Knowledge (XXG)

LPMud

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603:È stato creato nel 1990 da Lars Pensjö presso la Chalmers Academic Computing Society in Svezia. Pensjö proveniva dall'esperienza dell'AberMUD e il suo sistema è sostanzialmente il frutto di un compromesso tra la rigidità di AberMUD e l'egualitarismo del TinyMUD. Il server LPMUD è diverso dagli altri perché non è un gioco prefabricato ma un linguaggio, chiamato LPC, che gli utenti possono utilizzare per interagire, modificare il loro ambiente e costruire un gioco. Un DikuMUD è molto più efficiente come programma ma non può essere modificato senza avere un alto livello di conoscenza nella programmatazione. Invece un LPMUD è molto più flessible ed è possibile costruire anche oggetti molto complessi con un livello di conoscenza inferiore. Grazie a questa flessibilita, che si adatta all'immaginazione dei giocatori, LPMUD si è diffuso rapidamente. Il livello di programmazione degli oggetti però non è esteso a tutti, ma è limitato ai giocatori che hanno raggiunto un livello elevato di competenza all'interno del MUD stesso e delle sue regole. Grazie a questo maggior controllo del mondo, un LPMUD tende ad essere più organico e coerente nella construzione del mondo, diversamente dal TinyMUD che tende invece a diventare un po' caotico. 607:: It was created in 1990 by Lars Pensjö of the Chalmers Academic Computing Society in Sweden. Pensjö's experience was with AberMUD, and its system is basically the result of a compromise between the rigidity of AberMUD and the egalitarianism of TinyMUD. The LPMUD server is different from others because it is not a game but a prefabricated language called LPC, which users can use to interact, change their environment and build a game. A DikuMUD is much more efficient as a program but cannot be changed without having a high level of programming knowledge. On the other hand, LPMUD is much more flexible, and you can build very complex objects with a lower level of knowledge. Thanks to this flexibility, which adapts to players' imagination, LPMUD has spread rapidly. The level of programming objects is not for everyone, but is limited to players who have reached a high level of competence within the MUD itself and with its rules. Thanks to this greater control of the world, a LPMUD tends toward more comprehensive and coherent construction of the world, unlike TinyMUD, which tends to get a little chaotic. 1942: 1932: 72: 921:
When you play LPmuds, you'll probably be faced with more of a bent toward socialization and an attempt to get characters to role-play more. Quests, where you have to complete a predetermined set of actions, tend to be used to try to move people away from relying simply on combat to gain experience.
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The original LPC language was designed to create hack-n-slash muds. If you heard that a particular mud was an LPMud, you could guess what type of mud it was. In recent years, though, LPC has been redesigned into a general-purpose mud-creation language and, nowadays, virtually any type of mud might
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In the beginning, there was Adventure. Then a bunch of people decided to make multi-player adventure games. One of those people was Lars Pensjö at the Chalmers university in Gothenburg, Sweden. For his game he needed a simple, memory-efficient language, and thus LPC (Lars Pensjö C) was born. About a
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started as a collection of patches of last unreleased version of MudOS, FluffOS has evolved into an independent and enhanced project, providing a powerful platform for crafting interactive and immersive virtual worlds, it is the best choice of running LPMUD lib now, as well as creating new ones. For
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LPMud driver. It consisted of many contributors to MudOS as well as people who became influential in the LPMud community. When TMI began work in 1992, a mudlib was generally packaged with both an LPMud driver and a complete world built on top of the mudlib. As a framework-driven mudlib, the goal of
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June 1992 ¶ After having taken over as admin of Genocide in April, Blackthorn decides to move Genocide over to the new MudOS driver. At this time, the driver was filled with new features, but equally filled with bugs. Genocide spent most of the summer as a testbed for MudOS development, with MudOS
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as a special MUD language to make extending the game simple. Lars says, '...I didn't think I would be able to design a good adventure. By allowing wizards coding rights, I thought others could help me with this.' The first running code was developed in a week on Unix System V using IPC, not BSD
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MudOS is a much enhanced version that was a major rewrite that is not compatible with the old 2.4.5 LPmud version. It is one of the most feature-rich Mud systems available, making the game seem almost like a high-level operating system of its own. You can create objects within the Mud that can
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sockets. Early object-oriented features only existed accidentally by way of the nature of MUDs manipulating objects. As Lars learned C++, he gradually extended those features. The result is that the whole LPMud was developed from a small prototype, gradually extended with features."
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When you first enter the game, your character has no profession until you join a guild, which you usually need to search around for. It is normally against the rules for seasoned characters to help you with your quests or finding a guild, but some LPmuds do not enforce this.
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is a major family of LPMud server software, implementing its own variant of the LPC (programming language). It first came into being on February 18, 1992. It pioneered important technical innovations in MUDs, including the network socket support that made
1445:] converts over to LPMud in order to get the unusual speed demands made of it by its theme and its old machine. As a result, Blackthorn stops with the trickle of bug-fixes which had been the whole of MudOS development at the time. 1260:: There are a couple versions of LPmuds that you might run into. More are being developed as coders and wizards improve their games. Both MudOS and Amylaar are descendants of LPmuds, and Amylaar is an especially popular version. 1075:
This page serves as an entrance to the Two Towers Multi-User Dungeon, allowing game players to step into the world of fantasy writer J.R.R. Tolkien. Intrepid visitors can learn about the game or link to Tolkien sites dotting the
740:: There are a couple versions of LPmuds that you might run into. More are being developed as coders and wizards improve their games. Both MudOS and Amylaar are descendants of LPmuds, and Amylaar is an especially popular version. 1365:
BeekOS is basically a MudOS core with dynamic compilation of LPC->C, linking the compiled machine code to the running server dynamically. These enhancements are later merged into MudOS once Beeks takes over MudOS
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Single-server talkers on the internet first appeared in 1990, with the talker Cat Chat. This was a hack of the LPMud source code, put together by Chris Thompson (aka 'Cat') at Warwick University, in England.
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Amylaar is a person, not an LPMud. He is the primary author and torch bearer of the LPMud name. Given the generic sound of the term "LPMud" these days, people often refer to LPMud 3.2 as the Amylaar driver.
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To this end, he developed an in-game programming language called LPC that allowed players of sufficient experience to add not only objects, but also powerful functionality to the game as it ran.
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had a mudlib, but it was an adaptation of the BCPL input/output library and therefore was at a lower level than today's mudlibs. The modern usage of the term was coined independently by
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2.3.7 MIRE Kay has taken a TMI LPMud driver (a popular alternative driver developed by The Mud Institute) and used it as the basis for a multi-user news and information retrieval system
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The MUDs that I study are LPMUDs, which are "traditional" and "mainstream" MUDs in the sense that they are combat and role-playing game oriented, and tend to use medieval images.
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Though an LPMud server can be used to implement nearly any style of game, LPMuds are often thought of as having certain common characteristics as a genre, such as a mixture of
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convinced Pensjö to write what today would be called a virtual machine, the LPMud driver. The driver managed the interpretation of LPC code as well as providing basic
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Having played both AberMUD and TinyMUD, he decided he wanted to write his own game with the adventure of the former and the user-extensibility of the latter.
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year later Fredrik Hübinette started playing one of these games and found that the language was the most easy-to-use language he had ever encountered.
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language, LPC, that made it simple for people with minimal programming skills to add elements like rooms, weapons, and monsters to a virtual world.
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the TMI mudlib was to provide only examples for world objects and place the burden of building a working world on the game developers using TMI.
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in April 1989 as the first implementation of the LPC language, and therefore the first LPMud, in which the developer (commonly known as a
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For example, the MudOS server is based on the LPMUD server, but has been developed along different lines than the current LPMUD server.
1144:. It claims to be the most faithful MUD to his Middle-Earth and boasts players in their hundreds gathered from 50 countries world-wide. 307:
was an important development testbed for MudOS from 1992 to 1994, but switched back to the main LPMud branch, citing speed concerns.
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In 1992, MIRE, a multi-user information system producing customised newspapers was built based on a modified TMI driver.
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approach made it easy for new programmers to concentrate on the task of "building a room" rather than programming logic.
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directly access the Internet Protocols, such as Transmission Control Protocol (TCP) and User Datagram Protocol (UDP);
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services to the LPC code. By virtue of this design, Pensjö made it more difficult for common programming errors like
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The experience system was very simple, you kill things and complete missions, you get more attributes.
874:(1997). "Virtually Embodied: The Reality of Fantasy in a Multi-User Dungeon". In Porter, David (ed.). 1971: 1909: 1853: 1788: 1763: 1738: 1057: 264: 165: 54: 1794: 1698: 970: 1829: 1804: 1753: 1703: 1607: 1591: 964:
Takacs, Mark (August 17, 1993). "Prolix A Text-based Participant System for VR". Washington: 13.
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coding rights, I thought others could help me with this." The result was the creation of a new,
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LPMud 3.2, better known as the Amylaar driver, after its lead developer, Jörn "Amylaar" Rennecke
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PangaeaMud: An Online, Object-oriented Multiple User Interactive Geologic Database Tool
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made by content builders to harm the overall stability of the server. His choice of an
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developers Truilka, Jacques, and Wayfarer working along on the driver over on Portals.
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LPMUD was named after its author, Lars Pensjö of the University of Gothenburg, Sweden.
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in LPMud). LPMud was innovative in its separation of the MUD infrastructure into a
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DGD, created by Dworkin aka Felix Croes, is a complete rewrite of the LPmud game.
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more information, you can visit the main website at FluffOS Official Website at.
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Pensjö's work has been extended or reverse engineered in a number of projects:
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
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Towers, J. Tarin; Badertscher, Ken; Cunningham, Wayne; Buskirk, Laura (1996).
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Shah, Rawn (1995). "Part 2: LPmuds". In Shah, Rawn; Romine, James (eds.).
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I padroni della menzogna. Il gioco delle identità e dei mondi virtuali
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has a driver-bundled version of TMI-2 that's "easy-ish" to install.
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Above this layer is what (for historical reasons) is known as the
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as an element of advancement, and "guilds" as an alternative to
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Highly customized TMI-2 1.1.1 mudlib on MudOS v22 (May 4, 2007)
1157:"Tolkien Gaming - Gaming Havens - Game Reviews - Two Tower MUD" 585:
The masters of the lie: the play of identity and virtual worlds
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February 18, 1992 The LPMud 3.1.2-A project is renamed MudOS.
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Shattered Worlds, on the otherhand, derives from LPMud 2.4.5.
625:. Random House / Michael Wolff & Company, Inc. pp.  1567: 1378: 1073:
Two Towers Multi-User Dungeon http://www.angband.com/towers
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April 1989 ¶ Lars starts the first public LPMud, _Genesis_.
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Most Popular Web Sites: The Best of the Net from A 2 Z
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Maloni, Kelly; Baker, Derek; Wice, Nathaniel (1994).
1870: 1838: 1689: 1646: 1615: 1518: 292:communications possible and LPC-to-C compilation. 1008:Electronic Publishing Group at the MIT Media Lab. 262:Notable MUDs based on TMI-derived mudlibs include 1464:. John Wiley & Sons, Inc. pp. 155–231. 509:Mulligan, Jessica; Patrovsky, Bridgette (2003). 137:within the MUD) could code their own objects. 1592: 842:(2nd ed.). Osborne McGraw-Hill. p.  376:distributed by LP, Lars Pensjö, and his team. 255:In 1993, the TMI-2 mudlib was used to create 53:) and a development framework written in the 8: 1010:25+ Years of the Electronic Publishing Group 229:was an attempt to create a framework driven 1330:. John Wiley & Sons, Inc. p. 164. 784:. John Wiley & Sons, Inc. p. 164. 511:Developing Online Games: An Insider's Guide 360:. John Wiley & Sons, Inc. p. 158. 1931: 1599: 1585: 1577: 1047: 1045: 200:LPMud was used as the basis for the first 1532:- A Google custom search engine for MUDs. 969: 959: 957: 1245:. IDG Books Worldwide Inc. p. 141. 906:. IDG Books Worldwide Inc. p. 141. 878:(pbk. ed.). Routledge. p. 89. 725:. IDG Books Worldwide Inc. p. 141. 716: 714: 551:. Out of this inspiration, he designed 315: 83:Lars Pensjö had been an avid player of 991: 980: 386: 384: 249:added network socket support in 1992. 504: 502: 500: 498: 7: 1136:The MUD referred to in this work is 644:lays claim to being the first LPMUD. 1526:- A resource for MUDs that use LPC. 1210:"The MUD Connector: The Two Towers" 1031:(Master's thesis). Miami University 1326:Shah, Rawn; Romine, James (1995). 1088:Smith, Bud; Bebak, Arthur (1997). 780:Shah, Rawn; Romine, James (1995). 356:Shah, Rawn; Romine, James (1995). 25: 1941: 1940: 1930: 1439:Early 1994 ¶ Genocides [ 1052:English, Katharine, ed. (1996). 939:NetLingo the Internet Dictionary 1709:Bartle taxonomy of player types 839:The Internet Complete Reference 1140:based upon J. R. R. Tolkien's 1094:(2nd ed.). IDG. pp.  1091:Creating Web Pages for Dummies 1: 1536:The LPmuds.net downloads page 1184:Ekman, Fredrik (1995-05-09). 245:communications network, when 1568:The main website for FluffOS 1462:Playing MUDs on the Internet 1422:Reese, George (1996-03-11). 1392:Reese, George (1996-03-11). 1355:Reese, George (1995-08-01). 1328:Playing MUDs on the Internet 1304:Reese, George (1995-08-01). 1119:Jones, Nimrod (April 1997). 1022:Boring, Erich (1993-12-03). 808:Reese, George (1998-09-15). 782:Playing MUDs on the Internet 752:Reese, George (1998-09-15). 656:Reese, George (1996-03-11). 358:Playing MUDs on the Internet 525:1989 Lars Penjske creates 513:. New Riders. p. 451. 101:object-oriented programming 1993: 1481:Secrets of the MUD Wizards 1274:Secrets of the MUD Wizards 694:. New Riders. p. 10. 478:. New Riders. p. 10. 433:. New Riders. p. 43. 332:. New Riders. p. 10. 241:TMI implemented the first 153:DGD, Dworkin's Game Driver 18:LPC (programming language) 1928: 1885:Iron Realms Entertainment 1784:Player versus environment 1847:Designing Virtual Worlds 691:Designing Virtual Worlds 475:Designing Virtual Worlds 430:Designing Virtual Worlds 329:Designing Virtual Worlds 213:, which opened in 1990. 106:To accomplish his goal, 1553:considered for deletion 547:with the adventures of 449:. For "mud library". 1479:Busey, Andrew (1995). 1312:on February 26, 2012. 1272:Busey, Andrew (1995). 1190:rec.arts.books.tolkien 990:Cite journal requires 80: 75:The login screen from 1243:Yahoo! Wild Web Rides 1012:"MIRE--news in a MUD" 904:Yahoo! Wild Web Rides 836:Hahn, Harley (1996). 814:Internet FAQ Archives 758:Internet FAQ Archives 723:Yahoo! Wild Web Rides 392:"The History of Pike" 157:Felix "Dworkin" Croes 74: 1910:Mythic Entertainment 1854:A Rape in Cyberspace 1789:Player versus player 1764:Non-player character 1649:codebases, libraries 1138:The Two Towers LpMUD 1058:Macmillan Publishers 591:. pp. 101–102. 587:] (in Italian). 535:"Having fun playing 55:programming language 1699:Alternate character 1608:Multi-user dungeons 27:MUD server software 1258:MudOS and Amylaar: 738:MudOS and Amylaar: 120:infinite recursion 108:Lennart Augustsson 81: 39:multi-user dungeon 1954: 1953: 1915:Plaintext Players 1905:The Mud Connector 1379:"FluffOS website" 1214:The MUD Connector 1142:Lord of the Rings 598:978-88-86479-35-6 372:... the original 227:The Mud Institute 190:character classes 37:, is a family of 16:(Redirected from 1984: 1967:1989 video games 1944: 1943: 1934: 1933: 1779:Player character 1774:Persistent world 1601: 1594: 1587: 1578: 1556: 1498: 1475: 1448: 1447: 1436: 1435: 1426:. Archived from 1424:"LPMud Timeline" 1419: 1413: 1412: 1406: 1405: 1396:. Archived from 1394:"LPMud Timeline" 1389: 1383: 1382: 1375: 1369: 1368: 1359:. Archived from 1357:"LPMud Timeline" 1352: 1346: 1345: 1323: 1317: 1316: 1308:. Archived from 1306:"LPMud Timeline" 1301: 1295: 1294: 1269: 1263: 1262: 1238: 1232: 1231: 1226: 1225: 1216:. Archived from 1206: 1200: 1199: 1197: 1196: 1181: 1175: 1174: 1169: 1168: 1153: 1147: 1146: 1133: 1132: 1123:. Archived from 1116: 1110: 1109: 1085: 1079: 1078: 1056:. Lycos Press / 1049: 1040: 1039: 1037: 1036: 1030: 1019: 1013: 1006: 1000: 999: 993: 988: 986: 978: 973: 961: 952: 951: 946: 945: 935:"Talker History" 931: 925: 924: 899: 893: 892: 876:Internet Culture 868: 862: 861: 833: 827: 826: 821: 820: 805: 799: 798: 777: 771: 770: 765: 764: 749: 743: 742: 718: 709: 708: 682: 676: 675: 670: 669: 660:. Archived from 658:"LPMud Timeline" 653: 647: 646: 616: 610: 609: 573: 567: 566: 506: 493: 492: 466: 460: 459: 421: 415: 414: 408: 407: 398:. Archived from 388: 379: 378: 353: 347: 346: 320: 272:’s universe and 112:operating system 57:LPC (termed the 21: 1992: 1991: 1987: 1986: 1985: 1983: 1982: 1981: 1957: 1956: 1955: 1950: 1924: 1872: 1866: 1834: 1791:, Playerkilling 1691: 1685: 1648: 1647:Minor branches, 1642: 1611: 1605: 1574: 1541: 1505: 1495: 1485:SAMS Publishing 1478: 1472: 1459: 1456: 1454:Further reading 1451: 1433: 1431: 1421: 1420: 1416: 1403: 1401: 1391: 1390: 1386: 1377: 1376: 1372: 1363:on 2012-02-26. 1354: 1353: 1349: 1338: 1325: 1324: 1320: 1303: 1302: 1298: 1288: 1280:. p. 216. 1278:SAMS Publishing 1271: 1270: 1266: 1253: 1240: 1239: 1235: 1223: 1221: 1208: 1207: 1203: 1194: 1192: 1183: 1182: 1178: 1166: 1164: 1155: 1154: 1150: 1130: 1128: 1118: 1117: 1113: 1106: 1087: 1086: 1082: 1068: 1060:. p. 315. 1051: 1050: 1043: 1034: 1032: 1028: 1021: 1020: 1016: 1007: 1003: 989: 979: 963: 962: 955: 943: 941: 933: 932: 928: 914: 901: 900: 896: 886: 870: 869: 865: 854: 835: 834: 830: 818: 816: 807: 806: 802: 792: 779: 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Index

LPC (programming language)
multi-user dungeon
virtual machine
programming language
mudlib

TinyMUD
AberMUD
wizards
C
object-oriented programming
Lennart Augustsson
operating system
infinite loops
infinite recursion
OO
wizard
MudOS
DGD, Dworkin's Game Driver
Felix "Dworkin" Croes
SWLPC
Shattered World
fork
hack and slash
role-playing
quests
character classes
Internet
talker
Cat Chat

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