composing at all.
315:, was released in Japan in December 1995, and in North America the following year. Both
277:
in
January 1995, followed by a North American and European release in September 1995 by
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1722:
368:
887:
to be clearly superior in strategic design, overall fun, and most especially control.
2295:
2163:
1756:
1652:
451:
240:
203:
87:
1169:). Sony Computer Entertainment Europe. September 29, 1995. pp. 1β7. SCES-00035.
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Kim! What the hell are you doing? No one gave you the authority to go this far. /
1430:
Shut up, you fool! Everything has changed. From now on, I'm the one in charge! /
469:
was a launch game for the PlayStation in both North
American and European regions
977:
883:, though "a little boring", was "definitely the best one", while Al Manuel held
872:
577:, was released by Sony Music Entertainment Japan on March 21, 1996. It includes
527:
494:
399:
286:
282:
805:
said the game controls well but relies on dull enemies who use cheap attacks.
2184:
2142:
2044:
1889:
1282:). Sony Computer Entertainment Europe. September 29, 1995. Intro. SCES-00035.
1197:
940:, and in North America in October 1996. Like its predecessor, the gameplay in
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372:
363:
339:
From top to right clockwise, the interface displays the lock-on range bar, an
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also commented on the striking similarity between the two games, and judged
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412:
407:
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966:, was released in Japan by Clarice Games on September 16, 2015, under the
833:
555:
543:
306:
1493:(PlayStation). Sony Computer Entertainment of America. Level/area: B-10.
1471:(PlayStation). Sony Computer Entertainment of America. Level/area: B-7.
1378:(PlayStation). Sony Computer Entertainment of America. Level/area: B-3.
844:
criticized the game's ambient audio, calling it a "wimpy techno", while
2217:
2104:
2066:
2018:
1848:
1682:
1643:
1601:
1227:(PlayStation). Sony Computer Entertainment of America. Scene: Opening.
988:
913:
801:
662:
612:
391:
340:
1300:(PlayStation). Sony Computer Entertainment of America. Scene: Opening.
1144:(PlayStation). Sony Computer Entertainment of America. Scene: Credits.
415:
if the SJ 107 suit either takes too much damage or runs out of power.
17:
1550:(PlayStation). Sony Computer Entertainment of America. Scene: Ending.
1258:). Sony Computer Entertainment America. 1996. p. 24. SCUS-94152.
440:
212:
91:
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563:
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In the
Japanese version, the protagonist is named as Takashi Koda
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1267:
1265:
996:
as one of the worst launch games for the PlayStation, alongside
547:
523:
1687:
1679:"This Day in History: Sony's PlayStation Launches in the U.S."
1648:
1192:
796:
674:
371:. On reaching the elevator to the next floor, the player can
986:
during the time when the game was released. Bob Mackey of
819:
review stated that "the graphics looked incredible", while
489:. Its European release was followed on September 29, 1995.
2179:γγ―γΌγγ³γΊγ»γ²γΌγγγγγͺγΌγ―γ»γΆγ»γγ©γγγγγγͺγΌγ―γ»γΆγ»γγ©γγ2γγPSγ²γΌγ γ’γΌγ«γ€γγΉγ¨γγ¦ι
δΏ‘ιε§
829:
praised the detailed environments, smooth scrolling, and
285:
for the console. Kimitaka Matsumae, former member of the
473:
The game was developed by a Japanese video game company
343:, the current weapon, and the status of the SJ 107 suit.
1672:
1670:
581:
of the game's tracks, along with those from its sequel
1972:. No. 5. Imagine Media. May 1995. pp. 88β89.
2257:
1913:"PlayTest Round-up β Total Eclipse/Kileak: The Blood"
809:
also noted that the enemies are "suitably menacing".
879:, with varying opinions: Danyon Carpenter said that
522:
was composed by Kimitaka Matsumae, former member of
2056:
2054:
497:for the PlayStation, alongside other games such as
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224:
186:
174:
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135:
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37:
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1434:Kileak? You're mad! Who do you think you are? God?
1711:
1709:
1245:
1243:
1241:
1107:Kiriku za Buraddo Saundo Torakkusu ando Rimikkusu
934:, was released in Japan on December 29, 1995, as
812:The game also earned praise for its 3D graphics.
2213:"Debut Duds: The Worst PlayStation Launch Games"
1048:
1046:
1784:(Interview). Hollow Light Media. Archived from
1105:
1036:
2188:(in Japanese). Aetas Inc. September 16, 2015.
1099:
1074:
976:was considered one of very few efforts to top
550:data. Matsumae composed the music with Sony's
2156:"New Software Prolific at PlayStation Expo".
8:
2135:"Epidemic: There's an Epidemic on the Way".
740:
692:
618:
575:Kileak: The Blood β Sound Tracks & Remix
1882:"Review Crew: Kileak: The DNA Imperative".
1958:
1956:
1837:
1835:
1589:
1587:
596:
43:
34:
2016:"ProReview: Kileak: The DNA Imperative".
2011:
2009:
2007:
2005:
1135:
1133:
1131:
1129:
1127:
1125:
875:game released at almost the same time as
1907:
1905:
1903:
1901:
1899:
1877:
1875:
1157:
1155:
1153:
1151:
947:BRAHMA Force: The Assault on Beltogger 9
902:Iron Angel of the Apocalypse: The Return
2264:
2116:from the original on September 24, 2015
1936:
1934:
1932:
1613:from the original on September 24, 2015
1121:
1017:
362:in any direction. The game is set in a
1639:"Retro/Active: The PlayStation Launch"
1204:from the original on December 13, 2014
937:Kileak: The Blood 2: Reason in Madness
454:containing Kileak ascends into space.
2192:from the original on December 2, 2015
1844:"Kileak: The DNA Imperative - Review"
1730:from the original on February 5, 2016
1188:"Kileak: The DNA Imperative - Review"
1182:
1180:
1178:
1176:
7:
2342:Sony Interactive Entertainment games
2225:from the original on October 7, 2015
1716:Roberts, Dave (September 29, 2005).
1677:Cifaldi, Frank (September 9, 2010).
1637:Parish, Jeremy (September 9, 2005).
601:
592:
2347:Sprite-based first-person shooters
1820:from the original on March 4, 2016
725:PlayStation Official Magazine β UK
493:was a North American and European
448:intercontinental ballistic missile
406:to more exotic weaponry such as a
25:
2211:Mackey, Bob (September 9, 2015).
742:
694:
620:
323:became available on the Japanese
2279:
2267:
2145:. November 1996. pp. 248β9.
1943:Maximum: The Video Game Magazine
1918:Official UK PlayStation Magazine
1809:KILEAK, THE BLOOD γ΅γ¦γ³γγγ©γγ―οΌγͺγγγ―γΉ
1752:[Battle Arena] Toshinden
788:Official UK PlayStation Magazine
761:
756:
751:
746:
741:
713:
708:
703:
698:
693:
639:
634:
629:
624:
619:
379:that fits into the accompanying
1101:γγͺγΌγ―γ»γΆγ»γγ©γγ γ΅γ¦γ³γγγ©γγ―γΉ&γͺγγγ―γΉ
542:for the in-game music with 100-
289:, wrote the game's soundtrack.
273:. It was published in Japan by
2357:Video games developed in Japan
1814:Sony Music Entertainment Japan
1778:"Interview: Kimitaka Matsumae"
912:In a retrospective review for
585:which Matsumae also composed.
479:Sony Music Entertainment Japan
82:Sony Music Entertainment Japan
1:
2367:Video games set in the future
2099:γγͺγΌγ―γ»γΆγ»γγ©γγ2 γΎγ¨γ [PS]
970:'s "Game Archives" category.
2362:Video games set in the 2030s
1949:. October 1995. p. 153.
1925:. November 1995. p. 89.
1596:γγͺγΌγ―γ»γΆγ»γγ©γγ γΎγ¨γ [PS]
2332:Science fiction video games
2322:PlayStation (console) games
2047:. October 1995. p. 34.
2026:. January 1996. p. 82.
1892:. October 1995. p. 34.
1718:"The day our world changed"
1546:Genki (September 9, 1995).
1525:Genki (September 9, 1995).
1504:Genki (September 9, 1995).
1489:Genki (September 9, 1995).
1467:Genki (September 9, 1995).
1446:Genki (September 9, 1995).
1417:Genki (September 9, 1995).
1395:Genki (September 9, 1995).
1374:Genki (September 9, 1995).
1353:Genki (September 9, 1995).
1332:Genki (September 9, 1995).
1311:Genki (September 9, 1995).
1296:Genki (September 9, 1995).
1223:Genki (September 9, 1995).
1140:Genki (September 9, 1995).
1106:
1037:
487:Sony Computer Entertainment
446:As Dr. Kim plans to use an
279:Sony Computer Entertainment
97:Sony Computer Entertainment
2383:
2248:Kileak: The DNA Imperative
1947:Emap International Limited
1764:(from SCE) [...] .
1548:Kileak: The DNA Imperative
1527:Kileak: The DNA Imperative
1506:Kileak: The DNA Imperative
1491:Kileak: The DNA Imperative
1469:Kileak: The DNA Imperative
1448:Kileak: The DNA Imperative
1419:Kileak: The DNA Imperative
1397:Kileak: The DNA Imperative
1376:Kileak: The DNA Imperative
1355:Kileak: The DNA Imperative
1334:Kileak: The DNA Imperative
1313:Kileak: The DNA Imperative
1298:Kileak: The DNA Imperative
1225:Kileak: The DNA Imperative
1142:Kileak: The DNA Imperative
974:Kileak: The DNA Imperative
926:Kileak: The DNA Imperative
783:Kileak: The DNA Imperative
520:Kileak: The DNA Imperative
491:Kileak: The DNA Imperative
348:Kileak: The DNA Imperative
261:in Japan and Europe, is a
250:Kileak: The DNA Imperative
38:Kileak: The DNA Imperative
2337:Single-player video games
2327:PlayStation Network games
2138:Electronic Gaming Monthly
2040:Electronic Gaming Monthly
2037:"Review Crew: Robotica".
1990:(in German). January 1996
1984:"Kileak the Blood Review"
1885:Electronic Gaming Monthly
1274:"Communications Update".
1100:
1075:
1028:
999:Street Fighter: The Movie
950:, though not bearing the
858:Electronic Gaming Monthly
651:Electronic Gaming Monthly
605:
602:
512:Street Fighter: The Movie
42:
2178:
2166:. June 1996. p. 20.
2098:
1808:
1595:
899:added to the comparison
552:software development kit
275:Sony Music Entertainment
265:video game developed by
2352:Video games about mecha
538:uses the PlayStation's
458:Development and release
430:surface-to-air missiles
855:The four reviewers of
526:'s in-house band, the
506:Battle Arena Toshinden
470:
356:move from side to side
344:
49:North American box art
2317:Genki (company) games
2312:First-person shooters
2062:"Epidemic - Overview"
1200:. November 25, 1996.
1052:In the game's sequel
540:sound processing unit
465:
338:
2110:Kadokawa Corporation
2078:on November 14, 2014
1941:"Kileak the Blood".
1860:on November 14, 2014
1776:Matsumae, Kimitaka.
1655:on February 23, 2016
1607:Kadokawa Corporation
861:repeatedly compared
781:The reviews towards
375:their progress to a
352:first-person shooter
263:first-person shooter
231:First-person shooter
2307:Fiction set in 2038
1842:Sackenheim, Shawn.
1788:on October 28, 2002
1694:on November 6, 2015
1572:on January 24, 1998
1005:Total Eclipse Turbo
968:PlayStation Network
599:
327:in September 2015.
325:PlayStation Network
1280:Instruction manual
1256:Instruction manual
1167:Instruction manual
597:
471:
345:
217:September 29, 1995
2221:. Gamer Network.
2072:All Media Network
1923:Future Publishing
1854:All Media Network
1276:Kileak: The Blood
1163:Kileak: The Blood
1038:KirΔ«ku za Buraddo
871:, a very similar
831:full-motion video
778:
777:
477:and published by
257:Kileak: The Blood
246:
245:
208:September 9, 1995
170:Kimitaka Matsumae
16:(Redirected from
2374:
2302:1995 video games
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2074:. Archived from
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2013:
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1995:
1980:
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1762:Kileak The Blood
1737:
1735:
1726:. Intent Media.
1713:
1704:
1703:
1701:
1699:
1690:. Archived from
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1651:. Archived from
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1568:. Archived from
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2159:Next Generation
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2108:(in Japanese).
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1888:. No. 75.
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687:Next Generation
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404:rocket launcher
358:and rotate the
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295:common ancestor
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147:Tadashi Shimada
121:Tomoharu Kimura
101:
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32:1995 video game
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29:1995 video game
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1945:. No. 1.
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1562:"Game History"
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598:Review scores
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160:Manami Kuroda
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131:Kenji Shimizu
130:
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127:Programmer(s)
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111:Nakaji Kimura
110:
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36:
27:
19:
2247:
2227:. Retrieved
2216:
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2194:. Retrieved
2183:
2172:
2157:
2151:
2136:
2130:
2118:. Retrieved
2103:
2092:
2080:. Retrieved
2076:the original
2065:
2038:
2032:
2017:
1992:. Retrieved
1987:
1978:
1967:
1942:
1916:
1883:
1862:. Retrieved
1858:the original
1847:
1822:. Retrieved
1802:
1792:September 9,
1790:. Retrieved
1786:the original
1781:
1771:
1761:
1755:
1751:
1745:
1741:
1739:
1732:. Retrieved
1721:
1696:. Retrieved
1692:the original
1681:
1657:. Retrieved
1653:the original
1642:
1615:. Retrieved
1600:
1576:December 30,
1574:. Retrieved
1570:the original
1556:
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1206:. Retrieved
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924:A sequel to
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876:
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862:
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852:on valium".
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347:
346:
320:
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310:
309:. A sequel,
304:
291:
256:
255:
249:
248:
247:
144:Koh Yokoyama
68:Publisher(s)
56:Developer(s)
26:
2274:Video games
2196:December 2,
1742:Ridge Racer
1029:γγͺγΌγ―γ»γΆγ»γγ©γγ
978:Id Software
873:Sega Saturn
603:Publication
528:S.S.T. Band
500:Ridge Racer
495:launch game
483:PlayStation
400:machine gun
381:PlayStation
377:memory card
287:S.S.T. Band
283:launch game
271:PlayStation
253:, known as
181:PlayStation
176:Platform(s)
166:Composer(s)
117:Designer(s)
107:Director(s)
2296:Categories
2229:October 6,
2185:4Gamer.net
2143:Ziff Davis
2045:Ziff Davis
1890:Ziff Davis
1782:RocketBaby
1198:Ziff Davis
1117:References
437:progenitor
364:South Pole
299:South Pole
2253:MobyGames
2120:April 15,
2082:April 15,
1994:April 11,
1988:CD Player
1864:April 15,
1734:April 15,
1698:April 17,
1659:April 15,
1617:April 15,
1233:stopped."
1230:Narrator:
1208:April 15,
928:, titled
850:Brian Eno
834:cutscenes
771:CD Player
594:Reception
589:Reception
560:CD-ROM XA
556:cutscenes
413:game ends
408:laser gun
307:cutscenes
156:Writer(s)
137:Artist(s)
2223:Archived
2190:Archived
2114:Archived
1964:"Finals"
1818:Archived
1728:Archived
1611:Archived
1405:control!
1252:Epidemic
1202:Archived
1055:Epidemic
1025:Japanese
964:Epidemic
958:series.
942:Epidemic
931:Epidemic
885:Robotica
868:Robotica
656:6.875/10
583:Epidemic
566:sounds.
544:kilobyte
481:for the
331:Gameplay
321:Epidemic
312:Epidemic
269:for the
226:Genre(s)
2260:Portals
2218:USgamer
2105:Famitsu
2067:AllGame
2019:GamePro
1849:AllGame
1747:WipEout
1683:1UP.com
1644:1UP.com
1602:Famitsu
1532:Kileak:
1477:around.
1474:Carlos:
1453:Byflos:
1432:Byflos:
1424:Byflos:
1381:Carlos:
1033:Hepburn
992:listed
989:USgamer
980:'s hit
914:AllGame
897:GamePro
889:Maximum
842:GamePro
827:GamePro
814:Maximum
802:GamePro
736:Maximum
663:Famitsu
613:AllGame
579:remixes
392:automap
341:automap
237:Mode(s)
187:Release
1824:May 1,
1060:Kileak
994:Kileak
960:Kileak
956:Kileak
952:Kileak
920:Legacy
893:Kileak
881:Kileak
877:Kileak
863:Kileak
846:OPM UK
838:OPM UK
817:'s
807:OPM UK
793:OPM UK
680:3.0/10
536:Kileak
467:Kileak
441:mutant
402:and a
360:camera
317:Kileak
18:Kileak
2286:1990s
1566:Genki
1076:ι¦η° εεΏ
1012:Notes
668:31/40
606:Score
564:CD-DA
558:were
475:Genki
350:is a
281:as a
267:Genki
61:Genki
2231:2015
2198:2015
2122:2015
2084:2015
1996:2022
1866:2015
1826:2015
1794:2016
1736:2015
1700:2015
1661:2015
1619:2015
1578:2016
1511:Kim:
1428:Kim:
1402:Kim:
1360:Kim:
1339:Kim:
1318:Kim:
1210:2015
1002:and
983:Doom
905:, a
774:5/10
730:4/10
548:MIDI
524:Sega
509:and
419:Plot
386:The
373:save
319:and
293:the
2251:at
2024:IDG
1723:MCV
1688:IGN
1649:IGN
1193:IGN
907:3DO
865:to
797:IGN
675:IGN
562:or
367:by
2298::
2215:.
2182:.
2112:.
2102:.
2070:.
2064:.
2053:^
2004:^
1986:.
1966:.
1955:^
1931:^
1915:.
1898:^
1874:^
1852:.
1846:.
1834:^
1816:.
1780:.
1760:,
1754:,
1750:,
1744:,
1738:.
1720:.
1708:^
1686:.
1669:^
1647:.
1641:.
1627:^
1609:.
1599:.
1586:^
1264:^
1240:^
1196:.
1190:.
1175:^
1150:^
1124:^
1104:,
1045:^
1035::
1031:,
1027::
1008:.
836:.
573:,
569:A
515:.
503:,
383:.
213:EU
204:NA
195:JP
92:EU
88:NA
77:JP
2262::
2233:.
2200:.
2124:.
2086:.
1998:.
1868:.
1828:.
1796:.
1702:.
1663:.
1621:.
1580:.
1278:(
1254:(
1212:.
1165:(
1081:.
1079:)
1073:(
1062:.
791:(
215::
206::
197::
94::
90:/
79::
20:)
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