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Lufia II: Rise of the Sinistrals

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bottom, and by finding and using an item exclusive to the cave, named "providence". Within the cave lie two kinds of chests, blue and red. Red chests contain items which can only be used inside the cave for the duration of the playing session. As soon as the player leaves the cave, all items from red chests disappear, except for "Iris Treasures", which cannot be equipped and serve only as collectibles. The bottom floor of the inn in Gruberik serves as a storage for these items. The rare blue chests contains items which can be used outside the cave and brought back to the cave on subsequent journeys. Some items that can be found in blue chests can also be found by other means, such as monster drops. These can also be taken in and out of the Ancient Cave just as if they were found in blue chests.
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charge to activate. Players can freely wear and customize their characters with sets of these weapons and armor for different IP skill effects and apply them while utilizing tactics during battles. Also, IP Skills themselves cannot be customized, sometimes forcing the player to choose between a newer and stronger piece of gear, or an older, weaker one that has a useful IP Skill.
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involved in the project, and released in 2010. As in the original game, it features dungeons that focus heavily on puzzle-solving, but unlike the original, the gameplay is now oriented towards action, with the player controlling Maxim directly in battle and switching between characters by tapping his
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Characters walk around an overworld map and then enter dungeons, where they fight monsters and either buy or find new equipment and spells. The player's party supports up to four characters at once, along with a Capsule Monster. There are various forms of transportation faster than walking, including
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The game's antagonists are the Sinistrals, a group of four godlike beings bent on world domination. They are led by Daos, the Sinistral of Terror, who seeks an ultimate weapon to use against the people of the world. His three subordinates are Gades, the Sinistral of Destruction, who is credited with
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Throughout the game, Maxim is joined by other talented warriors or 'Heroes of Legend' such as Tia, his childhood friend, who has a romantic interest in Maxim; Guy, a wandering warrior who joins Maxim after he rescued his sister; Dekar, the powerful bodyguard of Prince Alex of Bound Kingdom; Lexis, a
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Aside from the RPG standards of "Fight", "Use Item" and "Use Magic", characters have access to IP Skills, which are attached to weapons, armor and accessories. Each character's IP bar fills when taking damage, and is depleted when an available IP skill is invoked. IP Skills take varying amounts of
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and stripped of nearly all equipment and items. The player must proceed through the cave's floors, collecting equipment, finding magic spells and increasing levels, with the objective of reaching the Ancient Cave's final floor. There are three ways of exiting the cave: by dying, by reaching its
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made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve
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In dungeons, monsters appear on the map, and can be avoided if the player wishes. Motion in dungeons is also turn-based, and monsters do not move unless the player does. The main player character, Maxim, gains a number of tools and weapons which can only be used in dungeons (similar to
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praised the game's heavy puzzle element, but criticized that the battles are easy, the graphics are subpar, and the music and sound effects are boringly generic. He concluded that the game is unexceptional, and in particular pales against the recently-released
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member. These monsters can be fed items and equipment, and once they are satiated they evolve to a different form, up to a fifth and definitive form, labeled M. Seven of them exist, and each Capsule monster belongs to a different element (Neutral,
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The game's protagonist is Maxim, a talented swordsman from the town of Elcid. Little about his past is mentioned in the game, but the game begins to follow him when a mysterious woman named Iris tells him that he is to go on a journey.
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The North American release of the game has a few graphical and textual glitches which were corrected in the European version. The European versions were released in English, German, Spanish and Dutch for distribution in
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praised the "unique visual stylings, the efficient turn-based combat system and the beautifully orchestrated soundtrack", and called it one of the best RPG games for Super Nintendo console.
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gave the game a score of 30 out of 40, while it received a perfect score of 10 out of 10 in their Reader Cross Review. In Japanese polls of all-time favorite Super Famicom games,
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respectively. The Australian version was released in 1997, one year after the North American version. Both the European and Australian releases of the game were titled "
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Capsule monsters are special creatures which the player may only find on specific locations of the world. Once a Capsule monster is found, the party acquires a fifth,
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the destruction of two entire cities; Amon, the Sinistral of Chaos, who is known to be a brilliant tactician; and Erim, the Sinistral of Death.
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brilliant inventor; Artea, an elven bowman; and Selan, commander of the Parcelyte army who becomes Maxim's wife in mid-story.
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reviewers each scored it 90 out of 100; all three praised the storyline, puzzles, dungeons, graphics, and soundtrack.
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or her portrait on the bottom screen. The story also differs heavily in many points and received several additions.
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was consistently voted one of the top five between 1995 and 1996. The game sold 60,254 cartridges in Japan.
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in the town of Gruberik. Every time the player enters the cave, a new layout is generated, similar to the
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The Ancient Cave, a randomly generated dungeon composed of 99 floors, is presented to the player as a
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a warping spell, a boat modified into a submarine, and a blimp. The game includes the casino
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NEW GAMES CROSS REVIEW: エストポリス伝記II. Weekly Famicom Tsūshin. No.324. Pg.38. 3 March 1995.
1283: 928:おオススメ!! ソフト カタログ!!: エストポリス伝記II. Weekly Famicom Tsūshin. No.335. Pg.116. 12–19 May 1995. 1272: 1047: 998: 737: 663: 330: 293: 173: 867: 697: 611: 391: 178: 772: 564: 423: 21: 1121: 764: 499: 302: 184: 952:読者 クロスレビュー: エストポリス伝記 II. Weekly Famicom Tsūshin. No.345. Pg.32. 28 July 1995. 1151: 552: 503: 732:, but makes a decent holdover for gamers waiting for the next great RPG. 442: 395: 189: 1156: 1102: 1077: 970: 905: 809: 721: 715: 702: 651: 637: 556: 445:
Pachinko Slot, Black Jack, Slot Machine, Stud Poker, and Action Bingo.
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genre. Within the cave, the characters are downgraded to zero
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Scary Larry (June 1996). "Lufia II: Rise of the Sinistrals".
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released a re-imagining of the original game titled
1048:"RPGFan Reviews - Lufia II: Rise of the Sinistrals" 326: 314: 276: 264: 252: 242: 232: 222: 208: 198: 152: 140: 123: 46:. Unsourced material may be challenged and removed. 696:The game held an aggregate review score of 80% on 799: 797: 994:"Lufia II: Rise of the Sinistrals Review (SNES)" 749:34th on their "Top 100 SNES Games of All Time". 357: 1319:Super Nintendo Entertainment System-only games 857: 855: 700:based on five reviews. Upon release in Japan, 455:titles), such as a bow and arrow, bombs and a 351: 1197: 390:, and in North America and Europe in 1996 by 8: 622: 585:was never released in Europe and Australia. 519:The game is a prequel, set 99 years before 1204: 1190: 1182: 621: 596: 129: 120: 1314:Super Nintendo Entertainment System games 960: 958: 106:Learn how and when to remove this message 1123:Top 100 SNES Games of All Time - IGN.com 987: 985: 793: 948: 946: 936: 934: 924: 922: 830:< Staff > Biography of Estpolis 495:), and has a different set of skills. 895: 893: 713:Upon release in North America, three 7: 1162:Official document from Natsume (PDF) 828:(Super Famicom). Taito Corporation. 824:Neverland Co., Ltd. (25 June 1993). 626: 601: 44:adding citations to reliable sources 735:Retrospectively, Corbie Dillard of 592: 400:Super Nintendo Entertainment System 422:puzzles, and IP attacks. In 2010, 386:and published in Japan in 1995 by 55:"Lufia II: Rise of the Sinistrals" 14: 1299:Japanese role-playing video games 1227:Lufia & the Fortress of Doom 1175:Lufia II: Rise of the Sinistrals 1147:Lufia II: Rise of the Sinistrals 901:"エストポリス伝記II [スーパーファミコン]" 747:Lufia II: Rise of the Sinistrals 582:Lufia & the Fortress of Doom 522:Lufia & the Fortress of Doom 414:Lufia & the Fortress of Doom 340:Lufia II: Rise of the Sinistrals 124:Lufia II: Rise of the Sinistrals 20: 402:. It is the second game in the 31:needs additional citations for 1329:Video games developed in Japan 992:Dillard, Corbie (2009-04-21). 759:Lufia: Curse of the Sinistrals 429:Lufia: Curse of the Sinistrals 374:in Europe and Australia, is a 1: 779:, with much of the staff of 358: 1345: 756: 1304:Single-player video games 1294:Neverland (company) games 1221: 845:Electronic Gaming Monthly 630: 627: 605: 602: 411:The game is a prequel to 352: 128: 364:Biography of Estpolis II 362:, officially translated 1241:Curse of the Sinistrals 1157:Forfeit Island Lufia II 376:role-playing video game 1234:Rise of the Sinistrals 1177:in Hardcore Gaming 101 1046:Musashi (1999-10-01). 398:respectively, for the 382:elements developed by 135:North American box art 1020:Cavin, Derek (1999). 359:Esutoporisu Denki II 40:improve this article 1324:Video game prequels 1076:Game Data Library ( 805:"Review - Lufia II" 624: 599: 575:", and included no 468:computer controlled 452:The Legend of Zelda 1289:Natsume Inc. games 1250:The Legend Returns 1167:2010-06-13 at the 978:(5): 13. May 1996. 753:Nintendo DS remake 597: 216:Tomonari Matsumoto 1266: 1265: 1257:The Ruins of Lore 842:"IP Techniques". 775:was developed by 693: 692: 620: 619: 508:experience points 368:in Japan, and as 346:Estpolis Denki II 336: 335: 289:February 24, 1995 116: 115: 108: 90: 1336: 1279:1995 video games 1206: 1199: 1192: 1183: 1133: 1132: 1131: 1130: 1118: 1112: 1111: 1097: 1091: 1090: 1088: 1086: 1068: 1062: 1061: 1059: 1058: 1043: 1037: 1036: 1034: 1032: 1017: 1011: 1010: 1008: 1007: 989: 980: 979: 962: 953: 950: 941: 938: 929: 926: 917: 916: 914: 913: 897: 888: 887: 885: 884: 875:. Archived from 859: 850: 849: 839: 833: 832: 821: 815: 814: 801: 625: 600: 367: 361: 355: 354: 306: 297: 288: 188: 177: 166: 133: 121: 111: 104: 100: 97: 91: 89: 48: 24: 16: 1344: 1343: 1339: 1338: 1337: 1335: 1334: 1333: 1269: 1268: 1267: 1262: 1217: 1210: 1169:Wayback Machine 1142: 1137: 1136: 1128: 1126: 1120: 1119: 1115: 1106:. No. 93. 1099: 1098: 1094: 1084: 1082: 1072:"Super Famicom" 1070: 1069: 1065: 1056: 1054: 1045: 1044: 1040: 1030: 1028: 1019: 1018: 1014: 1005: 1003: 991: 990: 983: 964: 963: 956: 951: 944: 939: 932: 927: 920: 911: 909: 899: 898: 891: 882: 880: 873:CBS Interactive 861: 860: 853: 841: 840: 836: 823: 822: 818: 803: 802: 795: 790: 761: 755: 729:Super Mario RPG 694: 644: 598:Aggregate score 595: 591: 548: 531: 517: 438: 349: 310: 301: 292: 283: 248:Yasunori Shiono 238:Masahide Miyata 218:Samichi Sugiura 217: 215: 204:Masahide Miyata 194: 183: 172: 161: 136: 119: 118:1995 video game 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 1342: 1340: 1332: 1331: 1326: 1321: 1316: 1311: 1306: 1301: 1296: 1291: 1286: 1281: 1271: 1270: 1264: 1263: 1261: 1260: 1253: 1246: 1245: 1244: 1230: 1222: 1219: 1218: 1211: 1209: 1208: 1201: 1194: 1186: 1180: 1179: 1171: 1159: 1154: 1141: 1140:External links 1138: 1135: 1134: 1113: 1092: 1063: 1038: 1012: 981: 954: 942: 930: 918: 889: 851: 834: 826:Estpolis Denki 816: 792: 791: 789: 786: 757:Main article: 754: 751: 691: 690: 687: 681: 680: 677: 671: 670: 667: 659: 658: 655: 647: 646: 641: 633: 632: 629: 618: 617: 614: 608: 607: 604: 593: 590: 587: 547: 544: 530: 527: 516: 513: 437: 434: 334: 333: 328: 324: 323: 318: 312: 311: 309: 308: 299: 290: 280: 278: 274: 273: 268: 262: 261: 254: 250: 249: 246: 240: 239: 236: 230: 229: 228:Akihiro Suzuki 226: 220: 219: 212: 206: 205: 202: 196: 195: 193: 192: 181: 170: 158: 156: 150: 149: 144: 138: 137: 134: 126: 125: 117: 114: 113: 28: 26: 19: 13: 10: 9: 6: 4: 3: 2: 1341: 1330: 1327: 1325: 1322: 1320: 1317: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1276: 1274: 1259: 1258: 1254: 1252: 1251: 1247: 1243: 1242: 1238: 1237: 1236: 1235: 1231: 1229: 1228: 1224: 1223: 1220: 1216: 1215: 1207: 1202: 1200: 1195: 1193: 1188: 1187: 1184: 1178: 1176: 1172: 1170: 1166: 1163: 1160: 1158: 1155: 1153: 1149: 1148: 1144: 1143: 1139: 1125: 1124: 1117: 1114: 1110:. p. 80. 1109: 1105: 1104: 1096: 1093: 1081: 1079: 1073: 1067: 1064: 1053: 1049: 1042: 1039: 1027: 1023: 1016: 1013: 1002:. Nlife Media 1001: 1000: 999:Nintendo Life 995: 988: 986: 982: 977: 973: 972: 967: 961: 959: 955: 949: 947: 943: 937: 935: 931: 925: 923: 919: 908: 907: 902: 896: 894: 890: 879:on 2019-12-09 878: 874: 870: 869: 864: 858: 856: 852: 847: 846: 838: 835: 831: 827: 820: 817: 812: 811: 806: 800: 798: 794: 787: 785: 782: 778: 774: 770: 766: 760: 752: 750: 748: 744: 740: 739: 738:Nintendo Life 733: 731: 730: 724: 723: 718: 717: 711: 709: 705: 704: 699: 688: 686: 683: 682: 678: 676: 673: 672: 668: 666: 665: 664:Nintendo Life 661: 660: 656: 654: 653: 649: 648: 642: 640: 639: 635: 634: 623:Review scores 615: 613: 610: 609: 588: 586: 584: 583: 578: 574: 570: 566: 562: 558: 554: 545: 543: 539: 535: 528: 526: 524: 523: 514: 512: 509: 505: 501: 496: 494: 490: 486: 482: 478: 474: 469: 464: 460: 458: 454: 453: 446: 444: 435: 433: 431: 430: 425: 420: 416: 415: 409: 407: 406: 401: 397: 393: 389: 385: 381: 377: 373: 372: 365: 360: 348: 347: 342: 341: 332: 331:Single-player 329: 325: 322: 319: 317: 313: 304: 300: 295: 291: 286: 282: 281: 279: 275: 272: 269: 267: 263: 260: 259: 255: 251: 247: 245: 241: 237: 235: 231: 227: 225: 224:Programmer(s) 221: 213: 211: 207: 203: 201: 197: 191: 186: 182: 180: 175: 171: 169: 164: 160: 159: 157: 155: 151: 148: 145: 143: 139: 132: 127: 122: 110: 107: 99: 96:December 2009 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 1255: 1248: 1239: 1233: 1232: 1225: 1212: 1174: 1146: 1127:, retrieved 1122: 1116: 1101: 1095: 1083:. 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Developer(s)
Neverland
Publisher(s)
JP
Taito
NA
Natsume Inc.
PAL
Nintendo
Director(s)
Designer(s)
Programmer(s)
Writer(s)
Composer(s)
Lufia
Platform(s)
Super NES
JP

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