Knowledge (XXG)

Komi (Go)

Source 📝

25: 1959: 500:
In America, American Go association (AGA) official rules used to specify 5.5 points, however they later suggested also experimenting with values up to 8.5 points in both informal games and tournaments in order to gather data to determine the effects of increasing U.S. komi officially. The American Go
490:
In Japan, the usual komi was once about 2.5 points. Some time later, it was raised to 4.5 points. In 1955 the Oza became the first tournament to adopt 5.5. The value of 5.5 became standard over some decades. The Nihon Ki-in increased the komi to 6.5 in 2002, citing Black's 51.855% win rate under the
374:
was then raised to 6.5. Some events use as high as 7.5 points. Under the Chinese method of counting, the difference between 5.5 and 6.5 points is of minimal effect. Chinese sources usually in fact quote figures that are halved, such as 2.75 for 5.5, at least for Chinese domestic competitions, as one
386:
Handicap games are almost universally played with a komi of 0.5 points. The advantage of playing one or more black stones (the number usually calculated as the difference in player's rank) before the white player's first move constitutes the remainder of the handicap, with the 0.5 komi determining
359:
At first, komi could be as low as 2.5 points or 3 points. It was later increased to 4.5, and then 5.5 points. A komi of 5.5 points was used for a long time, but research found that 5.5 points was insufficient to compensate for White's disadvantage. Statistical analyses of the year's games would
302:
in Japanese) and rematches less likely (a drawn game is still possible under Japanese rules since the Japanese rule prohibiting repeated positions applies only to the simplest possibility, called 'ko'). In a club or friendly game this is not a problem, so a value such as 6 points is just as
139:
are points added to the score of the player with the white stones as compensation for playing second. The value of Black's first-move advantage is generally considered to be between 5 and 7 points by the end of the game.
187:
typically applies only to games where both players are evenly ranked. In the case of a one-rank difference, the stronger player will typically play with the white stones and players often agree on a simple 0.5-point
413:
makes little sense, except at the level of the top-ranked players in the world. These are (in most cases) also the opening-theory experts, and evaluate opening strategies in practical play against their peers.
322:("initiative"). Records show that the winning percentage of Black is higher. The importance of playing first was, however, not dealt with by the rules until the 1920s, and then only tentatively. 529:
is a fixed compensation point system. A fixed number of points, determined by the Go organization or the tournament director, is given to the second player (White) in an even game (without
425:, White as second player had to disrupt the smooth working of Black's classical strategies, described sometimes as aiming for a sure win by 3 points. From the introduction of 541:
As no one can be absolutely sure of the ideal value for komi, systems without fixed komi are used in some amateur matches and tournaments. This is called auction komi.
511:(Ing rules) komi is specified as 8 points. Due to the different counting method used by the Ing system, this komi is equivalent to 7.5 points under the Japanese rules. 548:
the players do an "auction" by saying: "I am willing to play black against XXX komi" and the player who wins the auction (offers the highest komi) plays black.
429:
in most pro events, around 1950, Black's older methods had to be reconsidered, since White suddenly needed appreciably less (in pro terms) in secure area. The
470:(draw) given perfect play by both sides. Since in practice no human or computer can play perfect Go, this value is not known with certainty. However under 551:
one player chooses the size of the komi, and the other player then chooses to play black or white. This version of auction komi becomes equivalent to the
368:), backing up the intuition of many top players. The use of databases confirmed figures such as 53% victories for Black, not just at the highest level. 497:
In China, 5.5 points was common, but 7.5 is now standard. A value of 6.5 would seldom give a different result from 5.5 due to Chinese scoring rules.
310:
Some argue there is nothing wrong in having a tie. Forbidding a draw may misrepresent one player as superior when there is no difference in skill.
707: 647: 620: 612:
Advances in Computer Games: 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers
478:
the perfect Komi can be shown to be an odd integer and statistics from professional and computer play suggest that 7 is the correct value.
1460: 792: 1884: 676: 108: 555:
to Go, if choosing the size of the komi is considered to be a move that white player makes before the game would normally start.
1837: 1455: 1914: 238: 46: 486:
Although 6.5 points is a common komi as of 2007; each country, association, and tournament may set its own specific komi:
230: 298:
such as 6.5 points. This is convenient and the prevailing usage for knock-out tournaments, since it makes a tied game (
1879: 1824: 89: 433:
became an interesting play for White, where previously it appeared experimental, and was developed in particular by
61: 1900: 1590: 42: 35: 1802: 1784: 1403: 279: 1869: 1807: 1771: 1488: 1396: 68: 390: 1857: 1819: 1779: 1734: 1184: 785: 1874: 1814: 1789: 1687: 1548: 1478: 75: 1562: 1483: 421:
has led to ever more ambitious or aggressive strategies for Black, the first player. In the days before
1989: 1829: 1630: 1424: 508: 57: 1729: 1697: 1657: 1618: 1498: 1386: 1968: 1919: 1862: 1744: 1503: 1443: 1381: 1337: 778: 579:
Black places his first stone, after that white decides whether he wants to play black or white.
1739: 1583: 1391: 703: 672: 643: 616: 353: 222: 697: 637: 610: 334: 1712: 1604: 1518: 1513: 1508: 1493: 1470: 1242: 1235: 1209: 1172: 1167: 1160: 1155: 1150: 1143: 1136: 1129: 1124: 1119: 1114: 1107: 1100: 1093: 1086: 1079: 1074: 1067: 1062: 1057: 1050: 1043: 1036: 1029: 1022: 1015: 1008: 1001: 994: 987: 980: 973: 958: 953: 945: 940: 933: 928: 921: 914: 906: 475: 467: 265: 264:
for boards much smaller than the standard 19x19 grid for go, such as 7x7. When introducing
1637: 1623: 1541: 1419: 1369: 1330: 854: 269: 1905: 1722: 1672: 1611: 1534: 1349: 1289: 1264: 1221: 1204: 1192: 861: 339: 1983: 1749: 1555: 1322: 882: 683: 571:
One player chooses komi, and the other player chooses whether to play black or white.
348:
in 1924, used a 4.5 point komi among its many rule innovations. The correct value of
82: 1842: 1797: 1677: 1576: 849: 841: 819: 304: 295: 409:
Since very minor mistakes can cost one point, discussion of the 'true' value for
1924: 1847: 1662: 1649: 1344: 1279: 1259: 868: 831: 530: 345: 344:, a Go organization established in 1922 and dissolved with the formation of the 318:
White is at a disadvantage because Black gets to move first, giving that player
24: 742: 1936: 1717: 1692: 1598: 1429: 1284: 1274: 1214: 446: 438: 450:
techniques became normal. The most obvious effect was the replacement of the
1963: 1682: 1364: 1354: 1269: 877: 824: 811: 802: 471: 455: 451: 434: 195: 158: 136: 1228: 1754: 1569: 1374: 1251: 589: 565: 552: 430: 319: 172: 162: 154: 150: 501:
Association changed komi from 5.5 to 7.5 in August 2004, effective 2005.
1667: 1448: 1359: 1310: 1294: 1707: 1702: 1303: 1197: 379:(the scoring increment typically used in China) is equivalent to two 1434: 765: 1958: 1929: 1759: 892: 887: 330: 278:
to illustrate the practical value of the temperature concept from
466:
In theory a perfect value of Komi would make each game result in
16:
Points given to compensate for the disadvantage of playing second
1941: 333:
as a gradual process of innovation, beginning in the 1920s. The
774: 307:
draw, tied games are not convenient and tiebreakers are used.
18: 671:] (in Chinese (China)). 人民体育出版社. Chapter 49, p. 250. 387:
white as winner in games that would otherwise be a draw.
636:
Nowakowski, Richard; Levy, Silvio (25 November 2002).
352:
has been re-evaluated over the years, as professional
273: 259: 203: 196: 189: 182: 176: 166: 144: 770: 723:
Clegg, Roger (1977). "The Value of the First Move".
609:
Herik, H. Jaap van den; Plaat, Aske (18 July 2012).
444:
In the following decades a mixture of classical and
1893: 1770: 1648: 1527: 1469: 1412: 1321: 1183: 905: 840: 810: 49:. Unsourced material may be challenged and removed. 533:) to make up for first-player (Black) advantage. 458:as the most common way to first occupy a corner. 258:Efforts have been made to determine the value of 393:, a Go historian, has written on the history of 329:) system was introduced into professional Go in 214: 128: 786: 8: 494:In Korea, it used to be 5.5, but is now 6.5. 250: 793: 779: 771: 642:. Cambridge University Press. p. 17. 504:The New Zealand rules specify a komi of 7. 109:Learn how and when to remove this message 601: 417:The introduction and then increase of 401:he stated that the value was about 5. 7: 47:adding citations to reliable sources 702:. Courier Corporation. p. 68. 1885:Taiwan Chi Yuan Culture Foundation 544:Examples of auction komi systems: 14: 1957: 696:Fairbairn, John (21 July 2010). 23: 1838:All Japan Student Go Federation 663:Xue Zhicheng 薛至诚, ed. (1988). 525:By far the most common type of 521:Fixed compensation point system 272:made a broad generalisation of 34:needs additional citations for 1915:Games played with Go equipment 242: 234: 1: 751:(in Japanese). October 2002. 202:) in favour of white, or no 1880:Singapore Weiqi Association 1825:International Go Federation 274: 260: 225:term. The Chinese term is 204: 197: 190: 183: 177: 167: 145: 2006: 1592:Long Ode to Watching Weiqi 563: 294:in most competitions is a 1952: 1803:Chinese Weiqi Association 1785:Australian Go Association 280:combinatorial game theory 251: 245:) and the Korean term is 215: 129: 1870:Mind Sports Organisation 1808:Hong Kong Go Association 1519:Lee's broken ladder game 1397:Nihon Ki-in Hall of Fame 743: 664: 615:. Springer. p. 85. 360:sometimes appear in the 153:and Korean rules; under 149:is 6.5 points under the 1858:Korea Baduk Association 1820:French Federation of Go 1780:American Go Association 1735:Monte Carlo tree search 1509:The Game of the Century 639:More Games of No Chance 286:Whole number and halves 1875:New Zealand Go Society 1815:European Go Federation 1790:British Go Association 1550:The Girl Who Played Go 1404:Professional handicaps 474:and in the absence of 1489:AlphaGo vs. Lee Sedol 221:is the more complete 171:is 7.5 points; under 1830:Irish Go Association 1632:The Surrounding Game 1185:Strategy and tactics 669:Story of Japanese Go 303:practical. Within a 43:improve this article 1730:Future of Go Summit 1658:Computer Go UEC Cup 1499:Blood-vomiting game 1479:AlphaGo vs. Fan Hui 749:Nihon Ki-in archive 725:American Go Journal 405:Effects on strategy 239:traditional Chinese 1920:Go and mathematics 1901:Benson's algorithm 1863:Myongji University 1504:Ear-reddening game 1484:AlphaGo vs. Ke Jie 1339:Dunhuang Go Manual 472:area scoring rules 399:Introduction to Go 325:The compensation ( 231:simplified Chinese 1977: 1976: 1740:Smart Game Format 1471:Games and matches 1425:Ranks and ratings 709:978-0-486-43356-1 649:978-0-521-80832-3 622:978-3-642-31866-5 223:Japanese language 173:New Zealand rules 119: 118: 111: 93: 1997: 1962: 1961: 1619:Sensei's Library 1606:The Master of Go 1514:Kamakura jubango 1494:Atomic bomb game 1387:European players 795: 788: 781: 772: 766:Sensei's Library 753: 752: 739: 733: 732: 720: 714: 713: 699:Invitation to Go 693: 687: 682: 660: 654: 653: 633: 627: 626: 606: 482:Local variations 354:opening strategy 343: 277: 266:Environmental Go 263: 254: 253: 244: 236: 220: 218: 217: 207: 200: 194:to break a tie ( 193: 186: 180: 170: 148: 134: 132: 131: 114: 107: 103: 100: 94: 92: 51: 27: 19: 2005: 2004: 2000: 1999: 1998: 1996: 1995: 1994: 1980: 1979: 1978: 1973: 1956: 1948: 1889: 1766: 1644: 1639:The Weiqi Devil 1543:The Divine Move 1523: 1465: 1444:Honorary titles 1420:Go professional 1408: 1370:Oskar Korschelt 1332:Classic of Arts 1317: 1179: 929:Board positions 901: 836: 806: 799: 762: 757: 756: 745: 741: 740: 736: 722: 721: 717: 710: 695: 694: 690: 679: 666: 662: 661: 657: 650: 635: 634: 630: 623: 608: 607: 603: 598: 586: 568: 562: 539: 523: 518: 484: 464: 407: 337: 316: 288: 270:Elwyn Berlekamp 212: 165:rules standard 126: 115: 104: 98: 95: 52: 50: 40: 28: 17: 12: 11: 5: 2003: 2001: 1993: 1992: 1982: 1981: 1975: 1974: 1972: 1971: 1966: 1953: 1950: 1949: 1947: 1946: 1945: 1944: 1939: 1934: 1922: 1917: 1912: 1903: 1897: 1895: 1891: 1890: 1888: 1887: 1882: 1877: 1872: 1867: 1866: 1865: 1860: 1852: 1851: 1850: 1845: 1840: 1832: 1827: 1822: 1817: 1812: 1811: 1810: 1805: 1800: 1792: 1787: 1782: 1776: 1774: 1768: 1767: 1765: 1764: 1763: 1762: 1757: 1752: 1742: 1737: 1732: 1727: 1726: 1725: 1720: 1715: 1710: 1705: 1700: 1695: 1690: 1685: 1680: 1675: 1673:AlphaGo Master 1670: 1660: 1654: 1652: 1646: 1645: 1643: 1642: 1635: 1628: 1621: 1616: 1609: 1602: 1595: 1588: 1585:Igo Hatsuyōron 1581: 1574: 1567: 1560: 1553: 1546: 1539: 1531: 1529: 1525: 1524: 1522: 1521: 1516: 1511: 1506: 1501: 1496: 1491: 1486: 1481: 1475: 1473: 1467: 1466: 1464: 1463: 1458: 1453: 1446: 1441: 1440: 1439: 1432: 1422: 1416: 1414: 1410: 1409: 1407: 1406: 1401: 1400: 1399: 1394: 1392:Female players 1389: 1379: 1372: 1367: 1362: 1357: 1352: 1350:Four Go houses 1347: 1342: 1335: 1327: 1325: 1319: 1318: 1316: 1315: 1308: 1301: 1300: 1299: 1292: 1290:Empty triangle 1282: 1277: 1275:Opening theory 1272: 1267: 1265:Life and death 1262: 1257: 1249: 1248: 1247: 1240: 1226: 1225: 1224: 1219: 1212: 1207: 1195: 1193:Capturing race 1189: 1187: 1181: 1180: 1178: 1177: 1170: 1165: 1158: 1153: 1148: 1141: 1134: 1127: 1122: 1117: 1112: 1105: 1098: 1091: 1084: 1077: 1072: 1065: 1060: 1055: 1048: 1041: 1034: 1027: 1020: 1013: 1006: 999: 992: 985: 978: 971: 956: 951: 943: 938: 931: 926: 919: 911: 909: 903: 902: 900: 899: 898: 897: 890: 885: 875: 874: 873: 866: 852: 846: 844: 838: 837: 835: 834: 829: 822: 816: 814: 808: 807: 800: 798: 797: 790: 783: 775: 769: 768: 761: 760:External links 758: 755: 754: 734: 715: 708: 688: 684:Online edition 677: 655: 648: 628: 621: 600: 599: 597: 594: 593: 592: 585: 582: 581: 580: 573: 572: 564:Main article: 561: 558: 557: 556: 549: 538: 535: 522: 519: 517: 514: 513: 512: 509:Ing Foundation 505: 502: 498: 495: 492: 483: 480: 463: 460: 406: 403: 397:. In his 1977 391:John Fairbairn 315: 312: 287: 284: 117: 116: 58:"Komi" Go 31: 29: 22: 15: 13: 10: 9: 6: 4: 3: 2: 2002: 1991: 1988: 1987: 1985: 1970: 1967: 1965: 1964:Go portal 1960: 1955: 1954: 1951: 1943: 1940: 1938: 1935: 1933: 1932: 1928: 1927: 1926: 1923: 1921: 1918: 1916: 1913: 1911: 1909: 1906:Game record ( 1904: 1902: 1899: 1898: 1896: 1892: 1886: 1883: 1881: 1878: 1876: 1873: 1871: 1868: 1864: 1861: 1859: 1856: 1855: 1853: 1849: 1846: 1844: 1841: 1839: 1836: 1835: 1833: 1831: 1828: 1826: 1823: 1821: 1818: 1816: 1813: 1809: 1806: 1804: 1801: 1799: 1796: 1795: 1793: 1791: 1788: 1786: 1783: 1781: 1778: 1777: 1775: 1773: 1772:Organizations 1769: 1761: 1758: 1756: 1753: 1751: 1750:KGS Go Server 1748: 1747: 1746: 1743: 1741: 1738: 1736: 1733: 1731: 1728: 1724: 1721: 1719: 1716: 1714: 1711: 1709: 1706: 1704: 1701: 1699: 1696: 1694: 1691: 1689: 1686: 1684: 1681: 1679: 1676: 1674: 1671: 1669: 1666: 1665: 1664: 1661: 1659: 1656: 1655: 1653: 1651: 1647: 1641: 1640: 1636: 1634: 1633: 1629: 1627: 1626: 1622: 1620: 1617: 1615: 1614: 1610: 1608: 1607: 1603: 1601: 1600: 1596: 1594: 1593: 1589: 1587: 1586: 1582: 1580: 1579: 1575: 1573: 1572: 1568: 1566: 1565: 1564:The Go Player 1561: 1559: 1558: 1557:The Go Master 1554: 1552: 1551: 1547: 1545: 1544: 1540: 1538: 1537: 1533: 1532: 1530: 1528:Art and media 1526: 1520: 1517: 1515: 1512: 1510: 1507: 1505: 1502: 1500: 1497: 1495: 1492: 1490: 1487: 1485: 1482: 1480: 1477: 1476: 1474: 1472: 1468: 1462: 1459: 1457: 1456:Title holders 1454: 1452: 1451: 1447: 1445: 1442: 1438: 1437: 1433: 1431: 1428: 1427: 1426: 1423: 1421: 1418: 1417: 1415: 1411: 1405: 1402: 1398: 1395: 1393: 1390: 1388: 1385: 1384: 1383: 1380: 1378: 1377: 1373: 1371: 1368: 1366: 1363: 1361: 1358: 1356: 1353: 1351: 1348: 1346: 1343: 1341: 1340: 1336: 1334: 1333: 1329: 1328: 1326: 1324: 1320: 1314: 1313: 1309: 1307: 1306: 1302: 1298: 1297: 1293: 1291: 1288: 1287: 1286: 1283: 1281: 1278: 1276: 1273: 1271: 1268: 1266: 1263: 1261: 1258: 1256: 1254: 1250: 1246: 1245: 1241: 1239: 1238: 1234: 1233: 1232: 1231: 1227: 1223: 1220: 1218: 1217: 1213: 1211: 1208: 1206: 1203: 1202: 1201: 1200: 1196: 1194: 1191: 1190: 1188: 1186: 1182: 1176: 1175: 1171: 1169: 1166: 1164: 1163: 1159: 1157: 1154: 1152: 1149: 1147: 1146: 1142: 1140: 1139: 1135: 1133: 1132: 1128: 1126: 1123: 1121: 1118: 1116: 1113: 1111: 1110: 1106: 1104: 1103: 1099: 1097: 1096: 1092: 1090: 1089: 1085: 1083: 1082: 1078: 1076: 1073: 1071: 1070: 1066: 1064: 1061: 1059: 1056: 1054: 1053: 1049: 1047: 1046: 1042: 1040: 1039: 1035: 1033: 1032: 1028: 1026: 1025: 1021: 1019: 1018: 1014: 1012: 1011: 1007: 1005: 1004: 1000: 998: 997: 993: 991: 990: 986: 984: 983: 979: 977: 976: 972: 970: 969: 965: 961: 957: 955: 952: 950: 949: 944: 942: 939: 937: 936: 932: 930: 927: 925: 924: 920: 918: 917: 913: 912: 910: 908: 904: 896: 895: 891: 889: 886: 884: 881: 880: 879: 876: 872: 871: 867: 865: 864: 860: 859: 858: 857: 853: 851: 848: 847: 845: 843: 839: 833: 830: 828: 827: 823: 821: 818: 817: 815: 813: 809: 805: 804: 796: 791: 789: 784: 782: 777: 776: 773: 767: 764: 763: 759: 750: 746: 738: 735: 730: 726: 719: 716: 711: 705: 701: 700: 692: 689: 685: 680: 678:7-5009-0003-1 674: 670: 659: 656: 651: 645: 641: 640: 632: 629: 624: 618: 614: 613: 605: 602: 595: 591: 588: 587: 583: 578: 577: 576: 570: 569: 567: 559: 554: 550: 547: 546: 545: 542: 536: 534: 532: 528: 520: 515: 510: 506: 503: 499: 496: 493: 489: 488: 487: 481: 479: 477: 473: 469: 461: 459: 457: 453: 449: 448: 442: 440: 436: 432: 428: 424: 420: 415: 412: 404: 402: 400: 396: 392: 388: 384: 382: 378: 373: 369: 367: 366:Kido Yearbook 363: 357: 356:has evolved. 355: 351: 347: 341: 336: 332: 328: 323: 321: 313: 311: 308: 306: 301: 297: 293: 290:Conventional 285: 283: 281: 276: 271: 267: 262: 256: 248: 240: 232: 228: 224: 211: 206: 201: 199: 192: 185: 181:is 7 points. 179: 174: 169: 164: 160: 156: 152: 147: 141: 138: 125: 124: 113: 110: 102: 99:December 2021 91: 88: 84: 81: 77: 74: 70: 67: 63: 60: –  59: 55: 54:Find sources: 48: 44: 38: 37: 32:This article 30: 26: 21: 20: 1930: 1907: 1843:Kansai Ki-in 1798:China Qiyuan 1678:AlphaGo Zero 1638: 1631: 1624: 1612: 1605: 1597: 1591: 1584: 1578:Hikaru no Go 1577: 1570: 1563: 1556: 1549: 1542: 1535: 1449: 1435: 1375: 1338: 1331: 1311: 1304: 1295: 1252: 1243: 1236: 1229: 1215: 1198: 1173: 1161: 1156:Shoulder hit 1144: 1137: 1130: 1108: 1101: 1094: 1087: 1080: 1068: 1051: 1044: 1037: 1030: 1023: 1016: 1009: 1002: 995: 988: 981: 974: 967: 963: 959: 947: 934: 922: 915: 893: 869: 862: 855: 825: 801: 748: 737: 728: 724: 718: 698: 691: 668: 658: 638: 631: 611: 604: 574: 543: 540: 537:Auction komi 526: 524: 485: 465: 462:Perfect Komi 445: 443: 426: 422: 418: 416: 410: 408: 398: 394: 389: 385: 380: 376: 371: 370: 365: 361: 358: 349: 326: 324: 317: 309: 305:Swiss system 299: 296:half-integer 291: 289: 257: 246: 226: 209: 142: 122: 121: 120: 105: 96: 86: 79: 72: 65: 53: 41:Please help 36:verification 33: 1990:Rules of Go 1848:Nihon Ki-in 1688:Crazy Stone 1461:Tournaments 1413:Competition 1345:Emperor Yao 1075:Monkey jump 1045:Korigatachi 941:Divine move 744:コミ出し変更のお知らせ 346:Nihon Ki-in 338: [ 1937:Capture go 1718:Leela Zero 1693:Darkforest 1599:The MANIAC 1216:Shinfuseki 447:shinfuseki 439:Sakata Eio 362:Igo Nenkan 137:game of Go 69:newspapers 1683:AlphaZero 1650:Computers 1365:9 Pin Zhi 1355:Four arts 1270:Mirror Go 1210:Kobayashi 1168:Thickness 883:Clamshell 842:Equipment 820:Handicaps 531:handicaps 491:old rule. 456:4-4 point 452:4-3 point 435:Go Seigen 431:3-3 point 210:Komidashi 175:standard 143:Standard 1984:Category 1969:Category 1925:Variants 1755:Pandanet 1698:Fine Art 1571:Go World 1376:Oshirogo 1280:Proverbs 812:Overview 590:Pie rule 584:See also 566:Pie rule 560:Pie rule 553:pie rule 507:For the 208:at all. 151:Japanese 1745:Servers 1668:AlphaGo 1663:Engines 1625:Shibumi 1536:AlphaGo 1450:Jubango 1382:Players 1360:Hoensha 1323:History 1312:Tsumego 1296:Ponnuki 1222:Shusaku 1205:Chinese 1109:Myoushu 1088:Myoushu 1063:Liberty 1024:Kikashi 946:Double 863:Katsura 454:by the 335:Hisekai 314:History 155:Chinese 135:in the 83:scholar 1854:Korea 1834:Japan 1794:China 1708:KataGo 1703:GNU Go 1305:Tenuki 1260:Ladder 1244:Taisha 1237:Nadare 1230:Jōseki 1199:Fuseki 1162:Tesuji 1131:Sabaki 1120:Pincer 1095:Nakade 1058:Ladder 1052:Kosumi 1003:Kakari 996:Joseki 982:Hayago 968:tenuki 878:Stones 706:  675:  665:日本围棋故事 646:  619:  381:points 241:: 233:: 227:tiē mù 130:込み, コミ 85:  78:  71:  64:  56:  1931:Batoo 1894:Other 1760:Tygem 1713:Leela 1613:Ranka 1285:Shape 1255:fight 1151:Shape 1145:Sente 1125:Probe 1102:Nerai 1010:Keima 964:sente 923:Atari 907:Terms 894:Yunzi 888:Slate 856:Goban 850:Bowls 832:Rules 667:[ 596:Notes 516:Types 377:stone 342:] 331:Japan 320:sente 90:JSTOR 76:books 1942:Sygo 1908:kifu 1174:Yose 1138:Seki 1115:Peep 1081:Moyo 1069:Miai 1038:Komi 1017:Kiai 989:Jigo 975:Hane 966:and 960:Gote 954:Eyes 948:hane 935:Dame 870:Kaya 826:Komi 731:(3). 704:ISBN 673:ISBN 644:ISBN 617:ISBN 527:komi 476:Seki 468:Jigo 437:and 427:komi 423:komi 419:komi 411:komi 395:komi 372:Komi 350:komi 327:komi 300:jigo 292:komi 275:komi 261:komi 247:deom 216:コミ出し 205:komi 198:jigo 191:komi 184:Komi 178:komi 168:komi 161:and 146:komi 123:Komi 62:news 1723:Zen 1436:Kyū 1430:Dan 916:Aji 575:OR 255:). 163:AGA 159:Ing 45:by 1986:: 1253:Ko 1031:Ko 962:, 803:Go 747:. 729:12 727:. 441:. 383:. 340:ja 282:. 268:, 243:貼目 237:; 235:贴目 157:, 1910:) 794:e 787:t 780:v 712:. 686:. 681:. 652:. 625:. 364:( 252:덤 249:( 229:( 219:) 213:( 133:) 127:( 112:) 106:( 101:) 97:( 87:· 80:· 73:· 66:· 39:.

Index


verification
improve this article
adding citations to reliable sources
"Komi" Go
news
newspapers
books
scholar
JSTOR
Learn how and when to remove this message
game of Go
Japanese
Chinese
Ing
AGA
New Zealand rules
jigo
Japanese language
simplified Chinese
traditional Chinese
Environmental Go
Elwyn Berlekamp
combinatorial game theory
half-integer
Swiss system
sente
Japan
Hisekai
ja

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.