325:"Paradise Valley" - Following on from "The Cyber Hordes", the destruction of the stabilizer cores has left the colony in ruins and assault ships hover above waiting for the time of attack. To prevent capture of the blueprints for an advanced starfighter, the data has been transferred onto a portable security device and a squad is given the task of escaping from the colony with the device.
280:
305:
The original Target Games 8-bit release came with the first three missions with an expansion pack offered via mail order for the next two. The subsequent Blade
Software 8-bit release included these as standard; the mail order expansion pack now offered was for missions six and seven instead. Both
297:
war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvered around a map one at a time, taking actions
302:. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control.
32:
322:"The Cyber Hordes" - A small squad must defend a station from the attack of an advancing droid squad invasion. The base holds seven stabilizer cores vital to the planet's stability and the droids have focused their efforts on these targets.
319:"Rescue from the Mines" - After a routine mission goes badly wrong, three members of a squad are held prisoner in the Metallix Corp mines. A squad of troops must negotiate the mine complex, free all three prisoners and escape.
313:"The Assassins" - The mission's objective is to assassinate weapons manufacturer Sterner Regnix. The player will lead a small squad of troops on an infiltration mission, dealing with droid patrols.
331:"Laser Platoon" - A free for all deathmatch as equal teams are pitted against each other. Large (10-man) squads, with reinforcements arriving frequently, hunt down the equally equipped opposition.
1424:
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484:
awarded a 'Gold Award' for a 93% rating explaining that it "is a terrific game that is superbly playable and can definitely be recommended." Other Amiga reviews given by
306:
offers covered cassette and floppy disk versions. As well as featuring new scenarios, the expansion packs included additional weapons as part of the scenarios.
255:
Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the
1429:
768:
1419:
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received an even higher rating of 93% when it became available for review, as "two excellent additions to a game that was already excellent."
328:"The Stardrive" - A group of mercenaries have captured a stardrive controller. A squad must go to their hidden base and retrieve the device.
1409:
643:
411:
316:"Moonbase Assault" - A small squad must penetrate the Omni Corporation moon base, via the airlocks, and destroy their computer systems.
1399:
881:
Examples include the recurring character
Corporal Jonlan and the arms manufacturer Marsec (Mars Security), which was also featured in
309:
Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation:
1379:
985:
459:
gave the game a score of 83%, stating that the game was "an absorbing and very fresh approach to man-to-man combat." In 1993,
591:. Some of the name choices for characters and organizations in the games of Mythos and Codo are a thread connecting all the
530:
are among the earliest examples of turn-based unit-level wargame video games. In 1990, Mythos Games released a fantasy game
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1404:
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532:
1434:
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1359:
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415:, reviewing the original ZX Spectrum version, awarded it a near-perfect 97% score and a 'C+VG HIT!', stating that "
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1102:
177:
1364:
1269:
181:
560:, although this departs from the turn-based action point system and does not have customizable weaponry.
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gave the game their scores of 88% and 87%, respectively. It was ranked the 25th best Amiga game ever by
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42:
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is one of the hottest games I've ever played." Other
Spectrum reviews included an 89% in
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originally came with five mission scenarios, with an expansion pack released for the
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gave the game a 9/10, calling it "a sophisticated strategy wargame...on a par with
267:
which was also created by Julian Gollop and was initially conceived as a sequel to
238:) and published by Blade Software, expanding on the ideas applied in their earlier
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ranked the game at number two on its list of the top 100 Commodore 64 games.
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series of games, created also by Gollop and Mythos Games but published by
1172:
610:
223:
219:
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932:, a remake of Laser Squad made in javascript so it runs in your browser
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awarded the CPC version with 91% and an 'AA Mastergame' accolade. The
455:
1095:
126:
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such as move, turn, shoot, pick up and so on that use up the unit's
569:
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for thinking warmongers." The game was voted number 16 in the
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and PC computers between 1988 and 1992. It was designed by
540:
but was a follow-up to Gollop's earlier ZX Spectrum game
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453:giving a 'CU Screen Star' award with a 92% rating.
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82:
68:
53:
41:
24:
478:The Amiga version also received positive reviews.
960:remake available to play on the Android platform
252:versions, containing a further two scenarios.
447:The Commodore 64 version also fared well with
979:
8:
1425:Video games developed in the United Kingdom
948:, the ZX Spectrum version available to play
1008:
986:
972:
964:
343:
30:
21:
1395:Multiplayer and single-player video games
198:video game, originally released for the
1227:The Dreamland Chronicles: Freedom Ridge
634:
550:franchise has been revived by Gollop's
728:"Readers' Top 100 Games of All Time".
667:Game review, Amstrad Action magazine,
444:s Readers' Top 100 Games of All Time.
860:issue 0, Future Publishing, May 1991.
835:, issue 2, December 1989, p 53,54,55.
644:"The Making of: X-COM: Enemy Unknown"
7:
567:mechanics were re-used in the later
554:in 2002 with the play-by-email game
230:and his team at Target Games (later
339:
1430:Video games scored by Matt Furniss
822:, issue 5, December 1989, p 52,53.
796:, issue 49, October 1989, p 50,51.
14:
758:, issue 53, September 1989, p 40.
536:, which had many similarities to
261:series, especially the acclaimed
718:, issue 35, November 1988, p 76.
705:, issue 80, November 1988, p 61.
693:, issue 86, December 1988, p 89.
1420:Turn-based tactics video games
515:as the 63rd top classic game.
1:
1089:The Bureau: XCOM Declassified
646:. nex-gen.biz. Archived from
543:Chaos: The Battle of Wizards
1410:Science fiction video games
809:, issue 56, May 1990, p 52.
587:, began its development as
1451:
916:at SpectrumComputing.co.uk
1400:Multiplayer hotseat games
929:Laser Squad online remake
775:. Autumn 1993. p. 33
642:Edge Staff (2009-05-15).
599:games. The cover art for
352:
349:
29:
691:Computer and Video Games
671:, issue 49, October 1989
412:Computer and Video Games
1380:Krisalis Software games
1270:UFO: Extraterrestrials
924:at Amiga Hall of Light
848:, November 1989, p 69.
287:
577:. Notably, the first
282:
1300:XCOM: The Board Game
1048:First Alien Invasion
1027:Terror from the Deep
505:In 2004, readers of
1263:UFO: Alien Invasion
831:McCandless, David.
746:, March 1989, p 45.
680:Front cover artwork
602:XCOM: Enemy Unknown
557:Laser Squad Nemesis
346:
1415:Teque London games
1405:Mythos Games games
1370:Commodore 64 games
944:2009-10-01 at the
619:X-COM: UFO Defense
584:X-COM: UFO Defense
344:
295:turn-based tactics
288:
264:X-COM: UFO Defense
202:and later for the
196:turn-based tactics
168:Turn-based tactics
147:Spectrum, C64, MSX
36:Original cover art
1435:ZX Spectrum games
1385:MicroLeague games
1360:Amstrad CPC games
1337:
1336:
1146:
1145:
1103:War of the Chosen
884:X-COM: Apocalypse
844:Patterson, Mark.
732:. September 1993.
669:Future Publishing
621:, pays homage to
552:Codo Technologies
407:
406:
236:Codo Technologies
187:
186:
64:
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1350:1988 video games
1310:Related articles
1202:Tactical Command
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895:External links
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807:Amstrad Action
805:Waring, Adam.
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794:Amstrad Action
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742:Dillon, Tony.
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689:Dillon, Tony.
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589:Laser Squad II
533:Lords of Chaos
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88:Julian Gollop
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1187:Related games
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1178:Chaos Concept
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1168:Firaxis Games
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1065:Reboot series
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730:Your Sinclair
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716:Your Sinclair
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703:Sinclair User
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650:on 2011-10-26
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1158:Mythos Games
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1080:Enemy Within
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820:Amiga Format
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777:. Retrieved
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738:
729:
723:
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714:Shaw, Pete.
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702:
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690:
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652:. Retrieved
648:the original
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563:Many of the
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232:Mythos Games
220:Sharp MZ-800
204:Commodore 64
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123:Commodore 64
100:Matt Furniss
61:MicroLeague
55:Publisher(s)
48:Target Games
43:Developer(s)
1355:Amiga games
1322:Dave Ellis
1211:Laser Squad
1041:Interceptor
1020:UFO Defense
958:Laser Squad
937:Laser Squad
921:Laser Squad
913:Laser Squad
902:Laser Squad
872:8, page 67.
870:Retro Gamer
858:Amiga Power
846:CU Amiga-64
744:CU Amiga-64
623:Laser Squad
593:Laser Squad
565:Laser Squad
548:Laser Squad
538:Laser Squad
528:Laser Squad
513:Laser Squad
508:Retro Gamer
499:Amiga Power
493:CU Amiga-64
450:CU Amiga-64
417:Laser Squad
383:Screen Star
350:Publication
291:Laser Squad
284:ZX Spectrum
269:Laser Squad
246:Laser Squad
208:Amstrad CPC
200:ZX Spectrum
191:Laser Squad
182:multiplayer
135:ZX Spectrum
115:Amstrad CPC
106:Platform(s)
96:Composer(s)
70:Designer(s)
25:Laser Squad
1344:Categories
1163:MicroProse
1034:Apocalypse
939:Flash game
779:2017-09-03
769:"Top Ton!"
654:2011-04-08
629:References
575:MicroProse
363:Mastergame
286:screenshot
1390:MSX games
1375:DOS games
1277:Xenonauts
1195:Rebelstar
1151:Companies
907:MobyGames
597:Rebelstar
524:Rebelstar
502:in 1991.
341:Reception
336:Reception
241:Rebelstar
78:Ian Terry
1328:Long War
1173:2K Marin
1137:Alliance
1055:Enforcer
942:Archived
611:2K Games
425:, while
403:Megagame
275:Gameplay
244:series.
224:Atari ST
163:Genre(s)
119:Atari ST
63:(MS-DOS)
1235:series
1218:Nemesis
1130:Genesis
756:Zzap!64
456:Zzap!64
174:Mode(s)
141:Release
999:series
615:remake
609:' and
581:game,
546:. The
519:Legacy
511:voted
345:Awards
157:MS-DOS
127:MS-DOS
1005:Games
579:X-COM
570:X-COM
442:'
434:Elite
353:Award
293:is a
258:X-COM
250:8-bit
216:Amiga
194:is a
155:1992:
150:1989:
145:1988:
111:Amiga
996:XCOM
956:, a
833:Zero
595:and
526:and
490:and
487:Zero
393:Gold
369:C+VG
234:and
222:and
1233:UFO
905:at
617:of
373:Hit
212:MSX
131:MSX
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771:.
625:.
613:'
605:,
379:CU
271:.
218:,
214:,
210:,
206:,
180:,
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129:,
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1096:2
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782:.
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