Knowledge (XXG)

Lunar Legend

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240:, the battles do not consist of characters moving across the battlefield to attack enemies, instead having them retreat back to their original positions after attacking. The battles themselves are random, occurring every few steps within a dungeon or in scripted circumstances. By gaining experience after each fight, characters can level up, gaining new abilities and becoming stronger in the process. A new feature includes the use of special attacks akin to 268:
Althena transformed the barren world of the Silver Star into the habitable place known to its inhabitants as "Lunar". In this world, three races were created: the stout Beastmen, the resourceful Humans, and the villainous Vile Tribe. While the Vile Tribe was forced to live in the dark lands known as
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Some of these special attacks can be changed by equipping certain items. For example, if Nash or Mia equip the Light Emblem accessory, it changes their special attacks to "Charge", which allows them to store magic power for one round. The next time they cast an attack spell, the damage is increased
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series' producer Yoichi Miyaji joined the development team as a consultant, along with several other members of the Game Arts staff, in assisting project director Hisashi Sugawara in crafting a new vision of the game that would retain the same feel as previous adaptations. The game was originally
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One such Dragonmaster was Dyne, a young man who, together with the heroes Ghaleon, Mel, and Lemia, succeeded in pacifying the then-insane black dragon. Althena at this time was losing control of her power, and though Ghaleon protested, Dyne gave up his power to transform the goddess into a mortal
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via an "Arts gauge" underneath the character's HP and MP. It fills up as the character attacks enemies (whether or not the hit is successful) and once it's full, the character can unleash a powerful ability that generally does more damage than weapons or spells, or has a special effect such as
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the Frontier, Humans and Beastmen lived side by side in the surrounding lands, occasionally fighting with each other before eventually declaring peace. In order to preserve the life-force of the planet, as well as guide the elements within it, Althena created four all-powerful
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similarly declared that the game was "fun and engaging", but found the low difficulty lacking in challenge and the audio quality below the standard, commenting that the "generic battle sounds and forgettable music don't leave much of an impression". It was a runner-up for
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saw the game as inferior to its earlier versions, stating that it was "definitely recommended for anyone who didn't live through the Lunar phenomenon, anyone who's played the original is bound to be disappointed", finding fault in the game's lower quality presentation.
363:, with an initial release date of November 2002. Ubisoft's script remained closer to the original Japanese version than previous English endeavors, but retained Working Designs' character names and overall light-hearted tone. Rather than develop their own official 281:
Years later, a boy named Alex from the small town of Burg is infatuated with stories of Dyne and the Four Heroes, and longs to become an adventurer himself and one day become a Dragonmaster like his idol. With the help of his best friend, Nall, a small, winged,
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and a warrior who wielded their combined power known as the Dragonmaster. She decreed that if anyone was to take up the mantle of Dragonmaster, they would have to pass the four trials of the dragons themselves before gaining the power to protect the world.
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s animated videos would appear at certain points during the game to give it a more cinematic feel. Game Arts' primary goal in co-developing the new version was to provide the previous game's music, art, and script for Media Ring's use. The
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girl who immediately reverted into a baby. Never forgiving him for denying the world its leader, Ghaleon severed all ties to Dyne and retired from adventuring. Dyne, now no longer a Dragonmaster, disappeared and was never heard from again.
286:-like creature, and Luna, his love interest who has lived with him since she was a child, Alex leaves on his adventure to pass the trials of the Dragons, and ultimately gets caught up in a struggle for the existence of his world. 39: 333:
series such as voice acting and video sequences were omitted, with Media Rings instead utilizing real-time cutscenes using larger, more detailed character sprites to tell the story. Still images taken directly from
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called the game a "solid port" with good enhancements, yet felt that the exclusion of voice-overs and animated cutscenes from the original hurt the game's narrative.
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and the 32-bit versions, with changes that would benefit players on the go and provide new story materials for veteran fans. Because of the game's limited 8-
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commending its re-drawn, animated character sprites, describing the game as "one of the prettiest, most involving RPGs to hit the GBA".
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rendering the party invincible for a short period of time. Ramus, Ghaleon and Laike, however, cannot unleash these special attacks.
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The player travels through the world of Lunar via the world map, visiting various towns, cities, and dungeons. Unlike
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This article is about the video game Lunar Legend. For the manga and anime series of a similar name, see
1086: 355:, with company president Victor Ireland passing on the project for undisclosed reasons. During the 2002 344:
scheduled for a March 2002 release, but was pushed back to the following April for last-minute changes.
256:, there are no random battles on the world map and each location is accessed by simply selecting it. 56: 46: 1157: 91: 706: 1171: 115: 847: 783: 371:
series fansite LunarNET, to create and host the game's official English page on his server.
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magazine. The game was mostly well received in North America, with some critics such as
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received an above-average total score of 30 out of 40 from four reviewers in Japanese
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with story and content changes. All the characters from the original game appear.
315:' role-playing game. The game was announced in a November 2001 issue of Japanese 1193: 308: 241: 70: 1067: 746: 407: 359:
Executive Summit, Ubisoft revealed they had acquired the publishing rights to
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s annual "Best Role-Playing Game on Game Boy Advance" award, which went to
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after acquiring the rights to produce a handheld adaptation of
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developed by Japan Art Media and published internationally by
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website, Ubisoft approached Mickey Shannon, webmaster of
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Editors of Electronic Gaming Monthly (December 2002).
236:, with 2D character sprites and environments. Unlike 347:
The North American version became the first English
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GameStop Corporation. p. 108. 682:"LunarNET/RPGFan Turns 10 Years Old" 422: 387: 707:"Lunar Legend for Game Boy Advance" 378: 232:plays very much like a traditional 14: 630:"Lunar: Legend Gets US Publisher" 628:Kirk, Nicole Monet (2002-07-30). 536:Tactics Ogre: The Knight of Lodis 300:Lunar: Silver Star Story Complete 938:. Ziff Davis Media. p. 272. 913:from the original on 2008-10-04 883:from the original on 2009-01-11 758:from the original on 2018-12-01 723:from the original on 2018-11-28 587:from the original on 2011-06-13 1265:Video games developed in Japan 1027:Barber, Chet (February 2003). 817:Barber, Chet (February 2003). 575:Gantayat, Anoop (2001-11-09). 1: 1009:Star Dingo (November 2002). 949:Kasavin, Greg (2003-01-02). 901:Harris, Craig (2003-02-03). 871:Kasavin, Greg (2003-01-02). 846:Star Dingo (November 2002). 351:title to not be produced by 1225:Game Boy Advance-only games 977:Staff (December 30, 2002). 680:Farand, Eric (2008-01-10). 336:Silver Star Story Complete' 193: 1286: 903:"IGN: Lunar Legend Review" 577:"First Look: Lunar Legend" 15: 1250:Single-player video games 986:s Best and Worst of 2002" 934:Electronic Gaming Monthly 779:Electronic Gaming Monthly 612:. Future US. p. 138. 518:Electronic Gaming Monthly 434:Electronic Gaming Monthly 426: 423: 391: 388: 187: 36: 1245:Role-playing video games 684:. RPGFan. Archived from 658:. RPGFan. Archived from 632:. RPGFan. Archived from 297:is a re-made version of 776:"Lunar Legend Review". 656:"Lunar: Legend Delayed" 544:PlayStation predecessor 309:Media Rings Corporation 290:Development and release 201:role-playing video game 162:Role-playing video game 18:Tsukihime, Lunar Legend 1220:Game Boy Advance games 654:C., Eve (2002-02-15). 238:Lunar: The Silver Star 218:Lunar: The Silver Star 1230:Japan Art Media games 819:"Lunar Legend Review" 307:and was developed by 1016:. IDG Entertainment. 998:on February 7, 2003. 829:GameStop Corporation 420: 385: 1260:Video game remakes 806:. Enterbrain, Inc. 383: 249:more than normal. 1240:Media Rings games 1202: 1201: 858:IDG Entertainment 503: 502: 416: 415: 177: 176: 148:December 10, 2002 1277: 1215:2002 video games 1165:Sanposuru Gakuen 1103: 1096: 1089: 1080: 1064: 1061: 1060: 1058:Official website 1036: 1035: 1024: 1018: 1017: 1012:GamePro Magazine 1006: 1000: 999: 994:. Archived from 985: 971: 965: 964: 962: 961: 946: 940: 939: 928: 922: 921: 919: 918: 898: 892: 891: 889: 888: 868: 862: 861: 856:. No. 170. 843: 837: 836: 831:. Archived from 827:. No. 138. 814: 808: 807: 797: 788: 787: 786:. 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Index

Tsukihime, Lunar Legend

Developer(s)
Publisher(s)
JP
Media Rings
NA
Ubi Soft
Composer(s)
Noriyuki Iwadare
Lunar
Platform(s)
Game Boy Advance
JPN
NA
Genre(s)
Role-playing video game
Single-player
role-playing video game
Nintendo
Game Boy Advance
Ubi Soft
Lunar: The Silver Star
RPG
limit breaks
Goddess
dragons
cat
Lunar: Silver Star Story Complete
Game Boy Advance

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