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destroy the enemy artillery that protects them from behind. If no tanks can get within range, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighter planes must negotiate dual roles: destroying the enemy air force and protecting their own bombers.
371:
All campaigns branch out and end either by the general being sacked for incompetence or end of the war. In
Campaign Mode, a major victory could possibly change known historical events. For example, after a major victory over France, the player invades Britain. Later in the game, after a major victory
278:
The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable to others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tank, one needs first to
855:
argued that while the music and battle animations quickly wear thin, the game allows them to be turned off and "what it lacks in style, it makes up in substance". He made particular note of the impressive depth of the strategy and the ability to control nearly every land and aircraft used in the
266:
is an operational-level game, and units approximate battalions, although the unit size and map scale from one scenario to the next are elastic. While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations.
274:
into a campaign spanning World War II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle.
47:
848:
remarked that the game's high level of complexity makes it difficult to get into and unappealing to anyone but enthusiasts of the genre, but that the gameplay design is solid and there is a strong dose of variety to the campaigns. A critic for
1032:, however, shattered that view, with excellent graphics and animation, and sheer fun that drew in grizzled campaigners as well as green novices. Not surprisingly, there seems to be a rush now towards kindlier, gentler wargames.
368:. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "hold at least two of our objective cities for 20 turns; for a major victory, hold at least five".
218:
sales continued in the years ahead. It became and remained SSI's best-selling game across all genres, and was named the best-selling computer wargame of all time in 2007. It is the first in the commercially successful
387:
and reach
Washington. In any other case, he/she must fight well in many battles to get another chance to attack them. If either Britain or USSR survive this attack, they drive the Germans all the way back to
289:
The performance of units is increased by their experience points, which are acquired through combat. In
Campaign mode particularly, one then has to protect the experienced units as the most valuable assets.
505:"greatest-selling true wargame of all time", and SSI's most successful title across all genres. The magazine noted that it had accrued 250,000 full-price units sold "and many more in the following years".
862:
complimented the accuracy of the 3DO port but otherwise panned the game, contending that war strategy games in general are poor due to their minimalist graphics and focus on thinking rather than acting.
680:
scene as #8 on its list of "the 15 best ways to die in computer gaming". The magazine's wargame columnist Terry
Coleman named it his pick for the best computer wargame released by late 1996.
1028:, wargames were supposed to be complex, intimidating things, accessible only by the anointed few, the grognards, veterans of decades of board gaming and masters of military arcana. SSI's
1097:
in
Germany), upgraded the interface to use an overlay of photorealistic terrain, and to display different unit facings, resulting in an improved appearance. In the April 2000 issue of
327:
2017:
666:
listed it as number 51 on their "Top 100 Games of All Time", contending that though the game's interface is simple, the complexity of the strategy is exceptional. In 1996,
392:. The best the player can do is to fight well in each battle to have enough prestige for the next one - and to achieve a major victory in the final defense of Berlin.
1789:
1947:
253:. One plays lone scenarios from either Axis or Allied side and against a computer or human opponent. In Campaign Mode, the player assumes the role of a
1707:
1670:
2007:
441:: "The genius in this game was the fact that it took the highly complex subject (WWII conflict on land) and boiled it down to the pertinent parts".
1283:
2012:
483:
columnist Terry
Coleman wrote: "When you consider that a new Windows 95 and Macintosh version has just been released, it seems fair to say that
304:
In
Campaign Mode, a series of battles unfold as a campaign heads to victory. There is one long campaign as Germany, with five starting locales:
364:
The task in most scenarios is to take all objective cities in a given number of turns; taking them at least five turns earlier is considered a
282:
The player must carefully observe the road system to speed the advance, or may use Bridge engineers to cross the rivers. The game rewards a
1997:
1992:
1782:
286:
strategy - penetrating deep into the enemy positions while postponing the destruction of some of the encountered enemy units for later.
1972:
1837:
1140:
959:
301:
has 38 scenarios based on real or fictitious battles from World War II. The player can engage in a single battle or a campaign mode.
2027:
1630:
1389:
477:, it was particularly popular in Germany. By August 1996, sales had surpassed 250,000 copies. Describing the situation at the time,
467:
was a commercial success. By
November 1995, it had sold over 100,000 copies in the United States and 50,000 in Europe. According to
1920:
1851:
343:
1982:
1844:
1775:
974:
384:
2002:
1967:
351:
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s "Best
Wargame" awards, and was a runner-up for the former magazine's overall "Game of the Year" award, which went to
1987:
125:
1069:
in
Germany), which allows play from the Allied point of view and features four new campaigns. Other sequels include
870:
remarked: "One of the best PC wargames of all time and still highly thought of, this version doesn't miss a trick".
1977:
1952:
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will be incontestably the best-selling historical wargame of all time". The following year, T. Liam McDonald of
1655:
28:
1490:
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1012:
357:
313:
1297:
383:
If the player achieves a major victory both in Britain and in Moscow, he or she is allowed to carry out an
2022:
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reiterated that the game had sold over 250,000 copies, and noted that 60,000 of these sales came from its
323:
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Ritchie, Craig (November 2007). "Developer Lookback; Strategic Simulations Inc (Part 2 of 2)".
1823:
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was initially hesitant to adopt the design style. The company's Graeme Bayless later wrote of
247:
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96:
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to attack Moscow immediately (which costs him or her much prestige) rather than diverting to
389:
337:
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1479:. No. 148. November 1996. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
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Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games
1020:
In the years to come, computer wargamers may divide the world into two epochs, Before
1936:
1616:
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1459:
1117:
688:
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release extensively, and were inspired by its streamlined design. Scenario designer
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Top 100 poll—a fine endorsement for the most exciting wargame in a long time".
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Reviews for the 3DO version were generally positive. The four reviewers of
27:
This article is about the 1994 video game. For the inspector general, see
1712:
1437:
1292:
1244:(November 1995). "The Desktop General; Equal Time for Allied Generals!".
1099:
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607:
488:
271:
129:
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17:
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was released in 2000, with better graphics and a redesigned interface.
858:
722:
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250:
214:
was a major commercial hit: 250,000 units were sold at full price, and
1059:
series, which grew in the years after its release. It was followed by
433:
type of game that SSI was used to making". He noted that SSI founder
121:
1441:. Vol. 2, no. 3. March 1995. pp. 44, 45, 47, 48, 51.
230:
414:(SSI) team had played a Japanese-language version of the game's
1771:
360:(1943); from the German spring offensive to the end of the war.
1204:
Emrich, Alan (September 1994). "Rock 'n Roll Panzer Pushing".
1536:. Academy of Adventure Gaming Arts and Design. Archived from
655:"the first wargame since 1987 to garner the #1 spot on the
1420:. No. 130. May 1995. pp. 35, 36, 38, 40, 42, 44.
676:
the 15th-best computer game ever released, and listed the
336:(1941); from the initial invasion of the Soviet border to
1103:, it was voted the 44th best computer game of all time.
1356:
SSI'S PANZER GENERAL Blitzes Through Wargame Boundaries
447:
would go on to serve as the inspiration for the entire
202:
were heavily influenced by the Japanese wargame series
1609:"Every PlayStation Game Played, Reviewed, and Rated".
1265:
Coleman, Terry (August 1996). "No Joystick Required".
1516:
Coleman, Terry (November 1996). "Command Decisions".
1708:"GameSpot Presents: A History of Space Empire Games"
1556:
1554:
1907:
1861:
1806:
165:
153:
143:
115:
105:
95:
85:
75:
65:
53:
39:
866:In their brief review of the PlayStation version,
1405:
1403:
1018:
856:World War II European theater. Sir Garnabus of
693:Best Military or Strategy Computer Game of 1995
728:
1783:
1706:Geryk, Bruce; Bush (designer), Katie (2001).
1473:"150 Best (and 50 Worst) Games of All Time".
429:s structure as "diametrically opposed to the
8:
1491:"The 15 Best Ways To Die In Computer Gaming"
1219:
1217:
808:
779:
576:
538:
372:in Barbarossa, the player can convince the
2018:Video games developed in the United States
1790:
1776:
1768:
1044:resurrected the computer wargaming genre.
877:
706:
516:
45:
36:
1604:
1602:
1580:
1578:
1282:MacDonald, T. Liam (September 23, 1997).
1199:
1197:
270:Its novel feature was to link individual
235:German bombers attacking allied artillery
1175:
1173:
1171:
1167:
316:, to the West with possible amphibious
1371:
1360:
1631:"Panzer General (Playstation) Review"
918:
901:
7:
711:
521:
194:(SSI). It simulates conflict during
1341:"Computer Gaming World - Issue 126"
1339:Coleman, Terry Lee (January 1995).
1120:scenario between China and the UN.
730:
702:
512:
1838:Panzer General III: Scorched Earth
1522:. No. 148. pp. 277, 280.
1271:. No. 145. pp. 179, 180.
1141:Panzer General III: Scorched Earth
960:Panzer General III: Scorched Earth
404:was based on the Japanese wargame
25:
1948:3DO Interactive Multiplayer games
1462:. September 1996. pp. 51–52.
810:
781:
632:s 1994 "Wargame of the Year" and
578:
540:
326:(1941); from North Africa to the
1921:Robert E. Lee: Civil War General
1669:Mayer, Robert (March 29, 1996).
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539:
2008:Turn-based strategy video games
1852:Panzer General: Russian Assault
1561:"Review Crew: Panzer General".
1210:. No. 122. pp. 97–99.
2013:Video games about Nazi Germany
1845:Panzer General: Allied Assault
975:Panzer General: Allied Assault
1:
1658:. December 1995. p. 108.
1452:"Top 100 Games of All Time".
385:invasion of the United States
260:against the Allied computer.
1680:Computer Games Strategy Plus
1497:. November 1996. p. 107
1390:"Panzer General (PC) Review"
1134:arrived in 1999, with fully
1013:Computer Games Strategy Plus
1003:Fantasy General II: Invasion
1998:Strategic Simulations games
1993:PlayStation (console) games
1619:. January 1997. p. 59.
1571:. October 1995. p. 36.
1314:(February 1995). "Reviews;
190:developed and published by
2044:
1106:The series continued with
1055:was the first game in the
192:Strategic Simulations Inc.
81:SSI Special Projects Group
26:
1973:Multiplayer hotseat games
1831:Panzer General 3D Assault
1564:Electronic Gaming Monthly
1180:Fullerton, Tracy (2014).
1131:Panzer General 3D Assault
1112:, an upgraded version of
1010:In 1996, Robert Mayer of
998:
993:
985:
980:
970:
965:
955:
950:Panzer General 3D Assault
945:
935:
891:
883:
845:Electronic Gaming Monthly
762:Electronic Gaming Monthly
715:
712:
525:
522:
44:
2028:World War II video games
346:(1943); from the Allied
29:General der Panzertruppe
1595:: 174–5. November 1995.
1087:. Its mainline sequel,
1673:Battleground: Ardennes
1534:"1995 list of winners"
1414:1995 Premier Awards".
1370:Cite journal requires
1034:
236:
1983:Origins Award winners
1915:Strategic Simulations
1519:Computer Gaming World
1495:Computer Gaming World
1476:Computer Gaming World
1417:Computer Gaming World
1412:Computer Gaming World
1268:Computer Gaming World
1207:Computer Gaming World
989:Panzer General Online
879:5-Star General series
669:Computer Gaming World
649:Computer Gaming World
627:Computer Gaming World
571:Computer Gaming World
480:Computer Gaming World
412:Strategic Simulations
234:
71:Strategic Simulations
60:Strategic Simulations
2003:Top-down video games
1968:Classic Mac OS games
1637:on 15 November 2014.
1396:on 15 November 2014.
1024:, and After. Before
308:Poland (1939); from
1724:on December 3, 2001
1312:Trotter, William R.
1242:Trotter, William R.
880:
709:
519:
374:German High Command
198:. The designers of
1988:Ubisoft franchises
1648:"Panzer General".
1585:"Panzer General".
1431:"The First Annual
1300:on April 18, 2001.
878:
707:
644:X-COM: UFO Defense
517:
495:release. In 2007,
469:William R. Trotter
237:
1978:NEC PC-9801 games
1953:Computer wargames
1930:
1929:
1824:Panzer General II
1687:on April 28, 2005
1286:Panzer General II
1155:Panzer Tactics DS
1114:Panzer General II
1095:Panzer General 3D
1090:Panzer General II
1067:Panzer General II
1008:
1007:
930:Panzer General II
839:
838:
647:. The editors of
619:
618:
509:Computer versions
348:landing on Sicily
248:operational level
179:
178:
16:(Redirected from
2035:
1943:1994 video games
1898:People's General
1792:
1785:
1778:
1769:
1734:
1733:
1731:
1729:
1720:. Archived from
1703:
1697:
1696:
1694:
1692:
1683:. Archived from
1666:
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1645:
1639:
1638:
1633:. Archived from
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1392:. Archived from
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1296:. Archived from
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1877:Fantasy General
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1654:. No. 87.
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1612:Next Generation
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1078:Pacific General
1072:Fantasy General
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1036:Bruce Geryk of
923:Pacific General
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852:Next Generation
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1884:Star General
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1726:. Retrieved
1722:the original
1718:Red Ventures
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1689:. Retrieved
1685:the original
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1635:the original
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1499:. Retrieved
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1394:the original
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1348:. Retrieved
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1298:the original
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196:World War II
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111:Doug Brandon
101:David Jensen
67:Publisher(s)
55:Developer(s)
1963:Linux games
1728:February 5,
1321:PC Gamer US
1247:PC Gamer US
1227:Retro Gamer
1116:based on a
713:Publication
635:PC Gamer US
523:Publication
498:Retro Gamer
493:PlayStation
474:PC Gamer US
445:Daisenryaku
439:Daisenryaku
407:Daisenryaku
396:Development
354:of the war.
328:Middle East
320:in Britain.
205:Daisenryaku
174:multiplayer
134:PlayStation
117:Platform(s)
107:Composer(s)
91:Paul Murray
77:Designer(s)
1937:Categories
1764:(fan site)
1569:Ziff Davis
1544:2014-01-14
1346:(126): 222
1254:(11): 186.
1188:A K Peters
1162:References
1138:graphics.
334:Barbarossa
312:, through
284:Blitzkrieg
244:turn-based
186:is a 1994
1958:DOS games
1753:MobyGames
1691:April 29,
1435:Awards".
1350:August 5,
994:2014–2018
981:2010–2012
966:2001–2008
704:Reception
683:In 1996,
678:Game Over
672:declared
662:In 1996,
514:Reception
455:Reception
294:Campaigns
272:scenarios
216:long tail
97:Artist(s)
1713:GameSpot
1501:25 March
1438:PC Gamer
1433:PC Gamer
1293:GameSpot
1288:Preview"
1148:See also
1100:PC Gamer
1093:(titled
1038:GameSpot
1016:argued:
687:won the
609:PC Gamer
489:GameSpot
451:series.
318:invasion
251:hex maps
227:Gameplay
223:series.
155:Genre(s)
130:Mac OS 7
18:LGeneral
1908:Related
1758:Pepa's
1651:GamePro
859:GamePro
723:AllGame
651:called
533:AllGame
501:dubbed
358:Kharkov
350:to the
166:Mode(s)
144:Release
138:Windows
1801:series
1762:center
1591:(11).
874:Legacy
410:. The
390:Berlin
338:Moscow
314:Norway
310:Poland
255:German
122:MS-DOS
1862:Other
1410:"The
1344:(PDF)
835:(PS1)
806:(3DO)
755:(PS1)
716:Score
639:'
630:'
526:Score
460:Sales
427:'
344:Italy
242:is a
1730:2021
1693:2020
1503:2016
1376:help
1352:2015
1081:and
999:2019
986:2013
971:2009
956:2000
946:1999
936:1998
919:1997
902:1996
892:1995
884:1994
691:for
625:won
611:(US)
378:Kiev
148:1994
1751:at
1656:IDG
1318:".
657:CGW
615:93%
471:of
352:end
126:3DO
1939::
1716:.
1710:.
1677:.
1601:^
1577:^
1553:^
1493:.
1402:^
1367::
1365:}}
1361:{{
1354:.
1324:.
1290:.
1250:.
1216:^
1196:^
1186:.
1170:^
1136:3D
1075:,
695:.
485:PG
208:.
172:,
136:,
132:,
128:,
124:,
1791:e
1784:t
1777:v
1732:.
1695:.
1675:"
1671:"
1547:.
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1378:)
1374:(
1326:2
1284:"
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1065:(
340:.
330:.
31:.
20:)
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