603:È stato creato nel 1990 da Lars Pensjö presso la Chalmers Academic Computing Society in Svezia. Pensjö proveniva dall'esperienza dell'AberMUD e il suo sistema è sostanzialmente il frutto di un compromesso tra la rigidità di AberMUD e l'egualitarismo del TinyMUD. Il server LPMUD è diverso dagli altri perché non è un gioco prefabricato ma un linguaggio, chiamato LPC, che gli utenti possono utilizzare per interagire, modificare il loro ambiente e costruire un gioco. Un DikuMUD è molto più efficiente come programma ma non può essere modificato senza avere un alto livello di conoscenza nella programmatazione. Invece un LPMUD è molto più flessible ed è possibile costruire anche oggetti molto complessi con un livello di conoscenza inferiore. Grazie a questa flessibilita, che si adatta all'immaginazione dei giocatori, LPMUD si è diffuso rapidamente. Il livello di programmazione degli oggetti però non è esteso a tutti, ma è limitato ai giocatori che hanno raggiunto un livello elevato di competenza all'interno del MUD stesso e delle sue regole. Grazie a questo maggior controllo del mondo, un LPMUD tende ad essere più organico e coerente nella construzione del mondo, diversamente dal TinyMUD che tende invece a diventare un po' caotico.
607:: It was created in 1990 by Lars Pensjö of the Chalmers Academic Computing Society in Sweden. Pensjö's experience was with AberMUD, and its system is basically the result of a compromise between the rigidity of AberMUD and the egalitarianism of TinyMUD. The LPMUD server is different from others because it is not a game but a prefabricated language called LPC, which users can use to interact, change their environment and build a game. A DikuMUD is much more efficient as a program but cannot be changed without having a high level of programming knowledge. On the other hand, LPMUD is much more flexible, and you can build very complex objects with a lower level of knowledge. Thanks to this flexibility, which adapts to players' imagination, LPMUD has spread rapidly. The level of programming objects is not for everyone, but is limited to players who have reached a high level of competence within the MUD itself and with its rules. Thanks to this greater control of the world, a LPMUD tends toward more comprehensive and coherent construction of the world, unlike TinyMUD, which tends to get a little chaotic.
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When you play LPmuds, you'll probably be faced with more of a bent toward socialization and an attempt to get characters to role-play more. Quests, where you have to complete a predetermined set of actions, tend to be used to try to move people away from relying simply on combat to gain experience.
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The original LPC language was designed to create hack-n-slash muds. If you heard that a particular mud was an LPMud, you could guess what type of mud it was. In recent years, though, LPC has been redesigned into a general-purpose mud-creation language and, nowadays, virtually any type of mud might
411:
In the beginning, there was
Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a
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started as a collection of patches of last unreleased version of MudOS, FluffOS has evolved into an independent and enhanced project, providing a powerful platform for crafting interactive and immersive virtual worlds, it is the best choice of running LPMUD lib now, as well as creating new ones. For
237:
LPMud driver. It consisted of many contributors to MudOS as well as people who became influential in the LPMud community. When TMI began work in 1992, a mudlib was generally packaged with both an LPMud driver and a complete world built on top of the mudlib. As a framework-driven mudlib, the goal of
1409:
June 1992 ¶ After having taken over as admin of
Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS
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as a special MUD language to make extending the game simple. Lars says, '...I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this.' The first running code was developed in a week on Unix System V using IPC, not BSD
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MudOS is a much enhanced version that was a major rewrite that is not compatible with the old 2.4.5 LPmud version. It is one of the most feature-rich Mud systems available, making the game seem almost like a high-level operating system of its own. You can create objects within the Mud that can
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sockets. Early object-oriented features only existed accidentally by way of the nature of MUDs manipulating objects. As Lars learned C++, he gradually extended those features. The result is that the whole LPMud was developed from a small prototype, gradually extended with features."
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When you first enter the game, your character has no profession until you join a guild, which you usually need to search around for. It is normally against the rules for seasoned characters to help you with your quests or finding a guild, but some LPmuds do not enforce this.
91:. He had wanted to create a world with the flexibility of TinyMUD and the style of AberMUD but did not want to have sole responsibility for creating and maintaining the game world. He once said, "I didn't think I would be able to design a good adventure. By allowing
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is a major family of LPMud server software, implementing its own variant of the LPC (programming language). It first came into being on
February 18, 1992. It pioneered important technical innovations in MUDs, including the network socket support that made
1445:] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time.
1260:: There are a couple versions of LPmuds that you might run into. More are being developed as coders and wizards improve their games. Both MudOS and Amylaar are descendants of LPmuds, and Amylaar is an especially popular version.
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This page serves as an entrance to the Two Towers Multi-User
Dungeon, allowing game players to step into the world of fantasy writer J.R.R. Tolkien. Intrepid visitors can learn about the game or link to Tolkien sites dotting the
740:: There are a couple versions of LPmuds that you might run into. More are being developed as coders and wizards improve their games. Both MudOS and Amylaar are descendants of LPmuds, and Amylaar is an especially popular version.
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BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS
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Single-server talkers on the internet first appeared in 1990, with the talker Cat Chat. This was a hack of the LPMud source code, put together by Chris
Thompson (aka 'Cat') at Warwick University, in England.
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Amylaar is a person, not an LPMud. He is the primary author and torch bearer of the LPMud name. Given the generic sound of the term "LPMud" these days, people often refer to LPMud 3.2 as the
Amylaar driver.
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To this end, he developed an in-game programming language called LPC that allowed players of sufficient experience to add not only objects, but also powerful functionality to the game as it ran.
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had a mudlib, but it was an adaptation of the BCPL input/output library and therefore was at a lower level than today's mudlibs. The modern usage of the term was coined independently by
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2.3.7 MIRE Kay has taken a TMI LPMud driver (a popular alternative driver developed by The Mud
Institute) and used it as the basis for a multi-user news and information retrieval system
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The MUDs that I study are LPMUDs, which are "traditional" and "mainstream" MUDs in the sense that they are combat and role-playing game oriented, and tend to use medieval images.
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Though an LPMud server can be used to implement nearly any style of game, LPMuds are often thought of as having certain common characteristics as a genre, such as a mixture of
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convinced Pensjö to write what today would be called a virtual machine, the LPMud driver. The driver managed the interpretation of LPC code as well as providing basic
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Having played both AberMUD and TinyMUD, he decided he wanted to write his own game with the adventure of the former and the user-extensibility of the latter.
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year later
Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.
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language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a virtual world.
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the TMI mudlib was to provide only examples for world objects and place the burden of building a working world on the game developers using TMI.
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in April 1989 as the first implementation of the LPC language, and therefore the first LPMud, in which the developer (commonly known as a
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For example, the MudOS server is based on the LPMUD server, but has been developed along different lines than the current LPMUD server.
1144:. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide.
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was an important development testbed for MudOS from 1992 to 1994, but switched back to the main LPMud branch, citing speed concerns.
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In 1992, MIRE, a multi-user information system producing customised newspapers was built based on a modified TMI driver.
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approach made it easy for new programmers to concentrate on the task of "building a room" rather than programming logic.
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directly access the
Internet Protocols, such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP);
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services to the LPC code. By virtue of this design, Pensjö made it more difficult for common programming errors like
41:(MUD) server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö (the
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The experience system was very simple, you kill things and complete missions, you get more attributes.
874:(1997). "Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon". In Porter, David (ed.).
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Takacs, Mark (August 17, 1993). "Prolix A Text-based
Participant System for VR". Washington: 13.
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coding rights, I thought others could help me with this." The result was the creation of a new,
38:
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LPMud 3.2, better known as the Amylaar driver, after its lead developer, Jörn "Amylaar" Rennecke
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PangaeaMud: An Online, Object-oriented Multiple User Interactive Geologic Database Tool
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made by content builders to harm the overall stability of the server. His choice of an
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developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
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LPMUD was named after its author, Lars Pensjö of the University of Gothenburg, Sweden.
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in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a
259:, an academic research project designed as an interactive geologic database tool.
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DGD, created by Dworkin aka Felix Croes, is a complete rewrite of the LPmud game.
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more information, you can visit the main website at FluffOS Official Website at.
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Pensjö's work has been extended or reverse engineered in a number of projects:
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
902:
Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
871:
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
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Shah, Rawn (1995). "Part 2: LPmuds". In Shah, Rawn; Romine, James (eds.).
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543:, Lars Penjske decides to write a server to combine the extensibility of
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1570:, the best place to start with running old LPMUD or creating new ones.
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I padroni della menzogna. Il gioco delle identità e dei mondi virtuali
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has a driver-bundled version of TMI-2 that's "easy-ish" to install.
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Above this layer is what (for historical reasons) is known as the
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as an element of advancement, and "guilds" as an alternative to
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Highly customized TMI-2 1.1.1 mudlib on MudOS v22 (May 4, 2007)
1157:"Tolkien Gaming - Gaming Havens - Game Reviews - Two Tower MUD"
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The masters of the lie: the play of identity and virtual worlds
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February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
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Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.
625:. Random House / Michael Wolff & Company, Inc. pp.
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Two Towers Multi-User Dungeon http://www.angband.com/towers
673:
April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
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1054:
Most Popular Web Sites: The Best of the Net from A 2 Z
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Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994).
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292:communications possible and LPC-to-C compilation.
1008:Electronic Publishing Group at the MIT Media Lab.
262:Notable MUDs based on TMI-derived mudlibs include
1464:. John Wiley & Sons, Inc. pp. 155–231.
509:Mulligan, Jessica; Patrovsky, Bridgette (2003).
137:within the MUD) could code their own objects.
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842:(2nd ed.). Osborne McGraw-Hill. p.
376:distributed by LP, Lars Pensjö, and his team.
255:In 1993, the TMI-2 mudlib was used to create
53:) and a development framework written in the
8:
1010:25+ Years of the Electronic Publishing Group
229:was an attempt to create a framework driven
1330:. John Wiley & Sons, Inc. p. 164.
784:. John Wiley & Sons, Inc. p. 164.
511:Developing Online Games: An Insider's Guide
360:. John Wiley & Sons, Inc. p. 158.
1931:
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200:LPMud was used as the basis for the first
1532:- A Google custom search engine for MUDs.
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959:
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1245:. IDG Books Worldwide Inc. p. 141.
906:. IDG Books Worldwide Inc. p. 141.
878:(pbk. ed.). Routledge. p. 89.
725:. IDG Books Worldwide Inc. p. 141.
716:
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551:. Out of this inspiration, he designed
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83:Lars Pensjö had been an avid player of
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249:added network socket support in 1992.
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7:
1136:The MUD referred to in this work is
644:lays claim to being the first LPMUD.
1526:- A resource for MUDs that use LPC.
1210:"The MUD Connector: The Two Towers"
1031:(Master's thesis). Miami University
1326:Shah, Rawn; Romine, James (1995).
1088:Smith, Bud; Bebak, Arthur (1997).
780:Shah, Rawn; Romine, James (1995).
356:Shah, Rawn; Romine, James (1995).
25:
1941:
1940:
1930:
1439:Early 1994 ¶ Genocides [
1052:English, Katharine, ed. (1996).
939:NetLingo the Internet Dictionary
1709:Bartle taxonomy of player types
839:The Internet Complete Reference
1140:based upon J. R. R. Tolkien's
1094:(2nd ed.). IDG. pp.
1091:Creating Web Pages for Dummies
1:
1536:The LPmuds.net downloads page
1184:Ekman, Fredrik (1995-05-09).
245:communications network, when
1568:The main website for FluffOS
1462:Playing MUDs on the Internet
1422:Reese, George (1996-03-11).
1392:Reese, George (1996-03-11).
1355:Reese, George (1995-08-01).
1328:Playing MUDs on the Internet
1304:Reese, George (1995-08-01).
1119:Jones, Nimrod (April 1997).
1022:Boring, Erich (1993-12-03).
808:Reese, George (1998-09-15).
782:Playing MUDs on the Internet
752:Reese, George (1998-09-15).
656:Reese, George (1996-03-11).
358:Playing MUDs on the Internet
525:1989 Lars Penjske creates
513:. New Riders. p. 451.
101:object-oriented programming
1993:
1481:Secrets of the MUD Wizards
1274:Secrets of the MUD Wizards
694:. New Riders. p. 10.
478:. New Riders. p. 10.
433:. New Riders. p. 43.
332:. New Riders. p. 10.
241:TMI implemented the first
153:DGD, Dworkin's Game Driver
18:LPC (programming language)
1928:
1885:Iron Realms Entertainment
1784:Player versus environment
1847:Designing Virtual Worlds
691:Designing Virtual Worlds
475:Designing Virtual Worlds
430:Designing Virtual Worlds
329:Designing Virtual Worlds
213:, which opened in 1990.
106:To accomplish his goal,
1553:considered for deletion
547:with the adventures of
449:. For "mud library".
1479:Busey, Andrew (1995).
1312:on February 26, 2012.
1272:Busey, Andrew (1995).
1190:rec.arts.books.tolkien
990:Cite journal requires
80:
75:The login screen from
1243:Yahoo! Wild Web Rides
1012:"MIRE--news in a MUD"
904:Yahoo! Wild Web Rides
836:Hahn, Harley (1996).
814:Internet FAQ Archives
758:Internet FAQ Archives
723:Yahoo! Wild Web Rides
392:"The History of Pike"
157:Felix "Dworkin" Croes
74:
1910:Mythic Entertainment
1854:A Rape in Cyberspace
1789:Player versus player
1764:Non-player character
1649:codebases, libraries
1138:The Two Towers LpMUD
1058:Macmillan Publishers
591:. pp. 101–102.
587:] (in Italian).
535:"Having fun playing
55:programming language
1699:Alternate character
1608:Multi-user dungeons
27:MUD server software
1258:MudOS and Amylaar:
738:MudOS and Amylaar:
120:infinite recursion
108:Lennart Augustsson
81:
39:multi-user dungeon
1954:
1953:
1915:Plaintext Players
1905:The Mud Connector
1379:"FluffOS website"
1214:The MUD Connector
1142:Lord of the Rings
598:978-88-86479-35-6
372:... the original
227:The Mud Institute
190:character classes
37:, is a family of
16:(Redirected from
1984:
1967:1989 video games
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1779:Player character
1774:Persistent world
1601:
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1436:
1435:
1426:. Archived from
1424:"LPMud Timeline"
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1405:
1396:. Archived from
1394:"LPMud Timeline"
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1359:. Archived from
1357:"LPMud Timeline"
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1308:. Archived from
1306:"LPMud Timeline"
1301:
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1216:. Archived from
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1123:. Archived from
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1056:. Lycos Press /
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935:"Talker History"
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660:. Archived from
658:"LPMud Timeline"
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398:. Archived from
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272:’s universe and
112:operating system
57:LPC (termed the
21:
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1791:, Playerkilling
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1647:Minor branches,
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1611:
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1495:
1485:SAMS Publishing
1478:
1472:
1459:
1456:
1454:Further reading
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1403:
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1363:on 2012-02-26.
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1280:. p. 216.
1278:SAMS Publishing
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1060:. p. 315.
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178:hack and slash
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172:of LPMud 2.4.5
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116:infinite loops
79:since May 2011
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1519:LDMud Website
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1839:Publications
1759:Mob, Monster
1632:
1573:
1546:
1480:
1461:
1440:
1438:
1432:. Retrieved
1428:the original
1417:
1408:
1402:. Retrieved
1398:the original
1387:
1373:
1366:development.
1364:
1361:the original
1350:
1341:
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1313:
1310:the original
1299:
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1228:
1222:. Retrieved
1218:the original
1204:
1193:. Retrieved
1189:
1179:
1171:
1165:. Retrieved
1163:. 2000-05-23
1160:
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1137:
1135:
1129:. Retrieved
1125:the original
1114:
1090:
1083:
1072:
1071:
1053:
1033:. Retrieved
1024:
1017:
1004:
983:cite journal
975:
948:
942:. Retrieved
938:
929:
918:
917:
903:
897:
889:
875:
866:
859:be an LPMud.
857:
838:
831:
823:
817:. Retrieved
813:
803:
795:
781:
775:
767:
761:. Retrieved
757:
747:
737:
736:
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705:
689:
680:
672:
666:. Retrieved
662:the original
651:
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489:
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404:. Retrieved
400:the original
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182:role-playing
175:
139:
130:
128:
105:
82:
76:
58:
50:
49:(termed the
42:
34:
30:
29:
1972:MUD servers
1920:Simutronics
1692:terminology
1121:"nEt.SPeAk"
872:Ito, Mizuko
810:"LPMud FAQ"
754:"LPMud FAQ"
605:Translation
67:Development
1961:Categories
1871:Companies,
1861:Terra Nova
1830:Zone, Area
1524:LPMuds.net
1434:2010-04-14
1404:2010-04-14
1224:2010-07-06
1195:2010-07-05
1186:"LP mud's"
1167:2010-10-15
1131:2010-07-20
1035:2010-05-03
944:2010-04-13
819:2009-06-25
763:2009-06-25
668:2010-04-18
529:and opens
406:2009-09-09
311:References
257:PangaeaMud
223:TMI Mudlib
217:TMI Mudlib
1690:Concepts,
1551:is being
1509:LPMud FAQ
966:CiteSeerX
622:Net Games
274:Threshold
1947:Category
1810:Twinking
1800:Spawning
1744:Immortal
1729:Grinding
1714:Cybersex
1681:TinyMUCK
1544:template
688:(2003).
579:(1997).
472:(2003).
427:(2003).
326:(2003).
304:Genocide
290:InterMUD
243:InterMUD
233:for the
210:Cat Chat
202:Internet
99:-based,
1895:Lysator
1724:Griefer
1661:GodWars
1628:DikuMUD
1623:AberMUD
1530:MUDseek
919:LPmuds:
642:Genesis
549:AberMUD
545:TinyMUD
541:AberMUD
537:TinyMUD
531:Genesis
296:FluffOS
270:Tolkien
268:set in
131:Genesis
93:wizards
89:AberMUD
85:TinyMUD
77:Genesis
1900:Kesmai
1825:Wizard
1739:Healer
1704:Avatar
1676:Talker
1610:(MUDs)
1563:Curlie
1559:LPMuds
1557:
1548:Curlie
1491:
1468:
1334:
1284:
1249:
1102:
1064:
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910:
882:
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729:
698:
633:
595:
517:
482:
447:mudlib
437:
374:Mudlib
364:
336:
231:mudlib
205:talker
186:quests
135:wizard
60:mudlib
51:driver
1890:Jagex
1880:Areae
1795:Quest
1633:LPMud
1542:‹The
1096:40–41
1029:(PDF)
583:[
527:LPMud
455:LPMUD
285:MudOS
247:MudOS
235:MudOS
225:from
180:with
162:SWLPC
148:MudOS
31:LPMud
1937:List
1805:Tank
1754:Loot
1671:MUSH
1489:ISBN
1466:ISBN
1332:ISBN
1282:ISBN
1247:ISBN
1100:ISBN
1076:net.
1062:ISBN
996:help
908:ISBN
880:ISBN
848:ISBN
786:ISBN
727:ISBN
696:ISBN
631:ISBN
593:ISBN
539:and
515:ISBN
480:ISBN
451:MUD1
435:ISBN
396:Pike
362:ISBN
334:ISBN
221:The
170:fork
118:and
87:and
1719:God
1666:MOO
1656:DGD
1638:MU*
1561:at
1442:sic
844:557
553:LPC
533:.
168:'s
63:).
1963::
1555:.›
1487:.
1483:.
1437:.
1407:.
1340:.
1290:.
1276:.
1255:.
1227:.
1212:.
1188:.
1170:.
1159:.
1134:.
1098:.
1070:.
1044:^
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981:{{
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1198:.
1108:.
1038:.
998:)
994:(
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20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.