Knowledge (XXG)

Laser Squad

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325:"Paradise Valley" - Following on from "The Cyber Hordes", the destruction of the stabilizer cores has left the colony in ruins and assault ships hover above waiting for the time of attack. To prevent capture of the blueprints for an advanced starfighter, the data has been transferred onto a portable security device and a squad is given the task of escaping from the colony with the device. 280: 305:
The original Target Games 8-bit release came with the first three missions with an expansion pack offered via mail order for the next two. The subsequent Blade Software 8-bit release included these as standard; the mail order expansion pack now offered was for missions six and seven instead. Both
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war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvered around a map one at a time, taking actions
302:. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. 32: 322:"The Cyber Hordes" - A small squad must defend a station from the attack of an advancing droid squad invasion. The base holds seven stabilizer cores vital to the planet's stability and the droids have focused their efforts on these targets. 319:"Rescue from the Mines" - After a routine mission goes badly wrong, three members of a squad are held prisoner in the Metallix Corp mines. A squad of troops must negotiate the mine complex, free all three prisoners and escape. 313:"The Assassins" - The mission's objective is to assassinate weapons manufacturer Sterner Regnix. The player will lead a small squad of troops on an infiltration mission, dealing with droid patrols. 331:"Laser Platoon" - A free for all deathmatch as equal teams are pitted against each other. Large (10-man) squads, with reinforcements arriving frequently, hunt down the equally equipped opposition. 1424: 1394: 484:
awarded a 'Gold Award' for a 93% rating explaining that it "is a terrific game that is superbly playable and can definitely be recommended." Other Amiga reviews given by
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offers covered cassette and floppy disk versions. As well as featuring new scenarios, the expansion packs included additional weapons as part of the scenarios.
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Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the
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received an even higher rating of 93% when it became available for review, as "two excellent additions to a game that was already excellent."
328:"The Stardrive" - A group of mercenaries have captured a stardrive controller. A squad must go to their hidden base and retrieve the device. 1409: 643: 411: 316:"Moonbase Assault" - A small squad must penetrate the Omni Corporation moon base, via the airlocks, and destroy their computer systems. 1399: 881:
Examples include the recurring character Corporal Jonlan and the arms manufacturer Marsec (Mars Security), which was also featured in
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Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation:
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gave the game a score of 83%, stating that the game was "an absorbing and very fresh approach to man-to-man combat." In 1993,
591:. Some of the name choices for characters and organizations in the games of Mythos and Codo are a thread connecting all the 530:
are among the earliest examples of turn-based unit-level wargame video games. In 1990, Mythos Games released a fantasy game
1088: 542: 1414: 1404: 1369: 1201: 1026: 532: 1434: 1384: 1359: 1321: 486: 415:, reviewing the original ZX Spectrum version, awarded it a near-perfect 97% score and a 'C+VG HIT!', stating that " 1349: 1102: 177: 1364: 1269: 181: 560:, although this departs from the turn-based action point system and does not have customizable weaponry. 496:
gave the game their scores of 88% and 87%, respectively. It was ranked the 25th best Amiga game ever by
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is one of the hottest games I've ever played." Other Spectrum reviews included an 89% in
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originally came with five mission scenarios, with an expansion pack released for the
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gave the game a 9/10, calling it "a sophisticated strategy wargame...on a par with
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which was also created by Julian Gollop and was initially conceived as a sequel to
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ranked the game at number two on its list of the top 100 Commodore 64 games.
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series of games, created also by Gollop and Mythos Games but published by
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awarded the CPC version with 91% and an 'AA Mastergame' accolade. The
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such as move, turn, shoot, pick up and so on that use up the unit's
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for thinking warmongers." The game was voted number 16 in the
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and PC computers between 1988 and 1992. It was designed by
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but was a follow-up to Gollop's earlier ZX Spectrum game
1309: 1186: 1150: 1121: 1064: 1011: 1004: 453:giving a 'CU Screen Star' award with a 92% rating. 173: 161: 140: 104: 94: 82: 68: 53: 41: 24: 478:The Amiga version also received positive reviews. 960:remake available to play on the Android platform 252:versions, containing a further two scenarios. 447:The Commodore 64 version also fared well with 979: 8: 1425:Video games developed in the United Kingdom 948:, the ZX Spectrum version available to play 1008: 986: 972: 964: 343: 30: 21: 1395:Multiplayer and single-player video games 198:video game, originally released for the 1227:The Dreamland Chronicles: Freedom Ridge 634: 550:franchise has been revived by Gollop's 728:"Readers' Top 100 Games of All Time". 667:Game review, Amstrad Action magazine, 444:s Readers' Top 100 Games of All Time. 860:issue 0, Future Publishing, May 1991. 835:, issue 2, December 1989, p 53,54,55. 644:"The Making of: X-COM: Enemy Unknown" 7: 567:mechanics were re-used in the later 554:in 2002 with the play-by-email game 230:and his team at Target Games (later 339: 1430:Video games scored by Matt Furniss 822:, issue 5, December 1989, p 52,53. 796:, issue 49, October 1989, p 50,51. 14: 758:, issue 53, September 1989, p 40. 536:, which had many similarities to 261:series, especially the acclaimed 718:, issue 35, November 1988, p 76. 705:, issue 80, November 1988, p 61. 693:, issue 86, December 1988, p 89. 1420:Turn-based tactics video games 515:as the 63rd top classic game. 1: 1089:The Bureau: XCOM Declassified 646:. nex-gen.biz. Archived from 543:Chaos: The Battle of Wizards 1410:Science fiction video games 809:, issue 56, May 1990, p 52. 587:, began its development as 1451: 916:at SpectrumComputing.co.uk 1400:Multiplayer hotseat games 929:Laser Squad online remake 775:. Autumn 1993. p. 33 642:Edge Staff (2009-05-15). 599:games. The cover art for 352: 349: 29: 691:Computer and Video Games 671:, issue 49, October 1989 412:Computer and Video Games 1380:Krisalis Software games 1270:UFO: Extraterrestrials 924:at Amiga Hall of Light 848:, November 1989, p 69. 287: 577:. Notably, the first 282: 1300:XCOM: The Board Game 1048:First Alien Invasion 1027:Terror from the Deep 505:In 2004, readers of 1263:UFO: Alien Invasion 831:McCandless, David. 746:, March 1989, p 45. 680:Front cover artwork 602:XCOM: Enemy Unknown 557:Laser Squad Nemesis 346: 1415:Teque London games 1405:Mythos Games games 1370:Commodore 64 games 944:2009-10-01 at the 619:X-COM: UFO Defense 584:X-COM: UFO Defense 344: 295:turn-based tactics 288: 264:X-COM: UFO Defense 202:and later for the 196:turn-based tactics 168:Turn-based tactics 147:Spectrum, C64, MSX 36:Original cover art 1435:ZX Spectrum games 1385:MicroLeague games 1360:Amstrad CPC games 1337: 1336: 1146: 1145: 1103:War of the Chosen 884:X-COM: Apocalypse 844:Patterson, Mark. 732:. September 1993. 669:Future Publishing 621:, pays homage to 552:Codo Technologies 407: 406: 236:Codo Technologies 187: 186: 64: 1442: 1350:1988 video games 1310:Related articles 1202:Tactical Command 1009: 988: 981: 974: 965: 888: 879: 873: 867: 861: 855: 849: 842: 836: 829: 823: 816: 810: 803: 797: 790: 784: 783: 781: 780: 765: 759: 753: 747: 740: 734: 733: 725: 719: 712: 706: 700: 694: 687: 681: 678: 672: 665: 659: 658: 656: 655: 639: 473:Expansion Pack 2 443: 347: 62: 34: 22: 1450: 1449: 1445: 1444: 1443: 1441: 1440: 1439: 1340: 1339: 1338: 1333: 1305: 1254:UFO: Afterlight 1247:UFO: Aftershock 1182: 1142: 1117: 1060: 1012:Original series 1000: 992: 946:Wayback Machine 897: 892: 891: 880: 876: 868: 864: 856: 852: 843: 839: 830: 826: 817: 813: 804: 800: 792:Webb, Trenton. 791: 787: 778: 776: 773:Commodore Force 767: 766: 762: 754: 750: 741: 737: 727: 726: 722: 713: 709: 701: 697: 688: 684: 679: 675: 666: 662: 653: 651: 641: 640: 636: 631: 521: 462:Commodore Force 441: 408: 342: 338: 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742:Dillon, Tony. 735: 720: 707: 695: 689:Dillon, Tony. 682: 673: 660: 633: 632: 630: 627: 589:Laser Squad II 533:Lords of Chaos 520: 517: 468:Amstrad Action 405: 404: 401: 395: 394: 391: 385: 384: 381: 375: 374: 371: 365: 364: 361: 359:Amstrad Action 355: 354: 351: 340: 337: 334: 333: 332: 329: 326: 323: 320: 317: 314: 276: 273: 185: 184: 175: 171: 170: 165: 159: 158: 152:CPC, Amiga, ST 142: 138: 137: 108: 102: 101: 98: 92: 91: 90:Mike Stockwell 88:Julian Gollop 86: 80: 79: 72: 66: 65: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 13: 10: 9: 6: 4: 3: 2: 1447: 1436: 1433: 1431: 1428: 1426: 1423: 1421: 1418: 1416: 1413: 1411: 1408: 1406: 1403: 1401: 1398: 1396: 1393: 1391: 1388: 1386: 1383: 1381: 1378: 1376: 1373: 1371: 1368: 1366: 1363: 1361: 1358: 1356: 1353: 1351: 1348: 1347: 1345: 1330: 1329: 1325: 1323: 1320: 1318: 1317:Julian Gollop 1315: 1314: 1312: 1308: 1302: 1301: 1297: 1295: 1294: 1293:Phoenix Point 1290: 1286: 1285: 1281: 1280: 1279: 1278: 1274: 1272: 1271: 1267: 1265: 1264: 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Index


Developer(s)
Target Games
Publisher(s)
Designer(s)
Julian Gollop
Programmer(s)
Composer(s)
Platform(s)
Amiga
Amstrad CPC
Atari ST
Commodore 64
MS-DOS
MSX
ZX Spectrum
Genre(s)
Turn-based tactics
Single-player
multiplayer
turn-based tactics
ZX Spectrum
Commodore 64
Amstrad CPC
MSX
Amiga
Sharp MZ-800
Atari ST
Julian Gollop
Mythos Games

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