290:, each of which have their own statistics and specialize in certain areas. The characters' main statistics are might and protection, which affect the damage dealt and absorbed, respectively. The player can equip characters with items such as weapons and armor, which affect these statistics. Some weapons have special properties, such as having a chance to deal extra damage or kill enemies straight away. Not all special properties are favorable: for example, there is a bow that never hits anything. Other items that can be collected and placed in an inventory include medicine, keys, and rings that grant the wearer benefits such as increased health regeneration. Characters also have Fighter, Rogue, and Mage skills. Fighter affects the character's ability to engage in combat, Rogue affects their ability to use bows and pick locks, and Mage affects their ability to cast spells. Spells include fireballs, lightning, and healing characters, each having four power levels. Performing these actions increases the character's ability to do so. Characters join and leave the party throughout the game.
259:
792:. The editors wrote that it "features impressive special effects that some said couldn't be done in the MS-DOS world and a delightful story that blends together many of the classic fantasy archetypes of shape-shifting". Stewart won the Best Male Voice-Over Award. The editors wrote that he was perfectly cast as the royal monarch and that his vocal range gave a sense of urgency and reality to the game as the story unfolds.
315:
will cure King
Richard. Once the recipe is obtained, the player travels through the realm to find the ingredients, and create the elixir. During their quest, they come across the Ruby of Truth, and when King Richard is cured, he gives the party the Shard of Truth, which combines with the Ruby to make the Whole Truth. The Whole Truth is then used against Scotia to defeat her.
480:
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401:. It also features an additional narrative history read by Stewart. According to Gush, the team was "really impressed" with Stewart's professionalism, and he stated that they had paid $ 30,000 for him to be with the team for three hours. Stewart finished the voice-overs in less than three hours, and the team received a cardboard cutout of him in a
389:
version with 32 colors was planned. Initial versions of the game contained a bug that prevented players from completing the game: at one point, the player can be tricked into handing over a crucial item. If the player does so, the item was supposed to be retrievable later in the game. The team missed
314:
When the player finds the ruby's guardian, he learns that it has been stolen as the guardian dies. When the player returns to
Gladstone, Scotia poisons King Richard and escapes. The player is tasked with saving the King and defeating Scotia. To do this, the player obtains the recipe of an elixir that
301:
The player travels through environments such as forests, caves, mines, swamps, and castles. Some contain areas that affect the party by draining mana or causing them to fall asleep. Many contain features such as chests, which contain items when opened. Many levels also consist of multiple floors. The
327:
license to focus on a new property. Producer Rick Gush said that the executive producer Brett Sperry, was involved in the decision. Gush explained that Sperry knew about the benefits of such a venture, and Gush believed that creating a new brand was a good move for the studio's promotion. According
293:
Throughout the game, the player will encounter and engage in combat with various monsters. Weapons and magic can be used to attack enemies. Some monsters can poison (which drains the character's health) or stun (rendering the character temporarily unable to do anything) party members. Medicines can
715:
stated that the game is one of the longest he had ever played and said that locations with multiple levels cause the game to be repetitive. He also criticized the subtlety of certain aspects, such as requiring certain skills, but praised the combat and skill progression, saying they give the game
42:
282:
series. The player can move around and interact with the world by performing actions such as picking up items, throwing them, and using them on objects. Features such as locks and switches (which affect the world by triggering events such as walls appearing or disappearing) are abundant, and the
390:
this and did not put the item back into the game in the event the player handed it over, making the item permanently lost and the game unwinnable. One player who encountered this bug was asked to send his save game file to
Westwood, so they could edit it to add the lost item to his inventory.
752:
were highly complimentary: one described the graphics and animation quality as "perfect" and thought elements such as the scenarios and puzzles combined to make the "ultimate" role-playing game, and the other described the game as "Perfection in the domain of PC role-playing games".
310:
King
Richard, ruler of Gladstone Keep, has received word that Scotia, an old witch, has acquired a ring called the Nether Mask, which allows its user to assume any form of any power or capability. The King sends the player out on a mission to acquire the Ruby of Truth.
335:
series, but it was known that creating a new game was going to be difficult. Gush said that the lead programmer Philip Gorrow proposed the ideas for the new game. Bill Crum was hired and became the designer. Westwood's intention was to outperform
773:, and that it added "enormous weight" to the game's soundtrack, which was described as "spooky". The magazine added that the characters' voices were "really well directed" and that the CD version is what the game should have been from the start.
340:, which included increasing the story's depth. One concern was making the game accessible so it could reach a wide audience. Hewitt said that Sperry wanted to make the game user-friendly. He also explained that the team did "odd things" for
235:
received generally positive reviews, with reviewers complimenting the graphics and the skill system, but some criticized its combat and repetitiveness. In 1994, the game was re-released on CD, adding voice-overs, including some by
745:
should have been—and more" but criticized the game for being too easy because the party can frequently rest and heal. The review also described the presentation as "beautiful" and the animations as "wonderful". The reviewers of
222:
series. The player travels around various environments, collecting items and battling monsters in an attempt to save the kingdom from a witch named Scotia, who has acquired shape-shifting abilities.
2364:
302:
player will also come across shops where items can be purchased and sold using silver crowns. Many levels also contain puzzles such as escaping from an area or figuring out how to get to one.
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believed the graphics are "beautiful" and the intermediary scenes "magnificent", but complained about the inability to skip non-interactive scenes. Paul Rand of
725:
s reviewer praised the game for not being reliant on irrelevant statistics such as hunger and described it as "a joy to play". A reviewer of the French magazine
365:
was too far into development for the team to rework its 2D engine, so the team worked hard to tweak it. Blurred movement was added to give the game a 3D effect.
2409:
352:, which would have involved creating statistics which he knew little about. He came up with the idea of the player having a choice of four pre-made characters.
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believed the game's graphics are "good and quite varied" and said the game is not significantly more advanced than other RPGs. Despite this, he said that
1875:
1911:
298:, If all party members lose all their health, the game is over. Party members who have lost all their health can only be healed by magic or medicine.
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283:
latter can be interacted with directly. The player can obtain a map showing the player's current location, as well as important points on the level.
1962:
328:
to Joseph Hewitt, an artist for
Westwood, Westwood wanted to develop their own properties instead of games for other publishers to profit from.
1934:
348:
affected game design significantly, especially the in-game characterization. Sperry was frustrated at the prospect of creating a character for
763:
thought the music and voices of the CD version are "excellent quality" but said that the CD version does not add much to the floppy original.
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1157:
2128:
357:
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be used to heal party members, and the party can rest at any time (although the party can be woken by monsters), regeneration health and
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246:
697:-like games, with excellent UI, graphics, sound, puzzles, and story. While wishing to disable the automap, the magazine concluded that
2399:
1948:
2414:
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1955:
1702:
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in May 1994 said that the CD version's "quality voice-overs ... may offer just enough freshness to tackle this superb RPG again".
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278:
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1971:
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named it the 22nd best computer game of all time. The editors wrote that it was one of the few RPGs to compete against the
828:
270:, presented in a real-time, three-dimensional view from the character's perspective similar to the interface used on the
2369:
671:"breaks new ground in a number of pleasantly surprising ways". She approved of the graphics that improved on those of
272:
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Westwood wanted to create something new after being acquired by Virgin, and it was intended that the game outperform
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679:, and simplified skill, magic, and inventory systems. While disliking the combat, Scorpia concluded that "
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After
Westwood Studios was acquired by Virgin Interactive, the decision was made to drop the
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57:
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638:
was a commercial success, with global sales in excess of 250,000 units by
November 1996.
1421:"Star Trek: The Next Generation's Patrick Stewart in Lands of Lore: The Throne of Chaos"
2328:
2282:
2181:
891:
712:
575:
295:
123:
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267:
218:
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17:
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was "a lot of fun to play" but criticized some puzzles for being easy. Ray Ivey of
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538:
2153:
1658:
1240:
797:
209:
145:
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1757:
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1357:
1334:
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1134:
2174:
2001:
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1710:
689:
683:
is a better-than-average game of this type worth playing, especially" for
355:
During development, the team knew the game was going to be "special", but
2030:
1378:
512:
213:
141:
1994:
1584:
676:
526:
409:
1545:
Moulinex (October 1993). "Lands of Lore Beau comme un dessin animé".
397:
in 1994, which featured voice-overs, some of which were performed by
394:
382:
205:
1853:
386:
257:
1150:
Dungeons and
Desktops: The history of computer role-playing games
748:
586:
1326:
767:
said of the CD version that
Stewart's voice evoked phrases from
1857:
786:
s Role-Playing Game of the Year award in June 1994, losing to
137:
262:
A typical scenario in which the party is engaging in combat.
1352:(in French). No. 52. February 1993. pp. 101–103.
405:
uniform. This version features 130 MB of digitized speech.
375:, and the user interface was also updated from that game.
1630:(in French). No. 59. October 1993. pp. 72–79.
331:
Westwood already had the engine and experience from the
1703:"Software Retailers on full alert as Westwood Studios'
1588:. No. 7. Dennis Publishing. pp. 24–26, 28–29.
1810:
2365:
First-person party-based dungeon crawler video games
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2270:
2145:
2110:
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2018:
1981:
1921:
1891:
627:
Runner-up, Role-playing Game of the Year, June 1994
175:
159:
151:
131:
115:
105:
95:
85:
75:
63:
51:
34:
822:
820:
1647:
1645:
1098:(DOS). Virgin Interactive. Scene: Introduction.
701:"is destined to be a classic". The reviewer of
344:games. The team's desire to be different with
1869:
1407:Late Notes LANDS OF LORE: The Throne of Chaos
1371:
1369:
1367:
8:
1801:Lands of Lore: The Throne of Chaos Clue Book
1679:
1677:
598:
544:
457:
1549:(in French). No. 42. pp. 104–107.
886:
884:
882:
880:
878:
412:in November 2011, bundled with the sequel.
2405:Video games developed in the United States
1876:
1862:
1854:
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1538:
1481:
1479:
597:
423:
40:
31:
1316:
1314:
1312:
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1231:
1229:
1227:
1225:
1223:
1221:
1219:
1217:
1621:
1619:
1597:
1595:
1563:Moulinex (March 1994). "Lands of Lore".
1558:
1556:
1265:
1263:
1207:
1205:
1049:
1047:
1045:
1026:
1024:
1022:
1012:
1010:
973:
971:
835:. InfoWorld Media Group, Inc. p. 85
827:Petreley, Nicholas (December 20, 1993).
361:, which used 3D graphics, was released.
2380:Games commercially released with DOSBox
1238:"The Making Of: Lands Of Lore Series".
1116:
1114:
894:(December 1993). "Eye of the Monitor".
868:
866:
864:
862:
852:
850:
816:
1567:(in French). No. 47. p. 155.
1409:(Media notes). Westwood Studios. 1994.
925:
923:
216:. It was the first installment of the
7:
2410:Video games scored by Frank Klepacki
1626:"Lands Of Lore Le masque du démon".
693:described it as "a new standard in"
428:
358:Ultima Underworld: The Stygian Abyss
1717:. November 22, 1996. Archived from
1685:"Announcing The New Premier Awards"
419:
286:The player can play as one of four
247:Lands of Lore: Guardians of Destiny
1835:Lands of Lore: The Throne of Chaos
1602:Ward, Trent C. (June–July 1994). "
1578:McCandless, David (October 1993).
1152:. A. K. Peters, Ltd. p. 247.
1096:Lands of Lore: The Throne of Chaos
739:Lands of Lore: The Throne of Chaos
709:Lands of Lore: The Throne of Chaos
654:one of the best games for the PC.
642:Lands of Lore: The Throne of Chaos
379:Lands of Lore: The Throne of Chaos
367:Lands of Lore: The Throne of Chaos
363:Lands of Lore: The Throne of Chaos
346:Lands of Lore: The Throne of Chaos
242:Lands of Lore: The Throne of Chaos
233:Lands of Lore: The Throne of Chaos
189:Lands of Lore: The Throne of Chaos
35:Lands of Lore: The Throne of Chaos
25:
1742:"Lands of Lore Doesn't Look Back"
1382:. Vol. 1, no. 7. Bath:
1329:. October 1993. pp. 66, 67.
1129:. October 1993. pp. 96, 97.
546:
459:
369:was developed from the engine of
2254:Pirates: The Legend of Black Kat
1458:"New release: Lands of Lore 1+2"
1056:"Lands of Lore: Throne of Chaos"
565:
560:
555:
550:
545:
478:
473:
468:
463:
458:
898:. No. 200. pp. 73–77.
644:was well received. Writing for
634:According to Westwood Studios,
617:#22 Top 50 PC Games of All Time
1662:. No. 5. pp. 43–56.
1656:Top 50 PC Games of All Time".
1431:. February 1994. p. 147.
1325:. No. 143. Peterborough:
808:, while also being different.
770:Star Trek: The Next Generation
1:
1905:The Crescent Hawk's Inception
1830: (archived June 12, 1997)
1785:. May 1994. pp. 174–180.
1612:. No. 6. pp. 90–91.
1486:"Lands of Lore". Testscreen.
1121:"Lands of Lore". Testscreen.
350:Advanced Dungeons and Dragons
342:Advanced Dungeons and Dragons
325:Advanced Dungeons and Dragons
2425:Video games about witchcraft
1691:. June 1994. pp. 51–58.
1494:. October 1993. p. 85.
1244:. No. 67. Bournemouth:
408:The game was re-released on
393:The game was re-released on
2066:Warriors of the Eternal Sun
1912:The Crescent Hawk's Revenge
1513:Day, Grantley (June 1994).
2441:
2052:II: The Legend of Darkmoon
1752:. pp. 24, 26, 28–29.
1290:. July 1993. p. 107.
244:was followed by a sequel,
2400:Single-player video games
1799:Westwood Studios (1994).
1740:Scorpia (November 1993).
1652:Staff (April 1994). "The
1405:"NEW to the CD version".
1386:. June 1994. p. 75.
1094:Westwood Studios (1993).
606:
603:
432:
429:
39:
2415:Virgin Interactive games
2390:Role-playing video games
2009:Emperor: Battle for Dune
1523:. No. 7. p. 66
1323:Computer and Video Games
734:Computer and Video Games
440:Computer and Video Games
2395:ScummVM-supported games
2161:Donald's Alphabet Chase
1348:"Interview Rick Gush".
1282:. Inside the Industry.
986:Clue Book, pp. 102–104.
965:Clue Book, pp. 115–118.
947:Clue Book, pp. 107–114.
743:Eye of the Beholder III
650:, Trent C. Ward called
319:Development and release
194:role-playing video game
2420:Westwood Studios games
2122:The Legend of Kyrandia
2021:Dungeons & Dragons
385:in September 1993. An
263:
228:Eye of The Beholder II
2355:Cancelled Amiga games
1935:Command & Conquer
1924:Command & Conquer
1812:. Virgin Interactive.
1803:. Virgin Interactive.
1783:Computer Gaming World
1746:Computer Gaming World
1689:Computer Gaming World
1425:Computer Gaming World
1284:Computer Gaming World
1181:Clue Book, pp. 27–65.
1148:Barton, Matt (2008).
995:Clue Book, pp. 92–97.
781:Computer Gaming World
757:Computer Gaming World
657:Computer Gaming World
623:Computer Gaming World
338:Eye of The Beholder 2
261:
2094:Guardians of Destiny
2059:Order of the Griffon
1490:. No. 1. Bath:
1376:"Lands of Lore CD".
1125:. No. 1. Bath:
872:Clue Book, pp. 1–88.
779:was a runner-up for
18:Lands of Lore series
2370:Fantasy video games
2087:The Throne of Chaos
2045:Eye of the Beholder
1464:. November 15, 2011
1280:"European Invaders"
789:Betrayal at Krondor
685:Eye of the Beholder
673:Eye of the Beholder
600:
426:
372:Eye of the Beholder
333:Eye of The Beholder
279:Eye of the Beholder
2261:Earth & Beyond
1808:Westwood Studios.
1248:. pp. 62–65.
1246:Imagine Publishing
956:Clue Book, p. 107.
424:
264:
2385:NEC PC-9801 games
2337:
2336:
2168:BlackJack Academy
2136:Malcolm's Revenge
2112:Fables and Fiends
1709:(Press release).
1321:"Lands of Lore".
1211:Clue Book, p. 78.
1199:Clue Book, p. 33.
1190:Clue Book, p. 53.
1172:Clue Book, p. 12.
1159:978-1-56881-411-7
1039:Clue Book, p. 69.
917:Clue Book, p. 89.
631:
630:
596:
595:
381:was released for
200:and published by
185:
184:
91:William Alan Crum
16:(Redirected from
2432:
2350:1993 video games
2324:Petroglyph Games
2307:Related articles
2298:David Arkenstone
2226:Golden Nugget 64
2129:The Hand of Fate
1885:Westwood Studios
1878:
1871:
1864:
1855:
1849:Internet Archive
1824:Official website
1813:
1804:
1787:
1786:
1775:
1769:
1768:
1766:
1764:
1748:. No. 112.
1737:
1731:
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1728:
1726:
1715:Westwood Studios
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1427:. No. 115.
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1286:. No. 108.
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1108:Clue Book, p. 2.
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1100:
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1085:
1082:
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1066:on March 6, 2010
1062:. Archived from
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978:
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873:
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857:
856:Manual, pp. 2,3.
854:
845:
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842:
840:
824:
785:
724:
716:"real purpose".
675:, sophisticated
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198:Westwood Studios
101:Philip W. Gorrow
58:Westwood Studios
44:
32:
21:
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2439:
2435:
2434:
2433:
2431:
2430:
2429:
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2338:
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2302:
2288:Joseph D. Kucan
2266:
2141:
2106:
2071:
2014:
1977:
1917:
1887:
1882:
1828:Wayback Machine
1820:
1807:
1798:
1795:
1790:
1779:"Taking A Peek"
1777:
1776:
1772:
1762:
1760:
1739:
1738:
1734:
1724:
1722:
1721:on June 5, 1997
1701:
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1682:
1675:
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1600:
1593:
1580:"Lands of Lore"
1577:
1576:
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1544:
1543:
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1524:
1515:"Lands of Lore"
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903:
892:Petersen, Sandy
890:
889:
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871:
860:
855:
848:
838:
836:
829:"Lands of Lore"
826:
825:
818:
814:
783:
741:is "everything
722:
660:
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399:Patrick Stewart
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268:dungeon crawler
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238:Patrick Stewart
170:dungeon crawler
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29:1993 video game
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2375:FM Towns games
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2329:EA Los Angeles
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2283:Frank Klepacki
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2191:Circuit's Edge
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2182:Mines of Titan
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2149:
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2024:
2016:
2015:
2013:
2012:
2005:
1998:
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1968:
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1963:Yuri's Revenge
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1818:External links
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1269:Manual, p. 19.
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1084:Manual, p. 15.
1077:
1060:Just Adventure
1041:
1032:
1030:Manual, p. 12.
1018:
1016:Manual, p. 10.
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1004:Manual, p. 11.
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737:believed that
713:Just Adventure
695:Dungeon Master
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266:The game is a
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155:September 1993
153:
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127:Dwight Okahara
124:Frank Klepacki
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2314:List of games
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2240:Sports Car GT
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2216:
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2207:
2206:
2205:The Lion King
2202:
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2078:
2077:Lands of Lore
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2025:
2023:
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2017:
2011:
2010:
2006:
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1999:
1997:
1996:
1992:
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1989:
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977:Manual, p. 8.
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938:Manual, p. 6.
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839:September 21,
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777:Lands of Lore
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669:Lands of Lore
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425:Review scores
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97:Programmer(s)
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50:
46:DOS cover art
43:
38:
33:
27:
19:
2293:Louis Castle
2278:Brett Sperry
2259:
2252:
2245:
2238:
2231:
2224:
2219:Blade Runner
2217:
2210:
2203:
2198:Young Merlin
2196:
2189:
2180:
2173:
2166:
2159:
2152:
2134:
2127:
2120:
2111:
2099:
2092:
2086:
2085:
2076:
2064:
2057:
2050:
2043:
2038:DragonStrike
2036:
2029:
2019:
2007:
2000:
1993:
1982:
1970:
1961:
1954:
1949:Tiberian Sun
1947:
1940:
1933:
1922:
1910:
1903:
1892:
1834:
1809:
1800:
1782:
1773:
1761:. Retrieved
1745:
1735:
1725:February 23,
1723:. Retrieved
1719:the original
1704:
1697:
1688:
1657:
1653:
1627:
1609:CD-ROM Today
1607:
1603:
1583:
1573:
1564:
1546:
1525:. Retrieved
1518:
1508:
1487:
1466:. Retrieved
1461:
1452:
1440:. Retrieved
1424:
1415:
1406:
1400:
1377:
1350:Génération 4
1349:
1343:
1322:
1299:. Retrieved
1283:
1274:
1239:
1195:
1186:
1177:
1168:
1149:
1143:
1122:
1104:
1095:
1089:
1080:
1068:. Retrieved
1064:the original
1059:
1035:
1000:
991:
982:
961:
952:
943:
934:
913:
904:
895:
837:. Retrieved
832:
803:
796:
794:
787:
780:
776:
775:
768:
764:
760:
756:
755:
749:Génération 4
747:
742:
738:
732:
726:
717:
708:
702:
698:
694:
688:
684:
680:
672:
668:
667:stated that
655:
651:
647:CD-ROM Today
645:
641:
640:
635:
633:
622:
612:
587:Génération 4
585:
539:CD-ROM Today
537:
525:
513:
500:
488:
450:
438:
407:
402:
392:
378:
377:
370:
366:
362:
356:
354:
349:
345:
341:
337:
332:
330:
324:
322:
313:
309:
300:
292:
285:
277:
271:
265:
245:
241:
232:
226:
224:
217:
202:Virgin Games
188:
187:
186:
166:Role-playing
70:Virgin Games
65:Publisher(s)
53:Developer(s)
26:
2154:Questron II
2146:Other games
1956:Red Alert 2
1659:PC Gamer UK
1241:Retro Gamer
798:PC Gamer UK
765:PC Gamer UK
613:PC Gamer UK
604:Publication
430:Publication
250:, in 1997.
210:NEC PC-9801
146:NEC PC-9801
133:Platform(s)
117:Composer(s)
87:Designer(s)
77:Producer(s)
2344:Categories
1894:BattleTech
1750:Ziff Davis
1492:Future plc
1429:Ziff Davis
1384:Future plc
1288:Ziff Davis
1127:Future plc
1054:Ray Ivey.
812:References
288:characters
192:is a 1993
121:Paul Mudra
111:Rick Parks
2360:DOS games
2175:Mars Saga
2002:Dune 2000
1942:Red Alert
1840:MobyGames
1763:March 28,
1758:0744-6667
1711:Las Vegas
1705:Red Alert
1668:1470-1693
1636:1624-1088
1527:March 28,
1500:1350-1593
1437:0744-6667
1392:1470-1693
1358:1624-1088
1335:0261-3697
1296:0744-6667
1254:1742-3155
1135:1350-1593
833:InfoWorld
795:In 1994,
690:InfoWorld
421:Reception
416:Reception
403:Star Trek
107:Artist(s)
81:Rick Gush
2212:Monopoly
2031:Hillsfar
1972:Renegade
1654:PC Gamer
1565:Joystick
1547:Joystick
1468:June 25,
1442:July 11,
1379:PC Gamer
1070:June 25,
761:Joystick
728:Joystick
514:PC Gamer
254:Gameplay
214:FM Towns
161:Genre(s)
142:FM Towns
1995:Dune II
1826:at the
1793:Sources
1585:PC Zone
1462:GOG.com
1301:July 2,
677:automap
665:Scorpia
527:PC Zone
410:GOG.com
176:Mode(s)
152:Release
2271:People
2233:Recoil
2114:series
2079:series
1987:series
1927:series
1897:series
1756:
1707:Ships"
1666:
1634:
1498:
1435:
1390:
1356:
1333:
1294:
1252:
1156:
1133:
896:Dragon
806:series
804:Ultima
704:Dragon
687:fans.
599:Awards
507:86/100
452:Dragon
395:CD-ROM
383:MS-DOS
212:, and
208:, the
206:MS-DOS
1520:Hyper
784:'
723:'
661:'
607:Award
502:Hyper
433:Score
387:Amiga
2319:SAGE
1984:Dune
1765:2016
1754:ISSN
1727:2020
1664:ISSN
1632:ISSN
1628:Gen4
1529:2021
1496:ISSN
1488:Edge
1470:2017
1444:2017
1433:ISSN
1388:ISSN
1354:ISSN
1331:ISSN
1327:EMAP
1303:2017
1292:ISSN
1250:ISSN
1154:ISBN
1131:ISSN
1123:Edge
1072:2017
841:2024
719:Edge
516:(UK)
495:8/10
490:Edge
306:Plot
296:mana
204:for
2247:Nox
2101:III
1847:at
1838:at
1606:".
592:95%
532:90%
520:82%
445:83%
138:DOS
2346::
1781:.
1744:.
1713::
1687:.
1676:^
1644:^
1618:^
1594:^
1582:.
1555:^
1537:^
1517:.
1478:^
1460:.
1423:.
1366:^
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1021:^
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861:^
849:^
831:.
819:^
663:s
240:.
231:.
168:,
144:,
140:,
1877:e
1870:t
1863:v
1767:.
1729:.
1670:.
1638:.
1531:.
1502:.
1472:.
1446:.
1394:.
1360:.
1337:.
1305:.
1256:.
1162:.
1137:.
1074:.
843:.
580:B
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.