240:, the battles do not consist of characters moving across the battlefield to attack enemies, instead having them retreat back to their original positions after attacking. The battles themselves are random, occurring every few steps within a dungeon or in scripted circumstances. By gaining experience after each fight, characters can level up, gaining new abilities and becoming stronger in the process. A new feature includes the use of special attacks akin to
268:
Althena transformed the barren world of the Silver Star into the habitable place known to its inhabitants as "Lunar". In this world, three races were created: the stout
Beastmen, the resourceful Humans, and the villainous Vile Tribe. While the Vile Tribe was forced to live in the dark lands known as
248:
Some of these special attacks can be changed by equipping certain items. For example, if Nash or Mia equip the Light Emblem accessory, it changes their special attacks to "Charge", which allows them to store magic power for one round. The next time they cast an attack spell, the damage is increased
343:
series' producer Yoichi Miyaji joined the development team as a consultant, along with several other members of the Game Arts staff, in assisting project director
Hisashi Sugawara in crafting a new vision of the game that would retain the same feel as previous adaptations. The game was originally
277:
One such
Dragonmaster was Dyne, a young man who, together with the heroes Ghaleon, Mel, and Lemia, succeeded in pacifying the then-insane black dragon. Althena at this time was losing control of her power, and though Ghaleon protested, Dyne gave up his power to transform the goddess into a mortal
244:
via an "Arts gauge" underneath the character's HP and MP. It fills up as the character attacks enemies (whether or not the hit is successful) and once it's full, the character can unleash a powerful ability that generally does more damage than weapons or spells, or has a special effect such as
269:
the
Frontier, Humans and Beastmen lived side by side in the surrounding lands, occasionally fighting with each other before eventually declaring peace. In order to preserve the life-force of the planet, as well as guide the elements within it, Althena created four all-powerful
525:
similarly declared that the game was "fun and engaging", but found the low difficulty lacking in challenge and the audio quality below the standard, commenting that the "generic battle sounds and forgettable music don't leave much of an impression". It was a runner-up for
552:
saw the game as inferior to its earlier versions, stating that it was "definitely recommended for anyone who didn't live through the Lunar phenomenon, anyone who's played the original is bound to be disappointed", finding fault in the game's lower quality presentation.
363:, with an initial release date of November 2002. Ubisoft's script remained closer to the original Japanese version than previous English endeavors, but retained Working Designs' character names and overall light-hearted tone. Rather than develop their own official
281:
Years later, a boy named Alex from the small town of Burg is infatuated with stories of Dyne and the Four Heroes, and longs to become an adventurer himself and one day become a
Dragonmaster like his idol. With the help of his best friend, Nall, a small, winged,
273:
and a warrior who wielded their combined power known as the
Dragonmaster. She decreed that if anyone was to take up the mantle of Dragonmaster, they would have to pass the four trials of the dragons themselves before gaining the power to protect the world.
338:
s animated videos would appear at certain points during the game to give it a more cinematic feel. Game Arts' primary goal in co-developing the new version was to provide the previous game's music, art, and script for Media Ring's use. The
278:
girl who immediately reverted into a baby. Never forgiving him for denying the world its leader, Ghaleon severed all ties to Dyne and retired from adventuring. Dyne, now no longer a
Dragonmaster, disappeared and was never heard from again.
286:-like creature, and Luna, his love interest who has lived with him since she was a child, Alex leaves on his adventure to pass the trials of the Dragons, and ultimately gets caught up in a struggle for the existence of his world.
39:
333:
series such as voice acting and video sequences were omitted, with Media Rings instead utilizing real-time cutscenes using larger, more detailed character sprites to tell the story. Still images taken directly from
559:
called the game a "solid port" with good enhancements, yet felt that the exclusion of voice-overs and animated cutscenes from the original hurt the game's narrative.
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356:
325:
and the 32-bit versions, with changes that would benefit players on the go and provide new story materials for veteran fans. Because of the game's limited 8-
950:
1264:
818:
1100:
720:
1224:
755:
521:
commending its re-drawn, animated character sprites, describing the game as "one of the prettiest, most involving RPGs to hit the GBA".
1249:
880:
1244:
1134:
543:
535:
299:
245:
rendering the party invincible for a short period of time. Ramus, Ghaleon and Laike, however, cannot unleash these special attacks.
978:
1219:
910:
584:
1229:
741:
1259:
252:
The player travels through the world of Lunar via the world map, visiting various towns, cities, and dungeons. Unlike
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17:
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217:
16:
This article is about the video game Lunar Legend. For the manga and anime series of a similar name, see
1086:
355:, with company president Victor Ireland passing on the project for undisclosed reasons. During the 2002
344:
scheduled for a March 2002 release, but was pushed back to the following April for last-minute changes.
256:, there are no random battles on the world map and each location is accessed by simply selecting it.
56:
46:
1157:
91:
706:
1171:
115:
847:
783:
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series fansite LunarNET, to create and host the game's official
English page on his server.
304:
208:
156:
120:
96:
872:
751:
716:
352:
995:
515:
magazine. The game was mostly well received in North
America, with some critics such as
1110:
607:
107:
509:
received an above-average total score of 30 out of 40 from four reviewers in
Japanese
1208:
1029:
823:
555:
457:
171:
143:
76:
902:
576:
711:
397:
1057:
221:
with story and content changes. All the characters from the original game appear.
315:' role-playing game. The game was announced in a November 2001 issue of Japanese
1193:
308:
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70:
1067:
746:
407:
359:
Executive Summit, Ubisoft revealed they had acquired the publishing rights to
685:
659:
633:
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1073:
312:
533:
s annual "Best Role-Playing Game on Game Boy Advance" award, which went to
38:
990:
954:
876:
828:
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481:
326:
215:, who also provided the translation. It is a re-telling of the events of
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after acquiring the rights to produce a handheld adaptation of
906:
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283:
211:
developed by Japan Art Media and published internationally by
367:
website, Ubisoft approached Mickey Shannon, webmaster of
931:
Editors of Electronic Gaming Monthly (December 2002).
236:, with 2D character sprites and environments. Unlike
347:
The North American version became the first English
1181:
1119:
321:magazine as a "powered up" version of the original
167:
155:
126:
114:
102:
90:
55:
45:
31:
848:"Review: Lunar Legend [Game Boy Advance]"
192:
800:Editors of Famitsu Magazine (April 14, 2002).
186:
1094:
8:
418:
782:. No. 161. San Francisco, California:
742:"Lunar Legend for Game Boy Advance Reviews"
1101:
1087:
1079:
951:"Lunar Legend for Game Boy Advance Review"
873:"Lunar Legend for Game Boy Advance Review"
417:
382:
37:
28:
795:
793:
542:Reviewers often compared the game to its
329:cart size, many features standard to the
605:Editors of Nintendo Power (March 2003).
567:
264:Thousands of years ago, the benevolent
1270:Video games scored by Noriyuki Iwadare
623:
621:
619:
7:
1034:. GameStop Corporation. p. 108.
682:"LunarNET/RPGFan Turns 10 Years Old"
422:
387:
707:"Lunar Legend for Game Boy Advance"
378:
232:plays very much like a traditional
14:
630:"Lunar: Legend Gets US Publisher"
628:Kirk, Nicole Monet (2002-07-30).
536:Tactics Ogre: The Knight of Lodis
300:Lunar: Silver Star Story Complete
938:. Ziff Davis Media. p. 272.
913:from the original on 2008-10-04
883:from the original on 2009-01-11
758:from the original on 2018-12-01
723:from the original on 2018-11-28
587:from the original on 2011-06-13
1265:Video games developed in Japan
1027:Barber, Chet (February 2003).
817:Barber, Chet (February 2003).
575:Gantayat, Anoop (2001-11-09).
1:
1009:Star Dingo (November 2002).
949:Kasavin, Greg (2003-01-02).
901:Harris, Craig (2003-02-03).
871:Kasavin, Greg (2003-01-02).
846:Star Dingo (November 2002).
351:title to not be produced by
1225:Game Boy Advance-only games
977:Staff (December 30, 2002).
680:Farand, Eric (2008-01-10).
336:Silver Star Story Complete'
193:
1286:
903:"IGN: Lunar Legend Review"
577:"First Look: Lunar Legend"
15:
1250:Single-player video games
986:s Best and Worst of 2002"
934:Electronic Gaming Monthly
779:Electronic Gaming Monthly
612:. Future US. p. 138.
518:Electronic Gaming Monthly
434:Electronic Gaming Monthly
426:
423:
391:
388:
187:
36:
1245:Role-playing video games
684:. RPGFan. Archived from
658:. RPGFan. Archived from
632:. RPGFan. Archived from
297:is a re-made version of
776:"Lunar Legend Review".
656:"Lunar: Legend Delayed"
544:PlayStation predecessor
309:Media Rings Corporation
290:Development and release
201:role-playing video game
162:Role-playing video game
18:Tsukihime, Lunar Legend
1220:Game Boy Advance games
654:C., Eve (2002-02-15).
238:Lunar: The Silver Star
218:Lunar: The Silver Star
1230:Japan Art Media games
819:"Lunar Legend Review"
307:and was developed by
1016:. IDG Entertainment.
998:on February 7, 2003.
829:GameStop Corporation
420:
385:
1260:Video game remakes
806:. Enterbrain, Inc.
383:
249:more than normal.
1240:Media Rings games
1202:
1201:
858:IDG Entertainment
503:
502:
416:
415:
177:
176:
148:December 10, 2002
1277:
1215:2002 video games
1165:Sanposuru Gakuen
1103:
1096:
1089:
1080:
1064:
1061:
1060:
1058:Official website
1036:
1035:
1024:
1018:
1017:
1012:GamePro Magazine
1006:
1000:
999:
994:. Archived from
985:
971:
965:
964:
962:
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946:
940:
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928:
922:
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919:
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888:
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861:
856:. No. 170.
843:
837:
836:
831:. Archived from
827:. No. 138.
814:
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797:
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787:
786:. December 2002.
784:Ziff Davis Media
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384:Aggregate scores
305:Game Boy Advance
209:Game Boy Advance
198:
196:
190:
189:
147:
138:
121:Game Boy Advance
97:Noriyuki Iwadare
80:
69:
41:
29:
1285:
1284:
1280:
1279:
1278:
1276:
1275:
1274:
1205:
1204:
1203:
1198:
1177:
1128:The Silver Star
1115:
1107:
1062:
1056:
1055:
1044:
1039:
1026:
1025:
1021:
1008:
1007:
1003:
983:
973:
972:
968:
959:
957:
948:
947:
943:
930:
929:
925:
916:
914:
900:
899:
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886:
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870:
869:
865:
845:
844:
840:
816:
815:
811:
799:
798:
791:
775:
774:
770:
761:
759:
752:CBS Interactive
740:
739:
735:
726:
724:
717:CBS Interactive
705:
704:
700:
691:
689:
679:
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674:
665:
663:
653:
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648:
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627:
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617:
604:
603:
599:
590:
588:
574:
573:
569:
565:
530:
504:
381:
377:
353:Working Designs
292:
262:
254:The Silver Star
227:
184:
151:
142:
133:
86:
75:
64:
51:Japan Art Media
27:
26:2002 video game
24:
23:2002 video game
21:
12:
11:
5:
1283:
1281:
1273:
1272:
1267:
1262:
1257:
1252:
1247:
1242:
1237:
1235:Lunar (series)
1232:
1227:
1222:
1217:
1207:
1206:
1200:
1199:
1197:
1196:
1191:
1185:
1183:
1179:
1178:
1176:
1175:
1168:
1161:
1154:
1153:
1152:
1145:
1138:
1123:
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1117:
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1105:
1098:
1091:
1083:
1077:
1076:
1065:
1053:
1043:
1042:External links
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835:on 2008-02-12.
809:
803:Weekly Famitsu
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608:Nintendo Power
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512:Weekly Famitsu
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318:Weekly Famitsu
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139:April 12, 2002
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1255:Ubisoft games
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1063:(in Japanese)
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1031:
1030:Game Informer
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826:
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824:Game Informer
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458:Game Informer
455:
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419:Review scores
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172:Single-player
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35:
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19:
1170:
1163:
1158:Eternal Blue
1156:
1147:
1141:
1140:
1133:
1126:
1109:
1069:Lunar Legend
1068:
1049:Lunar Legend
1048:
1028:
1022:
1010:
1004:
996:the original
989:
980:
974:
969:
958:. Retrieved
944:
932:
926:
915:. Retrieved
896:
885:. Retrieved
866:
851:
841:
833:the original
822:
812:
801:
777:
771:
760:. Retrieved
745:
736:
725:. Retrieved
712:GameRankings
710:
701:
690:. Retrieved
686:the original
675:
664:. Retrieved
660:the original
649:
638:. Retrieved
634:the original
606:
600:
589:. Retrieved
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507:Lunar Legend
506:
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398:GameRankings
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365:Lunar Legend
364:
361:Lunar Legend
360:
348:
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298:
295:Lunar Legend
294:
293:
280:
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263:
253:
251:
247:
242:limit breaks
237:
230:Lunar Legend
229:
228:
216:
194:Runa Rejendo
181:Lunar Legend
180:
179:
178:
106:
57:Publisher(s)
47:Developer(s)
32:Lunar Legend
1194:Studio Alex
1172:Dragon Song
1052:at LunarNET
1032:(issue 138)
936:(issue 161)
610:(issue 165)
424:Publication
116:Platform(s)
92:Composer(s)
71:Media Rings
1209:Categories
1014:(issue 170
960:2008-07-01
917:2008-07-01
887:2008-07-01
762:2018-11-27
747:Metacritic
727:2018-11-27
692:2008-07-01
666:2008-07-01
640:2008-07-01
591:2008-07-01
563:References
408:Metacritic
389:Aggregator
1189:Game Arts
1182:Companies
1074:MobyGames
380:Reception
375:Reception
313:Game Arts
1135:Complete
991:GameSpot
981:GameSpot
975:GameSpot
955:GameSpot
911:Archived
881:Archived
877:GameSpot
756:Archived
721:Archived
585:Archived
528:GameSpot
523:GameSpot
482:GameSpot
327:megabyte
303:for the
225:Gameplay
213:Ubi Soft
205:Nintendo
157:Genre(s)
82:Ubi Soft
1149:Harmony
853:GamePro
549:GamePro
470:GamePro
446:Famitsu
323:Sega-CD
271:dragons
266:Goddess
188:γ«γγ¬γΈγ§γ³γ
168:Mode(s)
127:Release
1142:Legend
1114:series
487:7.8/10
463:7.5/10
412:79/100
103:Series
1120:Games
1111:Lunar
984:'
531:'
451:30/40
427:Score
392:Score
369:Lunar
349:Lunar
341:Lunar
331:Lunar
260:Story
199:is a
108:Lunar
499:7/10
439:8/10
357:IEMA
203:for
1072:at
907:IGN
581:IGN
494:IGN
475:4/5
402:79%
284:cat
234:RPG
207:'s
135:JPN
1211::
988:.
953:.
909:.
905:.
879:.
875:.
850:.
821:.
792:^
754:.
750:.
744:.
719:.
715:.
709:.
618:^
583:.
579:.
546:.
539:.
191:,
144:NA
77:NA
66:JP
1102:e
1095:t
1088:v
979:"
963:.
920:.
890:.
860:.
765:.
730:.
695:.
669:.
643:.
594:.
197:)
185:(
146::
137::
79::
68::
20:.
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