Knowledge (XXG)

Lands of Adventure

Source πŸ“

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magazine, and stated that "Lands of Adventure is definitely not for the beginner as the amount of 'freedom' would almost certainly leave them floundering. If on the other hand you are a veteran gamer who enjoys perusing new games systems and has a few pounds to spare then this is a must."
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really shines, containing scholarly, entertaining discussions of Greek and English settings that could be easily adapted into other role-playing systems." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "While it's unlikely that the role-playing rules of
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might prove a good buy for any FRPGers who don't consider themselves experts on the specific cultures covered. As for the game itself, Lee Gold admits in the introduction that it isn't the perfect FRPG. But then, what is?"
161:, game critic Rick Swan was a bit puzzled by some of the character generation rules, and found the combat and magic systems "adequate but routine." But the Culture Packs describing historical settings "is where 71:, who advance by improving in their chosen skill areas. Magic is divided into types that correspond to character abilities. A priest must attract his deity's attention if he wants to perform a miracle. 98:
noted, FGU's plan was to publish more Culture Packs for various historical eras, "However, the game drifted out of print before the concept could be fully explored, making
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is a role-playing system designed for use with historical settings rather than fantasy worlds. The rules ae "generic" β€” not tied to a specific game such as
120:#58, giving it an overall rating of 5 out of 10, and stated that "Coupled with the expensive price it is a classic case of far-too-little, far-too-late." 237: 157: 170:
will replace anybody's favorite fantasy game, the Culture Pack material might be worth a look for referees with an interest in the featured eras."
355: 64:. The game comes with two "Culture Packs" that give details of specific historical settings, specifically mythic Greece and medieval England. 211: 41:(FGU) in 1983. Although similar to fantasy role-playing games in its scope, the suggested setting is historical rather than pure fantasy. 360: 271: 147: 94:
with a 32-page rulebook, a 28-page "Culture Pack", a sample character record sheet, and dice. As game critic
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Although players can create characters who are giants, elves, dwarves or animals, the emphasis is on human
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No. 71. Barton commented that "for its Culture Packs alone
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Heroic Worlds: A History and Guide to Role-Playing Games
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Barton, William A. (Nov–Dec 1984). "Capsule Reviews".
102:a good idea that really never got off the ground." 241:. New York: St. Martin's Press. pp. 117–118. 338:(review) (24). TSR Hobbies (UK), Ltd.: 40–41. 8: 287:Clyne, Richard (October 1984). "Open Box". 238:The Complete Guide to Role-Playing Games 158:The Complete Guide to Role-Playing Games 332:Hunter, Chris (March 1985). "Notices". 194: 227: 225: 223: 366:Role-playing games introduced in 1983 7: 306: 304: 254: 252: 250: 248: 37:is a role-playing game published by 266:. Prometheus Books. p. 73-74. 14: 90:, and was published by FGU as a 1: 356:Fantasy Games Unlimited games 202:Shannon Appelcline (2011). 123:William A. Barton reviewed 382: 361:Fantasy role-playing games 16:Tabletop role-playing game 206:. Mongoose Publishing. 204:Designers & Dragons 110:Richard Clyne reviewed 39:Fantasy Games Unlimited 184:#36 (Sept./Oct., 1984) 141:Chris Hunter reviewed 55:Dungeons & Dragons 29: 24: 319:Steve Jackson Games 86:, with a cover by 75:Publication history 168:Lands of Adventure 163:Lands of Adventure 143:Lands of Adventure 135:Lands of Adventure 125:Lands of Adventure 112:Lands of Adventure 100:Lands of Adventure 80:Lands of Adventure 50:Lands of Adventure 34:Lands of Adventure 30: 213:978-1-907702-58-7 155:In his 1990 book 69:player characters 373: 340: 339: 329: 323: 322: 308: 299: 298: 284: 278: 277: 260:Schick, Lawrence 256: 243: 242: 229: 218: 217: 199: 181:Different Worlds 82:was designed by 381: 380: 376: 375: 374: 372: 371: 370: 346: 345: 344: 343: 331: 330: 326: 310: 309: 302: 293:. No. 58. 286: 285: 281: 274: 258: 257: 246: 231: 230: 221: 214: 201: 200: 196: 191: 176: 130:The Space Gamer 108: 88:Bill Willingham 77: 47: 27:Bill Willingham 17: 12: 11: 5: 379: 377: 369: 368: 363: 358: 348: 347: 342: 341: 324: 300: 295:Games Workshop 279: 272: 244: 219: 212: 193: 192: 190: 187: 186: 185: 175: 172: 107: 104: 76: 73: 46: 43: 15: 13: 10: 9: 6: 4: 3: 2: 378: 367: 364: 362: 359: 357: 354: 353: 351: 337: 336: 328: 325: 320: 316: 315: 307: 305: 301: 297:. p. 12. 296: 292: 291: 283: 280: 275: 273:0-87975-653-5 269: 265: 261: 255: 253: 251: 249: 245: 240: 239: 234: 228: 226: 224: 220: 215: 209: 205: 198: 195: 188: 183: 182: 178: 177: 174:Other reviews 173: 171: 169: 164: 160: 159: 153: 150: 149: 144: 139: 136: 132: 131: 126: 121: 119: 118: 113: 105: 103: 101: 97: 93: 89: 85: 81: 74: 72: 70: 65: 63: 62: 57: 56: 51: 44: 42: 40: 36: 35: 28: 25:Cover art by 23: 19: 333: 327: 312: 288: 282: 263: 236: 203: 197: 179: 167: 162: 156: 154: 146: 142: 140: 134: 128: 124: 122: 115: 111: 109: 99: 79: 78: 66: 59: 53: 49: 48: 33: 32: 31: 18: 314:Space Gamer 290:White Dwarf 117:White Dwarf 45:Description 350:Categories 233:Swan, Rick 189:References 106:Reception 96:Rick Swan 92:boxed set 61:RuneQuest 262:(1991). 235:(1990). 84:Lee Gold 335:Imagine 148:Imagine 317:(71). 270:  210:  321:: 45. 268:ISBN 208:ISBN 145:for 114:for 127:in 58:or 352:: 303:^ 247:^ 222:^ 276:. 216:.

Index


Bill Willingham
Fantasy Games Unlimited
Dungeons & Dragons
RuneQuest
player characters
Lee Gold
Bill Willingham
boxed set
Rick Swan
White Dwarf
The Space Gamer
Imagine
The Complete Guide to Role-Playing Games
Different Worlds
ISBN
978-1-907702-58-7



Swan, Rick
The Complete Guide to Role-Playing Games




Schick, Lawrence
ISBN
0-87975-653-5
White Dwarf

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