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Panzer General

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destroy the enemy artillery that protects them from behind. If no tanks can get within range, one does this mostly by bombers, but then it is advantageous to destroy the air defense units first. The fighter planes must negotiate dual roles: destroying the enemy air force and protecting their own bombers.
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All campaigns branch out and end either by the general being sacked for incompetence or end of the war. In Campaign Mode, a major victory could possibly change known historical events. For example, after a major victory over France, the player invades Britain. Later in the game, after a major victory
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The game requires the player to use combined-arms tactics, where each unit is strong against some unit types but very vulnerable to others. Dug-in enemy positions must be softened by artillery, which is vulnerable and needs protection. Before attacking the infantry and anti-tank, one needs first to
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argued that while the music and battle animations quickly wear thin, the game allows them to be turned off and "what it lacks in style, it makes up in substance". He made particular note of the impressive depth of the strategy and the ability to control nearly every land and aircraft used in the
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is an operational-level game, and units approximate battalions, although the unit size and map scale from one scenario to the next are elastic. While the names and information for the units are reasonably accurate, the scenarios only approximate historical situations.
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into a campaign spanning World War II from 1939 to 1945. Units are able to gain experience and become stronger, where success in one battle would award the player prestige to upgrade units, acquire additional units, and select a better scenario for the next battle.
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remarked that the game's high level of complexity makes it difficult to get into and unappealing to anyone but enthusiasts of the genre, but that the gameplay design is solid and there is a strong dose of variety to the campaigns. A critic for
1032:, however, shattered that view, with excellent graphics and animation, and sheer fun that drew in grizzled campaigners as well as green novices. Not surprisingly, there seems to be a rush now towards kindlier, gentler wargames. 368:. In scenarios from later stages of war, the Germans try to hold positions against a stronger enemy. A typical task is then "hold at least two of our objective cities for 20 turns; for a major victory, hold at least five". 218:
sales continued in the years ahead. It became and remained SSI's best-selling game across all genres, and was named the best-selling computer wargame of all time in 2007. It is the first in the commercially successful
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and reach Washington. In any other case, he/she must fight well in many battles to get another chance to attack them. If either Britain or USSR survive this attack, they drive the Germans all the way back to
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The performance of units is increased by their experience points, which are acquired through combat. In Campaign mode particularly, one then has to protect the experienced units as the most valuable assets.
505:"greatest-selling true wargame of all time", and SSI's most successful title across all genres. The magazine noted that it had accrued 250,000 full-price units sold "and many more in the following years". 862:
complimented the accuracy of the 3DO port but otherwise panned the game, contending that war strategy games in general are poor due to their minimalist graphics and focus on thinking rather than acting.
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scene as #8 on its list of "the 15 best ways to die in computer gaming". The magazine's wargame columnist Terry Coleman named it his pick for the best computer wargame released by late 1996.
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in Germany), upgraded the interface to use an overlay of photorealistic terrain, and to display different unit facings, resulting in an improved appearance. In the April 2000 issue of
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listed it as number 51 on their "Top 100 Games of All Time", contending that though the game's interface is simple, the complexity of the strategy is exceptional. In 1996,
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columnist Terry Coleman wrote: "When you consider that a new Windows 95 and Macintosh version has just been released, it seems fair to say that
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In Campaign Mode, a series of battles unfold as a campaign heads to victory. There is one long campaign as Germany, with five starting locales:
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The task in most scenarios is to take all objective cities in a given number of turns; taking them at least five turns earlier is considered a
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The player must carefully observe the road system to speed the advance, or may use Bridge engineers to cross the rivers. The game rewards a
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strategy - penetrating deep into the enemy positions while postponing the destruction of some of the encountered enemy units for later.
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has 38 scenarios based on real or fictitious battles from World War II. The player can engage in a single battle or a campaign mode.
2027: 1630: 1389: 477:, it was particularly popular in Germany. By August 1996, sales had surpassed 250,000 copies. Describing the situation at the time, 467:
was a commercial success. By November 1995, it had sold over 100,000 copies in the United States and 50,000 in Europe. According to
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s "Best Wargame" awards, and was a runner-up for the former magazine's overall "Game of the Year" award, which went to
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in Germany), which allows play from the Allied point of view and features four new campaigns. Other sequels include
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remarked: "One of the best PC wargames of all time and still highly thought of, this version doesn't miss a trick".
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will be incontestably the best-selling historical wargame of all time". The following year, T. Liam McDonald of
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If the player achieves a major victory both in Britain and in Moscow, he or she is allowed to carry out an
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reiterated that the game had sold over 250,000 copies, and noted that 60,000 of these sales came from its
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Ritchie, Craig (November 2007). "Developer Lookback; Strategic Simulations Inc (Part 2 of 2)".
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was initially hesitant to adopt the design style. The company's Graeme Bayless later wrote of
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to attack Moscow immediately (which costs him or her much prestige) rather than diverting to
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Game Design Workshop, 3rd Edition: A Playcentric Approach to Creating Innovative Games
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In the years to come, computer wargamers may divide the world into two epochs, Before
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release extensively, and were inspired by its streamlined design. Scenario designer
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Top 100 poll—a fine endorsement for the most exciting wargame in a long time".
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Reviews for the 3DO version were generally positive. The four reviewers of
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This article is about the 1994 video game. For the inspector general, see
1712: 1437: 1292: 1244:(November 1995). "The Desktop General; Equal Time for Allied Generals!". 1099: 1037: 607: 488: 271: 129: 1767: 17: 1650: 1144:
was released in 2000, with better graphics and a redesigned interface.
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was a major commercial hit: 250,000 units were sold at full price, and
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series, which grew in the years after its release. It was followed by
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type of game that SSI was used to making". He noted that SSI founder
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Emrich, Alan (September 1994). "Rock 'n Roll Panzer Pushing".
1536:. Academy of Adventure Gaming Arts and Design. Archived from 655:"the first wargame since 1987 to garner the #1 spot on the 1420:. No. 130. May 1995. pp. 35, 36, 38, 40, 42, 44. 676:
the 15th-best computer game ever released, and listed the
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SSI'S PANZER GENERAL Blitzes Through Wargame Boundaries
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would go on to serve as the inspiration for the entire
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were heavily influenced by the Japanese wargame series
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Coleman, Terry (August 1996). "No Joystick Required".
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Coleman, Terry (November 1996). "Command Decisions".
1708:"GameSpot Presents: A History of Space Empire Games" 1556: 1554: 1907: 1861: 1806: 165: 153: 143: 115: 105: 95: 85: 75: 65: 53: 39: 866:In their brief review of the PlayStation version, 1405: 1403: 1018: 856:World War II European theater. Sir Garnabus of 693:Best Military or Strategy Computer Game of 1995 728: 1783: 1706:Geryk, Bruce; Bush (designer), Katie (2001). 1473:"150 Best (and 50 Worst) Games of All Time". 429:s structure as "diametrically opposed to the 8: 1491:"The 15 Best Ways To Die In Computer Gaming" 1219: 1217: 808: 779: 576: 538: 372:in Barbarossa, the player can convince the 2018:Video games developed in the United States 1790: 1776: 1768: 1044:resurrected the computer wargaming genre. 877: 706: 516: 45: 36: 1604: 1602: 1580: 1578: 1282:MacDonald, T. Liam (September 23, 1997). 1199: 1197: 270:Its novel feature was to link individual 235:German bombers attacking allied artillery 1175: 1173: 1171: 1167: 316:, to the West with possible amphibious 1371: 1360: 1631:"Panzer General (Playstation) Review" 918: 901: 7: 711: 521: 194:(SSI). It simulates conflict during 1341:"Computer Gaming World - Issue 126" 1339:Coleman, Terry Lee (January 1995). 1120:scenario between China and the UN. 730: 702: 512: 1838:Panzer General III: Scorched Earth 1522:. No. 148. pp. 277, 280. 1271:. No. 145. pp. 179, 180. 1141:Panzer General III: Scorched Earth 960:Panzer General III: Scorched Earth 404:was based on the Japanese wargame 25: 1948:3DO Interactive Multiplayer games 1462:. September 1996. pp. 51–52. 810: 781: 632:s 1994 "Wargame of the Year" and 578: 540: 326:(1941); from North Africa to the 1921:Robert E. Lee: Civil War General 1669:Mayer, Robert (March 29, 1996). 829: 824: 819: 814: 809: 800: 795: 790: 785: 780: 749: 744: 739: 734: 729: 597: 592: 587: 582: 577: 559: 554: 549: 544: 539: 2008:Turn-based strategy video games 1852:Panzer General: Russian Assault 1561:"Review Crew: Panzer General". 1210:. No. 122. pp. 97–99. 2013:Video games about Nazi Germany 1845:Panzer General: Allied Assault 975:Panzer General: Allied Assault 1: 1658:. December 1995. p. 108. 1452:"Top 100 Games of All Time". 385:invasion of the United States 260:against the Allied computer. 1680:Computer Games Strategy Plus 1497:. November 1996. p. 107 1390:"Panzer General (PC) Review" 1134:arrived in 1999, with fully 1013:Computer Games Strategy Plus 1003:Fantasy General II: Invasion 1998:Strategic Simulations games 1993:PlayStation (console) games 1619:. January 1997. p. 59. 1571:. October 1995. p. 36. 1314:(February 1995). "Reviews; 190:developed and published by 2044: 1106:The series continued with 1055:was the first game in the 192:Strategic Simulations Inc. 81:SSI Special Projects Group 26: 1973:Multiplayer hotseat games 1831:Panzer General 3D Assault 1564:Electronic Gaming Monthly 1180:Fullerton, Tracy (2014). 1131:Panzer General 3D Assault 1112:, an upgraded version of 1010:In 1996, Robert Mayer of 998: 993: 985: 980: 970: 965: 955: 950:Panzer General 3D Assault 945: 935: 891: 883: 845:Electronic Gaming Monthly 762:Electronic Gaming Monthly 715: 712: 525: 522: 44: 2028:World War II video games 346:(1943); from the Allied 29:General der Panzertruppe 1595:: 174–5. November 1995. 1087:. Its mainline sequel, 1673:Battleground: Ardennes 1534:"1995 list of winners" 1414:1995 Premier Awards". 1370:Cite journal requires 1034: 236: 1983:Origins Award winners 1915:Strategic Simulations 1519:Computer Gaming World 1495:Computer Gaming World 1476:Computer Gaming World 1417:Computer Gaming World 1412:Computer Gaming World 1268:Computer Gaming World 1207:Computer Gaming World 989:Panzer General Online 879:5-Star General series 669:Computer Gaming World 649:Computer Gaming World 627:Computer Gaming World 571:Computer Gaming World 480:Computer Gaming World 412:Strategic Simulations 234: 71:Strategic Simulations 60:Strategic Simulations 2003:Top-down video games 1968:Classic Mac OS games 1637:on 15 November 2014. 1396:on 15 November 2014. 1024:, and After. Before 308:Poland (1939); from 1724:on December 3, 2001 1312:Trotter, William R. 1242:Trotter, William R. 880: 709: 519: 374:German High Command 198:. The designers of 1988:Ubisoft franchises 1648:"Panzer General". 1585:"Panzer General". 1431:"The First Annual 1300:on April 18, 2001. 878: 707: 644:X-COM: UFO Defense 517: 495:release. In 2007, 469:William R. Trotter 237: 1978:NEC PC-9801 games 1953:Computer wargames 1930: 1929: 1824:Panzer General II 1687:on April 28, 2005 1286:Panzer General II 1155:Panzer Tactics DS 1114:Panzer General II 1095:Panzer General 3D 1090:Panzer General II 1067:Panzer General II 1008: 1007: 930:Panzer General II 839: 838: 647:. The editors of 619: 618: 509:Computer versions 348:landing on Sicily 248:operational level 179: 178: 16:(Redirected from 2035: 1943:1994 video games 1898:People's General 1792: 1785: 1778: 1769: 1734: 1733: 1731: 1729: 1720:. Archived from 1703: 1697: 1696: 1694: 1692: 1683:. Archived from 1666: 1660: 1659: 1645: 1639: 1638: 1633:. 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Archived from 1279: 1273: 1272: 1262: 1256: 1255: 1238: 1232: 1231: 1221: 1212: 1211: 1201: 1192: 1191: 1177: 1124:also provided a 1109:People's General 940:People's General 881: 834: 833: 832: 828: 827: 823: 822: 818: 817: 813: 812: 805: 804: 803: 799: 798: 794: 793: 789: 788: 784: 783: 767:7.125 / 10 (3DO) 754: 753: 752: 748: 747: 743: 742: 738: 737: 733: 732: 710: 640: 631: 602: 601: 600: 596: 595: 591: 590: 586: 585: 581: 580: 564: 563: 562: 558: 557: 553: 552: 548: 547: 543: 542: 520: 428: 422:later described 188:computer wargame 160:Computer wargame 49: 37: 21: 2043: 2042: 2038: 2037: 2036: 2034: 2033: 2032: 1933: 1932: 1931: 1926: 1903: 1891:Pacific General 1877:Fantasy General 1857: 1802: 1796: 1743: 1738: 1737: 1727: 1725: 1705: 1704: 1700: 1690: 1688: 1668: 1667: 1663: 1654:. No. 87. 1647: 1646: 1642: 1629: 1628: 1624: 1615:. No. 25. 1612:Next Generation 1608: 1607: 1600: 1588:Next Generation 1584: 1583: 1576: 1567:. 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Retrieved 1334: 1325: 1319: 1315: 1306: 1298:the original 1291: 1285: 1277: 1266: 1260: 1251: 1245: 1236: 1230:(43): 82–87. 1225: 1205: 1181: 1153: 1139: 1129: 1121: 1113: 1107: 1105: 1098: 1094: 1088: 1084:Star General 1082: 1076: 1070: 1066: 1060: 1056: 1052: 1051: 1041: 1040:argued that 1035: 1029: 1025: 1021: 1019: 1011: 1009: 913:Star General 867: 865: 857: 850: 843: 841: 772: 760: 721: 692: 684: 682: 673: 667: 663: 661: 656: 652: 648: 642: 633: 626: 622: 621: 608: 569: 531: 502: 496: 484: 478: 472: 464: 463: 448: 444: 443: 438: 431:Gary Grigsby 423: 416:Sega Genesis 405: 401: 399: 382: 370: 365: 363: 324:North Africa 303: 298: 297: 288: 281: 277: 269: 263: 262: 239: 238: 220: 211: 210: 203: 199: 196:World War II 182: 181: 180: 111:Doug Brandon 101:David Jensen 67:Publisher(s) 55:Developer(s) 1963:Linux games 1728:February 5, 1321:PC Gamer US 1247:PC Gamer US 1227:Retro Gamer 1116:based on a 713:Publication 635:PC Gamer US 523:Publication 498:Retro Gamer 493:PlayStation 474:PC Gamer US 445:Daisenryaku 439:Daisenryaku 407:Daisenryaku 396:Development 354:of the war. 328:Middle East 320:in Britain. 205:Daisenryaku 174:multiplayer 134:PlayStation 117:Platform(s) 107:Composer(s) 91:Paul Murray 77:Designer(s) 1937:Categories 1764:(fan site) 1569:Ziff Davis 1544:2014-01-14 1346:(126): 222 1254:(11): 186. 1188:A K Peters 1162:References 1138:graphics. 334:Barbarossa 312:, through 284:Blitzkrieg 244:turn-based 186:is a 1994 1958:DOS games 1753:MobyGames 1691:April 29, 1435:Awards". 1350:August 5, 994:2014–2018 981:2010–2012 966:2001–2008 704:Reception 683:In 1996, 678:Game Over 672:declared 662:In 1996, 514:Reception 455:Reception 294:Campaigns 272:scenarios 216:long tail 97:Artist(s) 1713:GameSpot 1501:25 March 1438:PC Gamer 1433:PC Gamer 1293:GameSpot 1288:Preview" 1148:See also 1100:PC Gamer 1093:(titled 1038:GameSpot 1016:argued: 687:won the 609:PC Gamer 489:GameSpot 451:series. 318:invasion 251:hex maps 227:Gameplay 223:series. 155:Genre(s) 130:Mac OS 7 18:LGeneral 1908:Related 1758:Pepa's 1651:GamePro 859:GamePro 723:AllGame 651:called 533:AllGame 501:dubbed 358:Kharkov 350:to the 166:Mode(s) 144:Release 138:Windows 1801:series 1762:center 1591:(11). 874:Legacy 410:. 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Index

LGeneral
General der Panzertruppe

Developer(s)
Strategic Simulations
Publisher(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
MS-DOS
3DO
Mac OS 7
PlayStation
Windows
1994
Genre(s)
Computer wargame
Single-player
multiplayer
computer wargame
Strategic Simulations Inc.
World War II
Daisenryaku
long tail

turn-based
operational level
hex maps

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