768:, and shares the puzzles and points-list of that game. Some of the puzzles and rooms have been modified a bit (for example, the boulder covering the dagger rolls a different direction than in PC). An extra item exists — it is now possible to pick up the three-leaf clovers. There are some extra places to die (including a dangerous staircase added to an exit of the Leprechauns' realm). It is non-linear, and the three treasures can be collected in any order, like in the original PC version. Game saves are done through passwords.
45:
449:
Cumberland, but on the night of their wedding she was discovered to actually be an evil witch who stole the king's treasure. Knowing that he had to save the kingdom, the dying King Edward sends his bravest knight, Sir Graham, to
Cumberland. His quest is to rid the land of the treacherous witch, outwit the other assorted villains, and retrieve the three lost treasures. Because he had no heir, if Graham should succeed, he would become the next king.
634:
914:
660:" replacing the original simple fanfare at the title screen (the original fanfare still plays when the doors of Castle Daventry open). Background pictures are now drawn into an off-screen buffer to avoid the painting effect of the original game. This was not done merely for the sake of tidiness, but because the self-booting version inadvertently reveals some puzzle solutions by drawing hidden objects first, followed by scenery.
747:, the most important computer game platform. Roberta Williams said that the limitations of its graphic system (three colors per 8x8 block) did not permit the level of graphics detail Sierra wanted. In addition, the computer's 64k of memory is too small for the complex AGI engine. She said that she had always wanted to make an adventure game with animation, but it was not possible up to then.
438:, the story is simple. The Kingdom of Daventry is suffering from recent disasters and hardship. King Edward calls his bravest knight, Sir Grahame, to his throne, and tells him he has heard of three legendary treasures hidden throughout the land that would end Daventry's troubles. If Grahame succeeds, he will become king. In later releases, the knight's name was changed to Graham.
356:
exploration. For example, animation sequences show Graham picking up objects from the ground, opening doors, and wading through water. Depth perspective is simulated; Graham can walk behind objects, causing his character to be hidden from view, or walk in front of them, obscuring the object. This attention to graphical animation, commonplace in
671:
graphics and runs from hard disks as well, although a key disk is required upon startup. Requires DOS 2.0, IBM PC with CGA graphics or PCjr/Tandy 1000. Unique in showing a discolored leaf at the title screen. Sold in the same gray flip-lid box as the 128K self-booting versions, with a gray triangular
355:
is the first adventure game to integrate graphical animation into the player's view of the game world. This shifts the focus away from the static scenery, to the player's character, which is animated on-screen. Animation sequences are in most player interactions reachable through the normal course of
456:
to the Land of the Clouds where he recovered the chest of gold, facing leprechauns to retrieve the shield and a dragon to get back the mirror. After retrieving all the items, Graham returned to the throne room in time to present them to the king before he died. As the king died, he passed on rule of
367:
The original version of the game relies primarily on textual input as its interface. As the player uses the keyboard to explore the game world, the on-screen character, Graham, is animated walking to the chosen destination. The fantasy world of
Daventry consists of an 8Ă—6 cyclic array of screens (or
793:; while it still uses 16-color graphics, it features twice the resolution, and music card support instead of the PC speaker. There are two different box variations for this release: one with the same gold slipcover box as the 1987 256K version 2.0F and a box created specifically for the remake.
448:
Since the game's fourth release (1984) and the repackaged fifth release (1987), the backstory was greatly expanded. The
Kingdom of Daventry is in serious trouble, after its precious magical items have been stolen. One day, King Edward the Benevolent rescued a beautiful young Princess Dahlia of
348:
present the player a pre-drawn scene, accompanied by a text description. In these games, the player's interaction consists entirely of typing commands into the game's parser, then reading the parser's response, because the on-screen graphics rarely change except when the player moves to a new
508:"runs on the IBM PCjr and makes good use of some special PCjr capabilities", with "unusually smooth and realistic" animation and "an impressive variety of sound effects". Its discontinuation of the computer in March 1985 stunned Sierra. Due to the PCjr's poor reception,
330:
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in 1986 using Sierra's updated AGI version 2 engine. The MS-DOS version lacks some sound effects present in the self-booting version, including birds chirping and distinct sounds for each enemy. It also adds some musical cues from
562:
Published in hard plastic case. The keyboard overlay template is replaced with a small strip for use with the non-chiclet replacement keyboard. Not compatible with Tandy 1000 machines with more than 128 KB of memory.
811:
in spring 1991, saying owners could send disk #1 or the front cover of the manual along with a check or money order for $ 20 to upgrade their copy to the enhanced version. A retail boxed version was not sold in stores.
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2152:
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graphics and modifies the EGA graphics code to run on machines with an 80386 processor. Sold both in the original gray flip-lid box as well as a gold slipcover box. The gold slipcover box adds the sub-title
413:
uses vector graphics rather than pre-rendered bitmaps, which would take far too much disk space. Each screen is drawn line-by-line and painted in. This technique is in all Sierra adventure games up to
512:
did not sell very well. With the advantage of the development system, Sierra was able to quickly release versions for the Tandy 1000, standard PCs, and the Apple IIe, which helped propel sales.
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project in the middle of development. Some early reporting on the game referred to the development system as the "Game
Adaptation Language" (GAL). In addition to the designer and writer
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The 1990 enhanced version was described by critics and fans alike at the time as "destroying a classic", and was compared to the controversial practice of
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rooms) that make up the outdoor world in which the player can navigate freely, plus about 30 additional screens for indoor, sky, and underground places.
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Published in hard plastic case. Includes full keyboard overlay template. Not compatible with Tandy 1000 machines with more than 128 KB of memory.
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IBM requested a sophisticated and replayable adventure game, and paid for much of the $ 850,000 development cost. IBM stated in advertisements that
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John
Williams describes as a King's Quest I 1/2... a conversion of the original AGI game to SCI...., Sierra News Magazine, Autumn 1989, pg 14
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684:" for the first time, even as it is not mentioned in the game itself. First version of the game that was also available on 3.5" 720K disks.
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rated the 1984 Apple II and PC Jr versions 3 out of 5, noting that the high system memory requirements would hinder many players.
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875:(then known as Tierra Entertainment) released an unofficial remake based on Sierra's 1990 version, updating the graphics to use
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classic black and white movies. The remake was a critical failure and prevented the release of further remakes in the series.
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November 13, 1986, Version 1.0U: Updated version, says "New version" on the title screen. Displays text in windows. Supports
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at the title screen instead results in the usual 320Ă—200 CGA graphics mode, limited to 4 colors. In this mode,
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1984, Apple IIe and IIc: Based on the self-booting PC/Tandy 1000 version. Requires the 128k IIe or IIc to run.
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All floppy-disk based releases of the 128K and 256K versions use different forms of on-disk copy protection.
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1967:
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for its forthcoming PCjr home computer, announced in
November 1983. Among the software Sierra developed was
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1988:
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402:
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305:
300:), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by
885:, and full speech - including the voice of the original voice actor for King Graham in Sierra's official
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1802:
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819:'s Tina Hackett summing it up as a "Fairly reasonable adventure game with plenty of puzzles to solve."
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285:; the subtitle was added to the games box art in the 1987 re-release, but did not appear in the game.
17:
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Published in gray clamshell plastic box. States "Licensed to Tandy Corp." at the Sierra logo screen.
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in 1984 and later for several other systems between 1984 and 1989. The game was originally titled
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features interactive graphics that were a leap over the mostly static rooms of previous graphical
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787:. It uses the Sierra's Creative Interpreter (SCI) engine, the same engine used in games such as
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1366:"Video game:King's Quest: Collector's Edition - Celebrating Sierra On-Line's 15th Anniversary"
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The 1989 Master System port uses its own engine, with a verb/noun interface similar to early
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claims a July 1983 release date, when the IBM PCjr computer had not even been announced.
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In 1994, the retail version was released for the Atari ST via publisher: Kixx XL with
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May 5, 1987, Version 2.0F, interpreter version 2.425: Adds pull-down menus. Supports
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development process deployed a prototype version of what would eventually become the
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The Master System version was given an average score of 6 out of 10 by reviewers in
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Published by Sierra in gray cardboard box. Bug-fixed version, adds RGBI color mode.
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493:. This prototype engine was developed by Arthur Abraham, who was released from the
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s innovation includes 16-color graphics for the IBM PC platform. The game uses the
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Sir Graham embarked upon a quest for the items through
Daventry, climbing a magic
1345:"KING'S QUEST 1: Is once a knight really enough? (March 1994, Issue 98, page 67)"
729:: Based on the 256K PC version, adds PCM sound effects and new music composed by
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sticker denoting the 256K version, and a gold sticker stating "Now supports EGA".
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481:, the first animated adventure game. To create the interactive animation, the
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December 1, 1987, Version 2.0F, interpreter version 2.917: Adds support for
663:
MS-DOS versions require 256K memory. All versions were published by Sierra.
406:
304:, the game was revolutionary and highly influential in the evolution of the
212:
758:, who in turn outsourced development to micro smiths, as had been done for
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games. It has original tile and sprite-based graphics and was published by
622:
Included as a second disk in package with the August 1984 PC CGA version.
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Self-booting IBM PC compatible versions, requiring 128 KB of memory:
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colors, dropping the parser in favor of an interface that mimics that of
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1153:"King's Quest Franchise Explained: Every Game & What Happened After"
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was announced for the Atari ST line of computers. It was announced via
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641:(left, 1984–1987) and "Enhanced" SCI (right, 1990) versions of the game
501:, six full-time programmers worked for 18 months to complete the game.
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simulates extra colors. Like previous static-screen Sierra adventures,
1540:. Vol. 1, no. 3. EGM Media, LLC. September 1989. p. 13.
886:
646:
216:
851:, and contained only the SCI remake. This version was released on
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632:
328:
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1288:. Vol. 1, no. 2. EGM Media, LLC. July 1989. p. 68.
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453:
1906:
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847:(1997). The 2006 collection lacked the original AGI version of
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Published in gray cardboard box. Manual expands the backstory.
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876:
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have been released in assorted collections beginning with the
466:
72:
2160:
III: Passionate Patti in
Pursuit of the Pulsating Pectorals
901:. This was later updated with original hand-drawn artwork.
364:
the distinction as the first "3D-animated" adventure game.
317:
was released in 1990. An unofficial remake was released by
308:
genre by introducing more detailed graphics and animation.
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1989, Master System: own engine with a verb/noun interface
951:
who highlighted its difficulty and its lack of appeal to
722:
1986, Amiga/Atari ST: Based on the 256K PC version 1.0U.
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1620:
Roberta
Williams' King's Quest I: Quest for the Crown
2662:
The
Bizarre Adventures of Woodruff and the Schnibble
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393:(CGA) computers can display 16-color graphics with
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1185:(advertisement). December 10, 1984. pp. 37–40
2167:5: Passionate Patti Does a Little Undercover Work
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1063:
855:in 2009. The original AGI version appears in the
833:King's Quest 15th Anniversary Collector's Edition
796:The game is described as a 1.5 (1 1/2) remake of
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1005:USCO registration number TX0001393675. The 1994
1269:The Sierra Newsletter, Volume 1, Issue 3, pg. 2
1260:The Sierra Newsletter, Volume 1, Issue 2, pg. 6
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1106:"The Unmaking and Remaking of Sierra On-Line"
8:
783:. This release is the "Enhanced" version of
2317:3: Blood of the Sacred, Blood of the Damned
1020:"NG Alphas: King's Quest: Mask of Eternity"
2978:Video games developed in the United States
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2332:
2153:Looking for Love (in Several Wrong Places)
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1911:
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288:It is the first official part of the long
43:
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2983:Video games designed by Roberta Williams
2491:Winnie the Pooh in the Hundred Acre Wood
1414:"King's Quest: Collection Series (1997)"
1393:King's Quest - Collector's Edition (USA)
703:The game was also ported in 1986 to the
2923:Games commercially released with DOSBox
995:
803:The 1990 SCI EGA "Enhanced" version of
1001:
999:
863:, but the SCI remake is not included.
178:Sierra's Creative Interpreter (remake)
18:King's Quest: Quest for the Crown
1861:King's Quest II: Romancing the Stones
1127:Trivette, Donald B. (February 1985).
711:at the same time, and in 1989 to the
399:composite color monitor or television
7:
764:. The game is based on the original
457:Daventry to Sir Graham as promised.
2669:Freddy Pharkas: Frontier Pharmacist
1464:"King's Quest™ Collection on Steam"
777:King's Quest I: Quest for the Crown
314:King's Quest I: Quest for the Crown
1882:King's Quest III: To Heir Is Human
1868:King's Quest III: To Heir Is Human
1579:The Strong National Museum of Play
1070:Wiswell, Phil (January 24, 1984).
976:The Strong National Museum of Play
25:
1532:"King's Quest (SMS) - EGM Review"
1072:"Coming Soon: Games For The PCjr"
805:King's Quest: Quest for the Crown
443:King's Quest: Quest for the Crown
275:and published originally for the
264:King's Quest: Quest for the Crown
912:
434:In the original version for the
131:William D. Skirvin (1990 remake)
2943:Point-and-click adventure games
2448:Slater & Charlie Go Camping
1796:Hoyle's Official Book of Games
1104:Maher, Jimmy (July 18, 2013).
841:King's Quest Collection Series
1:
2973:World Video Game Hall of Fame
2423:Lost Secret of the Rainforest
2203:In Pursuit of the Death Angel
1982:Ulysses and the Golden Fleece
1933:Adventure games developed by
1558:. April 28, 1985 – via
1204:Kennedy, Don (May 14, 1985).
984:World Video Game Hall of Fame
645:The game was re-released for
2963:Video games about witchcraft
1439:"Roberta Williams Anthology"
1239:Timestamp of executable file
1137:. Vol. 1, no. 57.
516:IBM PC self-booting releases
294:series (not counting 1980's
2441:Pepper's Adventures in Time
1635:at Adventure Classic Gaming
234:September 19, 1990 (remake)
3004:
2968:Video games set in castles
2953:Sierra Entertainment games
2697:Lighthouse: The Dark Being
2396:The Time Warp of Dr. Brain
2389:The Lost Mind of Dr. Brain
2146:Land of the Lounge Lizards
1810:The King's Quest Companion
1280:"Top Secret! King's Quest"
845:Roberta Williams Anthology
487:Adventure Game Interpreter
311:An official remake titled
174:Adventure Game Interpreter
2988:Single-player video games
2883:1980s interactive fiction
1537:Electronic Gaming Monthly
1370:Google Arts & Culture
1285:Electronic Gaming Monthly
1108:. The Digital Antiquarian
947:Electronic Gaming Monthly
596:
567:
539:
85:Josh Mandel (1990 remake)
42:
2552:Conquests of the Longbow
2484:Mickey's Space Adventure
2477:Donald Duck's Playground
2253:So You Want to Be a Hero
2174:6: Shape Up or Slip Out!
1653:on the Sierra Help Pages
1644:on the Sierra Help Pages
1514:"AGDInteractive Studios"
1032:. June 1997. p. 72.
889:full-speech versions of
835:(1994), followed by the
637:Identical places in the
389:and enhanced sound, and
117:Jerry Shaw (1990 remake)
2948:ScummVM-supported games
2382:The Island of Dr. Brain
2328:Sierra Discovery Series
1968:Wizard and the Princess
1789:Wizard and the Princess
1390:Sierra On-Line (1995),
1251:Timestamp of data files
1007:King's Quest Collection
859:collection released on
837:King's Quest Collection
297:Wizard and the Princess
2933:King's Quest fan games
1518:www.agdinteractive.com
1468:store.steampowered.com
1045:(1984) PCJR, pp. 9–10,
743:was not ported to the
642:
391:Color Graphics Adapter
334:
306:graphic adventure game
2579:The Dagger of Amon Ra
2572:The Colonel's Bequest
2346:Mixed-Up Mother Goose
1803:Take a Break! Pinball
1309:"Staff (Spring 1991)"
1129:"Inside King's Quest"
636:
427:
332:
2633:II: Harvest of Souls
2545:Conquests of Camelot
2416:The Search for Cetus
2353:Mixed-Up Fairy Tales
1935:Sierra Entertainment
1827:Sierra Entertainment
1556:Jeux & stratégie
1489:"King's Quest 1+2+3"
1325:on February 16, 2012
1206:"Junior Axed By IBM"
961:Jeux & Stratégie
809:Sierra News Magazine
779:is a 1990 remake of
319:Tierra Entertainment
2938:Master System games
2375:Castle of Dr. Brain
2303:Sins of the Fathers
2274:Shadows of Darkness
1876:Infamous Adventures
1141:. pp. 136–139.
871:In 2001, the group
761:Montezuma's Revenge
682:Quest for the Crown
342:interactive fiction
2739:Softporn Adventure
2647:Stand-alone titles
2498:The Black Cauldron
2136:Leisure Suit Larry
1649:King's Quest I SCI
1640:King's Quest I AGI
1078:. pp. 142–145
924:. You can help by
643:
616:September 4, 1985
344:. Earlier typical
335:
2870:
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2642:
2641:
2606:A Puzzle of Flesh
2457:
2456:
2267:III: Wages of War
2260:II: Trial by Fire
2210:II: The Vengeance
1944:Hi-Res Adventures
1900:
1899:
1891:The Silver Lining
1057:manual, pp. 1–10.
942:
941:
827:Both versions of
626:
625:
607:Tandy Corporation
260:
259:
16:(Redirected from
2995:
2958:Tandy 1000 games
2908:Apple IIGS games
2888:1984 video games
2777:Roberta Williams
2683:The Last Dynasty
2655:Codename: ICEMAN
2525:2: San Francisco
2466:
2333:
2310:The Beast Within
2217:III: The Kindred
2067:Mask of Eternity
1996:The Dark Crystal
1954:Mission Asteroid
1927:
1920:
1913:
1904:
1832:Roberta Williams
1764:Mask of Eternity
1690:
1683:
1676:
1667:
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1592:
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1560:Internet Archive
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1318:. Archived from
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1016:
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958:French magazine
937:
934:
916:
909:
586:August 16, 1984
523:
499:Roberta Williams
387:Video Gate Array
376:
302:Roberta Williams
141:Roberta Williams
96:Roberta Williams
75:, Sierra On-Line
47:
35:
21:
3003:
3002:
2998:
2997:
2996:
2994:
2993:
2992:
2893:Adventure games
2873:
2872:
2871:
2866:
2842:Lorelei Shannon
2765:
2746:Torin's Passage
2725:Sammy Lightfoot
2638:
2611:
2584:
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2530:
2503:
2453:
2428:
2401:
2358:
2322:
2286:
2243:Quest for Glory
2236:
2186:
2129:
2072:
2001:
1937:
1931:
1901:
1896:
1855:AGD Interactive
1841:
1815:
1776:
1702:
1694:
1630:The History of
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1598:
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1159:. July 15, 2020
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1025:Next Generation
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922:needs expansion
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873:AGD Interactive
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790:King's Quest IV
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756:Parker Brothers
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699:Other platforms
653:King's Quest II
631:
629:MS-DOS releases
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395:artifact colors
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346:adventure games
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1602:External links
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882:King's Quest V
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1961:Mystery House
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920:This section
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713:Master System
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656:, including "
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603:May 25, 1985
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575:May 31, 1984
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545:May 10, 1984
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333:Opening scene
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127:Doug MacNeill
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103:Programmer(s)
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2928:King's Quest
2857:Eric Lengyel
2852:Guy Whitmore
2817:Christy Marx
2807:Mark Seibert
2792:Scott Murphy
2782:Ken Williams
2760:Urban Runner
2758:
2753:Troll's Tale
2751:
2744:
2737:
2732:Stay Tooned!
2730:
2723:
2716:
2711:The Prophecy
2709:
2702:
2695:
2690:Lost in Time
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2462:Other series
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2193:Police Quest
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2017:
2016:
2008:King's Quest
2006:
1994:
1987:
1980:
1973:
1966:
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1942:
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1837:Ken Williams
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1609:King's Quest
1608:
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1329:November 28,
1327:. Retrieved
1320:the original
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1214:. Retrieved
1212:. p. 33
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1080:. Retrieved
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429:King's Quest
428:
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411:King's Quest
410:
401:. Selecting
372:King's Quest
371:
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361:
358:action games
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230:May 10, 1984
161:King's Quest
159:
129:Greg Rowland
111:Sol Ackerman
109:Ken MacNeill
68:Publisher(s)
56:Developer(s)
38:King's Quest
29:
2898:Amiga games
2832:Jane Jensen
2822:Josh Mandel
2224:Open Season
2079:Space Quest
1707:Main series
1216:January 21,
1179:"Read Only"
1157:Screen Rant
1112:February 5,
1082:January 26,
899:Josh Mandel
843:(1996) and
823:Collections
772:1990 remake
597:IBM PCjr /
491:game engine
461:Development
184:Platform(s)
176:(original)
147:Composer(s)
91:Designer(s)
81:Producer(s)
2877:Categories
2827:Bill Davis
2797:Mark Crowe
2676:Gold Rush!
1820:Developers
1584:The Strong
1189:January 5,
990:References
969:colorizing
933:April 2016
867:Fan remake
727:Apple IIGS
599:Tandy 1000
556:late 1984
532:Publisher
469:contacted
383:Tandy 1000
349:location.
201:Apple IIGS
193:Tandy 1000
113:Chris Iden
2918:DOS games
2812:The Coles
2802:Jim Walls
2704:Playtoons
2563:Laura Bow
2536:Conquests
2509:Manhunter
2365:Dr. Brain
1989:Time Zone
1847:Fan games
1625:MobyGames
1614:MobyGames
1418:MobyGames
1352:ST Action
1183:InfoWorld
1163:April 13,
978:inducted
974:In 2020,
905:Reception
817:ST Action
752:LucasArts
691:graphics.
526:Platform
454:beanstalk
407:dithering
403:RGBI mode
360:, earned
321:in 2001.
245:Adventure
213:Macintosh
151:Ken Allen
137:Writer(s)
123:Artist(s)
49:Cover art
2518:New York
2407:EcoQuest
2337:Mixed-Up
1134:Compute!
709:Atari ST
677:Hercules
568:IBM PC (
541:IBM PCjr
436:IBM PCjr
325:Gameplay
277:IBM PCjr
240:Genre(s)
205:Atari ST
197:Apple II
189:IBM PCjr
2787:Al Lowe
2626:Shivers
2617:Shivers
1781:Related
1498:June 9,
1493:GOG.com
1473:June 9,
1448:June 9,
1423:June 9,
1399:June 9,
1375:June 9,
982:to its
857:KQ1+2+3
731:Al Lowe
619:Sierra
589:Sierra
578:Sierra
251:Mode(s)
227:Release
2469:Disney
1701:series
1657:Review
1589:May 6,
955:fans.
887:CD-ROM
725:1988,
647:MS-DOS
535:Notes
489:(AGI)
267:is an
217:MS-DOS
169:Engine
156:Series
2770:Staff
2433:Other
1348:(PDF)
1323:(PDF)
1312:(PDF)
853:Steam
705:Amiga
529:Date
397:on a
375:'
209:Amiga
2718:Rama
2231:SWAT
1591:2022
1500:2023
1475:2023
1450:2023
1425:2023
1401:2023
1377:2023
1331:2018
1218:2015
1191:2015
1165:2021
1114:2015
1084:2015
953:Sega
893:and
707:and
689:MCGA
559:IBM
548:IBM
473:for
423:Plot
381:and
379:PCjr
2103:III
2060:VII
2032:III
1757:VII
1729:III
1659:in
1632:KQ1
1623:at
1612:at
1055:KQ1
928:.
877:VGA
861:GOG
669:EGA
639:AGI
570:CGA
467:IBM
385:'s
73:IBM
2879::
2110:IV
2096:II
2053:VI
2039:IV
2025:II
1750:VI
1736:IV
1722:II
1582:.
1576:.
1554:.
1534:.
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1491:.
1466:.
1441:.
1416:.
1368:.
1350:.
1314:.
1282:.
1244:^
1226:^
1210:PC
1208:.
1181:.
1155:.
1131:.
1092:^
1076:PC
1074:.
1062:^
1022:.
998:^
986:.
897:,
895:VI
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419:.
219:,
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191:,
2124:6
2117:V
2089:I
2046:V
2018:I
1926:e
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1743:V
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